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OK Go - A Good Idea At The Time

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Topic Starter
RandomJibberish
This beatmap was submitted using in-game submission on Wednesday, March 07, 2012 at 6:25:49 PM

Artist: OK Go
Title: A Good Idea At The Time
Tags: m980 mashley okgo
BPM: 120
Filesize: 4749kb
Play Time: 02:34
Difficulties Available:
  1. Easy (1.37 stars, 113 notes)
  2. Hard (4.67 stars, 279 notes)
  3. iNiS980 (4.51 stars, 304 notes)
  4. Mashley's Normal (3.53 stars, 206 notes)
Download: OK Go - A Good Idea At The Time
Information: Scores/Beatmap Listing
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iNiS980s will keep getting ranked forever
m980
- SB changes to avoid >5 SB load (which is stupid, considering it's just fading to black)

I don't need kudosu since it's such a minor thing and it's dumb.

(+4)
cesc
Little mod post, ok? Go! ... lol

-----------------
[General]
-Timing sounds really fine for me, gratz °°
-Nice map, I loved the use of "black" eheh

[Mashley]
00:20:874 (4) - Add a Whistle too (adv.)
00:28:797 (4) - ^
01:03:309 (2) - ^
01:06:548 (1) - 1 grid down (level 3) (adv.)

[m980]
-iNiS Style looks great in Ok Go songs :3

[Hard]
-asd, I didn't find anything wrong here too..eheh ><
-----------------

Nothing to notice in the Easy too. Well...nice job guys, nice joob RJ! +star
I'm so needless :'D
Crimmi
Modding,CrimmiStyle!!

[Easy]

00:19:632 (1,2) - align with (4)
00:21:370 (1,2,3) - if i can make a suggestion, can you place this in the center like this:http://osu.ppy.sh/ss/62797

[Mashley's Normal]

~ Nothing.

[iNiS980]

~ Nothing.

[Hard]

~ Nothing

Nothing major "Again" have a *Star*
Mashley
Mmmmm someone bubble this
LuPiiTa
Hello!
Sorry, couldn´t mod because i think all its ok.
Just i´ll give you a star :3 (Dont give me kudos)
Mashley
BEATMAP GRAVEYARD BEATMAP GRAVEYARD BEATMAP GRAVEYARD BEATMAP GRAVEYARD
come back RJ ;-;
James2250
Revived~
NotShinta
Hard:
00:38:944 (1) - I dunno, I might end this at 00:41:431 for effect. The others too if you agree with this stupid suggestion. Other difficulties too.

Mashley's Normal:
00:32:014 (1) - Was this meant to be blanketing? Could certainly be improved if it was.
01:29:250 (1) - No, thank you.

Easy:
00:24:102 (1) - IMO, this works on the next 1/1 like the next slider.
02:13:556 (1) - Meh, but I suppose you can't fix this.

This mod seemed like a good idea at the time. In fact, it was never a good idea.
Nharox
[Hard]

01:27:281 (1,2,3,4) - This pattern doesn't fit.
01:43:007 (4) - New combo?
02:00:766 - Should place a circle here.

[iNiS980]

Perfect, typical iNiS mapping.

[Mashley's Normal]

01:29:250 (1) - Ugh, spacing.
01:30:481 (1) - Stack it on the 01:30:235 (3) and remove the combo.

[Easy]

00:20:129 - Place the kiai time on 00:19:880 (2).
00:28:055 - Same as above.
01:02:563 - ^
01:43:007 (3) - New combo?
SapphireGhost
Hi there Mr. Jibber, I'm modding this with the sole purpose of wanting to help you. Here we go:

[General]
- I'm not sure what's with the timing sections after the song ends.

[Mashed Potatoes]
00:41:182 (1) - Map through the spinner?
01:06:548 (1) - (nazi) Aha not perfectly perfect in every way.
01:15:750 (1) - Map through the spinner?
01:52:865 (1,2) - Make these two notes symmetrical.
01:54:840 (1,2) - Hi.

[Weird Capitalization 980]
01:25:313 (1) - Whoa, that's a bit far.

[Hard]
00:37:954 - This is the only difficulty where the break is dragged to here. Fix for consistency?
01:00:596 - ^
01:35:888 (8) - applause.mp3

Map was good.
HeatKai
helo

[general]

Make all diff have same kiai spot :o

don't spam fireworks O.O ? (short kiai)

[easy]

00:16:155 (1) - end at the white tick ?
00:17:148 (2) - ^
00:18:142 (3) - ^
00:50:515 (5) - spacing
01:25:067 (5,1) - ^
01:56:815(1,2) - end at the white tick ?
01:59:284 (4) - ^

[spin's normal]

00:22:364 (4) - remove whistle put clap , and see make it triangle with 00:21:867 (2,3)
00:28:055 (3) - remove whistle put clap
00:38:202 (1) - remove new combo
00:38:697 (2) - new combo
00:41:182 (1) - start from 00:40:934 end at the same place
00:46:842 (1,2,3,4) - 1 grid up ?
01:21:397 (1,2,3,4) - 1 grid down ?

