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Mili - world.execute(me);

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Venix
Propsy za najlepszy storyboard jaki widziałem
marcuddles
I've never seen something so fantastic. I'm glad you let me look at this storyboard when it still was at the beginning. Congratulations for your Elite Storyboarder rank, Exille!

P.S: I'll remap my special soon :^ Amazing storyboard wants amazing special.
Topic Starter
Exile-
Can someone rank it now, please?
Akiyama Mizuki
01:38 - loominarty confirmed 2spooky!!
Sotarks
Bubbled!~
marcuddles
Qualified~

o shit 200 messages
Topic Starter
Exile-
Hype!
Zerss

Default wrote:

1920x1080 backgrounds are allowed now though, no reason to do that

Exile- can do whatever he wants. If he thinks 768p is a reasonable quality, he totally has the right to keep that. Full HD pictures are allowed, this means he's not forced to have thoses.
DeletedUser_4329079
chill out, I am just tired of seeing blurry backgrounds everywhere

who needs a background when you have a storyboard like this though, grats for the qualification
Zerss

Default wrote:

chill out, I am just tired of seeing blurry backgrounds everywhere

who needs a background when you have a storyboard like this though, grats for the qualification
Don't worry, I'm calm haha, I didn't wanted to upset somebody, sorry if I did.

What I mean is that it might be better to use 768p pictures. We could have used 1080p pictures back then simply by cutting the picture by two. That would be totally right since we have two pictures that's less than 768p, the thing it that, it gives much more problems, for instance, file sizes.
I guess Exile- did that storyboard (otherwise he's fast at storyboarding haha) before the rule was putted into place, and converting everything into 1080p is harder than you think. It's not "just find the new picture", you need to translate everything from your code, since the size won't be the same. Keeping these pictures into 768p isn't forbidden and that's not a bad choice afterall since 768p is a good combination for quality and filesize (the map is +29MB and the limit is 30).

But don't worry, new storyboards might be 1080p now :)
Topic Starter
Exile-
Nice explanation, Zerss!
DeletedUser_4329079
I just wanted the background to be 1080p (maxresdefault (1).jpg in the map folder), not the storyboard though. It seems like that'd be enough to break the filesize limit considering how close it is atm, so rip dreams

Edit: unless changing the background resolution fucks up the storyboard aswell, I didn't think about that, I thought they were independent of each other
Edit 2: well it seems like they aren't and the mapset is just a bit bigger after changing it. That, or I am blind and stupid which may be the case.

I am probably making a big deal over a small thing and the map is already qualified anyway.
Zerss
Is the map qualified? Welp, weird, it doesn't seem to me.

At some point, I thought you were talking about the storyboard since Exile- did answered to this message so I thought he did the change, but after checking, he didn't (just redownloaded). I don't know if he just haven't done the change or it was changed during upload automatically -which is really nice, remembering the fact that full HD is now tolerated-.
Actually, changing the BG won't broke the storyboard since it does not appear in it, it's just fade out so nothing needs any changes and the map is actually 29,3MB non-compressed by the osz (which is basically a .zip file).

Exile-, if you changed the background by drag'n'drop, that won't work. I remember I tried to do so, osu! changed it directly to 768p. You need to do that by changing manually the background file.

And, sorry for not understanding exactly that it was about the storyboard. I was mostly thinking you told about them since elements from the storyboard is mostly resized to a smaller scale so it is not as blurry as background.

EDIT: OKAY, HOW DID I MISSED THE NEXT TWO MESSAGES? LOL (sorry) Yeah, I guess you can resize it to Full HD since it's not that much. I tried to do so and the file got <1MB (compared to the 768p one that was +1MB, compression stuff). You can ask me for the other one, since it's less in space and more quality. Keeping that is okay tho.
Topic Starter
Exile-
Dunno how I calculated it.
And the first time I scaled down to 768 because I though that this background had better quality.

Updated
DeletedUser_4329079
Idk i just had in mind it was qualified, my bad lmao
Zerss
Don't use 100% quality JPEGs haha, 95s does have almost the exact same quality (it doesn't make any visually changes anyway) and it becomes <1MB. Use this one instead haha.
marcuddles

Default wrote:

Idk i just had in mind it was qualified, my bad lmao
https://mark101.s-ul.eu/wNRdNEAw

You have been memed.
Topic Starter
Exile-

Zerss wrote:

Don't use 100% quality JPEGs haha, 95s does have almost the exact same quality (it doesn't make any visually changes anyway) and it becomes <1MB. Use this one instead haha.
But its under 30mb so there's no problem
Zerss

Exile- wrote:

Zerss wrote:

Don't use 100% quality JPEGs haha, 95s does have almost the exact same quality (it doesn't make any visually changes anyway) and it becomes <1MB. Use this one instead haha.
But its under 30mb so there's no problem
It's not for me, wtf xD
DeletedUser_4329079

Mark101 wrote:

Default wrote:

Idk i just had in mind it was qualified, my bad lmao
https://mark101.s-ul.eu/wNRdNEAw

You have been memed.
Oh damn, I was on phone and I didn't have time to pay attention to it lmao

Also, just to clarify things



You still have a lot of room left since the osz is just 13 MB.
Topic Starter
Exile-
You can't upload the map if the beatmap folder exceeds 30mb
DeletedUser_4329079
I guess we've just found an inconsistency in the ranking criteria then.
Lunicia
holy fk these lyrics
so weird
eggplant caught me off guard heehe
Kibbleru
amazing
Haruto
Hey Exile-! as Promised Yesterday~

