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posted
This beatmap was submitted using in-game submission on 2019年7月9日 at 23:25:24

Artist: Aoki Yoshino
Title: Battle Spirit
Source: バトルネットワーク ロックマンエグゼ2
Tags: Kyshiro forte megaman Mega Man Battle Network 2 pomuta Battle Network Rockman EXE 2 capcom game boy advance airman quickman cutman shadowman protoman knightman magnetman freezeman bass gospel game boy advance gba
BPM: 145.4
Filesize: 2574kb
Play Time: 01:13
Difficulties Available:
  1. Beginner (1.37 stars, 54 notes)
  2. Easy (1.81 stars, 65 notes)
  3. EX (5.42 stars, 407 notes)
  4. Extra (6.05 stars, 401 notes)
  5. Hard (3.33 stars, 256 notes)
  6. Insane (4.47 stars, 390 notes)
  7. Kyshiro's Expert (6.36 stars, 436 notes)
  8. Light Insane (3.81 stars, 221 notes)
  9. Normal (2.55 stars, 116 notes)
  10. XX (6.97 stars, 432 notes)


Download: Aoki Yoshino - Battle Spirit
Information: Scores/Beatmap Listing
---------------

Beginner: 100%
Easy:100%
Normal: 100%
Hard: 100%
Light Insane 100%
Insane: 100%
EX: 100%
Extra: 100%
Kyshiro's Expert: 100%
XX: 100%

posted
Hello! I don't know how to map, so I'm sorry if I'm wasting your time.

Easy
01:12:760 (1,2) - I think that the ending would feel better to a new player if these two circles were stacked. Many new players dislike maps that end difficult. This is not an example of a difficulty ending, but ending easier would probably still feel nicer to those new players.

Normal
01:12:760 (1,2) - Conversely, players who are reaching the level of normal difficulties may start enjoying a slight increase of difficulty. So, instead of stacking these two circles, I feel that they should be spread out, like how they currently are in the "Easy" difficulty, but maybe with a little more spacing than the rest of the map. Something like a jump from x=128 to x=384 possibly?

I can't SS any difficulty above this too consistently, so I don't think my opinions are educated enough. Anyway, great job on this mapset and I look forward to when it gets ranked! :D
posted

Sleepteiner wrote:

Hello! I don't know how to map, so I'm sorry if I'm wasting your time.

Easy
01:12:760 (1,2) - I think that the ending would feel better to a new player if these two circles were stacked. Many new players dislike maps that end difficult. This is not an example of a difficulty ending, but ending easier would probably still feel nicer to those new players. changed slider!

Normal
01:12:760 (1,2) - Conversely, players who are reaching the level of normal difficulties may start enjoying a slight increase of difficulty. So, instead of stacking these two circles, I feel that they should be spread out, like how they currently are in the "Easy" difficulty, but maybe with a little more spacing than the rest of the map. Something like a jump from x=128 to x=384 possibly? sorry i want keep this.

I can't SS any difficulty above this too consistently, so I don't think my opinions are educated enough. Anyway, great job on this mapset and I look forward to when it gets ranked! :D
thanks a lot!
posted
Hi pomuta!
This mapset looks nice and the song choice too
I hope this gets ranked :P8-)
posted
Hi, from my queue~


Overall id say there is a lot of overlapping, some of the sliders feel very unnatural and don't sit right
00:03:228 (1,2) - Change the shape of 2, this just looks ugly
00:24:067 (1,2,3,4,1,2,3,4) - Spacing on these jumps are unreal, shorten the distance between 4 and 1
00:47:485 (1,2,3,1,2,3,4) - This whole part just looks very unnatural, the jump between 3 and 1 is just kind of off putting
This is about all i could find with this difficulty
00:07:148 (1,2) - Overlap
00:53:984 (4,1) - Overlap again
00:55:016 (1,2) - Blanket here
00:59:142 (7) - NC
01:00:793 (1,2,1,2) - it would look a lot better if you maybe moved the second set of sliders up a little more
01:07:499 (6,7) - blanket here aswell
01:08:324 (2,3) -
00:09:211 (3,4,5,6) - I think if you were to turn these into sliders it would look a lot nicer
00:53:984 (4,5) - Blanket
01:02:444 (7,8,9,10,11,12) - NC
00:19:321 (3,4,5) - This triplet here if very weird to play, maybe extend the slider before that to where 3 would have been


