Request from my
NON-Japanese QueueWhat I checked in your mapsetEach point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)osu!wiki Modding pageosu!wiki Ranking Criteria page📖
General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
✕ Unrankable issues
🕗
Timing 🕗
✫ KIAI time and breaks
✫ Slider Velocity and changes
✕ Timing changes
✫ Timing points
✕ BPM & Offset
✫ Preview point
✕ Unrankable issues
🎧
Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
✓ Unrankable issues
🖰
Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects
👀
Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✫ Variety of different patterns and styles
✫ Unrankable issues
General> Really like your hitsounds. They perfeclty match the song.
> The BG looks like it's from an Anime, thus making it not related to DnB or any EDM at all. Choose a more appropriate BG to match the song.
> The combo colours don't match the BG colours. Try to adjust them.
> 02:26:931 - this would be a better Preview Point as it provides the most exhiting part of the song and the vocals with it, whereas the current preview point doesn't.
> The KIAI times are not very well chosen. You've chosen the parts with KIAI time very inappropriately. On the SV changes i understand that you want to emphasise them with KIAI time but KIAI time is usually used to emphasise exhilarating and climaxing parts of the song. Technically, the best place to add a KIAI time to a section would be 02:26:931 - 04:08:578 - as it's the most exhilarating part of the song. "Kiai Time should make sense and should not be abused. They are only for times where the music reaches some "epic" climax."
https://osu.ppy.sh/wiki/Modding#Kiai_Time "The most common term for Kiai Time when editing beatmaps is the "strongest part of the song" this is normally the chorus of the song (...)"
https://osu.ppy.sh/wiki/Kiai_Time "Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely." "Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point."
https://osu.ppy.sh/wiki/Ranking_Criteria Million MilesUnrankable Issues:
00:23:402 (1,2) - 00:34:696 (1,2) - 03:24:461 (5,6) - 03:30:814 (3,4) - These two sliders are hidden notes and are not visible when playing because the previous sliders 00:22:696 (1,2) - 00:33:990 (1,2) - 03:24:107 (3,4) - 03:30:461 (1,2) - have still not faded out enough for them to be readable. You have to fix those.
01:27:461 (6) - Another hidden note.
05:03:814 (5) - Another hidden note. The slider is almost completely covered by the previous one.
05:35:049 (2) - This is another hidden slider. It can be read as a single circle and not slider due to it being half covered by the previous slider 05:34:343 (4) - .
01:36:637 (2) - / 02:33:637 (4) - 02:35:049 (4) - 03:34:696 (1) - 05:21:461 (3) - The element touches the HP bar with the osu!standard skin/accuracy bar when it's on. Never overlap elements with interface items. Try to avoid this in future mapping.
https://osu.ppy.sh/ss/5986667 https://osu.ppy.sh/ss/5986701 https://osu.ppy.sh/ss/5986753Possible Unrankable Issues:
00:47:755 (5) - The slider is almost out of playfield area. Just to make you aware of these things.
Please be advised that these apply for general mapping, not just this map. Take a closer look and think twice next time before you place elements this way!Spacing:
00:29:049 (3,4,5) - 00:39:637 (1,2,3) - Keep the spacing consistent between those elements. The spacing between 00:29:049 (3,4) - is different from 00:29:402 (4,5) - and there's no reason for them to be.
00:49:872 (2,4) - Keep the spacing for those a bit down. You have a jump that follows. It would build the tension up more and also correct your spacing a bit if you'd place them like this.
https://osu.ppy.sh/ss/5986488 The jump is totally fine from 00:50:578 (5) - as it matches the music. It will also provide nearly consistent spacing between 00:50:402 (4,5,1) - Same with this 00:53:225 (4,5,1) -
01:04:696 (5) - Increase the spacing, since you've done the same on previous patterns that are the same rhythmically.
01:34:519 (5) - According to previous spacing at 01:34:167 (2,3,4) - the circle should have consistent spacing as well.
02:15:108 (2,3,4) - 03:22:872 (2,3,4) - 05:04:519 (2,3,4) - Keep the spacing consistent. Those are just eyesores and incorrect.
Appearance, Flow & Transition - Rhythm & Pattern:
00:41:578 (2) - Would flow better if it was placed further to the right. The previous slider directs to the upper right and the circle below interrupts the flow here. Additionally, it would flow better if the circle was placed more to the right because it will create a better transition between 00:41:049 (1,2,3) - There also is no particular musical change to justify this small drop jump.
https://osu.ppy.sh/ss/598645600:47:049 (2,3) - The tiny spacing change looks odd at this point. Moving the circle lower will not only make it look better, but it will also fix the spacing up a bit more and add to the consistency.
https://osu.ppy.sh/ss/5986472 Same again with 00:49:872 (2,3) - 00:52:696 (2,3) - and all those ones that are yet to come. They look like mistakes rather than intentional placement.
