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posted
Hello, M4M from Queue
Per your request, the map: https://osu.ppy.sh/s/541555

Just a general thing, but did the top left corner offend you? (Ctrl+A your map to see what i'm talking about)

00:10:849 (3,4) - I don't feel that 00:10:849 (3,5) get enough emphasis the way you have it, so I would recommend reworking spacing here. Ctrl+G would give an idea of what I think needs emphasis, but that would be too much spacing IMO.
00:18:175 (3,4) - I get that you're following the drums here, but I think switching to vocals would work better here: http://i.imgur.com/jA8BrVt.png
00:25:849 (1,3) - Could you make this overlap similar to the ones you used before? Like the one at 00:25:326 (5,1).
00:26:896 (5,2,7) - Same as above. It's clearly intentional, but using too many different forms of overlaps for the same section of the music doesn't make too much sense to me.
01:25:326 (4,2) - Visual distance is a bit more cramped than it should be IMO.
02:12:593 (3) - It might be an issue with most your wave sliders, but this slider looks pointer than I think it should be. It's noticeable here because of the blanket.
02:53:756 (1) - A 1/2 repeat would probably function better to reflect the vocal here.

Sorry that I couldn't find much, but it's a pretty solid map.
00:01:431 (3) - Not a big fan of the rhythm here because you're trying to follow guitar, but a prominent guitar note ends up on a reverse. Try this rhythm, since you can then follow vocals and guitar better: http://i.imgur.com/2htgo5D.png
00:05:965 (6) - Why not a 1/2 slider to map the guitar note on 00:06:140?
01:37:012 (4,6) - Could be a blanket.
01:41:896 (2,3,4,5) - Not a fan of the visual distance between 2 and 5, seems a bit cramped.
02:05:268 (7) - You should really map more of the guitar sounds here. Intensity picked up but rhythm calmed down, which isn't good.
02:07:535 - Any reason why this isn't mapped? Similar to the point above this, and it honestly looks like you could stack/overlap a circle here with 02:06:838 (2).
02:41:896 (6,7,1) - This is awesome!
02:56:198 (8,4) - Why not incorporate the partial overlaps you like to use here instead of the stack?
03:34:221 (4,5) - Not a fan of this angle, try rotating this 10 degrees clockwise?
03:44:076 (1) - I think some long sliders would fit this better than a spinner.


Nice set, good luck to you (and good to see you again).
posted
[Halfslashed]

Halfslashed wrote:

Hello, M4M from Queue
Per your request, the map: https://osu.ppy.sh/s/541555

Just a general thing, but did the top left corner offend you? (Ctrl+A your map to see what i'm talking about)

00:10:849 (3,4) - I don't feel that 00:10:849 (3,5) get enough emphasis the way you have it, so I would recommend reworking spacing here. Ctrl+G would give an idea of what I think needs emphasis, but that would be too much spacing IMO. < Yeah, I dunno... It's a pretty silent part so I don't think giving that much jump would be good .-. And it's no really reason to add emphasis I guess since the sound is not too big either. Instead, because it's a linear flow, I guess I have to adjust the spacing a bit so the distance would be the same and thus easier to hit. Completely unrelated to your mod actually xD
00:18:175 (3,4) - I get that you're following the drums here, but I think switching to vocals would work better here: http://i.imgur.com/jA8BrVt.png < Nah, I would reconsider if you mention the silent part. But this part, the drum is the big sound okay, so I think it would make more sense to follow the drum. It's also kinda follow the vocal tho.
00:25:849 (1,3) - Could you make this overlap similar to the ones you used before? Like the one at 00:25:326 (5,1). < Hmmh... it would be too close to previous slider that way. I'll just move (3) so it won't overlap anymore~
00:26:896 (5,2,7) - Same as above. It's clearly intentional, but using too many different forms of overlaps for the same section of the music doesn't make too much sense to me. < Same as above too. But I won't change this one because it's just at it's perfect position.
01:25:326 (4,2) - Visual distance is a bit more cramped than it should be IMO. < Hmmm.... right. I couldn't find a nice way to fix it while keeping the blankets tho... I think it's better now (?)
02:12:593 (3) - It might be an issue with most your wave sliders, but this slider looks pointer than I think it should be. It's noticeable here because of the blanket. < you mean too curvy? Some like it curvy~ And I think, yeah, it makes good blanket.
02:53:756 (1) - A 1/2 repeat would probably function better to reflect the vocal here. < Good point, I don't really have reason to deny that fact but I refuse to change. I guess it's up to taste, but for technical reason... I think the sound is very big and long 1/1 slider would emphasize it better. And I don't know... the vocal seems... weak (?) It's not really so weak, but I think just don't really worth mapping.

Sorry that I couldn't find much, but it's a pretty solid map.
00:01:431 (3) - Not a big fan of the rhythm here because you're trying to follow guitar, but a prominent guitar note ends up on a reverse. Try this rhythm, since you can then follow vocals and guitar better: http://i.imgur.com/2htgo5D.png < Hmmm I'm totally thinking on this one. I guess the bigger sound is here 00:01:779 but it don't make my rhythm good either because it covered with a slider tail. But I guess, your rhythm is no change either.... The only big sound here 00:01:605 is vocal and I don't think it's not that big either.... I'm confused. I guess I'll keep...
00:05:965 (6) - Why not a 1/2 slider to map the guitar note on 00:06:140? < Good point.
01:37:012 (4,6) - Could be a blanket. < Changed something. Not really blanket tho. Too lazy, lol
01:41:896 (2,3,4,5) - Not a fan of the visual distance between 2 and 5, seems a bit cramped. < Move them further a bit. I'm out of space here...
02:05:268 (7) - You should really map more of the guitar sounds here. Intensity picked up but rhythm calmed down, which isn't good. < hahaha let that one be.
02:07:535 - Any reason why this isn't mapped? Similar to the point above this, and it honestly looks like you could stack/overlap a circle here with 02:06:838 (2). < I don't like vocal. There's no drum there. And I'm trying to put the number of notes to minimum.
02:41:896 (6,7,1) - This is awesome! < Lol, what's so awesome xD
02:56:198 (8,4) - Why not incorporate the partial overlaps you like to use here instead of the stack? < Ehh, it depends on my feeling maybe. Partial overlap here won't really looks good because reason...
03:34:221 (4,5) - Not a fan of this angle, try rotating this 10 degrees clockwise? < I think it's not the angle that mattered, it's the position... I change the position a bit instead.
03:44:076 (1) - I think some long sliders would fit this better than a spinner. < Insane did that. This is the downgrade version of Insane.


Nice set, good luck to you (and good to see you again). < I totally forgot you for a while xD


Thank you for mod~~~
posted
from mod queue ^^
firstly i wanna stay nice song tho xD

Reunion of Goodbye
00:02:128 (1,2) - first thing i saw .. blanket ^^
you did

try do it like this intead

00:01:779 - move this slider to here 00:02:303 (2) - so you could see the blanket more clearly ^^ after fixes put back where it belong

00:22:884 - how about NC here then 00:23:058 - disable this nc
00:41:198 (1,2) - blanket .... move this slider 00:41:547 - to here 00:41:111 - you can see ^^
00:42:593 - straight slider? since you already put straight slider here 00:42:244 - make it a balanced so it look not to messy
01:20:617 (3,5) - fix blanket
01:22:884 (1,2) - again blanket :)
02:10:500 (1,2) - blanket
02:34:744 (2,3) - blanket this
02:57:593 (4,1,2) - blanket this as well .. lol i just realise .. all the mod i give is about blanket xD
03:49:047 (2,1) - blanket this too
-It good already just fixing so it look more nicer :)

Hard

00:30:907 (8) - i think reverse slider here much better

00:28:465 (9,1) - blanket this
00:38:058 - feels like this missing a note
01:10:151 (8,1) - blanket can be better
01:10:151 (8,1) - this as well.. feel like it missing a note
01:31:779 (6,7) - better the blanket please ^^
01:32:651 - missing note? again
01:48:872 - flow more better this way

03:15:210 - idk why but you leave a lot of random spaces that supposed to have a note in it .. try slow the song to 25% you can heard more clearly
03:26:896 (8) - flow can be better

and dont forget to blanket this 03:26:896 (8,1) - if you do the flow that i suggest

that all i think ^^
good luck \o/
posted
[YukiZura]

YukiZura- wrote:

from mod queue ^^
firstly i wanna stay nice song tho xD < Thank you I guess... I shouldn't be the one saying ty tho xD

Reunion of Goodbye
00:02:128 (1,2) - first thing i saw .. blanket ^^ < Read the description. I'll skip all blanket mods
you did

try do it like this intead

00:01:779 - move this slider to here 00:02:303 (2) - so you could see the blanket more clearly ^^ after fixes put back where it belong

00:22:884 - how about NC here then 00:23:058 - disable this nc < Nah, I prefer NC at big white tick to emphasize it better.
00:41:198 (1,2) - blanket .... move this slider 00:41:547 - to here 00:41:111 - you can see ^^
00:42:593 - straight slider? since you already put straight slider here 00:42:244 - make it a balanced so it look not to messy < Hmm... I don't really see it as messy tho... Well, there's no real reason not to apply this but I think I'll left it be... Why? I'll just use alibi, lol. First, it's a NC so I think I'll use different shape to differentiate it. And I think it would make a nice "blanket" pattern here 00:42:593 (1,3) -
01:20:617 (3,5) - fix blanket
01:22:884 (1,2) - again blanket :)
02:10:500 (1,2) - blanket
02:34:744 (2,3) - blanket this
02:57:593 (4,1,2) - blanket this as well .. lol i just realise .. all the mod i give is about blanket xD
03:49:047 (2,1) - blanket this too
-It good already just fixing so it look more nicer :)

Hard

00:30:907 (8) - i think reverse slider here much better < Hmmh? Why tho. There's no sound that would indicate 1/4 reverse slider and I wouldn't put too much 1/4 rhythm in Hard.

