forum

Hot Date! & Chrisson - Overcome (This Time)

posted
Total Posts
32
Topic Starter
Asonate
This beatmap was submitted using in-game submission on Sonntag, 18. Juni 2017 at 11:50:54

Artist: Hot Date! & Chrisson
Title: Overcome (This Time)
Tags: drum and bass drumstep dubstep vocals monstercat
BPM: 170
Filesize: 11671kb
Play Time: 05:48
Difficulties Available:
  1. Million Miles OLD (5,14 stars, 1103 notes)
  2. Million Miles (5,14 stars, 1103 notes)
Download: Hot Date! & Chrisson - Overcome (This Time)
Information: Scores/Beatmap Listing
---------------
For -M4x <3

20.08.2016 Redl because Hitsounds
07.12.2016 God, this is gonna hurt.
06.01.2017 Rework done (I think?)
-M4x
<3 :P
Shoga
We discussed Mapping ^^
08:35 Asonate: hey :3
08:35 Shoga: yo
08:35 Shoga: ;3
08:35 Asonate: mind trying something?
08:35 Shoga: sure
08:35 Asonate: rather easy for a change
08:35 Asonate: xD
08:35 Asonate: thanks :3
08:36 *Asonate is listening to [http://osu.ppy.sh/b/1009268 Hot Date! & Chrisson - Overcome (This Time)]
08:42 Shoga: hmm
08:42 Shoga: cool map
08:42 Shoga: + song
08:42 Asonate: glad to hear!
08:42 Shoga: u want mods?
08:42 Asonate: always xD
08:42 Shoga: ok :D
08:44 Shoga: 00:17:402 (1,2,3,4,5,6,7) -
08:44 Shoga: U can space these out a bit
08:44 Shoga: compare to the start
08:44 Shoga: becuz the music
08:44 Shoga: volume
08:44 Shoga: is getting louder
08:44 Shoga: 00:19:872 (1,2,3,4,5,1,2,3,4) - Like these parts maybe
08:45 Shoga: Am I conusing?
08:46 Asonate: spaced out a bit
08:46 Shoga: ok
08:46 Asonate: didnt change the rhythm tho
08:46 Shoga: ok
08:46 Shoga: 01:04:696 (5,1,1) - these a
08:46 Shoga: 01:04:696 (5,1,1) - these flow well
08:46 Shoga: but
08:46 Shoga: 01:06:461 (1,1) -
08:46 Shoga: I mean 01:05:137 (1,1)
08:47 Shoga: THing is some might spin tight
08:47 Shoga: so it hard to hit 01:06:461 (1) - for a sightread
08:47 Asonate: i guess
08:47 Asonate: but the song is really intense on these kicks
08:47 Asonate: so i wanted the sort of hectical feel on a sightread
08:48 Asonate: and even if spin close to the middle
08:48 Asonate: you have 1/1 to reach the next note
08:48 Shoga: I see
08:48 Shoga: ok
08:50 Shoga: 01:49:167 (6) - nc?
08:51 Asonate: placed on white tick
08:51 Asonate: but nice catch
08:51 Asonate: i missed that one
08:52 Shoga: 02:02:049 (2,3,4,5) - Space it out?
08:52 Shoga: I mean
08:52 Shoga: It is pretty nazi to do
08:52 Shoga: but Like I think it feel nicer
08:52 Shoga: if u have that sticky sensation in the sliders
08:52 Asonate: hmm
08:53 Asonate: i kind of wanted some sort of ""slowdown" feel
08:53 Asonate: thus making it less aiming intensive
08:53 Shoga: ok
08:56 Shoga: 03:07:872 (6) - nc
08:58 Shoga: 03:11:049 (1,2,3,4,5,6,7,8) - can U put the stream like start at 1 and then THe zigzag between the note can increase as the music get more intense
09:00 Asonate: ill take a look in a sec, i just noticed i forgot hitsounding
09:01 Shoga: oh ok
09:04 Shoga: call me when 're done
09:05 Asonate: done
09:05 Asonate: nc placed
09:06 Asonate: well, the zigzag is not increasing because the drums dont get more intense
09:06 Asonate: but i can see where youre coming from, lemme see
09:09 Shoga: 04:49:695 (4,5,6,7,8,9,10,11,12) - This should have a nc somewhere but I don't know where to put that lol
09:09 Asonate: alright, keeping the stream for now, if i get more people telling me its not emphasized enough ill change it
09:09 Shoga: ok
09:10 Asonate: oh right
09:10 Asonate: i misplaced the nc
09:10 Shoga: oh
09:10 Asonate: nced downbeat
09:10 Shoga: ok
09:10 Asonate: before it was 4th white
09:10 Asonate: prob looked of because of that
09:10 Shoga: k
09:11 Asonate: o right, i changed a bit on the later parts, you might want to update real quick
09:11 Shoga: ok
09:14 Shoga: I think that is about it
09:14 Shoga: can't help much :<
09:15 Asonate: that was more than enough!
09:15 Shoga: But I really think U should that sticky slow sliders tbh
09:15 Shoga: >.<
09:16 Asonate: more spacing, ey?
09:16 Shoga: yea
09:16 Shoga: 04:53:755 (1,2,3) -
09:17 Shoga: those slow sliders
09:17 Shoga: idk might be somethings to consider but it is up to u to decide
09:17 Shoga: :D
09:17 Asonate: ill wait for more feedback on these
09:17 Shoga: o
09:19 Shoga: anyways, GL!!
09:20 Asonate: thank you alot!
09:20 Shoga: np np
09:20 Asonate: feel free to post the chatlog, id like to kds this
09:20 Shoga: sure thing :D/
Topic Starter
Asonate

Shoga wrote:

We discussed Mapping ^^
08:35 Asonate: hey :3
08:35 Shoga: yo
08:35 Shoga: ;3
08:35 Asonate: mind trying something?
08:35 Shoga: sure
08:35 Asonate: rather easy for a change
08:35 Asonate: xD
08:35 Asonate: thanks :3
08:36 *Asonate is listening to [http://osu.ppy.sh/b/1009268 Hot Date! & Chrisson - Overcome (This Time)]
08:42 Shoga: hmm
08:42 Shoga: cool map
08:42 Shoga: + song
08:42 Asonate: glad to hear!
08:42 Shoga: u want mods?
08:42 Asonate: always xD
08:42 Shoga: ok :D
08:44 Shoga: 00:17:402 (1,2,3,4,5,6,7) -
08:44 Shoga: U can space these out a bit
08:44 Shoga: compare to the start
08:44 Shoga: becuz the music
08:44 Shoga: volume
08:44 Shoga: is getting louder
08:44 Shoga: 00:19:872 (1,2,3,4,5,1,2,3,4) - Like these parts maybe
08:45 Shoga: Am I conusing?
08:46 Asonate: spaced out a bit
08:46 Shoga: ok
08:46 Asonate: didnt change the rhythm tho
08:46 Shoga: ok
08:46 Shoga: 01:04:696 (5,1,1) - these a
08:46 Shoga: 01:04:696 (5,1,1) - these flow well
08:46 Shoga: but
08:46 Shoga: 01:06:461 (1,1) -
08:46 Shoga: I mean 01:05:137 (1,1)
08:47 Shoga: THing is some might spin tight
08:47 Shoga: so it hard to hit 01:06:461 (1) - for a sightread
08:47 Asonate: i guess
08:47 Asonate: but the song is really intense on these kicks
08:47 Asonate: so i wanted the sort of hectical feel on a sightread
08:48 Asonate: and even if spin close to the middle
08:48 Asonate: you have 1/1 to reach the next note
08:48 Shoga: I see
08:48 Shoga: ok
08:50 Shoga: 01:49:167 (6) - nc?
08:51 Asonate: placed on white tick
08:51 Asonate: but nice catch
08:51 Asonate: i missed that one
08:52 Shoga: 02:02:049 (2,3,4,5) - Space it out?
08:52 Shoga: I mean
08:52 Shoga: It is pretty nazi to do
08:52 Shoga: but Like I think it feel nicer
08:52 Shoga: if u have that sticky sensation in the sliders
08:52 Asonate: hmm
08:53 Asonate: i kind of wanted some sort of ""slowdown" feel
08:53 Asonate: thus making it less aiming intensive
08:53 Shoga: ok
08:56 Shoga: 03:07:872 (6) - nc
08:58 Shoga: 03:11:049 (1,2,3,4,5,6,7,8) - can U put the stream like start at 1 and then THe zigzag between the note can increase as the music get more intense
09:00 Asonate: ill take a look in a sec, i just noticed i forgot hitsounding
09:01 Shoga: oh ok
09:04 Shoga: call me when 're done
09:05 Asonate: done
09:05 Asonate: nc placed
09:06 Asonate: well, the zigzag is not increasing because the drums dont get more intense
09:06 Asonate: but i can see where youre coming from, lemme see
09:09 Shoga: 04:49:695 (4,5,6,7,8,9,10,11,12) - This should have a nc somewhere but I don't know where to put that lol
09:09 Asonate: alright, keeping the stream for now, if i get more people telling me its not emphasized enough ill change it
09:09 Shoga: ok
09:10 Asonate: oh right
09:10 Asonate: i misplaced the nc
09:10 Shoga: oh
09:10 Asonate: nced downbeat
09:10 Shoga: ok
09:10 Asonate: before it was 4th white
09:10 Asonate: prob looked of because of that
09:10 Shoga: k
09:11 Asonate: o right, i changed a bit on the later parts, you might want to update real quick
09:11 Shoga: ok
09:14 Shoga: I think that is about it
09:14 Shoga: can't help much :<
09:15 Asonate: that was more than enough!
09:15 Shoga: But I really think U should that sticky slow sliders tbh
09:15 Shoga: >.<
09:16 Asonate: more spacing, ey?
09:16 Shoga: yea
09:16 Shoga: 04:53:755 (1,2,3) -
09:17 Shoga: those slow sliders
09:17 Shoga: idk might be somethings to consider but it is up to u to decide
09:17 Shoga: :D
09:17 Asonate: ill wait for more feedback on these
09:17 Shoga: o
09:19 Shoga: anyways, GL!!
09:20 Asonate: thank you alot!
09:20 Shoga: np np
09:20 Asonate: feel free to post the chatlog, id like to kds this
09:20 Shoga: sure thing :D/
Thanks, man :D
N0thing
oss

discussed.

http://puu.sh/pGCnf/ad10349c02.txt
Topic Starter
Asonate

N0thing wrote:

oss

discussed.

http://puu.sh/pGCnf/ad10349c02.txt
Thanks :3
Lully
Froм мy мoddιɴɢ qυeυe


Million Miles
00:19:872 (1) - whistle doesn't fits imo
00:36:108 (4,5,6,7) - same pattern as 00:35:402 (1,2,3) -
00:39:637 (1,2) - feels a bit weird
00:40:696 (3) - rip whistle
00:49:872 (2) - pls no overlap
00:55:519 (2) - underlap with end of 00:55:696 (3) -
02:14:402 (5) - not sure if this slider is rankable

coυld ɴoт ғιɴd мore~
Topic Starter
Asonate

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


Million Miles
00:19:872 (1) - whistle doesn't fits imo removed the whistle on the sliderend before, i think the double whistle mad it sound off
00:36:108 (4,5,6,7) - same pattern as 00:35:402 (1,2,3) - i dont quite understand what youre getting at, sorry
00:39:637 (1,2) - feels a bit weird changed a bit, hope its better
00:40:696 (3) - rip whistle ripped whistle
00:49:872 (2) - pls no overlap the overlaps in this whole section are fully intended
00:55:519 (2) - underlap with end of 00:55:696 (3) - same as before, they are supposed to be overlapped
02:14:402 (5) - not sure if this slider is rankable it should be, its not overlapping the full prior slider and start and end are visible *prays*

coυld ɴoт ғιɴd мore~
Thanks for the mod, the hitsounding stuff was really helpful - ill try to hit you ingame about 00:39:637 - :3
-M4x
Ich würde definitiv den HP-Drain erhöhen. HP 6 würde super passen!

