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Sawamura Spencer Eriri (CV.Oonishi Saori) - Blooming Lily (S

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Topic Starter
gundamunion
This beatmap was submitted using in-game submission on 2018年9月25日 at 7:13:31

Artist: Sawamura Spencer Eriri (CV.Oonishi Saori)
Title: Blooming Lily (Short Ver.)
Source: 冴えない彼女の育てかた
Tags: Saenai Saenai Heroine no Sodatekata Insert song Cut Version Saekano Character Song
BPM: 142
Filesize: 2736kb
Play Time: 01:39
Difficulties Available:
  1. Advanced (1.86 stars, 151 notes)
  2. Easy (1.53 stars, 109 notes)
  3. Insane (3.67 stars, 335 notes)
  4. Normal (1.98 stars, 174 notes)
Download: Sawamura Spencer Eriri (CV.Oonishi Saori) - Blooming Lily (Short Ver.)
Information: Scores/Beatmap Listing
---------------
My first map enjoy (updated again) Insane and Normal only
Easy
Normal
Advanced
Insane
Thanks for the mod!
Modders
  1. -NanoRIPE-
  1. M1k0
  1. Kyle Y
  1. iamVill
  1. Lilyanna
  1. Korox
  1. PhantomHunt3r
  1. Hokichi
  1. Time Capsule

-NanoRIPE-
Hi ~ random mod ~

[General]
- your BG looks bad,blur and unrankable,use this BG http://prntscr.com/bi6dz8
- CTRL + SHIFT + A (Aimod) for all diff especially Normal diff
- for normal diff u must follow Distance Snap ~
- for the title song u must space like this "Sawamura Spencer Eriri (CV.Oonishi Saori)"
- remove "冴えない彼女の育てかた" from Tags because this Tag aiready exist at Source ~ for the Tags add this instead "Saenai Heroine no Sodatekata Insert song Cut Version Saekano Character Song" ~
- Disable Countdown for all diff
- Disable Widescreen support (since u dont have storyboard and video)
- for end of kiai time i suggest you ended here 01:25:981


GL ~
Topic Starter
gundamunion

-NanoRIPE- wrote:

Hi ~ random mod ~
[General]
- your BG looks bad,blur and unrankable,use this BG http://prntscr.com/bi6dz8
- CTRL + SHIFT + A (Aimod) for all diff especially Normal diff
- for normal diff u must follow Distance Snap ~
- for the title song u must space like this "Sawamura Spencer Eriri (CV.Oonishi Saori)"
- remove "冴えない彼女の育てかた" from Tags because this Tag aiready exist at Source ~ for the Tags add this instead "Saenai Saenai Heroine no Sodatekata Insert song Cut Version Saekano Character Song" ~
- Disable Countdown for all diff
- Disable Widescreen support (since u dont have storyboard and video)
- for end of kiai time i suggest you ended here 01:25:981
GL ~

Thanks for your help XD
-NanoRIPE-
kudosu? :>
Topic Starter
gundamunion

-NanoRIPE- wrote:

kudosu? :>

Got it XD
ncuh
Hi from my queue
[Insane]
00:01:685 (2,5,2,3,4,2) - Try to move these sliders, when they will start on white tic to red. It's sounds better
00:08:657 (2) - do the same slider like others 00:10:769 (1) -
00:13:938 (4,5) - I guess u should copy paste one of them like http://i.imgur.com/KghEQoh.jpg
00:16:051 (4,5,1,2) - rethink that moment. Sliders starts from nothink and ends on beats and vocal
00:17:319 - there is should be smth
00:22:178 (2,3,4) - there is should look like http://i.imgur.com/shPPYzh.png
00:23:445 (1,2,3) - http://i.imgur.com/Rten2NL.png
00:32:530 (3,4,5) - MB try this? http://i.imgur.com/LpDjWN8.png
I can speak about all moments like these, but not sure it's needed. Just don't start sliders from nothing. Don't end sliders on vocal/powerful beats
00:40:769 (2,3,4,5,6,7) - u tried to create a start? http://i.imgur.com/Z4Rn1Jl.png create new. 00:41:614 (6,7) - ctrl+G. and 7 have wrong position
00:50:488 (1,2,3,4,5) - create new star bro) Use ctrl+shift+d
01:04:854 (3,4,5,6) - boring + broblems with spacing
01:19:854 (3,4) - don't need to do that. Just 1/1 slider form red to red
01:25:981 (1,2,1,2,1,2,1,2) - it's ok. Just saying. I don't rly like it.
01:32:741 (1,2,3,4,5,6,7,8) - very curve star dude..
Topic Starter
gundamunion

