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Yusuke - V (TV Size)

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Topic Starter
DivineEnigma
This beatmap was submitted using in-game submission on Friday, November 16, 2018 at 4:18:08 AM

Artist: Yusuke
Title: V (TV Size)
Source: ポケットモンスター XY
Tags: volt (ボルト) v / jikyuu 850 yen no santa claus pokemon xy o-moei dj_lucky hailie syraxaxojaxco hazu- cookiebite
BPM: 200
Filesize: 6063kb
Play Time: 01:28
Difficulties Available:
  1. CookieBite's Normal (1.8 stars, 133 notes)
  2. DJ Lucky's Insane (4.25 stars, 287 notes)
  3. Expert (5.4 stars, 339 notes)
  4. Hazu's Adventure (5.5 stars, 356 notes)
  5. Insane (4.74 stars, 317 notes)
  6. Syrax's Hard (3.49 stars, 267 notes)
Download: Yusuke - V (TV Size)
Information: Scores/Beatmap Listing
---------------
Dragon, Ghost, Ground, Flying
Poison, Bug, Water, Electric, Rock, Grass, Dark
Ice, Normal, Fire, Fighting
Steel, Psychic, Fairy








Easy: Removed
Moei's Normal: Removed
CookieBite's Normal: Done
Hard: Removed
Syrax's Hard: Done
Insane: Done
DJ Lucky's Insane: Done
Extra: Removed
Expert: Done
Hazu's Adventure: Done

Extra Difficulties to Download:
Extra: Done
-rocket's Adventure: Done

SB: Done
Hitsounded by Syrax.

Timing, mp3, and metadata taken from this mapset.
Lyrics from here.

Lilyanna
Hello from modreqs
im new on modding i hope its ok i just modded Hard and hope it help
General
just some overlap and spacing problems nice song and sb
Hard
00:06:203 (3,5) - this look overlap
00:18:053 (3) - this slider doesnt emphasize the beat there is no beat on red tick where the slider starts maybe u should star from white tick
00:20:003 (2) - i think if u turn this 1/2 slider into 2 circle notes will be better
00:32:603 (4,5,6,7,8,9) - this seem little bit confusing because u used same pattern on different beats 00:33:203 (7,8) -
00:38:153 (3) - this note should start on white tick
00:49:103 (2,3) - fix blanket
00:50:603 (6,2,3) - fix spacing here try to go around the map dont focus on center of the map
01:06:503 (6,8) - fix blanket
01:21:803 (1,2) - blanket like this http://puu.sh/pxAqa/f4eea93ad9.jpg
01:24:503 (1,1) - in my opinion u can just start the spinner on white tick
Gl in further mapping :D
Topic Starter
DivineEnigma

Lilyanna wrote:

Hello from modreqs
im new on modding i hope its ok i just modded Hard and hope it help
General
just some overlap and spacing problems nice song and sb
Hard
00:06:203 (3,5) - this look overlap ✓ Tried to fix
00:18:053 (3) - this slider doesnt emphasize the beat there is no beat on red tick where the slider starts maybe u should star from white tick ✓ Ah, I see. Moved to the next red tick since the beat starts there.
00:20:003 (2) - i think if u turn this 1/2 slider into 2 circle notes will be better
00:32:603 (4,5,6,7,8,9) - this seem little bit confusing because u used same pattern on different beats 00:33:203 (7,8) - ✓ Tried to fix
00:38:153 (3) - this note should start on white tick
00:49:103 (2,3) - fix blanket ✓ Tried to fix
00:50:603 (6,2,3) - fix spacing here try to go around the map dont focus on center of the map ✓ Fixed spacing
01:06:503 (6,8) - fix blanket ✓ Tried to fix
01:21:803 (1,2) - blanket like this http://puu.sh/pxAqa/f4eea93ad9.jpg
01:24:503 (1,1) - in my opinion u can just start the spinner on white tick I think it's fine. :)
Gl in further mapping :D
Thanks for your mod! :D
Lully
Froм мy мoddιɴɢ qυeυe


normal
00:05:903 (2) - fix blanket
00:12:803 (2) - ^
00:26:903 (1) - symmetry
00:08:153 (2) - end on red tick lol
00:35:003 (2) - perfect underlap with end of 00:33:203 (4) -

doĸι, doĸι, doĸι, cнαlleɴɢer!
Topic Starter
DivineEnigma

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


normal
00:05:903 (2) - fix blanket
00:12:803 (2) - ^
00:26:903 (1) - symmetry
00:08:153 (2) - end on red tick lol
00:35:003 (2) - perfect underlap with end of 00:33:203 (4) -

doĸι, doĸι, doĸι, cнαlleɴɢer!
Fixed everything, thanks for your mod~
Sklitterbeer
Just a placeholder rn, I will mod this weekend :D
Topic Starter
DivineEnigma
Thanks! :)
-rocket
apparently didn't enable logs so lol rip i messed up

modded insane and extra
Topic Starter
DivineEnigma
thanks for the mod ^~^ :)
Falbere
heya

Easy
00:31:553 (1) - Make this slider start 1/2 a beat later

Normal
00:02:903 (1,2) - make this parallel
00:17:453 (2) - 1 reverse arrow sounds weird, try 2 reverse with shorter slider
00:18:653 (2) - ^
00:37:853 (1,2) - move this 1/2 beat forward
01:02:153 (3) - ^
01:09:353 (4) - move this 1/2 beat late

Insane
00:27:653 (6,1) - try having a bigger spacing
00:33:653 (8,1) - ^

Extra
00:09:653 (1) - add a circle before here on red tick, better flow
00:26:903 (1,2,3,4,5,6) - consider moving this to another position, prevents players accidentally hitting it too early
01:07:253 (2) - rotate this slider 10 degree clockwise to better fit the stream
Topic Starter
DivineEnigma

Falbere wrote:

heya

Easy
00:31:553 (1) - Make this slider start 1/2 a beat later

Normal
00:02:903 (1,2) - make this parallel
00:17:453 (2) - 1 reverse arrow sounds weird, try 2 reverse with shorter slider I think it's fine :)
00:18:653 (2) - ^ ^
00:37:853 (1,2) - move this 1/2 beat forward
01:02:153 (3) - ^
01:09:353 (4) - move this 1/2 beat late

Insane
00:27:653 (6,1) - try having a bigger spacing
00:33:653 (8,1) - ^

Extra
00:09:653 (1) - add a circle before here on red tick, better flow
00:26:903 (1,2,3,4,5,6) - consider moving this to another position, prevents players accidentally hitting it too early ✓ Moved a bit down
01:07:253 (2) - rotate this slider 10 degree clockwise to better fit the stream
Thanks for the mod~~~
Sklitterbeer
ok so we have a holiday today so here goes :'v

Easy
00:02:303 (2) - I thought maybe place a hitcircle between the two sliders?
00:46:403 (3) - Idk, this slider feels r e a l l y awkward. There's no new word spoken it's just the same word shouted so maybe make the first slider longer and remove this one?