[General]
  1. Nothing, Except the "spinner presence on every difficulty" thing.
[Easy]Its actually neat, just some/few nazi stuff and you'll be good. But i guess you can fix those thing on your own.
  1. 00:20:549 (3) - Hmm, maybe a quick edges fix on the red node and this slider will look more neater? Tried yourself, I believe it can makes the quality of the map more higher.
  2. 00:24:242 (3,4) - Really nazi, but a touching sliderborder and circleborder thing is not a natural thing. Maybe you could move 00:25:626 (4) - to 172|183? Oh and, Dont forget to move this 00:26:088 (1) - too to 164|261. Dont worry, its okay to not making every spacing on lower diff equal. Like 1.02x or 1.01x. But just dont do it everytime.
  3. 01:28:857 (1) - Um, try something more nicer please? this looks weird for me.
  4. 01:36:242 (1) - same thing^
    Try this one, I have made it neater
    The slidercode if you need
    64,200,96242,6,0,B|76:257|124:285|180:269|216:229|184:157|184:157|148:81|180:8|264:-12|352:41|320:133,1,559.999999999999,0|4,0:0|0:0,0:0:0:0:
    How it looks like:
  5. 01:47:318 (1) - NC?
  6. 02:02:088 (1,2) - I think making the direction from (1)'s sliderend to (2)'s sliderhead like that may make newbies confuse, try this direction instead, its more easier to read and to point
    SPOILER
    p.s : you could adjust (3) too if you are going to change this part.
  7. 02:05:780 (5) - I guess the NC here is necessary for me. Maybe remove NC? Or please give a concise explaination.

    Yep, thats all for the Easy. Its neat already. Great Job :D
[Insane]
Hmm, I dont think AR8.4 might work on this difficulty but thats just my preference as a player so, Feel free to change or not
  1. 00:09:472 (1) - Add NC here to make it consistent with the previous rhythm like 00:05:780 (1) - etc..
  2. 00:21:011 (2,3,4,6,7,8) - The 1/3's are hard to read/tap imo. Its not very natural for a 4.05* insane. Maybe you could transform them into a slider instead rather making them a 1/3 stream cuz i find it taps weird and the piano sound are not even that concise to me...
  3. 00:22:857 (2,3) - This jump is too far... Maybe reducing the direction of (2)>(3) may work. Or you could move 00:22:857 (2) - to 144|137.
  4. 00:23:318 (5,6) - CTRL+J them manually and You'll see how the flow going.
  5. 00:24:242 (1,2,3,4,1,2,3,4) - Tbh the jumps here are boring and they didnt give any nice flow to me. The direction also plays weird especially on 00:24:933 (4,1) - . Try rearrange them into something more enjoyable to play.
  6. 00:27:588 - Aren't you going to map this piano beat?
  7. 00:57:472 (5,6) - You might want to CTRL+G The Rhythm here because i find it will flows better if the slider starts at 00:57:704 - so it will greatly represent the "wub" sound there.
  8. 01:05:780 (3,4,5,6,1) - Maybe you could try this pattern? This can Represent the vocal nicely.
  9. 01:23:318 (1,1,1) - These aren't "overlapped consistently" (if you understand what i mean) Especially on 01:27:011 (1) - Here, try this one.
    SPOILER
    See? it overlaps nicely and also consistently
    Here's the code if you want
    144,55,83318,6,0,L|160:164,1,85.0000016212464
    120,73,85165,6,0,L|136:182,1,85.0000016212464
    96,91,87011,6,0,L|112:200,1,85.0000016212464
  10. 01:47:318 (1,2,3) - I think making the slider directions like 01:03:011 (1,2,3) - will plays a lot better, but i didnt find any clue you are going to "imitate" it with wave slider. Here try this one
    SPOILER
    Code if you need
    200,325,107318,6,0,B|184:278|197:227|197:227|210:176|193:127,1,200,2|8,0:0|0:0,0:0:0:0:
    113,326,108011,1,0,0:0:0:0:
    113,326,108242,2,0,B|97:279|110:228|110:228|123:177|106:128,1,200,2|8,0:0|0:0,0:0:0:0:
  11. 02:04:395 (2) - Why don't you flip this one instead making it have the same directions like 02:03:934 (1) - :3 So it will flows better and different than the previous object.
  12. 02:53:780 (1,2,3) - Same issue like 01:47:318 (1,2,3) - . Should have the same shape like i have gived to you So it will blanket nicely and looks better in visual.

    Okayyy thats all, Its actually enjoyable but i guess some parts could be improved more 8-)
Sorry that i didnt mod the other diffs. But if you want me to mod all the difficulties then i will do it when i have time.
p.s : Extra plays fine but everything is so spaced than the insane xD Oh and the 1/3 thing on the intro also applies on the extra but if you keep the 1/3 streams then its also okay.
[]
Good Luck! Can't wait to see this qualified 8-)
.
.
Lyrics are deep.
xBuchi
The storyboard is far too beautiful for this not get ranked.
Topic Starter
Exile-

Haruto wrote:

Hey Exile-! as Promised Yesterday~

[General]
  1. Nothing, Except the "spinner presence on every difficulty" thing.
[Easy]Its actually neat, just some/few nazi stuff and you'll be good. But i guess you can fix those thing on your own.
  1. 00:20:549 (3) - Hmm, maybe a quick edges fix on the red node and this slider will look more neater? Tried yourself, I believe it can makes the quality of the map more higher. What do you mean by fix?
  2. 00:24:242 (3,4) - Really nazi, but a touching sliderborder and circleborder thing is not a natural thing. Maybe you could move 00:25:626 (4) - to 172|183? Oh and, Dont forget to move this 00:26:088 (1) - too to 164|261. Dont worry, its okay to not making every spacing on lower diff equal. Like 1.02x or 1.01x. But just dont do it everytime.
  3. 01:28:857 (1) - Um, try something more nicer please? this looks weird for me. How does a wave look weird?
  4. 01:36:242 (1) - same thing^
    Try this one, I have made it neater
    The slidercode if you need
    64,200,96242,6,0,B|76:257|124:285|180:269|216:229|184:157|184:157|148:81|180:8|264:-12|352:41|320:133,1,559.999999999999,0|4,0:0|0:0,0:0:0:0:
    How it looks like:
  5. 01:47:318 (1) - NC?
  6. 02:02:088 (1,2) - I think making the direction from (1)'s sliderend to (2)'s sliderhead like that may make newbies confuse, try this direction instead, its more easier to read and to point
    SPOILER
    p.s : you could adjust (3) too if you are going to change this part.
  7. 02:05:780 (5) - I guess the NC here is necessary for me. Maybe remove NC? Or please give a concise explaination. If it's necessary then why remove?

