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AKITO - Sakura Kagetsu [OsuMania]

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Pata-Mon
wohaoqia
Ayachi-
87分 不能再多了
Topic Starter
ZZHBOY
o.o
Reba
congratz :)
Topic Starter
ZZHBOY
thank you all :3
pw384
我好气啊.png
liaoxingyao

[ S a k u r a ] wrote:

87分 不能再多了
Feerum
Hello ZZHBOY.

Grats to Qualify!

I did take a look into your Mapset and it looks pretty cool but i think we have here an unrankable issue which needs to get fixed.
I found some keysounds which have a delay at the beginn which is longer than the allowed 5ms.

As the RC says:
Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

I did pick randomly one hitsound and saw this here:


So here is the list of all keysounds where i think they are against the RC:
All are posted without Screenshot, otherwise this post would get pretty long

bass_05
bass_06
bass_07
bass_08
bass_09
bass_10
bass_11


Beside of these i saw the "pipe" keysounds.
Most of them look like this:


I am not actually sure if this already count's as delay and would like to hear an second opinion. When i mark this section in Audacity and press play there is absolute nothing to hear, please re-check these too.

All other are fine, have no delay and are above 100ms

Alright, that's all for hitsounds.
Some additonal things:

[HD]
01:14:782 (74782|3) - I saw this LN here. It has the same keysound like in the MX difficult so i think you follow with the LN the same sound, but it has a different length to the MX, i would recommend to make it same length.
I think the LN in the MX is 1/2 Beat too long, according to how all other LN's are mapped with a "vasl_" keysound.

Also for all difficulty's:
Please enable this point in the Song Setup -> Audio


This is especially for full hitsounded/keysounded Beatmaps. If you enable this, all keysounds will have the same playback rate like the Map is played.

Oki that's all from my side!
Let me know what you think about my points listed above.
Topic Starter
ZZHBOY

Feerum wrote:

Hello ZZHBOY.

Grats to Qualify!

I did take a look into your Mapset and it looks pretty cool but i think we have here an unrankable issue which needs to get fixed.
I found some keysounds which have a delay at the beginn which is longer than the allowed 5ms.

As the RC says:
Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

I did pick randomly one hitsound and saw this here:


So here is the list of all keysounds where i think they are against the RC:
All are posted without Screenshot, otherwise this post would get pretty long

bass_05
bass_06
bass_07
bass_08
bass_09
bass_10
bass_11


Beside of these i saw the "pipe" keysounds.
Most of them look like this:


I am not actually sure if this already count's as delay and would like to hear an second opinion. When i mark this section in Audacity and press play there is absolute nothing to hear, please re-check these too.

All other are fine, have no delay and are above 100ms

lol as your image shows that those 5ms delay are not really 5ms delay, they have a fade-in effect and fit the song well, if remove the beginning part of them will caused wrong offset during playing :3

Alright, that's all for hitsounds.
Some additonal things:

[HD]
01:14:782 (74782|3) - I saw this LN here. It has the same keysound like in the MX difficult so i think you follow with the LN the same sound, but it has a different length to the MX, i would recommend to make it same length.
I think the LN in the MX is 1/2 Beat too long, according to how all other LN's are mapped with a "vasl_" keysound. I think 1/1 beat ln fit this diff more, also other place haven't follow the vas sound fully, it's unnecessary imo

Also for all difficulty's:
Please enable this point in the Song Setup -> Audio


This is especially for full hitsounded/keysounded Beatmaps. If you enable this, all keysounds will have the same playback rate like the Map is played.

This function is really weird, the main aim of that is change sound's length to fit the song when player playing with dt or ht, but it changed the pitch at the same time, i think it almost destroy the song lol, so I don't think it's worth to check this function

Oki that's all from my side!
Let me know what you think about my points listed above.
anyway thanks for mod, if you find any other valuable suggestions, welcome to post here :)
[ A v a l o n ]
yep, about those hitsound i actually saying that to ZZH too when this map will going to qualify (mostly on "pipe" keysounds)
maybe i'll let ZZH explain that, since he is more have knowledge about his map itself

Feerum wrote:


i don't really sure this included in delay issues or not, since it's actually have little clear wave on that
ayy, maybe we need to wait ZZH reply for more sure . . . ups this already replied lol i suddenly saw that when i click post xD
if he want to fix something in his map again (with your mods too) surely we can go to dq this map and make that more better :)



Note : i'll leave this to mapper's and QAT decide
Feerum
Hello again and sorry for the late reply.