This Diff is ok to me.

Normal
Fine as it is. Maybe stacks could be hard to read for beginners

Hard
OK. Just the triplets are not good for this sonic speed BPM lol
00:12:653 (8,9) - also these notes are on top of the sliders and that looks kinda ugly

I don't think there's any point in me modding these other diffs because they don't need it. :p
Topic Starter
DivineEnigma

SUPER_Samurai_ wrote:

ok so we have a holiday today so here goes :'v

Easy
00:02:303 (2) - I thought maybe place a hitcircle between the two sliders? I think it's fine for an Easy difficulty~
00:46:403 (3) - Idk, this slider feels r e a l l y awkward. There's no new word spoken it's just the same word shouted so maybe make the first slider longer and remove this one? Honestly, I think I could have mapped the drums part that's right after that but I felt like that would be too hard for an Easy difficulty. I think it's fine the way it is unless I get more mods about it. I don't feel comfortable using a low slider velocity on an Easy difficulty to create a long slider for the vocal "yume ga aruuuuuuuuuuuuuuuuuu....."

This Diff is ok to me.

Normal
Fine as it is. Maybe stacks could be hard to read for beginners
I believe a beginner can do it~~ :)

Hard
OK. Just the triplets are not good for this sonic speed BPM lol eh....

00:12:653 (8,9) - also these notes are on top of the sliders and that looks kinda ugly ✓ Sort of fixed it

I don't think there's any point in me modding these other diffs because they don't need it. :p
Thanks for your mod!
_handholding

Easy

  1. 00:10:103 (1) - Increase DS. It's really obvious here because of how it touches the other object and looks sloppy
  2. 00:16:103 (2) - imho it sounds better ending this on the white tick
  3. 00:24:503 (1) - If you made sliders like these with 1 anchor point instead of 2 it looks neater.
  4. 00:46:403 (3,1) - because slider (1) appears before slider (3) finishes you have to use normal DS
  5. 00:48:803 (1) - also start this at 00:48:503
  6. 01:10:403 (2,2) - This overlap doesnt look pretty because of how forced it is
  7. 01:14:903 (1) - i dont understand why you mapped the white ticks when there clearly isnt a sound there.. Try this http://puu.sh/pD09S/9bc05f1359.jpg

Normal

  1. 00:22:103 (1,2) - blanket? it would look neater
  2. 00:29:603 (2,3) - moving (3) higher up to avoid the overlap and blanket it with (2) would look a lot neater
  3. 00:31:703 (1,2,3) - I recommend not stack 3 objects for various reasons
  4. 00:36:503 (1) - ryhthm suggestion http://puu.sh/pD0pP/797c42b125.jpg
  5. 00:38:903 - A strong finish is here. Map this beat
  6. 00:44:603 (1) - suggestion if you're mapping the vocals http://puu.sh/pD0uV/e4389b8523.jpg
  7. 00:48:503 - Another strong finish that you really shouldnt miss out
  8. 01:07:703 (1) - fix blanket

Hard

  1. 00:14:303 (6,3) - This overlap doesnt look pretty imho
  2. 00:17:153 (1,2,1,2) - You're missing a sound inbetween the slider (2). Use this rhythm http://puu.sh/pD0Lz/f51d0ff48f.jpg
  3. 00:25:628 (2) - I think youre trying to map the vocals with this triplet but it feels too forced. delete it. Also move the NC to 00:25:703
  4. 00:30:803 (6,2) - underlaps like these look really messy
  5. 00:37:928 (2) - delete
  6. 00:38:003 (2) - end this at 00:38:303
  7. 00:38:903 - map this
  8. 00:39:803 (3,5) - stack to make it neater
  9. 00:54:503 (6,7) - fix blanket
  10. 00:59:003 (1) - i dont know what rhythm youre mapping with this slider it misses loads of sounds and doesnt hit any strong beats

Insane

  1. 00:04:853 (1) - if you want to have a slow slider it should be where (7) is
  2. 00:07:778 (2) - overmapped
  3. 00:17:903 (4) - replace with circle
  4. 00:38:903 - map this finish sound
  5. 01:07:103 (10,11,12,1,2,3,4) - overmapped
  6. 01:11:303 - There should be a clickable object on this beat
  7. 01:17:003 (1,2,3,4) - no reason to use a stream here
[]
Needs a lot of work if you're going for ranking imho but GL!
Topic Starter
DivineEnigma

Kisses wrote:

Easy

  1. 00:10:103 (1) - Increase DS. It's really obvious here because of how it touches the other object and looks sloppy
  2. 00:16:103 (2) - imho it sounds better ending this on the white tick
  3. 00:24:503 (1) - If you made sliders like these with 1 anchor point instead of 2 it looks neater. ✓ Fixed slider
  4. 00:46:403 (3,1) - because slider (1) appears before slider (3) finishes you have to use normal DS
  5. 00:48:803 (1) - also start this at 00:48:503
  6. 01:10:403 (2,2) - This overlap doesnt look pretty because of how forced it is
  7. 01:14:903 (1) - i dont understand why you mapped the white ticks when there clearly isnt a sound there.. Try this http://puu.sh/pD09S/9bc05f1359.jpg

Normal

  1. 00:22:103 (1,2) - blanket? it would look neater
  2. 00:29:603 (2,3) - moving (3) higher up to avoid the overlap and blanket it with (2) would look a lot neater
  3. 00:31:703 (1,2,3) - I recommend not stack 3 objects for various reasons
  4. 00:36:503 (1) - ryhthm suggestion http://puu.sh/pD0pP/797c42b125.jpg
  5. 00:38:903 - A strong finish is here. Map this beat
  6. 00:44:603 (1) - suggestion if you're mapping the vocals http://puu.sh/pD0uV/e4389b8523.jpg
  7. 00:48:503 - Another strong finish that you really shouldnt miss out
  8. 01:07:703 (1) - fix blanket

