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DragonForce - Extraction Zone

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Seijiro
Will ignoring the hate comments about me on twitter will make any difference, I wonder :roll:
Natsu
gratz
Ham Solo
add a " in the map description to end the quote?
idke
btw, in all the other dragonforce maps that have cs5 or keep to the tradition, they all have slider tick rate 2 i believe

intentional to keep it as 1?
Fushimi Rio
作图使人腰疼
Broly
00:19:624 (9) - I feel like the NC should be here rather than 00:19:924 (1) - just like how you NC'd in the other part such as 00:32:824 (1) -

02:39:424 (1) - Don't you think this slider should end at the white tick instead of the blue tick? I don't think there's a sound ending on the white tick, but rather on the white tick.

02:42:424 (9) - I would NC this part of the stream consdering you NC'd 02:43:024 (1) -
03:56:824 (9) - ^ I'd say the same thing here (03:57:424 (1) - as you NC'd this)

Sorry, it's not really a big mod, I'm not a very experienced mapper, but I hope this might somewhat still be helpful, but nice map, good luck.
Tukan4ik
Mod, because i feel like you need fix something untill it will be ranked and i think it will be helpful

00:06:349 (16,1) - make the sharp angle of stream on white tick with new combo, because sharp angles are important part of streams so they sohuld be white ticks with new combo
00:07:549 (16,1) - same here
00:08:749 (16,1) - same
00:45:424 (5) - move 5 a bit closer to 6, it will make spacing will looks smoother
01:03:949 (4) - same
01:09:124 (3) - maybe nc?
01:36:799 (10) - move it a bit to 1, to make spacing smoother
01:40:774 (5,6,1) - it looks so wierd so move 01:40:474 (1,2,3,4,5,6) - up to make sharp angle like this 01:41:599 (6) - move to 1 to make spacing smoother
01:51:349 (4) - same
01:53:749 (6) - same
01:54:949 (16,1) - sharp angle at end of stream on white tick with new combo
01:55:549 (8,1) - same
02:35:824 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change stream to 1/8 reverse sliders on strong sounds because 1/8 sounds are not that loud and important, so they should be repeats of sliders
02:51:424 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all sharp angles on white ticks, move it to white pls
03:04:549 (8,1) - 1 should be at low spacing like 7-8 cuz it's end of this line, where spacing becoming lower and lower like you done it here 04:30:799 (2,1) 03:18:574 (8) - nc this, remove nc at 03:19:024 (1) -
03:18:874 (10,2) - make them higher and at same high
03:22:324 (1,2,3,4,1) - increase spacing on every note a bit, cuz sound getting higher
03:38:524 (1,2,3,4,5,1,2,3,4,1,2,3) - nerf jumps, there is not such powerful sound
03:57:349 (16,1) - sharp angle on white tick with new combo
04:10:624 (1) - after most spaced stream in map slider is 1.1x speed, player will move cursor so fast because large spacing and prob choke cuz slider is not fast enough, make it 1.5x atleast and sound is still high
04:13:624 (1) - why you nced this slider but don't nced 04:14:824 (5) - ?
04:36:499 (6,7,8,1) - it's not sharp enough for sharp angle, but too sharp for smooth stream lul
04:59:974 (1,2,3,4,5) - spacing changes a lot but sound is same

Also you done sharp angles on white ticks with nc many times, so i think you understand that they should be at them

I tried my best
Topic Starter
09kami

Broly wrote:

00:19:624 (9) - I feel like the NC should be here rather than 00:19:924 (1) - just like how you NC'd in the other part such as 00:32:824 (1) -
00: 32: 824 ( 1 ) - how do you see that they want to keep the same NC? Why don't you say 00: 30: 124 ( 5 ) - save the same?or 00:28:024 (7) - ?00:17:224 (1,2,3,4,5,6,7,8,9) - 00:18:424 (1,2,3,4,5,6,7,8,9) - 00:19:924 (1,2,3,4,5,6,7,8,9) - I don't want to say too much.

02:39:424 (1) - Don't you think this slider should end at the white tick instead of the blue tick? I don't think there's a sound ending on the white tick, but rather on the white tick.
This method of using the slider to express sound is not very difficult to see.02:39:949 - and, according to what you want to say. it should be here.but obviously. I didn't choose to stay here.02:40:849 - If you can understand the voice here

02:42:424 (9) - I would NC this part of the stream consdering you NC'd 02:43:024 (1) -
03:56:824 (9) - ^ I'd say the same thing here (03:57:424 (1) - as you NC'd this)
no, why do I do this? This is not a necessary NC

Sorry, it's not really a big mod, I'm not a very experienced mapper, but I hope this might somewhat still be helpful, but nice map, good luck.

I don't think it's good for this map.
Topic Starter
09kami

Tukan4ik wrote:

Mod, because i feel like you need fix something untill it will be ranked and i think it will be helpful

00:06:349 (16,1) - make the sharp angle of stream on white tick with new combo, because sharp angles are important part of streams so they sohuld be white ticks with new combo
00:07:549 (16,1) - same here
00:08:749 (16,1) - same

???????????????????????This guy says. need to add NC on the blue line?
are you sure. do you have a basic understanding of mapping?

00:45:424 (5) - move 5 a bit closer to 6, it will make spacing will looks smoother no
01:03:949 (4) - same no
01:09:124 (3) - maybe nc? why say mabey?Do you have enough reason to let me in here NC?
01:13:924 (3,4,5,6,7,8) - 04:52:924 (3,4,5,6,7,8) - 04:57:724 (3,4,5,6,7,8) - If you have reason to let all of these are NC.

01:36:799 (10) - move it a bit to 1, to make spacing smoother no. smoother.But it does not apply here. here is a force of strength.The contrast between the extreme deceleration and acceleration will be expressed by the power of 01: 36: 874 (1)
01:40:774 (5,6,1) - it looks so wierd so move 01:40:474 (1,2,3,4,5,6) - up to make sharp angle like this same
01:41:599 (6) - move to 1 to make spacing smoother same
01:51:349 (4) - same no
01:53:749 (6) - same no
01:54:949 (16,1) - sharp angle at end of stream on white tick with new combo no
01:55:549 (8,1) - same no
02:35:824 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change stream to 1/8 reverse sliders on strong sounds because 1/8 sounds are not that loud and important, so they should be repeats of sliders
Do you know this is 100 BPM?What is the difference between the sliders and the present? Just because you think it's 1 / 8 of all that looks difficult.
02:51:424 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all sharp angles on white ticks, move it to white pls

ok. from this mod. I've found that you don't see the mod at all. there's no suggestion to make a good map of the map.All of your opinions. just for yourself. not for the map. you just make yourself feel more comfortable.Because many places. I believe in the previous mod. I have put forward very, very, very detailed views and views.But you don't pay attention to them. you just put it out. and there are some very strange ideas. for example. you think you should add NC on the blue line. I think this is the most basic mapping knowledge. but you don't understand.so.
Mod, because i feel like you need fix something untill it will be ranked and i think it will be helpful
What role do you put in this sentence? Is it a mapper? no. as a player ? I don't think your rank can experience this map very well.Like I said before. I don't compromise for everyone.Since you don't care about the previous discussion. why do you want to raise these questions now?Just to let me explain it again?

03:04:549 (8,1) - 1 should be at low spacing like 7-8 cuz it's end of this line, where spacing becoming lower and lower like you done it here 04:30:799 (2,1) I believe in the details of my discussions with mir. so . no

03:18:574 (8) - nc this, remove nc at 03:19:024 (1) -
??????????????????????????03:17:824 (1,2,3,4,5,6,7,8,9,10) - 03:19:024 (1,2,3,4,5,6,7,8,9,10) - Look here. say your point. you're just saying let me do it. but there's no reason. these words look like " I think"
03:18:874 (10,2) - make them higher and at same high
wt.......Are you really writing a better mod for this map?
03:22:324 (1,2,3,4,1) - increase spacing on every note a bit, cuz sound getting higher no. you think you need to smooth, why do you suddenly increase the spacing here? Doesn't this view go against your point of view?
03:38:524 (1,2,3,4,5,1,2,3,4,1,2,3) - nerf jumps, there is not such powerful sound
???????????????????????????????????????????????????? no. are you joking? you feel is not obvious . really?
03:57:349 (16,1) - sharp angle on white tick with new combo same. no
04:10:624 (1) - after most spaced stream in map slider is 1.1x speed, player will move cursor so fast because large spacing and prob choke cuz slider is not fast enough, make it 1.5x atleast and sound is still high no.I don't recognize that when people play here, they can't even grasp the speed.
04:13:624 (1) - why you nced this slider but don't nced 04:14:824 (5) - ? no
04:36:499 (6,7,8,1) - it's not sharp enough for sharp angle, but too sharp for smooth stream lul
no
04:59:974 (1,2,3,4,5) - spacing changes a lot but sound is same
no

Also you done sharp angles on white ticks with nc many times, so i think you understand that they should be at them

I tried my best
I can't agree with you. are you sure you did your best? You don't even pay attention to this map before. you just occasionally see it. say something you think. I don't think your question can help me, but I think . when you put forward a mod . it's best to be responsible for your own statements . because it's not just about a mod . when some wrong comments come up . it makes people question the reason why you put this mod.
anna apple
pls no bully kami :(
Stjpa
Just because someone with not-so-much experience modded your map it doesn't mean you can just shit on them and actually question if they really did their best...
7ambda

09kami wrote:

Tukan4ik wrote:

02:35:824 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change stream to 1/8 reverse sliders on strong sounds because 1/8 sounds are not that loud and important, so they should be repeats of sliders
Do you know this is 100 BPM?What is the difference between the sliders and the present? Just because you think it's 1 / 8 of all that looks difficult.
Interesting. I didn't know 1/8 100 bpm was 100 bpm.
Mir

F1r3tar wrote:

09kami wrote:

Do you know this is 100 BPM?What is the difference between the sliders and the present? Just because you think it's 1 / 8 of all that looks difficult.
Interesting. I didn't know 1/8 100 bpm was 100 bpm.
That wasn't the implication. The implication was 1/8 on 100 is not hard, it only looks hard because it's 1/8 when it's the same as all the other 200bpm streams that were used earlier.
Surono
1/8 100 = 1/4 200
Kondou-Shinichi

Surono wrote:

1/8 100 = 1/4 200
god of algebra confirmed?
Seijiro
@09kami
That's not how you reply to mods + I already told you to edit your own posts instead of making a double post.

Give a read to https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct


@everyone
Refrain from straying away from the topic, you guys know you should be talking about the map instead of fueling any potential misbehaviour.
Also please report, the Code of Conduct is not just something we made up for show, it's a set of rules which should be respected.
Pachiru
I have a little suggestion, I don't really know if it's worth to DQ the map for this, but that would be cool to have your point of view, cause I'm questioning about it.

00:45:124 (1) - You make a good thing by using DS changes during stream to emphasize the song, and that fit pretty well. But there is some places where there was the same kind of "sound" or "melody", where you didn't make it. For instance here: 00:51:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - it just felt weird to me, cause you made it previously, and this time, there is no DS changes.

00:47:074 (1,2,3,4,5,6,7,8) - Same for here, I think it's because there is a curved shape, so it gives the feel like they are more spaced than previously, but when I look at it, those two notes 00:47:224 (3,7) - are at two different sides of the stream, so they're filling two different types of beats, but they're at the same distance from the last note.

00:54:274 (1,2,3,4,5,6,7,8,9,10,1) - To me it's more a personnal taste, but I don't agree with the fact that the DS is reduced on the end of the stream, cause it feels like the word "love" is stronger than the rest of the stream, so that would make more sense if there is a 1.2x distance snap here, like you did previously, instead of a 1.0x.

00:58:024 (1,2) - Wouldn't be better to play to just swap the place of those two notes? I think that in matter of flow, it might not be enjoyable to play. The flow here is pretty sharp, and it wouldn't be pleasant to having a sharp turn here while having no real strong beat. (If the problem is the distance snap, cause this note: 00:58:024 (1) - is distanced by 1/4 gap, then just move a bit the notes to make it better.)

01:38:749 (10,11,12,13,14) - I would recommend you to slow the DS on the end of this stream to emphasize well the song, plus to be consistant with that part: 01:37:624 (1,2,3,4,1) - where you added a DS changes for the same kind of sound.

That's all I can say. Beside the DS on stream, I think the map is good.
Topic Starter
09kami

MrSergio wrote:

@09kami
That's not how you reply to mods + I already told you to edit your own posts instead of making a double post.

Give a read to https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct


@everyone
Refrain from straying away from the topic, you guys know you should be talking about the map instead of fueling any potential misbehaviour.
Also please report, the Code of Conduct is not just something we made up for show, it's a set of rules which should be respected.

umm ...I'm sorry. because I need to build a text to translate each mod., it would be confusing for me to put multiple mod together ..I will pay more attention to this later.

Pachiru wrote:

I have a little suggestion, I don't really know if it's worth to DQ the map for this, but that would be cool to have your point of view, cause I'm questioning about it.

00:45:124 (1) - You make a good thing by using DS changes during stream to emphasize the song, and that fit pretty well. But there is some places where there was the same kind of "sound" or "melody", where you didn't make it. For instance here: 00:51:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - it just felt weird to me, cause you made it previously, and this time, there is no DS changes.
00:51:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - emmmm..just 00:50:674 (1,2,3,4,5,6,7,8,9,10) - and 00:51:424 (1,2,1) - slider .It's also a variation of spacing. 00:54:274 (1,2,3,4,5,6,7,8,9,10,1) - actually, I was here with an abbreviated spacing of stream., but because of MOD., I had to compromise

00:47:074 (1,2,3,4,5,6,7,8) - Same for here, I think it's because there is a curved shape, so it gives the feel like they are more spaced than previously, but when I look at it, those two notes 00:47:224 (3,7) - are at two different sides of the stream, so they're filling two different types of beats, but they're at the same distance from the last note.
emmm...I did not understand this passage .but 00:47:074 (1,2,3,4,5,6,7,8) - just because flow zone 。02:05:824 (1) - u mean you should change to such a stream?

00:54:274 (1,2,3,4,5,6,7,8,9,10,1) - To me it's more a personnal taste, but I don't agree with the fact that the DS is reduced on the end of the stream, cause it feels like the word "love" is stronger than the rest of the stream, so that would make more sense if there is a 1.2x distance snap here, like you did previously, instead of a 1.0x.
I know!! because I had a similar idea with you before, but I think it should shorten the DS. to about 0.75, but in the next mod, I compromised the place

00:58:024 (1,2) - Wouldn't be better to play to just swap the place of those two notes? I think that in matter of flow, it might not be enjoyable to play. The flow here is pretty sharp, and it wouldn't be pleasant to having a sharp turn here while having no real strong beat. (If the problem is the distance snap, cause this note: 00:58:024 (1) - is distanced by 1/4 gap, then just move a bit the notes to make it better.)
hummm...I don't deny your idea. but proper reverse flow. may add a little extra flavor .u can take my remark as an excuse

01:38:749 (10,11,12,13,14) - I would recommend you to slow the DS on the end of this stream to emphasize well the song, plus to be consistant with that part: 01:37:624 (1,2,3,4,1) - where you added a DS changes for the same kind of sound.
this some part like 01:42:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - It was designed on purpose .

That's all I can say. Beside the DS on stream, I think the map is good.
thx u proposal
Pachiru

Pachiru wrote:

00:47:074 (1,2,3,4,5,6,7,8) - Same for here, I think it's because there is a curved shape, so it gives the feel like they are more spaced than previously, but when I look at it, those two notes 00:47:224 (3,7) - are at two different sides of the stream, so they're filling two different types of beats, but they're at the same distance from the last note.
emmm...I did not understand this passage .but 00:47:074 (1,2,3,4,5,6,7,8) - just because flow zone 。02:05:824 (1) - u mean you should change to such a stream?
I was just suggesting you to add some DS diversity here like you did previously, but don't worry it's still playable well, I just think that it could've make it more representative of the song, but if you prefer to keep it like this, then let's keep it :)
Topic Starter
09kami

Pachiru wrote:

Pachiru wrote:

00:47:074 (1,2,3,4,5,6,7,8) - Same for here, I think it's because there is a curved shape, so it gives the feel like they are more spaced than previously, but when I look at it, those two notes 00:47:224 (3,7) - are at two different sides of the stream, so they're filling two different types of beats, but they're at the same distance from the last note.
emmm...I did not understand this passage .but 00:47:074 (1,2,3,4,5,6,7,8) - just because flow zone 。02:05:824 (1) - u mean you should change to such a stream?
I was just suggesting you to add some DS diversity here like you did previously, but don't worry it's still playable well, I just think that it could've make it more representative of the song, but if you prefer to keep it like this, then let's keep it :)
In the original version. It changes with the idea very much. but it seems that many people cannot accept. So I chose to compromise in many places. u know. In order to retain the most number of things. I spent a lot of time. but I also want to be able to represent this map as much as possible. ur suggestion is a great idea .
Nao
congrats!
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