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Falcom Sound Team jdk - Ys series Songs Compilation

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blueloniess

_MiaoFUuU_ wrote:

来送摸了,我的2KDS位被占了 :o

LAST MOMENT OF DARK

  1. 个人认为需要再另加一个哨音去跟旋律,例如00:38:734 (1,2,3,4,1,2,3) - 01:08:003 - 01:08:551 - 等等,全程打起来鼓点音效比较沉重,打不出要的感觉,反而我屏蔽了音效打的更舒服,旋律才是卖点啊。
  2. 00:37:820 (4,6) - 这两个可以和前面一样分开,叠着不好看
  3. 00:55:381 - 这里排版和你整体不对啊,滑条开头放这吧
  4. 01:51:625 - 这里放滑条更好吧
  5. 02:02:464 - 做成这样的节奏试试 https://osu.ppy.sh/ss/8611100
  6. 03:27:779 - 这里要放按的
  7. 03:33:816 - ↑
  8. 03:58:379 (7) - NC
  9. 04:04:572 (12) - NC
  10. 04:05:637 (1) - 取消NC
  11. 04:38:513 - 这部分后面建议做成这样的折返,每个白线红线以及红线后的蓝线加whistle https://osu.ppy.sh/ss/8611125
  12. 04:40:013 - ↑
  13. 05:01:013 - 这部分不该做成单点,考虑1/4短滑条或者1/2滑条
  14. 05:06:263 (9) - 这个放的和连打弧度不对
  15. 05:07:013 - 同上
  16. 06:30:639 (1) - 取消NC,和大致NC一样
  17. 06:42:951 (2,3) - stack
  18. 07:26:604 (1,1,1,1) - 距离应该越来越大
  19. 07:36:771 (1,1,1,1,1,1) - 左右距离递增均匀,上下距离递增不均匀
  20. 07:39:437 (1,1,1) - 这里距离保持一致
  21. 07:42:104 (1,1,1,1,1,1) - 距离递增好,注意圈交集的面积
  22. 08:37:933 (2,3) - stack
  23. 12:12:866 (3,4,5,6,7,8,9,10,1) - 做成弧形连打
  24. 13:04:069 (1,2,3,4) - bpm太高了,不要叠起来,要么把这两个叠上13:04:641 (5,6) -
_Yiiiii
不好意思水,我稍微严一点摸

LAST MOMENT OF DARK
*00:13:856 (3) - 这里停的有点尴尬,毕竟后面还有音,相对00:12:393 (1) - 不一样,因为这个圈配合鼓声很合适。所以我推荐在00:14:039 - 开一个滑条一直到00:15:137 - 停,正好也能让00:15:228 (4) - 显得不那么突然。
*00:19:161 (10,12) - 这里的旋律是在变化的,这么直着过去很别扭,这俩分别ctrl g一下。
*00:26:661 (6,7,8,1) - 直线flow不好表现滑条头的finish,尤其间距弄得这么平淡,推荐把这个三连改成从下往上。00:41:295 (4,5,6,1) - 这样也挺好。
*01:55:109 (3,4) - 这样的节奏这段就这一个,所以推荐在视觉上特殊处理一下,做个overlap
*03:52:959 (6,7,8) - 这个flow和前面的那些都不一样,而且不合适,间距比较大的情况下就不要用很顺的flow了,让这两个滑条间的夹角小一点。
*03:55:282 (1,2,3) - Snap错了...
*04:02:056 (2,3,4) - 这里很容易读成按两下的那种节奏,把两个圈放出来吧,比如(130,220)
*05:42:431 (4,5) - ctrl g一下,否则突然1/2DS折返又没NC就很尴尬。
*08:36:393 (2,3) - ^
*06:30:639 (1) - 并没有看出来为啥要NC,如果是不小心加上的就去掉。
*10:32:315 (1) - ^
*08:50:176 (4) - 出界。
*09:11:582 (3) - ^
*11:00:369 (2) - ^
*09:36:879 (1) - 这个形状单独摆在这里很突兀。
*10:53:558 (1,2) - 间距太小了,容易起误导作用。
*13:43:069 (1,2) - NC换到2上,现在的1并不特殊。

两个红线
176081,377.358490566038,4,1,1,60,1,0 +2ms
593883,324.324324324324,4,1,1,60,1,0 -2ms

Tag加上blueloniess
Topic Starter
Adol Christin

_Yiiiii wrote:

不好意思水,我稍微严一点摸 :arrow: 谢谢,求之不得

LAST MOMENT OF DARK
*00:13:856 (3) - 这里停的有点尴尬,毕竟后面还有音,相对00:12:393 (1) - 不一样,因为这个圈配合鼓声很合适。所以我推荐在00:14:039 - 开一个滑条一直到00:15:137 - 停,正好也能让00:15:228 (4) - 显得不那么突然。 :arrow: 非常有道理,改了
*00:19:161 (10,12) - 这里的旋律是在变化的,这么直着过去很别扭,这俩分别ctrl g一下。
*00:26:661 (6,7,8,1) - 直线flow不好表现滑条头的finish,尤其间距弄得这么平淡,推荐把这个三连改成从下往上。00:41:295 (4,5,6,1) - 这样也挺好。 :arrow: 整体来看这段flow也是一个锐角的,间距也比前面大一些(因为是简单compilation的第一首歌不想搞的太难,以满足先易后难的作图目的)。改成从下向上太卡手了。
*01:55:109 (3,4) - 这样的节奏这段就这一个,所以推荐在视觉上特殊处理一下,做个overlap
——————————————————————————————————————————————————————————————————————
*05:42:431 (4,5) - ctrl g一下,否则突然1/2DS折返又没NC就很尴尬。 :arrow: 刻意造的一个特殊梗,这个bpm和AR下读缩圈我觉得没什么毛病。
*08:36:393 (2,3) - ^ :arrow: 同理
*06:30:639 (1) - 并没有看出来为啥要NC,如果是不小心加上的就去掉。
*10:32:315 (1) - ^
*08:50:176 (4) - 出界。
*09:11:582 (3) - ^ :arrow: 根据rc,在4:3和16:9两种比例下进游戏或者开test模式来看,物件出到外面才算出界。这个滑条动了会影响整体性,所以不动了
*11:00:369 (2) - ^
*09:36:879 (1) - 这个形状单独摆在这里很突兀。
*10:53:558 (1,2) - 间距太小了,容易起误导作用。 :arrow: 不会的。因为同样的音乐同样的节奏同样的梗,前面已经重复多次,对玩家有足够的提示了。
*13:43:069 (1,2) - NC换到2上,现在的1并不特殊。

两个红线
176081,377.358490566038,4,1,1,60,1,0 +2ms
593883,324.324324324324,4,1,1,60,1,0 -2ms

Tag加上blueloniess
没有回复的部分全部改了。谢谢阿姨桑能来
blueloniess

_Yiiiii wrote:

不好意思水,我稍微严一点摸

LAST MOMENT OF DARK
*00:13:856 (3) - 这里停的有点尴尬,毕竟后面还有音,相对00:12:393 (1) - 不一样,因为这个圈配合鼓声很合适。所以我推荐在00:14:039 - 开一个滑条一直到00:15:137 - 停,正好也能让00:15:228 (4) - 显得不那么突然。
*00:19:161 (10,12) - 这里的旋律是在变化的,这么直着过去很别扭,这俩分别ctrl g一下。
*00:26:661 (6,7,8,1) - 直线flow不好表现滑条头的finish,尤其间距弄得这么平淡,推荐把这个三连改成从下往上。00:41:295 (4,5,6,1) - 这样也挺好。
*01:55:109 (3,4) - 这样的节奏这段就这一个,所以推荐在视觉上特殊处理一下,做个overlap
*03:52:959 (6,7,8) - 这个flow和前面的那些都不一样,而且不合适,间距比较大的情况下就不要用很顺的flow了,让这两个滑条间的夹角小一点。 顺了
*03:55:282 (1,2,3) - Snap错了...emmm,稍微改了一点点,现在应该好一些
*04:02:056 (2,3,4) - 这里很容易读成按两下的那种节奏,把两个圈放出来吧,比如(130,220)叠放似乎不影响的样子
*05:42:431 (4,5) - ctrl g一下,否则突然1/2DS折返又没NC就很尴尬。
*08:36:393 (2,3) - ^
*06:30:639 (1) - 并没有看出来为啥要NC,如果是不小心加上的就去掉。
*10:32:315 (1) - ^
*08:50:176 (4) - 出界。
*09:11:582 (3) - ^
*11:00:369 (2) - ^
*09:36:879 (1) - 这个形状单独摆在这里很突兀。
*10:53:558 (1,2) - 间距太小了,容易起误导作用。
*13:43:069 (1,2) - NC换到2上,现在的1并不特殊。

两个红线
176081,377.358490566038,4,1,1,60,1,0 +2ms
593883,324.324324324324,4,1,1,60,1,0 -2ms

Tag加上blueloniess
Narcissu
那個xxxxx‘s version 太尷尬了,空了一堆給人莫名的哀傷不說。kite 還是牛逼的,前面兩個老圖實在是 ……

伊蘇的曲子挺好聽的……但是配樂BGM都比較短沒什麼雕琢……像Demetori 的曲子都是完整曲式,單抽一段都很豐富。總之個別歌加進組曲我感覺太過牽強……比如第二首Quatera Woods ,第三首 Legend of the Five Great Dragon。找不到什麼形容詞……感覺太單純了存在感不夠,不像澤野弘之的BGM 在電影裏可以喧賓奪主……第一首和最後一首有魄力我覺得能當單獨的曲子做