Sorry if the mods i did weren't that good :( , but the map-set looks really good :D
posted

FoxyGrandpa wrote:

Hi, from my queue~


Overall id say there is a lot of overlapping, some of the sliders feel very unnatural and don't sit right
00:03:228 (1,2) - Change the shape of 2, this just looks ugly
00:24:067 (1,2,3,4,1,2,3,4) - Spacing on these jumps are unreal, shorten the distance between 4 and 1
00:47:485 (1,2,3,1,2,3,4) - This whole part just looks very unnatural, the jump between 3 and 1 is just kind of off putting
This is about all i could find with this difficulty
00:07:148 (1,2) - Overlap
00:53:984 (4,1) - Overlap again
00:55:016 (1,2) - Blanket here
00:59:142 (7) - NC Fixed.
01:00:793 (1,2,1,2) - it would look a lot better if you maybe moved the second set of sliders up a little more Nice Point, Fixed.
01:07:499 (6,7) - blanket here aswell
01:08:324 (2,3) -
00:09:211 (3,4,5,6) - I think if you were to turn these into sliders it would look a lot nicer no changed, really bored play.
00:53:984 (4,5) - Blanket No.
01:02:444 (7,8,9,10,11,12) - NC Fixed.
00:19:321 (3,4,5) - This triplet here if very weird to play, maybe extend the slider before that to where 3 would have been I don't think so.


Sorry if the mods i did weren't that good :( , but the map-set looks really good :D
XX diff and blanket stuff no changed. already fine these.
ty for mod~
posted
Can't wait this map to get ranked :D
posted
thanks so check map and many stars xXx_Ivan_xXx !!
posted
i cant mod this. i love your maps

good luck!
posted
Now you have 12 stars so you can get ranked 8-) //
posted
Another amazing Pomuta map, please get this ranked
posted
get this ranked xD osu need more mmbn!
posted
Here ya go!~ Remember, if someone's already brought it up or my mod is just completely useless, feel free to tell me.

From 00:33:971 - to 00:38:716 - Do this rhythm instead: http://puu.sh/pG6hU/e68b3f5f54.jpg. It sounds better and is a bit easier to read and play. You can also change that last slider to a quad instead of a triple.
00:42:636 (6,1) - There's no rest here. Scoot the notes closer.
00:49:239 (3,1) - ^.
01:06:983 - to 01:11:728 - Do the above rhythm I mentioned.
Do a rhythm more like this throughout the beginning: http://puu.sh/pG4OJ/add3bdef9d.jpg. I think it fits a bit better.
00:03:847 (1) - You did a syncopation on each beat. Maybe do a rhythm like that ^ here as well.
00:07:148 (1) - Your spacing between the short sliders and the long sliders is a little sketchy. Try spacing the shorter sliders away from the longer ones to help signify the rest between them. Also, make sure you're getting the end note far enough from the next short slider to signify its rest as well.
00:10:759 (4,5) - These two are pretty close together. Space them out a little more to signify the rest.
00:15:711 (4,5) - Space a little farther apart.
00:16:021 (6,7) - ^.
00:40:160 (1,2) - This is a great example of spacing
01:00:587 (6,7) - Try spacing the triplet notes and the triplet slider a little farther apart.
00:09:624 (1,2) - These are quite a bit far apart for them being to closely timed together. Maybe you can do something with the first longer slider to make it curve into the second longer slider?
00:32:320 (1) - Snap this slider back to match the timing of the rest of the sliders.


This was quite a fun on to mod. Thanks for having me! ^^
posted

Stingy wrote:

Here ya go!~ Remember, if someone's already brought it up or my mod is just completely useless, feel free to tell me.