00:28:465 (9,1) - blanket this < Still would ignore these
00:38:058 - feels like this missing a note < Considering that I'm following drum (read the description), the sound there is only vocal, and the drum is nicely stops here 00:37:884 I think it would be pretty appropriate to make a little pause there too.
01:10:151 (8,1) - blanket can be better
01:10:151 (8,1) - this as well.. feel like it missing a note < Where do you want me to add note? That's a tight 1/2 pattern.
01:31:779 (6,7) - better the blanket please ^^
01:32:651 - missing note? again < Same reason as 00:38:058 -
01:48:872 - flow more better this way < Nah, I disliked circular motion now. Did some change to make it somehow better tho.

03:15:210 - idk why but you leave a lot of random spaces that supposed to have a note in it .. try slow the song to 25% you can heard more clearly < Same thing as 00:38:058 - as well. I wouldn't like to stuff to much thing in Hard. I've tried to do so and the SR increased to almost Insane. So I would like to add as many 1/1 breaks as possible to put it simply. And they're not random either since I only stopped at where there's no drum since I mainly following drums.
03:26:896 (8) - flow can be better < Your suggestion don't really make it better tbh... Just let the flow break here maybe so I can make another flow break to (1) and thus emphasized it.

and dont forget to blanket this 03:26:896 (8,1) - if you do the flow that i suggest

that all i think ^^
good luck \o/


Don't change much but still, thank you for mod ^^
posted
sup dazai

Reunion of Goodbye
00:01:954 - i think this deserves a click (vocals) more than 00:02:128 - because there really isnt any sound there.
00:13:989 (3,4) - blanket?
00:16:082 (1,2,3) - could alter the shape of 1 to get a better blanket with 2 and 3. if you make this change, update the rest of your wave sliders as well.
00:23:756 (3,1) - increase DS for cymbal crash
00:29:512 (2,1) - ^
00:39:803 (1,2,3,4,5,6,7) - looks kinda cluttered here, how about putting 5 in between 2 and 7?
01:31:082 - auto-clap?
01:55:151 (1,2) - fix blanket
01:58:814 (4,1) - could use more DS, has somewhat strong drum and vocals
02:34:221 (1) - 02:34:919 (3) - would look better if both of these blanketed 02:34:744 (2)
02:45:384 (1,2,3) - flow seems a bit too linear to be comfortable imo
03:45:384 (2,3) - could try getting a better blanket around the first red anchor of 3
04:00:733 (1,2) - i think this should have less DS than this 04:01:780 (5,1) - since 04:01:954 (1) has the cymbal crash+vocals, while 04:01:257 (2) only has vocals
04:29:861 (1,3,4,5) - aesthetics dont look very good here since the 3 is stacked right next to 1, you could try blanketing around 3's approach circle rather than 5
04:42:419 (1) - theres nothing really special about this note (other than being the last note) for there to be a finish here, so remove finish

i might come back for another diff cuz this song is gud XD (but i have 3 more requests to do so aaaaaa)

Good luck!
posted
[Yahuri]

Yahuri wrote:

sup dazai < sup dazai too

Reunion of Goodbye
00:01:954 - i think this deserves a click (vocals) more than 00:02:128 - because there really isnt any sound there. < Hmmm I still kinda hear the guitar sound at white tick tho...
00:13:989 (3,4) - blanket? < lol, this one wouldn't hurt I guess. fix
00:16:082 (1,2,3) - could alter the shape of 1 to get a better blanket with 2 and 3. if you make this change, update the rest of your wave sliders as well. < not a really big fan of not-curvy slider wave tbh. But this one do look too curvy... I make it less curvy but don't blanket it.
00:23:756 (3,1) - increase DS for cymbal crash < right... Why did I even do this. It's a nice pattern too T-T. Fixed tho, I hope the pattern looked fine.
00:29:512 (2,1) - ^ < fix
00:39:803 (1,2,3,4,5,6,7) - looks kinda cluttered here, how about putting 5 in between 2 and 7? < fixxx
01:31:082 - auto-clap? < right
01:55:151 (1,2) - fix blanket < kay
01:58:814 (4,1) - could use more DS, has somewhat strong drum and vocals < Right... I sure cared too much about pattern back then...
02:34:221 (1) - 02:34:919 (3) - would look better if both of these blanketed 02:34:744 (2) < (3)'s shape is more for flow... I decided to un-blanket both of them for consistency, lol.
02:45:384 (1,2,3) - flow seems a bit too linear to be comfortable imo < right... did something.
03:45:384 (2,3) - could try getting a better blanket around the first red anchor of 3 < Tried to do that tho... I guess it's imperfect then. Tried to perfect it.
04:00:733 (1,2) - i think this should have less DS than this 04:01:780 (5,1) - since 04:01:954 (1) has the cymbal crash+vocals, while 04:01:257 (2) only has vocals < I'm out of space here, lol. Help.
04:29:861 (1,3,4,5) - aesthetics dont look very good here since the 3 is stacked right next to 1, you could try blanketing around 3's approach circle rather than 5 < wait, what? I guess this is stacking thing huh? I don't map with stack so I don't really see the difference xD Okay, did something. Hope it looked fine.
04:42:419 (1) - theres nothing really special about this note (other than being the last note) for there to be a finish here, so remove finish < kay~

i might come back for another diff cuz this song is gud XD (but i have 3 more requests to do so aaaaaa) < take your time, lol

Good luck!


Thank you for mod~
Actually I prefer this kind of simple but "deep" mod... :D
posted
Heyho! M4M from your queue ^^

[General]

  1. Could get a better res BG, audio is good
  2. Combo colors are good
  3. These are like the most complex set of hs I've ever seen xD It's good though ^^ Not a huge fan of some sliderticks, they are too loud and could disturb players (idk I play with hs off)


[Easy]

  1. Using long sliders too much overall. You're not clearly mapping to the vocals nor to the beat. 01:22:012 (2) - should be half the length and either repeat or have a 1/1 jump after, same goes for 01:24:454 (1) - . 02:34:221 (1) - shorten and have a 1/1 jump at the end imo. 03:21:663 (1) - doesn't really represent any sound.


That's really the only issue I can find in this diff. You're never clearly mapping to something. But ye, object placement and flow are really good, your slider design is solid, might wanna recheck your blankets, a few are slightly offm like 03:19:919 (2,3) - . But this is nazi modding :p

[Normal]

  1. 00:07:012 (3) - should be 2 ticks shorter and 00:07:535 - this sound is unmapped, plus 00:07:710 (4,5) - aren't on any sound, so you could really make 00:07:535 - a long slider. You could change that 00:02:651 - here too. You later go for a simpler 1/1 rhythm which works, but if you don't do 1/1 rhythm all the way in the intro you have to change some parts according to the vocals.
  2. 01:16:082 - spinner'd be cool


Pretty polished diff, the kiais are mapped well here, it's just the intro that bothers me :p

[Hard]

  1. 00:14:686 (1) - should be 1/2 earlier
  2. 01:43:117 - should be 1/4, you're not ignoring the other 1/4's
  3. 03:57:244 (5,6,7,8,9) - should reverse this, stream before repeat, might be too hard for this diff I think


Pretty solid too

[Reunion of Goodbye]

  1. 00:57:768 (4) - sure it's not 1/6? and the next 00:59:163 (6) - when listening on 25% I hear only 3 sounds, so 1/4's not 1/8's. might be wrong though. Also lower the volume specifically on these, it's a little annoying :p


I'm most likely missing some stuff here, but idk, solid set overall, I like it ^^

posted
nm queu
General
  1. v
  2. ^
highest diff

00:02:128 (1) - x:423 y:18, can you fix your visual spacing aesthetics? objects are different wides spread from each other appart making it look a bit crummy

00:07:535 (7) - guitar and vocals have a hold note, emphasize with slider, it felt a bit off sync.

00:09:105 (1) - would make this 1/2, guitar keeps producing 1/2 notes and the vocal syllables are doubling

00:10:675 (2,3,4) - 3 circles in a row doesnt fit imo

00:14:163 (4) - why is this bowed differently, can you copy paste the slider from 00:13:640 (2) - here, aesthetics

00:16:779 (3) - can't you snap this sliderhead on 00:15:733 (4) - ? so it doesn't like feel overlapped badly

00:17:477 (1) - can't you snap this sliderhead on 00:15:907 (5) - ^

00:19:221 (2,1) - overlaps like that.. are really bad.. can't you rearrange your stuff so you can perfectly snap it?

