Notes that require 2 keys to be pressed to clear.

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107
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +292
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Yumikoi
So would you only be required to do this for K1+K2 and M1 would always count as "correct", because how do you press "M2" on touchscreen or tablet only?
Also would hitting 2 keys on a regular note count as a miss? If so it would interfere with streamed 1/4 notes on like any bpm above 150 even on high OD (some double tabs that should count as a 300 and a 50 would become a double miss).

As a new mode it could work like a mix of mania+osu! and you could even add more than 2 keys, 3k or 4k (or 5k with like spacebar) and aiming with second hand. Don't see how it could work in osu! classic.
Chintam
There's a few 'troll' maps where you have to hit a circle in the middle of a slider. I find those pattern fun but it isn't possible to get 300 on the slider once you do that despite using the first key for slider and the second for the circle. If this could be changed then it would give mappers new opportunities. It's not like standard is dead but why not give more stuff to play with.
Booze
I think this is a great idea, but I would rather have hold notes instead.

If this would get implemented, I think you should get 100s when you only press 1 button on a 2key note, similar to missing a slider end. Like you could get 2x combo from hitting both keys, but you would only get 1x combo when you only hit 1 key and get a 100.
Endaris
Why a gameobject. You could just stack 2 circles on each other at the same time.
And even then your idea is lacking in descriptiveness. Like what visual indicator is such a note supposed to have etc.etc.

You might just request fixing notelock instead.
Topic Starter
jesse1412

SteveRowland wrote:

So would you only be required to do this for K1+K2 and M1 would always count as "correct", because how do you press "M2" on touchscreen or tablet only?
Also would hitting 2 keys on a regular note count as a miss? If so it would interfere with streamed 1/4 notes on like any bpm above 150 even on high OD (some double tabs that should count as a 300 and a 50 would become a double miss).

As a new mode it could work like a mix of mania+osu! and you could even add more than 2 keys, 3k or 4k (or 5k with like spacebar) and aiming with second hand. Don't see how it could work in osu! classic.
You can use keyboard and touchscreen, it's suck a small demographic it shouldn't matter anyway. It will always take pressing 2 alternate keys (z,x or m1,x or m1,m2 or z,m2).

Normal regular notes won't even be changed by this so no, it wouldn't make streams retarded.

isopaharuntikka wrote:

I think this is a great idea, but I would rather have hold notes instead.

If this would get implemented, I think you should get 100s when you only press 1 button on a 2key note, similar to missing a slider end. Like you could get 2x combo from hitting both keys, but you would only get 1x combo when you only hit 1 key and get a 100.
I would like both to be honest. One request per thread though and hold notes can be created that work relatively well already. Personally I think that you shouldn't be able to choose to 1key them, they're intentionally going to be used by the mapper and hence should enhance the map. That's a pretty subjective part of the design though

Endaris wrote:

Why a gameobject. You could just stack 2 circles on each other at the same time.
And even then your idea is lacking in descriptiveness. Like what visual indicator is such a note supposed to have etc.etc.

You might just request fixing notelock instead.
Stacking 2 objects doesn't work well, it's very hard to even see the notes and they notelock afaik. Notelock isn't something that can "just be fixed" because it would alter old scores, so that's not another massive debate that can be held elsewhere.

As for the visual representation, peppy has flyte and co to figure that out. I'm not a designer at all so my idea would be "make the circle flash" or something. If it gets implemented peppy will find his own, better, design.
Endaris
Tbh I think a score wipe is not more unlikely to happen than getting such an object.
Xenoblade
This idea wouldn't even work for some players. Some people play with a touchpad, which I did at one point on my old laptop, and touchpads usually middle click when you press both buttons. Some people play with a touchscreen. How would you right click with a touch screen? And even for those who use a keyboard to tap, ever heard of ghosting? My old laptop wouldn't let me press both Z and X at the same time. Also, part of osu! becoming open source is so osu! could be brought to Android and iOS. Again, how would you right click on a touch screen? This sounds like a perfectly valid idea in theory, but it would never work for the way osu! is heading.
snyviper
dude, just no.... there are unranked maps that requires you to click when holding a slider, i've tried them, and it's surely not supposed to be ranked
Topic Starter
jesse1412

Fayne Aldan wrote:

This idea wouldn't even work for some players. Some people play with a touchpad, which I did at one point on my old laptop, and touchpads usually middle click when you press both buttons. Some people play with a touchscreen. How would you right click with a touch screen? And even for those who use a keyboard to tap, ever heard of ghosting? My old laptop wouldn't let me press both Z and X at the same time. Also, part of osu! becoming open source is so osu! could be brought to Android and iOS. Again, how would you right click on a touch screen? This sounds like a perfectly valid idea in theory, but it would never work for the way osu! is heading.
Touchpad players are not real, who does that? Of course they can't play these kinds of patterns, they can't play any patterns. Touchscreen players can use keyboard and they're the vast minority, why would you hold something from 99.999% of players because 1 in a million use a gimmick input device? Arguments about keyboard ghosting are just absolutely pointless, only certain keys ghost eachother and if it's a problem, change your key binds. Pretty sure all keyboards support 2 simultaneous key presses, just use different binds instead of less-common keys. osu!Droid and osu! on IOS both have separate custom made beatmaps so again, another pointless argument. This idea works better now than ever because NO ONE uses 1 key exclusively anymore, which is why I made the request.

snyviper wrote:

dude, just no.... there are unranked maps that requires you to click when holding a slider, i've tried them, and it's surely not supposed to be ranked
This is a different idea. Even still, why should it be unrankable if it plays well and fits the song? We need to aim to improve the game not stagnate it.
Axon
You forget the fact that there are Mouse-only and touchscreen players. This doesn't even sound fun to play with, especially if you are a touchscreen player.
Jukkii
Jesse arent you contradicting yourself? You just said that there are touchscreen players and then said no one uses 1-key play?
What? Also touchscreen players are way more comma than one in a million.
Bauxe

-Jukke- wrote:

Jesse arent you contradicting yourself? You just said that there are touchscreen players and then said no one uses 1-key play?
What? Also touchscreen players are way more comma than one in a million.
Touchpad players are one-in-a-million


Touchscreen players often use keyboard in addition to the touchscreen for things such as streams.

Axon wrote:

You forget the fact that there are Mouse-only and touchscreen players. This doesn't even sound fun to play with, especially if you are a touchscreen player.
hello mice have 2 buttons?
Topic Starter
jesse1412
I'm glad bauxe still posts. Saved me some typing.

-Jukke- wrote:

Jesse arent you contradicting yourself? You just said that there are touchscreen players and then said no one uses 1-key play?
What? Also touchscreen players are way more comma than one in a million.
I doubt you can find more than 3 people who primarily use touchscreen without keyboard.
Flami
dunno if a new game mechanic would be good at this point in time since everyone is already used to the 3 types of hitobjects we already have
Topic Starter
jesse1412

FlamingPony wrote:

dunno if a new game mechanic would be good at this point in time since everyone is already used to the 3 types of hitobjects we already have
If you don't like it just don't play the maps? It's very similar to current hit objects so it's not like it would take players any time at all to adjust to playing maps with them in.
Outline

jesse1412 wrote:

FlamingPony wrote:

dunno if a new game mechanic would be good at this point in time since everyone is already used to the 3 types of hitobjects we already have
If you don't like it just don't play the maps? It's very similar to current hit objects so it's not like it would take players any time at all to adjust to playing maps with them in.
I don't know if it would be good because it would ruin the original point of osu! and would be traveling away from what it was inspired from.
Dassaker5221
they have that in taiko.....
Topic Starter
jesse1412

Outline wrote:

jesse1412 wrote:

If you don't like it just don't play the maps? It's very similar to current hit objects so it's not like it would take players any time at all to adjust to playing maps with them in.
I don't know if it would be good because it would ruin the original point of osu! and would be traveling away from what it was inspired from.
Literally who gives a fuck. NO ONE uses 1 key exclusively as already mentioned. I really don't get why this is considered moving away from the original concept when we've already moved so far from it that 1key play isn't possible anymore anyway. If you want to play the original game that osu! is based on (which the vast majority of players probably haven't even heard of let alone played) then go play it. It's been nearly 10 years since osu! was released, it's a vastly improved product compared to EBA/ouendan and it should continue to increase the gap between the original games and their more polished successor.

AnimeGod2205 wrote:

they have that in taiko.....
Yes and they have spinners and sliders and single notes in taiko, let's remove those so that we're not like taiko. Why should the things one game mode have influence the features another gamemode has?
JapanYoshiTheGamer
Shit idea. Give some of those stars to me.
Topic Starter
jesse1412

JapanYoshiTheGamer wrote:

Shit idea. Give some of those stars to me.
Nah soz captain shitpost.
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