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SMiLE.dk - Butterfly

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CNM501
I fixed the BG to the correct size and converted the mp3 to a correct bit rate for you. :3 Check your PM
Topic Starter
Neko_Lover
Thanks to DragonSparta, Nyquill, HellDawn and OzzyOzrock for the mods and CNM501 for converting the mp3 and bg.
Fixed spacing in all difficulties...I hope :?
Keep those mods coming people :)
artpiggo
I will try to make them to fit in symmetry much better (and based on well-flow playing too)
I don't know much about new rules, so I just want to ask this question "Does slider velocity can be same in each diff or not?" Just curious to know. Maybe I am not up-to-date enough.
*EDIT* Maybe I should say that you should be aware of slider velocity not to be the same in your next song's map.
But you should have some reasons to use same velocity to answer the MAT/BAT if they ask you.

Heavy
00:22:197 (1) - move to (256,88)
00:51:761 (7) - (256,80)
01:00:206 (8) - reverse selection
01:03:318 (2) - (464,352)
01:06:206 (2) - (256,96)
01:15:759 (2) - (256,248)
01:16:873 (1) - http://osu.ppy.sh/ss/160411
1/4 division or 1/6. I don't know if it's bug while download or not.
01:25:333 (1,2,3,4) - too high jump?
01:33:769 (5) - (256,192)
01:35:771 (3,4) - you don't want to make it symmetry here ? If you want to, try using Ctrl+C, Ctrl+V, and Ctrl+H.
01:59:350 (7) - (256,136)
02:17:362 (6) - (256,168)
02:19:366 (4) - (256,296)
02:22:705 (4,5) - change position between them, you want to make star, do I think right?

Light
00:16:870 (2) - (176,240)

Standard
01:39:552 (6) - (256,184)
02:25:822 (2) - (256,24)
02:33:614 (5) - (336,192)
02:38:735 (7) - (256,72)

8.5/10
EnakoRin
General
  • Your mp3 file is 128kbps. OSU! requires 192kbps. You may find a better one instead of this
    Here is a osb file in the beatmap floder but useless. you may delete it and full submission
    Remember that clap is only suit for short white line which next to the long white line in this song, so fix them
    Like this, I hope you could understand what I mean.


    The red timing line (00:52:207) should set at 00:51:984
    The red timing line (01:26:891) should set at 01:27:543
    Stack Leniency equals to 2 or 10 is unrankedable (now is 2)
Light
  • 00:28:857 (1,2,3) - Why use 1.4x suddenly -0-
    01:17:763 (1) - Move one grid right
    01:19:099 (4) - Move one grid left
    01:27:543 (1,2) - These notes aren't stacked well
    01:54:239 (1) - Slient this?
    02:10:238 (1) - Add finish
    02:20:033 (6,7) - Move to (256,336) ? that would looks better, and don't forget the distance
    02:24:486 (1,2) - These notes aren't stacked well
    02:36:508 (4) - New combo?
Standard
  • 00:22:177 (5) - New combo?
    00:39:739 (4,5) - These notes aren't stacked well
    00:50:203 (4) - New combo?
    01:18:654 (4) - New combo?
    01:22:884 (4,5,6) - These notes aren't stacked well. Also I think this would be a little diffcult for a normal player
    01:33:992 (4) - New combo?
    01:58:905 (6) - Add clap?
    02:01:350 (5) - New combo?
Heavy
  • 00:51:539 (6) - New combo?
    01:09:540 (4) - New combo?
    01:16:873 (1) - Use 1/4 beat snap and add a repeat?
    01:21:103 (4,5) - This pattern seems unrankedable
Really good beatmap. Star.
----------
EasyModder 1.3
Program By Weiren

Magicphoenix
Yo !
Mod

General
-Fine

[Heavy]

*00:21:753 (5) - I don't see any reason to highlight this note by adding finish & increasing volume. Make it 80% Vol. and remove finish
*00:59:429 (4,5) - Anti-jumps are bad, increase the distance
*01:00:206 (8) - Place this on x:256 y:320
*01:03:762 (4) - Move 1 Lv3 grid left
*01:06:206 (2) - Place this on x:256 y:88
*01:28:210 (7) - NC
*02:37:622 (5) - ^

[Standard]

*00:18:182 (4) - Start NC here and remove the following lol
*00:50:203 (4) - NC
*00:54:873 (2) - Move 1 Lv3 grid left to get the distance in the pattern consistent
*00:55:540 (5) - Move 1 Lv3 grid right
*01:18:654 (4) - NC
*01:34:659 (5) - ^
*02:01:350 (5) - ^
*02:11:573 (5) - ^
*02:38:735 (7) - Unstack and NC

Light

*00:35:072 (2) - Avoid stacks on a slider end in [Easy] difficulties
*00:41:298 (1) - ^
*00:41:743 (2,3,4,5,6) - This is a very crooked pentagon. Make it more neat?
*01:21:771 (2) - Unstack
*01:25:333 (2) - ^
*01:27:543 (1,2) - What the \:D/
*02:06:238 (4) - Remove, replace it with a circle on 02:06:683 -


New combos on [Standard] and [Heavy] are really pattern-focused and hardly follow the song. It's not my style but well, I hope this will do just as good. Good 1st map, good luck on rank
CNM501

Weiren wrote:

General
[list]Your mp3 file is 128kbps. OSU! requires 192kbps. You may find a better one instead of this
Here is a osb file in the beatmap floder but useless. you may delete it and full submission
Are you sure? According to the ranking guidelines...