00:21:663 (1) - seems a bit unusual on the blue tick, end the slider end on here 00:22:593 (2) - ? its 1/3

00:26:547 (3) - thats really bad don't make it touch the sliderend, looks crummy, just lift these two slightly a bit 00:26:547 (3,1) -

00:32:477 (5) - x:1 y:143 too close, you know players play jumps better in places where there hasn't been a jump yet, if you do

02:25:238 (5) - theres no note here, would do something like this https://osu.ppy.sh/ss/6907668

04:17:128 (4) - lineair flow and plays a bit lacking

04:23:058 (1,6) - overlap

04:42:942 (7) - song ends here, guitar keeps going as a small solo.
posted
M4M from my queue

00:15:733 (2,1) - Bad overlap, not super serious, but consider fixing
00:23:058 (1,2) - Blanket just slightly off
00:37:361 (2,3) - ^
00:43:814 (2) - I would make this a 1/1 slider
00:44:338 (3,1) - Make more parallel
00:58:465 (3) - Start this half a beat earlier at the white tick? It's more emphasized with both kick drum and vocals
01:07:710 (1,2,3) - 2 is just slightly off center between these two. I think if you just curve 1 slightly more you can make it directly in the middle and fix the blanket between 1 and 2. Two birds with one stone
01:11:198 (2,1) - 1/2 might not be allowed for easy, although you should double check
01:22:012 (2,3) - ^
01:52:361 (1,2) - Looks a bit off
02:07:710 (3) - Curve this a bit more to make it look smoother?
02:10:500 (3,1) - Slightly off
02:21:663 (2,1) - Not the end of the world, but could confuse beginners a bit
02:29:338 (2,1) - Double check the 1/2
04:03:524 (1,2) - Slightly off
04:29:861 (2,3) - Looks off

Sorry for all the blanket mods, there wasn't much wrong with it besides the nitpicky stuff >.<
00:30:733 (5,1) - Tilt 5 so it blankets better
01:16:082 (1) - It might fit better to have a spinner that ends 01:18:524 (1) - here
01:39:803 (4) - NC?
02:48:000 (7,2) - Maybe double check this overlap
02:58:117 (4) - Maybe rotate this like 30 degrees so it doesn't look so awkward with 02:58:640 (5) -
03:11:198 (3) - ^

Good diff
00:15:210 (2,5) - Make 2 stack a bit better with the bend
00:37:710 (3) - Maybe make this repeating slider and place closer to 00:38:233 (4) -
00:43:291 (4,5) - Blanket
01:00:907 (5) - NC
01:18:524 (5) - NC?
02:03:175 (10) - 10 combo seems a bit long
02:20:093 (10,1) - Fix blanket
02:25:849 (1,2,3) - Equalize distance
02:32:826 (6) - NC
02:42:593 (1,3) - Fix blanket
02:50:965 (1) - Flow is a little bad. Rotate this a few degrees so its more vertical
03:48:698 (1,2) - Maybe make into a repeating 1/4 slider
03:57:245 (5,6,7) - Make same distance
00:07:710 (1) - Would be better if ctrl g
00:21:663 (1) - I see why you ended it here, but I still think it would be better if you ended it at 00:22:535 - where she does the whisper thing
00:55:849 (6) - NC
01:10:500 (1,2,3) - Maybe increase distance because it's emphasized
01:15:558 (2,3,4,1) - Maybe make into perfect parallelogram?
01:30:384 (2) - I would end this on blue tick and make sliderend clickable because there is strong emphasis there
01:45:907 (1,2) - NC off
01:46:082 (3) - NC
02:29:686 (5,1) - This linear jump sort of lacks emphasis. It would be better if it were ctrl j or something
02:35:617 (1) - make into 2 circles? I feel all three sounds are equally important
03:26:024 (2,3) - Flow is kind of weird. Maybe ctrl g 3?
03:28:117 (6,8) - Separate these two just a bit, doesn't look good
03:37:884 (6) - I feel that this should be placed somewhere around x:448 y:244 because the obtuse jump angle kind of ruins the emphasis imo. If you do this, make sure you place the slider somewhere else too
04:11:198 (3,4,5,6) - Place so it makes a square?
04:19:570 (5) - NC for emphasis
04:19:919 (7) - NC for emphasis.The 1-2-1-2 jumps always spice things up a bit
04:22:361 (3,4) - Since the vocals get very different, maybe change the pattern to be more exciting as well


Goodluck! Here's my map: t/523076
posted
uu nice mapset dazai
return m4m ~

Easy
00:10:500 (2) - idk this note kinda sounds off imo since you were following to the vocals with 00:09:105 (1) - (red tick) but then you switch back to instruments. if you wanted to follow vocals, you could take out the reverse on the slider and add a note here 00:09:977 - + move 00:10:326 (3) - to here 00:10:326 - . as for instruments, maybe end 00:09:105 (1) - here 00:09:803 - and add a note here 00:10:151 - since this part is a little inconsistent of the things you were doing before
00:15:733 (2,1) - could stack but since theres a lot of overlaps maybe its your style? xd
00:29:861 - i would prefer it if the cymbal crash here was clickable like what you did here 00:27:070 - . could make 00:28:640 (1,2) - to a 1/1 reverse then 00:29:861 - slider here like what you did here 00:23:058 - or 00:25:849 -
00:42:593 (1) - consider ending the slider here 00:43:291 - and making a 1/2 slider here 00:43:640 - since it sounds a little funny right now
00:53:756 (1) - repeat should be starting here 00:54:279 - for vocals so that way, you can make 00:55:151 - clickable as its a strong beat
00:58:465 (3) - slider start 00:58:291 - (ending the same place as it is now) here since you were following vocals 00:56:547 (1) - but started following instruments
01:02:128 (1,2) - idk i would prefer the rhythm you made 00:56:547 - since you made 00:57:942 - clickable for the downbeat but decide to let it end on a slider end the next. for this section in general, i think its better if you made rhythm consistent since this part just sounds "confusing" & it lets beginners know the rhythm easier
01:11:198 (2,1) - not too sure on the 1/2 notes in easy but might be okay since bpm is pretty low
01:13:291 - consider making the beat here clickable. actually more prominent than the beat here 01:12:593 -
01:21:663 (1,2) - maybe ctrl+g the rhythm here since the vocals are more "extended" on the beginning of the downbeat
01:27:244 (1) - take out the repeat and add a 1/2 slider here 01:27:768 - ? sounds a lot more smooth (?)
01:30:035 (1) - the rhythm you had on 01:18:524 - had a lot more impact imo so maybe make it the same rhythm as its the same noise as well since it feels kinda undermapped currently
01:46:779 (1) - again with the undermapped thing.. you mapped the rhythm here 00:23:058 - but for this section its like playing a soft part of the song but in reality its one of the more stronger ones in fact, 01:52:361 - is more mapped than this while its softer and more calm
02:01:082 (2) - perhaps end the slider here 02:01:779 - for vocals and such
02:11:896 (1) - same thing as last time, cymbal sound should be here 02:12:419 - and clickable beat here 02:13:291 -
02:18:349 (2) - end slider here 02:18:698 - to make it sound a little better ? you decide if you want to add a note / slider here 02:18:872 -
02:23:058 (1) - might have a few readability problems since 02:21:663 (2) - is still visible when you click the note. you could just make 02:23:058 (1) - blanket the slider like : https://osu.ppy.sh/ss/6927479 looks a lot neater
02:24:454 - clickable beat. maybe add a note (or slider) here 02:23:931 - and just make a 1/1 slider here 02:24:454 - since 02:24:803 - doesnt have to be clickable. same noise as 02:25:151 (3) - too so it can also be for consistency
02:40:151 (2) - slider end here 02:40:849 - 1/1 slider 02:41:024 - . you could delete 02:41:547 (4) - and add a 1/1 slider here 02:41:896 -
02:45:384 (1) - same issue as last time
02:50:965 (1) - maybe take out the reverse and end the slider here 02:51:663 - for consistency with 02:48:175 (1,3) -
02:55:151 (3) - end slider here 02:55:675 - for vocals and add a note 02:56:547 - here to hit the loud beat?
02:57:070 (1) - consider changing this into a 1/1 slider and add a slider starting here 02:57:593 - ending 02:58:117 - then 1/1 slider here 02:58:640 - for a better rhythm?
03:27:244 (1,2,1,2) - the rhythm here sounds really undermapped for such a pp sounding part. could spam 1/1 sliders everywhere but im sure you can find a different rhythm suiting it better
03:37:710 - great preview point choice btw
okie stopping here, tried to match drain time :) overall, map looks very neat with some rhythm problems (lol maybe its just me overthinking things) but anyways, i might get back on the mod later since your mod was ridiculously long zz sorry only got to mod one difficulty especially the easy one of all things??
good luck !
posted
Phew so many mods .-.

[lazyboy007]

lazyboy007 wrote:

Heyho! M4M from your queue ^^

[General]

  1. Could get a better res BG, audio is good < Well I uploaded this map before the update of the BG res. Previously it was the perfect BG size. I think I'll just keep since I'm too lazy xD
  2. Combo colors are good
  3. These are like the most complex set of hs I've ever seen xD It's good though ^^ Not a huge fan of some sliderticks, they are too loud and could disturb players (idk I play with hs off) < Ehh really xD I thought it's pretty basic tho... And I don't do anything to slider ticks except for Easy to support drum sound. If that's what you mean then I prefer to keep.


[Easy]

  1. Using long sliders too much overall. You're not clearly mapping to the vocals nor to the beat. 01:22:012 (2) - should be half the length and either repeat or have a 1/1 jump after, same goes for 01:24:454 (1) - . 02:34:221 (1) - shorten and have a 1/1 jump at the end imo. 03:21:663 (1) - doesn't really represent any sound. < Honestly I don't really want too many short slider for Easy. That's my style in mapping Easy I guess... merging one or more similar sound to one slider to simplify the rhythm. The thing you mentioned, well 01:22:012 (2) - cover the entire 1/2 vocal sounds there, same here 01:24:454 (1) - . 02:34:221 (1) - nicely followed the guitar. And 03:21:663 (1) - is the same vocal thingy.


