wohaoqia
[ S a k u r a ] wrote:
87分 不能再多了
anyway thanks for mod, if you find any other valuable suggestions, welcome to post hereFeerum wrote:
Hello ZZHBOY.
Grats to Qualify!
I did take a look into your Mapset and it looks pretty cool but i think we have here an unrankable issue which needs to get fixed.
I found some keysounds which have a delay at the beginn which is longer than the allowed 5ms.
As the RC says:Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
I did pick randomly one hitsound and saw this here:
So here is the list of all keysounds where i think they are against the RC:All are posted without Screenshot, otherwise this post would get pretty long
bass_05
bass_06
bass_07
bass_08
bass_09
bass_10
bass_11
Beside of these i saw the "pipe" keysounds.
Most of them look like this:
I am not actually sure if this already count's as delay and would like to hear an second opinion. When i mark this section in Audacity and press play there is absolute nothing to hear, please re-check these too.
All other are fine, have no delay and are above 100ms
lol as your image shows that those 5ms delay are not really 5ms delay, they have a fade-in effect and fit the song well, if remove the beginning part of them will caused wrong offset during playing :3
Alright, that's all for hitsounds.
Some additonal things:[HD]
01:14:782 (74782|3) - I saw this LN here. It has the same keysound like in the MX difficult so i think you follow with the LN the same sound, but it has a different length to the MX, i would recommend to make it same length.
I think the LN in the MX is 1/2 Beat too long, according to how all other LN's are mapped with a "vasl_" keysound. I think 1/1 beat ln fit this diff more, also other place haven't follow the vas sound fully, it's unnecessary imo
Also for all difficulty's:
Please enable this point in the Song Setup -> Audio
This is especially for full hitsounded/keysounded Beatmaps. If you enable this, all keysounds will have the same playback rate like the Map is played.
This function is really weird, the main aim of that is change sound's length to fit the song when player playing with dt or ht, but it changed the pitch at the same time, i think it almost destroy the song lol, so I don't think it's worth to check this function
Oki that's all from my side!
Let me know what you think about my points listed above.
Feerum wrote:
i don't really sure this included in delay issues or not, since it's actually have little clear wave on that