But I don't know. Just following what it said, for a quick look here: Official Ranking Submission Criteria
YTYuyu
Yo modding ur song because of ur request :)

Light:
01:16:427(3) - get rid of the repeat and start this at 01:16:873 because thers people who follow vocals

Standard:
00:25:980(3) - Flip this slider. go to edit and then reverse selection.
00:32:419(4) - NC
00:47:748 - Add a circle
01:07:983(5) - NC
02:30:033(5) - ^

Heavy:
No problems here

This is the best i can do. GL :D
Raging Bull
General:
I forgot this map because well I was pretty sure I told you to pm me but whatever. And holy shit I remember playing this in DDR.
Combo color 4 is different on standard diff. Look for Combo4 and paste these numbers into the .osu for Standard.
45,255,98 
Resnap all kiai section! Check all diffs thoroughly. Some aren't snapped correctly.

Light:
00:35:084 (2) - I suggest spacing this. Beginners might not read a stacked note very well.
00:35:972 (1) - Consider removing spinner and using a slider instead. I feel like the note after spinner is way too fast for beginners.
00:40:415 (1) - I think you should shorten this slider by 1/1 and add a note with NC where the slider ended before. The slider ends where NC should happen.
00:42:637 (4) - Shorten by 1/1? The downbeat is skipped here but I can hear it in the music and it seems awkward to me.
00:51:526 (4,5,6) - Change into 1/2 repeat slider? I think it might be difficult for beginners.
01:06:206 (1) - I thought it was funny how this isn't symmetrical, but 01:59:566 (1) is. Can you make it symmetrical too? Well they are almost symmetrical, just a few grids off.
01:38:217 (3) - NC here to keep up with your NCing pattern at 01:36:438 (1)
02:36:482 (1) - Err..Maybe add a note here instead of a slider? Then move this slider to 02:36:927 then a 1/1 slider at 02:38:262?

Standard:
00:18:208 (1,2,3,4,5,6,7,1,2,3,4) - I would say this is rather hard for normal. Everything is just 1/2 here so it might be difficult for beginners to catch up.
00:25:980 (3) - Err a jump in normal?
00:29:311 (2) - Try to come up with a different pattern? Because this is 1.7x spacing, not 1.2x
00:46:860 (5) - Space it properly?
00:51:526 (3) - This kick slider might be confusing. Beginners might expect one repeat and not multiple. Make it 1/2 slider with one repeat instead?
00:53:983 (3) - Space properly?
00:54:650 (1,2,3,4,5) - Not sure why the sudden spacing.
00:58:650 (1) - This plays weird for me. Perhaps removing this slider and add only a beat to the downbeat would play better since it follows the new line in the verse.
01:06:650 (3) - :( Spacing?
01:13:756 (2) - orz
01:15:092 (1,2,3) - :(
01:15:982 (3) - Personally I like these combo when the next slider is reversed instead of just flipped. I find it flow better. Maybe reverse select?
01:21:325 (3) - Same. Spacing.
01:25:333 (1,2,3,4) - Seems harsh spacing here.
idk I'm not gonna point out anymore.
02:08:906 (3) - Reverse select?
02:36:038 (7) - ^?

Heavy:
I think AR7 would be better. AR8 seems quite fast for this low bpm.
02:08:684 (8) - I'm not sure why but this slider played awkwardly for me. It doesn't really follow the beat to well imo. Perhaps just add 3 1/2 notes to replace the slider?
It's okay. Although I really disagree with 3-4x distant jumps...They don't even fit the song since it's not even that jumpy.
00:20:872 (3) - Like this
00:39:304 (1) - this
00:59:317 (3) - Oh and this really. It just started a new line in the verse and already a jump, especially when it's calm.
01:01:761 (8) - And a jump idk why here
Meh there's more but I don't wanna point out all. There's nothing wrong with these jumps but really they don't make sense at all.
Topic Starter
Neko_Lover
I feel this map gets better with every mod ^^
A big thanks to artpiggo, Weiren, Magicphoenix, Byakugan249 and Raging Bull for such great mods
I'm thinking it's about time to go for a bubble, yay or nay people?
No_Gu
request from my queue

Tag:remove “1st” in all diff

[light]
00:28:422 (4) - remove whistle
00:28:866 (1,2) - whistle
00:42:637 (4) - remove whistle
02:19:136 (5) - NC

[standard]
00:39:748 (4) - add a circle instead of a repeat
00:47:748 (7) - move it to 00:47:304
02:01:345 (1) - remove NC
02:18:247 (3) - touch HP Bar

[heavy]
00:30:643 (5) - NC
00:31:309 (1) - remove NC
00:48:415 (9) - NC
00:48:860 (1) - remove NC
01:05:761 (1) - remove NC and next note add NC
01:20:435 (1) - finish
02:05:793 (7) - NC
02:28:699 (1) - remove NC
Weez
standard
01:56:675 (2) - try this instead: http://puu.sh/a8hv
02:26:920 (5) - Same thing as above ^


thats all, veryyy nice map here!!
BUBBLE BUBBLE!!!
SapphireGhost
Need mah samurai.