That's really the only issue I can find in this diff. You're never clearly mapping to something. But ye, object placement and flow are really good, your slider design is solid, might wanna recheck your blankets, a few are slightly offm like 03:19:919 (2,3) - . But this is nazi modding :p < Lol, I might not do this xD

Some comment : As I say above, I don't really want to insert too many notes in Easy since it won't be Easy anymore. For diff Normal and below, you don't have to be too precise. It's alright to ignore and merge some sound as long as the big sound got mapped and emphasized properly. Thus I do it~


[Normal]

  1. 00:07:012 (3) - should be 2 ticks shorter and 00:07:535 - this sound is unmapped, plus 00:07:710 (4,5) - aren't on any sound, so you could really make 00:07:535 - a long slider. You could change that 00:02:651 - here too. You later go for a simpler 1/1 rhythm which works, but if you don't do 1/1 rhythm all the way in the intro you have to change some parts according to the vocals. < As I said, I don't like to follow vocal. This part does too. So those unmapped vocal sound are mostly on purpose. I think that statement would explain enough why I ignore your suggestion? No? .-.
  2. 01:16:082 - spinner'd be cool < yep. Why don't I think of this.


Pretty polished diff, the kiais are mapped well here, it's just the intro that bothers me :p

[Hard]

  1. 00:14:686 (1) - should be 1/2 earlier < Nah. I would reconsider if it's other part but at this part, the guitar sound at downbeat is damn huge.
  2. 01:43:117 - should be 1/4, you're not ignoring the other 1/4's < I'm more concentrating on drum here tho but I guess it wont hurt...
  3. 03:57:244 (5,6,7,8,9) - should reverse this, stream before repeat, might be too hard for this diff I think < Really? .-. I'll wait for more suggestion, no change for now.


Pretty solid too

[Reunion of Goodbye]

  1. 00:57:768 (4) - sure it's not 1/6? and the next 00:59:163 (6) - when listening on 25% I hear only 3 sounds, so 1/4's not 1/8's. might be wrong though. Also lower the volume specifically on these, it's a little annoying :p < lol, let those be. And the sound is not that big either imo...


I'm most likely missing some stuff here, but idk, solid set overall, I like it ^^


Bless you


Thank you for mod :3

[zev]

zev wrote:

nm queu
General
  1. v
  2. ^ < sorry, I'm slow, what's this xD
highest diff

00:02:128 (1) - x:423 y:18, can you fix your visual spacing aesthetics? objects are different wides spread from each other appart making it look a bit crummy < I don't know what I should do here tbh

00:07:535 (7) - guitar and vocals have a hold note, emphasize with slider, it felt a bit off sync. < The guitar sound here 00:07:710 is bigger imo...

00:09:105 (1) - would make this 1/2, guitar keeps producing 1/2 notes and the vocal syllables are doubling < Hmmh... I don't really hear anything at red tick tho .-. The guitar and vocal both at white tick.

00:10:675 (2,3,4) - 3 circles in a row doesnt fit imo < Any suggestion? It follow the three guitar sound nicely tho.

00:14:163 (4) - why is this bowed differently, can you copy paste the slider from 00:13:640 (2) - here, aesthetics < I guess I wanted to make a lil blanket here.... Fixed tho since I'm not a big fans of blanket.

00:16:779 (3) - can't you snap this sliderhead on 00:15:733 (4) - ? so it doesn't like feel overlapped badly < I want to blanket it with 00:16:082 (1) - so it should be there. (4) have disappeared before (3) appeared tho so it wouldn't matter in gameplay thus no worry.

00:17:477 (1) - can't you snap this sliderhead on 00:15:907 (5) - ^ < This one would make the flow ugly. And the same thing about (5) has disappeared and (1) hasn't appeared yet ^

00:19:221 (2,1) - overlaps like that.. are really bad.. can't you rearrange your stuff so you can perfectly snap it? < same thing above ^

00:21:663 (1) - seems a bit unusual on the blue tick, end the slider end on here 00:22:593 (2) - ? its 1/3 < Wait what? Someone said the vocal sound ended on blue tick and I still agree with them.

00:26:547 (3) - thats really bad don't make it touch the sliderend, looks crummy, just lift these two slightly a bit 00:26:547 (3,1) - < Okay, moved things

00:32:477 (5) - x:1 y:143 too close, you know players play jumps better in places where there hasn't been a jump yet, if you do < I don't really get it .-. the jump here looked fine imo.

02:25:238 (5) - theres no note here, would do something like this https://osu.ppy.sh/ss/6907668 < I think someone has said this before... Changed the other way tho. Your suggestion looks too over.

04:17:128 (4) - lineair flow and plays a bit lacking < It's not really linear imo...

04:23:058 (1,6) - overlap < Actually, same thing as your other overlap suggestion. But I think this one is more on purpose.

04:42:942 (7) - song ends here, guitar keeps going as a small solo. < Yeah... but I think it would be to extra to use slider here... I'll prefer to keep.


Thank you for mod ^^
Next~

[Kami-senpai]

Kami-senpai wrote:

M4M from my queue

00:15:733 (2,1) - Bad overlap, not super serious, but consider fixing < Well, 00:15:733 (2) - has disappeared before 00:17:477 (1) - appeared so I don't think it count as overlap since it's invisible in gameplay. Even though nothing wrong in fixing, moving something in Easy is such a pain because you have to re-DS. I'll just keep, lol.
00:23:058 (1,2) - Blanket just slightly off
00:37:361 (2,3) - ^
00:43:814 (2) - I would make this a 1/1 slider < I'm trying to avoid 1/2 pattern in Easy. If the sound here 00:44:338 is not too big, I prefer to not use 1/2 pattern.
00:44:338 (3,1) - Make more parallel
00:58:465 (3) - Start this half a beat earlier at the white tick? It's more emphasized with both kick drum and vocals < Actually I prefer the snare. I usually ignored those kick too so it should be fine, lol.
01:07:710 (1,2,3) - 2 is just slightly off center between these two. I think if you just curve 1 slightly more you can make it directly in the middle and fix the blanket between 1 and 2. Two birds with one stone < wait, (1) is a reverse slider, does curving it affect (2)'s position? .-. Did something tho.
01:11:198 (2,1) - 1/2 might not be allowed for easy, although you should double check < It's allowed, no rules said so. And here you're questioning my 1/2 pattern, why are you even telling me to make one above xD same below.
01:22:012 (2,3) - ^
01:52:361 (1,2) - Looks a bit off
02:07:710 (3) - Curve this a bit more to make it look smoother? < This is already ideal curve for me
02:10:500 (3,1) - Slightly off
02:21:663 (2,1) - Not the end of the world, but could confuse beginners a bit < hmmmh... I don't really have any other place to nicely position this tho xD
02:29:338 (2,1) - Double check the 1/2 < same above ^
04:03:524 (1,2) - Slightly off
04:29:861 (2,3) - Looks off

Sorry for all the blanket mods, there wasn't much wrong with it besides the nitpicky stuff >.<
00:30:733 (5,1) - Tilt 5 so it blankets better
01:16:082 (1) - It might fit better to have a spinner that ends 01:18:524 (1) - here < Did so because of prev mod. But I end it before that tho because ending it there would cause spinner gap problem.
01:39:803 (4) - NC? < I NC-ed every two measures in Normal so I prefer to keep it consistent
02:48:000 (7,2) - Maybe double check this overlap < I don't know too xD but since 02:48:175 (1) - is pretty long so I think it won't be much problem.
02:58:117 (4) - Maybe rotate this like 30 degrees so it doesn't look so awkward with 02:58:640 (5) - < Trying to keep the flow with (3) tho but I do rotate it a bit.
03:11:198 (3) - ^ < ^

Good diff
00:15:210 (2,5) - Make 2 stack a bit better with the bend < fix
00:37:710 (3) - Maybe make this repeating slider and place closer to 00:38:233 (4) - < Nah, I want to make a little pause because the drum paused there.
00:43:291 (4,5) - Blanket
01:00:907 (5) - NC < I want to keep NCs consistent tho, same below v
01:18:524 (5) - NC?
02:03:175 (10) - 10 combo seems a bit long
02:20:093 (10,1) - Fix blanket < Tried to make it identical with (2) tho... Still did something.
02:25:849 (1,2,3) - Equalize distance < lol, what happened here... fix
02:32:826 (6) - NC
02:42:593 (1,3) - Fix blanket < yep
02:50:965 (1) - Flow is a little bad. Rotate this a few degrees so its more vertical < okay
03:48:698 (1,2) - Maybe make into a repeating 1/4 slider < The sound is pretty tiny so I think I can skip it. And it's actually 1/6 not 1/4 so I won't do it at
Hard.