    Yep, thats all for the Easy. Its neat already. Great Job :D
[Insane]
Hmm, I dont think AR8.4 might work on this difficulty but thats just my preference as a player so, Feel free to change or not
  1. 00:09:472 (1) - Add NC here to make it consistent with the previous rhythm like 00:05:780 (1) - etc..
  2. 00:21:011 (2,3,4,6,7,8) - The 1/3's are hard to read/tap imo. Its not very natural for a 4.05* insane. Maybe you could transform them into a slider instead rather making them a 1/3 stream cuz i find it taps weird and the piano sound are not even that concise to me...
    Nah, 1/3 stream is reasonable here and it's probably hard to tap because of the low BPM but the song goes like that.
  3. 00:22:857 (2,3) - This jump is too far... Maybe reducing the direction of (2)>(3) may work. Or you could move 00:22:857 (2) - to 144|137.
  4. 00:23:318 (5,6) - CTRL+J them manually and You'll see how the flow going.
  5. 00:24:242 (1,2,3,4,1,2,3,4) - Tbh the jumps here are boring and they didnt give any nice flow to me. The direction also plays weird especially on 00:24:933 (4,1) - . Try rearrange them into something more enjoyable to play.
  6. 00:27:588 - Aren't you going to map this piano beat?
  7. 00:57:472 (5,6) - You might want to CTRL+G The Rhythm here because i find it will flows better if the slider starts at 00:57:704 - so it will greatly represent the "wub" sound there.
    Following the vocal here
  8. 01:05:780 (3,4,5,6,1) - Maybe you could try this pattern? This can Represent the vocal nicely.
  9. 01:23:318 (1,1,1) - These aren't "overlapped consistently" (if you understand what i mean) Especially on 01:27:011 (1) - Here, try this one.
    SPOILER
    See? it overlaps nicely and also consistently
    Here's the code if you want
    144,55,83318,6,0,L|160:164,1,85.0000016212464
    120,73,85165,6,0,L|136:182,1,85.0000016212464
    96,91,87011,6,0,L|112:200,1,85.0000016212464
  10. 01:47:318 (1,2,3) - I think making the slider directions like 01:03:011 (1,2,3) - will plays a lot better, but i didnt find any clue you are going to "imitate" it with wave slider. Here try this one
    SPOILER
    Code if you need
    200,325,107318,6,0,B|184:278|197:227|197:227|210:176|193:127,1,200,2|8,0:0|0:0,0:0:0:0:
    113,326,108011,1,0,0:0:0:0:
    113,326,108242,2,0,B|97:279|110:228|110:228|123:177|106:128,1,200,2|8,0:0|0:0,0:0:0:0:
    Nothing is wrong with my current sliders
  11. 02:04:395 (2) - Why don't you flip this one instead making it have the same directions like 02:03:934 (1) - :3 So it will flows better and different than the previous object.It flows badly with the next note
  12. 02:53:780 (1,2,3) - Same issue like 01:47:318 (1,2,3) - . Should have the same shape like i have gived to you So it will blanket nicely and looks better in visual. These sliders are fine...

    Okayyy thats all, Its actually enjoyable but i guess some parts could be improved more 8-)
Sorry that i didnt mod the other diffs. But if you want me to mod all the difficulties then i will do it when i have time.
p.s : Extra plays fine but everything is so spaced than the insane xD Oh and the 1/3 thing on the intro also applies on the extra but if you keep the 1/3 streams then its also okay.
[]
Good Luck! Can't wait to see this qualified 8-)
.
.
Lyrics are deep.
Thanks for modding!
Not mentioned = fixed
ekgame
Secret code: 12
Topic Starter
Exile-

ekgame wrote:

Secret code: 12
Good job
Kalibe

Kibbleru wrote:

amazing
A r M i N
java noice

also.. can we please get you into "List of notable people" for that storyboard oh my god how long did that take and where did u learn that dayum
Dark Flame
mapset.hard(Alphabet);
00:01:857 (3) - Circle to x:168 y:208 for better blanket and then the follow slider on it
00:57:703 (1,2,1,2) - Would recommend this: https://puu.sh/s6ipz/dc37448ab9.png
01:02:088 (3,5) - Blanket with the 3rd slider
01:08:088 (4,2) - Stack with the end of the 4th slider
01:08:549 (1,4) - Overlap?
02:50:780 (2) - Move the circle to x:392 y:288
02:50:088 (1,3) - Overlap?
03:15:011 (1,1) - Overlap?
03:21:472 (1,2,1,2) - By these slider i would recommend this because i miss there some edgy ones: https://puu.sh/s6hEo/8e4c608f23.png

It's really hard to find something! Good luck with this map!
Aistre

Dark Flame wrote:

mapset.hard(Alphabet);
00:01:857 (3) - Circle to x:168 y:208 for better blanket and then the follow slider on it
00:57:703 (1,2,1,2) - Would recommend this: https://puu.sh/s6ipz/dc37448ab9.png I added but didn't Ctrl + G because i think it plays better.
01:02:088 (3,5) - Blanket with the 3rd slider
01:08:088 (4,2) - Stack with the end of the 4th slider I made it like this to make it easier to read, also it isn't really that noticeable in gameplay.
01:08:549 (1,4) - Overlap? Too big of a jump, it's also not noticeable in gameplay.
02:50:780 (2) - Move the circle to x:392 y:288
02:50:088 (1,3) - Overlap? Changed the slider so it blankets 1
03:15:011 (1,1) - Overlap? Again too big of a distance to move. It's not really that big of a deal imo because it looks neat ingame.
03:21:472 (1,2,1,2) - By these slider i would recommend this because i miss there some edgy ones: https://puu.sh/s6hEo/8e4c608f23.png Hmm, added but not sure if I'll stick with these, imo it seems off compared to the other sliders.