BG 太挫了……還一大堆水印,像10:01:664 - 這個地方右上右下的logo 十分出戲。不過伊蘇系類大概沒辦法拿到高質量同人圖了

故事版圖片建議裁邊減少體積。百度批處理 ... 懶得做就算了大概沒人介意1MB

我想說最大的問題應該是難度分配……你一見到高BPM就慫的不行,跳梗距離近,連打稀疏參雜折返……導致後面三首超燃的歌,尤其是最後一首只剩下滑條了難度和第二首安靜的歌差不多。你可以不像星爺那種越來越難最後一個尾殺GG,至少不能越到後面越簡單吧。難度分配可以參考 https://osu.ppy.sh/b/532911

----------------------------

05:19:013 - 整整14個連續折返太挫了 …… 距離還一樣

12:11:938 (5,6) - 這個應該snap 在1/3 和12:11:626 (4) - 一樣

rank 了肯定沒人玩系列 :roll:
Topic Starter
Adol Christin

Narcissu wrote:

那個xxxxx‘s version 太尷尬了,空了一堆給人莫名的哀傷不說。kite 還是牛逼的,前面兩個老圖實在是 …… :arrow: 额,有ranked版本都想写进去的。。。我不是太想区别对待。。kite那个确实是这几个里面最厉害的,我自己的over drive都抄了他一些节奏的

伊蘇的曲子挺好聽的……但是配樂BGM都比較短沒什麼雕琢……像Demetori 的曲子都是完整曲式,單抽一段都很豐富。總之個別歌加進組曲我感覺太過牽強……比如第二首Quatera Woods ,第三首 Legend of the Five Great Dragon。找不到什麼形容詞……感覺太單純了存在感不夠,不像澤野弘之的BGM 在電影裏可以喧賓奪主……第一首和最後一首有魄力我覺得能當單獨的曲子做 :arrow: 选曲排曲我有个思路:开场选一首最有代表性的,史诗感比较强的来入胜,然后选个舒缓的道中曲作为前期的铺垫,然后上中boss战转换画风。夸特拉森林正好满足了这个需求,bpm也比其他道中曲合适这个位置。你不喜欢五大龙的bgm吗?我第一次打五大龙就被这段折服了的,虽然现在看的确不算最牛的燃曲,但也可以了。

BG 太挫了……還一大堆水印,像10:01:664 - 這個地方右上右下的logo 十分出戲。不過伊蘇系類大概沒辦法拿到高質量同人圖了 :arrow: 水印我还真没注意到。。的确有图是论坛拿过来的。。logo这东西,就当做是曲目的作品出处的提示吧。。

故事版圖片建議裁邊減少體積。百度批處理 ... 懶得做就算了大概沒人介意1MB :arrow: 我打算重做一批字体,现在的总感觉对比度不足。。

我想說最大的問題應該是難度分配……你一見到高BPM就慫的不行,跳梗距離近,連打稀疏參雜折返……導致後面三首超燃的歌,尤其是最後一首只剩下滑條了難度和第二首安靜的歌差不多。你可以不像星爺那種越來越難最後一個尾殺GG,至少不能越到後面越簡單吧。難度分配可以參考 https://osu.ppy.sh/b/532911 :arrow: 不瞒你说,做组曲的难度分配,我参考了两个大佬的组曲:lfj的demetori和飞球的丰崎爱生。特别是你说的这首巴雷斯坦城,难度水平就是参照的飞球的Letter Writer。他这张的间距总体就比较小,滑条也用的很多。倒数第三首a-to-z,我是真的刻意压抑住自己跟全部鼓点的欲望做下来的,目标就如你所说,不要做的超过4.85这个定位,而跟前面的难度相差甚远了。前面的有些曲目之所以敢用大间距,是建立在没有什么连打或者bpm很低的前提下的。

----------------------------

05:19:013 - 整整14個連續折返太挫了 …… 距離還一樣 :arrow: kite版本这一段总共只有4个折返。我觉得这样长的连打对这个水平的玩家而言,会过分消耗左手的耐力,对打后面的部分很不利。

12:11:938 (5,6) - 這個應該snap 在1/3 和12:11:626 (4) - 一樣 :arrow: 是的,大概是之前调时间线的时候手滑了吧。

rank 了肯定沒人玩系列 :roll: :arrow: 打你哦水仙 :roll:
嗯,祝食指能快一些好,然后回归作图圈,疯狂起飞,成为偶像麻婆,登上人生巅峰,然后再来打打我的图啊xD
kunka
hi~
General

  1. BG: Aspect ratio is different. Please revise it to 1366:768
  2. Timing point and the inherited point are the same setting. Please confirm each point 11:34:501 - 11:53:983 - 12:13:481 - 12:21:784 -
LAST MOMENT OF DARK

  1. 00:48:978 (1,2,3,4,1) - Flow is not good..I felt flows from 00:49:344 (3) - in particular to 00:49:893 (1) - to be unnaturally. I suggest it as follows https://puu.sh/wVTNO.jpg
  2. 00:56:295 (1,2,3) - I think it to be rhythm same as the next 00:57:759 (1,2,3) - . However, I feel sense of incongruity because snap is different. Would you unify it?
  3. 01:15:137 (6,1) - Because there is 1/2stack here, the flow little bit stops. I recommend that I make stack to 01:14:405 (2) - head the 01:15:137 (6) -
  4. 01:52:980 (4,5) - Sound of 01:52:980 (4) - is a long sound. I recommend ctrl+G.
  5. 02:03:819 (6,1) - I don't feel need of stack for a reason same as the above. I recommend that I make stack to 02:02:851 (1) - head the 02:03:819 (6) -
  6. 02:31:883 (1,2) - It's hard to recognize 1/2stack just after the stream. Please remove stack. In addition, the 02:32:077 (2,3) - becomes easy to take rhythm by performing ctrl+G.
  7. 03:10:611 - I think that this sound is very important. How about this? https://puu.sh/wVVOl.jpg
  8. 03:25:988 - There is a sound. Please add a circle.
  9. 03:34:573 (5,6) - All the sounds of 03:34:762 - is place clickable notes so far. So, slider-end is unnatural. I recommend that I change the 03:34:573 (5,6) - to ctrl+G.
  10. 03:35:328 (1,2,3,4,5,6) - It's a reason same as the above. I think that it becomes following snap https://puu.sh/wVWlC.jpg
  11. 03:55:960 (3) - There is the sound in 03:56:056 - not 03:55:960 - . You revise the length of the slider, and, please move to 03:56:056 -
  12. 04:04:959 (1,2,3) - It doesn't become the guitar follow...I think that I'm as follows if it is guitar follow. https://puu.sh/wVWEm.jpg
  13. 04:44:700 - This sound is a sound same as 04:44:513 (1,2,3,4) - . Would you add a circle?
  14. 07:31:604 (2) - This is rhythm unlike consistency. For example, please look 07:29:937 (1,2,3,4,5,1) - . Because 07:29:937 (1) - and 07:30:437 (3) - and 07:30:937 (5) - is strong sound, you use slider. The point is, 07:31:771 - must not make slider-end. try this https://puu.sh/wVXD3.jpg
  15. 07:36:937 (1,1,1,1,1,1) - It's not beautiful for overlaps. please remove overlaps.
  16. 07:39:437 (1,1,1) - ^
  17. 07:42:104 (1,1,1,1,1,1) - ^
  18. 09:39:068 - There is a sound. Would you add a circle?
  19. 11:16:221 (1) - Because the 11:16:827 - is a very strong sound, I recommend that I change it to note clickable. You remove reverse, and, please add 11:16:827 - to reverse.
  20. 11:33:234 (1) - Because it is music with the force, 1note is not very good. try this https://puu.sh/wVYAS.jpg
  21. 11:40:864 (2,3) - This overlap is not good. If it's stack, I do not have any problem. like this 11:48:196 (2,3) -
  22. 12:07:198 (1,2) - Slider-end of 12:07:501 (2) - hides by slider of 12:07:198 (1) - .You should make stack such as the above.
  23. 12:12:866 (3,4,5,6,7,8,9,10,1) - Stack is not a necessary point. Normal stream is desirable.
  24. 12:30:926 (1,2) - I felt sense of incongruity in rhythm. try this https://puu.sh/wVZ3F.jpg
  25. 12:33:212 (1,2) - ^ https://puu.sh/wVZa1.jpg
I performed mod of long music for the first time. I went to the restroom on the way. GL!
Topic Starter
Adol Christin

kunka wrote:

hi~
General

  1. BG: Aspect ratio is different. Please revise it to 1366:768
  2. Timing point and the inherited point are the same setting. Please confirm each point 11:34:501 - 11:53:983 - 12:13:481 - 12:21:784 -
LAST MOMENT OF DARK