03:57:245 (5,6,7) - Make same distance < Should I? .-. I want to make a lil more challenge for the last chorus.
00:07:710 (1) - Would be better if ctrl g < Naahhh, the flow would be worse that way.
00:21:663 (1) - I see why you ended it here, but I still think it would be better if you ended it at 00:22:535 - where she does the whisper thing < Thousands of mods about this already... I guess I'll just change
00:55:849 (6) - NC < I NC every big white tick only and want to keep it consistent so I prefer no random NC. Same below.
01:10:500 (1,2,3) - Maybe increase distance because it's emphasized < kay
01:15:558 (2,3,4,1) - Maybe make into perfect parallelogram? < Lol I don't know why but I don't want to do it xD Just let that be
01:30:384 (2) - I would end this on blue tick and make sliderend clickable because there is strong emphasis there < still not too big to do 1/4 pattern imo.
01:45:907 (1,2) - NC off < actually this one has point, it should be here tho 01:45:210 (1) -
01:46:082 (3) - NC
02:29:686 (5,1) - This linear jump sort of lacks emphasis. It would be better if it were ctrl j or something < hell, anti flow is damn good for emphasize.
02:35:617 (1) - make into 2 circles? I feel all three sounds are equally important < Since the first sound is pretty long, I prefer slider
03:26:024 (2,3) - Flow is kind of weird. Maybe ctrl g 3? < nah, the flow would be worse that way.
03:28:117 (6,8) - Separate these two just a bit, doesn't look good < fix
03:37:884 (6) - I feel that this should be placed somewhere around x:448 y:244 because the obtuse jump angle kind of ruins the emphasis imo. If you do this, make sure you place the slider somewhere else too < Yeah, but there's no nice place to place the slider that way.
04:11:198 (3,4,5,6) - Place so it makes a square? < nah, taste stuff
04:19:570 (5) - NC for emphasis < it's unnecessary imo, same below
04:19:919 (7) - NC for emphasis.The 1-2-1-2 jumps always spice things up a bit
04:22:361 (3,4) - Since the vocals get very different, maybe change the pattern to be more exciting as well < I'm totally lack imagination rn. No change for now.


Goodluck! Here's my map: t/523076 < Gonna mod soon~


Thank you for mod~
I checked your blanket stuffs, might change something, just too lazy to reply, lol
Okay... last

[Shiratoi]

Shiratoi wrote:

uu nice mapset dazai < yay
return m4m ~

Easy
00:10:500 (2) - idk this note kinda sounds off imo since you were following to the vocals with 00:09:105 (1) - (red tick) but then you switch back to instruments. if you wanted to follow vocals, you could take out the reverse on the slider and add a note here 00:09:977 - + move 00:10:326 (3) - to here 00:10:326 - . as for instruments, maybe end 00:09:105 (1) - here 00:09:803 - and add a note here 00:10:151 - since this part is a little inconsistent of the things you were doing before < Just use picture next time xD I don't know. Yes I follow vocal at the previous slider, it's because I think the vocal sound is pretty big. If I follow your suggestion, I think the vocal here 00:09:977 is not big enough to be mapped with circle thus the rhythm feels weird. The sound here is pretty big too 00:10:151 so I prefer to follow that. But if I keep the reverse slider and move (2) forward, it would make a 1/2 pattern which is a no no because of silent part. So I guess I better just keep. Despite the inconsistency, I think it won't be much trouble to hit since it's a solid 1/1 pattern.
00:15:733 (2,1) - could stack but since theres a lot of overlaps maybe its your style? xd < I've answered this at the mod before, let me copy paste my reply... Well, 00:15:733 (2) - has disappeared before 00:17:477 (1) - appeared so I don't think it count as overlap since it's invisible in gameplay. Even though nothing wrong in fixing, moving something in Easy is such a pain because you have to re-DS. I'll just keep, lol.
00:29:861 - i would prefer it if the cymbal crash here was clickable like what you did here 00:27:070 - . could make 00:28:640 (1,2) - to a 1/1 reverse then 00:29:861 - slider here like what you did here 00:23:058 - or 00:25:849 - < Yep, just trying out new rhythm here for some sort of variation. Beside, this is actually the most perfect pattern that don't cause any polarity issue so I think it won't matter to use it once in a while
00:42:593 (1) - consider ending the slider here 00:43:291 - and making a 1/2 slider here 00:43:640 - since it sounds a little funny right now < I prefer to avoid 1/2 pattern even in form of slider tho.
00:53:756 (1) - repeat should be starting here 00:54:279 - for vocals so that way, you can make 00:55:151 - clickable as its a strong beat < Hmmmh, nah. This is an awesome 1/1 reverse slider that map the three big sound perfectly while keeping the rhythm simple. As I said I don't want much 1/2 pattern in Easy. And even though the big sound is emphasized differently, I think it still pretty fitting because the sound here 00:53:756 is bigger as first sound and emphasized better too with slider head.
00:58:465 (3) - slider start 00:58:291 - (ending the same place as it is now) here since you were following vocals 00:56:547 (1) - but started following instruments < Actually I'm following instrument here 00:56:547 (1) - too
01:02:128 (1,2) - idk i would prefer the rhythm you made 00:56:547 - since you made 00:57:942 - clickable for the downbeat but decide to let it end on a slider end the next. for this section in general, i think its better if you made rhythm consistent since this part just sounds "confusing" & it lets beginners know the rhythm easier < Yep, did something. I cared too much about variation back then.
01:11:198 (2,1) - not too sure on the 1/2 notes in easy but might be okay since bpm is pretty low < I'm pretty sure it's allowed tho.
01:13:291 - consider making the beat here clickable. actually more prominent than the beat here 01:12:593 - < Yeah, I know. But this slider 01:12:593 (2) - cover the entire triplet drum sounds so I think it's alright to use this once in a while.
01:21:663 (1,2) - maybe ctrl+g the rhythm here since the vocals are more "extended" on the beginning of the downbeat < The word you search is "longer" xD But well, two reason. One, 01:22:012 (2) - would follow those 1/2 vocal sounds nicely. Two I don't want this 01:22:710 to be clickable since it would make a tricky 1/2 pattern.
01:27:244 (1) - take out the repeat and add a 1/2 slider here 01:27:768 - ? sounds a lot more smooth (?) < Things about 1/2 stuff and I think the sound here 01:27:942 would be much less emphasized that way and it sounds weird.
01:30:035 (1) - the rhythm you had on 01:18:524 - had a lot more impact imo so maybe make it the same rhythm as its the same noise as well since it feels kinda undermapped currently < Actually the sound is kinda different because the vocal here 01:31:256 is not as emphasized as before. But yes it does undermapped... But I'm just too lazy to change xD (let's be honest here) Might reconsider if there's more suggestion like this.
01:46:779 (1) - again with the undermapped thing.. you mapped the rhythm here 00:23:058 - but for this section its like playing a soft part of the song but in reality its one of the more stronger ones in fact, 01:52:361 - is more mapped than this while its softer and more calm < Actually this verse is more calm than the intro. At the intro, the sound here 01:48:000 is emphasized a lot while here, it isn't. It's more focused on drum sound at white ticks and I guess I could use simpler rhythm that follow the drums here.
02:01:082 (2) - perhaps end the slider here 02:01:779 - for vocals and such < 1/2 pattern, and following drums here.
02:11:896 (1) - same thing as last time, cymbal sound should be here 02:12:419 - and clickable beat here 02:13:291 - < Same thing as before as well.
02:18:349 (2) - end slider here 02:18:698 - to make it sound a little better ? you decide if you want to add a note / slider here 02:18:872 - < I want to map the big sound here 02:18:872 while avoiding 1/2 pattern. Your suggestion would cause 1/2 pattern.
02:23:058 (1) - might have a few readability problems since 02:21:663 (2) - is still visible when you click the note. you could just make 02:23:058 (1) - blanket the slider like : https://osu.ppy.sh/ss/6927479 looks a lot neater < Okay, I guess I'll have to do this. Damn DS hell
02:24:454 - clickable beat. maybe add a note (or slider) here 02:23:931 - and just make a 1/1 slider here 02:24:454 - since 02:24:803 - doesnt have to be clickable. same noise as 02:25:151 (3) - too so it can also be for consistency < Okay, awesome DS hell again
02:40:151 (2) - slider end here 02:40:849 - 1/1 slider 02:41:024 - . you could delete 02:41:547 (4) - and add a 1/1 slider here 02:41:896 - < Okay, let's hope this work
02:45:384 (1) - same issue as last time < What is it again xD I think I ignored it... Same reason I guess
02:50:965 (1) - maybe take out the reverse and end the slider here 02:51:663 - for consistency with 02:48:175 (1,3) - < Well as long as it still fit, I think a little variation won't hurt
02:55:151 (3) - end slider here 02:55:675 - for vocals and add a note 02:56:547 - here to hit the loud beat? < same thing about those 1/1 slider that you mentioned I guess
02:57:070 (1) - consider changing this into a 1/1 slider and add a slider starting here 02:57:593 - ending 02:58:117 - then 1/1 slider here 02:58:640 - for a better rhythm? < That rhythm would be too dense for Easy.
03:27:244 (1,2,1,2) - the rhythm here sounds really undermapped for such a pp sounding part. could spam 1/1 sliders everywhere but im sure you can find a different rhythm suiting it better < Lol, still gonna keep this part simple tho, I think slider tick would be enough to emphasize those. Might reconsider if there's another suggestion about this tho.
03:37:710 - great preview point choice btw < Thank you ^^
okie stopping here, tried to match drain time :) overall, map looks very neat with some rhythm problems (lol maybe its just me overthinking things) but anyways, i might get back on the mod later since your mod was ridiculously long zz sorry only got to mod one difficulty especially the easy one of all things??
good luck ! < It's a lot already, I think it's enough xD


Thank you for mod all of you ^^
posted
bump
posted
M4M from my queue. As requested here is my map for your convenience.

I see you chose a long song. Good for you!! osu! needs more 3+ minute maps with full spreads. I'll shoot a kudosu star your way for this reason alone.