It's really hard to find something! Good luck with this map!
Cheers for the mod :) Everything unmentioned is fixed.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59323
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:world.execute(me);
TitleUnicode:world.execute(me);
Artist:Mili
ArtistUnicode:Mili
Creator:Exile-
Version:mapset.hard(Alphabet);
Source:
Tags:HAMO MOMOCASHEW 6th Alphabet HB24
BeatmapID:1006821
BeatmapSetID:470977

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.2
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
2,88857,102726
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
242,461.538461538462,4,3,1,65,1,0
242,-153.846153846153,4,3,1,65,0,0
7626,-142.857142857143,4,3,1,65,0,0
15011,-100,4,3,1,80,0,0
21472,-95.2380952380952,4,3,1,80,0,0
22395,-100,4,3,1,80,0,0
29780,-117.647058823529,4,3,1,80,0,0
43857,-117.647058823529,4,3,1,65,0,0
44549,-105.263157894737,4,3,1,65,0,0
59318,-83.3333333333333,4,3,1,100,0,1
74088,-117.647058823529,4,3,1,40,0,0
75934,-105.263157894737,4,3,1,65,0,0
76395,-117.647058823529,4,3,1,65,0,0
77088,-117.647058823529,4,3,1,40,0,0
77780,-117.647058823529,4,3,1,65,0,0
78472,-117.647058823529,4,3,1,40,0,0
79626,-117.647058823529,4,3,1,65,0,0
80088,-117.647058823529,4,3,1,55,0,0
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133280,-111.111111111111,4,3,4,100,0,0
133395,-111.111111111111,4,3,5,100,0,0
133626,-111.111111111111,4,3,1,80,0,0
134780,-111.111111111111,4,3,4,100,0,0
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135242,-111.111111111111,4,3,1,80,0,0
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138011,-111.111111111111,4,3,1,80,0,0
138472,-111.111111111111,4,3,4,80,0,0
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138703,-111.111111111111,4,3,4,80,0,0
138934,-111.111111111111,4,3,1,80,0,0
140318,-111.111111111111,4,3,2,100,0,0
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143203,-111.111111111111,4,3,6,100,0,0
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144011,-111.111111111111,4,3,4,80,0,0
144242,-111.111111111111,4,3,5,100,0,0
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144703,-111.111111111111,4,3,3,100,0,0
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145165,-111.111111111111,4,3,8,80,0,0
145395,-111.111111111111,4,3,1,80,0,0
145857,-111.111111111111,4,3,7,80,0,0
145972,-111.111111111111,4,3,6,80,0,0
146088,-111.111111111111,4,3,5,80,0,0
146318,-111.111111111111,4,3,1,80,0,0
146780,-111.111111111111,4,3,5,80,0,0
146895,-111.111111111111,4,3,6,80,0,0
147011,-111.111111111111,4,3,5,80,0,0
147242,-111.111111111111,4,3,1,80,0,0
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150703,-95.2380952380954,4,3,1,80,0,0
151626,-100,4,3,1,80,0,0
155318,-95.2380952380952,4,3,1,90,0,0
159011,-111.111111111111,4,3,1,65,0,0
161780,-111.111111111111,4,3,1,90,0,0
162703,-90.9090909090909,4,3,1,100,0,1
177357,-90.9090909090909,4,3,1,100,0,0
177472,-90.9090909090909,4,3,1,100,0,1
192242,-117.647058823529,4,3,1,80,0,0


[Colours]
Combo1 : 255,157,111
Combo2 : 129,211,148
Combo3 : 205,170,50
Combo4 : 167,121,208
Combo5 : 218,94,75
Combo6 : 81,81,255

