If you're saying the current form of gameplay is dead, then people wouldn't still be playing STD. And it's more about the targets than what keys you're supposed to press. The only way I think these notes should be added is in an optional mod, if at all.I'm saying 1key exclusive gameplay is dead, not that standard is dead. No one tries to play the game with only 1key anymore, that was an old objective of design by peppy that is now obsolete. Without using a second key, osu! is basically unplayable. These double notes would be placed by the mapper, they wouldn't be random convoluted shit. I have experimented with the use of this concept using 1/16 doubles and it is definitely a playable and interesting concept.
Personally, I also feel t/427593 would be a more effective way to increase the key count at will.
Just no.1key EXCLUSIVE play is dead. No one plays relevant maps with only 1key. No one refuses to alternate streams, 2key is essential and integral to the game now, that's why this idea is more valid than in the past (when peppy believed maps should be possible with one key).
Also 1key playing isnt dead, alot of people singletap literally everything 140bpm and under (1/4ths) so it isnt dead. And some even singletap bpms higher than that
im a decent player and i single tap :/Read above.
osu! works perfectly this way since eight years.What does this argument even mean. I could use it for literally any feature request. This changes nothing integral to osu! and for the most part won't alter gameplay, I wouldn't expect these kind of notes to become well used for at least a little while. Mappers will adjust and eventually it will become an interesting design option for people to use instead of butchered 1/16 doubles which hardly work due to note lock and are hence not currently a reasonable option.
The only time people would accept something like this is if it was already in the game since or near the beginning. ¯\_(ツ)_/¯It will not alter current maps at all, it's just a new tool available to mappers. This argument doesn't make much sense when it's not altering the current way of the game in any way.
Here's a 210bpm ghetto example of it quite reasonably working whilst having to deal with mad note lock. http://jesse1412.s-ul.eu/hVZkpk7m
jesse1412 wrote:As simple as the title suggests. A clearly defined note that requires 2 keys to be pressed simultaneously in order to hit. This wouldn't have been a real suggestion in the past because (if I recall correctly) peppy believed that osu! should be playable with 1key, but 1key play isn't even a gimmicky genre anymore, it's 100% dead.To me it sounds like it would be too hard to even play some patterns. A double of these two-hitters would be very hard, as will doing one and the immediately streaming or doing anything else. It would be too hard and would take too long to recover on any fast maps for it to work. I don't think this is a good idea.
yes and I also request 3, 4, and 5 key notesGreat, a strawman argument to throw into the mix. Strangely I don't recall osu! ever using 3,4 or 5 keys and hence I won't be requesting notes that require that many presses. Great argument though I was a bit stuck on how to respond for about 2 seconds.
Spro's graces of heaven uses this concept sparsely and it's incredibly fun. In the tamer sections it's easily readable too, even without a proper design to signify a "double" note. It would barely be a gimmick part of the map if his method of creating it wasn't so makeshift.