Gratzz! :3
Overwatch?
Overwatch?
do u even tostitos?Flask wrote:
Doritos
ur 87k rank. and have the audacity to talk about reading problems on a 7 star map that arent even problems lolBounceBabe wrote:
SV changes need better indication on the harder difficulties, namely 00:02:086 (3) -, 00:03:401 (3) - etc on Over Cash, 01:02:349 (1,2) - 01:04:980 (1,2) - 01:10:770 (1,2) - etc on Extra since they are hard to read and also are bigger SV changes.
Yet, they are a mapper and they have a right to voice their opinion. This probably should be checked as well.Momoka wrote:
ur 87k rank. and have the audacity to talk about reading problems on a 7 star map that arent even problems lolBounceBabe wrote:
SV changes need better indication on the harder difficulties, namely 00:02:086 (3) -, 00:03:401 (3) - etc on Over Cash, 01:02:349 (1,2) - 01:04:980 (1,2) - 01:10:770 (1,2) - etc on Extra since they are hard to read and also are bigger SV changes.
not surprised.
I never said they don't have the right to voice their opinion. Please don't change my words.Bakari wrote:
Yet, they are a mapper and they have a right to voice their opinion. This probably should be checked as well.
Bakari wrote:
Also, it seems somewhat alarming to me that during the ranking process we didn't hear much from high-rank players who would be capable of playing a 7* map.
And that's why I don't mod anything above Insane. Not my diffs that I play nor my mapping policy. Sadly, a lot of mappers can't even play their own maps nor are there many mapper that mod Extras in detail. It's just a bunch of end-game mapping for end-game players - a scene that justifies rejected mods with the "freedom" they have when mapping Extras. Most surprisingly, many map for quantity and not quality. Oh well, live and let live.Bakari wrote:
but I know nothing about difficulties this hard
Because I don't like to play nowadays crap mapping. 'Tis all. Still enjoying to map, mod, SB - the creative side of osu. Never was a player either way so don't say that I haven't played for X-years, cus in fact, I never tried to and some people, excuse me, play for fun, not for rank or pp like the majority of osu does now. And I do know a lot about readability and modding. I can see the obvious that other people overlook. Call it "intuition" to justify not having a NC to indicate a SV change because "most" people are so experienced they can read a 0 combo'd map perfectly fine but they should be indicated for the sake of correctness, to have a SV change out of nowhere when the spacing is the same too, is hard to read. People just get more and more lazy to point these things out. You really shouldn't judge people by first sight. I know plenty of people who suck at playing but are awesome at mapping and modding. Besides, a "regular typical insane" is far off from what I mapped. That lies in the eye of the beholder. Most Hard difficulties I see nowadays are already Insanes, not to mention the "light insanes" that are just totally unnecessary. Due to the Extras, the initially balanced Easy - Insane spread is now unbalanced in plenty of maps. That's why people keep adding more and more difficulties. But what can I say, I'm just a 87k rank player who know's nothing about that anyway.Momoka wrote:
I don't think an 87k rank player can even play a regular typical insane diff properly, especially this guy. He hasn't played since 4~5 years ago, and still can't fc any 100+ pp.
So, how does he know what's readable and not?
본격 멘티가 멘토를 멘토링.jpgbbj0920 wrote:
이게 랭크로 넘어가기 전에 몇 가지 집고 싶습니다.
over cash
00:08:665 (2) - 굉장히 1/4 점프가 많고 활기찬 맵에서 본격적으로 곡으로 들어가는 파트인데 그 도입부가 이렇게 루즈할 수가 없습니다. https://osu.ppy.sh/ss/6305089 (이 사진을 꼭 따르라는 건 아니에요) 제가 제안해드리고 싶은 패턴은 대략 이렇습니다. 겟 '다운!' 하는 거를 변속으로 강조하고 1/2 갭이 있으면 솔직히 어색한 느낌이 개인적으로는 지워지지가 않아서 넣었습니다. 00:12:875 (1,2) - 같은 부분도 포함입니다.
이런게 한 두개가 아니고 그렇게 루즈하다고 생각하진 않습니다. 의견 감사하지만 고치진 않겠습니다.
00:38:138 (1,2,1,2,1,2,1,2) - 곡 분위기 상 디스턴스가 점점 주는 편이 낫지 않을까 합니다 저도 그렇게 생각합니다만 패턴의 다양성을 위해서라도 이 패턴은 버리고 싶지는 않습니다.
01:08:401 (1) - 01:08:138 (2) - 랑 가까이 두는 게 좋을 것 같아요.. 이건 좋은 거 같아요! 감사합니다 ㅋㅋ
01:15:507 (1,2) - 음악을 들었을 때 back-and-forth? 넣기 딱 좋아 보이는 부분입니다 쉬는 부분... 마치 하이스코어 처럼 ㅋㅋ...
00:42:217 (4) - 01:49:586 (4,1) - 일관적으로 부탁드려요 쉬운 부분 어려운 부분 구분한 것입니다. 일관성을 지킬 필요는 없다고 생각합니다.
If I understood exactly about what you said, It doesn't matter I guess.Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Good catch. Anyway, congrats to Fort for your qualified beatmap...Kyubey wrote:
00:49:000 - shouldn't the time in storyboard become 00:49 here?
Thank you for your opinion :d...Kyubey wrote:
00:49:000 - shouldn't the time in storyboard become 00:49 here?