Phew so many mods .-.
Thank you for mod :3
Thank you for mod ^^
Thank you for mod~
I checked your blanket stuffs, might change something, just too lazy to reply, lol
Thank you for mod all of you ^^
Heyho! M4M from your queue ^^
- Could get a better res BG, audio is good < Well I uploaded this map before the update of the BG res. Previously it was the perfect BG size. I think I'll just keep since I'm too lazy xD
- Combo colors are good
- These are like the most complex set of hs I've ever seen xD It's good though ^^ Not a huge fan of some sliderticks, they are too loud and could disturb players (idk I play with hs off) < Ehh really xD I thought it's pretty basic tho... And I don't do anything to slider ticks except for Easy to support drum sound. If that's what you mean then I prefer to keep.
- Using long sliders too much overall. You're not clearly mapping to the vocals nor to the beat. 01:22:012 (2) - should be half the length and either repeat or have a 1/1 jump after, same goes for 01:24:454 (1) - . 02:34:221 (1) - shorten and have a 1/1 jump at the end imo. 03:21:663 (1) - doesn't really represent any sound. < Honestly I don't really want too many short slider for Easy. That's my style in mapping Easy I guess... merging one or more similar sound to one slider to simplify the rhythm. The thing you mentioned, well 01:22:012 (2) - cover the entire 1/2 vocal sounds there, same here 01:24:454 (1) - . 02:34:221 (1) - nicely followed the guitar. And 03:21:663 (1) - is the same vocal thingy.
That's really the only issue I can find in this diff. You're never clearly mapping to something. But ye, object placement and flow are really good, your slider design is solid, might wanna recheck your blankets, a few are slightly offm like 03:19:919 (2,3) - . But this is nazi modding :p < Lol, I might not do this xD
Some comment : As I say above, I don't really want to insert too many notes in Easy since it won't be Easy anymore. For diff Normal and below, you don't have to be too precise. It's alright to ignore and merge some sound as long as the big sound got mapped and emphasized properly. Thus I do it~
- 00:07:012 (3) - should be 2 ticks shorter and 00:07:535 - this sound is unmapped, plus 00:07:710 (4,5) - aren't on any sound, so you could really make 00:07:535 - a long slider. You could change that 00:02:651 - here too. You later go for a simpler 1/1 rhythm which works, but if you don't do 1/1 rhythm all the way in the intro you have to change some parts according to the vocals. < As I said, I don't like to follow vocal. This part does too. So those unmapped vocal sound are mostly on purpose. I think that statement would explain enough why I ignore your suggestion? No? .-.
- 01:16:082 - spinner'd be cool < yep. Why don't I think of this.
Pretty polished diff, the kiais are mapped well here, it's just the intro that bothers me :p
- 00:14:686 (1) - should be 1/2 earlier < Nah. I would reconsider if it's other part but at this part, the guitar sound at downbeat is damn huge.
- 01:43:117 - should be 1/4, you're not ignoring the other 1/4's < I'm more concentrating on drum here tho but I guess it wont hurt...
- 03:57:244 (5,6,7,8,9) - should reverse this, stream before repeat, might be too hard for this diff I think < Really? .-. I'll wait for more suggestion, no change for now.
Pretty solid too
[Reunion of Goodbye]
- 00:57:768 (4) - sure it's not 1/6? and the next 00:59:163 (6) - when listening on 25% I hear only 3 sounds, so 1/4's not 1/8's. might be wrong though. Also lower the volume specifically on these, it's a little annoying :p < lol, let those be. And the sound is not that big either imo...
I'm most likely missing some stuff here, but idk, solid set overall, I like it ^^
Thank you for mod :3
- ^ < sorry, I'm slow, what's this xDhighest diff
00:02:128 (1) - x:423 y:18, can you fix your visual spacing aesthetics? objects are different wides spread from each other appart making it look a bit crummy < I don't know what I should do here tbh
00:07:535 (7) - guitar and vocals have a hold note, emphasize with slider, it felt a bit off sync. < The guitar sound here 00:07:710 is bigger imo...