  1. 00:48:978 (1,2,3,4,1) - Flow is not good..I felt flows from 00:49:344 (3) - in particular to 00:49:893 (1) - to be unnaturally. I suggest it as follows https://puu.sh/wVTNO.jpg
  2. 00:56:295 (1,2,3) - I think it to be rhythm same as the next 00:57:759 (1,2,3) - . However, I feel sense of incongruity because snap is different. Would you unify it? :arrow: i think i won't. since the drum beat is slightly different. even the rhythm seems to be the same, i normally prefer different rhythm for some different playing experience.
  3. 01:15:137 (6,1) - Because there is 1/2stack here, the flow little bit stops. I recommend that I make stack to 01:14:405 (2) - head the 01:15:137 (6) - :arrow: i personally don't like what you recommend. it's just like a back-forward flow between 1 slider and 2 circles, which makes me fell unnatural.
  4. 01:52:980 (4,5) - Sound of 01:52:980 (4) - is a long sound. I recommend ctrl+G.
  5. 02:03:819 (6,1) - I don't feel need of stack for a reason same as the above. I recommend that I make stack to 02:02:851 (1) - head the 02:03:819 (6) - :arrow: the "stop" flow is what i actually need here, to emphasis the double drum beats on 02:03:819 (6,1) - .
  6. 02:31:883 (1,2) - It's hard to recognize 1/2stack just after the stream. Please remove stack. In addition, the 02:32:077 (2,3) - becomes easy to take rhythm by performing ctrl+G. :arrow: didn't apply ctrl+g, but i moved 2 to a different place. now the flow seems to be better
  7. 03:10:611 - I think that this sound is very important. How about this? https://puu.sh/wVVOl.jpg :arrow: you are totally right. not only this point, but 03:10:988 - has 1/3 drum beats that has been ignored. what i want to do is to simplify the rhythm here by following the instrument.
  8. 03:25:988 - There is a sound. Please add a circle.
  9. 03:34:573 (5,6) - All the sounds of 03:34:762 - is place clickable notes so far. So, slider-end is unnatural. I recommend that I change the 03:34:573 (5,6) - to ctrl+G. :arrow: it's unnatural for playing if ctrl+g.
  10. 03:35:328 (1,2,3,4,5,6) - It's a reason same as the above. I think that it becomes following snap https://puu.sh/wVWlC.jpg :arrow: changed to a different one
    ————————————————————————————————————————————————————————————
  11. 04:44:700 - This sound is a sound same as 04:44:513 (1,2,3,4) - . Would you add a circle? :arrow: no. i aimed to follow instrument mainly. the hitsound sample i used shows my mapping strategy.
  12. 07:31:604 (2) - This is rhythm unlike consistency. For example, please look 07:29:937 (1,2,3,4,5,1) - . Because 07:29:937 (1) - and 07:30:437 (3) - and 07:30:937 (5) - is strong sound, you use slider. The point is, 07:31:771 - must not make slider-end. try this https://puu.sh/wVXD3.jpg
  13. 07:36:937 (1,1,1,1,1,1) - It's not beautiful for overlaps. please remove overlaps. :arrow: if i remove them, the distance would be too big imo. personally i think overlap is needed for these part of songs.
  14. 07:39:437 (1,1,1) - ^ :arrow: same
  15. 07:42:104 (1,1,1,1,1,1) - ^ :arrow: ^
  16. 09:39:068 - There is a sound. Would you add a circle? :arrow: i won't. reason is the same as 03:10:611
  17. 11:16:221 (1) - Because the 11:16:827 - is a very strong sound, I recommend that I change it to note clickable. You remove reverse, and, please add 11:16:827 - to reverse. :arrow: 11:16:221 - and 11:16:524 - are the same type of drum beat. i want to emphasize this more than the snare sound.
  18. 11:33:234 (1) - Because it is music with the force, 1note is not very good. try this https://puu.sh/wVYAS.jpg
  19. 11:40:864 (2,3) - This overlap is not good. If it's stack, I do not have any problem. like this 11:48:196 (2,3) - :arrow: i think it's what the flow needs. also i like this kind of overlap recently.
  20. 12:07:198 (1,2) - Slider-end of 12:07:501 (2) - hides by slider of 12:07:198 (1) - .You should make stack such as the above.
  21. 12:12:866 (3,4,5,6,7,8,9,10,1) - Stack is not a necessary point. Normal stream is desirable. :arrow: not rly. reverse sliders are corresponding to stops. normal stream would destroy the balanced of that stop feeling.
  22. 12:30:926 (1,2) - I felt sense of incongruity in rhythm. try this https://puu.sh/wVZ3F.jpg :arrow: maybe our feeling of rhythm is different.
  23. 12:33:212 (1,2) - ^ https://puu.sh/wVZa1.jpg :arrow: same. i think current one follows the guitar better.
I performed mod of long music for the first time. I went to the restroom on the way. GL!

no reply=fixed. really thank you for the soooo attentive mod. remember to post your map when ur gd is up.
Otosaka-Yu
唉,占位补坑了
摸不动摸不动,下次有啥图我再摸吧,这个太长了orz设颗星跑路
Topic Starter
Adol Christin
blueloniess' part reply:

kunka wrote:

hi~
  1. 03:55:960 (3) - There is the sound in 03:56:056 - not 03:55:960 - . You revise the length of the slider, and, please move to 03:56:056 - :arrow: fixed
  2. 04:04:959 (1,2,3) - It doesn't become the guitar follow...I think that I'm as follows if it is guitar follow. https://puu.sh/wVWEm.jpg :arrow: not fixed
I performed mod of long music for the first time. I went to the restroom on the way. GL!
also accepted LITEON's suggestion on the slider velocity. (1.5 -> 1.4)
a_point
来自同群渣渣萌新的回礼,谢谢大佬的头像,头像棒极了!!!
于是乎我不好意思地给你送回礼。
渣渣脑残手残mod,只求骗星的行为可耻。但我就是这样可耻的人。 :cry: :cry:

——
05:49:714 (8,1,2) - 感觉1有点难读,也许可以blanket。
13:20:069 (1,2,3,1,2,3) - 前一个1,2,3还好,后一个1,2,3有点难follow,节奏一样的话可以把绿色的1放在3的尾巴上。
09:24:393 (2,3) - 间距难读,有点短。手会情不自禁先打下去。
05:13:013 (1,2) - 同样间距短,以为是连打。。。
13:10:069 (2,3) - 感觉这两个滑条很难follow啊,感觉不连贯。也许可以让3往下滑,4往上滑。
Topic Starter
Adol Christin

a_point wrote:

来自同群渣渣萌新的回礼,谢谢大佬的头像,头像棒极了!!!
于是乎我不好意思地给你送回礼。
渣渣脑残手残mod,只求骗星的行为可耻。但我就是这样可耻的人。 :cry: :cry: :arrow: 别别别别别,每篇摸或多或少都对别人有帮助的。所以只要你是认真来摸的不是搞事的,我都很感谢。

——
05:49:714 (8,1,2) - 感觉1有点难读,也许可以blanket。 :arrow: 就一个三角哪里难度了。。。blanket完全解决不了间距的问题。
13:20:069 (1,2,3,1,2,3) - 前一个1,2,3还好,后一个1,2,3有点难follow,节奏一样的话可以把绿色的1放在3的尾巴上。 :arrow: 换了一个摆法,没按照你的改
09:24:393 (2,3) - 间距难读,有点短。手会情不自禁先打下去。 :arrow: 改成了折返
05:13:013 (1,2) - 同样间距短,以为是连打。。。 :arrow: 加大了
13:10:069 (2,3) - 感觉这两个滑条很难follow啊,感觉不连贯。也许可以让3往下滑,4往上滑。 :arrow: 我感觉很连贯啊你想象成第一根开口向下,第二根开口向右,这样的
谢了
Gust
路过,送个星顺便稍微来水个摸

[太长了直接Marathon]
Genesis Beyond the Beginning
00:29:588 (5,6,7,8,1) - 00:38:368 (7,8,9,10,1) - 这种最后一个是故意错开的吗。如果是的话那00:44:222 (4,5,6,7,1) - 这里为什么是直线五连
00:45:685 (3,4,1) - 可以摆成一条等距直线

Quatera Woods
01:40:399 (3,4) - 会不会ds太小了。听音乐的话01:40:399 (3,4,1) - 这三个应该是间距差不多的
01:48:915 (1,2,3) - 我比较倾向这里flow是向下走的,即3往下摆,滑条方向也往下
01:52:399 (1,2,3) - 也是间距小
01:57:432 (2) - 这里音很重啊。。间距有些小
02:01:690 (1,2) - 比起现在这种角度太小的flow我更倾向于这样子,我感觉这样打起来会不会更舒服点02:02:464 (3) - 这里我第一次读起来有些困难,打也不是很好打。我的话会把3拆成2个note,后面的note和再后面组成3连。这样子和再后面的02:03:238 (2,3,4,5) - 也是统一的
以及02:03:625 (5,6) - 这里间距太小,听音乐我觉得这明显应该该是加大ds的地方
02:05:173 (1,2,3,1,2,3,4,5) - 我觉得这里的下法过于侧重鼓音了。应该是那个我也不知道叫啥的很重很慢的音为主,鼓音为辅的思路去下节奏。我的话会这么下
02:08:657 (1,2,3,1) - ^
这一首曲子的部分给我的感觉就是跟打击音效跟的很多,ds大小的原因的我自己摸不出什么头脑。。

Legend of the Five Great Dragons
我非常喜欢f猫那张图里的Alace gd
02:59:856 (1,2,3,4,5,6,7,8,1) - 我觉得吧,连打没问题,跟着鼓。但问题是这里到底该不该跟鼓,依我看是不该,这里音乐的重点明显是和02:59:101 (1) - 一样的。
03:00:611 (1,2,3,4,5) - 这里也是一样。这两段至少有一段要简单一些,不能全塞爆。
我觉得这里曲子走向应该是前轻后重的。前面简单一些,后面音乐虽然缓但是却是主要部分开始,后面难度开始变大才对
03:07:026 (2,3,4,5,6,7) - 这个flow有点别扭。。
03:04:196 (1) - NC?
03:12:686 (1,2,3,4) - 四个间距应该统一,这里四个重音没有什么区别的
03:16:271 (3,4,5,6,7) - 03:17:592 (2,3,4,5,6) - 03:19:101 (2,3,4,5,6) - 间距统一一下?音乐上听不出有什么不同。
03:18:535 (8,1) - 间距太大,视觉上看上去03:18:158 (7,8,1) - 这三个读图困难(03:17:781 (4,8) - 没必要在这种地方去叠,为了整齐丢了可玩性非常得不偿失)
03:22:309 (4) - 重音从03:22:403 - 开始,slider下到这里非常不应该的
03:30:045 (1) - 03:30:799 (1) - 间距实在太大了。这里本来是该间距放大,但是太突兀了,全是塞爆又突然来个这么大的间距,没法玩.jpg
03:32:309 (1,2) - 中间没有空拍的理由
03:35:328 (1,4) - 这种间距就比较合理,以及前面NC这里怎么没有了

