Happy to see you going to rank your maps again
[normal]
really not to say, the map seems "off-blanket" but not random,the flow is good, beautiful normal anyway <3
[hard]
gooooooooooooooood Map Hollow Wings !
don't give up this ;w;
[normal]
really not to say, the map seems "off-blanket" but not random,the flow is good, beautiful normal anyway <3
[hard]
- 00:11:003 (7,1) - you should avoid the overlap, because in a hard diff, its necessary to be polish as possible, and i don't see so much reason to do that overlap.
but, i don't see much solutions that don't require a hotfix, if you fix, don't forgot to do a re-fix in all notes next - 00:59:003 (1,2,3) - i think you will do a more good patten if you pick 00:59:003 (1,2,3) - and control G one for one, the difference between 01:00:003 (4,5,6) - do a good flow and its funny to play ! (eh if my english bad, its that i talking )
- 01:02:170 (2,3,4) - In the same way that you applied these sequences 00: 57: 003 (1,2,3,4,5,6,7) -, you should apply in the rest, pick the 01:02:170 (2) - and stack with 01:01:503 (5) - , next, you pick 01:02:337 (3) - and do a control G, to break a possible linear flow (because its not the ideia you made here) pick 01:02:670 (4) - and do a control G too
you see the 01:03:003 (1) - got a better flow because the control G in 01:02:670 (4) -
xD
- 00:11:337 (4) - lol very good
- 00:27:670 (5,6) - in understand that you made this to do a good flow in 00:28:003 (1,2,1,2,1,2) - (or thats not) but anyways, its so much strong, and its linear, you will kill the player x.x, you can let the 00:27:670 (5) - in x20 y318
gooooooooooooooood Map Hollow Wings !
don't give up this ;w;