Hello! From queue
[- - General - -]
[- - mapset.easy(Exile-); - -]
[- - mapset.normal(6th); - -]
[- - mapset.hard(Alphabet); - -]
This should be enough for me, I can't stand out of it xD
Good Luck anyways~
[- - General - -]
- - Kiai times are okay being different between GDs and your diffs. But apparently, you own diffs has inconsistency on that which should probably be compatible.
- Nicely done here!
[- - mapset.easy(Exile-); - -]
- 01:36:242 (1) - Speaking about slider aesthetics, I may think you could possible still try polishing this one as like any other long sliders you've made on some tracks. You could add a few anchoring slider points for curves, and place somewhere in some coordinates. For example, this. You can try different than what I did on you own way. I don't really mind a lot as long as it counts to this.
- 01:44:549 (2) - For tweaking a bit of structure, I kinda prefer flipping this by Ctrl + J and space it back. It might give a smoother cursor flowing towards slider (3)'s head which improves playability.
- 01:47:318 (5,6,7,2) - These are some awkward tiny overlaps until between the sliders' borders, especially (7) and (2). You might need to redo some placements in order to avoid covering visibility in the easiest diff on the set.
- 01:55:165 (1,2) - I would recommend changing the patterning on this part, just not to repeat more repetitive structure that's already been done previously on 01:51:472 (2,3) - . Just a personal opinion.
- 01:57:011 (3,4,5) - I presume this is the only part that has a three-circle rhythm on timeline, and never seen similar on any other parts though. To keep this diff more friendly and consistent, try using another kind of rhythm. Like 1/1 slider circle, or vise versa.
[- - mapset.normal(6th); - -]
- - Pretty good diff! ... until those overdone straight sliders showed up on kiais, which looked too solid and unvaried that isn't having so much interest though. At least some tracks were okay.
- - Found many unnecessary inherited points throughout the diff, mostly on the break times. You might really need to delete them. After that you're good to go.
[- - mapset.hard(Alphabet); - -]
- 00:19:395 (2,3,4) - The jump density here is quite too big than others on 00:21:934 (4,1) - or 00:23:780 (4,1) - . Which THEY supposed to have bigger jumps than this one. But the current one, based on song track density, isn't as intense as the other stronger downbeats. I might suggest redoing this part for once.
- 00:21:703 (3,4) - Well, just because you want to buff up the star rating as for the hard difficulty doesn't mean creating more complicating 1/4 jumps not as similar as the triplets you did. As for this slider kick jump, this just spiked up the note density abnormally even if it's some SV change by 0.05x. I recommend not to do these kind of complex patterning on Hard diffs just to buff up star rating.
- 00:44:318 (4,1) - Other than increasing spacing on small dense jumps, and since this downbeat is pretty much a highlight beat, I guess spacing this out would be more greater in proficient of following the song's density which will emphasize in many ways.
- 01:04:626 (6,1,2) - Aaaannndd you've kinda... randomly spaced these notes out of nowhere. Going around and over 1.3x and 1.6x on every occasion without being deeply looked through on this pattern. I may prefer balancing the distance spacing here while the song sounds pretty much in equal audibility and dense. It's a little okay in my point of view, just talking out my personal opinion.
- 01:37:395 (1) - Whoa, some random new combo appeared out of nowhere. I don't really know why... However, I'm assuming it's for some track on the music like vocals or whatsoever. But I'm guess it doesn't really sound suitable for one on this part in my honest opinion. I recommend removing it.
- 01:47:318 (1,2,3,4) - I probably want an explanation of this sudden distance-spacing reduction overtime. I don't feel right about it in some way though, especially when it's been done on a hard diff. Probably my first encounter tbh...
- 02:24:242 (1) - I don't really think this sudden drum whistle hitsound sounds up during the keysoundings. Either this might be a mistake of course~ Maybe remove it.
This should be enough for me, I can't stand out of it xD
Good Luck anyways~