00:02:049 - die green line ist überflüssig, da du den Part am Anfang ja nicht mehr hast.

00:43:872 (1,2) - die beiden sehen sehr gequetscht aus. Wie wärs wenn du das Pattern ein Bisschen nach oben bewegst und den vertikalen Abstand anpasst?

00:42:461 (1,2,3,4,5) - Meiner Meinung ist die Bewegung von 00:42:284 (7) - nach 00:42:461 (1) - nicht wirklich smooth zu spielen. Ich würde vorschlagen du platzierst die rote Combo etwas weiter oben. Beispiel

00:45:284 (1) - In dem Part liegt dein Emphasis Fokus klar auf den Drums aber ich fände es trotzdem cool wenn du es schaffen würdest diese Töne 00:46:519 (1) - 00:49:343 (1) - 00:52:167 (1) - usw. stärker zu emphasizen. Nicht so stark wie 00:47:755 (5,1) - natürlich!

01:04:431 (4) - Den Slider finde ich sehr schwer zu readen und außerdem macht er diesen Part äußerst inconsistant wenn du mich fragst. Allein da es der einzig gemappte 1/4 Beat ist (wo ich im Song noch nicht mal was höre was den rechtfertigen würde). Kannst du den bitte durch einen Circle auf 01:04:519 - ersetzen?

01:19:167 (1) - Den nach x:456, y: 316 bewegen? Besserer Flow von 01:18:990 (4) - zu 01:19:167 (1) - !

01:29:402 (2) - ayy lmao

02:44:402 (2) - Willst du hier nicht ein Blanket mit 02:43:872 (1) - machen? Sowas in der Richtung. Beispiel

04:01:167 (2,1) - ich finde es nicht sehr schön wie sich die beiden hier überlappen. Zumal es in diesem Pattern die einzigen wären die das tun. Von daher finde ich, dass das Pattern so viel sauberer aussähe. Beispiel Bewegt wurden nur 04:01:519 (1,1) -

Viel Glück mit der Map!

Mach so weiter :)
Topic Starter
Asonate

-M4x wrote:

Ich würde definitiv den HP-Drain erhöhen. HP 6 würde super passen! wird erledigt!

00:02:049 - die green line ist überflüssig, da du den Part am Anfang ja nicht mehr hast. good call!

00:43:872 (1,2) - die beiden sehen sehr gequetscht aus. Wie wärs wenn du das Pattern ein Bisschen nach oben bewegst und den vertikalen Abstand anpasst? done, genau da hab ich mir gestern noch gedacht "Vl sollt ich dass etwas repositionieren" xD

00:42:461 (1,2,3,4,5) - Meiner Meinung ist die Bewegung von 00:42:284 (7) - nach 00:42:461 (1) - nicht wirklich smooth zu spielen. Ich würde vorschlagen du platzierst die rote Combo etwas weiter oben. Beispiel werd ich fürs erste mal lassen, wenn noch mehr zu dem kommt änder ich es sofort. es ist halt jetzt mit 6,7 auf ein dreieck gepatterned, das möcht ich erstmal nicht opfern. Wenn es einen change gibt, werd ich es vermutlich auf 4,5 als dreieck positionieren, das wäre leicht nach rechts.

00:45:284 (1) - In dem Part liegt dein Emphasis Fokus klar auf den Drums aber ich fände es trotzdem cool wenn du es schaffen würdest diese Töne 00:46:519 (1) - 00:49:343 (1) - 00:52:167 (1) - usw. stärker zu emphasizen. Nicht so stark wie 00:47:755 (5,1) - natürlich! eig sind sie schon etwas stärker emphasized als die anderen singletaps/slider, das spacing ist großteils etwas größer bei ihnen

01:04:431 (4) - Den Slider finde ich sehr schwer zu readen und außerdem macht er diesen Part äußerst inconsistant wenn du mich fragst. Allein da es der einzig gemappte 1/4 Beat ist (wo ich im Song noch nicht mal was höre was den rechtfertigen würde). Kannst du den bitte durch einen Circle auf 01:04:519 - ersetzen? nicht gerne aber, wird gemacht boss - 1/4 is begründet, weil die drums etwas lauter werden und ich einen leichten buildup haben wollte vor dem high ds jump.

01:19:167 (1) - Den nach x:456, y: 316 bewegen? Besserer Flow von 01:18:990 (4) - zu 01:19:167 (1) - ! den zu bewegen würde das patterning relativ zu 2,3,4 kaputt machen, somewhat, hab ein bisschen selber herumgewerkelt und ein bisschen rotiert #trigger inc for almost touching hitcircles

01:29:402 (2) - ayy lmao #thankfetish - du wolltest no break, aso yo boi gibt dir no break :^)

02:44:402 (2) - Willst du hier nicht ein Blanket mit 02:43:872 (1) - machen? Sowas in der Richtung. Beispiel der war eig intended als non-blanketing, ich werds ändern wenn es "schlecht" ist so.

04:01:167 (2,1) - ich finde es nicht sehr schön wie sich die beiden hier überlappen. Zumal es in diesem Pattern die einzigen wären die das tun. Von daher finde ich, dass das Pattern so viel sauberer aussähe. Beispiel Bewegt wurden nur 04:01:519 (1,1) - noones gonna notice that - max 2k16 (not telling what you could notice so you dont look for anything!)

Viel Glück mit der Map! Danke dir!

Mach so weiter :) Hab ich vor! x3
Danke für den mod, bro <3
Arphimigon
DDAD

[Ass Diff]
01:19:167 (1) - ik itz not offscreen but STILL letz be safe here yknowwhatimsayin 02:26:931 (1) - and diz
00:23:402 (3,4) - 2 thingz 1) ssince theze bassically are direct overlapz can u NC? either that or not so overlappy, and 2) how about playin with SV and reducin them for 3 and 4 to show the lowering intensity sound in the background. If you dont lower SV then perhaps making 3+4 closer together to show it
00:29:049 - Plz im triggered by thiss being slider reverse how about 00:28:343 (1,2) - reverse + note + sslider instead? Not havin thiss clicky iz weirdaf
00:34:696 (3,4) - Same as ssecond point point
01:04:696 (5) - Can ya make this two notez like you did at this 00:56:225 (5,6) - particular point i think it'd add more of a nice ending before the spinner here and consistency blahblah + itz weird to only have those 3 tapz come up once half way in
01:13:519 (1,2,3) - 01:14:225 (1,2,3) - eetc u had to PURPOSEFULLY make the notess touch in such a minor way? Ik its not important but it doez look kinda off. Can ya make em not touch on thesse patternz here?
01:29:402 (2) - Can you justify this slider? There is no hold here that this slider covers, and it makes and akward transition to 01:29:402 (2,1,2) - because there is no obvious sound it covers. Let alone skipping 01:29:578 - this sound here which were previously mapped as taps, its really awkward. The later sliderz in the next section seem ok this one is weird.
01:30:461 (1) - Blanket xD
02:08:402 (1,2,3,4,5) - 02:08:402 (1,2,3,4,5) - These being 1/4 add wayyyyy too much unnecessary difficulty. I know there are some ssoundz here, but damn it doesnt feel thiss fast yknow what im ssayin? fuk ignore thiz
(Again, when you use 1/1 sliders and avoid sounds 02:37:343 - like that its REALLY DISTURBING to the point of missing due to confusion plx but u do diz a bunch here idk ur mapz r weird)
02:49:519 (1) - Can u make the bump on diz ssslider at 02:50:755 - cuz there iz the highest pitch vocal IF POSSIBLE thank it would make it cooler
03:12:108 (1) - Is it me or do I feel like this ssound would actually be better off at a higher SV? It may sound like a brake or smth, but brakes need to stutter and i think having a fast, wobbly slider would fit the effect better.
03:12:814 (3,4,5,6,1) - Mind seperating the strim start from the last pattern? The sound iss different so it would be nice to go by logic of different ssound -> different pattern placement and also it would mimic thisss 03:19:167 (1,2,3,4,1) - and this 03:24:108 (3,4,5,6,1) - etc
On that note 03:24:461 (5,1) - these are too close for comfort there iz like a micro-touching asdf plss NO TOUCHY
04:00:108 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Point said before about touchy
(04:18:814 (2,3,4) - i hate u for all these)
(04:41:402 (2,3) - srsly fuk)
05:16:343 (5) - NC here next section

kanker
Topic Starter
Asonate

Arphimigon wrote:

DDAD

[Ass Diff]
01:19:167 (1) - ik itz not offscreen but STILL letz be safe here yknowwhatimsayin 02:26:931 (1) - and diz as far as i can tell it should be safe still - will consult expert aka BN on this
00:23:402 (3,4) - 2 thingz 1) ssince theze bassically are direct overlapz can u NC? either that or not so overlappy, and 2) how about playin with SV and reducin them for 3 and 4 to show the lowering intensity sound in the background. If you dont lower SV then perhaps making 3+4 closer together to show it Placed NC, didnt move together tho since it sounds the same to me aka no less intense part
00:29:049 - Plz im triggered by thiss being slider reverse how about 00:28:343 (1,2) - reverse + note + sslider instead? Not havin thiss clicky iz weirdaf did, prob even weirder tho
00:34:696 (3,4) - Same as ssecond point point same
01:04:696 (5) - Can ya make this two notez like you did at this 00:56:225 (5,6) - particular point i think it'd add more of a nice ending before the spinner here and consistency blahblah + itz weird to only have those 3 tapz come up once half way in 00:58:872 (4,5) - the same tapping as before, the only reason the tapping variates at the place you mentioned is because the song is different there.
01:13:519 (1,2,3) - 01:14:225 (1,2,3) - eetc u had to PURPOSEFULLY make the notess touch in such a minor way? Ik its not important but it doez look kinda off. Can ya make em not touch on thesse patternz here? pls - moved all away by smwat 2 px
01:29:402 (2) - Can you justify this slider? There is no hold here that this slider covers, and it makes and akward transition to 01:29:402 (2,1,2) - because there is no obvious sound it covers. Let alone skipping 01:29:578 - this sound here which were previously mapped as taps, its really awkward. The later sliderz in the next section seem ok this one is weird. i could go on about intensity and all that stuff, but since that is completely subjective, consider it changed - will change back if stuff happens. its probably justifyable with drumfocus as the double is way more intense than the synth here stuff happened, since im focusing on the drums in this drum'n'bass song, i want to raise the intensity for the double right after by extending the drumkick.
01:30:461 (1) - Blanket xD no idea why that slipped down by 1 grid, fixed
02:08:402 (1,2,3,4,5) - 02:08:402 (1,2,3,4,5) - These being 1/4 add wayyyyy too much unnecessary difficulty. I know there are some ssoundz here, but damn it doesnt feel thiss fast yknow what im ssayin? fuk ignore thiz I disagree here, i had these as singletaps before, and you should agree that these are not meant to be singletaps. also i have yet to see someone struggle with these, more would i expect difficulty on the burst right after.
(Again, when you use 1/1 sliders and avoid sounds 02:37:343 - like that its REALLY DISTURBING to the point of missing due to confusion plx but u do diz a bunch here idk ur mapz r weird you realize im mapping mainly drums in the whole map?)
02:49:519 (1) - Can u make the bump on diz ssslider at 02:50:755 - cuz there iz the highest pitch vocal IF POSSIBLE thank it would make it cooler K
03:12:108 (1) - Is it me or do I feel like this ssound would actually be better off at a higher SV? It may sound like a brake or smth, but brakes need to stutter and i think having a fast, wobbly slider would fit the effect better. i thought about that too when i mapped this. I however came to the conclusion, that a slow slider fits the common theme of the map (high sv on dnb, low sv on drumstep) and the general drumstep part better
03:12:814 (3,4,5,6,1) - Mind seperating the strim start from the last pattern? The sound iss different so it would be nice to go by logic of different ssound -> different pattern placement and also it would mimic thisss 03:19:167 (1,2,3,4,1) - and this 03:24:108 (3,4,5,6,1) - etc consider it done
On that note 03:24:461 (5,1) - these are too close for comfort there iz like a micro-touching asdf plss NO TOUCHY kboss
04:00:108 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Point said before about touchy you know how much nerves these took?somehow ended up with different y koords wtf
(04:18:814 (2,3,4) - i hate u for all these) hate me
(04:41:402 (2,3) - srsly fuk) 1v1 rust we 2 - explanation is above
05:16:343 (5) - NC here next section good catch