好累想睡觉,就先摸这么多吧。个人感觉问题还是比较多的,加油
Topic Starter
Adol Christin
回的有点晚不好意思。

Gust wrote:

路过,送个星顺便稍微来水个摸

[太长了直接Marathon]
Genesis Beyond the Beginning
00:29:588 (5,6,7,8,1) - 00:38:368 (7,8,9,10,1) - 这种最后一个是故意错开的吗。如果是的话那00:44:222 (4,5,6,7,1) - 这里为什么是直线五连
:arrow: 相比视野外的叠我觉得视野内的观感更重要。这几个五连都是直的啊,最后一个也是顺水推舟的结果吧
00:45:685 (3,4,1) - 可以摆成一条等距直线

Quatera Woods
01:40:399 (3,4) - 会不会ds太小了。听音乐的话01:40:399 (3,4,1) - 这三个应该是间距差不多的
:arrow: 有旋律的部分和没旋律的部分,我觉得用不同间距区分一下会更好。虽然做成等间距也是可以的
01:48:915 (1,2,3) - 我比较倾向这里flow是向下走的,即3往下摆,滑条方向也往下
01:52:399 (1,2,3) - 也是间距小
:arrow: 刻意造梗,以强调后面滑条头位置的音
01:57:432 (2) - 这里音很重啊。。间距有些小
02:01:690 (1,2) - 比起现在这种角度太小的flow我更倾向于这样子,我感觉这样打起来会不会更舒服点02:02:464 (3) - 这里我第一次读起来有些困难,打也不是很好打。我的话会把3拆成2个note,后面的note和再后面组成3连。这样子和再后面的02:03:238 (2,3,4,5) - 也是统一的
以及02:03:625 (5,6) - 这里间距太小,听音乐我觉得这明显应该该是加大ds的地方
02:05:173 (1,2,3,1,2,3,4,5) - 我觉得这里的下法过于侧重鼓音了。应该是那个我也不知道叫啥的很重很慢的音为主,鼓音为辅的思路去下节奏。我的话会这么下
02:08:657 (1,2,3,1) - ^
:arrow: 我想了一下,之后remap的时候打算保留这个部分的节奏下法,把前面的改掉
这一首曲子的部分给我的感觉就是跟打击音效跟的很多,ds大小的原因的我自己摸不出什么头脑。。
:arrow: 这首曲子我要remap,特别是kiai的排版我自己都有点看不太下去了orz。。。所以前面拒绝的理由仅表达我的mapping思想,改了的部分也不会最终实装。

Legend of the Five Great Dragons
我非常喜欢f猫那张图里的Alace gd
:arrow: 我不太喜欢。大概是时代的原因吧,Alace那个gd几乎完全忽略了鼓点,全程跟旋律,这点我不太能接受。因为这曲目的鼓点不是那么千篇一律,是足够复杂,可以做得有趣的。
02:59:856 (1,2,3,4,5,6,7,8,1) - 我觉得吧,连打没问题,跟着鼓。但问题是这里到底该不该跟鼓,依我看是不该,这里音乐的重点明显是和02:59:101 (1) - 一样的。
:arrow: 你说的没错,但我选择跟鼓。实际上两种玩法都是可行的,但是用一个串来引入感觉非常酷。不用串的话,因为这个曲子鼓声很响所以不到万不得已不想过多的undermapping。
03:00:611 (1,2,3,4,5) - 这里也是一样。这两段至少有一段要简单一些,不能全塞爆。
:arrow: 这段我一开始就是你说的那么下的,还刚好做了个对称。直到下音效的时候听到1/3 :?
我觉得这里曲子走向应该是前轻后重的。前面简单一些,后面音乐虽然缓但是却是主要部分开始,后面难度开始变大才对
03:07:026 (2,3,4,5,6,7) - 这个flow有点别扭。。
03:04:196 (1) - NC?
03:12:686 (1,2,3,4) - 四个间距应该统一,这里四个重音没有什么区别的
:arrow: 乐器不同所以我觉得可以保留,改了会非常破坏整体性
03:16:271 (3,4,5,6,7) - 03:17:592 (2,3,4,5,6) - 03:19:101 (2,3,4,5,6) - 间距统一一下?音乐上听不出有什么不同。
03:18:535 (8,1) - 间距太大,视觉上看上去03:18:158 (7,8,1) - 这三个读图困难(03:17:781 (4,8) - 没必要在这种地方去叠,为了整齐丢了可玩性非常得不偿失)
:arrow: 第一个五连间距改了。后面的保留。首先1/4滑条正常读图都会当做单点,这样的话8和1间距并不大。视野内的视觉间距的平衡是我作普通图非常看重的一个点。由于flow方向的原因,实际打的时候我觉得这里的读图没有任何问题(找了几个跟我打图水平接近的玩家测试过的结果)
03:22:309 (4) - 重音从03:22:403 - 开始,slider下到这里非常不应该的
03:30:045 (1) - 03:30:799 (1) - 间距实在太大了。这里本来是该间距放大,但是太突兀了,全是塞爆又突然来个这么大的间距,没法玩.jpg
:arrow: 第一个通过该滑条方向改小了0.4左右第二个keep,因为是顺flow
03:32:309 (1,2) - 中间没有空拍的理由
03:35:328 (1,4) - 这种间距就比较合理,以及前面NC这里怎么没有了

好累想睡觉,就先摸这么多吧。个人感觉问题还是比较多的,加油
没有回复的全部改了。谢谢fm桑的摸
tutuhaha
00:12:027 (7) - 这里突然拖长音感觉特别奇怪,干脆利落的一下结束或者slider end 稍微降音我觉得比较好
00:14:039 (2) - 就...挺丑的...
00:34:253 (7) - 这个音听起来没有太大必要可以考虑删掉
02:03:528 (4) - ^
03:07:686 (x) - 我觉得这边应该加个音
03:20:233 (1) - 结尾少了个clap?
03:28:535 (5) - 我觉得这里还是不要用折返比较好一点,就直接slider+circle
03:29:290 (1) - 这里直接1/2拉到红线比较好
03:35:328 (1) - ^
03:46:282 (2,3) - 节奏ctrl+G一下比较好
03:55:282 (1,2,3,4) - 完全搞不懂这里做咩要减速.-.
04:47:786 (x) - 这里加note比较好,如果可以的话就后面也加上你懂得
05:40:524 (2) - clap?
06:43:818 (6) - 这个我觉得还是跳到右边比较好
07:40:604 (1,2) - blanket的漂亮点咯
08:24:879 (3) - 这里还是不要overlap比较好,摆到像是x456 y164的地方之类的?
没啦!
Topic Starter
Adol Christin

tutuhaha wrote:

00:12:027 (7) - 这里突然拖长音感觉特别奇怪,干脆利落的一下结束或者slider end 稍微降音我觉得比较好
:arrow: 没拖长音啊,连打的话是跟鼓吧。一段连打后一个重重的鼓点拉开一曲的序幕,感觉就挺爽。
00:14:039 (2) - 就...挺丑的...
00:34:253 (7) - 这个音听起来没有太大必要可以考虑删掉 :arrow: 思来想去,还是不改了。主要是改成单点后不管放哪儿,这儿的整体结构感觉都会被破坏。
02:03:528 (4) - ^ :arrow: 这个地方有音的(刚re完印象比较深)。
03:07:686 (x) - 我觉得这边应该加个音
03:20:233 (1) - 结尾少了个clap?
03:28:535 (5) - 我觉得这里还是不要用折返比较好一点,就直接slider+circle
03:29:290 (1) - 这里直接1/2拉到红线比较好 :arrow: 想部分跟鼓。滑条折返位置有鼓音,而后一根用1/2是因为中间没鼓音,我觉得这样的话节奏比较浅显好读些又不至于太单调
03:35:328 (1) - ^ :arrow: 同上
——————————————————————————————————————————————————————————
04:47:786 (x) - 这里加note比较好,如果可以的话就后面也加上你懂得 :arrow: 这样的鼓点很多,但这曲我有意以跟旋律为主了,尽量undermapping防止图变得充满连打,消耗耐力
05:40:524 (2) - clap?
06:43:818 (6) - 这个我觉得还是跳到右边比较好 :arrow: 不好看啊
07:40:604 (1,2) - blanket的漂亮点咯
08:24:879 (3) - 这里还是不要overlap比较好,摆到像是x456 y164的地方之类的? :arrow: 没overmap啊,叠不算overmap吧。。放到你所示的那个位置的话3和4的间距变得贼尴尬而且4的位置调不了。。。所以keep
没啦!
no reply=all fixed. 感谢2ha小姐姐~
Ryuusei Aika
好长

General
Combo colors are not set.
红绿线冲突:
03:41:347 (hitsound set)
06:49:938 (hitsound set)
09:51:289 (volume level)

last moment of dark
00:18:246 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这里串觉得应该从大间距到小间距比较好,这一小段乐器强度是由强变弱的
04:01:476 (1) - 这没stack好吧
04:09:121 (1) - 这滑条感觉没和乐器对上,和鼓点好像也差了拍,我觉得应该放在04:09:217 - 然后调成4/6的折返,这样能和乐器对上
04:10:669 (1) - ^,放04:10:766 - 然后变成4/6折返
07:31:771 (3,4,5,6,7,8,9,10) - 这......我觉得别把滑条贴在串上吧,看着好别扭
10:45:772 - 10:58:745 - 这段太酷了
13:42:212 (4,5,6,7) - 这里音乐算是挺强一段了我觉得用四个1/1的原地单点带过去有点太可惜了,感觉也有点空......弄几个3/4的滑条呗