00:09:105 (1) - would make this 1/2, guitar keeps producing 1/2 notes and the vocal syllables are doubling < Hmmh... I don't really hear anything at red tick tho .-. The guitar and vocal both at white tick.
00:10:675 (2,3,4) - 3 circles in a row doesnt fit imo < Any suggestion? It follow the three guitar sound nicely tho.
00:14:163 (4) - why is this bowed differently, can you copy paste the slider from 00:13:640 (2) - here, aesthetics < I guess I wanted to make a lil blanket here.... Fixed tho since I'm not a big fans of blanket.
00:16:779 (3) - can't you snap this sliderhead on 00:15:733 (4) - ? so it doesn't like feel overlapped badly < I want to blanket it with 00:16:082 (1) - so it should be there. (4) have disappeared before (3) appeared tho so it wouldn't matter in gameplay thus no worry.
00:17:477 (1) - can't you snap this sliderhead on 00:15:907 (5) - ^ < This one would make the flow ugly. And the same thing about (5) has disappeared and (1) hasn't appeared yet ^
00:19:221 (2,1) - overlaps like that.. are really bad.. can't you rearrange your stuff so you can perfectly snap it? < same thing above ^
00:21:663 (1) - seems a bit unusual on the blue tick, end the slider end on here 00:22:593 (2) - ? its 1/3 < Wait what? Someone said the vocal sound ended on blue tick and I still agree with them.
00:26:547 (3) - thats really bad don't make it touch the sliderend, looks crummy, just lift these two slightly a bit 00:26:547 (3,1) - < Okay, moved things
00:32:477 (5) - x:1 y:143 too close, you know players play jumps better in places where there hasn't been a jump yet, if you do < I don't really get it .-. the jump here looked fine imo.
02:25:238 (5) - theres no note here, would do something like this https://osu.ppy.sh/ss/6907668 < I think someone has said this before... Changed the other way tho. Your suggestion looks too over.
04:17:128 (4) - lineair flow and plays a bit lacking < It's not really linear imo...
04:23:058 (1,6) - overlap < Actually, same thing as your other overlap suggestion. But I think this one is more on purpose.
04:42:942 (7) - song ends here, guitar keeps going as a small solo. < Yeah... but I think it would be to extra to use slider here... I'll prefer to keep.
Thank you for mod ^^
M4M from my queue00:15:733 (2,1) - Bad overlap, not super serious, but consider fixing < Well, 00:15:733 (2) - has disappeared before 00:17:477 (1) - appeared so I don't think it count as overlap since it's invisible in gameplay. Even though nothing wrong in fixing, moving something in Easy is such a pain because you have to re-DS. I'll just keep, lol.
00:23:058 (1,2) - Blanket just slightly off
00:37:361 (2,3) - ^
00:43:814 (2) - I would make this a 1/1 slider < I'm trying to avoid 1/2 pattern in Easy. If the sound here 00:44:338 is not too big, I prefer to not use 1/2 pattern.
00:44:338 (3,1) - Make more parallel
00:58:465 (3) - Start this half a beat earlier at the white tick? It's more emphasized with both kick drum and vocals < Actually I prefer the snare. I usually ignored those kick too so it should be fine, lol.
01:07:710 (1,2,3) - 2 is just slightly off center between these two. I think if you just curve 1 slightly more you can make it directly in the middle and fix the blanket between 1 and 2. Two birds with one stone < wait, (1) is a reverse slider, does curving it affect (2)'s position? .-. Did something tho.
01:11:198 (2,1) - 1/2 might not be allowed for easy, although you should double check < It's allowed, no rules said so. And here you're questioning my 1/2 pattern, why are you even telling me to make one above xD same below.