kanker thank
Thanks for the mod - i guess some red was bound to come from the different mapping rhythm choices we usually go for - which was, in the end, quite useful!
Koalazy
Hi M4M
[Million Miles]
  1. 00:18:637 (4) - NC due to the interval of your NC usage
  2. 00:22:696 (1,2,1,2) - NC usage is inconsistent to 00:25:519 (1,2,3,4) - , I suggest to make the slider overlapped but not so completely and cancel the NCs
  3. 00:34:696 (1) - ^
  4. 00:39:637 (1,2) - I don't see vocal appears here and the music goes 4 beats a round. some patterns like 00:17:402 (1,2,3,4) - works perfect
  5. 00:40:872 (1) - vocal stress point(idk how to say it) is on 00:41:049 - , make the slider start on it would be better
  6. 00:58:519 (3,5) - avoid this overlap would be better
  7. 01:05:049 (1) - though same 5.0x distance this note feels jumping too far from the previous, plays quite weird
  8. 01:16:343 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as the pitch becomes higher gradually, you can make it jumps farther gradually. Your green lines make sv faster and faster but I don't see the jumps follow it
  9. 01:29:843 (1) - NC here is different from others such as 01:52:431 (3) - 02:37:608 (3) - 04:19:255 (3) - 04:41:843 (3) - 05:27:019 (3) -
  10. 02:09:461 (2,3,4,5,6) - looks weird, try making 02:09:549 (3,4) - 3.0x instead of 4.0x
  11. 02:15:108 (2,3,4) - no need to make this 3 seperated imo, normal triplets are better looking and playing. you seems like to do it on purpose (many places in the map), well my opinion is that I don't see a reason to do it.
  12. 02:20:755 (2,3,4,5,6) - same as previous
  13. 03:25:519 (1,2,1,2) - making this 4 slider pattern have same intervals would look nice
  14. 03:33:461 (1) - compare to slider speed before this and after this, this looks slow. sv around 0.3 to 0.4 is better
  15. 04:05:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as previous
  16. 04:58:872 (2,3,4,5,6) - same as previous
  17. 05:10:167 (2,3,4,5,6) - ^

gl
MokouSmoke
hi hi~
dat bg is swag
[Million Miles]
  1. aside from the super wubby parts, there are also sections of this map that use pretty slow SV. I think visually the map could benefit by colorhaxing and using more vivid colors for high SV sections and more dulled colors for lower SV sections (01:38:931 - 02:04:343 - etc...), but up to you
  2. combo colors could also be more similar to background
  3. 00:24:814 (4,5,6,7) - increase this spacing by ~0.2? feels a little weak right now compared to spacing at 00:24:108 (1,2,3) -
  4. 00:31:167 (1) - deserves more emphasis than 00:30:814 (6,7) - because vocal on downbeat, suggest you move 00:30:461 (4,5,6,7) - left a bit
  5. 01:02:578 (2,3) - flow is too smooth compared to 01:01:167 (2,3) - 00:59:755 (2,3) - etc... maybe try this? http://puu.sh/q2tIs/6b47f9951d.jpg
  6. 01:03:461 (1,3) - these two can blanket each other better and it makes the flow better imo http://puu.sh/q2tPS/9d2632f3a9.jpg
  7. 01:29:843 (1) - remove NC
  8. 01:36:637 (2) - hahaha you ran out of space. alternate suggestion so overlap doesn't look as ugly http://puu.sh/q2u54/21f985103a.jpg
  9. 01:38:755 (6) - stack on slidertail of 01:37:519 (1) - ? gives more spacing to downbeat on 01:38:931 (1) - as well
  10. 01:42:461 (3,4,5) - flow feels too shallow compared to similar parts
  11. 01:55:696 (5) - move this down and reduce spacing between 01:55:519 (4,5) - , you've kept the strong beat on 01:55:519 (4) - consistently, and the new instrument in this section has a higher pitch at 01:55:519 (4) - as well to support that
  12. 02:55:167 (1) - shape at the end can be improved to more circular. try to keep the white nodes more equidistant http://puu.sh/q2uP2/3923f2810b.jpg
  13. stronger sound is on 03:27:814 (3) - instead of 03:27:637 (2) - imo so spacing should reflect that. maybe try stacking 03:27:637 (2) - on slidertail of 03:26:049 (2) - instead and reposition 03:27:814 (3) - http://puu.sh/q2v2I/b04cca4010.jpg
  14. 03:44:578 (1) - remove NC, makes your sliderart look better
  15. 05:26:578 (2,5) - stack is off lol
Pretty good map. I don't have much experience modding dnb maps so hope this helps~
RikiH_
VAPE NATIOOOOON

Million Miles

  1. Maybe add "Dubstep" to the tags for more memes (jk there's a dubstep part)
  2. 01:03:990 (2) - Move to 469|117 for aesthetics, it's more "symmetrical" to the slider, you understand what I mean xD
  3. 01:19:167 - A kiai flash would really fit here in my opinion ^^ If you add it, then just add another one at 04:08:578 -
  4. 01:36:637 (2) - Uhm, this is in a really weird place, you know, it doesn't cross the slider perfectly and blah blah blah, try something else?
  5. 01:43:872 (3,4,5,6) - Make a star or something more ordinate?
  6. And now comes the dubstep part, which is the one who has some troubles imo :p
  7. First of all... The claps. I just don't like them, they really don't fit in a dubstep part ;_; Just try some fancy custom hitsound! Or just drum sampleset, or whatever! Just don't use those claps, please :c Same goes with the second and the third kiai!
  8. 02:06:814 (3,1) - Blanket could be better
  9. 02:09:461 (2,3,4,5,6) - Is it really necessary to have such weird spacing? I think the answer is "yes", but I don't understand why, can you just give me a good reason? I'd talk to you via IRC but you are offline now xD
  10. 02:14:049 (4,5) - Uh, weird, I just don't like this pattern
  11. 02:15:108 (2,3,4) - This is really weird, in my opinion... The song doesn't call for such a weird spacing change... I think you should just make it the same! Of course this can be applied on all similar patterns in the dubstep parts
  12. 02:12:108 (1,2) - And here is the main problem of this map. If you listen with 25% it's quite clear that these two sliders are 1/6 earlier!
    I tried to find a solution... The best I could find was the following: (look at the screenshot): select the two sliders and let them star 1/6 later. There's still a big drum sound on the big, white tick, so you should add a note here.
    It works quite well for me, since it doesn't break the playability of the map that much. Of course, you must replicate this on all patterns like this :c
    I suggest a couple testplays after changing all patterns and see if they are actually playable! I hope I was clear here, if you didn't understand just catch me in-game
  13. 02:47:931 (4) - Less curved? I really dislike this shape tbh
  14. 02:54:990 - Can you see the overlap here? Not a big problem, but still, if you can fix it it would be better!
  15. 03:34:608 - Just end the previous slider here, there's a really weird 1/2 pause currently
  16. 03:40:343 (1) - Again, small suggestion: you could make the top-left part of the slider a perfect circle for a better look!
  17. 03:44:578 (1) - Remove NC since this creates a symmetrical pattern with the previous one... If you have a NC it looks part of a different pattern, I don't know if I was clear :c
  18. 03:51:284 (2) - Move it this way?
  19. Oh, I just noticed... Since 04:08:578 (1) - has 2.00x SV, then 01:19:167 (1) - should have 2.00x SV as well
  20. 04:13:872 (4,2) - nazi stack lol
Okay these are the main mistakes with the map at its current state... I could make a more in-depth mod, but I felt like it was not necessary... You need to address these things first, because they are the most important at the moment. When you think the map is better just call me and I will check it again :3
CaffeAmericano
  • 00:52:167 (1,2) - 02:02:755 (4,5) - Blanket mod

    01:13:519 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you’ve done a good job building up the tension in this section. However, I don’t like how this has similar/larger jumps than the part immediately following it. Clicking is more intense too.

    04:00:108 - ^

    01:20:225 (4) - I think you put larger DS on claps elsewhere in the same section (e.g. 01:21:637 (5) - 01:23:049 (4) - 01:24:461 (5) - )

    01:28:519 (4,5) - ^

    01:20:225 (4,5) - 01:21:637 (5,6) - 01:23:049 (4,5) - 01:24:461 (5,6) - ...etc. Small jump in these notes seem bit random to me, whereas the song more or less repeats the same sound

    01:50:225 (1,2,3) - These look like blanket, but are not. Might as well make it one

    02:02:225 - Most of the claps seem to be emphasized.

    02:02:225 (3,4,6) - Might be neater to avoid this overlap, and it doesn’t change flow

    02:49:519 (1,1,1) - I think large jumps after very slow slider plays rather awkwardly. I can’t think of any map that has something like this, but of course I might be wrong

    03:19:872 (1,1) - This overlap doesn’t look necessary

    04:41:402 (2,3) - 04:42:108 (5) - Same distance for 1/4 and 1/2?