加油加油
Topic Starter
Adol Christin

Ryuusei Aika wrote:

好长

General
Combo colors are not set.
红绿线冲突:
03:41:347 (hitsound set)
06:49:938 (hitsound set)
09:51:289 (volume level)

last moment of dark
00:18:246 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这里串觉得应该从大间距到小间距比较好,这一小段乐器强度是由强变弱的
——————————————————————————————————————————————————————————
07:31:771 (3,4,5,6,7,8,9,10) - 这......我觉得别把滑条贴在串上吧,看着好别扭 :arrow: 刻意这样造的梗= =
10:45:772 - 10:58:745 - 这段太酷了 :arrow: 哇谢谢夸奖
13:42:212 (4,5,6,7) - 这里音乐算是挺强一段了我觉得用四个1/1的原地单点带过去有点太可惜了,感觉也有点空......弄几个3/4的滑条呗 :arrow: 感觉这样的话跟前面的方形,怎么摆都不搭调啊。。

加油加油
没有回复的全部改掉了。非常感谢,红绿线这个居然这么久没注意到我也是大意了
nika mika
咕一天的事 能叫咕吗?

[LAST MOMENT OF DARK]
general
stack latency改成3的话能把很多不必要的stack改成完全叠 看你喜好了
combo颜色可以自己改改

摆图
00:10:198 (5) - 如果是三角的话稍微有点歪了 我觉得放在254 229
00:12:027 (7) - 这个拉成到00:12:210 - 另外这一串的flow有点别扭 倒个方向再调整下间距比较好
00:20:899 - 00:20:990 - 严格来说漏音 不然把00:21:082 (3) - 也去了
另外之前两处旋律节奏都差不多为什么一个放16连一个用滑条直接盖过去了
00:21:905 (2) - 两个弧度这么大的滑条还是放远点
00:31:234 (1) - 00:43:490 (2) - 00:43:490 (2) - 01:08:734 (3) - 这一段间距看着像是想要统一在1.1x 但是这里是个1.0
00:33:064 (2) - 同上 1.05x
另外连打的间距也是经常变……推荐每两个break之间都统一一下 或者按着节奏激烈程度来放
00:38:734 (1) - 摆成直线的话有点歪了
01:05:807 (5) - 没在四方的正中间
01:07:271 (5) - nc
01:09:100 (4,1,2) - 可以放一个三角
01:19:710 (1) - 没有包好

01:42:335 (2,4) - 01:47:173 (3,5) - 这两处overlap选一个相同的间距来摆
01:48:335 (3) - 这一段音乐没什么起伏但是间距从1.5变成1.2再变回去就有点怪
02:41:561 (2,3,4,5) - 歪了

03:45:508 (5) - 这里没音
03:48:217 (5) - ^
03:51:701 (5) - ^
03:45:992 (1,2,3) - 这个一般是处理三连的节奏 用3/4滑条吧
03:47:540 (1,2,3) - ^
……类似的都像这样 而且这样和03:49:088 (1,2,3,4,5) - 有冲突 我觉得你要不都改了 要不就完全别动 给03:49:088 (1,2,3,4,5) -重新想梗
03:53:347 (8) - 这里应该是在03:53:443 - 和 03:53:540 - 有二连 而不是一个1/2滑条

05:34:281 (3) - 调整下间距
06:35:321 (5,6,2) - ^

07:33:604 (4,1,2) - 可以摆成三角
07:39:437 (1,1,1,1,2,3,4) - 个人意见 改成一上一下的短滑条(和前面07:36:771 (1,1,1,1,1,1) - 类似)

09:20:176 (1) - flow有点别扭 我是想让从5的左下绕到右下 然后2对应再改一改

11:32:788 (6) - 向右边挪到没有overlap

12:28:641 (1) - 这里是1.1x 12:27:212 (3) - 这里是1.05x 12:28:069 (3) - 这里是1.2x
还是选一个间距一直用吧
13:08:641 (1) - 有点别手 个人意见向上边挪一点
13:11:498 (3,4,5,6) - 也是有点别手 个人意见改成左右左右的Z字跳
13:29:212 (1) - ctrl g

音效
00:13:490 (1) - 这里开始用S感觉太弱了 可以继续用normal但是声音开低些

06:50:271 (2) - 这地方的finish有点刺耳 套用后面类似部分的鼓音效就很够了
但是大部分时候音效都太吵……个人意见
小问题有点多……如果没事过两边图把间距啊blanket和滑条形状啥的小修小补一下就行
趁机抄图
Topic Starter
Adol Christin

nika mika wrote:

咕一天的事 能叫咕吗?

[LAST MOMENT OF DARK]
general
stack latency改成3的话能把很多不必要的stack改成完全叠 看你喜好了 :arrow: 之前试过sl=3,感觉高bpm有些地方完全叠了有点坑读图,最后才加了1.
combo颜色可以自己改改

摆图
00:10:198 (5) - 如果是三角的话稍微有点歪了 我觉得放在254 229
00:12:027 (7) - 这个拉成到00:12:210 - 另外这一串的flow有点别扭 倒个方向再调整下间距比较好 :arrow: 感觉flow ok的,1拍间隔换个方向反而感觉怪怪的。。滑条的话用1/4是考虑在滑条尾的位置有鼓声,所以不延长。
00:20:899 - 00:20:990 - 严格来说漏音 不然把00:21:082 (3) - 也去了
另外之前两处旋律节奏都差不多为什么一个放16连一个用滑条直接盖过去了 :arrow: 3的位置有鼓,不能去。两部分差的挺多啊,难道我们听了不同的歌?
00:21:905 (2) - 两个弧度这么大的滑条还是放远点 :arrow: 慢速部分放远了不合曲
00:31:234 (1) - 00:43:490 (2) - 00:43:490 (2) - 01:08:734 (3) - 这一段间距看着像是想要统一在1.1x 但是这里是个1.0 :arrow: 没有看懂你的意思
00:33:064 (2) - 同上 1.05x :arrow: 同上
另外连打的间距也是经常变……推荐每两个break之间都统一一下 或者按着节奏激烈程度来放 :arrow: 额,连打间距统一是个很重要的事情么。。大部分时候我觉得连打按flow的进展来控制间距就好了。有的变速连打是刻意造梗的
00:38:734 (1) - 摆成直线的话有点歪了
01:05:807 (5) - 没在四方的正中间
01:07:271 (5) - nc
01:09:100 (4,1,2) - 可以放一个三角
01:19:710 (1) - 没有包好 :arrow: 刻意没包

01:42:335 (2,4) - 01:47:173 (3,5) - 这两处overlap选一个相同的间距来摆
01:48:335 (3) - 这一段音乐没什么起伏但是间距从1.5变成1.2再变回去就有点怪 :arrow: 没有理解你的意思
02:41:561 (2,3,4,5) - 歪了

————————————————————————————————————————————————————————————————————

05:34:281 (3) - 调整下间距
06:35:321 (5,6,2) - ^

07:33:604 (4,1,2) - 可以摆成三角
07:39:437 (1,1,1,1,2,3,4) - 个人意见 改成一上一下的短滑条(和前面07:36:771 (1,1,1,1,1,1) - 类似) :arrow: 我试过,感觉不好打

09:20:176 (1) - flow有点别扭 我是想让从5的左下绕到右下 然后2对应再改一改 :arrow: 我觉得现在flow挺好的。因为当前位置是个音乐转折的点,用绕圈这么顺的flow感觉没那么合曲了。

11:32:788 (6) - 向右边挪到没有overlap

12:28:641 (1) - 这里是1.1x 12:27:212 (3) - 这里是1.05x 12:28:069 (3) - 这里是1.2x
还是选一个间距一直用吧
13:08:641 (1) - 有点别手 个人意见向上边挪一点
13:11:498 (3,4,5,6) - 也是有点别手 个人意见改成左右左右的Z字跳 :arrow: 这个我keep,感觉z形跳和后面的滑条不太好接
13:29:212 (1) - ctrl g :arrow: 换成了另一种完全不同的排列

音效
00:13:490 (1) - 这里开始用S感觉太弱了 可以继续用normal但是声音开低些 :arrow: 最早的版本就是这么处理的。后面我觉得这样做有点音效overdone了

06:50:271 (2) - 这地方的finish有点刺耳 套用后面类似部分的鼓音效就很够了
但是大部分时候音效都太吵……个人意见
小问题有点多……如果没事过两边图把间距啊blanket和滑条形状啥的小修小补一下就行 :arrow: 可能我们对blanket理解偏差比较多。我现在不太喜欢那种完全包好的blanket了,不一定好看。
趁机抄图
没有提到的部分都改了。谢谢nika
blueloniess

tutuhaha wrote:

03:46:282 (2,3) - 节奏ctrl+G一下比较好
03:55:282 (1,2,3,4) - 完全搞不懂这里做咩要减速.-. 强调一下
blueloniess

nika mika wrote:

03:45:508 (5) - 这里没音
03:48:217 (5) - ^
03:51:701 (5) - ^
03:45:992 (1,2,3) - 这个一般是处理三连的节奏 用3/4滑条吧
03:47:540 (1,2,3) - ^
……类似的都像这样 而且这样和03:49:088 (1,2,3,4,5) - 有冲突 我觉得你要不都改了 要不就完全别动 是的,没动,为了可以突出一下提琴的音


