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Notes that require 2 keys to be pressed to clear.

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107
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +292
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Zafufu
If you're saying the current form of gameplay is dead, then people wouldn't still be playing STD. And it's more about the targets than what keys you're supposed to press. The only way I think these notes should be added is in an optional mod, if at all.

Personally, I also feel t/427593 would be a more effective way to increase the key count at will.
Jukkii
Just no.
Also 1key playing isnt dead, alot of people singletap literally everything 140bpm and under (1/4ths) so it isnt dead. And some even singletap bpms higher than that
Bara-
Please no
this doesn't sound fun at all imo
Seifhero
im a decent player and i single tap :/
Stefan
osu! works perfectly this way since eight years.
Vuelo Eluko
Good idea +1 for sure
J_8579
The only time people would accept something like this is if it was already in the game since or near the beginning. ¯\_(ツ)_/¯
Outline

jesse1412 wrote:

As simple as the title suggests. A clearly defined note that requires 2 keys to be pressed simultaneously in order to hit. This wouldn't have been a real suggestion in the past because (if I recall correctly) peppy believed that osu! should be playable with 1key, but 1key play isn't even a gimmicky genre anymore, it's 100% dead.
To me it sounds like it would be too hard to even play some patterns. A double of these two-hitters would be very hard, as will doing one and the immediately streaming or doing anything else. It would be too hard and would take too long to recover on any fast maps for it to work. I don't think this is a good idea.
darkmiz
yes and I also request 3, 4, and 5 key notes
Topic Starter
jesse1412

Zafufu wrote:

If you're saying the current form of gameplay is dead, then people wouldn't still be playing STD. And it's more about the targets than what keys you're supposed to press. The only way I think these notes should be added is in an optional mod, if at all.

Personally, I also feel t/427593 would be a more effective way to increase the key count at will.
I'm saying 1key exclusive gameplay is dead, not that standard is dead. No one tries to play the game with only 1key anymore, that was an old objective of design by peppy that is now obsolete. Without using a second key, osu! is basically unplayable. These double notes would be placed by the mapper, they wouldn't be random convoluted shit. I have experimented with the use of this concept using 1/16 doubles and it is definitely a playable and interesting concept.

-Jukke- wrote:

Just no.
Also 1key playing isnt dead, alot of people singletap literally everything 140bpm and under (1/4ths) so it isnt dead. And some even singletap bpms higher than that
1key EXCLUSIVE play is dead. No one plays relevant maps with only 1key. No one refuses to alternate streams, 2key is essential and integral to the game now, that's why this idea is more valid than in the past (when peppy believed maps should be possible with one key).

Seifhero wrote:

im a decent player and i single tap :/
Read above.

Stefan wrote:

osu! works perfectly this way since eight years.
What does this argument even mean. I could use it for literally any feature request. This changes nothing integral to osu! and for the most part won't alter gameplay, I wouldn't expect these kind of notes to become well used for at least a little while. Mappers will adjust and eventually it will become an interesting design option for people to use instead of butchered 1/16 doubles which hardly work due to note lock and are hence not currently a reasonable option.

F1r3tar wrote:

The only time people would accept something like this is if it was already in the game since or near the beginning. ¯\_(ツ)_/¯
It will not alter current maps at all, it's just a new tool available to mappers. This argument doesn't make much sense when it's not altering the current way of the game in any way.

Outline wrote:

jesse1412 wrote:

As simple as the title suggests. A clearly defined note that requires 2 keys to be pressed simultaneously in order to hit. This wouldn't have been a real suggestion in the past because (if I recall correctly) peppy believed that osu! should be playable with 1key, but 1key play isn't even a gimmicky genre anymore, it's 100% dead.
To me it sounds like it would be too hard to even play some patterns. A double of these two-hitters would be very hard, as will doing one and the immediately streaming or doing anything else. It would be too hard and would take too long to recover on any fast maps for it to work. I don't think this is a good idea.
Here's a 210bpm ghetto example of it quite reasonably working whilst having to deal with mad note lock. http://jesse1412.s-ul.eu/hVZkpk7m

darkmiz wrote:

yes and I also request 3, 4, and 5 key notes
Great, a strawman argument to throw into the mix. Strangely I don't recall osu! ever using 3,4 or 5 keys and hence I won't be requesting notes that require that many presses. Great argument though I was a bit stuck on how to respond for about 2 seconds.