    04:48:990 (7,8) - I think jump can be larger because of clap
Looks pretty neat. Good luck
-M4x

Koalazy wrote:

Hi M4M
[Million Miles]
  1. 00:18:637 (4) - NC due to the interval of your NC usage ye
  2. 00:22:696 (1,2,1,2) - NC usage is inconsistent to 00:25:519 (1,2,3,4) - , I suggest to make the slider overlapped but not so completely and cancel the NCs nah that's intentional
  3. 00:34:696 (1) - ^ ^
  4. 00:39:637 (1,2) - I don't see vocal appears here and the music goes 4 beats a round. some patterns like 00:17:402 (1,2,3,4) - works perfect
    did something there and fixed some other stuff you didn't mention
  5. 00:40:872 (1) - vocal stress point(idk how to say it) is on 00:41:049 - , make the slider start on it would be better ok
  6. 00:58:519 (3,5) - avoid this overlap would be better no
  7. 01:05:049 (1) - though same 5.0x distance this note feels jumping too far from the previous, plays quite weird plays nice bc of slider leniency
  8. 01:16:343 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as the pitch becomes higher gradually, you can make it jumps farther gradually. Your green lines make sv faster and faster but I don't see the jumps follow it sv changes are for nicer experience in taiko mode
  9. 01:29:843 (1) - NC here is different from others such as 01:52:431 (3) - 02:37:608 (3) - 04:19:255 (3) - 04:41:843 (3) - 05:27:019 (3) - done
  10. 02:09:461 (2,3,4,5,6) - looks weird, try making 02:09:549 (3,4) - 3.0x instead of 4.0x 3,4 are stronger than 2,3 so nah
  11. 02:15:108 (2,3,4) - no need to make this 3 seperated imo, normal triplets are better looking and playing. you seems like to do it on purpose (many places in the map), well my opinion is that I don't see a reason to do it. it's drum emphasis and intentional (the "4 is stronger than 2,3 so 4 is more spaced" thingy)
  12. 02:20:755 (2,3,4,5,6) - same as previous same as previous
  13. 03:25:519 (1,2,1,2) - making this 4 slider pattern have same intervals would look nice should look better now
  14. 03:33:461 (1) - compare to slider speed before this and after this, this looks slow. sv around 0.3 to 0.4 is better I like the current speed more
  15. 04:05:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as previous
  16. 04:58:872 (2,3,4,5,6) - same as previous
  17. 05:10:167 (2,3,4,5,6) - ^

gl
Thanks for the mod :)
Topic Starter
Asonate

-M4x wrote:

Koalazy wrote:

Hi M4M
[Million Miles]
  1. 00:18:637 (4) - NC due to the interval of your NC usage ye
  2. 00:22:696 (1,2,1,2) - NC usage is inconsistent to 00:25:519 (1,2,3,4) - , I suggest to make the slider overlapped but not so completely and cancel the NCs nah that's intentional
  3. 00:34:696 (1) - ^ ^
  4. 00:39:637 (1,2) - I don't see vocal appears here and the music goes 4 beats a round. some patterns like 00:17:402 (1,2,3,4) - works perfect
    did something there and fixed some other stuff you didn't mention
  5. 00:40:872 (1) - vocal stress point(idk how to say it) is on 00:41:049 - , make the slider start on it would be better ok
  6. 00:58:519 (3,5) - avoid this overlap would be better no
  7. 01:05:049 (1) - though same 5.0x distance this note feels jumping too far from the previous, plays quite weird plays nice bc of slider leniency
  8. 01:16:343 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as the pitch becomes higher gradually, you can make it jumps farther gradually. Your green lines make sv faster and faster but I don't see the jumps follow it sv changes are for nicer experience in taiko mode
  9. 01:29:843 (1) - NC here is different from others such as 01:52:431 (3) - 02:37:608 (3) - 04:19:255 (3) - 04:41:843 (3) - 05:27:019 (3) - done
  10. 02:09:461 (2,3,4,5,6) - looks weird, try making 02:09:549 (3,4) - 3.0x instead of 4.0x 3,4 are stronger than 2,3 so nah
  11. 02:15:108 (2,3,4) - no need to make this 3 seperated imo, normal triplets are better looking and playing. you seems like to do it on purpose (many places in the map), well my opinion is that I don't see a reason to do it. it's drum emphasis and intentional (the "4 is stronger than 2,3 so 4 is more spaced" thingy)
  12. 02:20:755 (2,3,4,5,6) - same as previous same as previous
  13. 03:25:519 (1,2,1,2) - making this 4 slider pattern have same intervals would look nice should look better now
  14. 03:33:461 (1) - compare to slider speed before this and after this, this looks slow. sv around 0.3 to 0.4 is better I like the current speed more
  15. 04:05:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as previous
  16. 04:58:872 (2,3,4,5,6) - same as previous
  17. 05:10:167 (2,3,4,5,6) - ^

gl Thanks for the mod :)
Thanks for the mod again, also thanks to -M4x for helping me out a bit, i cant really do solid browser to osu stuff atm, should be fixed soon.
All of the above has been reviewed by me via IRC and all responses are my intentions in Maxs expressions.
-M4x

RikiH_ wrote:

VAPE NATIOOOOON

Million Miles

  1. Maybe add "Dubstep" to the tags for more memes (jk there's a dubstep part) done
  2. 01:03:990 (2) - Move to 469|117 for aesthetics, it's more "symmetrical" to the slider, you understand what I mean xD understood and changed
  3. 01:19:167 - A kiai flash would really fit here in my opinion ^^ If you add it, then just add another one at 04:08:578 - added both
  4. 01:36:637 (2) - Uhm, this is in a really weird place, you know, it doesn't cross the slider perfectly and blah blah blah, try something else? you are absolutely right (told him the same thing like months ago but he wouldnt listen lmao) fixed btw :D
  5. 01:43:872 (3,4,5,6) - Make a star or something more ordinate? did something else
  6. And now comes the dubstep part, which is the one who has some troubles imo :p
  7. First of all... The claps. I just don't like them, they really don't fit in a dubstep part ;_; Just try some fancy custom hitsound! Or just drum sampleset, or whatever! Just don't use those claps, please :c Same goes with the second and the third kiai! custom hitsounds soon
  8. 02:06:814 (3,1) - Blanket could be better that's intentional
  9. 02:09:461 (2,3,4,5,6) - Is it really necessary to have such weird spacing? I think the answer is "yes", but I don't understand why, can you just give me a good reason? I'd talk to you via IRC but you are offline now xD we already talked about that via pm
  10. 02:14:049 (4,5) - Uh, weird, I just don't like this pattern i like it dawg
  11. 02:15:108 (2,3,4) - This is really weird, in my opinion... The song doesn't call for such a weird spacing change... I think you should just make it the same! Of course this can be applied on all similar patterns in the dubstep parts same thing we talked about in pm
  12. 02:12:108 (1,2) - And here is the main problem of this map. If you listen with 25% it's quite clear that these two sliders are 1/6 earlier!
    I tried to find a solution... The best I could find was the following: (look at the screenshot): select the two sliders and let them star 1/6 later. There's still a big drum sound on the big, white tick, so you should add a note here. nice suggestion but I'm still gonna get more opinions on that one
    It works quite well for me, since it doesn't break the playability of the map that much. Of course, you must replicate this on all patterns like this :c
    I suggest a couple testplays after changing all patterns and see if they are actually playable! I hope I was clear here, if you didn't understand just catch me in-game
  13. 02:47:931 (4) - Less curved? I really dislike this shape tbh its an overlap with 02:46:696 (1) -
  14. 02:54:990 - Can you see the overlap here? Not a big problem, but still, if you can fix it it would be better! fixed
  15. 03:34:608 - Just end the previous slider here, there's a really weird 1/2 pause currently ok
  16. 03:40:343 (1) - Again, small suggestion: you could make the top-left part of the slider a perfect circle for a better look! it looks fine
  17. 03:44:578 (1) - Remove NC since this creates a symmetrical pattern with the previous one... If you have a NC it looks part of a different pattern, I don't know if I was clear :c you are right
  18. 03:51:284 (2) - Move it this way? nah
  19. Oh, I just noticed... Since 04:08:578 (1) - has 2.00x SV, then 01:19:167 (1) - should have 2.00x SV as well that's ok since there is a second intrument here
  20. 04:13:872 (4,2) - nazi stack lol fixed
Okay these are the main mistakes with the map at its current state... I could make a more in-depth mod, but I felt like it was not necessary... You need to address these things first, because they are the most important at the moment. When you think the map is better just call me and I will check it again :3
Thank you for the mod :)
Topic Starter
Asonate

-M4x wrote:

RikiH_ wrote:

VAPE NATIOOOOON

Million Miles

  1. Maybe add "Dubstep" to the tags for more memes (jk there's a dubstep part) done
  2. 01:03:990 (2) - Move to 469|117 for aesthetics, it's more "symmetrical" to the slider, you understand what I mean xD understood and changed
  3. 01:19:167 - A kiai flash would really fit here in my opinion ^^ If you add it, then just add another one at 04:08:578 - added both
  4. 01:36:637 (2) - Uhm, this is in a really weird place, you know, it doesn't cross the slider perfectly and blah blah blah, try something else? you are absolutely right (told him the same thing like months ago but he wouldnt listen lmao) fixed btw :D
  5. 01:43:872 (3,4,5,6) - Make a star or something more ordinate? did something else
  6. And now comes the dubstep part, which is the one who has some troubles imo :p
  7. First of all... The claps. I just don't like them, they really don't fit in a dubstep part ;_; Just try some fancy custom hitsound! Or just drum sampleset, or whatever! Just don't use those claps, please :c Same goes with the second and the third kiai! custom hitsounds soon
  8. 02:06:814 (3,1) - Blanket could be better that's intentional
  9. 02:09:461 (2,3,4,5,6) - Is it really necessary to have such weird spacing? I think the answer is "yes", but I don't understand why, can you just give me a good reason? I'd talk to you via IRC but you are offline now xD we already talked about that via pm
  10. 02:14:049 (4,5) - Uh, weird, I just don't like this pattern i like it dawg
  11. 02:15:108 (2,3,4) - This is really weird, in my opinion... The song doesn't call for such a weird spacing change... I think you should just make it the same! Of course this can be applied on all similar patterns in the dubstep parts same thing we talked about in pm
  12. 02:12:108 (1,2) - And here is the main problem of this map. If you listen with 25% it's quite clear that these two sliders are 1/6 earlier!
    I tried to find a solution... The best I could find was the following: (look at the screenshot): select the two sliders and let them star 1/6 later. There's still a big drum sound on the big, white tick, so you should add a note here. nice suggestion but I'm still gonna get more opinions on that one
    It works quite well for me, since it doesn't break the playability of the map that much. Of course, you must replicate this on all patterns like this :c
    I suggest a couple testplays after changing all patterns and see if they are actually playable! I hope I was clear here, if you didn't understand just catch me in-game
  13. 02:47:931 (4) - Less curved? I really dislike this shape tbh its an overlap with 02:46:696 (1) -
  14. 02:54:990 - Can you see the overlap here? Not a big problem, but still, if you can fix it it would be better! fixed
  15. 03:34:608 - Just end the previous slider here, there's a really weird 1/2 pause currently ok
  16. 03:40:343 (1) - Again, small suggestion: you could make the top-left part of the slider a perfect circle for a better look! it looks fine
  17. 03:44:578 (1) - Remove NC since this creates a symmetrical pattern with the previous one... If you have a NC it looks part of a different pattern, I don't know if I was clear :c you are right
  18. 03:51:284 (2) - Move it this way? nah
  19. Oh, I just noticed... Since 04:08:578 (1) - has 2.00x SV, then 01:19:167 (1) - should have 2.00x SV as well that's ok since there is a second intrument here
  20. 04:13:872 (4,2) - nazi stack lol fixed
Okay these are the main mistakes with the map at its current state... I could make a more in-depth mod, but I felt like it was not necessary... You need to address these things first, because they are the most important at the moment. When you think the map is better just call me and I will check it again :3
Thank you for the mod :)
As before, thanks to you!
Again, my Intentions, Maxs Expressions.
As for the 1/6 issue, ill get tons of feedback for these, seeing as it could impact playability a tad bit
Topic Starter
Asonate