给03:49:088 (1,2,3,4,5) -重新想梗 我觉得这样强调挺好的呀;w;
03:53:347 (8) - 这里应该是在03:53:443 - 和 03:53:540 - 有二连 而不是一个1/2滑条 但是跟后面的那个长提琴音就不搭配了呀,这里1/2起头可以强调一下
谢谢摸图!!
Kencho
鴿來了
[General]
  1. 設置個combo colors?
  2. 11:12:523 - 紅綠線音量不同

[LAST MOMENT OF DARK]
  1. 00:31:051 (5) - 看圖改flow https://puu.sh/xPIwQ/1747a94c90.png
  2. 00:49:527 (4) - 看圖改flow https://puu.sh/xPIG1/945a86255b.png
  3. 01:31:496 - 02:52:786 - 想說這一段可以加點默認的soft-hitwhistle音效,因為聽起來比較單調,但是我有點看不懂你怎麼下的音效,可以的話加點比較好。舉個例子,比如說把drum-hitnormal改成默認soft-hitwhistle的音效,然後在01:36:141 - 01:36:722 - 01:37:303 - 01:37:883 - 01:38:464 - 01:39:044 - 這種地方改成Sampleset drum,就可以用到默認soft-hihwhitle的音效了,當然這樣的話原本的D:C1組音效就要另外再改成別的了,這就要你自己決定了
  4. 同樣地,排列我也不知道怎麼說,就是有點很無聊的感覺,不是說很差但是看著沒有特色不能很好地表達歌曲,特別是kiai段有種說不出來的難受,如果能用點比較特別的排列會更好,比如說放點幾何梗,或者的像03:01:366 (5,6,1) - 的對稱梗之類,這個就要你自己想了
  5. 03:16:271 (3,4,5,6,7) - 這連打不在一條直線上有點難受,或者如果你要弧線的那也弄一個像03:17:592 (2,3,4,5,6) - 的會更好
  6. 03:32:309 (1) - 這個地方改了sv,連打的ds也要相應改掉,原本1.2x的sv改成1.0x了,那麼你這個0.62x的ds就要除以0.8333=0.74x左右
  7. 04:44:786 (2,3) - 這個相對於04:45:067 (3,4) - 來說間距太小了,所以3應該移遠一點,但要離4近一點 https://puu.sh/xPJM9/a259825fcb.png
  8. 04:45:630 (5) - 折返改成1/2滑條+圓圈打擊感比較好
  9. 04:56:880 (5,9) - 這種變距連打一小節NC一下更好
  10. 05:00:255 (3,7) - ^
  11. 05:24:255 (3,7) - ^
  12. 06:23:703 (4,5) - 沒疊好
  13. 06:29:079 (2,4) - ^
  14. 07:36:771 (1,1,1,1,1,1) - 這種地方當然直接漸變sv啊,單是NC不夠的
  15. 07:39:437 (1,1,1) - 07:42:104 (1,1,1,1,1,1) - ^
  16. 07:39:937 (1,2,3,4,1) - 這個覺得不太好打
  17. 07:45:271 (4,5) - 你前面23是疊一起的,45也應該疊一起
  18. 08:36:068 (1,3) - 沒疊好
  19. 08:58:771 (3,7) - NC
  20. 09:40:284 (4,8) - ^
  21. 10:04:583 (5) - ^
  22. 10:16:583 (4,8) - ^ 後面同樣的連打NC不多說了,記得只有變距才需要
  23. 10:53:556 (1,2) - 這裡間距太小了,你對比一下前面後面10:48:367 (1,2) - 10:49:664 (1,2) - 10:54:853 (1,2) - 就知道了
  24. 11:24:756 (1) - unsnap物件
  25. 後面還行,不多說了
Topic Starter
Adol Christin

Kencho wrote:

鴿來了 :arrow: 咕咕,咕咕咕,咕咕咕咕咕~
[General]
  1. 設置個combo colors?
  2. 11:12:523 - 紅綠線音量不同

[LAST MOMENT OF DARK]
  1. 00:31:051 (5) - 看圖改flow https://puu.sh/xPIwQ/1747a94c90.png
  2. 00:49:527 (4) - 看圖改flow https://puu.sh/xPIG1/945a86255b.png
  3. 01:31:496 - 02:52:786 - 想說這一段可以加點默認的soft-hitwhistle音效,因為聽起來比較單調,但是我有點看不懂你怎麼下的音效,可以的話加點比較好。舉個例子,比如說把drum-hitnormal改成默認soft-hitwhistle的音效,然後在01:36:141 - 01:36:722 - 01:37:303 - 01:37:883 - 01:38:464 - 01:39:044 - 這種地方改成Sampleset drum,就可以用到默認soft-hihwhitle的音效了,當然這樣的話原本的D:C1組音效就要另外再改成別的了,這就要你自己決定了
    :arrow: 我就是想单纯地跟着打击乐器下音效,也没别的意思。 至于加soft-hitwhistle,我试了很多种办法(包括你所说的改hitnormal),都没有办法让soft-hitwhistle覆盖完我想下的所有地方。最后选择放弃。
  4. 同樣地,排列我也不知道怎麼說,就是有點很無聊的感覺,不是說很差但是看著沒有特色不能很好地表達歌曲,特別是kiai段有種說不出來的難受,如果能用點比較特別的排列會更好,比如說放點幾何梗,或者的像03:01:366 (5,6,1) - 的對稱梗之類,這個就要你自己想了
    :arrow: 调整了一些物件的位置以作出更多的几何排列以及避开了overlap。锋哥产生这种感觉会不会是因为我钝角flow放的有点多?那主要是为了强调连续两声的地鼓这样的鼓点而作。因为这个part是我最近刚刚re完的,所以跟其他地方不同,类似思路的钝角flow用的很多。
  5. 03:16:271 (3,4,5,6,7) - 這連打不在一條直線上有點難受,或者如果你要弧線的那也弄一個像03:17:592 (2,3,4,5,6) - 的會更好
  6. 03:32:309 (1) - 這個地方改了sv,連打的ds也要相應改掉,原本1.2x的sv改成1.0x了,那麼你這個0.62x的ds就要除以0.8333=0.74x左右
  7. 04:44:786 (2,3) - 這個相對於04:45:067 (3,4) - 來說間距太小了,所以3應該移遠一點,但要離4近一點 https://puu.sh/xPJM9/a259825fcb.png
    :arrow: 用了另一种做法
  8. 04:45:630 (5) - 折返改成1/2滑條+圓圈打擊感比較好
  9. 04:56:880 (5,9) - 這種變距連打一小節NC一下更好
  10. 05:00:255 (3,7) - ^
  11. 05:24:255 (3,7) - ^
  12. 06:23:703 (4,5) - 沒疊好
  13. 06:29:079 (2,4) - ^
  14. 07:36:771 (1,1,1,1,1,1) - 這種地方當然直接漸變sv啊,單是NC不夠的
  15. 07:39:437 (1,1,1) - 07:42:104 (1,1,1,1,1,1) - ^
  16. 07:39:937 (1,2,3,4,1) - 這個覺得不太好打
  17. 07:45:271 (4,5) - 你前面23是疊一起的,45也應該疊一起 :arrow: 这个不同意。这里是单独一声鼓,而且是节奏转折处,所以刻意这样造的梗。叠起来味道就全没了。
  18. 08:36:068 (1,3) - 沒疊好
  19. 08:58:771 (3,7) - NC
  20. 09:40:284 (4,8) - ^
  21. 10:04:583 (5) - ^
  22. 10:16:583 (4,8) - ^ 後面同樣的連打NC不多說了,記得只有變距才需要
    :arrow: 这里是手滑才做成了变距。。没加nc,改成了等间距。实际上后面已经没有变距的连打了 :oops:
  23. 10:53:556 (1,2) - 這裡間距太小了,你對比一下前面後面10:48:367 (1,2) - 10:49:664 (1,2) - 10:54:853 (1,2) - 就知道了
  24. 11:24:756 (1) - unsnap物件
    :arrow: 这个我开25%听了之后刻意缩短了1/12,避免被挑与鼓点unsnap
  25. 後面還行,不多說了
没有回复的点全都改了。谢谢锋哥来看~
Kencho
11:24:756 (1) - 這個地方的滑條我覺得還是要插紅線的,雖然只是歪了一個音,就像11:27:021 (1) - 一樣
Topic Starter
Adol Christin
@Kencho
11:24:756 (1) - 加了一根216bpm的红线,并加入0.9sv的绿线让滑条不至于飙太快。后面11:25:210 - 11:25:967 - 补上两根红线是保证后面bpm不变的情况下大白线位置也不变。

另外,11:30:218 - 12:06:462 - 两个位置也加入了红线
Kencho
好的
Bubbled!
blueloniess
恭喜泡图啊
- Sunflower -
dalaoyaofeile
Lasse
00:49:527 (4) - unsnapped


00:51:905 (1,3,4) - should be more careful with autostacking since it really breaks this https://i.imgur.com/FhZN9Qm.jpg
00:56:295 - finish?
00:55:746 (4,5,6,7,1) - wide angle thing seems a bit out of place here for the transition, could probably flip the triple or something to get a change in movement onto the next measute
01:03:978 (2,3) - would be nicer with ctrlg on this rhythm since you followed melody before too (also 01:15:685 (2,3) - is much better)
01:20:442 (3,4) - should be toned down, you didn't use any similar huge spacing passive 1/4 jumps so this feels a bit random and will really throw people off. maybe something like https://i.imgur.com/mUf3OHP.jpg ?

