forum

Anoctave - Frog of Lore

posted
Total Posts
8
Topic Starter
rock time
This beatmap was submitted using in-game submission on Tuesday, November 22, 2016 at 6:54:52 PM

Artist: Anoctave
Title: Frog of Lore
Source: Soundodger+
Tags: frog of lore soundodger+ soundodger plus chill calm dnb drum and bass
BPM: 174
Filesize: 5934kb
Play Time: 03:07
Difficulties Available:
  1. Extra (5.63 stars, 876 notes)
Download: Anoctave - Frog of Lore
Information: Scores/Beatmap Listing
---------------
I have lost motivation to continue this project, but i pushed it as close to perfection as i could

I'm incredibly proud of Extra
All other difficulties were absolute garbage, so i removed them (sorry if you enjoyed any of them)

i tried to make Extra as pretty as possible, so for the full experience put on custom skin and hitsounds
Foxy Grandpa
Sorry for the delay >_> been busy traveling. Anyhow here are the mods


The map is off time, you need to fix this. Message me back when you have this fixed, then i'll give you the full mod.

General
First off you need to rename Advanced to Extra. Because advanced comes before hard.


???

Again, off time. You need to fix this before anything else.


Message me when you've fixed the timing.
R3K3M
The map is off time

However, ignoring all that we can get onto the points of the map...
set offset to 11,205

The mod starts here:
p.s i know this is meant to be a weird map
(00:01:570) I've never seen the preview point right at the start of the map especially before the timing point. The song is a bit monotonous so i guess its ok there if you really want but would be better if it was before a kiai. Such as @ 02:12:604
-00:12:259 (1) - Doesn't really follow the spacing of the song so can be hard to reach
Edit: Most of the map is like this but it should build up not weird spacing from the get-go.
- 00:30:170 (1,2,3,4,5) - This will be Sooooo awkward for so many people i would change this similar story with 00:36:549 (1,2,3) - Just try to avoid streams that would be hard to reach and follow.
- 00:48:101 (1,2,3,4,5) - Make this a straight stream to maintain whatever flow is left. As after a curve breaking an angle to get to 00:48:618 (6) - is just pointlessly hard.
- 01:03:101 (6) - NC
- 01:07:756 (1,2,3,4,5,6,7,8) - Awkward jumps are awkward. Make them 1,2 1,2 1,2 1,2 and shape them like this?

- 01:10:515 (1,2,3,4,5,6,7,8) - Similar story as ^ maybe try to vary your jumps with some triangles as straight jumps get quite boring. Also, needlessly hard jumps again (for the sr) and 01:13:791 (4,5,7,8) - INSANE antijumps. Dont do this....
01:16:722 (1) - NC
01:18:791 (1,2,3,4,5,6,7,8) - These might be ok but if i was doing them id do them more triangly...
01:21:722 (2,6) - HOLD YOUR HORSES on dat distance snap. Massive difficulty spike without much music change. Dont do this :P
01:24:308 (1,2,3,4,5,6,7,8) - ^
01:27:239 (1,2,3,4,5) - Make this a straight stream for same reason as 00:48:101
02:23:963 (2,3,4,5,6,7,8,9,10) - Bit too closely spaced??
02:28:791 (1,2) - Dont do this too hard again difficulty spike.
02:31:894 (1) - Again, try to avoid antijumps they're annoying if you're gonna do them do it like on this map https://osu.ppy.sh/s/424295 with the double stack on similar beats. Use sparingly though.
Why is there NC in all of 02:36:032 (1,2,1,2,1,2,1,2) - but none on 02:33:273 (4,5,6,7,8,9,10,11) - ??????
02:42:929 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - Just no.... That sort of reading is only done by GN
03:04:480 (7,8,9,10,11) - I feel like this stream breaks the flow change the direction by 110*
[This is best part of the map from 02:56:722

Conclusion
This map is different from all most of the maps we see daily however work needs to be done to make this rankable
-Work on your jumps, just look at some mainstream maps for inspiration.
Topic Starter
rock time
thank you for the mod! very helpful (especially on timing haha)

one thing however:

R3K3M wrote:

Why is there NC in all of 02:36:032 (1,2,1,2,1,2,1,2) - but none on 02:33:273 (4,5,6,7,8,9,10,11) - ??????
This map has lots of patterns and repitition (which is the reasoning behind most of its mapping)
the osu mapping wiki says combos should signal different stanzas of a song. 02:33:273 (4,5,6,7,8,9,10,11) is one stanza as it is a short, one time drum pattern. I use 1,2 1,2 etc. on 02:36:032 and so on because it goes with previous 1,2's i use in the song.
to me, changing 02:33:273 combos just seemed out of place. i will however make 02:33:273 (4) NC
Ongaku
from my queue

[General]

You have the incorrect offset. I corrected it for you, so here you go.

- Offset: 11,183

- Move all green points by -22.

That should do it. Now, concerning the hitsounds, I really think you should re-hitsound the intro, because the intro's hitsounds sound too forced. 00:22:239 - This section's hitsound sounds very unnatural. All the other hitsounds after 00:44:308 - is fine, but only the intro raises concern for its weird hitsounding. I'll suggest a hitsound pattern for you, so this should do it.

- 00:22:584 (2) - clap
- 00:22:756 (1) - whistle
- 00:23:101 (4) - whistle
- 00:23:273 (1) - whistle
- 00:23:963 (7) - clap
- 00:24:136 (1) - whistle
- 00:24:480 (4) - whistle
- 00:24:653 (1) - whistle

Do that for every measurement, or, big white tick to big white tick, up until 00:24:653 (1) - .

Now, onto the mod.

[Extra]

- 00:13:446 (1,2,3,4,5) - Why are these all drum-hitclaps, but 00:16:205 (6,7,8,9,10,5,6,7,8,9) - are not? Keep consistent with your hitsounding please.

- 00:25:170 (6) - This feels very uncomfortable, when it just stops right here, when there really isn't anything thats stopping it. I suggest you don't do this because you miss 00:25:342 - , even though the rhythm doesn't even change.

- 00:36:205 (6) - This raises the same concern as above.

- 00:39:653 (4,1) - Is too close, distance them a bit more

- 00:53:618 (1,2,3,4,5) - Stack this better over 00:52:929 (3) - .

- 01:02:929 (5,1) - Weird transition, since this isn't called for. I suggest you make it into one whole stream, don't break it off.

- 01:14:653 (1) - Again, this is uncalled for. Instead of just forgetting that entire part, why not just map it with less intensity to emphasize on the non-kiai part? Because missing an entire section is very bad. Yes, I understand its supposed to mirror 01:25:687 - , but reason why it does not work is because its not an exact mirror, rhythmically. 01:15:342 - calls for an entirely different pattern.

- 01:15:342 (2,3,4,5,6,7,8,9,10,1,2,3) - These notes do not sound reasonable, nor do they follow anything specific. They're just there. Please fix it.

- 01:17:239 - You missed a note here.

- 01:50:515 - I really think you should redo this section. Notes are just randomly everywhere and it just feels very, very, awkward.

- 02:09:825 - Spinner starts here and ends 02:12:411 -

- 02:41:722 (2,1) - DS is way too small compared to the other ones that are similar, and that goes for 02:42:067 (2,1) - , 02:42:411 (2,1) - , and 02:42:756 (2,1) - too. Try flipping them

- 02:45:170 (3,4,5) - Why not just repeat the triangle pattern like 02:44:308 (1,2,3) - ? It would make way more sense.

- 02:44:308 (1,2,3) - I really think you should do the pattern here like you did 02:43:273 - , but make it close in instead.

[Insane]

- 00:25:342 (2) - Very awkward pause. I know what you're trying to do, but its not really called for.

- 00:32:067 (2) - Reverse slider is taking away a lot of the song's element in between, don't do this.

- 00:36:377 (2) - Just like 00:25:342 (2) - , a very awkward pause.

- 00:47:067 (2,3) - The DS is too small compared to the rest of the pattern, make it a little bigger.