M1k0 wrote:

Hi from my queue
[Insane]
00:01:685 (2,5,2,3,4,2) - Try to move these sliders, when they will start on white tic to red. It's sounds better
00:08:657 (2) - do the same slider like others 00:10:769 (1) -
00:13:938 (4,5) - I guess u should copy paste one of them like http://i.imgur.com/KghEQoh.jpg
00:16:051 (4,5,1,2) - rethink that moment. Sliders starts from nothink and ends on beats and vocal
00:17:319 - there is should be smth
00:22:178 (2,3,4) - there is should look like http://i.imgur.com/shPPYzh.png
00:23:445 (1,2,3) - http://i.imgur.com/Rten2NL.png
00:32:530 (3,4,5) - MB try this? http://i.imgur.com/LpDjWN8.png
I can speak about all moments like these, but not sure it's needed. Just don't start sliders from nothing. Don't end sliders on vocal/powerful beats
00:40:769 (2,3,4,5,6,7) - u tried to create a start? http://i.imgur.com/Z4Rn1Jl.png create new. 00:41:614 (6,7) - ctrl+G. and 7 have wrong position
00:50:488 (1,2,3,4,5) - create new star bro) Use ctrl+shift+d
01:04:854 (3,4,5,6) - boring + broblems with spacing
01:19:854 (3,4) - don't need to do that. Just 1/1 slider form red to red
01:25:981 (1,2,1,2,1,2,1,2) - it's ok. Just saying. I don't rly like it.
01:32:741 (1,2,3,4,5,6,7,8) - very curve star dude..


