[General]
- The diffnaming of Normal and Hard is confusing, it just seems like you used different nicknames for the same mapper twice, but doesn't indicate that Hard is a collab, try something more understandable please
- Use the same volume for green and red lines at the same spot to avoid technical problems in the future, in Easy & Normal & Hard it's currently like this
- 00:12:971 (1) - To me this feels way to smooth for this wiggly sound here, have you considered making the slider like this? would fit good to the red anchors from the three previous sliders too imo
- 00:16:244 (1,2,3,4,5,6,1,2,3,4,5,6) - Why didn't you go for a more symmetrical approach in these two combos? 00:17:335 (5,6) and 00:18:790 (5,6) being spaced notably higher than all other jumps doesn't make much sense to me, and parts of it seem really visually too for me ^^
- 00:28:971 (6,1) - Spacing is uncomfortably low here, and it feels weird to me to leave out the major downbeat between those, have you considered adding a reverse to (6)? I'd suggest the same for 00:40:608 (6) too
- 00:30:608 - I can't speak japanese but it sounds like there are lyrics here, I kinda expected that synth-sound to be mapped anyways, like 00:09:880 (5) as it's the same musical pattern in different pitch, why not map it? It generally seems quite awkward to me to leave so many prominent beats unmapped in one of the highest diffs in a set, imo they could easily be included without making it feel too dense or anything like that.. Basically I have the same thoughts on 00:35:880 (3,1) - 00:33:517 - If you really wanna leave all of them empty, at least try to make the spacings to the following note bigger as this feels really awkward to play for me currently
- 00:33:880 (2,4) - Spacing looks weird to me, maybe make it equal to the spacing of (1,2) and (3,4)?
- 00:35:517 (2,3) - You never used this sort of slider-stacking anywhere else in the map, kinda breaks the aesthetic concept for me
- 00:42:426 (1,2) - This lacks differentiation, the first slider is mapped on a single, holding note, while the second one is mapped on two short notes, I'd suggest replacing the second one with two circles because of that
- 00:44:426 (4,5) - Why is this spacing so big all of a sudden? I don't hear anything special here to justify that
- Why did you overmap 00:46:062 (3) but leave the notes at 00:45:789 and 00:45:971 empty?
- 00:03:153 (1,2,3,4) - I don't really see why the spacing is so big here, looking at the other combos it seems like you generally try to put emphasis on the last four notes of each combo, but that doesn't really work when you space this one so big already, you didn't space it that big anywhere else either o:
- I'd advise you to enable viewing Auto-Stacking in the editor, it ruins some of your blankets, for example 00:07:517 (1,2,3,5) actually looks like , or 00:08:608 (6,2,3,4) looks like [url=http://puu.sh/qiEzL/2b633da67c.jpg]this and I don't think that that's your intention ^^ Just enable that and go through your diff again, there are a few more places where that happens
- I strongly dislike that you overmap notes like 00:15:244 and 00:21:062 -, these slider-patterns need much faster movement than all the other patterns at the equivalent sections, and that loud hitsound is really disturbing tbh
- 00:30:062 (3,4) - Spacing and flow seems weird here since it's so easy, I'd suggest either making the spacing bigger or changing the direction in which (4) is going, the previous three sliders always had sharp direction changes but this one has none at all which plays a bit uncomfortably to me
- I really miss differentiation at 00:32:971 (3,4) and 00:42:426 (1,2) as there are two seperate, strong sounds on the second of those sliders whereas the first one only has one holding sound, would be cool if you could replace the second ones with circle
- Spacing sliders with 1/4 between them so much at 00:17:699 (1,2,3) - 00:51:153 (1,2,3) and 00:54:062 (1,2,3) seems very flawed to me, you basically just used the exact same spacing as you would've used if there was no 1/4 in-between, which makes them rather confusing to read, and it requires a much much faster movement that seems uncalled for, but then you even stopped spacing them so much at 00:56:971 (1,2,3) and 00:58:426 (1,2,3) which makes it inconsistent too - I strongly recommend to reduce the spacing of those first three timestamps to make this map feel more balanced
- 00:13:335 (1,4) - is this overlap on purpose? this would seem much cleaner to me
- 00:30:062 (5,6) - I suggest spacing this a bit higher to express the additional sound here, currently you barely have to move at all between 00:30:062 (5,6,1) because of slider-leniency, please take that into consideration
- 00:34:971 (6,1,2) - This is a very uncomfortable way of changing the spacing because the player just moves in one straight line but has to forcefully change the speed at which he's going, I recommend spacing (6,1) higher already since that would make more sense emphasis-wise too
- 00:40:244 (4,5,6) - The vocals are repeating themselves here but you mapped it very differently, that doesn't make much sense to me
- 00:41:699 (4,1) - Why did you space this so low? This forced slowdown is again very uncomfortable to play, and it doesn't emphasize (1) at all, which imo should be emphasized more than the rest
- 00:49:153 (5,6) - The spacing here could be bigger to emphasize that strong sound on (6); also, have you thought about adding a circle at 00:49:426 -?
- 00:51:699 (4,5,6,7,8,1) - I don't understand your spacing, it puts more emphasis on (6) and (8) than on (5) (7) and (1), why? I don't see any reason to emphasize the offbeats
repeats at 00:52:971 (2,3,4,5,6,1)
Generally the aesthetics look a bit unpolished since there are many notes that just seem cramped onto others for no reason
- 00:08:608 (3) - 00:10:062 (3) - I'm lacking differentiation between these two different patterns, why not replace the first one with two circles like you did at 00:11:517 (3,4) -?
- Since you NC'd 00:12:971 (1) I would also NC 00:24:608 (2) - Also, it seems a bit weird to me to stack that on 00:23:517 (1) since it's a completely different sound. Also, 00:24:880 is overmapped, so why not silence it? Sounds weird to have a hitsound there imo
- 00:28:971 (4,1,2) - This doesn't represent that there are no vocals on (1), have you thought about letting (4) reverse once?
- 00:30:244 - Seems weird to me to not have anything where when there's both vocals and that special sound in the music, how about putting a red slider-anchor there, like this? Or maybe a rhythm like this since you mapped that sound at 00:36:426 too?
- 00:46:062 (3) - Why are you overmapping this, you could put 1/4s at00:45:789 or 00:45:971 instead because those would actually exist in the song
- 00:59:880 (6) - NC please ^^
- 00:23:517 (3) - missing NC
- Is the Clap at 00:53:880 a mistake? If not then I'd advise you to either delete it or add it at 00:50:971 and 00:55:335 too to keep it consistent, otherwise the rhythm-choice doesn't make much sense
- 00:10:062 (3,1) - Spacing is a little bit too low ^^
very fine diff
- Do you know that you could silence the sliderslide? I find it really disturbing since it's so loud, especially in the intro x.x I wouldn't silence half of the sliderticks instead, imo they all fit very well since there are constant 1/1-sounds going throughout the whole song, it's rather irritating when some of them have sounds but some don't (also it would've saved you placing all those greenlines lol)
- 00:07:517 (1,2,3,4) - imo this seems way too dense for this section, it's almost the most dense part of the map, consider simplifying the rhythm a bit more here
- 00:13:335 (1) - Seems weird to me that you only used such a slider-kick once in the entire map, it's not even landing on the beat perfectly, I'd just remove it to make the map more consistent