- 00:52:929 (4,5) - Sudden DS change is too awkward to play, move 00:53:101 (5) - away from 00:52:929 (4) - .

- 00:52:929 (4) - Make this part a bit unique, because it transitions into the other half of the stanza.

- 00:58:618 (5,6) - Similar to 00:52:929 (4,5) - , distance 00:58:618 (5) - away from 00:58:963 (6) - .

- 01:07:756 - Why not do the NC you did on your Extra?

- 01:13:273 (1,2,3,4,5,6,7,8,1) - Pattern is too awkward to play, I suggest you follow 01:07:756 (1,2,3,4,5,6,7,8,1) - .

- 01:14:653 (1) - You missed 01:14:825 - . Please fix that.

- 01:17:239 (8,1) - DS is too close, distance 01:17:411 (1) - away from 01:17:239 (8) - a bit more.

- 01:50:515 - Similar to your Extra, you missed way too much in this section. Things like 01:53:618 - that could have been mapped for players to better experience the song.

- 02:07:411 - This is just lazy. Don't just put a random break.

- 02:13:446 (6,7) - DS is too close, distance them.

- 02:23:273 (6,1) - Overlapping like this isn't good.

[Conclusion]

A decent map. A lot of inconsistencies, which I beg please go over your map again and look for inconsistency errors, especially your NC'ing. Your NC'ing also needs work. Overall, a nice song and a good map. Good luck.

Also, concerning your Hard, its drain time is not consistent with the others, including your Normal, so I suggest you fix that.
Topic Starter
rock time

Ongaku wrote:

from my queue

[General]

You have the incorrect offset. I corrected it for you, so here you go.

- Offset: 11,183 omfg i swear this IS THE FOURTH TIME AAAHHHH

- Move all green points by -22.

That should do it. Now, concerning the hitsounds, I really think you should re-hitsound the intro, because the intro's hitsounds sound too forced. 00:22:239 - This section's hitsound sounds very unnatural. All the other hitsounds after 00:44:308 - is fine, but only the intro raises concern for its weird hitsounding. I'll suggest a hitsound pattern for you, so this should do it.

- 00:22:584 (2) - clap
- 00:22:756 (1) - whistle
- 00:23:101 (4) - whistle
- 00:23:273 (1) - whistle
- 00:23:963 (7) - clap
- 00:24:136 (1) - whistle
- 00:24:480 (4) - whistle
- 00:24:653 (1) - whistle

Do that for every measurement, or, big white tick to big white tick, up until 00:24:653 (1) - . thank you

Now, onto the mod.

[Extra]

- 00:13:446 (1,2,3,4,5) - Why are these all drum-hitclaps, but 00:16:205 (6,7,8,9,10,5,6,7,8,9) - are not? Keep consistent with your hitsounding please.
didnt see this, thank you
- 00:25:170 (6) - This feels very uncomfortable, when it just stops right here, when there really isn't anything thats stopping it. I suggest you don't do this because you miss 00:25:342 - , even though the rhythm doesn't even change.
if you listen to the song, starting from 00:22:756 there is a snare (i think lol) on every 3rd half note. It stops abruptly because there is no snare there. I might not change on extra, but insane i might.
- 00:36:205 (6) - This raises the same concern as above.