From 00:33:971 - to 00:38:716 - Do this rhythm instead: http://puu.sh/pG6hU/e68b3f5f54.jpg. It sounds better and is a bit easier to read and play. You can also change that last slider to a quad instead of a triple. Nah, already good for me.
00:42:636 (6,1) - There's no rest here. Scoot the notes closer. I know, it's jump part.
00:49:239 (3,1) - ^. ^
01:06:983 - to 01:11:728 - Do the above rhythm I mentioned. sorry
Do a rhythm more like this throughout the beginning: http://puu.sh/pG4OJ/add3bdef9d.jpg. I think it fits a bit better. Now this.
00:03:847 (1) - You did a syncopation on each beat. Maybe do a rhythm like that ^ here as well. sorry, i want keep. because rhythm change is more fun for player.
00:07:148 (1) - Your spacing between the short sliders and the long sliders is a little sketchy. Try spacing the shorter sliders away from the longer ones to help signify the rest between them. Also, make sure you're getting the end note far enough from the next short slider to signify its rest as well. I tried testplay this part. but, no problem here imo.
00:10:759 (4,5) - These two are pretty close together. Space them out a little more to signify the rest. but, 1.20x. and bit hard aim, not need change imo.
00:15:711 (4,5) - Space a little farther apart. idk
00:16:021 (6,7) - ^. idk
00:40:160 (1,2) - This is a great example of spacing
01:00:587 (6,7) - Try spacing the triplet notes and the triplet slider a little farther apart. again, it's hard aim, not need farther imo.
00:09:624 (1,2) - These are quite a bit far apart for them being to closely timed together. Maybe you can do something with the first longer slider to make it curve into the second longer slider? just normally jump. no problem.
00:32:320 (1) - Snap this slider back to match the timing of the rest of the sliders. Fixed.


This was quite a fun on to mod. Thanks for having me! ^^
sorry fixed only one mod. but, thanks :)
posted
Hello, Lefafel (or Rafael ;D) here from your twitch.tv stream chat doing a bit of friendly modding for one of my favourite mappers! ♥

00:24:479 (2) - this slider looks like it has been crammed into a space that is too small for it, and frankly it looks pretty ugly. Maybe something like would look better? (rotated (1) more towards the center and moved/rotated (2) to fit it in better)
00:33:145 (4) - would this work better as two hitcircles instead of a slider? Having the last beat (on 00:33:553) not clickable feels unsatisfying. I don't think that two separate hitcircles would create too much of a difficulty spike either, since this pattern leads into a break time. 01:06:158 (4,5) - here you did it well.
What an amazing map, plays incredibly well and looks great too. That means I get to complain about BLANKETS :D
00:47:588 (3,4) - this blanket is very slightly off, (4) curves too far in at the end of the slider.
01:02:856 (4,1) - this is slightly off as well, (4) is closer to the end of (1) than to the start of (1).

_________________

skipping normal, don't see anything worth mentioning on this map. Looks and plays well.
_________________

Feels like the black sheep of this mapset, very tricky to read and confusing to play at first since it's mapped to the bass.

00:07:870 (3,4) - I found the rythm here incredibly hard to understand while playing. I think this pattern would work much better with a 1/2 slider into a circle, rather than the current circle into a 1/4 slider.
00:25:717 (3,4) - due to the music, this reads as a 1/4 jump rather than 1/2, despite the increased spacing. not sure how to fix this one, though.
00:31:907 (1,2) - these two sliders repeat different times (first one 4 ticks, second one 3) despite the music suggesting they'd be the same. Incredibly hard to read, and definitely out of place in a [Hard] difficulty. I suggest splitting the first repeat slider into two normal sliders.
00:58:730 (3,4) - same problem here as the second part I pointed out. Even though you mapped this to the bass line, the beginning of this pattern feels like it's mapped to the high-pitched melody and the player will end up reading this 1/2 "jump" as 1/4.
01:04:920 (1,2) - same as above (00:31:907 (1,2))
01:11:522 (1,2,3,4) - I had huge difficulty understanding the rythm here while playing, but it looks reasonable in the editor so I guess I'm just bad at the game :^)
00:38:303 (6,1) - and 00:42:430 (5,6) - these both read as 1/4. maybe put a third note in-between to make these into triples? Or you could just space the notes out to highlight the fact that they're 1/2, not 1/4.

This map has better flow than the two maps above and below it, much more relaxing to play. Almost feels like a guest difficulty. Really brings depth to the mapset. My favorite of the intermediate (3-5 star) difficulties in this set.
Lots of difficult rythms to read again, but I figured them out after playing through the map a few times so nothing to point out here! A lot of fun to play!

_________________

I am not skilled enough to properly play any of the extras, so I'll leave those for the more experienced players.
_________________


I really like the mapset, the lower difficulties are exceptionally good. I hope some capable modders take a look at the higher diffs, would be a shame to see this set get buried in the graveyard.

See you next time, PoMuTa \:D/
posted
Nice beatmap i hope you get this ranked :)
posted
I played this game on my DS ~ Loved it haha
posted
i love nostalgic music.
posted
This was my first game on gameboy advance.
the nostalgia :( .
posted
And MMBN6 is the first game i ever played ^_^
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