Hard

  1. 00:14:303 (6,3) - This overlap doesnt look pretty imho
  2. 00:17:153 (1,2,1,2) - You're missing a sound inbetween the slider (2). Use this rhythm http://puu.sh/pD0Lz/f51d0ff48f.jpg
  3. 00:25:628 (2) - I think youre trying to map the vocals with this triplet but it feels too forced. delete it. Also move the NC to 00:25:703
  4. 00:30:803 (6,2) - underlaps like these look really messy
  5. 00:37:928 (2) - delete
  6. 00:38:003 (2) - end this at 00:38:303
  7. 00:38:903 - map this
  8. 00:39:803 (3,5) - stack to make it neater
  9. 00:54:503 (6,7) - fix blanket
  10. 00:59:003 (1) - i dont know what rhythm youre mapping with this slider it misses loads of sounds and doesnt hit any strong beats

Insane

  1. 00:04:853 (1) - if you want to have a slow slider it should be where (7) is
  2. 00:07:778 (2) - overmapped ✓ Deleted note
  3. 00:17:903 (4) - replace with circle I think it's fine :o
  4. 00:38:903 - map this finish sound
  5. 01:07:103 (10,11,12,1,2,3,4) - overmapped Turned (10), (11), (12) into a small reverse slider, leaving (1), (2), (3), and (4) for now unless I get more mods about this
  6. 01:11:303 - There should be a clickable object on this beat
  7. 01:17:003 (1,2,3,4) - no reason to use a stream here I used a short stream in the beginning and I want to do the same here, maybe if I get more mods about this stream then I'll consider removing it.
[]
Needs a lot of work if you're going for ranking imho but GL!
Thanks a lottt !!!!! :)
VEZOK_old
GRREEETINGS!! from my queue


well, this an already pretty decent map, GJ!

however i still got some tipps...

In General:
SPOILER
Hitsounds:
Exept Etreme, the diffs could use some more hitsounds to emphasize the rhythm

Song-Setup:
Definitely needs a strobe-warning!
Remove "Santa", "Claus" from Tags XD

Rhythm of Hitobjects:
Remove the circle at 01:24:503 (1) and start the spinner at this point since there only one sound playing and end it at 01:25:703 :arrow: the song is at this point already barely hearable because of the fade out

Storyboard:
the story board is awesome, no debate about that, but it would be cool if you could move the lyrics a bit down? (otherwise they will always be hidden behind the hitobjects)
once the song is over the player stares at a pitch-black screen for 6 seconds, that feels so awkward :D i think you should remove the last line (F,1,86604,92447,1) from "Sprite,Foreground,Centre,"sb\blackscreen.png",320,240", so the map can fade out

Hard:
SPOILER
Song-Setup:
Reduce Drain to 5

Spacing:
A hard-diff should be snapped in my opinion (it's okay for insane and extreme), fix the few Distance-Snap-errors

exept for this, the map should be ready for ranking, best of luck^^

have a good time!
Topic Starter
DivineEnigma

VEZOK wrote:

GRREEETINGS!! from my queue


well, this an already pretty decent map, GJ!

however i still got some tipps...

In General:
SPOILER
Hitsounds:
Exept Etreme, the diffs could use some more hitsounds to emphasize the rhythm Will add hitsounds

Song-Setup:
Definitely needs a strobe-warning! Huh, not sure since I didn't use any flashing elements in the SB.
Remove "Santa", "Claus" from Tags XD It's the CD single released by Yusuke: V / Santa Claus at 850 Yen Per Hour.

Rhythm of Hitobjects:
Remove the circle at 01:24:503 (1) and start the spinner at this point since there only one sound playing and end it at 01:25:703 :arrow: the song is at this point already barely hearable because of the fade out I think it's fine, 01:24:503 (1) - It's still audible at the point but it gradually fades out after that.

Storyboard:
the story board is awesome, no debate about that, but it would be cool if you could move the lyrics a bit down? (otherwise they will always be hidden behind the hitobjects)
once the song is over the player stares at a pitch-black screen for 6 seconds, that feels so awkward :D i think you should remove the last line (F,1,86604,92447,1) from "Sprite,Foreground,Centre,"sb\blackscreen.png",320,240", so the map can fade out

Hard:
SPOILER
Song-Setup:
Reduce Drain to 5

Spacing:
A hard-diff should be snapped in my opinion (it's okay for insane and extreme), fix the few Distance-Snap-errors I think it's fine, it's not like I used large spaced jumps.

exept for this, the map should be ready for ranking, best of luck^^

have a good time!
Thank you for the mod!
Caput Mortuum
Hi!

Easy
I don't know man.. I don't like this diff.

- Use constant distance snap
- 00:06:203 - add note (to keep flow)
- 00:14:303 (3) - put the end to the white tick
- move 00:15:203 (1) to 00:14:903 . But keep the length
- 00:19:553 (1) - put end at the 2nd white tick
- 00:20:603 (2) - have it end at 00:21:203
- move 00:23:153 (2) to 00:23:303
- 00:26:303 (3,1) - Distance snap!
- move 00:27:953 (2) to 00:27:803
- move 00:28:253 (3) to 00:28:103
- 00:29:903 (2) - end here 00:30:353
- 00:30:803 - add slider, end at 00:31:103
- 00:36:503 (1) - end at 00:37:403
- 00:38:003 (2) - move to 00:37:853
- 00:43:253 (3) - move to 00:43:403
- 00:48:503 (1,2,3) - Distance snap!
- 00:57:053 (2) - remove repeat. end at 00:57:503
- 00:59:003 (2) - move to 00:59:303
- 01:00:203 (3) - move to 01:00:503 , end at 01:01:103
- 01:00:953 (4) - no half notes in easy plis

I'll gonna mod only till here, try finding out the pattern. This diff needs rework

Normal
It's better than easy. I guess.

- Use constant distance snap
- 00:08:603 (3) - move to 00:08:753
- 00:09:503 (4) - move to 00:09:653
- 00:09:803 (1) - delete, then nc the next slider
- 00:17:453 (2) - this would be better http://imgur.com/wEKlmwt
- 00:18:653 (2) - this too ^ but end it on the red tick.
- 00:28:703 - add note here
- 00:29:153 (1) - end at the next white ticks
- 00:29:603 (2) - move here 00:29:903
- 00:30:578 (3) - move here 00:30:803
- 00:30:803 (4) - delete
- 00:51:953 (3) - move here 00:52:103
- 01:22:253 (2) - move here 01:22:403
- 01:22:853 (3) - move here 01:23:003
- 01:23:153 (4) - move to 01:23:303
- 01:23:453 (5) - move to 01:23:603 , stack with 01:23:753 (1)
- 01:23:753 (1) - remove nc

same problem like easy.

I'll just mod these two for now~ too tired :3 However you can ask me mod in-game okay. I'll be more detailed there

Edit: Nice sb
Edit: Oh shet I didn't read you need hard, insane, and extra instead! Dx sorry, start modding tomorrow!