01:31:690 (1) - what's with this nc lol
02:05:754 (3) - what is this following and why does it suddenly completely skip melody for that?
actually I can't really agree with rhythm in this whole part, it seems to abuse overmapped triples and filler jumps way too much considering the overall intensity
+ sliders like the one mentioned above
02:02:657 (5) - 1/6 sounds much better here

yea after this part I don't feel like looking at the other 10 minutes lol

pop is only for the unsnapped object, so feel free to get it rebubbled after fixing the slider
Topic Starter
Adol Christin

Lasse wrote:

00:49:527 (4) - unsnapped :arrow: fixed


00:51:905 (1,3,4) - should be more careful with autostacking since it really breaks this https://i.imgur.com/FhZN9Qm.jpg
00:56:295 - finish?
00:55:746 (4,5,6,7,1) - wide angle thing seems a bit out of place here for the transition, could probably flip the triple or something to get a change in movement onto the next measute
:arrow: move this triple to another place. flipping the triple would make the flow between 3-4-567 juggling imo.
01:03:978 (2,3) - would be nicer with ctrlg on this rhythm since you followed melody before too (also 01:15:685 (2,3) - is much better)
01:20:442 (3,4) - should be toned down, you didn't use any similar huge spacing passive 1/4 jumps so this feels a bit random and will really throw people off. maybe something like https://i.imgur.com/mUf3OHP.jpg ?
:arrow: changed to a similar pattern like ur screenshot.

01:31:690 (1) - what's with this nc lol
02:05:754 (3) - what is this following and why does it suddenly completely skip melody for that? :arrow: it's for bass sound
actually I can't really agree with rhythm in this whole part, it seems to abuse overmapped triples and filler jumps way too much considering the overall intensity
:arrow: as i told in pm. none of the triplet is overmapped. they all have reference in the song (cymbol). i'll consider shorten the distance if possible.
+ sliders like the one mentioned above
02:02:657 (5) - 1/6 sounds much better here :arrow: i tried 1/6 and feel it's unfriendly for gameplay. so i simplified that.

yea after this part I don't feel like looking at the other 10 minutes lol

pop is only for the unsnapped object, so feel free to get it rebubbled after fixing the slider
anyway thank you for coming to check my map.

edit: no reply = all fixed

@Kencho 这次上传后我应该还会大改一改,改完了之后我来找你再来点一次吧。
Kencho
Rebubbled!
Pennek
fun
DeRandom Otaku
[Difficulty]
  1. 00:49:893 (1) - Increasing SV only doesn't really make up for it, The sound is really intense ,increasing DS for it will help to emphasize it too
  2. 00:51:905 (1,3,4) - As Lasse mentioned, The stack is really messed up and doesn't look like you fixed it
  3. 00:58:856 (4,5) - Try to give these higher spacing like 00:57:393 (4,5) - because the DS is pretty low compared to the intensity of the sounds
  4. 01:00:320 (5) - Finish on head for that cymbal?
  5. 01:07:637 (7,8,1) - The flow through these is awkward, the movement is almost linear which plays really badly also 01:08:003 (1) - doesn't get enough emphasis at all the way you made the pattern
  6. 01:38:851 (3) - Can be changed to two circles because of the snare on slider end
  7. 01:49:690 (4) - Same, can do two circles instead to give melody sounds more impact here than 01:49:303 (3) - because 4 has two melody sounds while 3 has only one
  8. 02:02:657 (5,6) - This is supposed to be 1/6
  9. 02:03:238 (2,3) - Following drums so distinctly doesn't work here because melody is pretty intense in this part too and completely ignoring 02:03:625 - feels really empty
    Same for 02:05:948 - and for others like this one
  10. 02:20:173 (4,1) - Is this manual stack intentional
  11. 02:20:077 - Also the music is 1/6 here
  12. 03:05:705 (3,4) - Sounds here are similar to 03:07:215 (3,4,5,6) - These and rest like these but on this particular spot you used simple sliders while rest of the patterns have circles
  13. 03:47:540 (1,2,3,4,5) - You rhythm in sections like this is really questionable , the song is emphasizing These sounds while you are emphasizing These sounds
  14. 03:53:734 (1) - The curve near the end is so bad lol you can try doing something like http://puu.sh/yC3eb/8a2358bed5.jpg
  15. 03:57:992 (6,1,2,3,4,5,6,7) - Why do you have 1 spaced differently than the rest of the three sliders
  16. 04:01:476 (1,2,3,4) - Try to manually stack this as well because auto stacking ruins it
  17. 04:04:959 (1) - You don't need this NC
  18. 04:05:734 (1) - Same
  19. 04:07:669 (1) - This being 1/4 sounds totally off, not 100% if its supposed to be 1/6 or 1/8 but you can figure it out
  20. 04:12:314 - Make this clickable and start the spinner 1/2 beat later
  21. 04:13:863 - remove kiai here since the chorus ends here
  22. 04:24:255 (5) - Give it some more impact than sliders like 04:23:505 (1) - 04:23:880 (3) - etc because it supports much different sounds
  23. 04:29:692 - The 1/4 drums start from here, why did you not map any 1/4 here. You randomly the stream from 04:30:255 - because thats where the slider ends. Doesn't work this way
  24. 04:31:380 (2,4) - Can definitely NC these because of the big SV change, will make it easier to read
  25. 04:33:255 (1,2) - The cymbal sounds here are much stronger than 04:34:005 (1,2,3,4) - so having more SV for 04:33:255 (1,2) - is gonna be better and its gonna be even better if those two sliders are turned into circles only jumps
  26. 04:50:505 (1,2,3,4,5,6,7,8,9) - The repeat slider is misplaced, should be a bit more to the left
  27. 04:54:255 (9) - same
Ye i will stop here. Similar kind of issues repeat multiple times.
Best of luck
Topic Starter
Adol Christin
Hi. Last week i focused on the CET-6 exam. sorry for the very late reply.

DeRandom Otaku wrote:

[Difficulty]
  1. 00:49:893 (1) - Increasing SV only doesn't really make up for it, The sound is really intense ,increasing DS for it will help to emphasize it too :arrow: i think increasing sv would be better. keep
  2. 00:51:905 (1,3,4) - As Lasse mentioned, The stack is really messed up and doesn't look like you fixed it :arrow: redo the slider and moved the following circle
  3. 00:58:856 (4,5) - Try to give these higher spacing like 00:57:393 (4,5) - because the DS is pretty low compared to the intensity of the sounds
  4. 01:00:320 (5) - Finish on head for that cymbal?
  5. 01:07:637 (7,8,1) - The flow through these is awkward, the movement is almost linear which plays really badly also 01:08:003 (1) - doesn't get enough emphasis at all the way you made the pattern :arrow: juggling flow and shortened distance is the way i emphasis the sound here.
  6. 01:38:851 (3) - Can be changed to two circles because of the snare on slider end :arrow: don't think so. these 2 circles are for the drum.
    adding more would ruin the feeling.
  7. 01:49:690 (4) - Same, can do two circles instead to give melody sounds more impact here than 01:49:303 (3) - because 4 has two melody sounds while 3 has only one :arrow: changed 01:50:077 (1,2,3) - instead
  8. 02:02:657 (5,6) - This is supposed to be 1/6 :arrow: following cymbol rather than melody
  9. 02:03:238 (2,3) - Following drums so distinctly doesn't work here because melody is pretty intense in this part too and completely ignoring 02:03:625 - feels really empty
    Same for 02:05:948 - and for others like this one :arrow: changed 02:03:238 (2,3) only. since the density of the melody is low, i don't think frequently changing what to follow could be a good idea.
  10. 02:20:173 (4,1) - Is this manual stack intentional :arrow: nope
  11. 02:20:077 - Also the music is 1/6 here :arrow: actually 1/8. i ignored the first one to simplify the pattern.
  12. 03:05:705 (3,4) - Sounds here are similar to 03:07:215 (3,4,5,6) - These and rest like these but on this particular spot you used simple sliders while rest of the patterns have circles :arrow: just don't want to make them totally the same
    __________________________________________________________________________________________________
  13. 03:47:540 (1,2,3,4,5) - You rhythm in sections like this is really questionable , the song is emphasizing These sounds while you are emphasizing These sounds
  14. 03:53:734 (1) - The curve near the end is so bad lol you can try doing something like http://puu.sh/yC3eb/8a2358bed5.jpg
  15. 03:57:992 (6,1,2,3,4,5,6,7) - Why do you have 1 spaced differently than the rest of the three sliders
  16. 04:01:476 (1,2,3,4) - Try to manually stack this as well because auto stacking ruins it
  17. 04:04:959 (1) - You don't need this NC
  18. 04:05:734 (1) - Same
  19. 04:07:669 (1) - This being 1/4 sounds totally off, not 100% if its supposed to be 1/6 or 1/8 but you can figure it out
  20. 04:12:314 - Make this clickable and start the spinner 1/2 beat later
  21. 04:13:863 - remove kiai here since the chorus ends here
    :arrow: this section is made by blueloniess. i'll ask him soon.
    ___________________________________________________________________________________________
  22. 04:24:255 (5) - Give it some more impact than sliders like 04:23:505 (1) - 04:23:880 (3) - etc because it supports much different sounds
  23. 04:29:692 - The 1/4 drums start from here, why did you not map any 1/4 here. You randomly the stream from 04:30:255 - because thats where the slider ends. Doesn't work this way :arrow: because the melody become more intense from 04:30:255 - . different density would emphasis the song better imo. (i just imitated Kite's version of this song. )
  24. 04:31:380 (2,4) - Can definitely NC these because of the big SV change, will make it easier to read
  25. 04:33:255 (1,2) - The cymbal sounds here are much stronger than 04:34:005 (1,2,3,4) - so having more SV for 04:33:255 (1,2) - is gonna be better and its gonna be even better if those two sliders are turned into circles only jumps :arrow: i don't think 04:33:255 (1,2) - could be as intense as you describe. would rather keep it.
  26. 04:50:505 (1,2,3,4,5,6,7,8,9) - The repeat slider is misplaced, should be a bit more to the left
  27. 04:54:255 (9) - same
Ye i will stop here. Similar kind of issues repeat multiple times.
Best of luck :arrow: thx
no reply=fixed as u told. thank you for your mod.
Garden
不偷懒了