MokouSmoke wrote:

hi hi~
dat bg is swag :^)
[Million Miles]
  1. aside from the super wubby parts, there are also sections of this map that use pretty slow SV. I think visually the map could benefit by colorhaxing and using more vivid colors for high SV sections and more dulled colors for lower SV sections (01:38:931 - 02:04:343 - etc...), but up to you gonna do when im less lazy, but they will happen!
  2. combo colors could also be more similar to background cool idea!
  3. 00:24:814 (4,5,6,7) - increase this spacing by ~0.2? feels a little weak right now compared to spacing at 00:24:108 (1,2,3) - done
  4. 00:31:167 (1) - deserves more emphasis than 00:30:814 (6,7) - because vocal on downbeat, suggest you move 00:30:461 (4,5,6,7) - left a bit cant move the pattern itself because its relativ to 1 in itself, but repositioned the former 7, now 6
  5. 01:02:578 (2,3) - flow is too smooth compared to 01:01:167 (2,3) - 00:59:755 (2,3) - etc... maybe try this? http://puu.sh/q2tIs/6b47f9951d.jpg did something else, but its more intense / edgy now
  6. 01:03:461 (1,3) - these two can blanket each other better and it makes the flow better imo http://puu.sh/q2tPS/9d2632f3a9.jpg fixed that in one of the mods before
  7. 01:29:843 (1) - remove NC also fixed with apllicance of another mod, all have ncs now
  8. 01:36:637 (2) - hahaha you ran out of space. alternate suggestion so overlap doesn't look as ugly http://puu.sh/q2u54/21f985103a.jpg spent somewhat 10 minutes on that overlapping nicely and having the position i intended. fixed :D (in a way lol)
  9. 01:38:755 (6) - stack on slidertail of 01:37:519 (1) - ? gives more spacing to downbeat on 01:38:931 (1) - as well cant move 6 because its in too many patterns that would get destroyed, however i fixed the intensity issue by ctrl+g on the downbeat slider
  10. 01:42:461 (3,4,5) - flow feels too shallow compared to similar parts youre absolutely correct, fixed along with 2 other parts that iffed me
  11. 01:55:696 (5) - move this down and reduce spacing between 01:55:519 (4,5) - , you've kept the strong beat on 01:55:519 (4) - consistently, and the new instrument in this section has a higher pitch at 01:55:519 (4) - as well to support that actually, the synthesizer on 5 is higher pitched than at 4, so the equal spacing should be fine imo. also doesnt rip my beautiful triangle hue
  12. 02:55:167 (1) - shape at the end can be improved to more circular. try to keep the white nodes more equidistant http://puu.sh/q2uP2/3923f2810b.jpg hope its better, i REALLY hope so since i have to redo the sliders afterwards everytime since they are patterned together for like 5 secs ;w;
  13. stronger sound is on 03:27:814 (3) - instead of 03:27:637 (2) - imo so spacing should reflect that. maybe try stacking 03:27:637 (2) - on slidertail of 03:26:049 (2) - instead and reposition 03:27:814 (3) - http://puu.sh/q2v2I/b04cca4010.jpg did something with stacking, way differently tho - also applied for the iteration prior
  14. 03:44:578 (1) - remove NC, makes your sliderart look better done
  15. 05:26:578 (2,5) - stack is off lol lol, how did that happen
Pretty good map. I don't have much experience modding dnb maps so hope this helps~
very helpful, thanks alot!
Topic Starter
Asonate

CaffeAmericano wrote:

  • 00:52:167 (1,2) - 02:02:755 (4,5) - Blanket mod did both

    01:13:519 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you’ve done a good job building up the tension in this section. However, I don’t like how this has similar/larger jumps than the part immediately following it. Clicking is more intense too. Thanks! my reasoning here: the intensity increases as you have more continuus singletaps, plus the increasing hitsounds, should give the player some kind of intensifying feeling. that alone, to me, is enough tension, and thus i dont think increasing the jumps spacing is what i want to do here.

    04:00:108 - ^ ^

    01:20:225 (4) - I think you put larger DS on claps elsewhere in the same section (e.g. 01:21:637 (5) - 01:23:049 (4) - 01:24:461 (5) - ) fixed (rip triangle)

    01:28:519 (4,5) - ^here its different tho: the ds for the clap itself is higher than the note vbefore, and the finish being same ds as the clap is as intended.

    01:20:225 (4,5) - 01:21:637 (5,6) - 01:23:049 (4,5) - 01:24:461 (5,6) - ...etc. Small jump in these notes seem bit random to me, whereas the song more or less repeats the same sound i dont quite get how you mean that. The notes are mapped to the synths and the drums

    01:50:225 (1,2,3) - These look like blanket, but are not. Might as well make it one already did that while redoing oparts of the jumps here xD

    02:02:225 - Most of the claps seem to be emphasized. its a slowdown section here tho.

    02:02:225 (3,4,6) - Might be neater to avoid this overlap, and it doesn’t change flow did something

    02:49:519 (1,1,1) - I think large jumps after very slow slider plays rather awkwardly. I can’t think of any map that has something like this, but of course I might be wrong it should be fine with sliderleniency and all

    03:19:872 (1,1) - This overlap doesn’t look necessary true, changed that

    04:41:402 (2,3) - 04:42:108 (5) - Same distance for 1/4 and 1/2? repositioned a bit

    04:48:990 (7,8) - I think jump can be larger because of clap replaced a few of the jumps
Looks pretty neat. Good luck
Thanks for the mod and the star, greatly appreciated!
BounceBabe
Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
✕ Unrankable issues

🕗 Timing 🕗
✫ KIAI time and breaks
✫ Slider Velocity and changes
✕ Timing changes
✫ Timing points
✕ BPM & Offset
✫ Preview point
✕ Unrankable issues

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
✓ Unrankable issues

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✫ Variety of different patterns and styles
✫ Unrankable issues

General

> Really like your hitsounds. They perfeclty match the song.
> The BG looks like it's from an Anime, thus making it not related to DnB or any EDM at all. Choose a more appropriate BG to match the song.
> The combo colours don't match the BG colours. Try to adjust them.
> 02:26:931 - this would be a better Preview Point as it provides the most exhiting part of the song and the vocals with it, whereas the current preview point doesn't.
> The KIAI times are not very well chosen. You've chosen the parts with KIAI time very inappropriately. On the SV changes i understand that you want to emphasise them with KIAI time but KIAI time is usually used to emphasise exhilarating and climaxing parts of the song. Technically, the best place to add a KIAI time to a section would be 02:26:931 - 04:08:578 - as it's the most exhilarating part of the song. "Kiai Time should make sense and should not be abused. They are only for times where the music reaches some "epic" climax." https://osu.ppy.sh/wiki/Modding#Kiai_Time "The most common term for Kiai Time when editing beatmaps is the "strongest part of the song" this is normally the chorus of the song (...)" https://osu.ppy.sh/wiki/Kiai_Time "Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely." "Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point." https://osu.ppy.sh/wiki/Ranking_Criteria

Million Miles

Unrankable Issues:
00:23:402 (1,2) - 00:34:696 (1,2) - 03:24:461 (5,6) - 03:30:814 (3,4) - These two sliders are hidden notes and are not visible when playing because the previous sliders 00:22:696 (1,2) - 00:33:990 (1,2) - 03:24:107 (3,4) - 03:30:461 (1,2) - have still not faded out enough for them to be readable. You have to fix those.
01:27:461 (6) - Another hidden note.
05:03:814 (5) - Another hidden note. The slider is almost completely covered by the previous one.
05:35:049 (2) - This is another hidden slider. It can be read as a single circle and not slider due to it being half covered by the previous slider 05:34:343 (4) - .
01:36:637 (2) - / 02:33:637 (4) - 02:35:049 (4) - 03:34:696 (1) - 05:21:461 (3) - The element touches the HP bar with the osu!standard skin/accuracy bar when it's on. Never overlap elements with interface items. Try to avoid this in future mapping. https://osu.ppy.sh/ss/5986667 https://osu.ppy.sh/ss/5986701 https://osu.ppy.sh/ss/5986753

Possible Unrankable Issues:
00:47:755 (5) - The slider is almost out of playfield area. Just to make you aware of these things.

Please be advised that these apply for general mapping, not just this map. Take a closer look and think twice next time before you place elements this way!

Spacing:
00:29:049 (3,4,5) - 00:39:637 (1,2,3) - Keep the spacing consistent between those elements. The spacing between 00:29:049 (3,4) - is different from 00:29:402 (4,5) - and there's no reason for them to be.
00:49:872 (2,4) - Keep the spacing for those a bit down. You have a jump that follows. It would build the tension up more and also correct your spacing a bit if you'd place them like this. https://osu.ppy.sh/ss/5986488 The jump is totally fine from 00:50:578 (5) - as it matches the music. It will also provide nearly consistent spacing between 00:50:402 (4,5,1) - Same with this 00:53:225 (4,5,1) -
01:04:696 (5) - Increase the spacing, since you've done the same on previous patterns that are the same rhythmically.
01:34:519 (5) - According to previous spacing at 01:34:167 (2,3,4) - the circle should have consistent spacing as well.
02:15:108 (2,3,4) - 03:22:872 (2,3,4) - 05:04:519 (2,3,4) - Keep the spacing consistent. Those are just eyesores and incorrect.