-----------------------------------------------------------------------------------------------------------------


Hard
I recommend using ds but whatever

- 00:33:278 (8) - remove this. nothing in the song gives signal for triples
- 00:35:228 (4) - ^

This diff is good

Insane
- 00:27:653 (6,1) - give some space
- 00:42:578 (3) - this doesn't fit
- 01:17:753 (6) - from here remove all the triple as it's a slower section

This diff is good too

Extra
I can say nothing of this diff. But it seems fine
Topic Starter
DivineEnigma

MeinGauche wrote:

Hi!

Easy
I don't know man.. I don't like this diff.

- Use constant distance snap
- 00:06:203 - add note (to keep flow)
- 00:14:303 (3) - put the end to the white tick
- move 00:15:203 (1) to 00:14:903 . But keep the length
- 00:19:553 (1) - put end at the 2nd white tick
- 00:20:603 (2) - have it end at 00:21:203
- move 00:23:153 (2) to 00:23:303
- 00:26:303 (3,1) - Distance snap!
- move 00:27:953 (2) to 00:27:803
- move 00:28:253 (3) to 00:28:103
- 00:29:903 (2) - end here 00:30:353
- 00:30:803 - add slider, end at 00:31:103
- 00:36:503 (1) - end at 00:37:403
- 00:38:003 (2) - move to 00:37:853
- 00:43:253 (3) - move to 00:43:403
- 00:48:503 (1,2,3) - Distance snap!
- 00:57:053 (2) - remove repeat. end at 00:57:503
- 00:59:003 (2) - move to 00:59:303
- 01:00:203 (3) - move to 01:00:503 , end at 01:01:103
- 01:00:953 (4) - no half notes in easy plis

I'll gonna mod only till here, try finding out the pattern. This diff needs rework

I remapped Easy.

Normal
It's better than easy. I guess.

- Use constant distance snap
- 00:08:603 (3) - move to 00:08:753
- 00:09:503 (4) - move to 00:09:653 Deleted instead.
- 00:09:803 (1) - delete, then nc the next slider Nope
- 00:17:453 (2) - this would be better http://imgur.com/wEKlmwt Nope
- 00:18:653 (2) - this too ^ but end it on the red tick. Nope
- 00:28:703 - add note here
- 00:29:153 (1) - end at the next white ticks Nope
- 00:29:603 (2) - move here 00:29:903 Nope
- 00:30:578 (3) - move here 00:30:803 Nope
- 00:30:803 (4) - delete Nope
- 00:51:953 (3) - move here 00:52:103
- 01:22:253 (2) - move here 01:22:403
- 01:22:853 (3) - move here 01:23:003
- 01:23:153 (4) - move to 01:23:303
- 01:23:453 (5) - move to 01:23:603 , stack with 01:23:753 (1)
- 01:23:753 (1) - remove nc

same problem like easy.

I'll just mod these two for now~ too tired :3 However you can ask me mod in-game okay. I'll be more detailed there

Edit: Nice sb
Edit: Oh shet I didn't read you need hard, insane, and extra instead! Dx sorry, start modding tomorrow!

-----------------------------------------------------------------------------------------------------------------


Hard
I recommend using ds but whatever

- 00:33:278 (8) - remove this. nothing in the song gives signal for triples
- 00:35:228 (4) - ^

This diff is good

Insane
- 00:27:653 (6,1) - give some space Nope, I like it like that.
- 00:42:578 (3) - this doesn't fit Leaving it like that...
- 01:17:753 (6) - from here remove all the triple as it's a slower section I used triples at the beginning also, I'll leave it.

This diff is good too

Extra
I can say nothing of this diff. But it seems fine
Thanks for the mod! :)
Foxy Grandpa
Sorry for the delay >_> heres the nm you asked for in my queue

Extra
00:27:653 (6,2) - I would overlap 6 over 2, just because you have some overlaps after this.

00:33:203 (1,2,3,4,5) - Move 5 over to X: 104 Y: 324

00:47:603 (1,2,3,4,5,6) - I think this part here is a little overmapped, you should lower the distance on these jumps because it's not a super intense portion of the song

01:14:753 (1,2,1) - No reason to have the NC on the slider after 1 and 2

Insane
Just generally, there are a lot of triplets that don't really call for having them there, some of them make sense but a lot of them towards the end really don't, just something i noticed.

00:27:503 (5,6,1) - Spacing is very awkward between 6 and 1, i would move 1 away from 6

00:33:203 (7) - Vocal ends on the red tick, i would make that repeating or just shorten it

01:05:003 (1,2,3) - Sounds better if you take out 2


Again sorry about the wait ^^; good luck!
Topic Starter
DivineEnigma

FoxyGrandpa wrote:

Sorry for the delay >_> heres the nm you asked for in my queue

Extra
00:27:653 (6,2) - I would overlap 6 over 2, just because you have some overlaps after this. Moved (6) to (2)'s tail.

00:33:203 (1,2,3,4,5) - Move 5 over to X: 104 Y: 324

00:47:603 (1,2,3,4,5,6) - I think this part here is a little overmapped, you should lower the distance on these jumps because it's not a super intense portion of the song Lowered the distance a bit.

01:14:753 (1,2,1) - No reason to have the NC on the slider after 1 and 2 I think it's fine.. I NC'ed the slider after (1) and (2) since kiai ends at the beginning of the slider.

Insane
Just generally, there are a lot of triplets that don't really call for having them there, some of them make sense but a lot of them towards the end really don't, just something i noticed. Removed some triples

00:27:503 (5,6,1) - Spacing is very awkward between 6 and 1, i would move 1 away from 6

00:33:203 (7) - Vocal ends on the red tick, i would make that repeating or just shorten it Huh, I can hear the "tameeeee" sound continue.

01:05:003 (1,2,3) - Sounds better if you take out 2


Again sorry about the wait ^^; good luck!
Thank you so much for the mod! :)
DeletedUser_6181859
really strange bg
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Screamer in storyboard lol. End "blackscreen" at the end of mp3 i.e. in 92447.

Easy

  1. 00:05:303 (1,2) - stacks isn't allowed in Easy-diffs.
  2. 00:13:703 (2) - looks weird. What about changing red-sliderpoint to standard?
  3. 00:38:903 (1,2) - stack again?
  4. 00:48:503 (1,2) - ^
  5. 00:51:503 (2) - should end in 00:52:103 because vocal
  6. 00:54:503 (2) - same
  7. 01:02:153 (7) - very strange slider. I hear sounds in 01:02:153 , 01:02:303 and 01:02:603 . I don't hear anything in end of this slider.
  8. 01:04:103 (3,1) - this antiflow is so hard for novices i guess.
  9. 01:07:703 (1,2) - ^
  10. 01:09:353 (3) - and again i don't hear changing of rhythm/drums/vocal here, this note isn't necessary
  11. 01:13:703 (2) - this slider is confusing because players waiting sliders with 1 repeat, not with 2.
  12. 01:24:578 (1) - move a bit away from last note i.e to 01:24:653 at least.

Normal

  1. Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
  2. 00:10:103 (2,3) - what about identical sliders? As for me identical looks better than original.
  3. 00:17:153 (1,2,1,2) - really hard moment to mapping, but i hear wrong rhythm here. Also i don't hear any sound in 00:18:053
  4. 00:21:503 (4,1) - fix flow pls
  5. 00:43:703 (4) - Ctrl+J because pattern with 00:44:603 (1)
  6. 00:45:353 (2) - should start in 00:45:503 because vocal
  7. 00:47:453 (1,2,3,1) - very hard moment for novices, what about changing pattern or removing some notes?
  8. 00:50:303 (5,1) - this overlap looks weird imo
  9. 00:52:103 (3,1) - ^
  10. 00:52:703 (1) - don't see any reason to nc here
  11. 00:57:053 (4,5,1) - lol this pattern is very hard to reading because you have 1/4 changes in 00:55:703 (1,2,3,4,5), but 7/4 in 00:57:503 (5,1) - it's really confusing.
  12. 01:02:303 (3) - same as in Easy
  13. 01:14:903 (1,2,3,4) - flow here is absent at all
  14. 01:19:403 (1) - you kill perfectionist in me
  15. 01:21:803 (1,2) - strange DS here
  16. 01:24:578 (1) - same as in Easy

Hard

  1. 00:00:953 (2,4) - try to stack this by changing 00:01:403 (3)
  2. 00:02:903 (1,3) - don't make full identical, it's confusing players
  3. 00:21:803 - circle here because high bit (drum)
  4. 00:24:203 - ^
  5. 00:33:653 (1,2,3,4) - make flow like in %image%
  6. 00:50:303 (5,1,2) - weird pattern because overlaps, can you fix it?
  7. 01:08:453 (3,4,5) - flow again
  8. 01:13:703 (5,6,7,8,1) - ^
Good luck!
{end of mod}
Topic Starter
DivineEnigma

100bit wrote:

really strange bg Froakie~
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Screamer in storyboard lol. End "blackscreen" at the end of mp3 i.e. in 92447.

Easy

  1. 00:05:303 (1,2) - stacks isn't allowed in Easy-diffs. [b]
  2. 00:13:703 (2) - looks weird. What about changing red-sliderpoint to standard?
  3. 00:38:903 (1,2) - stack again?
  4. 00:48:503 (1,2) - ^
  5. 00:51:503 (2) - should end in 00:52:103 because vocal
  6. 00:54:503 (2) - same
  7. 01:02:153 (7) - very strange slider. I hear sounds in 01:02:153 , 01:02:303 and 01:02:603 . I don't hear anything in end of this slider. I'm mapping the vocal here. He says "hirogattara" here.
  8. 01:04:103 (3,1) - this antiflow is so hard for novices i guess. I think they can do it.
  9. 01:07:703 (1,2) - ^ ^
  10. 01:09:353 (3) - and again i don't hear changing of rhythm/drums/vocal here, this note isn't necessary Moved to next white tick.
  11. 01:13:703 (2) - this slider is confusing because players waiting sliders with 1 repeat, not with 2. Hmm, I'll leave it there for now.
  12. 01:24:578 (1) - move a bit away from last note i.e to 01:24:653 at least. Eh, nope.

Normal

  1. Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
  2. 00:10:103 (2,3) - what about identical sliders? As for me identical looks better than original.
  3. 00:17:153 (1,2,1,2) - really hard moment to mapping, but i hear wrong rhythm here. Also i don't hear any sound in 00:18:053
  4. 00:21:503 (4,1) - fix flow pls
  5. 00:43:703 (4) - Ctrl+J because pattern with 00:44:603 (1)
  6. 00:45:353 (2) - should start in 00:45:503 because vocal
  7. 00:47:453 (1,2,3,1) - very hard moment for novices, what about changing pattern or removing some notes?
  8. 00:50:303 (5,1) - this overlap looks weird imo
  9. 00:52:103 (3,1) - ^
  10. 00:52:703 (1) - don't see any reason to nc here
  11. 00:57:053 (4,5,1) - lol this pattern is very hard to reading because you have 1/4 changes in 00:55:703 (1,2,3,4,5), but 7/4 in 00:57:503 (5,1) - it's really confusing.
  12. 01:02:303 (3) - same as in Easy
  13. 01:14:903 (1,2,3,4) - flow here is absent at all
  14. 01:19:403 (1) - you kill perfectionist in me
  15. 01:21:803 (1,2) - strange DS here
  16. 01:24:578 (1) - same as in Easy

    I'm going to remap Normal.

Hard

  1. 00:00:953 (2,4) - try to stack this by changing 00:01:403 (3) ?
  2. 00:02:903 (1,3) - don't make full identical, it's confusing players
  3. 00:21:803 - circle here because high bit (drum)
  4. 00:24:203 - ^
  5. 00:33:653 (1,2,3,4) - make flow like in %image% Did something similar..
  6. 00:50:303 (5,1,2) - weird pattern because overlaps, can you fix it?
  7. 01:08:453 (3,4,5) - flow again it's fine
  8. 01:13:703 (5,6,7,8,1) - ^ it's fine
Good luck!
{end of mod}
Thanks for the mod :)
O-Moei
So here's Normal diff

Nice map and song, btw
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 2000
PreviewTime: 57728
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 53303,55703,77303
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:V
TitleUnicode:V
Artist:Yusuke
ArtistUnicode:éŠåŠ©
Creator:DivineEnigma
Version:O-M's Normal
Source:ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ XY
Tags:volt (ボルト) v / jikyuu 850 yen no santa claus pokemon xy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2.4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"froakie bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
503,300,4,1,0,65,1,0
503,-125,4,1,0,65,0,0
5303,-100,4,1,0,65,0,0
57803,-100,4,1,0,85,0,1
74903,-100,4,1,0,65,0,0
84503,-100,4,2,0,50,0,0
84803,-100,4,2,0,20,0,0
85703,-100,4,2,0,15,0,0
86003,-100,4,2,0,10,0,0
86303,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,0,187
Combo2 : 204,0,0
Combo3 : 65,57,78
Combo4 : 70,70,255

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256,192,84578,12,0,86603,0:0:0:0:

Can reply this post, chat, or pm me if you're accepting this. Thanks and good luck !
Topic Starter
DivineEnigma

O-Moei wrote:

So here's Normal diff

Nice map and song, btw
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 2000
PreviewTime: 57728
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 53303,55703,77303
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:V
TitleUnicode:V
Artist:Yusuke
ArtistUnicode:éŠåŠ©
Creator:DivineEnigma
Version:O-M's Normal
Source:ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ XY
Tags:volt (ボルト) v / jikyuu 850 yen no santa claus pokemon xy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2.4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"froakie bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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5303,-100,4,1,0,65,0,0
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Combo2 : 204,0,0
Combo3 : 65,57,78
Combo4 : 70,70,255

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50,267,16403,2,0,L|38:352,2,80
55,227,17153,6,0,B|66:180|67:108|67:108|119:100|162:86,1,200
366,91,18353,2,0,B|393:100|445:108|445:108|446:180|457:227,1,200
472,296,19253,1,0,0:0:0:0:
472,296,19553,6,0,B|414:329|359:338,1,120
296,287,20303,2,0,P|246:277|205:277,1,80
138,292,20903,1,0,0:0:0:0:
61,316,21203,2,0,P|42:273|38:228,1,80
42,160,21803,1,0,0:0:0:0:
77,88,22103,6,0,L|119:71,1,40
151,58,22403,2,0,P|211:74|243:71,1,80
308,69,23003,1,0,0:0:0:0:
378,106,23303,2,0,P|412:125|448:160,1,80
489,217,23903,2,0,P|458:259|441:291,1,80
413,357,24503,6,0,P|356:350|318:340,1,80
280,285,25103,2,0,P|228:273|188:278,1,80
122,287,25703,2,0,P|97:248|90:215,1,80
94,135,26303,2,0,B|140:143|184:134,1,80
252,121,26903,6,0,L|298:107,1,40
328,97,27203,2,0,L|371:94,1,40
407,88,27503,2,0,P|432:133|439:173,1,80
445,199,27953,1,0,0:0:0:0:
443,238,28103,2,0,P|408:264|380:304,1,80
366,327,28553,2,0,P|320:337|274:330,1,80
248,324,29003,1,0,0:0:0:0:
208,316,29153,6,0,P|175:277|163:206,1,120
169,130,29903,1,0,0:0:0:0:
121,65,30203,2,0,P|161:51|209:61,1,80
266,96,30803,2,0,P|303:117|343:126,1,80
419,129,31403,1,0,0:0:0:0:
400,206,31703,6,0,L|391:249,1,40
413,278,32003,2,0,L|401:317,1,40
391,355,32303,2,0,P|326:349|296:353,1,80
271,350,32753,1,0,0:0:0:0:
231,346,32903,2,0,P|198:328|168:297,1,80
179,218,33503,2,0,P|146:171|115:151,1,80
61,113,34103,5,0,0:0:0:0:
121,60,34403,2,0,P|151:47|208:49,1,80
252,105,35003,2,0,P|306:115|340:115,1,80
410,114,35603,2,0,L|455:34,2,80
368,182,36503,5,0,0:0:0:0:
344,214,36653,2,0,P|317:238|272:257,1,80
237,262,37103,2,0,P|198:268|154:286,1,80
124,300,37553,2,0,P|78:265|57:232,1,80
47,211,38003,1,0,0:0:0:0:
102,153,38303,2,0,P|137:129|172:118,1,80
250,97,38903,6,0,P|316:81|386:76,2,120
172,117,40103,2,0,P|160:169|164:199,1,80
242,207,40703,2,0,P|282:228|316:257,1,80
363,309,41303,6,0,L|487:309,2,120
283,309,42503,2,0,P|244:303|200:290,1,80
210,211,43103,2,0,P|203:148|193:128,1,80
151,67,43703,6,0,P|100:44|34:32,2,120
215,114,44903,2,0,P|250:139|289:159,1,80
358,181,45503,2,0,P|348:231|334:266,1,80
301,329,46103,6,0,B|250:340|250:340|217:329|176:328,2,120
376,301,47303,2,0,P|414:261|424:228,1,80
408,200,47753,1,0,0:0:0:0:
385,166,47903,2,0,P|384:122|399:82,1,80
330,41,48503,6,0,B|307:68|303:105|303:105|257:93|213:104,1,160
137,124,49403,1,0,0:0:0:0:
109,199,49703,2,0,P|101:230|114:280,1,80
180,235,50303,2,0,P|215:250|250:282,1,80
296,340,50903,6,0,B|400:347|443:276,1,160
475,212,51803,1,0,0:0:0:0:
416,157,52103,2,0,P|383:129|348:112,1,80
270,112,52703,2,0,P|223:80|203:53,1,80
132,37,53303,6,0,L|114:205,1,160
108,275,54203,1,0,0:0:0:0:
182,305,54503,2,0,L|266:328,1,80
336,345,55103,2,0,L|366:262,1,80
383,192,55703,6,0,P|361:145|318:87,1,120
191,90,56603,2,0,P|155:138|129:192,2,120
256,236,58103,6,0,B|301:249|349:231|349:231|418:237,1,160
492,249,59003,1,0,0:0:0:0:
471,171,59303,2,0,B|466:139|436:93,1,80
359,88,59903,2,0,P|305:82|269:68,1,80
209,36,60503,5,0,0:0:0:0:
156,95,60803,2,0,P|127:154|121:183,2,80
226,133,61703,2,0,P|205:173|195:211,1,80
252,262,62303,2,0,P|281:299|292:330,1,80
371,342,62903,6,0,P|423:282|457:204,1,160
468,129,63803,1,0,0:0:0:0:
400,85,64103,2,0,P|309:51|230:53,1,160
167,61,65003,1,0,0:0:0:0:
134,134,65303,6,0,P|121:184|120:215,1,80
196,233,65903,2,0,P|205:285|217:317,1,80
294,313,66503,2,0,P|306:275|312:235,1,80
388,214,67103,2,0,P|385:174|373:135,1,80
343,61,67703,6,0,P|264:70|177:58,1,160
108,35,68603,1,0,0:0:0:0:
106,114,68903,2,0,P|108:181|113:204,1,80
131,270,69503,2,0,P|162:287|217:304,1,80
281,320,70103,6,0,P|347:334|377:338,2,80
282,239,71003,1,0,0:0:0:0:
320,168,71303,2,0,P|308:118|294:84,1,80
214,91,71903,2,0,P|200:128|192:168,1,80
181,247,72503,6,0,P|254:275|333:249,1,160
386,196,73403,1,0,0:0:0:0:
464,179,73703,2,0,P|443:138|409:119,1,80
337,100,74303,1,0,0:0:0:0:
262,71,74603,1,0,0:0:0:0:
184,49,74903,6,0,L|126:174,3,120
48,339,77003,1,0,0:0:0:0:
122,309,77303,6,0,P|178:295|209:295,1,80
270,332,77903,2,0,B|312:314|341:289,1,80
336,210,78503,2,0,B|353:167|390:129,1,80
431,82,79103,1,0,0:0:0:0:
362,40,79403,2,0,L|305:40,1,40
282,38,79703,6,0,P|230:48|192:66,1,80
134,97,80303,1,0,0:0:0:0:
103,171,80603,2,0,P|86:206|92:257,2,80
164,221,81503,1,0,0:0:0:0:
242,233,81803,2,0,L|286:239,1,40
321,243,82103,6,0,P|372:198|382:182,1,80
371,108,82703,2,0,P|319:88|285:86,1,80
215,84,83303,2,0,P|175:89|139:106,1,80
131,185,83903,2,0,P|156:216|188:239,1,80
256,280,84503,5,4,0:0:0:0:
256,192,84578,12,0,86603,0:0:0:0:

Can reply this post, chat, or pm me if you're accepting this. Thanks and good luck !
Thanks! I accepted the GD~ :)
O-Moei
O-M's Normal Self-Mod

Mapset systemS added :
1. Mirror Systems
2. Adapting other difficulties mapstyle
3. Equalize Hitsounding

Topic Starter
DivineEnigma

O-Moei wrote:

O-M's Normal Self-Mod

Mapset systemS added :
1. Mirror Systems
2. Adapting other difficulties mapstyle
3. Equalize Hitsounding

Updated your difficulty, SB, and metadata~

Thanks!! :)
Froskya
Hi!~ NM from my queue!~
P.S. - So sorry if some of details will not consistent because i was not in city and wrote that maybe 2 weeks ago ;w;


General

  1. Check spacing, because in Easy and Normal changing spacing is unrankable

Easy

  1. 00:08:903 (6,1) - this pattern can looks better
  2. 00:36:503 (1,2) - ^
  3. 01:14:003 (3,1) - ^
  4. 01:23:003 (2,3,1) - ^
  5. 00:15:203 (1) - this slider can looks better
  6. 00:39:203 (1) - ^
  7. 01:05:003 (1) - ^
  8. 00:52:703 (1,2) - spacing?
  9. 00:54:503 (3,4,1) - ^
  10. 01:06:503 (2,1) - ^
  11. 01:10:403 (2,1,2) - ^
  12. 01:14:903 (1,1) - ^
  13. 01:18:503 (2,1) - ^
  14. 01:19:853 (1) - set on white ticks
  15. 01:24:053 (3) - move to 01:23:903

Good Luck~ :)
Topic Starter
DivineEnigma

Revialink wrote:

Hi!~ NM from my queue!~
P.S. - So sorry if some of details will not consistent because i was not in city and wrote that maybe 2 weeks ago ;w;


General

  1. Check spacing, because in Easy and Normal changing spacing is unrankable

Easy

  1. 00:08:903 (6,1) - this pattern can looks better
  2. 00:36:503 (1,2) - ^
  3. 01:14:003 (3,1) - ^
  4. 01:23:003 (2,3,1) - ^
  5. 00:15:203 (1) - this slider can looks better
  6. 00:39:203 (1) - ^
  7. 01:05:003 (1) - ^
  8. 00:52:703 (1,2) - spacing?
  9. 00:54:503 (3,4,1) - ^
  10. 01:06:503 (2,1) - ^
  11. 01:10:403 (2,1,2) - ^
  12. 01:14:903 (1,1) - ^
  13. 01:18:503 (2,1) - ^
  14. 01:19:853 (1) - set on white ticks
  15. 01:24:053 (3) - move to 01:23:903

Good Luck~ :)
I remapped Easy and got a GD for Normal, but thanks for the mod. :)
Froskya

DivineEnigma wrote:

Revialink wrote:

Hi!~ NM from my queue!~
P.S. - So sorry if some of details will not consistent because i was not in city and wrote that maybe 2 weeks ago ;w;


General

  1. Check spacing, because in Easy and Normal changing spacing is unrankable

Easy

  1. 00:08:903 (6,1) - this pattern can looks better
  2. 00:36:503 (1,2) - ^
  3. 01:14:003 (3,1) - ^
  4. 01:23:003 (2,3,1) - ^
  5. 00:15:203 (1) - this slider can looks better
  6. 00:39:203 (1) - ^
  7. 01:05:003 (1) - ^
  8. 00:52:703 (1,2) - spacing?
  9. 00:54:503 (3,4,1) - ^
  10. 01:06:503 (2,1) - ^
  11. 01:10:403 (2,1,2) - ^
  12. 01:14:903 (1,1) - ^
  13. 01:18:503 (2,1) - ^
  14. 01:19:853 (1) - set on white ticks
  15. 01:24:053 (3) - move to 01:23:903

Good Luck~ :)
I remapped Easy and got a GD for Normal, but thanks for the mod.
</3
Topic Starter
DivineEnigma
Sorry!! :(
O-Moei
@ReviaLink : Where's the spacing changes at my diff ? :roll:
Speed of Snail
Hey, from my queue.

Don't you think not having a Normal is a problem? like that's a 2 star gap. Just putting it out there, but seriously get or make a Normal.
-When I started this mod the Normal wasn't included, not a problem-

EASY

00:20:755 - (3) This slider is questionable, low SV doesn't help either, The problem is with the CS, but frankly when using low CS you can't have sliders tightly bound like this. If you can change the angle of the first part of the slider so that it's not pressed into the second straight, it'd help a lot.

00:28:103 - (3) This slider could look a lot better, the harsh points of the curves look a touch mangled and would look nicer a little straitened.

00:34:253 - (1) I really disagree with vocal mapping at this point. The delay is awkward and illogical since the vocals don't have a definitive pattern or any form of lead-in. Couple that with the low AR and that this is being played by Easy level players, This would be more often timed properly by someone who was ignoring the song than someone who was following it, and that's never something you want to see.

00:55:703 - (1) This is completely unrankable, A slider with more than a single repeat is never allowed in Easy/Normal range difficulties.

01:02:153 - (7) If you're insistent on vocal mapping throughout, then why does this slider repeat? The vocals only cover the first two ticks of this, and the third is especially powerful either, it's just part of the chain that goes until the next slider starts. I'd suggest removing the repeat since the alternative isn't friendly towards Easy difficulties.