[General]


Fun map over-all. The circular flow is nice and steady in lots of places, the spacing is over-all very clean. My three main problems with the map right now are with rhythm choice, slider flow, and overlaps.

In many places of the map, I'm having a tough time working out what it is you're mapping to. If you start mapping to, say, the vocals, then you should at least complete the phrase mapping to vocals. In many parts of the map (many of which aren't included in my piece by piece feedback), you either switch too frequently between drums, instruments, and vocals, or you don't seem to map to anything concrete at all. This is something that I was struggling with my own map before, so I've grown kind of twitchy about it, so you'll have to pardon me if I come off as too picky with this. Nonetheless, try and make sure you know why every note is placed in terms of how it reflects the song.

Especially in the second part of the map, slider flow starts to become a bit wonky. In general, approaching a slider that goes in a different direction is uncomfortable flow for players. It can be utilized to emphasize parts of a song, but in many cases for this map, I don't see why it's there. I highlighted where some of these are in Reunion of Goodbye, since that's the map where this issue most dominantly persists.

I know you said that most overlap is on purpose, but I'm almost positive that what I highlighted is unintentional. I showed you all the instances of this that I could find, but I'm not the best at picking these out, so look for them yourself.

[Reunion of Goodbye]

00:20:268 (1,2,3) - Since you're mapping to the vocals at the pickup, I think you should map the vocals here too. The rhythmic choice seems a bit jarring at the moment.

00:29:512 (2) - Both the melody and the drums emphasize both beats equally: I think two circles would be better here.

00:48:698 (2) - This slider is counter-intuitive to the emphasis of the song: the vocals prioritize the white tick over the red tick, and nothing seems to prioritize the red tick more. I would do two circles with appropriate spacing instead.

01:00:558 (5,3) - I don't think this overlap is intentional, and if it is...I don't like it.

01:10:151 (5) - Slider flow is strange here. Maybe push (4) up a bit, rotate (5) by -90 degrees, and move it to the left of (4) so that it flows into the next slider better? There are other ways to do it, but I don't really see why there should be uncomfortable flow here.

01:25:326 (4) - Similar problem. This would be better to the right of (3) and rotated a bit.

01:29:686 (6,2) - Too close for comfort: I would separate them.

01:53:582 (1) - A ctrl+g would improve flow here.

02:08:058 (1) - Here as well. I don't really see a reason for uncomfortable flow.

02:17:128 (5,2) - This overlap is unpleasant.

03:33:698 (4,1) - More overlap issues. I don't believe this is intentional here.

[Hard]

00:02:128 (4) - Really strange slider placement here. I would move it back to the red tick and bring the last slider closer to it. The slider that comes afterwards could then be brought back by 1/2 a beat and reverse-arrowed.

01:25:675 (3,4) - Sliders are a bit too close.

02:24:279 (3,4,5,6) - This stack causes overlap. Bring (6) a bit further away.

03:48:698 (1,2) - I would put a short 1/4 slider here instead to mimic the drum roll, rather than a simple pick-up circle.

04:04:221 (2,3) - Slider-to-circle would map the drums better than circle-to-slider here since snares have more emphasis than kicks.

04:16:082 (5,6,7) - I would map this the same way 04:14:686 (1,2,3,4) was mapped, since it's the exact same drum pattern.

04:34:744 (2,3,4,5) - Why not make this a perfect square?

04:35:442 (6,1) - I would stack these for emphasis: it's a bit confusing as is.

[Normal]

You may be using too many chains of sliders and circles with 1/2 gaps between them. Be careful with this: the Standard Ranking Criteria recommends that you use these sparingly.

00:02:128 (4) - Similar to my comment in hard: I don't really get this rhythm choice. Why is the slider head on a beat that has nothing emphasizing it?

00:07:012 (3,4) - This is another rhythm I don't really like. It doesn't seem to map to anything in the song. I would much prefer a 1/2 slider followed by a 1/1 gap and a 3/2 slider after it.

02:31:431 (1,2,3,4,5,6,7,1) - A chain like this is FAR too long for normal. Like I said before, you have these in a lot of places in this map: this one's just particularly bad. If you don't find a way to break these apart, I have doubts that you'll be able to get this ranked.

03:59:686 (5,1) - This overlap is kind of ugly.

04:23:582 (2,4) - These don't seem to be mapping to anything.

[Easy]

This map is mostly good. Just a few things.

00:00:733 (1) - You can make this slider more symmetrical.

00:40:675 (2) - I think this would be better on 00:40:500.

02:18:349 (2,3) - I would rethink this pattern; it doesn't seem to reflect the song. Something like this would be better in my opinion:


Very fun map over-all! Good luck, and don't give up on it!
posted
From my Q :D Sorry for slow mod, I've been lazy. (5 days, my latest mod ever :c sorry)

General:
Kiais should start at 01:18:524 02:36:314 and 03:57:244 they are directly after the cymbal count in and are strong beats.

Easy
00:00:733 (1,1,2) - I object to this emphasis. The line goes, "Shoujou no koe ga jibun wo nao yonderu". The emphasis is on the sho in shoujou, the ga, the ji in jibun, the wo, and the ru in yonderu. Instead of a reverse slider, the ga is strong enough that it deserves at least a slider tail. Then, probably a a circle on ji in jibun or a 1 meaure slider, then you could have that reverse slider on wo naoyon, and then a circle on the ru. That's what I would do at least, but you are free to do as you please. I just don't agree with this emphasis at all.
00:18:872 (2) - less of a problem, but I would just have a a circle on this. you have a slider on mostly nothing. it also ends in the middle of a word.
00:40:675 (2) - everything else is mapped to drums, why is this mapped to vocals?
01:18:175 is a massively strong beat, or more precisely, 01:18:698 but for an easy I would just do a slider from 01:18:175 to 01:18:698. They literally have the cymbals do a count in for this beat to emphasize it. Should be the start of kiai, let alone get a note. Your note, 01:18:524 (1) is on a relatively insignificant drumbeat. You should be mapping vocals here, especially in an easy. Listen to how loud the vocals are here compared to that drum. The drum is what's known as a downbeat. Don't map on the downbeat.
I just don't agree overall with mapping to the soft drum beats and guitar over the vocals that are clearly emphasized. I think this diff should be reworked. Sorry :/
Not gonna point out every instance of when the song builds up and you map to some soft drums on the downbeats in the background, but there's a lot more.

Normal
00:07:710 (4,5) - you mapped these to quiet cymbals that are about as loud as a whisper over the strong beat on 00:07:535 I just don't understand dude
The strong beat is once again on 01:18:698. This should be mapped with a circle on 01:18:175, one on 01:18:349, and nothing on 01:18:524 (1). The slider 01:18:872 (1) should be moved to start on 01:18:698
I have serious issues with you mapping to quiet percussion when vocals are 2-3x as loud. It's counterintuitive and at difficulties like easy and normal, just wrong.
Sorry to be so harsh >< I just don't know any other way to say it.

Hard
00:23:756 (3,4,5,6) - I like how the beat on 6 is properly emphasized with a longer jump, but the 3 and 6 overlap is kinda ugly. I'd rotate by 25 degrees clockwise around *playfield* center. Jump is still reasonable, I think.
00:29:338 (2,3,4,5) - ^
00:31:779 (2,1,2,3,4,1) - i don't like this patterning. move 2 to the right (the first 2), in the direction the slider before it was pointing because flow is broken. move 4 and 1 down so its the same jump but slightly below the following slider, and stack them.
00:42:942 (2,3,4) - why
00:51:489 (3,5) - this one is particularly egregious.
even if it's on purpose, these look bad to me. go through and fix some of the ugly overlaps. some look nice, but others don't
i'll point out the ones that I find really bad
02:39:803 (1,2,3)
03:17:128 (4,5)
just so I don't sound totally negative, I'm gonna point out some positives.
02:59:338 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - is mapped really well. accurately reflects the music.
last but not least
04:34:744 (2,3,4,5,6) - these jumps seem out of the blue. maybe make them more easy to follow.

Reunion of Goodbye
00:19:919 (4,5) - what is this mapped to?
00:36:489 (4,1) - this flow is really strange and not emphasizing anything in particular
00:45:384 (1,2,3,4,5) - this patterning looks bad and flows worse.
01:15:558 (2,3,4,1) - the jump from 4,1 jump is like 2x as big as the others. It should be bigger than the others because of emphasis, but this is a little overkill imo
01:53:582 (1,2,3) - what is this counterintuitive flow emphasizing?
01:54:803 (6,1) - ^
02:07:012 (3,4) - this flow is just too weird, even if emphasizing the no you ni
02:50:965 (1,2,3) - what is this counterintuitive flow emphasizing?
02:56:024 (6,7,1) - because 6,7 is a jump, you should put 1 under 7 where the slider is pointed. it's super important for flow.
03:11:198 (3,4,5,6) - i dont like how this pattern looks
now for a positive!
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - is a perfect representation of the music. love it.
04:02:477 (2,3,4,5) - would put a bigger angle between 3 and 4 for looks and flow.

despite recommending a lot of changes, I really like the Reunion of Goodbye diff. Good luck!
posted
Feel sad that this mapset is dead,i love it,please revive it asap.
posted

Nikakis wrote:

Feel sad that this mapset is dead,i love it,please revive it asap.
your wish has been granted

ARenaissance wrote:

M4M from my queue. As requested here is my map for your convenience. < gonna mod back asap

I see you chose a long song. Good for you!! osu! needs more 3+ minute maps with full spreads. I'll shoot a kudosu star your way for this reason alone. < can't agree more xD thx btw

[General]


Fun map over-all. The circular flow is nice and steady in lots of places, the spacing is over-all very clean. My three main problems with the map right now are with rhythm choice, slider flow, and overlaps.