Appearance, Flow & Transition - Rhythm & Pattern:
00:41:578 (2) - Would flow better if it was placed further to the right. The previous slider directs to the upper right and the circle below interrupts the flow here. Additionally, it would flow better if the circle was placed more to the right because it will create a better transition between 00:41:049 (1,2,3) - There also is no particular musical change to justify this small drop jump. https://osu.ppy.sh/ss/5986456
00:47:049 (2,3) - The tiny spacing change looks odd at this point. Moving the circle lower will not only make it look better, but it will also fix the spacing up a bit more and add to the consistency. https://osu.ppy.sh/ss/5986472 Same again with 00:49:872 (2,3) - 00:52:696 (2,3) - and all those ones that are yet to come. They look like mistakes rather than intentional placement.
01:27:284 (5) - The transition between 4 and 5 would flow better if 5 was on the right top side of the playfield. According to your previous spacing, https://osu.ppy.sh/ss/5986528 this would make it easier to play. (Also erases the hidden note stated above)
01:29:843 (1,2) - Reverse the position of these two to provide better playability and flow as the distance between 01:29:402 (2,1) - is a bit far. The double also might cause a misclick due to them being so close together and played as triple with the slider. https://osu.ppy.sh/ss/5986541 (you did this better at this pattern 01:51:990 (2,1,2) - )
01:38:049 (3) - Move this slider further to the right in order to provide better flow and playability between 01:37:519 (1,2,3) - . It also makes the spacing more consistent and less messy.
01:47:225 (5) - Would play better if this was moved down a bit. Would also create better spacing consistency. Move 01:47:402 (1,3) - further to the left to keep the spacing consistent here as well. https://osu.ppy.sh/ss/5986602
02:08:402 (1,2,3,4,5) - Yykes. Well, these look like doubles, not sliders and in order for them to be read as slider, you have to use different spacing for streams like these 02:09:461 (2,3,4,5,6) - 02:20:755 (2,3,4,5,6) - 04:58:872 (2,3,4,5,6) - 05:10:167 (2,3,4,5,6) - and the other ones that follow. Use one spacing for stream tho, not 2 different ones. 02:09:461 (2,3) - and 02:09:549 (3,4) - are different. Try this for all streams in this section: https://osu.ppy.sh/ss/5986631
02:14:049 (4) - This slider does look like a triple and not like a slider. You should find a different shape to use for this slider to avoid causing confusion.
03:02:578 (2,3) - 03:08:755 (4,5,6) - Use the same spacing that you used for 03:02:049 (5,1) - . Especially on 03:08:755 (4,5,6) - , as this might be considered a triple, which it isn't.
03:18:990 (8,9,1) - 03:30:284 (8,9,1) - That's totally not readable. 03:18:990 (8,9,1,2,3,4) - This whole stream needs due to the SV change better spacing. Space those out please for better readability and playability.
04:15:284 (4,5) - Move them like this for better readability and spacing correctness. https://osu.ppy.sh/ss/5986717 Same with 04:26:755 (6,1) - Move the 6 circle a bit lower to create smoother and better transition and flow between 6 and NC 1. https://osu.ppy.sh/ss/5986721

SV Changes:
01:38:931 (1) - This SV change is extremely hard to notice and a drop from 1,5 to 0,75 is also extremely harsh. This will 100% lead to confusion. It fits but the slider length of the 0,75 SV elements 01:38:931 (1) - look identical to the length of the 1,5 SV elements 01:38:049 (3) - and will cause the player to play the 0,75 slider as 1/2 slider and not 1/1 like intended. I also noticed that you have a rhythmical issue there. 01:38:931 (1) - I supposed to end at 01:39:461 - instead of 01:39:284 - for it to be musically correct. The drum starts at 04:28:343 - and ends at 04:28:872 - if you listen closely. I suggest you extend this slider 01:38:931 (1) - to 01:39:461 - and remove this circle 01:39:461 (2) - to solve the SV issue. This will make it more readable and playable.
02:01:519 - Again but this time it's easier to notice due to the previous patterns only being circle patterns. I'd still recommend to extend the first slider like i stated before to provide better readability and playability. Plus, it would match the DnB sounds better. Same on the previous one.
02:46:696 (1) - Again, extend the slider to 02:47:225 - and remove the circle there. It fits the music and makes the SV change more readable.
04:28:343 (1,2) - ^
04:08:578 (1) - This is not readable. Even more since you've only used slower SV, this one is faster. Not even with the NC colour change it's readable enough to be properly playable. Additionally, the SV change isn't justified either, due to the music being the same at this section 04:08:578 (1,1,2,3,4) -

Combo:
02:26:755 (1) - 05:14:755 (1,2,1,2,1,2,3,1,2,3,1) - Now that's just unncessesary NC spam. It indicates nothing. Don't overuse NCs. Besides, the pattern is an anti jump, which requires no NC here, especially not on the green coloured NCs. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding

Overall

I'd say if you fix the points that I listed above, you're good to go with this map to get approved. Good job!

Add the question and one of the following options to your feedback on my mod please:
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.
Topic Starter
Asonate

BounceBabe wrote:

Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
✕ Unrankable issues

🕗 Timing 🕗
✫ KIAI time and breaks
✫ Slider Velocity and changes
✕ Timing changes
✫ Timing points
✕ BPM & Offset
✫ Preview point
✕ Unrankable issues

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
✓ Unrankable issues

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✫ Variety of different patterns and styles
✫ Unrankable issues

General

> Really like your hitsounds. They perfeclty match the song. Glad to hear, thank you!
> The BG looks like it's from an Anime, thus making it not related to DnB or any EDM at all. Choose a more appropriate BG to match the song. In my opinion, this Backgrouind does, in a way symbolically, fit the song, as such i dont see any need to change it
> The combo colours don't match the BG colours. Try to adjust them. apart from the green all colours can be found in the bg, i changed the green to purple.
> 02:26:931 - this would be a better Preview Point as it provides the most exhiting part of the song and the vocals with it, whereas the current preview point doesn't. As for the preview point, something very subjective, again ill have to disagree. To me the drop is the songs strongest part, which also has increased bass intensity, as such this is the Preview Point
> The KIAI times are not very well chosen. You've chosen the parts with KIAI time very inappropriately. On the SV changes i understand that you want to emphasise them with KIAI time but KIAI time is usually used to emphasise exhilarating and climaxing parts of the song. Technically, the best place to add a KIAI time to a section would be 02:26:931 - 04:08:578 - as it's the most exhilarating part of the song. "Kiai Time should make sense and should not be abused. They are only for times where the music reaches some "epic" climax." https://osu.ppy.sh/wiki/Modding#Kiai_Time "The most common term for Kiai Time when editing beatmaps is the "strongest part of the song" this is normally the chorus of the song (...)" https://osu.ppy.sh/wiki/Kiai_Time "Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely." "Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point." https://osu.ppy.sh/wiki/Ranking_Criteria Again, i disagree. To me the current kiai times feel most intense, and from testplays and the general mapping i can say, the map is the most difficult/intense as well at this point.

Million Miles

Unrankable Issues:
00:23:402 (1,2) - 00:34:696 (1,2) - 03:24:461 (5,6) - 03:30:814 (3,4) - These two sliders are hidden notes and are not visible when playing because the previous sliders 00:22:696 (1,2) - 00:33:990 (1,2) - 03:24:107 (3,4) - 03:30:461 (1,2) - have still not faded out enough for them to be readable. You have to fix those. checked these with #a BN, these overlaps are perfectly rankable
01:27:461 (6) - Another hidden note. same for this,...
05:03:814 (5) - Another hidden note. The slider is almost completely covered by the previous one. ...this...
05:35:049 (2) - This is another hidden slider. It can be read as a single circle and not slider due to it being half covered by the previous slider 05:34:343 (4) - . ... and this
01:36:637 (2) - / 02:33:637 (4) - 02:35:049 (4) - 03:34:696 (1) - 05:21:461 (3) - The element touches the HP bar with the osu!standard skin/accuracy bar when it's on. Never overlap elements with interface items. Try to avoid this in future mapping. https://osu.ppy.sh/ss/5986667 https://osu.ppy.sh/ss/5986701 https://osu.ppy.sh/ss/5986753 with these i partially agree, apart from the big slidercircle i changed/readjusted all to not touch the accuracy bar. as for the score bar one, it doesnt touch the score bar for me. maybe its ugged or has something to do with resolution, but it barely doesnt touch it.

Possible Unrankable Issues:
00:47:755 (5) - The slider is almost out of playfield area. Just to make you aware of these things. changed it around a bit

Please be advised that these apply for general mapping, not just this map. Take a closer look and think twice next time before you place elements this way!

Spacing:
00:29:049 (3,4,5) - 00:39:637 (1,2,3) - Keep the spacing consistent between those elements. The spacing between 00:29:049 (3,4) - is different from 00:29:402 (4,5) - and there's no reason for them to be. 4.5 is different tho. They are higher pitched, thus higher spaced
00:49:872 (2,4) - Keep the spacing for those a bit down. You have a jump that follows. It would build the tension up more and also correct your spacing a bit if you'd place them like this. https://osu.ppy.sh/ss/5986488 The jump is totally fine from 00:50:578 (5) - as it matches the music. It will also provide nearly consistent spacing between 00:50:402 (4,5,1) - Same with this 00:53:225 (4,5,1) - with sliderleniency the spacing to 4 is no problem at all, 4,5 should not be equal to 5,1 since, as you said 5,1 is the most intense part here. as such i want the spaciing kept in a natural to play way which lets you release some strain from the somewhat high spaced jump before
01:04:696 (5) - Increase the spacing, since you've done the same on previous patterns that are the same rhythmically. fixed this in a different way, by replacing the 1/4 slider that was initially there
01:34:519 (5) - According to previous spacing at 01:34:167 (2,3,4) - the circle should have consistent spacing as well. it misses the drumbeat tho, which was present on the prior ones, thus is less intense and less spaced
02:15:108 (2,3,4) - 03:22:872 (2,3,4) - 05:04:519 (2,3,4) - Keep the spacing consistent. Those are just eyesores and incorrect. First of all, i find them beautiful. They perfectly emphasise that the drums are of different intensity and they play wonderful. as you probably cvan tell, these spoacings are fully intended to be different and also justified to be so.

Appearance, Flow & Transition - Rhythm & Pattern:
00:41:578 (2) - Would flow better if it was placed further to the right. The previous slider directs to the upper right and the circle below interrupts the flow here. Additionally, it would flow better if the circle was placed more to the right because it will create a better transition between 00:41:049 (1,2,3) - There also is no particular musical change to justify this small drop jump. https://osu.ppy.sh/ss/5986456 fixed it differently by changing the slider itself, since i like the flow bettween 2,3,4,5 quite well
00:47:049 (2,3) - The tiny spacing change looks odd at this point. Moving the circle lower will not only make it look better, but it will also fix the spacing up a bit more and add to the consistency. https://osu.ppy.sh/ss/5986472 Same again with 00:49:872 (2,3) - 00:52:696 (2,3) - and all those ones that are yet to come. They look like mistakes rather than intentional placement. witrh them appearing regularly i dare say they look intentional. throughout this whole section, these sounds are all mapped like this, and at that make for a nice backk and forth movement.
01:27:284 (5) - The transition between 4 and 5 would flow better if 5 was on the right top side of the playfield. According to your previous spacing, https://osu.ppy.sh/ss/5986528 this would make it easier to play. (Also erases the hidden note stated above) i moved 6 aroundsliiightly, but dint change anything about 5. I dlike the circular flow better than the zick zack flow you proposed, albeit both would work
01:29:843 (1,2) - Reverse the position of these two to provide better playability and flow as the distance between 01:29:402 (2,1) - is a bit far. The double also might cause a misclick due to them being so close together and played as triple with the slider. https://osu.ppy.sh/ss/5986541 (you did this better at this pattern 01:51:990 (2,1,2) - ) ctrl+g'ed them
01:38:049 (3) - Move this slider further to the right in order to provide better flow and playability between 01:37:519 (1,2,3) - . It also makes the spacing more consistent and less messy. moved it further to the right
01:47:225 (5) - Would play better if this was moved down a bit. Would also create better spacing consistency. Move 01:47:402 (1,3) - further to the left to keep the spacing consistent here as well. https://osu.ppy.sh/ss/5986602 made it an x-ish shape
02:08:402 (1,2,3,4,5) - Yykes. Well, these look like doubles, not sliders and in order for them to be read as slider, you have to use different spacing for streams like these 02:09:461 (2,3,4,5,6) - 02:20:755 (2,3,4,5,6) - 04:58:872 (2,3,4,5,6) - 05:10:167 (2,3,4,5,6) - and the other ones that follow. Use one spacing for stream tho, not 2 different ones. 02:09:461 (2,3) - and 02:09:549 (3,4) - are different. Try this for all streams in this section: https://osu.ppy.sh/ss/5986631 this falls in line with the triples from before. i never had anyone missread these 1/4 sliders, and the stream spacing is justified in the song. making them yoiur average dnbish 5 note stream would ruin the whole concept of sound relevance i built up so far.
02:14:049 (4) - This slider does look like a triple and not like a slider. You should find a different shape to use for this slider to avoid causing confusion. i dont think so. Havent had anyone missread this, or in general anything on this map.
03:02:578 (2,3) - 03:08:755 (4,5,6) - Use the same spacing that you used for 03:02:049 (5,1) - . Especially on 03:08:755 (4,5,6) - , as this might be considered a triple, which it isn't. changed both
03:18:990 (8,9,1) - 03:30:284 (8,9,1) - That's totally not readable. 03:18:990 (8,9,1,2,3,4) - This whole stream needs due to the SV change better spacing. Space those out please for better readability and playability. didnt cahngge the first one, as i think its perfectly readable, yet adjusted the second one to be a bit further spaced
04:15:284 (4,5) - Move them like this for better readability and spacing correctness. https://osu.ppy.sh/ss/5986717 did that
Same with 04:26:755 (6,1) - Move the 6 circle a bit lower to create smoother and better transition and flow between 6 and NC 1. https://osu.ppy.sh/ss/5986721 that also