01:22:012 (2,3) - ^
01:52:361 (1,2) - Looks a bit off
02:07:710 (3) - Curve this a bit more to make it look smoother? < This is already ideal curve for me
02:10:500 (3,1) - Slightly off
02:21:663 (2,1) - Not the end of the world, but could confuse beginners a bit < hmmmh... I don't really have any other place to nicely position this tho xD
02:29:338 (2,1) - Double check the 1/2 < same above ^
04:03:524 (1,2) - Slightly off
04:29:861 (2,3) - Looks off
Sorry for all the blanket mods, there wasn't much wrong with it besides the nitpicky stuff >.<00:30:733 (5,1) - Tilt 5 so it blankets better
01:16:082 (1) - It might fit better to have a spinner that ends 01:18:524 (1) - here < Did so because of prev mod. But I end it before that tho because ending it there would cause spinner gap problem.
01:39:803 (4) - NC? < I NC-ed every two measures in Normal so I prefer to keep it consistent
02:48:000 (7,2) - Maybe double check this overlap < I don't know too xD but since 02:48:175 (1) - is pretty long so I think it won't be much problem.
02:58:117 (4) - Maybe rotate this like 30 degrees so it doesn't look so awkward with 02:58:640 (5) - < Trying to keep the flow with (3) tho but I do rotate it a bit.
03:11:198 (3) - ^ < ^
Good diff00:15:210 (2,5) - Make 2 stack a bit better with the bend < fix
00:37:710 (3) - Maybe make this repeating slider and place closer to 00:38:233 (4) - < Nah, I want to make a little pause because the drum paused there.
00:43:291 (4,5) - Blanket
01:00:907 (5) - NC < I want to keep NCs consistent tho, same below v
01:18:524 (5) - NC?
02:03:175 (10) - 10 combo seems a bit long
02:20:093 (10,1) - Fix blanket < Tried to make it identical with (2) tho... Still did something.
02:25:849 (1,2,3) - Equalize distance < lol, what happened here... fix
02:32:826 (6) - NC
02:42:593 (1,3) - Fix blanket < yep
02:50:965 (1) - Flow is a little bad. Rotate this a few degrees so its more vertical < okay
03:48:698 (1,2) - Maybe make into a repeating 1/4 slider < The sound is pretty tiny so I think I can skip it. And it's actually 1/6 not 1/4 so I won't do it at
03:57:245 (5,6,7) - Make same distance < Should I? .-. I want to make a lil more challenge for the last chorus.00:07:710 (1) - Would be better if ctrl g < Naahhh, the flow would be worse that way.
00:21:663 (1) - I see why you ended it here, but I still think it would be better if you ended it at 00:22:535 - where she does the whisper thing < Thousands of mods about this already... I guess I'll just change
00:55:849 (6) - NC < I NC every big white tick only and want to keep it consistent so I prefer no random NC. Same below.
01:10:500 (1,2,3) - Maybe increase distance because it's emphasized < kay
01:15:558 (2,3,4,1) - Maybe make into perfect parallelogram? < Lol I don't know why but I don't want to do it xD Just let that be
01:30:384 (2) - I would end this on blue tick and make sliderend clickable because there is strong emphasis there < still not too big to do 1/4 pattern imo.
01:45:907 (1,2) - NC off < actually this one has point, it should be here tho 01:45:210 (1) -
01:46:082 (3) - NC
02:29:686 (5,1) - This linear jump sort of lacks emphasis. It would be better if it were ctrl j or something < hell, anti flow is damn good for emphasize.
02:35:617 (1) - make into 2 circles? I feel all three sounds are equally important < Since the first sound is pretty long, I prefer slider
03:26:024 (2,3) - Flow is kind of weird. Maybe ctrl g 3? < nah, the flow would be worse that way.
03:28:117 (6,8) - Separate these two just a bit, doesn't look good < fix
03:37:884 (6) - I feel that this should be placed somewhere around x:448 y:244 because the obtuse jump angle kind of ruins the emphasis imo. If you do this, make sure you place the slider somewhere else too < Yeah, but there's no nice place to place the slider that way.