In many places of the map, I'm having a tough time working out what it is you're mapping to. If you start mapping to, say, the vocals, then you should at least complete the phrase mapping to vocals. In many parts of the map (many of which aren't included in my piece by piece feedback), you either switch too frequently between drums, instruments, and vocals, or you don't seem to map to anything concrete at all. This is something that I was struggling with my own map before, so I've grown kind of twitchy about it, so you'll have to pardon me if I come off as too picky with this. Nonetheless, try and make sure you know why every note is placed in terms of how it reflects the song.

Especially in the second part of the map, slider flow starts to become a bit wonky. In general, approaching a slider that goes in a different direction is uncomfortable flow for players. It can be utilized to emphasize parts of a song, but in many cases for this map, I don't see why it's there. I highlighted where some of these are in Reunion of Goodbye, since that's the map where this issue most dominantly persists.

I know you said that most overlap is on purpose, but I'm almost positive that what I highlighted is unintentional. I showed you all the instances of this that I could find, but I'm not the best at picking these out, so look for them yourself.

[Reunion of Goodbye]

00:20:268 (1,2,3) - Since you're mapping to the vocals at the pickup, I think you should map the vocals here too. The rhythmic choice seems a bit jarring at the moment. < I think the sound here 00:20:965 is wayyy to big to be ignored if I map the vocals. Besides, the previous sets of 1/2 sliders here 00:17:477 (1,2,3,4,1,2,3) - is actually mapping the instrumental so mapping the instrumental at this part here is pretty solid imo. Let's take these circles 00:19:919 (4,5) - as a nice lead up instead of just mapping vocal.

00:29:512 (2) - Both the melody and the drums emphasize both beats equally: I think two circles would be better here. < Yeah, I worried too much about variation then...

00:48:698 (2) - This slider is counter-intuitive to the emphasis of the song: the vocals prioritize the white tick over the red tick, and nothing seems to prioritize the red tick more. I would do two circles with appropriate spacing instead. < I think it's the same as these sliders 00:35:093 (2,4,4) - it follows the drum at red tick. I've been using this rhythm for a while so I think it's pretty consistent.

01:00:558 (5,3) - I don't think this overlap is intentional, and if it is...I don't like it. < made them more overlapped instead of just touched.

01:10:151 (5) - Slider flow is strange here. Maybe push (4) up a bit, rotate (5) by -90 degrees, and move it to the left of (4) so that it flows into the next slider better? There are other ways to do it, but I don't really see why there should be uncomfortable flow here. < hmmm not that uncomfortable imo. I honestly like this pattern pretty much because it made some nice back and forth movement. I do made (5) pointed more upward for to make it more comfortable tho.

01:25:326 (4) - Similar problem. This would be better to the right of (3) and rotated a bit. < this one make a pretty nice overall visual imo xD and it's not that bad when played too I think

01:29:686 (6,2) - Too close for comfort: I would separate them. < they barely have time to appear together, it wont' be visible in gameplay so I think it wouldn't hurt to keep.

01:53:582 (1) - A ctrl+g would improve flow here. < this one need to be emphasized. Broken flow increase the emphasize.

02:08:058 (1) - Here as well. I don't really see a reason for uncomfortable flow. < same as above I think ^

02:17:128 (5,2) - This overlap is unpleasant. < yeah, made them more overlapped

03:33:698 (4,1) - More overlap issues. I don't believe this is intentional here. < fix ^

[Hard]

00:02:128 (4) - Really strange slider placement here. I would move it back to the red tick and bring the last slider closer to it. The slider that comes afterwards could then be brought back by 1/2 a beat and reverse-arrowed. < wow, this rhythm is really overally bad xD what the hell I was thinking about then xDDD well, this slider emphasize the guitar key change I guess so I think I'll keep.

01:25:675 (3,4) - Sliders are a bit too close. < damn, you're right

02:24:279 (3,4,5,6) - This stack causes overlap. Bring (6) a bit further away. < I wanted to keep DS here... maybe just let this one slip by.

03:48:698 (1,2) - I would put a short 1/4 slider here instead to mimic the drum roll, rather than a simple pick-up circle. < the drum roll is at 1/6 pattern actually and I think using it at Hard would be pretty excessive (?)

04:04:221 (2,3) - Slider-to-circle would map the drums better than circle-to-slider here since snares have more emphasis than kicks. < it mapped the big vocal at once too so I think the red tick has more emphasize here.

04:16:082 (5,6,7) - I would map this the same way 04:14:686 (1,2,3,4) was mapped, since it's the exact same drum pattern. < yeah, screw old me

04:34:744 (2,3,4,5) - Why not make this a perfect square? < sure

04:35:442 (6,1) - I would stack these for emphasis: it's a bit confusing as is. < nah, this one is actually a pretty common pattern.

[Normal]

You may be using too many chains of sliders and circles with 1/2 gaps between them. Be careful with this: the Standard Ranking Criteria recommends that you use these sparingly. < actually using 1/2 gaps for Normal is pretty normal, it's the purpose of Normal after all, to introduce 1/2 gaps. It's fine as long as the DS kept consistent.

00:02:128 (4) - Similar to my comment in hard: I don't really get this rhythm choice. Why is the slider head on a beat that has nothing emphasizing it? < yeah, key change. And I actually wanted to keep the rhythm at beat for Normal most of the time.

00:07:012 (3,4) - This is another rhythm I don't really like. It doesn't seem to map to anything in the song. I would much prefer a 1/2 slider followed by a 1/1 gap and a 3/2 slider after it. < Similar as above actually, I prefer to follow the main beat for Normal for silent part like this because even though the sound that it's following is not really clear, it would rarely be misleading. The vocal had pretty complicated beat imo.

02:31:431 (1,2,3,4,5,6,7,1) - A chain like this is FAR too long for normal. Like I said before, you have these in a lot of places in this map: this one's just particularly bad. If you don't find a way to break these apart, I have doubts that you'll be able to get this ranked. < yeah right, broken them

03:59:686 (5,1) - This overlap is kind of ugly. < they barely have time together in gameplay so I think I could let this one slip by

04:23:582 (2,4) - These don't seem to be mapping to anything. < filler, pretty useless I think, removed them.

[Easy]

This map is mostly good. Just a few things.

00:00:733 (1) - You can make this slider more symmetrical. < never meant to make it symmetrical tho.

00:40:675 (2) - I think this would be better on 00:40:500. < it is actually

02:18:349 (2,3) - I would rethink this pattern; it doesn't seem to reflect the song. Something like this would be better in my opinion: < yep, the current actually real sucks xD


Very fun map over-all! Good luck, and don't give up on it!


thank you for mod :3

SakuraKaminari wrote:

From my Q :D Sorry for slow mod, I've been lazy. (5 days, my latest mod ever :c sorry) < sorry for late reply

General:
Kiais should start at 01:18:524 02:36:314 and 03:57:244 they are directly after the cymbal count in and are strong beats. < nah, the chorus actually starts at big white tick, the vocal before that is just the lead up to chorus.

Easy
00:00:733 (1,1,2) - I object to this emphasis. The line goes, "Shoujou no koe ga jibun wo nao yonderu". The emphasis is on the sho in shoujou, the ga, the ji in jibun, the wo, and the ru in yonderu. Instead of a reverse slider, the ga is strong enough that it deserves at least a slider tail. Then, probably a a circle on ji in jibun or a 1 meaure slider, then you could have that reverse slider on wo naoyon, and then a circle on the ru. That's what I would do at least, but you are free to do as you please. I just don't agree with this emphasis at all. < the rhythm on Easy don't have to be detailed actually, what's important is to keep the rhythm simple. Since the first part is silent, I wanted to make the rhythm simpler than any other part of the song. Putting too much detail on it would ruin this and make the emphasize on the big part gone.
00:18:872 (2) - less of a problem, but I would just have a a circle on this. you have a slider on mostly nothing. it also ends in the middle of a word. < it follows the exact same thing as 00:17:477 (1) - so I wanted to make the map the same too. And on Easy, I think it's better to follow main beat (white tick) even it don't really fit since it would be easier to read for new players and is rarely misleading.
00:40:675 (2) - everything else is mapped to drums, why is this mapped to vocals? < there's a big snare drum there.
01:18:175 is a massively strong beat, or more precisely, 01:18:698 but for an easy I would just do a slider from 01:18:175 to 01:18:698. They literally have the cymbals do a count in for this beat to emphasize it. Should be the start of kiai, let alone get a note. Your note, 01:18:524 (1) is on a relatively insignificant drumbeat. You should be mapping vocals here, especially in an easy. Listen to how loud the vocals are here compared to that drum. The drum is what's known as a downbeat. Don't map on the downbeat. < correction : down beat is where the biggest beat is at. In Osu! it's also called big white tick because it's where the biggest white tick should be placed.

wikipedia wrote:

the first beat of the bar (downbeat) is usually the strongest accent in the melody and the likeliest place for a chord change
, check this the wikipedia page of beats https://puu.sh/wyRUR/b9dd23b1bd.png; Mostly you SHOULD map on downbeat because the sound there usually real huge. The 4th beat is called upbeat, I think this is the terminology you're talking about. And I really disagree that the sound here is big 01:18:175 I agreed about the vocal but not with the cymbal stuff. Yes the drum sound you hear is indeed cymbal, but not the cymbal that need to be emphasized. The cymbal that need to be emphasized is the big one, usually also called crash. It what you hear at the start of the chorus here 01:18:872 and other big part like here 01:25:675 The cymbal you're hearing at 01:18:175 is just hi-hat which used as lead up and it don't count as big. The kick here 01:18:524 (1) - is much much much bigger, thus more worth to be mapped. About why I don't map the vocal, as I said at my note, I kinda disliked mapping vocal so I prefer to map just the kick instead which created enough lead up for chorus at Easy. This one is more to preference I guess. But really, this "cymbal" you're talking about is not as big as you thought. Not all cymbals are big.
I just don't agree overall with mapping to the soft drum beats and guitar over the vocals that are clearly emphasized. I think this diff should be reworked. Sorry :/
Not gonna point out every instance of when the song builds up and you map to some soft drums on the downbeats in the background, but there's a lot more.