[General]
- Kiai times are inconsistent, so go ahead and fix that. Be super sure that they're all the same.
- Combo colours are inconsistent, so go ahead and fix that, too.
- Timing is sort of curious. Are you sure it's correct?
- Tick Rate 2 would work very nicely here on [Standard] and [Heavy], it fills up the blank parts of sliders, restores a bit of HP during those parts, and it keeps the player's cursor on the track. Usually, I'd advise you to also set it on [Light], but the Slider Velocity is so slow on that one the ticks would disappear. So yes, I'd strongly advise setting Tick Rate 2, but only on [Standard] and [Heavy].
- People have been complaining about difficulty spreads recently, and some people might say you need a difficulty between [Standard] and [Light]. Thus, the spread would be changed to either [Beginner, Light, Standard, Heavy] or [Light, Standard, Heavy, Challenge]. It's up to you whether or not to make this change, though.
- Something about the new combo patterns on this map. It's generally advised to stick to a pattern, such as one new combo per measure, or something. It felt like, at times, you were trapping yourself into making the map more symmetrical in exchange for having it not follow the music as well, and the combos reflected that. You can still make things symmetrical, follow the music, and have a good new combo pattern, though, just something to keep in mind for the future.

[Heavy]
- Lower HP Drain by 1 to match the other settings? It's a bit high at the moment.
00:46:637 (1,2,3,4,5,6,7,8) - It would be nice if you could re-arrange this pattern to prevent (2,3,4) from overlapping with (7,8). I guess this also applies to the pattern after it, so yeah.
01:23:552 (5,6,7) - Avoid overlap here.
01:56:896 (1) to 01:58:452 (2) - Manually check the snapping in this area, including circles, slider starts, and slider ends.
02:09:351 (3,4,5) - Hm, all the stacked objects here could be bothersome to read at AR7. Try to unstack at least some of them?

[Standard]
01:00:428 (4,5,6) - This blanket is rather imperfect. Make sure you're using the approach circles and Ctrl+H to make a symmetrical blanket.
01:26:891 (1) - Manually check the snapping of this slider to make sure it's perfect, use circles if you can't make it work.
02:16:023 (6,7,1) - Another imperfect blanket, try to make it a bit better.

[Light]
00:34:196 (1,2,3) - Blanketing and symmetry could be improved here.
01:06:206 (1,2) - Blankets again, arrrgh, I know, but it would look better if it was perfect.
01:25:778 (3,1) - It would be nice if these didn't overlap. Moving (3) would probably be the easier way to fix this.
01:54:229 (1,1) - Probably not enough time for a new player to recover from a spinner here, try removing the spinner and adding something else.
01:59:566 (1,2,3) - Blankets again, again.

Done! Forum PM for a re-check after fixes.
_Kiva
best song in ddr
Topic Starter
Neko_Lover
A big thanks to No_Gu, Weezy and SapphireGhost for such great mods.
Update on difficulties I have submitted, now Light has become Beginning and a new Light difficulty has been created ^^
Gonzvlo
<Blame Sapphire for this>

Hey, the timing is not right. Try this:

SapphireGhost
Alright, all important stuff has been fixed, the new difficulty looks good, and the beatmap has been updated with Gonzvlo's timing, so I'm happy with this. I'm also going to add some more text here to make the lines look more full, I hate it when there's just a small bit of text on one line. Oh no, I messed up again so now I have to write more text and aah wouldn't it just be easier to
Bubbled!
Topic Starter
Neko_Lover
Omg! Thank you so much! <3
Your message is too short bla bla bla...
Sakura
Heavy would play more smoothly if you increase AR and OD levels by 1, do that and i'll rank

Edit: Ranked!
Topic Starter
Neko_Lover
:O Thank you so much Sakura Hana and everyone else that helped me ^^ I really can't put how happy I am into words :D
Gonzvlo
Oh, that was fast. Congratulations!
CNM501
Omedetou gozaimasu desu~~~.
OzzyOzrock
OHYEAH
oh loving you
U should add the video...
Topic Starter
Neko_Lover
The video is available for download thanks to Ezek however I did not include it because I felt it did not match with the style I was going for.
fartybrando
This map was so frustrating. Instead of making it fast or difficult you were purposefully trying to trick the player with all these hidden notes that were behind other completely random notes. So you think you are done with a set of notes and then there is one more hidden behind a different one... You aren't working AGAINST the player, seriously. I liked the speed and rhythm of the standard mode and I could play it fine but every 2 seconds I am having to predict if there is going to be another trap or not. So I eventually fail it, and the light version is too slow. You could at least separate a standard mode from "I am trying to make you lose by tricking you constantly" mode.
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