woah so many mods @_@
[SeaRasp]
Thank you ^^
[[alt][F4]]
Thank you for mod~~
[Phyloukz]
Thank you for mod -w-
[Electoz]
Thank you for mod^^
[Lefia]
Thank you for mod :3 btw, if you're reading this, could you indicate the banner is made by me? thank you~
[SeaRasp]
SPOILER
SeaRasp wrote:
Return M4MEasy01:05:268 (2,3) - Make (3) follow (2)'s curve better, like this : https://osu.ppy.sh/ss/5464763 .
02:31:431 (1,2) - Bad blanket here, try somthing like this : https://osu.ppy.sh/ss/5464739 .< damn what even happened here @-@
02:32:826 (2,3,1) - And for this one, do this : https://osu.ppy.sh/ss/5464748 .
01:24:454 (1,2) - Slider end blanket pls, when you do ctr+g on (2) you can see it's off.
03:50:965 (2) - Slider should start on the white tick cause the vocals start on the blue tick before so i shouldn't be the red. Plus the instruments start on the white one. < what? this one 03:53:582 (2) - ? the big drum totally started at red tick so I think starting it at red tick would be fitting.
04:31:431 (1,2) - Usually in easy diffs we try to avoid overlaps but I think this is fine. < this one kind is a good one tho.Reunion of Goodbye00:28:117 (7) - Either move this circle a bit farther from 00:27:419 (2) - Or make them touch more but it doesn't look clean like this. < it doesn't really matter since (2) already disappeared when (7) appear (try to look with view -> hit animation) so it wouldn't be visible or just briefly visible (which won't matter) in playfield.
00:39:977 (2,5) - ^ move appart or closer ^
01:33:349 (2,5) - ^ and others that are barely touching... ^
00:47:477 (3,4,5) - A rythm like https://osu.ppy.sh/ss/5464971 would be perfect here (ignore the pattern I did). It would make every circle follow the vocals and emphasize the longer note with the slider. < I focus more on the percussion tho and I think it fit well.
00:52:012 (5,6) - Make this jump a bit bigger to emphasize higher pitched vocals. < the current position is too good to move, but tried...
00:57:768 (4) - Pretty sure it'd be much better if you did these 1/8 sliders go to the blue tick and follow it up by a circle on the following white tick : like 00:59:163 (6,1) -. I would enjoy it more when I play your map Plus we should be abble to click the downbeat. < it's pretty much fine imo... the downbeat is covered pretty well this way too...
01:07:448 (4) - This note isn't present in the music so remove it and maybe make 01:07:361 (7,8,9) - drum sampleset or add claps to emphasize. < what :v I think (4) is fine since that part sounds more like stream than circle followed by a triplet so keep, and for (7,8,9) normal sampleset would emphasize better than drum imo, the drum sounds quieter and I don't think clap is necessary...
01:12:942 (4,5,6,7) - ^ Add claps or make drum sampleset, it would follow the music better. Pls do this to other streams or tripple patterns in which you can already hear the drums in the music. < as I said, normal sampleset would emphasize better than drum and too much clap would make it too noisy since I increased the volume gradually. A little hint of emphasize with whistle at white and red tick should be enough...
01:15:907 (4,1) - Increase spacing to emphasize higher pitched vocals ? or you can stack it with 01:17:477 (2) - would be nice. < kay, increased the spacing, no stacking tho...
01:27:942 (3,4,5,6,7,8) - Stream should start here 01:28:116 (5) - . Something like https://osu.ppy.sh/ss/5465144 seems good. < there's already a little hint of stream at 01:27:942 (3) - tho.
02:18:349 (4,5,6) - Stack with 02:17:826 (2) - ? cleaner. < on purpose~ like increased jump or something
02:36:314 (3,4) - Try something like this here: https://osu.ppy.sh/ss/5465242. Covers the vocals pretty nicely. < nah, I don't really care about vocal.
03:03:175 (5) - Make this a 1/2 slider connected to 03:03:524 (1) - by a blue tick circle. Less choppy and won't make me slider break xD < eh, it's pretty common for insane tho, and since there's no really sound at red tick but there's sound at blue tick, I think this kind of rhythm would fit best.
03:38:058 (7) - Try this instead, follows music more: https://osu.ppy.sh/ss/5465300 . < vocal eh? I think no since there's no really percussion that support the vocal there so it feels pretty weak and doing it like that would feel chopped or something... I'm bad at explaining @-@
03:50:442 (2) - You should cover the red tick, maybe by making a 1/2 slider starting from this red tick. < naah, pretty weak vocal, too weak for slider head nor circle... furthermore with circle there, the drum would be emphasized better and the "pound" would feel more.