01:13:703 - (2) Again, these sliders are unrankable, you have to find another way to map this.

01:14:903 - (1) (Note, this might be changed depending on how you decide to fix the previous point, if this slider is removed ignore this point entirely) I like the idea of having a bounce in the slider path for each bang during this slider, but right now it's not timed properly, the changes in direction don't match the loud hits in the song. it's a 6/4 pattern and right now you don't have that, make sure the slider is changing after 6 beats exactly.

HARD

00:07:703 - (1,2) This doesn't make much sense, the way you have this built, the dominant tick at 00:07:853 - is not clickable but the subdominant tick at 00:08:003 - is clickable. I'd rearrange this to be a circle, then a slider, then continue into the next segment, because right now you're ignoring the dominant track.

00:10:853 - (4,5) These two sliders would look much better if they were mirrors of each other, but they aren't. Frankly 5 is nicer than 4 so I suggest you delete 4, make a copy of 5 and flip it around to where 4 was.

00:15:203 - (4,5,6) This pattern is strange aesthetically, This 5 slider is sort-of stuck out to the side. You should try to shift these around so that it forms a more concrete single pattern.

00:17:003 - No note here? I get that you want to follow the vocals, but there's a strong beat here that you're just ignoring.

00:29:603 - (2,3) These sliders are incredibly cramped, flush them out more they don't look the best stuck like that.

00:36:353 - I kind of understand the lack of a note here, but it'd still be better if you could map it, even with a non-clickable object.

00:38:603 - Even more important note being ignored here.

00:49:103 - (2,3) If you're going to blanket 3 around 2, blanket 2 around 3 as well.

01:02:153 - (2,3,4) This is kinda mean for a low diff map, if you break the timing like this you need to move the 4 slider, or at the very least give it a NC so that there's SOME indication that the timing is different.

01:06:953 - (6,7,8) I know 6 is blanketed around 8 but 7 being stacked in the middle ruins this aesthetically, either make 7 perfect stack on 8, or blanket around 7 and move 8 behind 7 so they aren't stacked at all.

That by no means covers everything there is in the Hard diff, frankly this diff needs a lot of work so I went over the things that seemed the most glaring to me at the time, You need more mods for this diff, or at least to go back over it yourself and do a manual scrape for problems, hope I could be helpful, GL.
O-Moei

TheOnlyLeon wrote:

Hey, from my queue.

Don't you think not having a Normal is a problem? like that's a 2 star gap. Just putting it out there, but seriously get or make a Normal.
-When I started this mod the Normal wasn't included, not a problem-
What are you trying to say here...? Is there problem(s) at Normal diff ?
Topic Starter
DivineEnigma

TheOnlyLeon wrote:

Hey, from my queue.

Don't you think not having a Normal is a problem? like that's a 2 star gap. Just putting it out there, but seriously get or make a Normal.
-When I started this mod the Normal wasn't included, not a problem-
I replaced my Normal version with a Normal GD.

EASY

00:20:755 - (3) This slider is questionable, low SV doesn't help either, The problem is with the CS, but frankly when using low CS you can't have sliders tightly bound like this. If you can change the angle of the first part of the slider so that it's not pressed into the second straight, it'd help a lot. Fixed by replacing the slider with a straight slider.

00:28:103 - (3) This slider could look a lot better, the harsh points of the curves look a touch mangled and would look nicer a little straitened. Fixed

00:34:253 - (1) I really disagree with vocal mapping at this point. The delay is awkward and illogical since the vocals don't have a definitive pattern or any form of lead-in. Couple that with the low AR and that this is being played by Easy level players, This would be more often timed properly by someone who was ignoring the song than someone who was following it, and that's never something you want to see. Tried to fix

00:55:703 - (1) This is completely unrankable, A slider with more than a single repeat is never allowed in Easy/Normal range difficulties. Fixed

01:02:153 - (7) If you're insistent on vocal mapping throughout, then why does this slider repeat? The vocals only cover the first two ticks of this, and the third is especially powerful either, it's just part of the chain that goes until the next slider starts. I'd suggest removing the repeat since the alternative isn't friendly towards Easy difficulties. Fixed by removing the repeat.

01:13:703 - (2) Again, these sliders are unrankable, you have to find another way to map this. Fixed

01:14:903 - (1) (Note, this might be changed depending on how you decide to fix the previous point, if this slider is removed ignore this point entirely) I like the idea of having a bounce in the slider path for each bang during this slider, but right now it's not timed properly, the changes in direction don't match the loud hits in the song. it's a 6/4 pattern and right now you don't have that, make sure the slider is changing after 6 beats exactly. Fixed

HARD

00:07:703 - (1,2) This doesn't make much sense, the way you have this built, the dominant tick at 00:07:853 - is not clickable but the subdominant tick at 00:08:003 - is clickable. I'd rearrange this to be a circle, then a slider, then continue into the next segment, because right now you're ignoring the dominant track. Tried to fix by doing something similar.

00:10:853 - (4,5) These two sliders would look much better if they were mirrors of each other, but they aren't. Frankly 5 is nicer than 4 so I suggest you delete 4, make a copy of 5 and flip it around to where 4 was. Fixed

00:15:203 - (4,5,6) This pattern is strange aesthetically, This 5 slider is sort-of stuck out to the side. You should try to shift these around so that it forms a more concrete single pattern. Fixed

00:17:003 - No note here? I get that you want to follow the vocals, but there's a strong beat here that you're just ignoring. Added a note.

00:29:603 - (2,3) These sliders are incredibly cramped, flush them out more they don't look the best stuck like that. Fixed

00:36:353 - I kind of understand the lack of a note here, but it'd still be better if you could map it, even with a non-clickable object. Added a note.

00:38:603 - Even more important note being ignored here. Fixed

00:49:103 - (2,3) If you're going to blanket 3 around 2, blanket 2 around 3 as well. Tried to fix..

01:02:153 - (2,3,4) This is kinda mean for a low diff map, if you break the timing like this you need to move the 4 slider, or at the very least give it a NC so that there's SOME indication that the timing is different. NC'ed slider 4.

01:06:953 - (6,7,8) I know 6 is blanketed around 8 but 7 being stacked in the middle ruins this aesthetically, either make 7 perfect stack on 8, or blanket around 7 and move 8 behind 7 so they aren't stacked at all. Fixed by flipping the slider and blanketing 7 and moving 8 behind 7.

That by no means covers everything there is in the Hard diff, frankly this diff needs a lot of work so I went over the things that seemed the most glaring to me at the time, You need more mods for this diff, or at least to go back over it yourself and do a manual scrape for problems, hope I could be helpful, GL.
Thanks for the mod~
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