04:11:198 (3,4,5,6) - Place so it makes a square? < nah, taste stuff
04:19:570 (5) - NC for emphasis < it's unnecessary imo, same below
04:19:919 (7) - NC for emphasis.The 1-2-1-2 jumps always spice things up a bit
04:22:361 (3,4) - Since the vocals get very different, maybe change the pattern to be more exciting as well < I'm totally lack imagination rn. No change for now.
Goodluck! Here's my map: t/523076 < Gonna mod soon~
Thank you for mod~
I checked your blanket stuffs, might change something, just too lazy to reply, lol
uu nice mapset dazai < yay
return m4m ~
Easy00:10:500 (2) - idk this note kinda sounds off imo since you were following to the vocals with 00:09:105 (1) - (red tick) but then you switch back to instruments. if you wanted to follow vocals, you could take out the reverse on the slider and add a note here 00:09:977 - + move 00:10:326 (3) - to here 00:10:326 - . as for instruments, maybe end 00:09:105 (1) - here 00:09:803 - and add a note here 00:10:151 - since this part is a little inconsistent of the things you were doing before < Just use picture next time xD I don't know. Yes I follow vocal at the previous slider, it's because I think the vocal sound is pretty big. If I follow your suggestion, I think the vocal here 00:09:977 is not big enough to be mapped with circle thus the rhythm feels weird. The sound here is pretty big too 00:10:151 so I prefer to follow that. But if I keep the reverse slider and move (2) forward, it would make a 1/2 pattern which is a no no because of silent part. So I guess I better just keep. Despite the inconsistency, I think it won't be much trouble to hit since it's a solid 1/1 pattern.okie stopping here, tried to match drain time overall, map looks very neat with some rhythm problems (lol maybe its just me overthinking things) but anyways, i might get back on the mod later since your mod was ridiculously long zz sorry only got to mod one difficulty especially the easy one of all things??
00:15:733 (2,1) - could stack but since theres a lot of overlaps maybe its your style? xd < I've answered this at the mod before, let me copy paste my reply... Well, 00:15:733 (2) - has disappeared before 00:17:477 (1) - appeared so I don't think it count as overlap since it's invisible in gameplay. Even though nothing wrong in fixing, moving something in Easy is such a pain because you have to re-DS. I'll just keep, lol.
00:29:861 - i would prefer it if the cymbal crash here was clickable like what you did here 00:27:070 - . could make 00:28:640 (1,2) - to a 1/1 reverse then 00:29:861 - slider here like what you did here 00:23:058 - or 00:25:849 - < Yep, just trying out new rhythm here for some sort of variation. Beside, this is actually the most perfect pattern that don't cause any polarity issue so I think it won't matter to use it once in a while
00:42:593 (1) - consider ending the slider here 00:43:291 - and making a 1/2 slider here 00:43:640 - since it sounds a little funny right now < I prefer to avoid 1/2 pattern even in form of slider tho.
00:53:756 (1) - repeat should be starting here 00:54:279 - for vocals so that way, you can make 00:55:151 - clickable as its a strong beat < Hmmmh, nah. This is an awesome 1/1 reverse slider that map the three big sound perfectly while keeping the rhythm simple. As I said I don't want much 1/2 pattern in Easy. And even though the big sound is emphasized differently, I think it still pretty fitting because the sound here 00:53:756 is bigger as first sound and emphasized better too with slider head.
00:58:465 (3) - slider start 00:58:291 - (ending the same place as it is now) here since you were following vocals 00:56:547 (1) - but started following instruments < Actually I'm following instrument here 00:56:547 (1) - too
01:02:128 (1,2) - idk i would prefer the rhythm you made 00:56:547 - since you made 00:57:942 - clickable for the downbeat but decide to let it end on a slider end the next. for this section in general, i think its better if you made rhythm consistent since this part just sounds "confusing" & it lets beginners know the rhythm easier < Yep, did something. I cared too much about variation back then.
01:11:198 (2,1) - not too sure on the 1/2 notes in easy but might be okay since bpm is pretty low < I'm pretty sure it's allowed tho.
01:13:291 - consider making the beat here clickable. actually more prominent than the beat here 01:12:593 - < Yeah, I know. But this slider 01:12:593 (2) - cover the entire triplet drum sounds so I think it's alright to use this once in a while.