04:01:256 (2,3,4,5,1) - Can make a nice star pattern out of these but it's your choice ... I would ! < not really a big fans of patterned stuff lately but done anyway -w-
04:19:919 (7,8) - Increase spacing to emphasize vocals pls. Has to be bigger than the others at least. < I'm supporting the drum tho :v but okay, a very bit increase one.
Oh... I really like this diff, the flow is pretty much perfect. However, there are some overlaps that bother me a bit but it's probably your mapping style so I respect that.
That's all , GL !
Thank you ^^
[[alt][F4]]
SPOILER
[alt][F4] wrote:
hi :3
return of goodbye?Edit: 04:18:785 (6,1) - I read the gap from 5 to 6 as 1/2 maybe im bad idk < lol, it is actually, moved them closer
- Black combo color (the way you have it now) might be unrankable, I think you need to grey out your combo colors if you are going to use black because most people have background dim 100% and won't be able to see it very well. < it's dark grey tho... but okay, I'll light them up a bit.
- 00:47:651 (4,1) - make this overlap cleaner looking pls (http://puu.sh/pEU3T/28dedaa10b.jpg) < do it the other way
- 00:49:570 (1) - breaks flow in a bad way, do more like 00:43:291 (4) - or 00:04:221 (3) - < nah, pretty good imo
- 00:57:768 (4) - 01:03:349 (5) - 01:06:140 (5) - 02:15:907 (4) - 02:18:698 (7) - 02:21:489 (6) - 02:24:279 (4) - I would like to see a note at the white tick because the accent at the white tick is stronger than a normal note due to the snare sound pick up. I think you have enough examples of what I mean xD -- after playing they are ok, but something to think about < I think it's okay, too much note at white tick would make a antijump that make it harder to hit.
- 02:36:314 - 02:36:489 - 02:36:838 - idea for this (http://puu.sh/pEXqP/2aaa690e26.jpg) something like (http://puu.sh/pEXuM/9d376537b7.jpg) would be really really fun to play/add in AND would make 02:37:012 (1) - a lot more rewarding than it is now. The hype for something like this is asj;ldkfasdfjasdfkl;askjflsaf < Mapping lonesome vocal like that feels kinda awkward for me xD sorry, but no >~<
ok I just played it at this point. what I notice is that there isn't a lot of variety in your mapping. and what I mean by this is the sections are not expressed properly. The softer sections feel exactly like the kiai(bad thing) so what I suggest is making slow sections a little closer together and the kiai a lot more snappy, and have a strong lead in into the kiai like in my example above. Mapping with that in mind the stronger beats will be more rewarding to play. < I reduced the SV in the verse and pre-chorus, the jumps at the chorus is totally bigger too so I think it would differ them pretty much.- example of softer part needing to feel softer 02:34:919 (3,1) - , these are way to far apart. < well, it's 1/1 pattern, it won't matter, really.... but well, I reduced the space a bit.
But I will say you have a pretty good sense of flow pattern making and rhythms .NormalDS should be 1x all the way though unless it is kiai then 1.1x. if you think 1.2 is ok then fix 01:02:128 (121) - 02:13:814 (117,118) - < No, it DON'T have to be 1x, you can use any multiplier you like as long as it is consistent, which mean the same throughout all diffs so I keep the 1/2, fixed the DS problem
[*]02:13:117 - bad overlap don't do this < changed the rhythm, hope this one works fineEasyShould be 1x DS all the way through < same as Normale ^
inconsisten DS - 00:50:965 (54,55) - .... actually there are too many with out DS, go back through and make them all the same. < fix
sorry for short mod, lots of general stuff I guess idk, if you want me to come back and look after I can try but I probably won't see much. Good luck with ranked
also pls don't respond in a bright color it gives me cancer in the bad way < you have no power here :v and you can always block the responses, it would make it less bright.
Thank you for mod~~
[Phyloukz]
SPOILER
Phyloukz wrote:
Hello, my end of the M4M. Sorry for being a bit late but I had things to do
Since you modded my lowest 2 difficulty I'll mod your 2 hardest, deal? Ok, deal. (cant mod low diffs anyways as you could see by modding mine, lol)Reunion of Goodbye00:13:640 (2) - how about copy 00:13:291 (1) - and ctrl + h and j for better flow into 00:13:989 (3) - < nah, didn't really meant to be like that, just a pretty much "free" flow stuff
00:28:640 (1) - maybe you should make this slider perfectly symmetrical from the red anchor (yes it may be unreasonable but i see everytime perfect symmetry at this kind of sliders) < well, it doesn't really matter imo, I tried to move the red anchor to be perfectly match with the red tick at least.