Thanks for your mod! :)
Kyle Y


Chatlog for in-game modding.
SPOILER
22:07 Kyle Y: hi (?
22:22 gundammango: hi
22:23 *Kyle Y is editing [https://osu.ppy.sh/b/1006466 Sawamura Spencer Eriri (CV.Oonishi Saori) - Blooming Lily (Short Ver.) [Easy]]
22:23 Kyle Y: um... I read this in modding queue
22:23 Kyle Y: seems you are new to mapping? first welcome to mapping world
22:24 gundammango: why you will know OwO
22:24 gundammango: btw thanks XD
22:24 Kyle Y: you did all what I did when I still new in mapping
22:25 gundammango: What have i done XD
22:25 Kyle Y: 00:03:164 (3) - I will think reverse for twice is okay when I am new
22:25 Kyle Y: but.... it is hard to see this for 1/2 slider in mapping nowsdays
22:25 Kyle Y: (Easy diff)
22:26 Kyle Y: reverse for twice or more only for 1/4 sliders now
22:27 gundammango: ok.
22:27 gundammango: so i should split it into 2 slider or others?
22:27 Kyle Y: I will suggested to split for two slider
22:28 Kyle Y: 00:12:459 - for easy diff, 1/2 snapped still rankable, but please do not overuse it
22:29 Kyle Y: btw, did you ask for sb for mapping rule or sth like that?
22:29 gundammango: what is it =W=
22:29 gundammango: idk anything about the rule =W=
22:30 Kyle Y: just like what Easy should be included or sth like that
22:31 gundammango: someone say i should use distance snap when Easy map
22:31 gundammango: i just know this OwO
22:31 Kyle Y: 00:13:727 (6) - so... did you?
22:31 Kyle Y: slider 6 to circle one 1.0 ds
22:32 gundammango: what is "ds" stands for ?
22:32 Kyle Y: distance snap
22:32 Kyle Y: or distance spacing
22:33 gundammango: okok XD sorry
22:33 gundammango: i use the aimod for checking the ds
22:33 Kyle Y: never mind, it is the word in modding world
22:34 gundammango: ok XD
22:34 gundammango: is snap and ds different ?
22:34 Kyle Y: um.... I will use Slider velocity (SV) 0.9 with distance spaced (ds) 1.1 togather for Easy diff
22:35 Kyle Y: snap mean those white and red blue lines, 1/2 snapped, 1/4 snapped sth like that
22:36 Kyle Y: but it comes to distance one, i think it is the same
22:36 gundammango: okok OAO
22:36 gundammango: 1.1 means ?? =W=
22:37 Kyle Y: http://puu.sh/pzt9y/744d64f2c3.jpg
22:37 Kyle Y: alt+ mouse wheel
22:37 Kyle Y: distance snapped mean fixed distance spacing
22:38 Kyle Y: If you use 1.1 ds, you will find that all object do not overlap each other, and the map is more clear to read
22:39 gundammango: there are so many stuffs in mapping world =W=
22:39 gundammango: okok thx :D
22:39 Kyle Y: you will familar with all of it when you face them everyday
22:40 gundammango: I will >_>
22:40 Kyle Y: in Easy diff, most of the object should be 1/1 slider or longer
22:41 gundammango: ok i will change the sliders :D
22:41 Kyle Y: in Advance mapping for Easy diff, 1/2 snapped for once or twice still acceptable.... but cannot over-use it
22:42 Kyle Y: 00:19:431 (3) - therefore, please try to remove all the 1/2 slider first and add circle on the white line
22:43 Kyle Y: 00:30:628 (4,2) - also, please try to reduce overlapping, as it will make the map messy
22:45 gundammango: ok ok wait..
22:47 gundammango: ok done
22:49 gundammango: oh you are a HKer too OAO
22:49 Kyle Y: 00:22:389 - somethimes you will heard some vocal on red line like here
22:49 Kyle Y: yup... I am
22:50 gundammango: 介唔介意我用下中文=W=
22:50 Kyle Y: you can, but I will still use english during modding
22:50 Kyle Y: I will use chinese while I am not modding
22:50 gundammango: 咁我都係跟番 好
22:50 gundammango: *好D
22:51 Kyle Y: as you like
22:51 gundammango: okok @@
22:51 Kyle Y: 00:22:389 - I just talk about vocal on red line few second before
22:52 gundammango: u mean those white point :O?
22:52 Kyle Y: you can have another way to map this part, by using reverse slider
22:52 Kyle Y: red line at 00:22:389 -
22:52 Kyle Y: 1/2 snapped
22:53 Kyle Y: http://puu.sh/pztZ2/0a71f2e5ad.jpg vocal sound is like this
22:53 gundammango: which map , sorry =W=
22:53 Kyle Y: therefore, you can map with 3/2 reversed slider : http://puu.sh/pztVg/c7b12ca529.jpg
22:53 *Kyle Y is editing [https://osu.ppy.sh/b/1006466 Sawamura Spencer Eriri (CV.Oonishi Saori) - Blooming Lily (Short Ver.) [Easy]]
22:53 Kyle Y: - -'
22:54 Kyle Y: I just say, here you can hear vocal sound from the music, and you can map like this
22:54 gundammango: no need to put a circle at every whiteline?
22:55 Kyle Y: you can make a little bit change, otherwise you are just placing object on white and players may feel foring
22:55 Kyle Y: bored*
22:55 gundammango: ok.. I thought every whiteline should be placed =W=
22:55 Kyle Y: that's why I suggested you can have some 3/2 reverse slider
22:56 Kyle Y: not really, you can skip some to make 2/1 slider or other opinions
22:57 gundammango: ok.. let me try .
22:57 gundammango: wait OAO
22:58 Kyle Y: btw, you choosed a nice song for starting mapping
22:58 Kyle Y: easy to map, and it is good for new mapper
23:03 gundammango: actually i am just copying the bpm and the song setup =W=
23:03 gundammango: of other ranked map
23:03 gundammango: but someone give me the BG and otherelse -W-
23:03 Kyle Y: no, I mean you choose a suitable song for start
23:04 gundammango: okok -W-
23:04 gundammango: becoz
23:05 gundammango: my first map to make is very hard =W=
23:05 gundammango: and others tell me to start with a slow and easy map
23:05 Kyle Y: my first map also very hard
23:07 gundammango: i make a over 200 bpm song -W-
23:08 gundammango: and the modder said it will take over an hour for modding XD
23:08 Kyle Y: an hour modding is very common
23:08 Kyle Y: you see, we have already chat about half a hour
23:10 gundammango: =0= idk XD
23:10 gundammango: time flies
23:10 Kyle Y: I always mod an hour for one diff
23:12 gundammango: it takes a long time for modding =W=
23:13 Kyle Y: of course..
23:13 gundammango: but i think you are very interested on it XD
23:13 Kyle Y: yup..... that's why I open for Normal modding but not Mor for Mod
23:14 gundammango: ic OAO
23:15 gundammango: are you randoming choose the map for modding? -W-
23:16 Kyle Y: no...
23:16 Kyle Y: I will mod all the map if all the songs I like
23:18 gundammango: thats good OwO
23:19 Kyle Y: btw, are you still fixing?
23:20 gundammango: yup
23:20 gundammango: fixing the easy map ds
23:20 Kyle Y: okay....
23:20 Kyle Y: btw, can I get kudosu first?
23:22 gundammango: where can i give kudosu =W=
23:22 Kyle Y: just forum
iamVill
Hi From My Modding Queue!


Sorry for the long wait, I had to finish my examns and get my graduation :P

[Insane]
00:03:164 (1,2,1,2,1,2,1,2) - All the should have the same space between each other.
http://puu.sh/pMEQU/928a6c7533.PNG not equal in space* xD

00:06:544 (1) - I would concider moving this closer to the next slider.
00:22:178 (2,3) - i know it destroys the symmetrical thing, but the fact that it suddenly goes faster is hard to read. Concider moving the circle closer to the slider.

Btw, concider making the AR to something like 8.5 or 9 since this is "Insane" diff.

00:47:107 (1,2,3) - It doesn't sound correct. It needs a circle here 00:47:741 -

00:55:135 (5,6,7) - You can stack these with the slider.
01:12:459 (1) - Make stream end at the slider. (add another circle and move the slider so you don't have to jump while streaming :P )
Topic Starter
gundamunion

iamVill wrote:

Hi From My Modding Queue!

Sorry for the long wait, I had to finish my examns and get my graduation :P
[Insane]
00:03:164 (1,2,1,2,1,2,1,2) - All the should have the same space between each other.
http://puu.sh/pMEQU/928a6c7533.PNG not equal in space* xD
00:06:544 (1) - I would concider moving this closer to the next slider.
00:22:178 (2,3) - i know it destroys the symmetrical thing, but the fact that it suddenly goes faster is hard to read. Concider moving the circle closer to the slider.
Btw, concider making the AR to something like 8.5 or 9 since this is "Insane" diff.
00:47:107 (1,2,3) - It doesn't sound correct. It needs a circle here 00:47:741 -
00:55:135 (5,6,7) - You can stack these with the slider.
01:12:459 (1) - Make stream end at the slider. (add another circle and move the slider so you don't have to jump while streaming :P )


Thanks for your mod! Hope you get a good result XD
Lilyanna
Hi from my Queue ^^

MOD
Hard-
use DS more often use 1.0x or little higher depents on BPM and then make the jumps and different ds to emphasize the strong notes because everything looks nonstructered
00:10:769 (2,3,1) - make same distance and these 00:11:614 (1,2,3) -
00:13:304 (1,2) - can blanket
00:17:107 (2) - those white points in the slider make it look wierd either use the to make good curve or remobe them
00:18:375 (1,2,3) - blanket like this well look more neat if u want learn more check this applying this well make ur map look clean and lot nicer
00:22:178 (2,3) - u can blanket
00:49:009 (2,5) - stack maybe
01:04:643 (3,4,1) - u need to use ds sometimes this spacing little confusing imo
01:05:699 (1,2) - blanket
Hard

00:25:135 (1,2) - blanket
00:45:417 (1) - i think u should ctrl C same as this one 00:42:037 (1) -
01:14:572 (2,4) - stack so u avoid overlaps
01:20:910 (1,2) - fix blanket
01:30:840 (6,1) - this is big jump imo the spacing is confusing
Looks nice effort for ur first map good luck in further mapping :D
Good luck
Topic Starter
gundamunion

Lilyanna wrote:

Hi from my Queue ^^
MOD
Hard-
use DS more often use 1.0x or little higher depents on BPM and then make the jumps and different ds to emphasize the strong notes because everything looks nonstructered
00:10:769 (2,3,1) - make same distance and these 00:11:614 (1,2,3) -
00:13:304 (1,2) - can blanket
00:17:107 (2) - those white points in the slider make it look wierd either use the to make good curve or remobe them
00:18:375 (1,2,3) - blanket like this well look more neat if u want learn more check this applying this well make ur map look clean and lot nicer
00:22:178 (2,3) - u can blanket
00:49:009 (2,5) - stack maybe
01:04:643 (3,4,1) - u need to use ds sometimes this spacing little confusing imo
01:05:699 (1,2) - blanket
Hard

00:25:135 (1,2) - blanket
00:45:417 (1) - i think u should ctrl C same as this one 00:42:037 (1) -
01:14:572 (2,4) - stack so u avoid overlaps
01:20:910 (1,2) - fix blanket
01:30:840 (6,1) - this is big jump imo the spacing is confusing
Looks nice effort for ur first map good luck in further mapping :D

Good luck

Thanks for the mod OAO~ I will keep trying~~
[ D Myung ]
Yohoo o/ From my modding queue!
-Mod-
Hard
00:38:445 add a new circle here
00:43:514 Add here a new note or change this slider 00:43:093 to a double slider
00:46:896 Same as above with this slider 00:46:474
Hard-
00:32:530 This slider is really weird. Finish it at 00:32:953 and add a new note here 00:33:164
Advanced
00:15:417 (7) - Change this slider to a double slider with the same times
00:55:347 (4) - fix the distance

It's a really good map :D. I hope that my mod has been helpful :|
Topic Starter
gundamunion

[ Korox ] wrote:

Yohoo o/ From my modding queue!
-Mod-
Hard
00:38:445 add a new circle here
00:43:514 Add here a new note or change this slider 00:43:093 to a double slider
00:46:896 Same as above with this slider 00:46:474

Hard-
00:32:530 This slider is really weird. Finish it at 00:32:953 and add a new note here 00:33:164

Advanced
00:15:417 (7) - Change this slider to a double slider with the same times
00:55:347 (4) - fix the distance

It's a really good map :D. I hope that my mod has been helpful :|

Thanks for your mod :D
PhantomHunt3r
hello, this is from my mod queue, i hope this helps
Easy
i never modded an Easy before, so bear with me (that was good)

00:04:009 (4) - make slider less curvy please
00:26:826 (1) - make this slider curvy please
01:01:474 (4) - nudge left 4 to fix blanket

Advanced
00:45:417 (1) - curve this less to fix blanket
00:46:474 (3) - move this up to fix blanket
00:58:938 (1) - i reconemd deleating this because sense this is a low difficulty, you need to have atleast 2 white ticks after a spinner to give the player time to get the curser back under controll

Insane
00:07:600 (5,6,7) - add 2 more notes to the end of this triple
00:43:727 (1,2,3,4) - fix square please
Topic Starter
gundamunion

PhantomHunt3r wrote:

hello, this is from my mod queue, i hope this helps
Easy
i never modded an Easy before, so bear with me (that was good)
00:04:009 (4) - make slider less curvy please
00:26:826 (1) - make this slider curvy please
01:01:474 (4) - nudge left 4 to fix blanket

Advanced
00:45:417 (1) - curve this less to fix blanket
00:46:474 (3) - move this up to fix blanket
00:58:938 (1) - i reconemd deleating this because sense this is a low difficulty, you need to have atleast 2 white ticks after a spinner to give the player time to get the curser back under controll

Insane
00:07:600 (5,6,7) - add 2 more notes to the end of this triple
00:43:727 (1,2,3,4) - fix square please

Thanks for your mod :D
Hokichi

gundammango wrote:

---NM---
Title:Blooming Lily (Short Ver.)
Artist:Sawamura Spencer Eriri (CV.Oonishi Saori)
Link:https://osu.ppy.sh/s/470523
Drain:1:34
Specified diffs:insane,hard

Thanks for your mod ~

Let's start

Easy
00:06:966 (2,4) - Overlapped

00:09:924 (1,4) - ^

00:13:516 (5,2) - ^

00:18:797 (2,3) - Blanket

00:26:826 (1,2) - Inconsistent DS

00:28:938 (2,4) - Slight overlap

00:31:896 (1,1) - Overlapped

00:31:896 (1,1) - ^

00:33:586 (1,1) - ^

00:36:966 (2,3) - Blanket

00:42:037 (1,2) - 1/2 beat is not allowed in an Easy sorry

00:50:488 (1,3) - Overlapped

01:00:628 (3,1) - ^

01:06:966 (2,4) - ^

01:10:981 (4,5,6) - No 1/3 beat ;;-;; Change this please

01:12:459 (1,3) - Don't stack these

01:14:150 (3,4) - Blanket

01:19:220 (1,3) - Overlapped

01:22:600 (1,2,3,4) - Make a square shape

This diff needs lots of work with aesthetic, beat, DS and NCs.
Remember that overlapping and 1/2 are not allowed in an Easy diff

Normal
00:06:544 (1) - I don't understand why there so many reverse here. Change it

00:09:924 (1) - Imitate 00:08:234 (1,2) - to keep consistency

00:14:150 (5,2) - Overlapped

00:18:375 (1,2) - DS error

00:20:910 (2,2) - Overlapped

00:22:178 (2,2) - Mirror these using Ctrl + H + J

00:26:192 (3,1) - DS

00:32:319 (2,3,4) - Inconsistent DS

00:33:586 (1,2,3) - ^

00:39:713 (2,1) - Bad flow. Move 00:40:347 (1) - to the front of 00:39:713 (2) -

00:43:304 (3,4) - DS

00:43:727 (4) - Remove all the reverse then add a slider

00:46:051 (2,1) - Overlapped

00:46:474 (3,1) - DS

00:48:797 (1,2,3,4,5) - Inconsistent DS

00:48:797 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3) - You should consider remapping this part. Beat is not good, too cramp, aesthetic is bad, etc.

Empty part from 01:00:840 (5) - to 01:02:319 (1) - should be mapped

01:05:699 (1) - Overlapped

01:06:544 (3) - Unsnapped slider

01:11:192 (2,3) - ^

01:13:938 (3) - to 01:15:840 (1) - Map this part

01:17:741 (5,1) - ^

I'll stop with the overlapping from this line. Look for all of them and fix it yourself

01:30:206 (3,4) - Unsnapped slider

01:33:586 (4) - This should end at the white tick

Hard
00:07:389 (3,4,5,6) - Move these apart

00:13:938 (5,6,7,8,9,10,11) - Don't stack these

00:41:720 (8) - Delete this

00:44:783 - Place a note here

Insane
00:07:706 (5,7) - Delete these

00:07:706 (5,7) - Place a stream here like Hard

00:57:248 (1,2,3,4,5,6,7,8) - Don't stack these

01:22:600 (1,2,3,4,5,1,2,3,4,5,6,7,8) - This doesn't look nice at all

01:35:699 (5,6) - Place these a bit further to emphasize the beat


I don't think this set is rankable at its current state due to:

  1. Lack of consistency
  2. Bad aesthetic
  3. Got some unrankable issues: Overlapping, inconsistent DS in Easy and Normal
Good luck
Chihara Minori
i cant do much, but i choose to remap the Advanced which supposed to be named Normal
and change Hard- to Advanced instead. Never heard about Hard- tbh
my remap
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58304
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Blooming Lily (Short Ver.)
TitleUnicode:Blooming Lily (Short Ver.)
Artist:Sawamura Spencer Eriri (CV.Oonishi Saori)
ArtistUnicode:澤村・スペンサー・英梨々 (CV.大西沙織)
Creator:gundammango
Version:Advanced
Source:冴えない彼女の育てかた
Tags:Saenai Saenai Heroine no Sodatekata Insert song Cut Version Saekano Character Song
BeatmapID:1006034
BeatmapSetID:470523

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1474,422.535211267606,4,1,0,55,1,0
58938,-100,4,1,0,65,0,1
85981,-100,4,1,0,55,0,0
99290,-100,4,1,0,5,0,0


[Colours]
Combo1 : 0,64,64
Combo2 : 255,0,255
Combo3 : 244,250,37
Combo4 : 0,191,255

[HitObjects]
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400,220,2741,1,0,0:0:0:0:
288,268,3164,2,0,P|210:269|166:244,1,120
116,144,4009,2,0,P|172:120|240:104,1,120
348,104,4854,6,0,P|400:204|352:320,1,240
244,276,6121,1,0,0:0:0:0:
172,180,6544,2,0,P|256:156|304:172,2,120
136,296,7812,1,0,0:0:0:0:
56,144,8234,5,0,0:0:0:0:
172,180,8657,2,0,P|203:261|191:310,2,120
108,80,9924,1,0,0:0:0:0:
228,72,10347,2,0,P|309:41|358:53,2,120
172,180,11614,5,0,0:0:0:0:
284,228,12037,2,0,P|204:296|72:248,1,240
60,208,13093,2,0,L|76:88,1,120
120,52,13727,1,0,0:0:0:0:
232,100,14150,2,0,B|292:104|292:104|356:92,1,120,0|0,0:0|0:0,0:0:0:0:
448,164,14995,5,0,0:0:0:0:
416,280,15417,2,0,P|364:332|304:344,2,120
308,224,16685,2,0,P|284:188|264:104,1,120
280,56,17319,1,0,0:0:0:0:
456,100,17952,1,0,0:0:0:0:
427,213,18375,6,0,L|295:225,1,120
248,208,19009,1,0,0:0:0:0:
212,92,19431,2,0,P|260:88|288:92,1,60
332,92,19854,1,0,0:0:0:0:
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376,320,20910,2,0,P|322:346|247:333,1,120,0|0,0:0|0:0,0:0:0:0:
192,244,21755,5,0,0:0:0:0:
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392,116,25135,5,0,0:0:0:0:
216,144,25769,1,0,0:0:0:0:
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204,316,27671,2,0,P|211:259|192:188,1,120
284,116,28516,5,0,0:0:0:0:
364,204,28938,2,0,B|440:212|440:212|488:200,2,120
264,272,30206,2,0,P|200:260|132:272,1,120
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288,120,32530,2,0,P|276:192|244:240,1,120
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52,184,34009,2,0,L|68:124,1,60,0|0,0:0|0:0,0:0:0:0:
100,76,34431,2,0,P|156:60|232:88,1,120
276,176,35276,5,0,0:0:0:0:
212,276,35699,1,0,0:0:0:0:
268,296,35910,2,0,P|320:288|376:244,1,120
392,192,36544,1,0,0:0:0:0:
404,72,36966,1,0,0:0:0:0:
292,32,37389,1,0,0:0:0:0:
232,32,37600,2,0,L|96:40,1,120
72,84,38234,2,0,P|80:125|82:162,1,60
88,204,38657,6,0,P|129:211|56:308,1,240
0,212,39924,1,0,0:0:0:0:
80,124,40347,1,0,0:0:0:0:
192,160,40769,1,0,0:0:0:0:
284,80,41192,1,0,0:0:0:0:
396,120,41614,2,0,P|424:160|428:184,1,60
424,232,42037,6,0,P|356:288|248:268,1,180
320,172,43093,1,0,0:0:0:0:
288,120,43304,2,0,L|288:56,1,60
332,20,43727,2,0,P|384:36|460:28,2,120,0|0|0,3:0|3:0|3:0,3:0:0:0:
212,40,44995,1,0,0:0:0:0:
96,60,45417,6,0,L|104:248,1,180
204,304,46474,2,0,P|236:288|280:278,2,60
148,328,47107,6,0,P|72:336|20:296,2,120,0|0|0,3:0|3:0|3:0,3:0:0:0:
200,220,48375,1,0,0:0:0:0:
256,116,48797,1,0,0:0:0:0:
256,116,49220,2,0,P|316:104|384:116,1,120
408,164,49854,2,0,L|400:232,1,60
308,300,50488,5,0,0:0:0:0:
208,232,50910,1,0,0:0:0:0:
100,284,51333,1,0,0:0:0:0:
148,172,51755,1,0,0:0:0:0:
148,172,52178,6,0,P|168:112|156:32,1,120
116,24,52812,2,0,P|80:24|40:20,1,60
4,132,53445,2,0,P|40:132|80:136,1,60
99,248,54079,2,0,P|74:263|50:281,2,60
160,236,54713,2,0,P|216:244|288:232,1,120
332,212,55347,1,0,0:0:0:0:
332,212,55558,6,0,L|316:80,1,120
340,36,56192,2,0,P|372:12|404:4,2,60
288,68,56826,2,0,P|256:68|216:60,1,60
172,44,57248,2,0,P|84:72|168:144,1,240
280,152,58516,1,0,0:0:0:0:
280,152,58938,6,0,P|289:123|304:97,1,60,0|0,0:0|0:0,0:0:0:0:
364,92,59361,2,0,P|400:100|448:96,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,97,59995,2,0,P|248:76|168:80,1,120,0|0,0:0|0:0,0:0:0:0:
72,40,60840,2,0,B|56:112|104:164|104:164|168:232|120:332,1,300
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224,192,63797,6,0,P|220:132|236:64,2,120
328,248,65065,1,0,0:0:0:0:
328,248,65276,1,0,0:0:0:0:
436,300,65699,6,0,P|449:242|433:185,1,120
384,148,66333,2,0,P|330:161|256:164,1,120
216,200,66966,1,0,0:0:0:0:
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128,328,69079,5,0,0:0:0:0:
248,312,69502,1,0,0:0:0:0:
340,236,69924,1,0,0:0:0:0:
220,220,70347,1,0,0:0:0:0:
204,160,70558,2,0,P|196:100|212:32,1,120
328,20,71403,2,0,P|339:78|331:137,1,120
316,196,72037,1,0,0:0:0:0:
204,160,72459,6,0,P|112:144|36:196,1,180
136,260,73516,2,0,L|137:339,2,60
256,244,74361,2,0,B|308:208|304:140|304:140|344:216|420:216,1,240
452,216,75417,1,0,0:0:0:0:
404,328,75840,6,0,P|368:324|332:312,1,60
292,288,76262,1,0,0:0:0:0:
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156,104,77741,2,0,P|112:72|120:208,1,300
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212,32,79854,2,0,L|124:40,1,60
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320,156,81966,2,0,P|360:160|392:156,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,112,82600,5,0,0:0:0:0:
164,72,83023,1,0,0:0:0:0:
80,160,83445,1,0,0:0:0:0:
148,260,83868,1,0,0:0:0:0:
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420,236,89783,2,0,P|447:223|476:215,1,60,0|0,0:0|0:0,0:0:0:0:
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216,56,94431,5,0,0:0:0:0:
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296,348,95699,2,0,P|324:332|365:320,1,60,0|0,0:0|0:0,0:0:0:0:
256,192,96121,12,0,99290,0:0:0:0:
feel free to reject if you feel it was a disaster w
for another diff i take a peek and what could i say now is explore more poattern ~
you figure the rhytm well especially at higer diff
good luck ~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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