01:27:284 (5) - The transition between 4 and 5 would flow better if 5 was on the right top side of the playfield. According to your previous spacing,
https://osu.ppy.sh/ss/5986528 this would make it easier to play. (Also erases the hidden note stated above)
01:29:843 (1,2) - Reverse the position of these two to provide better playability and flow as the distance between 01:29:402 (2,1) - is a bit far. The double also might cause a misclick due to them being so close together and played as triple with the slider.
https://osu.ppy.sh/ss/5986541 (you did this better at this pattern 01:51:990 (2,1,2) - )
01:38:049 (3) - Move this slider further to the right in order to provide better flow and playability between 01:37:519 (1,2,3) - . It also makes the spacing more consistent and less messy.
01:47:225 (5) - Would play better if this was moved down a bit. Would also create better spacing consistency. Move 01:47:402 (1,3) - further to the left to keep the spacing consistent here as well.
https://osu.ppy.sh/ss/598660202:08:402 (1,2,3,4,5) - Yykes. Well, these look like doubles, not sliders and in order for them to be read as slider, you have to use different spacing for streams like these 02:09:461 (2,3,4,5,6) - 02:20:755 (2,3,4,5,6) - 04:58:872 (2,3,4,5,6) - 05:10:167 (2,3,4,5,6) - and the other ones that follow. Use one spacing for stream tho, not 2 different ones. 02:09:461 (2,3) - and 02:09:549 (3,4) - are different. Try this for all streams in this section:
https://osu.ppy.sh/ss/598663102:14:049 (4) - This slider does look like a triple and not like a slider. You should find a different shape to use for this slider to avoid causing confusion.
03:02:578 (2,3) - 03:08:755 (4,5,6) - Use the same spacing that you used for 03:02:049 (5,1) - . Especially on 03:08:755 (4,5,6) - , as this might be considered a triple, which it isn't.
03:18:990 (8,9,1) - 03:30:284 (8,9,1) - That's totally not readable. 03:18:990 (8,9,1,2,3,4) - This whole stream needs due to the SV change better spacing. Space those out please for better readability and playability.
04:15:284 (4,5) - Move them like this for better readability and spacing correctness.
https://osu.ppy.sh/ss/5986717 Same with 04:26:755 (6,1) - Move the 6 circle a bit lower to create smoother and better transition and flow between 6 and NC 1.
https://osu.ppy.sh/ss/5986721SV Changes:
01:38:931 (1) - This SV change is extremely hard to notice and a drop from 1,5 to 0,75 is also extremely harsh. This will 100% lead to confusion. It fits but the slider length of the 0,75 SV elements 01:38:931 (1) - look identical to the length of the 1,5 SV elements 01:38:049 (3) - and will cause the player to play the 0,75 slider as 1/2 slider and not 1/1 like intended. I also noticed that you have a rhythmical issue there. 01:38:931 (1) - I supposed to end at 01:39:461 - instead of 01:39:284 - for it to be musically correct. The drum starts at 04:28:343 - and ends at 04:28:872 - if you listen closely. I suggest you extend this slider 01:38:931 (1) - to 01:39:461 - and remove this circle 01:39:461 (2) - to solve the SV issue. This will make it more readable and playable.
02:01:519 - Again but this time it's easier to notice due to the previous patterns only being circle patterns. I'd still recommend to extend the first slider like i stated before to provide better readability and playability. Plus, it would match the DnB sounds better. Same on the previous one.
02:46:696 (1) - Again, extend the slider to 02:47:225 - and remove the circle there. It fits the music and makes the SV change more readable.
04:28:343 (1,2) - ^
04:08:578 (1) - This is not readable. Even more since you've only used slower SV, this one is faster. Not even with the NC colour change it's readable enough to be properly playable. Additionally, the SV change isn't justified either, due to the music being the same at this section 04:08:578 (1,1,2,3,4) -
Combo:
02:26:755 (1) - 05:14:755 (1,2,1,2,1,2,3,1,2,3,1) - Now that's just unncessesary NC spam. It indicates nothing. Don't overuse NCs. Besides, the pattern is an anti jump, which requires no NC here, especially not on the green coloured NCs. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source:
https://osu.ppy.sh/wiki/Modding OverallI'd say if you fix the points that I listed above, you're good to go with this map to get approved. Good job!
Add the question and one of the following options to your feedback on my mod please:
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.