Spro's graces of heaven uses this concept sparsely and it's incredibly fun. In the tamer sections it's easily readable too, even without a proper design to signify a "double" note. It would barely be a gimmick part of the map if his method of creating it wasn't so makeshift.
J_8579

jesse1412 wrote:

It will not alter current maps at all, it's just a new tool available to mappers. This argument doesn't make much sense when it's not altering the current way of the game in any way.
I never said I was against this. I merely stated that usually, people are only willing to accept something that their either comfortable with, or have known since the beginning. It's like if FL wasn't a thing and someone suggested it now, it probably would never be implemented.
Vuelo Eluko
the thing is you can already do it, it's just takes longer without a tool to do so, feels clunky due to play cause of note lock, and is obviously unrankable. Like jesse said, it's just a new tool for mappers. This isn't some game play changing paradigm shift like giving sliders accuracy.

right now you're just being adversarial for the sake of being adversarial, like Stefan. May as well go to the forum index, open up the Adblock Element Hider, and do this if that's how you think:



'cause going into the Feature Requests forum to make replies like "this feature isnt going to happen becos its new" is beyond silly
Topic Starter
jesse1412

xxjesus1412fanx wrote:

the thing is you can already do it, it's just takes longer without a tool to do so, feels clunky due to play cause of note lock, and is obviously unrankable. Like jesse said, it's just a new tool for mappers. This isn't some game play changing paradigm shift like giving sliders accuracy.

right now you're just being adversarial for the sake of being adversarial, like Stefan. May as well go to the forum index, open up the Adblock Element Hider, and do this if that's how you think:



'cause going into the Feature Requests forum to make replies like "this feature isnt going to happen becos its new" is beyond silly
Also doing it the makeshift way is legitimately wrong timing for most cases.
Vuelo Eluko
How would you handle the hit windows on double notes?

Like if _ is a hit window and . is a 'keypress' would it work like _._._ or just _.._

or does it take how far apart your 2 keypresses were time-wise and just adds that difference to how late/early you tapped it in the first place? so if the map is od10 and you hit 15ms early and your double taps were 5ms apart you'd get a 100 because 15+5 = 20
Topic Starter
jesse1412

xxjesus1412fanx wrote:

How would you handle the hit windows on double notes?

Like if _ is a hit window and . is a 'keypress' would it work like _._._ or just _.._

or does it take how far apart your 2 keypresses were time-wise and just adds that difference to how late/early you tapped it in the first place? so if the map is od10 and you hit 15ms early and your double taps were 5ms apart you'd get a 100 because 15+5 = 20
Just take the time of the "second" press. They'll be barely a few ms apart anyway I would assume.
Outline

jesse1412 wrote:

Here's a 210bpm ghetto example of it quite reasonably working whilst having to deal with mad note lock. http://jesse1412.s-ul.eu/hVZkpk7m
You got 100s on almost all of those
Topic Starter
jesse1412

Outline wrote:

jesse1412 wrote:

Here's a 210bpm ghetto example of it quite reasonably working whilst having to deal with mad note lock. http://jesse1412.s-ul.eu/hVZkpk7m
You got 100s on almost all of those
Those are 210bpm 1/16 doubles at 1/2 spacing using od10. Let me break that down. Firstly, 1/16th doubles aren't correctly timed because the second note is 1/16th out of place. Secondly, at OD10 there's a 19.5ms timing window to hit a 300, the time between two notes at 210bpm 1/16 is 1/(210*16/60) = 0.01785s = 17.9ms. What this essentially means is that you have to hit the notes slightly late compared to the proper 1/2 timing and you no longer have a +-19.5ms timing window, you have only a + 19.5ms timing window. You have to hit late AND you have to hit with double the precision required to get a 300 at od10 WHILST mentally forcing yourself to press late AND pressing 2keys at the same time whilst pressing at 210bpm 1/2 speed.

No shit it's mostly 100's. Hence why this feature request exists, to fix all of the problems with the ghetto method of implementing "double notes".
Outline
I don't see how it would be implemented well unless there was a mode for it.
Topic Starter
jesse1412

Outline wrote:

I don't see how it would be implemented well unless there was a mode for it.
A mode for it? It would be a note you place in editor. I'm mildly confused.
Chippy
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