[HitObjects]
112,280,242,6,0,P|160:296|232:272,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
224,136,1165,2,0,P|176:120|104:144,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
168,208,1857,1,0,0:0:0:0:
168,208,2088,6,0,L|304:208,1,116.999994644165
376,213,2780,1,0,0:0:0:0:
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296,176,16395,1,8,0:0:0:0:
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384,168,16857,6,0,P|360:120|240:112,1,180,0|8,0:0|0:0,0:0:0:0:
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432,120,20088,1,8,0:0:0:0:
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128,320,22165,1,0,0:0:0:0:
256,224,22395,6,0,P|232:184|96:168,1,180,4|8,0:0|0:0,0:0:0:0:
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40,216,23318,2,0,P|24:160|40:112,1,90,0|0,0:0|0:0,0:0:0:0:
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264,96,24242,6,0,B|312:120|360:104|360:104|400:88|448:112,1,180,0|8,0:0|0:0,0:0:0:0:
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488,192,25165,2,0,L|496:288,1,90,0|0,0:0|0:0,0:0:0:0:
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376,168,26088,6,0,P|328:144|280:160,1,90,4|0,0:0|0:0,0:0:0:0:
256,168,26434,1,0,0:0:0:0:
224,192,26549,2,0,P|180:197|142:174,1,90,8|2,0:0|0:0,0:0:0:0:
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32,280,27472,1,8,0:0:0:0:
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120,256,27934,6,0,P|168:280|216:264,1,90,0|0,0:0|0:0,0:0:0:0:
240,256,28280,1,0,0:0:0:0:
272,232,28395,2,0,P|315:226|353:249,1,90,8|2,0:0|0:0,0:0:0:0:
416,320,28857,1,0,0:0:0:0:
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464,248,29318,1,8,0:0:0:0:
464,160,29549,1,10,0:0:0:0:
416,88,29780,6,0,P|368:64|272:88,1,153.000002918243,12|0,0:0|0:0,0:0:0:0:
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216,144,30703,2,0,P|168:160|120:144,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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336,272,32549,2,0,L|328:192,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
320,112,33011,1,0,0:0:0:0:
248,152,33242,1,0,0:0:0:0:
184,96,33472,6,0,B|152:80|112:96|112:96|64:112|24:88,1,153.000002918243,0|0,0:0|0:0,0:0:0:0:
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120,328,34857,2,0,L|126:251,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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240,232,36934,1,0,0:0:0:0:
168,168,37165,6,0,P|216:152|320:176,1,153.000002918243,0|0,0:0|0:0,0:0:0:0:
384,224,37857,1,0,0:0:0:0:
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176,96,39011,6,0,P|120:104|40:48,1,153.000002918243,0|0,0:0|0:0,0:0:0:0:
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40,216,39934,2,0,L|32:296,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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128,272,40626,1,0,0:0:0:0:
184,336,40857,6,0,P|232:344|272:328,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
312,272,41318,2,0,P|349:263|385:272,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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400,184,42242,2,0,L|408:96,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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24,192,45934,2,0,L|16:296,1,85.4999977169037,8|2,0:0|0:0,0:0:0:0:
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232,352,47318,2,0,P|280:360|328:336,2,85.4999977169037,0|0|8,0:0|0:0|0:0,0:0:0:0:
160,304,48011,1,2,0:0:0:0:
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160,304,49395,2,0,P|112:312|72:296,2,85.4999977169037,0|8|2,0:0|0:0|0:0,0:0:0:0:
240,256,50088,6,0,P|288:248|328:264,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
392,312,50549,1,8,0:0:0:0:
432,240,50780,1,2,0:0:0:0:
400,160,51011,2,0,P|392:120|408:64,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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512,96,51703,1,2,0:0:0:0:
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224,136,52626,1,2,0:0:0:0:
152,192,52857,2,0,P|104:200|56:184,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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432,248,55626,6,0,P|376:296|272:240,1,170.999995433807,0|8,0:0|0:0,0:0:0:0:
224,208,56318,1,2,0:0:0:0:
152,256,56549,2,0,P|104:264|40:240,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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64,112,57242,2,0,L|152:120,1,85.4999977169037,2|0,0:0|0:0,0:0:0:0:
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408,160,58626,1,0,0:0:0:0:
208,248,59318,6,0,P|144:256|80:136,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
152,64,60011,1,0,0:0:0:0:
248,96,60242,2,0,B|296:128|352:112|352:112|408:96|456:120,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
488,216,60934,1,2,0:0:0:0:
488,216,61165,6,0,L|480:336,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
384,360,61626,2,0,L|376:252,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,160,62088,2,0,P|280:136|204:144,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
160,224,62549,1,8,0:0:0:0:
256,240,62780,1,2,0:0:0:0:
192,304,63011,6,0,P|128:304|80:176,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
160,124,63703,1,0,0:0:0:0:
96,56,63934,2,0,B|152:32|152:32|320:56,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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376,120,64857,6,0,P|400:80|392:16,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
488,96,65318,2,0,P|464:136|472:200,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
496,288,65780,1,0,0:0:0:0:
496,288,65895,1,0,0:0:0:0:
496,288,66011,1,0,0:0:0:0:
400,256,66242,1,8,0:0:0:0:
344,328,66472,1,2,0:0:0:0:
296,248,66703,6,0,B|224:240|224:240|152:256|152:256|72:240,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
24,168,67395,1,0,0:0:0:0:
88,104,67626,2,0,P|144:88|208:112,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
272,152,68088,2,0,P|323:164|374:148,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
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376,264,69011,2,0,L|368:156,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
312,80,69472,1,0,0:0:0:0:
400,72,69703,1,0,0:0:0:0:
288,0,69934,2,0,P|232:56|240:120,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
256,168,70395,6,0,P|184:144|80:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
16,296,71088,1,0,0:0:0:0:
16,296,71318,2,0,B|72:328|128:304|128:304|184:280|232:312,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
304,352,72011,1,2,0:0:0:0:
384,312,72242,6,0,P|376:272|392:200,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
456,144,72703,2,0,P|464:104|448:32,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
368,96,73165,1,8,0:0:0:0:
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296,32,73626,1,8,0:0:0:0:
208,24,73857,1,8,0:0:0:0:
136,80,74088,6,0,B|128:136|128:136|144:176|144:176|136:248,1,153.000002918243,12|0,0:0|0:0,0:0:0:0:
104,304,74780,1,0,0:0:0:0:
104,304,75011,2,0,P|64:256|64:216,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
64,152,75472,2,0,P|112:112|152:112,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
224,112,75934,5,2,0:0:0:0:
312,136,76165,1,2,0:0:0:0:
248,192,76395,2,0,L|224:272,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
280,344,76857,2,0,L|304:264,1,76.5000014591217,0|8,0:0|0:0,0:0:0:0:
376,216,77318,1,0,0:0:0:0:
424,296,77549,1,0,0:0:0:0:
472,216,77780,6,0,P|488:160|472:112,1,76.5000014591217,12|0,0:0|0:0,0:0:0:0:
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320,96,78472,1,12,0:0:0:0:
256,160,78703,2,0,P|208:168|160:144,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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360,288,81011,2,0,L|272:280,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
216,224,81472,6,0,P|208:176|264:80,1,153.000002918243,4|0,0:0|0:0,0:0:0:0:
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416,96,85165,6,0,L|408:200,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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120,336,103626,6,0,P|80:288|128:168,1,170.999995433807,2|8,0:0|0:0,0:0:0:0:
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256,188,104549,2,0,P|281:266|236:335,1,170.999995433807,0|8,0:0|0:0,0:0:0:0:
180,276,105242,1,0,0:0:0:0:
180,276,105472,6,0,L|180:104,1,170.999995433807,0|8,0:0|0:0,0:0:0:0:
240,48,106165,1,0,0:0:0:0:
304,104,106395,2,0,P|344:112|392:88,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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320,256,107318,6,0,P|272:280|136:224,1,170.999995433807,2|8,0:0|0:0,0:0:0:0:
244,208,108011,1,0,0:0:0:0:
244,208,108242,2,0,B|224:160|248:120|248:120|264:80|240:32,1,170.999995433807,0|8,0:0|0:0,0:0:0:0:
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112,80,109165,6,0,L|104:184,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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304,264,191549,5,0,0:0:0:0:
400,288,191780,1,8,0:0:0:0:
256,336,192011,1,8,0:0:0:0:
264,184,192242,6,0,L|272:96,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
200,48,192703,2,0,L|192:136,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
112,184,193165,6,0,L|120:96,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
48,48,193626,2,0,L|40:136,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
32,216,194088,6,0,P|72:256|112:272,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
144,328,194549,2,0,P|184:288|200:248,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
264,224,195011,6,0,P|224:184|184:168,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
152,112,195472,2,0,P|112:152|96:192,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
128,248,195934,6,0,L|204:254,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
280,288,196395,2,0,L|376:296,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
384,216,196857,6,0,L|307:209,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
232,176,197318,2,0,L|155:169,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
112,96,197780,6,0,P|160:88|192:96,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
272,104,198242,2,0,P|320:112|352:104,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
416,64,198703,6,0,P|424:112|416:144,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
408,224,199165,2,0,P|400:272|408:304,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
448,368,199626,6,0,L|352:368,1,76.5000014591217,4|0,0:0|0:0,0:0:0:0:
328,296,200088,2,0,L|232:296,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
200,368,200549,6,0,L|104:368,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
80,296,201011,2,0,L|-16:296,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
0,208,201472,6,0,B|40:216|40:216|76:208,1,76.5000014591217
144,160,201934,2,0,B|178:152|178:152|218:160,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
288,208,202395,6,0,B|328:216|328:216|364:208,1,76.5000014591217
432,160,202857,2,0,B|466:152|466:152|506:160,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
440,48,203318,6,0,P|392:40|352:56,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
296,104,203780,2,0,P|248:112|208:96,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
144,64,204242,6,0,P|136:112|152:152,1,76.5000014591217
200,208,204704,2,0,P|208:256|192:296,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
104,280,205165,6,0,P|96:232|112:192,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
160,136,205626,2,0,L|264:128,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
336,168,206088,5,0,0:0:0:0:
304,80,206318,1,4,0:0:0:0:
352,176,206549,5,4,0:0:0:0:
384,88,206779,1,4,0:0:0:0:
Antares-
modding as promised