Normal
00:07:710 (4,5) - you mapped these to quiet cymbals that are about as loud as a whisper over the strong beat on 00:07:535 I just don't understand dude < just like Easy, I still prefer to map to main beat at Normal. As I said before, it's easier to play on main beat and it would reduce the probability of mislead the player even though the sound is not real clear. The vocal lands on pretty difficult beats and I think it would mislead the players more if I follow vocal instead. Beside, there's guitar chord change there so I think there's still something to follow...
The strong beat is once again on 01:18:698. This should be mapped with a circle on 01:18:175, one on 01:18:349, and nothing on 01:18:524 (1). The slider 01:18:872 (1) should be moved to start on 01:18:698 < The timing you mentioned seems to be at mess :/ but I think it's the same thing as Easy all over again so I think you can refer to Easy.
I have serious issues with you mapping to quiet percussion when vocals are 2-3x as loud. It's counterintuitive and at difficulties like easy and normal, just wrong.
Sorry to be so harsh >< I just don't know any other way to say it.

Hard
00:23:756 (3,4,5,6) - I like how the beat on 6 is properly emphasized with a longer jump, but the 3 and 6 overlap is kinda ugly. I'd rotate by 25 degrees clockwise around *playfield* center. Jump is still reasonable, I think. < this kind of overlap is pretty common actually. It's the exact same thing as 00:23:407 (2,5) - and it's not bad at all at least in my opinion.
00:29:338 (2,3,4,5) - ^ ^
00:31:779 (2,1,2,3,4,1) - i don't like this patterning. move 2 to the right (the first 2), in the direction the slider before it was pointing because flow is broken. move 4 and 1 down so its the same jump but slightly below the following slider, and stack them. < the flow is not broken. Even though it's doesn't completely follow the previous slider shape, it doesn't mean it's broken. There's a thing called slider leniency in gameplay which allows you to not follow the slider completely till the tail but still got perfect score. This kind of slider quality makes this kind of pattern is not as broken as it seemed. This is how the flow looked like in actual gameplay https://puu.sh/wyRd9/8a7ecdb395.jpg and beside, if it does actually broken, it would make a nice emphasize thus I decided to keep. And I think you told me to move (4) because it's overlapped but as I said, that kind of overlap are common. Refer to first mod
00:42:942 (2,3,4) - why < nice back and fort flow, I don't see anything wrong.
00:51:489 (3,5) - this one is particularly egregious. < not that bad actually
even if it's on purpose, these look bad to me. go through and fix some of the ugly overlaps. some look nice, but others don't
i'll point out the ones that I find really bad
02:39:803 (1,2,3) < okay, fixed this one
03:17:128 (4,5) < not that bad
just so I don't sound totally negative, I'm gonna point out some positives.
02:59:338 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - is mapped really well. accurately reflects the music. < thanks
last but not least
04:34:744 (2,3,4,5,6) - these jumps seem out of the blue. maybe make them more easy to follow. < hmmmm don't really seems wrong to me.

Reunion of Goodbye
00:19:919 (4,5) - what is this mapped to? < vocal, the "keso" from "kujikesou" part. Take that as a nice lead up to (1) as well.
00:36:489 (4,1) - this flow is really strange and not emphasizing anything in particular < (4) is mapping the kick and snare of the drum (well not really nicely actually, just let it pass by) and let the flow break to emphasize (1)
00:45:384 (1,2,3,4,5) - this patterning looks bad and flows worse. < https://puu.sh/wyRsh/c4e138aa05.jpg not that bad imo.
01:15:558 (2,3,4,1) - the jump from 4,1 jump is like 2x as big as the others. It should be bigger than the others because of emphasis, but this is a little overkill imo < sure you haven't really seen much "jump maps" xD this one is still pretty normal.
01:53:582 (1,2,3) - what is this counterintuitive flow emphasizing? < (4) -> (1), yes. The (1,2,3) flow is pretty good actually https://puu.sh/wyRwk/5312c1292c.jpg
01:54:803 (6,1) - ^ < yes
02:07:012 (3,4) - this flow is just too weird, even if emphasizing the no you ni < eh, it's not that weird really. https://puu.sh/wyREC/0f355f4a1c.jpg pretty pointy, yeah, but slider leniency would come and save the day.
02:50:965 (1,2,3) - what is this counterintuitive flow emphasizing? < there's no problem with flow here http://puu.sh/wyRzR/9eb60c8ee0.jpg slider leniency totally do its thing.
02:56:024 (6,7,1) - because 6,7 is a jump, you should put 1 under 7 where the slider is pointed. it's super important for flow. < slider leniency again https://puu.sh/wyRJg/f0b5b7cd9b.jpg . And (7)'s pointy kick shape actually make the player expected the next notes to be at the side (where (1) is now) not right under, some other modder told me so before.
03:11:198 (3,4,5,6) - i dont like how this pattern looks < hmm this one actually is not really good. Any suggestion? tried to change it my own way for now.
now for a positive!
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - is a perfect representation of the music. love it.< yep
04:02:477 (2,3,4,5) - would put a bigger angle between 3 and 4 for looks and flow. < it makes a pretty nice tricky movement imo https://puu.sh/wyRPw/b3501dbbf9.jpg

despite recommending a lot of changes, I really like the Reunion of Goodbye diff. Good luck!


Thank you for mod ^^
posted
yay :) !
posted
hello NM~
sorry for short mod cuz i never modded a map with like 50 stars and its hard :/

Reunion of Goodbye


00:07:186 (6,7,1) doesn flow too pretty using linear flow here
00:55:326 (2,3) Not very familiar with hitsounding but why these two particular notes use soft sampleset
01:43:204 (3) Why hitsound omitted here
02:56:198 (7) Maybe a bit curved upwards instead for better visuals and flow? something like this (http://i.imgur.com/cHAj5A9.jpg)?
04:23:233 (2,3,4) There's not really a sound for you to do a triple
04:35:791 (7) NC here instead of 2 circles after?

very solid map in general, good job and good luck in ranking ^^
posted

Faygor wrote:

hello NM~
sorry for short mod cuz i never modded a map with like 50 stars and its hard :/ < no worry

Reunion of Goodbye


00:07:186 (6,7,1) doesn flow too pretty using linear flow here < right o-o moved (7) to form more circular flow
00:55:326 (2,3) Not very familiar with hitsounding but why these two particular notes use soft sampleset < (3) is not using soft and I use soft for (2) because there's no drum sound there. I did that to some other notes tho so it's not sudden.
01:43:204 (3) Why hitsound omitted here < huh? .-.
02:56:198 (7) Maybe a bit curved upwards instead for better visuals and flow? something like this (http://i.imgur.com/cHAj5A9.jpg)? < that actually looks pretty good :D
04:23:233 (2,3,4) There's not really a sound for you to do a triple < hmmm right, but I think it still sounds good with hitsound so I'll just keep xD I think it's a pretty good filler notes tho :3
04:35:791 (7) NC here instead of 2 circles after? < I NCed here 04:36:140 (1) - because it's following a very different sound from prev notes (solely guitar sound while the previous one was following big drums) and here 04:35:791 (7) - is still following more similar sound to prev notes so I think the current NCing is more appropriate.

very solid map in general, good job and good luck in ranking ^^


Thanks for mod ^^
posted
wow 50 stars .... This is hard to mod tho ( specialy for me , i´m such new on this ) Anyways :
01:18:524 (1,1) I found these too far from each other . In addition to the slow one first , its quite hard to expect and follow...
01:49:570 (1) I would prefer a longer slider instead of a reverse slider ... it fits better (for me )
01:51:140 (1) I found this section a bit empty ... You could add a slider to represent the sustained note or something else
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) You could change the pattern each 8 notes or even rotate it a bit... ( As you want .. i found that jumps very simple)
03:33:176 (2,4,1,4,5,6) These circles can be more distants froom the last and next slider ( and from each other the last ones) because of the coming speed and flow from the jumps section.
03:45:384 (2,3) Maybe turn them as a (1) (new combo ) to keep the HP bar
03:57:505 (4,5,6) Too sharp angle ?¿
04:18:785 (6,1) I found them just a bit to separete from the last slider..
04:18:872 (1,2,3,4,5,6,7,8) A harder jumps would fit better with the sounds and the section itself. They are like a normal jumps but they are more than that in my opinion

As I said , this map is so done ... :D If this mod doesn´t help you I´m apologise. 50 SP are too much and your map is very well made.I tested it with HD , HR and HR HD and is very fun to play :) so I´ll wait for it and gain some score.
Good luck with your map !!
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