After a talk with other QAT i can confirm that the "pipe_" hitsounds are handles as simple fade-in effect.

To the "bass_" hitsounds. This is a delay and therefore an unrankable issue which needs to get fixed.
There is not sound in the first 10ms of the hitsounds even when it's shows a little wave.

Edit: As soon this get dq'ed you can get a fix for all "bass_" HS which had a delay here: click
Underforest
rip gl on requa
Feerum
Alright i gonna take the Map down.
Like already posted here: p/5365900 the unrankable issue with the "bass_" keysounds.

Here was the fix posted: p/5371919

I'm sure you can get this map fast back to the qualify! (:
Ayachi-
:o
Topic Starter
ZZHBOY
fixed all hs file and uploaded :)
Aruel
rb
[ A v a l o n ]
dem
2016-08-05 23:09 ZZHBOY: hi
2016-08-05 23:10 [ A v a l o n ]: updated ?
2016-08-05 23:10 ZZHBOY: need some flower?
2016-08-05 23:10 ZZHBOY: yea
2016-08-05 23:10 [ A v a l o n ]: lol
2016-08-05 23:10 [ A v a l o n ]: 00:58:260 - you have 2 dr_001 here
2016-08-05 23:10 [ A v a l o n ]: ACTION is editing [http://osu.ppy.sh/b/1008972 AKITO - Sakura Kagetsu [MX]]
2016-08-05 23:10 [ A v a l o n ]: delete the sample
2016-08-05 23:11 ZZHBOY: okey
2016-08-05 23:11 ZZHBOY: any other issues?
2016-08-05 23:11 [ A v a l o n ]: http://puu.sh/qqNRN/2d25e08172.png
2016-08-05 23:11 [ A v a l o n ]: lol
2016-08-05 23:11 [ A v a l o n ]: i checking now
2016-08-05 23:11 [ A v a l o n ]: check it in HD or NM
2016-08-05 23:11 [ A v a l o n ]: it have 2 sample or not
2016-08-05 23:12 ZZHBOY: ok
2016-08-05 23:12 ZZHBOY: nm and hd are fine
2016-08-05 23:13 [ A v a l o n ]: 01:21:304 (81304|2,81521|2,81739|2,81956|2) - for me this not really good
2016-08-05 23:13 [ A v a l o n ]: 01:21:739 (81739|2) - to 4
2016-08-05 23:14 [ A v a l o n ]: 01:25:217 - again, you have 2 dr_001
2016-08-05 23:14 ZZHBOY: ok
2016-08-05 23:15 ZZHBOY: damn, i don't know how it happened
2016-08-05 23:15 ZZHBOY: fixed
2016-08-05 23:16 [ A v a l o n ]: NM and HD checked ?
2016-08-05 23:16 [ A v a l o n ]: seems all fine
2016-08-05 23:16 ZZHBOY: let check again
2016-08-05 23:17 [ A v a l o n ]: yea, NM and HD have 2 sample too
2016-08-05 23:17 [ A v a l o n ]: pls fix
2016-08-05 23:17 ZZHBOY: yea
2016-08-05 23:17 ZZHBOY: fixed
2016-08-05 23:17 ZZHBOY: just done it
2016-08-05 23:18 ZZHBOY: let me upload again
2016-08-05 23:18 ZZHBOY: how you find them?
2016-08-05 23:18 [ A v a l o n ]: just listen it lol
2016-08-05 23:19 [ A v a l o n ]: if i feel any weird like . . . kick too heavy
2016-08-05 23:19 [ A v a l o n ]: i assumed it have doubled sample
2016-08-05 23:19 ZZHBOY: o o
2016-08-05 23:19 ZZHBOY: O
2016-08-05 23:19 [ A v a l o n ]: :O
2016-08-05 23:20 [ A v a l o n ]: maybe you can add more words in creator word haha
2016-08-05 23:20 ZZHBOY: uploaded, you can check them again :3
2016-08-05 23:20 [ A v a l o n ]: like "important = sound setting" fully keysounded etc
re-qualified
wajinshu
BMS = love
Ayachi-
Wa zzh
Lavender
hs大师
Topic Starter
ZZHBOY
Akasha-
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