SV Changes:
01:38:931 (1) - This SV change is extremely hard to notice and a drop from 1,5 to 0,75 is also extremely harsh. This will 100% lead to confusion. It fits but the slider length of the 0,75 SV elements 01:38:931 (1) - look identical to the length of the 1,5 SV elements 01:38:049 (3) - and will cause the player to play the 0,75 slider as 1/2 slider and not 1/1 like intended. I also noticed that you have a rhythmical issue there. 01:38:931 (1) - I supposed to end at 01:39:461 - instead of 01:39:284 - for it to be musically correct. The drum starts at 04:28:343 - and ends at 04:28:872 - if you listen closely. I suggest you extend this slider 01:38:931 (1) - to 01:39:461 - and remove this circle 01:39:461 (2) - to solve the SV issue. This will make it more readable and playable. for the SV drop: CC change to those used right at the start indicates that something is going to get slower. For the rhythm: i fully intended all drums to be hittable, since i want players to hit the rhythm themselves, not blanket it bwith sliderends.
02:01:519 - Again but this time it's easier to notice due to the previous patterns only being circle patterns. I'd still recommend to extend the first slider like i stated before to provide better readability and playability. Plus, it would match the DnB sounds better. Same on the previous one. same justification
02:46:696 (1) - Again, extend the slider to 02:47:225 - and remove the circle there. It fits the music and makes the SV change more readable. and here
04:28:343 (1,2) - ^ ^
04:08:578 (1) - This is not readable. Even more since you've only used slower SV, this one is faster. Not even with the NC colour change it's readable enough to be properly playable. Additionally, the SV change isn't justified either, due to the music being the same at this section 04:08:578 (1,1,2,3,4) - alright, this one is a tad hard to explain properly: it isnt the same sv as 01:19:167 (1) - because it ha´s additional instrumental backing. and this backing reaches its climax at the start of this slider (hence the kiaiburst). with the triple before i create a movement that makes you go slow and then burst out, just as the sounds in the song imply as well. and this is why i see the SV change here justified.

Combo:
02:26:755 (1) - 05:14:755 (1,2,1,2,1,2,3,1,2,3,1) - Now that's just unncessesary NC spam. It indicates nothing. Don't overuse NCs. Besides, the pattern is an anti jump, which requires no NC here, especially not on the green coloured NCs. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding changed both

Overall

I'd say if you fix the points that I listed above, you're good to go with this map to get approved. Good job! Glad topp hear, thank you very much for all the feedback!

Was the mod helpful?
3. It was good but there is room for improvement. I could apply only a few suggestions. This came to be due to the fact that the whole mod made the impression to me, that you see me as a newbie at mapping, which is not really the case. I do know what i am doing and as such i have a stroing mentality about wanting to keep stuff i feel fits the song very well. however, feel each of your points responded to with "if there are more complaints i will change it".
---

First of all, thanks for the mod!

Reply will follow once i've found a BN/QAT to go over the overlaps and have made sure wether or not they can stay.
Hollow Delta
Doing M4M

SPOILER
00:17:402 (1,3) - These sliders are aiming up, yet 00:16:696 (2) - Curves down. It would fit the flow better, and it would go along great with the 00:18:814 (2,4) -
00:23:402 (1,2) - I understand you have a gimmick going on with the slider choices, but I think it'd be more interesting if you ctrl + g these sliders so they aim downwards. It would look more interesting and have variety.
00:29:049 (3) - The gimmick to me looks like you're focusing the sliders in one direction at a time. If this is true, why not make this one face where the next notes are going since it would make more sense? ctrl + g would improve it.
00:47:755 (5,1) - You could blanket 2 or 3 with 5, and you've perfectly proven these notes are exaggerated, so... why not? Also, I'd place an NC on 5 since that's where the exaggeration starts, and remove the NC on 1?
01:14:225 (1) - Since you're coming in from the right of the previous pattern, why is this facing the same way as 01:13:519 (1) - ? If you ctrl + g this slider it'll make more sense because you're cursor will flow into it cleanly. Not easily, but cleanly. If you do this, don't forget to ctrl + g 01:14:578 (2,3) - So you keep the symmetrical style. ;)
01:14:931 (1,1) - ^
01:59:225 (4) - Since this stack is exaggerated, why not apply an NC?
04:02:931 (1,1,1,1) - My logic from earlier shouldn't apply here because the sliders are suggesting the next pattern is at the bottom, which they are. Nothing wrong with this, just hoping pointing this out will help you understand my logic.
04:05:048 (1,2,3) - It does apply here though, since you're coming in from the right.


Very fun map. I liked the concepts in it. It's clear you had a plan for how you mapped each part of the song.
Topic Starter
Asonate

Bubblun wrote:

Doing M4M

SPOILER
00:17:402 (1,3) - These sliders are aiming up, yet 00:16:696 (2) - Curves down. It would fit the flow better, and it would go along great with the 00:18:814 (2,4) - rotated by 15 degrees each for the aesthethical effect, these being upwards is more beautiful imo because they fit better to the ones going downwards (45° angle). gameplay wise, the make litlle no no difference, since most players wont follow the slider in its entirety, and if they do, the slight upwards/downwards motion wont even affect them. tl;dr: the visuals here arent worth this almost unnoticeable slight variation in flow. (theres also a gameplayelement here i really like, but thats also minor so ill shhh for now haha)
00:23:402 (1,2) - I understand you have a gimmick going on with the slider choices, but I think it'd be more interesting if you ctrl + g these sliders so they aim downwards. It would look more interesting and have variety. ill disagree here, this for once completely changes the flow i intended to have here. also negates the repeating gimmick i want here
00:29:049 (3) - The gimmick to me looks like you're focusing the sliders in one direction at a time. If this is true, why not make this one face where the next notes are going since it would make more sense? ctrl + g would improve it. because,. believe it or not, this is(intended as) circular flow. you make a dropoff movement to 4 then. did i mention i love dropoff flow? i love dropoff flow.
00:47:755 (5,1) - You could blanket 2 or 3 with 5, and you've perfectly proven these notes are exaggerated, so... why not? Also, I'd place an NC on 5 since that's where the exaggeration starts, and remove the NC on 1? nc allocation is on 1 because, as you mentioned it starts on 5, but thats the buildup if you will. the release of all taht energy follows on 1, as such there is the nc. did something with the sliders tho blanketing these looks away worse to me, sorry sticking with old gold here
01:14:225 (1) - Since you're coming in from the right of the previous pattern, why is this facing the same way as 01:13:519 (1) - ? If you ctrl + g this slider it'll make more sense because you're cursor will flow into it cleanly. Not easily, but cleanly. If you do this, don't forget to ctrl + g 01:14:578 (2,3) - So you keep the symmetrical style. ;) this is fully intended to be hard, to be snappy flow and, to make you go the same movements over and over. this is to emphasize the notes which are also going higher in ppitch wihile repeating constantly (this is also why the SV and spacing increases in canse you wondered)
01:14:931 (1,1) - ^ ^
01:59:225 (4) - Since this stack is exaggerated, why not apply an NC? if by exagerated you measn in the music i disagree, sincec the music has equal impact on all of these, just that here theres 3 notes instead on 2. (will poke you ingame about this)
04:02:931 (1,1,1,1) - My logic from earlier shouldn't apply here because the sliders are suggesting the next pattern is at the bottom, which they are. Nothing wrong with this, just hoping pointing this out will help you understand my logic. but the concept is the same. on axis stays relatiely low on the movement, the other has a lot. just that now its the y axis instead of x as before.
04:05:048 (1,2,3) - It does apply here though, since you're coming in from the right.as before im pretty sure about the movement i want here, and i do intend it to be a challenge. i personally can easily hit these, albeit requiring some conentration. and thats just what i want, sliders shouldnt be considered as deroparoundandget300s, but actually demand focus. and i think i hit that poretty well with these patterns.


Very fun map. I liked the concepts in it. It's clear you had a plan for how you mapped each part of the song.
Thanks, glad to hear you enjoyed it, thats my ultimate goal :D
Sorry for red wave ;w;
xChorse
from offline #modreqs q

Million Miles


Damn this is nice and really fun

00:25:519 (1,2,3,4) - these might be a bit too curved, but it's fine I guess

Also with 00:25:519 (1,2,3,4) - you could try CTRL+G 00:25:872 (2,4,1) - these to spice it up a bit

Weird transition at 00:47:578 (4,5) - and 00:48:461 (2,3) -

01:26:049 (5,1) - this has pretty weird flow I'd suggest to just add more jumps instead of the slider

03:34:696 (1) - looks pretty bland compared to the cool sliders that come after it

03:51:637 (1) - looks a bit off as well

imo 05:03:461 (4,5) - would look better if it was like 05:00:637 (4,5) -

Unnecessary finish 01:41:755 (1) -

02:43:696 (5) - ^

Put the finish on 01:42:814 (5) - instead of 01:42:990 (6) -

yea just rank this Xd
Topic Starter
Asonate

xChorse wrote:

from offline #modreqs q

Million Miles


Damn this is nice and really fun Thank you!

00:25:519 (1,2,3,4) - these might be a bit too curved, but it's fine I guess i can see where youre coming from, might change later. I did however fix the completely atroxious blankets these had haha

Also with 00:25:519 (1,2,3,4) - you could try CTRL+G 00:25:872 (2,4,1) - these to spice it up a bit gave it a run, and as long as the sliders before stay how they are, it would be a bad idea, seeing as i like them less with ctrl+g on them. (also my fetish for these kinds of sliders)

Weird transition at 00:47:578 (4,5) - and 00:48:461 (2,3) - hmmm, not quite sure, but i really like the back and forths with the first one. Second is somewhat caused for symmetry, but i still think the movement is pretty nice there. if i completely misunderstood you here, feel free to poke me to clear that up :D

01:26:049 (5,1) - this has pretty weird flow I'd suggest to just add more jumps instead of the slider i dont really want to rid myself of the dnb rhythm here by adding more tappable objects, one of the concepts of the map is to emphasise on the dnb beat (as best seen from 05:16:343 (1) - )

03:34:696 (1) - looks pretty bland compared to the cool sliders that come after it Not anymore!