triggered


[mapset.hard]
overall thoughts first maybe, because this is going longer and longer:
- your ds is really inconsistent for no reason honestly and triggers me hard in this hard
quick examples: 00:18:703 (1,2,3) - 00:28:857 (4,5,6,7,8) - 00:32:549 (3,4,5,1) - and many more
- blankets are off almost always, listed them below - i don't know if you're just doing it from laziness or sth, it looks extremely unpolished for no reason; i've also listed some places where you could blanket slider for more structure/aesthetics
- also listed some areas where you could make some pattern without changing almost anything in map for more aesthetics
- some are suggestions, some are things you should fix, i think you can judge by yourself which is which one
mm lets go:
00:01:165 (2,3) - blanket here is off. i see that 2 is symmetrical to 1, but you can blanket both while keeping that
00:13:165 (1,3,4,5,6,1) - ds from 1st slider's head could be equal to 4-6-1 ds
00:16:395 (4,1) - maybe blanket
00:16:857 (1,2,3) - spacing between 1-2 and 2-3body looks bad imho, but its subjective opinion
00:17:780 (3,5) - i don't want it this mod to be "blanket" x20 but either make blanket here properly or make triangle 00:17:780 (3,4,5) - 3 sliderend
00:17:780 (3,4,1) - this begs for triangle here or spacing equal 4-5 4-1
00:19:626 (3,4,5,1) - same as before honestly, if not, 3-4 could be equal to 4-5 at least
00:21:472 (3,4,5,6,7) - spacing here please
00:22:395 (1,3) - blanket it properly i beg you
00:25:626 (3,4,1) - jump from 3-4 is more spaced and harder than 4-1 which goes bad with that finish on 1 (i mean if you're emphasizing that note, make it more spaced) you can try something like this: http://osu.ppy.sh/ss/6498489
00:26:088 (1,2,3) - equal spacing in that triple please
00:26:549 (3,1) - too close imo but i guess you can keep it
00:27:934 (1,2,3) - ^^^^
00:32:549 (3,4,5) - triangle those?
00:39:011 (1,2,3) - imho it would look better if spacing 1sliderbody-2 and 2-3 was equal like this: http://puu.sh/s7wbz/a846f222c4.jpg
00:40:395 (4,5,1) - spacing unequal
00:43:626 (1) - im not sure if it's a good idea to drop clap on sliderend without using it on head
00:43:626 (1,2,1) - same problem as before, 1 need emphasis badly
00:49:395 (2,1) - with 1.1x ds here you're inconsistent with previous patterns, use 1.0x
00:55:395 - that could be mapped imo
00:54:703 (3,1) - imperfect blanket, use approach circles and fix them
00:58:395 (1,2) - ctrl+j will play better
01:02:549 (4,1) - again blanket
01:06:242 (6,7,1) - triangle here maybe? also 5-6 spacing is comparably higher, i guess it's intended?
01:08:088 (4,2) - could stack sliderends
01:09:011 (2,3,4) - fix ds in that triangle too
01:09:472 (3,5) - so you can make proper blankets :)
01:13:165 (3,4,5,6) - same with spacing between triple + circle as above
01:14:088 (1,3) - blanket those
01:15:934 (1,2,3) - could triangle those
01:17:318 (5,6,1) - ^ spacing 5-1
01:17:780 (1,2,3) - i feel like those are too much spaced for hard and can be misread, make ds lower like ~1.2x
01:43:626 (1,2,3,4,1) - that 4+1 begs for being blanketed badly
01:47:318 (1,2) - same as above
01:53:780 (1,2,3) - snapping to doubletaps is so inconsistent that goes from 01:51:934 (3,4) - 1.06x here to 01:53:780 (1,2) - 0.95x here
i mean like rest of map is semi-acceptable, but here ds goes wild and i would suggest fixing
01:56:088 (2,3,1,2,3,4) - spacing uh, you could also structure it somehow
01:57:472 (1,2,3,4,1) - this looks chaotic but i think it works fine so just my opinion drop
01:58:395 (1,2,3) - could triangle it for more clean pattern
01:59:318 (3,4,1) - weird spacing here
02:02:088 (1,2,3) - this could be blanketed, but seems fine
02:03:011 (3,1) - blanket
02:07:626 (1,2,3) - spacing again, make it either equal or white more emphasized
02:09:011 (4,1) - ngh just blanket it here
02:14:088 (5,6,7) - make it 6,7 straight with 5 linear flow for aesthetics
02:14:549 (7,8,1) - ds it properly please
02:19:165 (2,3,4,5) - square?
02:24:242 (1,2) - make symmetrical? to be fitting with rest of patterns that you used previously for such rhythms
02:30:703 (1,2,3) - spacing for triangle
02:31:165 (3,4,1) - ^
02:37:165 (1,2) - could space a bit, they're a bit too close i think
02:39:011 (1,2) - blanket fix
02:41:780 (2,3,4,5) - i see idea between that pattern, but that 4 looks kinda weird honestly, i would do it either this way or that way
02:43:395 (2,3) - its off
02:44:549 (1,2,1) - spacing between 2-1 is really high compared to rest of kiai, even as slider
02:52:395 (2) - sliderend for y:272 to fit pattern?
02:55:626 (1,1,2) - that way looks better i think: https://osu.ppy.sh/ss/6501541
03:00:242 (3,1,2) - triangle here?
03:03:934 (3,1,2,3) - this can be more symmetrical, i believe in you
03:07:857 (1) - y:112 to fit with 03:07:395 (2) - ?
03:12:011 (3,1) - spacing here is wew
03:18:242 (2,1) - we both know at this point i think
03:23:780 (2,1) - ^
03:26:549 (1,2) - maybe space it a bit? overlap is kinda strange here https://osu.ppy.sh/ss/6501580
Spaghetti
call me back once everything is ready
marcuddles

Spaghetti wrote:

call me back once everything is ready
H y p e </3
Aistre

Antares- wrote:

modding as promised

triggered


[mapset.hard]
overall thoughts first maybe, because this is going longer and longer:
- your ds is really inconsistent for no reason honestly and triggers me hard in this hard
quick examples: 00:18:703 (1,2,3) - 00:28:857 (4,5,6,7,8) - 00:32:549 (3,4,5,1) - and many more
- blankets are off almost always, listed them below - i don't know if you're just doing it from laziness or sth, it looks extremely unpolished for no reason; i've also listed some places where you could blanket slider for more structure/aesthetics
- also listed some areas where you could make some pattern without changing almost anything in map for more aesthetics
- some are suggestions, some are things you should fix, i think you can judge by yourself which is which one
mm lets go:
00:01:165 (2,3) - blanket here is off. i see that 2 is symmetrical to 1, but you can blanket both while keeping that
00:13:165 (1,3,4,5,6,1) - ds from 1st slider's head could be equal to 4-6-1 ds
00:16:395 (4,1) - maybe blanket
00:16:857 (1,2,3) - spacing between 1-2 and 2-3body looks bad imho, but its subjective opinion
00:17:780 (3,5) - i don't want it this mod to be "blanket" x20 but either make blanket here properly or make triangle 00:17:780 (3,4,5) - 3 sliderend
00:17:780 (3,4,1) - this begs for triangle here or spacing equal 4-5 4-1
00:19:626 (3,4,5,1) - same as before honestly, if not, 3-4 could be equal to 4-5 at least
00:21:472 (3,4,5,6,7) - spacing here please
00:22:395 (1,3) - blanket it properly i beg you
00:25:626 (3,4,1) - jump from 3-4 is more spaced and harder than 4-1 which goes bad with that finish on 1 (i mean if you're emphasizing that note, make it more spaced) you can try something like this: http://osu.ppy.sh/ss/6498489
00:26:088 (1,2,3) - equal spacing in that triple please
00:26:549 (3,1) - too close imo but i guess you can keep it
00:27:934 (1,2,3) - ^^^^
00:32:549 (3,4,5) - triangle those?
00:39:011 (1,2,3) - imho it would look better if spacing 1sliderbody-2 and 2-3 was equal like this: http://puu.sh/s7wbz/a846f222c4.jpg
00:40:395 (4,5,1) - spacing unequal
00:43:626 (1) - im not sure if it's a good idea to drop clap on sliderend without using it on head
00:43:626 (1,2,1) - same problem as before, 1 need emphasis badly
00:49:395 (2,1) - with 1.1x ds here you're inconsistent with previous patterns, use 1.0x
00:55:395 - that could be mapped imo
00:54:703 (3,1) - imperfect blanket, use approach circles and fix them
00:58:395 (1,2) - ctrl+j will play better
01:02:549 (4,1) - again blanket
01:06:242 (6,7,1) - triangle here maybe? also 5-6 spacing is comparably higher, i guess it's intended?
01:08:088 (4,2) - could stack sliderends
01:09:011 (2,3,4) - fix ds in that triangle too
01:09:472 (3,5) - so you can make proper blankets :)
01:13:165 (3,4,5,6) - same with spacing between triple + circle as above
01:14:088 (1,3) - blanket those
01:15:934 (1,2,3) - could triangle those
01:17:318 (5,6,1) - ^ spacing 5-1
01:17:780 (1,2,3) - i feel like those are too much spaced for hard and can be misread, make ds lower like ~1.2x
01:43:626 (1,2,3,4,1) - that 4+1 begs for being blanketed badly
01:47:318 (1,2) - same as above
01:53:780 (1,2,3) - snapping to doubletaps is so inconsistent that goes from 01:51:934 (3,4) - 1.06x here to 01:53:780 (1,2) - 0.95x here
i mean like rest of map is semi-acceptable, but here ds goes wild and i would suggest fixing
01:56:088 (2,3,1,2,3,4) - spacing uh, you could also structure it somehow
01:57:472 (1,2,3,4,1) - this looks chaotic but i think it works fine so just my opinion drop
01:58:395 (1,2,3) - could triangle it for more clean pattern
01:59:318 (3,4,1) - weird spacing here
02:02:088 (1,2,3) - this could be blanketed, but seems fine
02:03:011 (3,1) - blanket
02:07:626 (1,2,3) - spacing again, make it either equal or white more emphasized
02:09:011 (4,1) - ngh just blanket it here
02:14:088 (5,6,7) - make it 6,7 straight with 5 linear flow for aesthetics
02:14:549 (7,8,1) - ds it properly please
02:19:165 (2,3,4,5) - square?
02:24:242 (1,2) - make symmetrical? to be fitting with rest of patterns that you used previously for such rhythms
02:30:703 (1,2,3) - spacing for triangle
02:31:165 (3,4,1) - ^
02:37:165 (1,2) - could space a bit, they're a bit too close i think
02:39:011 (1,2) - blanket fix
02:41:780 (2,3,4,5) - i see idea between that pattern, but that 4 looks kinda weird honestly, i would do it either this way or that way
02:43:395 (2,3) - its off
02:44:549 (1,2,1) - spacing between 2-1 is really high compared to rest of kiai, even as slider
02:52:395 (2) - sliderend for y:272 to fit pattern?
02:55:626 (1,1,2) - that way looks better i think: https://osu.ppy.sh/ss/6501541
03:00:242 (3,1,2) - triangle here?
03:03:934 (3,1,2,3) - this can be more symmetrical, i believe in you
03:07:857 (1) - y:112 to fit with 03:07:395 (2) - ?
03:12:011 (3,1) - spacing here is wew
03:18:242 (2,1) - we both know at this point i think
03:23:780 (2,1) - ^
03:26:549 (1,2) - maybe space it a bit? overlap is kinda strange here https://osu.ppy.sh/ss/6501580
Thanks, I've completely re-done the spacing whilst implementing most of the problems you've bought up. I hope this is better :?
fartownik
[mapset.extra]
There's a big problem with hitsounds in this diff (not sure if only this diff, but I only checked this one) and it's important to have good hitsounds in a map like this when it's gonna be played with Auto a whole lot (I actually noticed those mistakes in a youtube storyboard showcase with hitsounds on). First off, you use whistles in the first half of the song, then you don't use them almost at all but some random parts (?) and the last chorus. I feel like you should introduce those to the rest of the map consistently plus use them more often. If not every red tick then at least try to finish sections with a more creative rhythm. For example, 00:44:549 (1) - from this section onward you only use the whistle every second red tick. Fine, but kinda boring and sounds a little lackluster. What you could do is add some whistles here and there to make the rhythm more interesting. 00:47:318 (3) - try adding a whistle to the end of this slider and this circle 00:47:780 (4). It already makes for a way better flowing hitsound pattern in my opinion. If you have any problems with hitsounds I could help if you wish.

I know people would love to see this one ranked asap, I would too, but that doesn't mean this can't be polished.

Also just randomly noticed this
01:05:780 (5) - Undermapped, there should be a triple here. Kind of a strong beat so I suggest fixing.
02:49:165 (1) - Same here, but you already have a more structured pattern here so it's not that important.
iiko
Sorry to not be focusing on mapping, but I could watch this storyboard like a movie.
sxy62146214
Will mod at weekend
procedure mod(mapset.easy(Exile-););
begin
{Didn't write anything};
end;
procedure mod(mapset.normal(6th););
begin
{Didn't write anything};
end;
procedure mod(mapset.hard(Alphabet););
begin
{Didn't write anything};
end;
procedure mod(mapset.insane(Exile-););
begin
{Didn't write anything};
end;
procedure mod(mapset.another(HB24););
begin
{Didn't write anything};
end;
procedure mod(mapset.extra(Exile-););
begin
{Is it really a [color=#BF00FF][b]EXTRA[/b][/color]?};
end;
begin
end.
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