00:39:803 (1,2,3) - make this symmetrical triangle < naah, doesn't meant to be one~
00:41:547 (2,4) - this is the first overlap which I dont find pretty, but up to you just my opinion < deal with it
00:49:221 (4) - move this slider a bit down to make it more pretty like puu.sh/pGu4N/6115a0c3fd.jpg (its not 100% accurate i think, but i think you know what i tried to do, just a suggestion) < fix, hope it don't make the jumps too far tho...
01:12:593 (3) - make this slider being part of the stream (like its part of the shape of stream?), but its ok how it is to me, just flows weirdly < ehh, it looked just fine .-.
01:25:675 (1,2) - fix blanket < fix
02:34:221 (1,2) - make a blanket maybe? looks cleaner < sure
01:31:431 (1,2,3,4,1) - holy shit i like this part!! <
01:37:361 (4) - make this shape like the opposite shape of 01:37:710 (5) - to make a ncie pattern, i hope you get what i mean... >.< < hmm good suggestion but pretty hard to do because they have different length and I think the flow from (1) would be too pointy if I do so (the current is pointy enough) so I think I would keep now.
02:25:762 (10) - this combo is pretty long imo, maybe make NC somewhere before (im noob in NCing sorry) < it's fine tho, the whole jumpy pattern is good with the same color.
02:31:343 (10) - ^ (NC here maybe? 02:31:082 (7) - ) ^
02:47:128 (2,3) - just a note: you never did stacked singletaps before (maybe reasonable in point of consistency, idk) < damn, but I think it pretty much readable on gameplay, the stack is good because it covers the same sound... keep for now.
03:23:407 (3,6) - its neither a overlap now not a overlap, just looks weird, but i think you can just leave that like it is, just a note < moved them away a bit
03:27:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - nice jumps though, i like! <
03:35:617 (1) - make the part before the red anchor symmetrical? < pretty hard to do ;-; but tried
03:35:617 (1,1) - and create a blanket with the slider part after the red anchor < blanket for 1/4 pattern like this might be a bit tricky so I won't do it.
03:57:592 (9) - NC maybe? would fit perfectly imo (yeah i see, or maybe just leave that cuz u have consistency with this stream 04:09:017 (12) - but i dont like that long combos, but your map your rules :^) ) < NC-ed at 03:57:244 (5) - instead so the whole stream would still be the same combos.
01:21:663 (1) - as i saw later on your map more kind of these sliders which you made symmetrical, i recommend to make this symmetrical too < I guess, wub wubHard00:37:012 (1,2,3) - same DS
00:38:233 (4,5,6) - isnt that DS a bit too close? oO
01:07:622 (12) - pretty long combo
01:07:710 (1,2) - same DS like 01:08:233 (2,3,4) - maybe?
00:49:570 (4,5) - make a symmetrical pattern like http://puu.sh/pGuPB/770b281e31.jpg (make it cleaner obviously) < you mean ctrl+g-ing (4)? I think no.
00:57:070 (3) - symmetry maybe? up to you < it's fine
01:23:756 (6,7,8,9) - i personally dont like those little jumps, they have like no structure for me (trianglem always a solution, xD), but your map not mine :b < should do fine, they indeed have no structure :v
01:29:338 (6,7,8,9) - note: this feels really awkward to play (the double stacking is so sudden, cuz u never did that before) < because of the limited space there, it's pretty hard to move ;-; gotta keep for now unless there's good enough suggestion... the pattern fit the song well too -w-
02:29:686 (4,1) - flows weirdly, maybe shape the slider to the other way < http://puu.sh/pHy7u/8f22e515a2.jpg really? o-o
02:45:384 (1,2,3) - check DS
04:24:454 (1) - make red anchor being accurately on the tick in slider (and adjust symmetry) < adjusted, but no really symmetry
04:28:640 (1) - make this symmetrical < adjust a bit, but for blanket
04:35:791 (7) - NC here? or somewhere else there, cuz without NC hard to read < right
I dont really know if that overlap mapping is great in Hard diff (i assume not but idk) < dunno .-.
And these long combos sometimes are too much imo, but its your map (its just my view, its totally ok i think)
Well thats everything from me, I hope you are satisfied with my mod.
As I modded your map I fell in love with this song, so please get this ranked!!! (i would wonder if this wont get ranked tbh)
Nice song, nice map, thats what osu needs
GL in ranking process and happy mapping! (:
Thank you for mod -w-
[Electoz]
SPOILER
Electoz wrote:
Hi
[General][Easy]
- Wave hitsounds with possible delay > 5ms:
- drum-hitfinish.wav < deleted that, what the use of it, I'm not sure myself....