03:51:637 (1) - looks a bit off as well its fully intentional here tho! the last of these is where drums start to slowly come up and as such i wanted to show a difference in the mapping. also allows me the nice paralellism with 03:53:931 (2,3) -

imo 05:03:461 (4,5) - would look better if it was like 05:00:637 (4,5) - changed it a bit to be better to read, however not making it like the one before, i want to emphasize the difference between those 2!

Unnecessary finish 01:41:755 (1) -fixed

02:43:696 (5) - ^ how drunk was i hitsounding this?

Put the finish on 01:42:814 (5) - instead of 01:42:990 (6) - how did i pull that one off lmao

yea just rank this Xd Trying my best mate :D

Thanks for the mod, greatly appreciated!
Nowaie
I love it
NM from #modreqs

Million miles


01:33:284 (1,2) - Small suggestion to this. You could move the 2 so it would be placed like this (Theoretically blanketed with the curve of 1). That would imo look bit cooler but it should be fine like it's now

01:49:167 (2,3,4,5,6,7) - These jumps are quiite big when compared to for example these 01:43:872 (3,4,5,6) - even though they both follow fairly similiar stylish beat with the same intensity. So do you have a specific reason why is the longer jump pattern mentioned here has so high DS when compared to the other pattern?

02:07:872 (3,2,4) - Quite excessive overlap here honestly. Usually this is not recommended as the pattern becomes somewhat hard to read because of the placement instead of the technical aspect on the mapping and it can be fairly easily avoided. I'd suggest you to change the pattern so the sliders don't overlap/touch/stack at all

02:26:402 (1,2,3) - Ever considered CTRL G ing these? It would create a really well working circular flow over these 02:26:049 (1,2,3,1,2,3,4,1) - notes

02:29:755 (1,2) - How about blanketing the head of 1 with the 2? I would look kinda neat imo

02:57:990 (1,2,3,4,5) - So i assume that you are trying to follow the high pitched wubs here so why is this 03:00:637 - not a clickable even though it's similiar wub as for example here 02:59:931 - ?

03:16:519 (3,1) - Similiar issue with the excessive overlap like in the first kiai with that one pattern

03:51:637 (1) - Opinion based but this looks so dull and boring when compared to the other sliders you have used in the same segment for example this one 03:45:990 (1) -

04:06:990 (4,1) - This kinda kills the momentum and the build up for the jumps

04:30:461 (6,7) - The two cymbal hits here kinda represent that the "hold" part ( 04:28:343 (1,2,3,4,5,6,7) - ) would be ending soon. So imo these two sliders could have little bit higher SV multiplier than the other hold part (Like 0.9x?). The speed up right after these sliders would atleast imo feel little bit more natural

04:42:108 (3) - The overlap is kinda excessive here aswell but it's not that bad, though that slider should be CTRL G'd because it would 1. complete the circular flow over Slidertail2|note1|note2|slider3 and 2. it would improve the transition to the following slider 04:42:461 (1) -

05:09:637 (4,1) - Touchy touchy~

Great mapping, you should go and bug BNs to mod/check it because it's so close to getting approved. Check this out p/5581642 out too, i think your map falls under it's categorization. But yeah, that's about it. Good luck
Topic Starter
Asonate

DTM9 Nowa wrote:

I love it <3
NM from #modreqs

Million miles


01:33:284 (1,2) - Small suggestion to this. You could move the 2 so it would be placed like this (Theoretically blanketed with the curve of 1). That would imo look bit cooler but it should be fine like it's now good call! However, here is what i intended to do with it http://aso.s-ul.eu/pFBrFfVX :3

01:49:167 (2,3,4,5,6,7) - These jumps are quiite big when compared to for example these 01:43:872 (3,4,5,6) - even though they both follow fairly similiar stylish beat with the same intensity. So do you have a specific reason why is the longer jump pattern mentioned here has so high DS when compared to the other pattern? the reason is me wanting to stack circle on sliderends, nerfed ^^

02:07:872 (3,2,4) - Quite excessive overlap here honestly. Usually this is not recommended as the pattern becomes somewhat hard to read because of the placement instead of the technical aspect on the mapping and it can be fairly easily avoided. I'd suggest you to change the pattern so the sliders don't overlap/touch/stack at all changed arounda bit, hmu if its worse

02:26:402 (1,2,3) - Ever considered CTRL G ing these? It would create a really well working circular flow over these 02:26:049 (1,2,3,1,2,3,4,1) - notes considered, indeed. However i prefer this, as it is one of the most intense parts of the song, to be a crossing pattern. It also is the finale of the wub part, in which i generally want to enforce snapping, so i feel its good to have this be the , pretty much, most challenging pattern in the map

02:29:755 (1,2) - How about blanketing the head of 1 with the 2? I would look kinda neat imo mostly personal preference, but i actually find it too look not as good. i did try to blanket it from an "why didnt i blanket this" and remembered: i wanted this downward motion here. which lets you either dropoff for smooth circular flow, or follow it for a snappy lead into the drum kick mapped to 3, the latter being the intended way, but noone really plays like that haha

02:57:990 (1,2,3,4,5) - So i assume that you are trying to follow the high pitched wubs here so why is this 03:00:637 - not a clickable even though it's similiar wub as for example here 02:59:931 - ? because i didnt map the high pitched wubs here. There is a background sound following the rhythm i mapped, its a tad higher than the normal 1/2 wub spam. The same sounds are emphasized in the part after, however with the rising intensity, also mapped with the 1/2 included. Additional reason as to why its not clickable: for the first repitition i wanted it to be only sliders, also why i chose to map the synths instead of the wubs.

03:16:519 (3,1) - Similiar issue with the excessive overlap like in the first kiai with that one pattern As opposed to the first kiai, where 2 sliders where overlapped, in this its a simple stack. As such i dont think its an issue.

03:51:637 (1) - Opinion based but this looks so dull and boring when compared to the other sliders you have used in the same segment for example this one 03:45:990 (1) - its fully intentional here tho! the last of these is where drums start to slowly come up and as such i wanted to show a difference in the mapping. also allows me the nice paralellism with 03:53:931 (2,3) -

04:06:990 (4,1) - This kinda kills the momentum and the build up for the jumps took ages to find something that kept the symmetry alive, but i found something. Fixed

04:30:461 (6,7) - The two cymbal hits here kinda represent that the "hold" part ( 04:28:343 (1,2,3,4,5,6,7) - ) would be ending soon. So imo these two sliders could have little bit higher SV multiplier than the other hold part (Like 0.9x?). The speed up right after these sliders would atleast imo feel little bit more natural I see where youre coming from, however i see the song differently. The slow part coming to an end being followed by the dnb rhythm feels like a sudden momentum buildup to me. As such, I actually want the SV change to be a tad high.

04:42:108 (3) - The overlap is kinda excessive here aswell but it's not that bad, though that slider should be CTRL G'd because it would 1. complete the circular flow over Slidertail2|note1|note2|slider3 and 2. it would improve the transition to the following slider 04:42:461 (1) - I havent used circular flow for any of these double patterns up till now, as the song has a clear break moment when they kick in. Again a case of me wanting to represent that stop with a flow break.

05:09:637 (4,1) - Touchy touchy~ fixed :D

Great mapping, you should go and bug BNs to mod/check it because it's so close to getting approved. Check this out p/5581642 out too, i think your map falls under it's categorization. But yeah, that's about it. Good luck
Thanks man, glad to hear :D
The mod was really useful, it felt like you were really considerate not to hurt my style, but rather improve on exactly that.
Will definitely give cryptics queue a go :D
TequilaWolf

mod
Million Miles-

offset is -5ms to me

00:35:402 (1,2,3) - make 1->2 and 2->3 equal spacing?

00:42:461 (1) - maybe ctrl+g for emphasis

01:12:461 (1) - no nc here I guess for consistency, also these 01:15:461 (1,1) -

01:14:931 (1) - consider ctrl+g some of these? 01:14:931 (1,2,3,1,2,3) - or you want to use left->right movement for the whole part

01:27:637 (1,2) - maybe ctrl+g both

01:29:402 (2,1,2) - you can consider a rhythm like this here (and all other similar parts) http://puu.sh/ujAde/8fea441991.jpg

02:09:108 (5) - make this neater relative to the last 4 sliders? so that 02:08:402 (1,2,3,4,5) - looks like a single pattern

02:15:108 (2,3,4) - intentional spacing? 03:17:225 (2,3,4) - 03:22:872 (2,3,4) -

03:13:519 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - consider moving this up? so that the 'corner' of the stream is 03:14:225 (1) - instead of 03:14:137 (4) -

05:14:755 (1,2,1,2,1,2,3,1,2,3) - maybe make the spacing here smaller this time since approaching end

05:38:931 (1) - not using a circle right before a spinner?
#
Topic Starter
Asonate

TequilaWolf wrote:

woa, nice play!

mod
Million Miles-

offset is -5ms to me gonna get that checked, but knowing my timing theres a 99% possibility that youre right

00:35:402 (1,2,3) - make 1->2 and 2->3 equal spacing? fixed it

00:42:461 (1) - maybe ctrl+g for emphasis changed it around a bit, ctrl + g would've been too much spacing for me

01:12:461 (1) - no nc here I guess for consistency, also these 01:15:461 (1,1) - not quite sure what yoiu mean, the ncs are consistent on downbeats, no?

01:14:931 (1) - consider ctrl+g some of these? 01:14:931 (1,2,3,1,2,3) - or you want to use left->right movement for the whole part i tried a few variations of this, but i gotta admit, i like it better as it is now. alas, keeping it for the time being

01:27:637 (1,2) - maybe ctrl+g both 01:28:696 (5,1) - this woulöd break the flow i keep going here. basically you follow the slider and then snap to the next, with the relative movement being the smae for every slider

01:29:402 (2,1,2) - you can consider a rhythm like this here (and all other similar parts) http://puu.sh/ujAde/8fea441991.jpg good idea, but keep in mind that this is the dnb section, where i first off mainly map the drums and also avoid 1/4 slider usage. thats reserved for the wubs :3

02:09:108 (5) - make this neater relative to the last 4 sliders? so that 02:08:402 (1,2,3,4,5) - looks like a single pattern good catch, no idea why it was like that to begin with, wow

02:15:108 (2,3,4) - intentional spacing? 03:17:225 (2,3,4) - 03:22:872 (2,3,4) - Ya, these are all planned to be like that :D

03:13:519 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - consider moving this up? so that the 'corner' of the stream is 03:14:225 (1) - instead of 03:14:137 (4) - did just that

05:14:755 (1,2,1,2,1,2,3,1,2,3) - maybe make the spacing here smaller this time since approaching end i wanted to have a spike here, to compensate for the "monotone" section following it up, kinda like a final hurdle. For now im keeping the spike, should there be more to point it out, ill nerf it gladly

05:38:931 (1) - not using a circle right before a spinner? i know its really weird, but the final "beat" of the song is on 05:38:578 (7) - , so i chose to keep the spinner start without anything hittable, just like the song doesnt have one (which really catches me off tbh)
#
Thanks for the mod :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply