Hype!
Exile- can do whatever he wants. If he thinks 768p is a reasonable quality, he totally has the right to keep that. Full HD pictures are allowed, this means he's not forced to have thoses.Default wrote:
1920x1080 backgrounds are allowed now though, no reason to do that
Don't worry, I'm calm haha, I didn't wanted to upset somebody, sorry if I did.Default wrote:
chill out, I am just tired of seeing blurry backgrounds everywhere
who needs a background when you have a storyboard like this though, grats for the qualification
https://mark101.s-ul.eu/wNRdNEAwDefault wrote:
Idk i just had in mind it was qualified, my bad lmao
Oh damn, I was on phone and I didn't have time to pay attention to it lmaoMark101 wrote:
https://mark101.s-ul.eu/wNRdNEAwDefault wrote:
Idk i just had in mind it was qualified, my bad lmao
You have been memed.
64,200,96242,6,0,B|76:257|124:285|180:269|216:229|184:157|184:157|148:81|180:8|264:-12|352:41|320:133,1,559.999999999999,0|4,0:0|0:0,0:0:0:0:How it looks like:
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96,91,87011,6,0,L|112:200,1,85.0000016212464
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Thanks for modding!Haruto wrote:
Hey Exile-! as Promised Yesterday~
[General][Easy]Its actually neat, just some/few nazi stuff and you'll be good. But i guess you can fix those thing on your own.
- Nothing, Except the "spinner presence on every difficulty" thing.
[Insane]
- 00:20:549 (3) - Hmm, maybe a quick edges fix on the red node and this slider will look more neater? Tried yourself, I believe it can makes the quality of the map more higher. What do you mean by fix?
- 00:24:242 (3,4) - Really nazi, but a touching sliderborder and circleborder thing is not a natural thing. Maybe you could move 00:25:626 (4) - to 172|183? Oh and, Dont forget to move this 00:26:088 (1) - too to 164|261. Dont worry, its okay to not making every spacing on lower diff equal. Like 1.02x or 1.01x. But just dont do it everytime.
- 01:28:857 (1) - Um, try something more nicer please? this looks weird for me. How does a wave look weird?
- 01:36:242 (1) - same thing^
Try this one, I have made it neaterThe slidercode if you need64,200,96242,6,0,B|76:257|124:285|180:269|216:229|184:157|184:157|148:81|180:8|264:-12|352:41|320:133,1,559.999999999999,0|4,0:0|0:0,0:0:0:0:How it looks like:- 01:47:318 (1) - NC?
- 02:02:088 (1,2) - I think making the direction from (1)'s sliderend to (2)'s sliderhead like that may make newbies confuse, try this direction instead, its more easier to read and to point
SPOILERp.s : you could adjust (3) too if you are going to change this part.- 02:05:780 (5) - I guess the NC here is necessary for me. Maybe remove NC? Or please give a concise explaination. If it's necessary then why remove?
Yep, thats all for the Easy. Its neat already. Great Job
Hmm, I dont think AR8.4 might work on this difficulty but thats just my preference as a player so, Feel free to change or notSorry that i didnt mod the other diffs. But if you want me to mod all the difficulties then i will do it when i have time.
- 00:09:472 (1) - Add NC here to make it consistent with the previous rhythm like 00:05:780 (1) - etc..
- 00:21:011 (2,3,4,6,7,8) - The 1/3's are hard to read/tap imo. Its not very natural for a 4.05* insane. Maybe you could transform them into a slider instead rather making them a 1/3 stream cuz i find it taps weird and the piano sound are not even that concise to me...
Nah, 1/3 stream is reasonable here and it's probably hard to tap because of the low BPM but the song goes like that.- 00:22:857 (2,3) - This jump is too far... Maybe reducing the direction of (2)>(3) may work. Or you could move 00:22:857 (2) - to 144|137.
- 00:23:318 (5,6) - CTRL+J them manually and You'll see how the flow going.
- 00:24:242 (1,2,3,4,1,2,3,4) - Tbh the jumps here are boring and they didnt give any nice flow to me. The direction also plays weird especially on 00:24:933 (4,1) - . Try rearrange them into something more enjoyable to play.
- 00:27:588 - Aren't you going to map this piano beat?
- 00:57:472 (5,6) - You might want to CTRL+G The Rhythm here because i find it will flows better if the slider starts at 00:57:704 - so it will greatly represent the "wub" sound there.
Following the vocal here- 01:05:780 (3,4,5,6,1) - Maybe you could try this pattern? This can Represent the vocal nicely.
- 01:23:318 (1,1,1) - These aren't "overlapped consistently" (if you understand what i mean) Especially on 01:27:011 (1) - Here, try this one.
SPOILERSee? it overlaps nicely and also consistently
Here's the code if you want144,55,83318,6,0,L|160:164,1,85.0000016212464
120,73,85165,6,0,L|136:182,1,85.0000016212464
96,91,87011,6,0,L|112:200,1,85.0000016212464- 01:47:318 (1,2,3) - I think making the slider directions like 01:03:011 (1,2,3) - will plays a lot better, but i didnt find any clue you are going to "imitate" it with wave slider. Here try this one
SPOILERNothing is wrong with my current slidersCode if you need200,325,107318,6,0,B|184:278|197:227|197:227|210:176|193:127,1,200,2|8,0:0|0:0,0:0:0:0:
113,326,108011,1,0,0:0:0:0:
113,326,108242,2,0,B|97:279|110:228|110:228|123:177|106:128,1,200,2|8,0:0|0:0,0:0:0:0:- 02:04:395 (2) - Why don't you flip this one instead making it have the same directions like 02:03:934 (1) - :3 So it will flows better and different than the previous object.It flows badly with the next note
- 02:53:780 (1,2,3) - Same issue like 01:47:318 (1,2,3) - . Should have the same shape like i have gived to you So it will blanket nicely and looks better in visual. These sliders are fine...
Okayyy thats all, Its actually enjoyable but i guess some parts could be improved more
p.s : Extra plays fine but everything is so spaced than the insane xD Oh and the 1/3 thing on the intro also applies on the extra but if you keep the 1/3 streams then its also okay.
[]
Good Luck! Can't wait to see this qualified
.
.
Lyrics are deep.
Good jobekgame wrote:
Secret code: 12
Kibbleru wrote:
amazing
Cheers for the mod Everything unmentioned is fixed.Dark Flame wrote:
mapset.hard(Alphabet);00:01:857 (3) - Circle to x:168 y:208 for better blanket and then the follow slider on it
00:57:703 (1,2,1,2) - Would recommend this: https://puu.sh/s6ipz/dc37448ab9.png I added but didn't Ctrl + G because i think it plays better.
01:02:088 (3,5) - Blanket with the 3rd slider
01:08:088 (4,2) - Stack with the end of the 4th slider I made it like this to make it easier to read, also it isn't really that noticeable in gameplay.
01:08:549 (1,4) - Overlap? Too big of a jump, it's also not noticeable in gameplay.
02:50:780 (2) - Move the circle to x:392 y:288
02:50:088 (1,3) - Overlap? Changed the slider so it blankets 1
03:15:011 (1,1) - Overlap? Again too big of a distance to move. It's not really that big of a deal imo because it looks neat ingame.
03:21:472 (1,2,1,2) - By these slider i would recommend this because i miss there some edgy ones: https://puu.sh/s6hEo/8e4c608f23.png Hmm, added but not sure if I'll stick with these, imo it seems off compared to the other sliders.
It's really hard to find something! Good luck with this map!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59323
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:world.execute(me);
TitleUnicode:world.execute(me);
Artist:Mili
ArtistUnicode:Mili
Creator:Exile-
Version:mapset.hard(Alphabet);
Source:
Tags:HAMO MOMOCASHEW 6th Alphabet HB24
BeatmapID:1006821
BeatmapSetID:470977
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.2
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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256,188,104549,2,0,P|281:266|236:335,1,170.999995433807,0|8,0:0|0:0,0:0:0:0:
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244,208,108011,1,0,0:0:0:0:
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112,80,109165,6,0,L|104:184,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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424,200,129242,1,8,0:0:0:0:
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304,232,141242,1,2,0:0:0:0:
304,232,141357,1,2,0:0:0:0:
304,232,141472,2,0,L|392:248,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
464,304,141934,1,8,0:0:0:0:
496,224,142165,1,2,0:0:0:0:
448,152,142395,6,0,P|408:136|336:144,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
288,184,142857,1,8,0:0:0:0:
288,96,143088,1,2,0:0:0:0:
288,96,143203,1,2,0:0:0:0:
288,96,143318,2,0,L|176:104,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
112,104,143780,1,8,0:0:0:0:
168,40,144011,1,2,0:0:0:0:
160,168,144242,6,0,L|160:256,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
88,304,144703,2,0,P|72:264|88:200,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
160,320,145165,2,0,B|208:336|248:320|248:320|288:304|336:328,1,161.999995056153,2|8,0:0|0:0,0:0:0:0:
408,360,145857,1,2,0:0:0:0:
408,360,145972,1,2,0:0:0:0:
408,360,146088,6,0,L|424:264,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
376,208,146549,1,8,0:0:0:0:
432,136,146780,1,2,0:0:0:0:
432,136,146895,1,2,0:0:0:0:
432,136,147011,2,0,P|368:136|328:112,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
280,72,147472,1,8,0:0:0:0:
264,88,147588,1,8,0:0:0:0:
248,104,147703,1,8,0:0:0:0:
232,120,147818,1,8,0:0:0:0:
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288,200,150242,2,0,P|256:160|192:152,1,85.4999977169037,8|0,0:0|0:0,0:0:0:0:
152,192,150703,5,0,0:0:0:0:
64,208,150934,1,8,0:0:0:0:
96,128,151165,1,8,0:0:0:0:
80,48,151395,1,0,0:0:0:0:
160,72,151626,6,0,P|208:80|248:64,1,90,0|0,0:0|0:0,0:0:0:0:
320,104,152088,2,0,P|368:96|408:112,1,90,8|0,0:0|0:0,0:0:0:0:
448,192,152549,6,0,P|400:200|360:184,1,90,0|0,0:0|0:0,0:0:0:0:
288,224,153011,2,0,P|240:216|200:232,1,90,8|0,0:0|0:0,0:0:0:0:
136,296,153472,6,0,L|120:200,1,90,0|0,0:0|0:0,0:0:0:0:
40,160,153934,2,0,L|56:256,1,90,8|0,0:0|0:0,0:0:0:0:
24,328,154395,5,0,0:0:0:0:
112,352,154626,1,8,0:0:0:0:
192,312,154857,1,8,0:0:0:0:
272,352,155088,1,0,0:0:0:0:
352,296,155318,6,0,P|368:256|352:200,1,94.499997116089,4|0,0:0|0:0,0:0:0:0:
296,144,155780,2,0,P|256:128|200:144,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
144,200,156242,6,0,P|104:216|48:200,1,94.499997116089,0|0,0:0|0:0,0:0:0:0:
48,112,156703,2,0,P|88:96|144:112,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
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368,168,158088,1,0,0:0:0:0:
440,120,158318,1,8,0:0:0:0:
368,72,158549,1,8,0:0:0:0:
296,120,158780,1,10,0:0:0:0:
224,176,159011,6,0,P|160:184|88:112,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
184,96,159934,2,0,L|120:248,1,161.999995056153,0|0,0:0|0:0,0:0:0:0:
144,360,160857,6,0,P|80:360|8:280,1,161.999995056153,0|0,0:0|0:0,0:0:0:0:
56,200,161780,1,0,0:0:0:0:
64,176,162011,1,0,0:0:0:0:
56,128,162242,1,0,0:0:0:0:
32,56,162472,1,2,0:0:0:0:
104,0,162703,6,0,B|202:6|202:6|312:40,1,198.000006042481,4|8,0:0|0:0,0:0:0:0:
368,96,163395,1,2,0:0:0:0:
348,188,163626,2,0,P|292:156|316:20,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
392,8,164318,1,0,0:0:0:0:
464,72,164549,6,0,L|472:184,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
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464,264,165472,6,0,P|424:296|352:296,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
288,256,165934,2,0,P|239:263|201:294,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
136,368,166395,6,0,P|88:320|104:168,1,198.000006042481,4|8,0:0|0:0,0:0:0:0:
160,128,167088,1,2,0:0:0:0:
248,184,167318,2,0,B|304:208|352:184|352:184|400:160|464:192,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
488,272,168011,1,0,0:0:0:0:
488,272,168242,6,0,P|432:304|368:296,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
312,264,168703,2,0,P|263:269|222:297,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
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376,292,170780,1,2,0:0:0:0:
304,348,171011,2,0,B|276:296|276:296|316:140,1,198.000006042481
248,92,171703,1,0,0:0:0:0:
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192,272,173088,1,0,0:0:0:0:
248,344,173318,1,8,0:0:0:0:
304,272,173549,1,0,0:0:0:0:
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392,56,174472,1,2,0:0:0:0:
312,112,174703,2,0,P|224:136|144:48,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
248,40,175395,1,2,0:0:0:0:
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152,160,176318,1,0,0:0:0:0:
88,232,176549,5,8,0:0:0:0:
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32,352,177012,5,8,0:0:0:0:
120,320,177242,1,8,0:0:0:0:
216,344,177472,6,0,P|264:360|344:240,1,198.000006042481,4|8,0:0|0:0,0:0:0:0:
288,160,178165,1,2,0:0:0:0:
363,80,178395,6,0,P|387:144|323:288,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
288,160,179088,1,0,0:0:0:0:
224,256,179318,6,0,P|200:200|224:128,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
304,272,179780,2,0,P|306:320|284:364,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
176,328,180242,1,0,0:0:0:0:
64,352,180472,5,0,0:0:0:0:
96,248,180703,1,8,0:0:0:0:
48,152,180934,1,0,0:0:0:0:
112,64,181165,6,0,B|168:48|216:64|216:64|264:80|320:48,1,198.000006042481,4|8,0:0|0:0,0:0:0:0:
400,16,181857,1,2,0:0:0:0:
448,104,182088,6,0,P|464:160|360:248,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
280,216,182780,1,0,0:0:0:0:
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64,144,183934,1,0,0:0:0:0:
168,168,184165,5,0,0:0:0:0:
144,56,184395,1,8,0:0:0:0:
256,104,184626,1,8,0:0:0:0:
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400,320,185549,1,2,0:0:0:0:
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0,248,186703,6,0,P|-8:192|104:80,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
176,112,187395,1,2,0:0:0:0:
256,56,187626,1,0,0:0:0:0:
336,120,187857,5,0,0:0:0:0:
264,208,188088,1,8,0:0:0:0:
352,280,188318,1,0,0:0:0:0:
248,336,188549,6,0,B|184:344|184:344|128:336|128:336|40:352,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
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40,144,189472,2,0,P|80:72|200:56,1,198.000006042481,0|8,0:0|0:0,0:0:0:0:
288,88,190165,1,2,0:0:0:0:
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368,368,191318,1,0,0:0:0:0:
304,264,191549,5,0,0:0:0:0:
400,288,191780,1,8,0:0:0:0:
256,336,192011,1,8,0:0:0:0:
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264,224,195011,6,0,P|224:184|184:168,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
152,112,195472,2,0,P|112:152|96:192,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
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384,216,196857,6,0,L|307:209,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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112,96,197780,6,0,P|160:88|192:96,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
272,104,198242,2,0,P|320:112|352:104,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
416,64,198703,6,0,P|424:112|416:144,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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80,296,201011,2,0,L|-16:296,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
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144,160,201934,2,0,B|178:152|178:152|218:160,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
288,208,202395,6,0,B|328:216|328:216|364:208,1,76.5000014591217
432,160,202857,2,0,B|466:152|466:152|506:160,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
440,48,203318,6,0,P|392:40|352:56,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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336,168,206088,5,0,0:0:0:0:
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384,88,206779,1,4,0:0:0:0:
H y p e </3Spaghetti wrote:
call me back once everything is ready
Thanks, I've completely re-done the spacing whilst implementing most of the problems you've bought up. I hope this is betterAntares- wrote:
modding as promised
triggered
[mapset.hard]
overall thoughts first maybe, because this is going longer and longer:
- your ds is really inconsistent for no reason honestly and triggers me hard in this hard
quick examples: 00:18:703 (1,2,3) - 00:28:857 (4,5,6,7,8) - 00:32:549 (3,4,5,1) - and many more
- blankets are off almost always, listed them below - i don't know if you're just doing it from laziness or sth, it looks extremely unpolished for no reason; i've also listed some places where you could blanket slider for more structure/aesthetics
- also listed some areas where you could make some pattern without changing almost anything in map for more aesthetics
- some are suggestions, some are things you should fix, i think you can judge by yourself which is which one
mm lets go:
00:01:165 (2,3) - blanket here is off. i see that 2 is symmetrical to 1, but you can blanket both while keeping that
00:13:165 (1,3,4,5,6,1) - ds from 1st slider's head could be equal to 4-6-1 ds
00:16:395 (4,1) - maybe blanket
00:16:857 (1,2,3) - spacing between 1-2 and 2-3body looks bad imho, but its subjective opinion
00:17:780 (3,5) - i don't want it this mod to be "blanket" x20 but either make blanket here properly or make triangle 00:17:780 (3,4,5) - 3 sliderend
00:17:780 (3,4,1) - this begs for triangle here or spacing equal 4-5 4-1
00:19:626 (3,4,5,1) - same as before honestly, if not, 3-4 could be equal to 4-5 at least
00:21:472 (3,4,5,6,7) - spacing here please
00:22:395 (1,3) - blanket it properly i beg you
00:25:626 (3,4,1) - jump from 3-4 is more spaced and harder than 4-1 which goes bad with that finish on 1 (i mean if you're emphasizing that note, make it more spaced) you can try something like this: http://osu.ppy.sh/ss/6498489
00:26:088 (1,2,3) - equal spacing in that triple please
00:26:549 (3,1) - too close imo but i guess you can keep it
00:27:934 (1,2,3) - ^^^^
00:32:549 (3,4,5) - triangle those?
00:39:011 (1,2,3) - imho it would look better if spacing 1sliderbody-2 and 2-3 was equal like this: http://puu.sh/s7wbz/a846f222c4.jpg
00:40:395 (4,5,1) - spacing unequal
00:43:626 (1) - im not sure if it's a good idea to drop clap on sliderend without using it on head
00:43:626 (1,2,1) - same problem as before, 1 need emphasis badly
00:49:395 (2,1) - with 1.1x ds here you're inconsistent with previous patterns, use 1.0x
00:55:395 - that could be mapped imo
00:54:703 (3,1) - imperfect blanket, use approach circles and fix them
00:58:395 (1,2) - ctrl+j will play better
01:02:549 (4,1) - again blanket
01:06:242 (6,7,1) - triangle here maybe? also 5-6 spacing is comparably higher, i guess it's intended?
01:08:088 (4,2) - could stack sliderends
01:09:011 (2,3,4) - fix ds in that triangle too
01:09:472 (3,5) - so you can make proper blankets
01:13:165 (3,4,5,6) - same with spacing between triple + circle as above
01:14:088 (1,3) - blanket those
01:15:934 (1,2,3) - could triangle those
01:17:318 (5,6,1) - ^ spacing 5-1
01:17:780 (1,2,3) - i feel like those are too much spaced for hard and can be misread, make ds lower like ~1.2x
01:43:626 (1,2,3,4,1) - that 4+1 begs for being blanketed badly
01:47:318 (1,2) - same as above
01:53:780 (1,2,3) - snapping to doubletaps is so inconsistent that goes from 01:51:934 (3,4) - 1.06x here to 01:53:780 (1,2) - 0.95x here
i mean like rest of map is semi-acceptable, but here ds goes wild and i would suggest fixing
01:56:088 (2,3,1,2,3,4) - spacing uh, you could also structure it somehow
01:57:472 (1,2,3,4,1) - this looks chaotic but i think it works fine so just my opinion drop
01:58:395 (1,2,3) - could triangle it for more clean pattern
01:59:318 (3,4,1) - weird spacing here
02:02:088 (1,2,3) - this could be blanketed, but seems fine
02:03:011 (3,1) - blanket
02:07:626 (1,2,3) - spacing again, make it either equal or white more emphasized
02:09:011 (4,1) - ngh just blanket it here
02:14:088 (5,6,7) - make it 6,7 straight with 5 linear flow for aesthetics
02:14:549 (7,8,1) - ds it properly please
02:19:165 (2,3,4,5) - square?
02:24:242 (1,2) - make symmetrical? to be fitting with rest of patterns that you used previously for such rhythms
02:30:703 (1,2,3) - spacing for triangle
02:31:165 (3,4,1) - ^
02:37:165 (1,2) - could space a bit, they're a bit too close i think
02:39:011 (1,2) - blanket fix
02:41:780 (2,3,4,5) - i see idea between that pattern, but that 4 looks kinda weird honestly, i would do it either this way or that way
02:43:395 (2,3) - its off
02:44:549 (1,2,1) - spacing between 2-1 is really high compared to rest of kiai, even as slider
02:52:395 (2) - sliderend for y:272 to fit pattern?
02:55:626 (1,1,2) - that way looks better i think: https://osu.ppy.sh/ss/6501541
03:00:242 (3,1,2) - triangle here?
03:03:934 (3,1,2,3) - this can be more symmetrical, i believe in you
03:07:857 (1) - y:112 to fit with 03:07:395 (2) - ?
03:12:011 (3,1) - spacing here is wew
03:18:242 (2,1) - we both know at this point i think
03:23:780 (2,1) - ^
03:26:549 (1,2) - maybe space it a bit? overlap is kinda strange here https://osu.ppy.sh/ss/6501580
procedure mod(mapset.easy(Exile-););
begin
{Didn't write anything};
end;
procedure mod(mapset.normal(6th););
begin
{Didn't write anything};
end;
procedure mod(mapset.hard(Alphabet););
begin
{Didn't write anything};
end;
procedure mod(mapset.insane(Exile-););
begin
{Didn't write anything};
end;
procedure mod(mapset.another(HB24););
begin
{Didn't write anything};
end;
procedure mod(mapset.extra(Exile-););
begin
{Is it really a [color=#BF00FF][b]EXTRA[/b][/color]?};
end;
begin
end.
Spaghetti wrote:
call me back once everything is ready
This is not python, this is java!sxy62146214 wrote:
Will mod at weekendprocedure mod(mapset.easy(Exile-););
begin
{Didn't write anything};
end;
procedure mod(mapset.normal(6th););
begin
{Didn't write anything};
end;
procedure mod(mapset.hard(Alphabet););
begin
{Didn't write anything};
end;
procedure mod(mapset.insane(Exile-););
begin
{Didn't write anything};
end;
procedure mod(mapset.another(HB24););
begin
{Didn't write anything};
end;
procedure mod(mapset.extra(Exile-););
begin
{Is it really a [color=#BF00FF][b]EXTRA[/b][/color]?};
end;
begin
end.
program MODMOD(input,output);
//================Modding procedures================
{How I mod map.}
procedure uncomfortable(O:object);
{Use this if I feel one object is unconfortable.}
begin
writeln('feel uncomfortable at ',O);
end;
procedure uncomfortable(O1,O2:object);
{Use this if I feel a part is unconfortable.}
{Some procedures below also have One & Part}
begin
writeln('feel uncomfortable from ',O1,' to ',O2);
end;
procedure move(O:hitcircle;X,Y:Integer);
{Use this if I think move this hitcircle to (X,Y) is better}
begin
writeln('Move ',O,' to (',X,',',Y,')');
end;
procedure move(O:slider;num,X,Y:Integer);
{Use this if I think move this slider to (X,Y) is better}
{If th>=1 then mean I want to move the slider's (num)th GREY/RED point}
begin
if th=0 then writeln('Move ',O,' to (',X,',',Y,')')
else writeln ('Move ',O,''s ',num,'th point to (',X,',',Y,')');
end;
procedure move(O1,O2:object;num,X,Y:Integer);
{Use this if I think move this part to (X,Y) is better}
{The (X,Y) is the part's FIRST OBJECT'S (X,Y)}
begin
writeln('Move ',O1,'~',02,' to (',X,',',Y,')');
end;
procedure rotate(O:slider;centre,clock:boolean;ang:integer);
{Use this if I think rorate the slider is better}
{if centre=true then centre is playcentre.else centre is objectcentre}
{if colck=true then clockwise.else anti-clockwise}
{ang=°}
{Often used with move(O:slider;num,X,Y:Integer);}
begin
write('Rorate ',O,' ',ang,'° ');
if centre=true then write('playcentre ') else write('objectcentre ');
if clock=true then writeln('clockwise') else writeln('anti-clockwise');
end;
procedure rotate(O1,O2:object;centre,clock:boolean;ang:integer);
{Use this if I think rorate the part is better}
{All the same as rotate(O:slider;centre,clock:boolean;ang:integer); Just part}
begin
write('Rorate ',O1,'~',O2,' ',ang,'° ');
if centre=true then write('playcentre ') else write('objectcentre ');
if clock=true then writeln('clockwise') else writeln('anti-clockwise');
end;
procedure imageH(O:object);
{Use this if I think Ctrl+H the object is better}
{Often used with move(O:object;num,X,Y:Integer);}
begin
writeln('Ctrl+H ',O);
end;
procedure imageH(O1,O2:object);
{Use this if I think Ctrl+H the part is better}
{Often used with move(O1,O2:object;num,X,Y:Integer);}
begin
writeln('Ctrl+H ',O1,'~',O2);
end;
procedure imageJ(O:object);
{Use this if I think Ctrl+J the object is better}
{Often used with move(O:object;num,X,Y:Integer);}
begin
writeln('Ctrl+J ',O);
end;
procedure imageJ(O1,O2:object);
{Use this if I think Ctrl+J the part is better}
{Often used with move(O1,O2:object;num,X,Y:Integer);}
begin
writeln('Ctrl+J ',O1,'~',O2);
end;
procedure soundswerld(O1,O2:object);
{Use this if I think the part sounds werld}
begin
writeln('Sounds werld from ',O1,' to ',O2);
end;
procedure M4M(str:URL);
{Use this for M4M}
begin
Exile-.click(str);
end;
//================Mapset mods================
{This is the real part you should read.}
{Plz read Modding procedures carefully,otherwise you won't understand.}
{Some other informations are in the Main part}
procedure mod('storyboard');
begin
writeln('Modding storyboard');
uncomfortable(01:58:395,02:05:780);{I don't think this Tetris doesn't match the song.}
end;
procedure mod('general');
begin
writeln('Modding general');
writeln('Strongly suggest that put a spinner at 00:57:472 in all diffs to fit the storyboard.');
end;
procedure mod('mapset.easy(Exile-);');
begin
writeln('Modding mapset.easy(Exile-);');
uncomfortable(00:07:626(1),00:11:318(2));{change ') (' to '( )'}
uncomfortable(01:01:165(3));{Add a gray point.So that it can fit the SB.}
uncomfortable(01:12:242(3),01:13:165(5));{Huh?}
uncomfortable(01:39:934,01:43:626);{Add a rest time?}
uncomfortable(01:47:318(1),01:49:165(3));{stright=strange.Perhaps adding some grey points is better.}
rorate(02:11:318(1),02:12:242(3),true,true,20);{Ah.It's better,I think}
uncomfortable(02:48:242(3));{Here change grey to red?}
end;
procedure mod('mapset.normal(6th);');
begin
writeln('Modding mapset.normal(6th);');
rorate(00:29:318(4),00:29:549(5),false,true,15);move(00:29:318(4),00:29:549(5),356,212);{Change 5's place will much better}
uncomfortable(00:44:549(1));{Add a gray point.}
uncomfortable(00:59:318(1),01:14:088(1));{[b][size=200]Huh?Huh?Huh?Huh?[/size][/b]Too many stright sliders & strange reading,the shitest part!}
uncomfortable(01:27:011(1));{NC here.}
uncomfortable(01:43:626(1),01:56:549(1));{[b][size=200]Again...[/size][/b]}
uncomfortable(01:58:395(1),02:05:549(5));{[b][size=200]*3...[/size][/b]}
move(02:39:934(3),112,196);move(02:40:395(4),288,196);move(02:40:857(5),88,120);move(02:41:318(6),312,116);{Like this?}
uncomfortable(02:41:780(1),03:12:242(1));{[b][size=200]*4...[/size][/b]}
uncomfortable(03:23:318(1));{Spinner end at 03:25:972?}
writeln('Repart those stright sliders./w\');
end;
procedure mod('mapset.hard(Alphabet);');
begin
writeln('Modding mapset.hard(Alphabet);');
uncomfortable(00:11:318(1),00:12:242(2));{Grey points.}
uncomfortable(01:57:472(1),01:58:165(4));{Looks strange.60°triangel jump is better.}
uncomfortable(02:27:472(6),02:27:818(9));{I see this in Hard...}
uncomfortable(03:21:472(1),03:22:857(2));{Em...}
writeln('Really a good diff.');
end;
procedure mod('mapset.insane(Exile-);');
begin
writeln('Modding mapset.insane(Exile-);');
uncomfortable(00:00:242(1),00:13:626(6));{Change those (1,2,3,4) to small square jump?}
uncomfortable(01:09:472(1),01:10:165(4));{In the same Xs}
uncomfortable(01:09:472(1),01:27:011(1));{[b]I strongly suggest that put (longslider,1/2rest) at this part instead (1/2slider,longrest)[/b]}
uncomfortable(02:45:472(1),02:46:165(4));{In the same Xs}
uncomfortable(02:49:165(1),02:49:857(4));{In the same Xs}
uncomfortable(03:19:626(1),03:25:626(2));{Oh plz don't make those jump.I feel bored.How about square jumps?}
end;
procedure mod('mapset.another(HB24);');
begin
writeln('Modding mapset.another(HB24);');
uncomfortable(00:00:242(1),00:02:549(6));{Looks werld}
move(00:13:165(5),336,320);move(00:13:626(6),176,84);{Better?}
uncomfortable(00:26:318(2),00:27:472(3));{Strange.I suggest that make them like 3 parts of a big circle.}
move(02:27:934(1),64,32);{Too near}
soundswerld(02:35:318(1),02:38:895(4));{OMG,my ears is dying.TO LOUD}
end;
procedure mod('mapset.extra(Exile-);');
begin
writeln('Modding mapset.extra(Exile-);');
writeln('[b]THIS IS NOT AN EXTRA.[/b]');
uncomfortable(00:03:934(1),00:13:626(6));{Make those jumps bigger,Biggerer,BIGGERERER!}
uncomfortable(00:29:780,00:43:587);{I prefer not to set resttimes in extra}
uncomfortable(01:11:318(4));{It can appear once but not twice.Suggest changing it to fit the SB}
uncomfortable(01:14:088(1),01:27:011(1));{[b]I strongly suggest that put (longslider,1/2rest) at this part instead (1/2slider,longrest)[/b]}
uncomfortable(01:27:242,01:43:626);{I prefer not to set resttimes in extra}
uncomfortable(01:51:011(1),01:56:780(5));{This part the music is repeating.Jump should medium,Uta-medium,big,Uta-big,Bigger,etc}
uncomfortable(02:13:165(1),02:27:818(9));{Here are some violin sounds in the music.Add some note to fit them?}
uncomfortable(02:39:011(1),02:42:472(4));{Same Xs}
uncomfortable(02:46:395(1));{Huh?}
uncomfortable(02:47:318(4));{Huh?Huh?}
uncomfortable(03:19:626(1),03:25:626(2));{Oh plz don't make those jump.I feel bored.How about square jumps?*2}
writeln('Use 1/8 notes?');
end;
//================Main part================
{Other sth I want to say.}
begin
mod('storyboard');
mod('general');
mod('mapset.easy(Exile-);');
mod('mapset.normal(6th);');
mod('mapset.hard(Alphabet);');
mod('mapset.insane(Exile-);');
mod('mapset.another(HB24);');
mod('mapset.extra(Exile-);');
M4M('https://osu.ppy.sh/s/480034');
{^Don't mod insane diff.Because it will be remaped}
writeln('(Can you)understand me?');
writeln('If you want a CtB diff in the future,I can help you.');
{^I mean not only this map.If you create some other maps and want a CtB some day...}
writeln('GL on this map!');
writeln('[spoiler]kds...3[/spoiler]');
end.
{^Thr f*ckest mod in Osu!}
I'm sorry but let me clarify some things.sxy62146214 wrote:
I've promised.
This is the greatest SB I've ever seen!But for map,it isn't
OK.ModIt seems that you are good at Java.
Here comes the Pascal...program MODMOD(input,output);
//================Modding procedures================
{How I mod map.}
procedure uncomfortable(O:object);
{Use this if I feel one object is unconfortable.}
begin
writeln('feel uncomfortable at ',O);
end;
procedure uncomfortable(O1,O2:object);
{Use this if I feel a part is unconfortable.}
{Some procedures below also have One & Part}
begin
writeln('feel uncomfortable from ',O1,' to ',O2);
end;
procedure move(O:hitcircle;X,Y:Integer);
{Use this if I think move this hitcircle to (X,Y) is better}
begin
writeln('Move ',O,' to (',X,',',Y,')');
end;
procedure move(O:slider;num,X,Y:Integer);
{Use this if I think move this slider to (X,Y) is better}
{If th>=1 then mean I want to move the slider's (num)th GREY/RED point}
begin
if th=0 then writeln('Move ',O,' to (',X,',',Y,')')
else writeln ('Move ',O,''s ',num,'th point to (',X,',',Y,')');
end;
procedure move(O1,O2:object;num,X,Y:Integer);
{Use this if I think move this part to (X,Y) is better}
{The (X,Y) is the part's FIRST OBJECT'S (X,Y)}
begin
writeln('Move ',O1,'~',02,' to (',X,',',Y,')');
end;
procedure rotate(O:slider;centre,clock:boolean;ang:integer);
{Use this if I think rorate the slider is better}
{if centre=true then centre is playcentre.else centre is objectcentre}
{if colck=true then clockwise.else anti-clockwise}
{ang=°}
{Often used with move(O:slider;num,X,Y:Integer);}
begin
write('Rorate ',O,' ',ang,'° ');
if centre=true then write('playcentre ') else write('objectcentre ');
if clock=true then writeln('clockwise') else writeln('anti-clockwise');
end;
procedure rotate(O1,O2:object;centre,clock:boolean;ang:integer);
{Use this if I think rorate the part is better}
{All the same as rotate(O:slider;centre,clock:boolean;ang:integer); Just part}
begin
write('Rorate ',O1,'~',O2,' ',ang,'° ');
if centre=true then write('playcentre ') else write('objectcentre ');
if clock=true then writeln('clockwise') else writeln('anti-clockwise');
end;
procedure imageH(O:object);
{Use this if I think Ctrl+H the object is better}
{Often used with move(O:object;num,X,Y:Integer);}
begin
writeln('Ctrl+H ',O);
end;
procedure imageH(O1,O2:object);
{Use this if I think Ctrl+H the part is better}
{Often used with move(O1,O2:object;num,X,Y:Integer);}
begin
writeln('Ctrl+H ',O1,'~',O2);
end;
procedure imageJ(O:object);
{Use this if I think Ctrl+J the object is better}
{Often used with move(O:object;num,X,Y:Integer);}
begin
writeln('Ctrl+J ',O);
end;
procedure imageJ(O1,O2:object);
{Use this if I think Ctrl+J the part is better}
{Often used with move(O1,O2:object;num,X,Y:Integer);}
begin
writeln('Ctrl+J ',O1,'~',O2);
end;
procedure soundswerld(O1,O2:object);
{Use this if I think the part sounds werld}
begin
writeln('Sounds werld from ',O1,' to ',O2);
end;
procedure M4M(str:URL);
{Use this for M4M}
begin
Exile-.click(str);
end;
//================Mapset mods================
{This is the real part you should read.}
{Plz read Modding procedures carefully,otherwise you won't understand.}
{Some other informations are in the Main part}
procedure mod('storyboard');
begin
writeln('Modding storyboard');
uncomfortable(01:58:395,02:05:780);{I don't think this Tetris doesn't match the song.}
end;
procedure mod('general');
begin
writeln('Modding general');
writeln('Strongly suggest that put a spinner at 00:57:472 in all diffs to fit the storyboard.');
end;
procedure mod('mapset.easy(Exile-);');
begin
writeln('Modding mapset.easy(Exile-);');
uncomfortable(00:07:626(1),00:11:318(2));{change ') (' to '( )'}
uncomfortable(01:01:165(3));{Add a gray point.So that it can fit the SB.}
uncomfortable(01:12:242(3),01:13:165(5));{Huh?}
uncomfortable(01:39:934,01:43:626);{Add a rest time?}
uncomfortable(01:47:318(1),01:49:165(3));{stright=strange.Perhaps adding some grey points is better.}
rorate(02:11:318(1),02:12:242(3),true,true,20);{Ah.It's better,I think}
uncomfortable(02:48:242(3));{Here change grey to red?}
end;
procedure mod('mapset.normal(6th);');
begin
writeln('Modding mapset.normal(6th);');
rorate(00:29:318(4),00:29:549(5),false,true,15);move(00:29:318(4),00:29:549(5),356,212);{Change 5's place will much better}
uncomfortable(00:44:549(1));{Add a gray point.}
uncomfortable(00:59:318(1),01:14:088(1));{[b][size=200]Huh?Huh?Huh?Huh?[/size][/b]Too many stright sliders & strange reading,the shitest part!}
uncomfortable(01:27:011(1));{NC here.}
uncomfortable(01:43:626(1),01:56:549(1));{[b][size=200]Again...[/size][/b]}
uncomfortable(01:58:395(1),02:05:549(5));{[b][size=200]*3...[/size][/b]}
move(02:39:934(3),112,196);move(02:40:395(4),288,196);move(02:40:857(5),88,120);move(02:41:318(6),312,116);{Like this?}
uncomfortable(02:41:780(1),03:12:242(1));{[b][size=200]*4...[/size][/b]}
uncomfortable(03:23:318(1));{Spinner end at 03:25:972?}
writeln('Repart those stright sliders./w\');
end;
procedure mod('mapset.hard(Alphabet);');
begin
writeln('Modding mapset.hard(Alphabet);');
uncomfortable(00:11:318(1),00:12:242(2));{Grey points.}
uncomfortable(01:57:472(1),01:58:165(4));{Looks strange.60°triangel jump is better.}
uncomfortable(02:27:472(6),02:27:818(9));{I see this in Hard...}
uncomfortable(03:21:472(1),03:22:857(2));{Em...}
writeln('Really a good diff.');
end;
procedure mod('mapset.insane(Exile-);');
begin
writeln('Modding mapset.insane(Exile-);');
uncomfortable(00:00:242(1),00:13:626(6));{Change those (1,2,3,4) to small square jump?}
uncomfortable(01:09:472(1),01:10:165(4));{In the same Xs}
uncomfortable(01:09:472(1),01:27:011(1));{[b]I strongly suggest that put (longslider,1/2rest) at this part instead (1/2slider,longrest)[/b]}
uncomfortable(02:45:472(1),02:46:165(4));{In the same Xs}
uncomfortable(02:49:165(1),02:49:857(4));{In the same Xs}
uncomfortable(03:19:626(1),03:25:626(2));{Oh plz don't make those jump.I feel bored.How about square jumps?}
end;
procedure mod('mapset.another(HB24);');
begin
writeln('Modding mapset.another(HB24);');
uncomfortable(00:00:242(1),00:02:549(6));{Looks werld}
move(00:13:165(5),336,320);move(00:13:626(6),176,84);{Better?}
uncomfortable(00:26:318(2),00:27:472(3));{Strange.I suggest that make them like 3 parts of a big circle.}
move(02:27:934(1),64,32);{Too near}
soundswerld(02:35:318(1),02:38:895(4));{OMG,my ears is dying.TO LOUD}
end;
procedure mod('mapset.extra(Exile-);');
begin
writeln('Modding mapset.extra(Exile-);');
writeln('[b]THIS IS NOT AN EXTRA.[/b]');
uncomfortable(00:03:934(1),00:13:626(6));{Make those jumps bigger,Biggerer,BIGGERERER!}
uncomfortable(00:29:780,00:43:587);{I prefer not to set resttimes in extra}
uncomfortable(01:11:318(4));{It can appear once but not twice.Suggest changing it to fit the SB}
uncomfortable(01:14:088(1),01:27:011(1));{[b]I strongly suggest that put (longslider,1/2rest) at this part instead (1/2slider,longrest)[/b]}
uncomfortable(01:27:242,01:43:626);{I prefer not to set resttimes in extra}
uncomfortable(01:51:011(1),01:56:780(5));{This part the music is repeating.Jump should medium,Uta-medium,big,Uta-big,Bigger,etc}
uncomfortable(02:13:165(1),02:27:818(9));{Here are some violin sounds in the music.Add some note to fit them?}
uncomfortable(02:39:011(1),02:42:472(4));{Same Xs}
uncomfortable(02:46:395(1));{Huh?}
uncomfortable(02:47:318(4));{Huh?Huh?}
uncomfortable(03:19:626(1),03:25:626(2));{Oh plz don't make those jump.I feel bored.How about square jumps?*2}
writeln('Use 1/8 notes?');
end;
//================Main part================
{Other sth I want to say.}
begin
mod('storyboard');
mod('general');
mod('mapset.easy(Exile-);');
mod('mapset.normal(6th);');
mod('mapset.hard(Alphabet);');
mod('mapset.insane(Exile-);');
mod('mapset.another(HB24);');
mod('mapset.extra(Exile-);');
M4M('https://osu.ppy.sh/s/480034');
{^Don't mod insane diff.Because it will be remaped}
writeln('(Can you)understand me?');
writeln('If you want a CtB diff in the future,I can help you.');
{^I mean not only this map.If you create some other maps and want a CtB some day...}
writeln('GL on this map!');
writeln('[spoiler]kds...3[/spoiler]');
end.
{^Thr f*ckest mod in Osu!}
Creating Output file...Warning:Error 233
Out of memory:Visible storyboard while modding.
^I was joking?No,It was true,I can hardly mod while playing SB.
No change yet?sxy62146214 wrote:
procedure mod('mapset.hard(Alphabet);');
begin
writeln('Modding mapset.hard(Alphabet);');
uncomfortable(00:11:318(1),00:12:242(2));{Grey points.} ???
uncomfortable(01:57:472(1),01:58:165(4));{Looks strange.60°triangel jump is better.} I wanted it to emphasize the change in pitch. I think this is fine
uncomfortable(02:27:472(6),02:27:818(9));{I see this in Hard...} What? It's a little burst at 130bpm, it's perfectly playable to hard players.
uncomfortable(03:21:472(1),03:22:857(2));{Em...} What's wrong with it?
writeln('Really a good diff.');
end;