01:21:663 (1,2) - maybe ctrl+g the rhythm here since the vocals are more "extended" on the beginning of the downbeat < The word you search is "longer" xD But well, two reason. One, 01:22:012 (2) - would follow those 1/2 vocal sounds nicely. Two I don't want this 01:22:710 to be clickable since it would make a tricky 1/2 pattern.
01:27:244 (1) - take out the repeat and add a 1/2 slider here 01:27:768 - ? sounds a lot more smooth (?) < Things about 1/2 stuff and I think the sound here 01:27:942 would be much less emphasized that way and it sounds weird.
01:30:035 (1) - the rhythm you had on 01:18:524 - had a lot more impact imo so maybe make it the same rhythm as its the same noise as well since it feels kinda undermapped currently < Actually the sound is kinda different because the vocal here 01:31:256 is not as emphasized as before. But yes it does undermapped... But I'm just too lazy to change xD (let's be honest here) Might reconsider if there's more suggestion like this.
01:46:779 (1) - again with the undermapped thing.. you mapped the rhythm here 00:23:058 - but for this section its like playing a soft part of the song but in reality its one of the more stronger ones in fact, 01:52:361 - is more mapped than this while its softer and more calm < Actually this verse is more calm than the intro. At the intro, the sound here 01:48:000 is emphasized a lot while here, it isn't. It's more focused on drum sound at white ticks and I guess I could use simpler rhythm that follow the drums here.
02:01:082 (2) - perhaps end the slider here 02:01:779 - for vocals and such < 1/2 pattern, and following drums here.
02:11:896 (1) - same thing as last time, cymbal sound should be here 02:12:419 - and clickable beat here 02:13:291 - < Same thing as before as well.
02:18:349 (2) - end slider here 02:18:698 - to make it sound a little better ? you decide if you want to add a note / slider here 02:18:872 - < I want to map the big sound here 02:18:872 while avoiding 1/2 pattern. Your suggestion would cause 1/2 pattern.
02:23:058 (1) - might have a few readability problems since 02:21:663 (2) - is still visible when you click the note. you could just make 02:23:058 (1) - blanket the slider like : https://osu.ppy.sh/ss/6927479 looks a lot neater < Okay, I guess I'll have to do this. Damn DS hell
02:24:454 - clickable beat. maybe add a note (or slider) here 02:23:931 - and just make a 1/1 slider here 02:24:454 - since 02:24:803 - doesnt have to be clickable. same noise as 02:25:151 (3) - too so it can also be for consistency < Okay, awesome DS hell again
02:40:151 (2) - slider end here 02:40:849 - 1/1 slider 02:41:024 - . you could delete 02:41:547 (4) - and add a 1/1 slider here 02:41:896 - < Okay, let's hope this work
02:45:384 (1) - same issue as last time < What is it again xD I think I ignored it... Same reason I guess
02:50:965 (1) - maybe take out the reverse and end the slider here 02:51:663 - for consistency with 02:48:175 (1,3) - < Well as long as it still fit, I think a little variation won't hurt
02:55:151 (3) - end slider here 02:55:675 - for vocals and add a note 02:56:547 - here to hit the loud beat? < same thing about those 1/1 slider that you mentioned I guess
02:57:070 (1) - consider changing this into a 1/1 slider and add a slider starting here 02:57:593 - ending 02:58:117 - then 1/1 slider here 02:58:640 - for a better rhythm? < That rhythm would be too dense for Easy.
03:27:244 (1,2,1,2) - the rhythm here sounds really undermapped for such a
ppsounding part. could spam 1/1 sliders everywhere but im sure you can find a different rhythm suiting it better < Lol, still gonna keep this part simple tho, I think slider tick would be enough to emphasize those. Might reconsider if there's another suggestion about this tho.
03:37:710 - great preview point choice btw < Thank you ^^
good luck ! < It's a lot already, I think it's enough xD
Thank you for mod all of you ^^