Need mah samurai.
[General] -
Kiai times are inconsistent, so go ahead and fix that. Be super sure that they're all the same.
- Combo colours are inconsistent, so go ahead and fix that, too.
- Timing is sort of curious. Are you sure it's correct?
- Tick Rate 2 would work very nicely here on [Standard] and [Heavy], it fills up the blank parts of sliders, restores a bit of HP during those parts, and it keeps the player's cursor on the track. Usually, I'd advise you to also set it on [Light], but the Slider Velocity is so slow on that one the ticks would disappear. So yes, I'd strongly advise setting Tick Rate 2, but only on [Standard] and [Heavy].
- People have been complaining about difficulty spreads recently, and some people might say you need a difficulty between [Standard] and [Light]. Thus, the spread would be changed to either [Beginner, Light, Standard, Heavy] or [Light, Standard, Heavy, Challenge]. It's up to you whether or not to make this change, though.
- Something about the new combo patterns on this map. It's generally advised to stick to a pattern, such as one new combo per measure, or something. It felt like, at times, you were trapping yourself into making the map more symmetrical in exchange for having it not follow the music as well, and the combos reflected that. You can still make things symmetrical, follow the music, and have a good new combo pattern, though, just something to keep in mind for the future.
[Heavy] - Lower HP Drain by 1 to match the other settings? It's a bit high at the moment.
00:46:637 (1,2,3,4,5,6,7,8) - It would be nice if you could re-arrange this pattern to prevent (2,3,4) from overlapping with (7,8). I guess this also applies to the pattern after it, so yeah.
01:23:552 (5,6,7) - Avoid overlap here.
01:56:896 (1) to 01:58:452 (2) - Manually check the snapping in this area, including circles, slider starts, and slider ends.
02:09:351 (3,4,5) - Hm, all the stacked objects here could be bothersome to read at AR7. Try to unstack at least some of them?
[Standard]01:00:428 (4,5,6) - This blanket is rather imperfect. Make sure you're using the approach circles and Ctrl+H to make a symmetrical blanket.
01:26:891 (1) - Manually check the snapping of this slider to make sure it's perfect, use circles if you can't make it work.
02:16:023 (6,7,1) - Another imperfect blanket, try to make it a bit better.
[Light]00:34:196 (1,2,3) - Blanketing and symmetry could be improved here.
01:06:206 (1,2) - Blankets again, arrrgh, I know, but it would look better if it was perfect.
01:25:778 (3,1) - It would be nice if these didn't overlap. Moving (3) would probably be the easier way to fix this.
01:54:229 (1,1) - Probably not enough time for a new player to recover from a spinner here, try removing the spinner and adding something else.
01:59:566 (1,2,3) - Blankets again, again.
Done! Forum PM for a re-check after fixes.