- 00:39:653 (4,1) - Is too close, distance them a bit more
thank you
- 00:53:618 (1,2,3,4,5) - Stack this better over 00:52:929 (3) - .
didnt see they werent stacked properly, thanks
- 01:02:929 (5,1) - Weird transition, since this isn't called for. I suggest you make it into one whole stream, don't break it off.
changed. didnt notice too much of a difference but i'll keep it anyway
- 01:14:653 (1) - Again, this is uncalled for. Instead of just forgetting that entire part, why not just map it with less intensity to emphasize on the non-kiai part? Because missing an entire section is very bad. Yes, I understand its supposed to mirror 01:25:687 - , but reason why it does not work is because its not an exact mirror, rhythmically. 01:15:342 - calls for an entirely different pattern.
thank you. completely remapped that section
- 01:15:342 (2,3,4,5,6,7,8,9,10,1,2,3) - These notes do not sound reasonable, nor do they follow anything specific. They're just there. Please fix it.
^
- 01:17:239 - You missed a note here.
^
- 01:50:515 - I really think you should redo this section. Notes are just randomly everywhere and it just feels very, very, awkward.
Its the glitch part of the song. Supposed to feel awkward. Taken into consideration though
- 02:09:825 - Spinner starts here and ends 02:12:411 -
thank you, sounds and looks a lot better
- 02:41:722 (2,1) - DS is way too small compared to the other ones that are similar, and that goes for 02:42:067 (2,1) - , 02:42:411 (2,1) - , and 02:42:756 (2,1) - too. Try flipping them
thank you
- 02:45:170 (3,4,5) - Why not just repeat the triangle pattern like 02:44:308 (1,2,3) - ? It would make way more sense.
changed. looks a lot better.
- 02:44:308 (1,2,3) - I really think you should do the pattern here like you did 02:43:273 - , but make it close in instead.
^
[Insane]

- 00:25:342 (2) - Very awkward pause. I know what you're trying to do, but its not really called for.
Same as i said for extra. Might change for less experienced players' sake though
- 00:32:067 (2) - Reverse slider is taking away a lot of the song's element in between, don't do this.
fixed. thank you
- 00:36:377 (2) - Just like 00:25:342 (2) - , a very awkward pause.
Same as above
- 00:47:067 (2,3) - The DS is too small compared to the rest of the pattern, make it a little bigger.
thank you
- 00:52:929 (4,5) - Sudden DS change is too awkward to play, move 00:53:101 (5) - away from 00:52:929 (4) - .
changed
- 00:52:929 (4) - Make this part a bit unique, because it transitions into the other half of the stanza.
^
- 00:58:618 (5,6) - Similar to 00:52:929 (4,5) - , distance 00:58:618 (5) - away from 00:58:963 (6) - .
^
- 01:07:756 - Why not do the NC you did on your Extra?
^
- 01:13:273 (1,2,3,4,5,6,7,8,1) - Pattern is too awkward to play, I suggest you follow 01:07:756 (1,2,3,4,5,6,7,8,1) - .
^
- 01:14:653 (1) - You missed 01:14:825 - . Please fix that.
^
- 01:17:239 (8,1) - DS is too close, distance 01:17:411 (1) - away from 01:17:239 (8) - a bit more.
^
- 01:50:515 - Similar to your Extra, you missed way too much in this section. Things like 01:53:618 - that could have been mapped for players to better experience the song.
I will probably remap insanes', for less experienced players' sake. I'll wait for other peoples thoughts however
- 02:07:411 - This is just lazy. Don't just put a random break.
yeah lol :P
- 02:13:446 (6,7) - DS is too close, distance them.
changed
- 02:23:273 (6,1) - Overlapping like this isn't good.
^
[Conclusion]

A decent map. A lot of inconsistencies, which I beg please go over your map again and look for inconsistency errors, especially your NC'ing. Your NC'ing also needs work. Overall, a nice song and a good map. Good luck.

Also, concerning your Hard, its drain time is not consistent with the others, including your Normal, so I suggest you fix that.
Brosbe
heyo from my modding queue, i tried...


hard
01:09:114 (1,2) - fix blanket here
02:23:596 (1,2) - blanket this
02:27:045 (4,5) - ^

no kudosu since this isn't a propper mod
believe me as i write that i really tried to find errors but it was hard for me since it's already so good :)
also, no mod for extra as it is too hard for me (difficulty wise)
Topic Starter
rock time

Brosbe wrote:

heyo from my modding queue, i tried...


hard
01:09:114 (1,2) - fix blanket here
02:23:596 (1,2) - blanket this
02:27:045 (4,5) - ^

no kudosu since this isn't a propper mod
believe me as i write that i really tried to find errors but it was hard for me since it's already so good :)
also, no mod for extra as it is too hard for me (difficulty wise)
thank you!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply