I don't see how it would be implemented well unless there was a mode for it.
A mode for it? It would be a note you place in editor. I'm mildly confused.
Outline wrote:I don't see how it would be implemented well unless there was a mode for it.
just because it's not the same as it is currently, doesn't mean it's bad.
Drezi wrote:no, this isn't taiko, std is about aiming and tapping the correct rhythm, not having to decide which keys to use. while we're at it you could also suggest colored notes that require k1 or k2 (or k3, k4 extra keys for this purpuse only) to be pressed specifically etc. but that just doesn't fit what std is.
(also alternating is a thing, and double/restricted-key note spam would just force us to basically singletap, which I personally dislike and find boring, and I feel it would be unfair to suddenly force people into that.)
for more variety we could introduce hold notes, which are basically zero length sliders, that would be fine I guess.
yes, but that's not what he suggested, is it? he didn't suggest colored notes, or using more keys than the current two you already use, or anything like that.
Drezi wrote:it's the same principle... you can see both these elements in taiko...
You can use keyboard and touchscreen, it's suck a small demographic it shouldn't matter anyway. It will always take pressing 2 alternate keys (z,x or m1,x or m1,m2 or z,m2).
SteveRowland wrote:So would you only be required to do this for K1+K2 and M1 would always count as "correct", because how do you press "M2" on touchscreen or tablet only?
Also would hitting 2 keys on a regular note count as a miss? If so it would interfere with streamed 1/4 notes on like any bpm above 150 even on high OD (some double tabs that should count as a 300 and a 50 would become a double miss).
As a new mode it could work like a mix of mania+osu! and you could even add more than 2 keys, 3k or 4k (or 5k with like spacebar) and aiming with second hand. Don't see how it could work in osu! classic.
I would like both to be honest. One request per thread though and hold notes can be created that work relatively well already. Personally I think that you shouldn't be able to choose to 1key them, they're intentionally going to be used by the mapper and hence should enhance the map. That's a pretty subjective part of the design though
isopaharuntikka wrote:I think this is a great idea, but I would rather have hold notes instead.
If this would get implemented, I think you should get 100s when you only press 1 button on a 2key note, similar to missing a slider end. Like you could get 2x combo from hitting both keys, but you would only get 1x combo when you only hit 1 key and get a 100.
Stacking 2 objects doesn't work well, it's very hard to even see the notes and they notelock afaik. Notelock isn't something that can "just be fixed" because it would alter old scores, so that's not another massive debate that can be held elsewhere.
Endaris wrote:Why a gameobject. You could just stack 2 circles on each other at the same time.
And even then your idea is lacking in descriptiveness. Like what visual indicator is such a note supposed to have etc.etc.
You might just request fixing notelock instead.