[iNis980]
00:19:632 (7) - new combo
00:20:129 (1) - remove new combo
01:06:548 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4) - Can't you replace some with short slider ? :P
01:27:281 (5) - new combo

too many circle though XD its okay I guess
and there's one long last spinner

[hard]
02:31:567 (1) - 1 grid down ?


[overall]
nice :D

star ~ *
Good luck awesome RJ :D
Mashley
On iNiS980, some of the patterns like 01:43:498 (8,10) - this get a little hard to read since the approach rate is so low. Turn it up please :<
Mashley
RJ I don't know how many times I have to tell you this but GET THIS BACK TO PENDING AND GET IT RANKED GOD DAMNIT! ;<
You're a BAT, it shouldn't be so hard :P
Topic Starter
RandomJibberish
I'M SO LAAAAAZY
Mashley
Is it ranked yet?
SapphireGhost
Your maps are always hard to mod, because everything is usually perfect, and anything that isn't perfect is copy-pasted throughout the whole thing. But oh well. True about my taste, true about my wealth, an accurate sketch of perfect health.

[General]
- Letterboxing has to be consistent on all difficulties, so pick whether you'd like to do it or not.
- Inconsistent kiai on [Easy] and [Hard], yo. For [Easy], the fourth kiai time starts on 01:25:313 and ends on 01:29:250. But wait, on [Hard], the fourth kiai time starts on 01:25:31 and ends on 01:31:219. What an incredible mess. Make your mind up on which kiai you will taaake.

[Hard]
- Stuff is unsnapped, so snap it.
00:15:658 (7,1) - I never thought there would be something so close to an overlap in a Jibbaha map, come on, space them a little more apart.
00:54:694 - You could drag the break to here if you wanted to be a mega troll, like that. I guess this applies for the other difficulties, too, so pretend I said it there.
01:45:094 (1) - Wait, why is this not on the white tick, I don't understand.
01:56:321 (7,1) - Here it goes, here it goes, here it goes again.
02:10:375 (2,3,4,5) - (2) and (5) are under the sheets and killing me inside my head, or, for short, remove the overlap.

[iNiS980]
01:25:067 (10,1) - Yeah, a jump this large probably isn't a good idea. Perhaps do something a bit less crazy.
01:39:079 (4,1) - (1) is sort of touching (4) a lot, if there's any way to possibly remedy this.
01:43:498 (8,9,10) - There aren't any spaced 1/4s for the rest of the map, so doing it here might be sort of mean. Perhaps you could do something else.
01:48:899 - This break is rather long, and it seems possible to map some of it, so perhaps you should do that to reduce the waiting time a little.

[Wheatley's Normal]
01:53:852 (3,4) - This blanket is not very good so maybe it should be better.
01:55:827 (3,4) - Oh look there it is again, hi.
02:31:323 (1) - The end of this slider is unsnapped because it goes through a timing section or something, but by a very small amount. It's not a big problem, but maybe you could consider using circles to avoid it.

[Easy]
01:27:281 (1,2,3,4) - Is it just me or is this spacing slightly inconsistent? Maybe use midgetgrids to fix it.
02:03:708 (1,1) - Hey hey, you should give new players more time to recover after a spinner.
02:23:048 (3,4) - I can't believe I'm complaining about a blanket on a Jibbaha map, but can't it be a tiny bit better?
02:26:454 (3,4) - Here it goes, here it goes, here it goes deja vu.
02:33:282 (3,4) - See, I told you about the copypasting thing.

EDIT: Jibbaha fixed everything, though he says that the inconsistent kiai is okay, because he would prefer to not have kiai during spinners, and he likes the spinners the way they are. I'm alright with this, and I checked with another BAT to make sure. I also asked him about the capitalization and he was like "yeah" so yeah. We're all good here.
(and give me kudosu)
Bubbled!

SECOND EDIT: Timing fixes needed, Gonz sent the PM. Speak now, for yourself.
m980
Revised difficulty (you don't need to replace it if you don't want to)

I just thought the one that's currently in the osz is a bit bad.

If you want you can change it to sweatin by increasing circle size. I think it looks cluttered, which is why i lowered it.
BanchoBot
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