LAST MOMENT OF DARK
  1. 好奇为什么都是晚1/4出kiai
  2. 00:25:929 (3,4,5,6) - 这里节奏跟你这段其他地方跟的东西都不一样,其他都在红线起跟人声
  3. 00:27:027 - 漏finish?
  4. 00:34:253 (7) - overmap,如果你要考虑改下一条的节奏的话这个note可以删掉
  5. 00:34:344 (1,2,3,4) - 音效是跟着背景的 00:34:435 - 00:34:801 - 下的但是节奏却没凸显出来这点,clap在尾巴上打着听起来很奇怪,可以考虑 https://puu.sh/zj3Tm/df952f5236.png
  6. 00:37:271 (1,2,3,4,5,6) - 把1/4滑条看成圈再回过头看一下这里flow就比较乱了,一下直线一下钝角一下锐角的,建议再重新排下版
  7. 00:44:588 - finish
  8. 00:49:893 (1) - 这个音间距再突出一点?可以试试看 https://puu.sh/zj4f2/e70e3b80aa.png 包一下2
  9. 00:57:027 (3,4) - 个人感觉忽然叠尾有点唐突.. 考虑 https://puu.sh/zj4YN/982c6352c9.png 做个半对称的梗
  10. 01:03:978 (2,3,4,5) - 01:05:625 (4,5) - 怎么忽然不跟旋律了
  11. 01:06:539 (1) - 同前面提到的音效反馈问题,这里蓝线我觉得不是特别突出啊怎么也这么下音效。顺便这里完全可以塞个串啊,8个1/4怪憋屈的
  12. 01:10:015 (2,3) - ctrl-g节奏跟旋律?
  13. 01:25:564 - finish
  14. 02:00:141 - 02:05:948 - 02:08:270 - 02:09:432 - clickable跟到旋律比较好,前面都有跟到这里忽然不跟就很容易注意到
  15. 03:05:705 (3,4) - 不如就用二连,这个不大不小间距的1/4滑条反而容易读错成连续1/4,毕竟你前面用了这么多
  16. 03:10:422 (4) - 改成 https://puu.sh/zj5s0/3936add6cb.png 跟到主旋律?
  17. 03:11:177 (1) - 可以改两个圈跟旋律,突出和 03:11:554 (2,3,4) - 的不同
  18. 03:16:271 (3,4,5,6,7) - 03:17:592 (2,3,4,5,6) - 这里一会儿红线起五连一会儿白线起五连,都分不清在跟什么了。听上去 03:17:686 (3) - 03:19:196 (3) - 是没音的可以删掉,这里overmap五连感觉没意义
  19. 03:21:366 (4,1,2) - 也是ctrl-g节奏跟主旋律效果更好
  20. 03:37:592 (4,5,1) - 移动到 03:36:837 (1,2,3) - 三角的中间? 几何梗太少了.. 给人一种随便的感觉
  21. 03:36:837 (1,2,3) - 鼓有些undermap了,https://osu.ppy.sh/ss/10202858 这样跟到旋律也能突出鼓
  22. 03:36:837 - 03:37:969 - 也可以加finish

    -----blueloniess' part-----
  23. 03:48:121 - 怎么看都像唐突漏note
  24. 03:45:992 (1,2,3) - 03:47:540 (1,2,3,4,5) - 03:50:637 (1,2,3) - etc. 这边蓝线上旋律超漂亮啊为什么只跟鼓,无法接受
  25. 03:55:282 (1) - 可以考虑用奇怪的形状,红锚点什么的突出这里的减速
  26. 03:44:443 - 03:50:637 - 03:55:282 - 03:56:830 - 04:03:024 - 04:07:669 - 04:09:217 - 04:10:766 - 04:12:314 - 可用 soft finish
  27. 04:01:476 (1,2,3,4) - https://puu.sh/zj6bZ/f956f1ffc3.png 开stacking,另外建议 04:01:476 (1) - 停在白线上跟到鼓
  28. 04:05:346 - 很重要的吉他旋律,不要滑条尾带过了
  29. 04:09:121 (1) - 04:10:669 (1) - 应该是这样的节奏 -> https://puu.sh/zj6iL/0c14716f11.png 和 04:07:669 (1) - 一样
  30. 04:12:314 - 考虑转盘后移这里加个圈,这样可以上音效,让结束音有打击感一些
    ------------------------------
  31. 04:22:005 - 为什么这段用s sample啊,鼓点这么密,本来听前面你音效以为你是主跟打击乐的结果这里变成完全跟旋律了.. 明明这两者可以同时做到的,感觉你音效组编排多少有点问题
  32. 04:32:130 (2) - ctrl-g? 前面都是1/4 jump, 而且转向之后还改善了 04:32:130 (2,1) - 的间距不足
  33. 04:45:630 (5) - 怎么这个不是蓝线节奏了?
  34. 05:02:130 (1,2) - 从你这里加了nc看你是把这里当作旋律转折的地方,那你跳的规律上也要体现这一点,但你现在flow是在5那里转的,建议改成 -> https://puu.sh/zj767/a8158508fe.png 只有12是下上的移动,前面123456都是上下,和你后面一组一样
  35. 05:03:630 (7) - 跟前面一样加nc突出
  36. 05:24:255 (1,2,3,4,1,2,3,4,1) - 直线串感觉有点没气势.. 不绕一下吗,加上变距看上去会帅一点
  37. 04:29:505 - 04:32:130 - 04:33:255 - 04:33:630 - 04:34:005 - 04:35:505 - 04:49:005 - 04:55:005 - 05:14:505 - 05:16:005 - 05:17:505 - 05:19:005 - 05:20:505 - 05:22:005 - 05:23:505 - 05:24:255 - 05:25:005 - 都可以加finish
  38. 05:50:321 - 05:50:668 - 像前面那样滑条尾静音
  39. 05:57:171 (2,3) - 06:08:269 (2,3) - etc. ctrl-g跟旋律?
  40. 05:58:558 (2) - 也是跟旋律可以换两个圈,而且这里节奏还可以做类似 05:41:911 (2,3,4,5,6) - 的读图梗啊
  41. 06:13:472 - finish
  42. 06:24:917 (2,3,4) - 06:27:691 (2,3,4) - 06:36:015 (2,3,4) - 感觉用 https://puu.sh/zj7tH/13da278676.png 节奏更好,这种旋律主导的部分我是倾向跟旋律的
  43. 06:41:737 (3,4,5) - 全用圈突出不了旋律,建议这些换成一个滑条,你前面整体上基本都是这么处理的
  44. 07:05:771 - finish 你貌似手滑加到滑条身上了
  45. 07:26:437 (4,5,1,1,1,1,1) - 拉开比较有气势,这个又不难打.. 最好再上下有点变化,一直线突出不了旋律的变化
  46. 07:36:771 (1,1,1,1,1,1) - 07:39:437 (1,1,1) - etc. 都建议拉开点
  47. 07:39:937 (1,2) - 音效这么猛,不全都用圈吗,就算用滑条这间距也有点太小了
  48. 07:45:937 - 07:59:271 - 08:03:104 - 08:05:771 - 08:52:771 - 09:36:230 - 09:36:879 - finish
  49. 09:02:987 (5) - 比起 08:55:528 (1,2,3) - 显然更应该用圈表现旋律
  50. 09:13:690 - 要么这加个finish(同 09:03:312 (1) - )要么改节奏优先跟 09:13:528 - 旋律,否则听起来奇怪
  51. 10:22:421 - 10:23:718 - 10:32:799 - 10:34:097 - 10:35:394 - 可finish
  52. 10:28:745 (4,1) - 10:31:340 - 全程1/2鼓点的情况下这里还是优先旋律吧,总有个地方鼓跟不到的
  53. 10:48:367 - 这段grid mapping很有意思啊,感觉十分合曲
  54. 11:24:569 (6) - 虽然timing有变化我感觉这里用三连也没差,滑条头判定松,用1/4的话就不要原地了打起来感觉有点奇怪
  55. 11:33:828 - 建议放圈,这种结束音还是挺需要打击感的
  56. 11:57:324 (5) - 看了11分钟的图这里忽然叠了一下都没反应过来.. 或许可以考虑一下5放到和 11:56:717 (2) - blanket的位置
  57. 12:01:274 (1,2) - 感觉还是跳一下比较好 https://puu.sh/zj8DD/b3cc4c4025.png
  58. 12:03:248 (5) - 这个钝角减距离有点唐突,建议这么动一下 https://puu.sh/zj8FK/e54b64bbc7.png 12:03:096 (4,1) - 叠起来也更好看了
  59. 12:24:069 - finish

个人感觉节奏问题不小,有的地方排版也比较随机不是很干净,按现在的质量我是没法点的,建议再找几个摸看看。
Topic Starter
Adol Christin
@Garden 不好意思今天才看到邮件,我也是真的懒了好久了
以下是我邮箱近日的惨状:puu.sh/zlqgJ/10e1f17860.png
这图我打算暂时放弃一段时间了。不过摸肯定会认真回的。今天不太空,改个时间就过来
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