[Normal]
- 03:49:570 (1,2) - DS < right, wtf happened here o-o
- 01:05:268 (2,3) - They aren't completely pararell, idk if this is intentional though. < fixed by prev mod I think
- 01:05:268 (2,3) - Not sure if it's just me who saw this overlap but ok < lol, mistake, fixed from prev mod
- 02:38:233 (2,2) - A minor overlap here, can be solved by rotating 02:40:151 (2) a few degrees to the right. < right
- 02:58:117 - 04:12:593 - Missing whistle. < fixed 02:58:117 (2) - , not on the other because it wasn't mean too... only for Hard and Insane there's whistle there.
[Hard]
- 00:25:500 (6,2,3,4) - Too cramp imo, and kinda hard to read as well. It's more like you're running out of space because of 00:25:849 (1) . I would place 00:25:849 (1) vertically so I can place those next objects in the other direction than that bottom-left corner. (Well you have to move quite a stuff there but it's worth it) < right, it's a total DS hell so I decided to just change the rhythm and well... okay, I guess it at least fixed.
- 01:09:628 (5) - Is this intentional for having a whistle on a sliderbody? I guess not. < right
- 02:23:756 - Idk seems like you didn't ignore any strong beats earlier so this is kinda bugging me, use the same rhythm from 01:05:442 (2,3) ? < changed (2) into slider
- 04:12:593 - 04:12:768 - Missing whistle I guess cuz I saw Hard has them. < yes, I reduced the number of whistle in Normal and Easy to avoid over hitsounding.
- 04:24:803 - Just my preference but would be nice if you can hitsound the slidertick here. < with whistle? I guess that's okay.
Nice map, good luck~
- 00:45:210 - Remove clap? I don't hear anything on 00:45:210 so it's probably a mistake on this one? < right, it's on body too... damn -_-
- 01:45:384 - Every drum or whatever sound in this section is mapped except this one, do you really want to skip this? The drum is playing consistently so it's quite off to left one out. < yeah, leave that one out, it's fine enough I guess.
- 04:35:442 (6,7,8,9) - Very difficult to read the stacks here, you placed them like they have the same beat spacing, so people are gonna interpret 04:35:791 (7,8,9) as 1/1 too. < I NC-ed them now, I think that's gonna help.
Thank you for mod^^
[Lefia]
SPOILER
Lefia wrote:
Hi hi from my queuemod[easy]
Mod about blanket
how i checked blanket :
00:08:058 (2,1)
00:20:268 (1) move the slider's tail into x:116 y:328
00:23:058 (1,2) do you make it blanket? if yes, please fix it
00:33:524 (3,1) - 00:42:593 (1,3) - 00:56:547 (1,3) - 01:05:268 (2,3) - 01:20:965 (4,2) - 01:34:047 (2,3) - 02:19:221 (3,1) - 02:27:244 (3,1) < not gonna fix all this since in quick glance they looked fine.
02:31:431 (1,2) this part... looks weird < fixed it
02:48:175 (1,2) - 02:55:151 (3,1) - 03:19:919 (2,3) - 03:24:803 (2,3) - 03:49:570 (1,2) - 04:08:407 (4,1,2) - 04:13:291 (3,1) ^^^
don't use 2 circle on 2 white thick, change it into 1/1 slider (i already tested it and the star rating reduce intoi 1,53) and set the CS below 2,5 < Sometimes I used it for variation since there's ain't much variation to do in Easy, and the CS is for perfect diffspread.
00:58:465 (3,1) it's a nice flow, but it'll better if you remove the (3) slider's curve < it would get worse imo .-.
01:49:570 (1,2) it'll be nice if you follow the (1) angle < wat
[hard]
00:23:756 (3,4,5) how about like this? < the current is good too and would make better flow to (6) so keep
00:38:058 add circle at x:164 y:188 < nah, a little pause here is pretty good since the drum stopped.
00:45:384 (1) i don't like the angle, how about ctrl + h < it would make a bad flow from (9) ;-; a good flow from (9) is more needed so the jump would land better.
01:19:570 (2,3,4) like this? < why?
01:24:105 (8) move it into x:256 y:236 < nah, don't really play good imo.
01:29:338 (6,7,8,9) how about like this? < I don't really like that kind of pattern .-.
01:39:279 (4) not suitable with the song, because there is a strong beat at 01:39:454 < still fit the guitar, so still fit the song imo.
02:13:117 (4,5,6,7,8) How about like this < nope
03:57:593 (6,7,8,9) change this stream with the slider < should flow nicely enough too currently.
Sorry, only mod 2 diff...
Good luck!
Thank you for mod :3 btw, if you're reading this, could you indicate the banner is made by me? thank you~