Yusuke - V (TV Size)

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Topic Starter
DivineEnigma
This beatmap was submitted using in-game submission on Friday, November 16, 2018 at 4:18:08 AM

Artist: Yusuke
Title: V (TV Size)
Source: ポケットモンスター XY
Tags: volt (ボルト) v / jikyuu 850 yen no santa claus pokemon xy o-moei dj_lucky hailie syraxaxojaxco hazu- cookiebite
BPM: 200
Filesize: 6063kb
Play Time: 01:28
Difficulties Available:
  1. CookieBite's Normal (1.8 stars, 133 notes)
  2. DJ Lucky's Insane (4.25 stars, 287 notes)
  3. Expert (5.4 stars, 339 notes)
  4. Hazu's Adventure (5.5 stars, 356 notes)
  5. Insane (4.74 stars, 317 notes)
  6. Syrax's Hard (3.49 stars, 267 notes)


Download: Yusuke - V (TV Size)
Information: Scores/Beatmap Listing
---------------
Dragon, Ghost, Ground, Flying
Poison, Bug, Water, Electric, Rock, Grass, Dark
Ice, Normal, Fire, Fighting
Steel, Psychic, Fairy








Easy: Removed
Moei's Normal: Removed
CookieBite's Normal: Done
Hard: Removed
Syrax's Hard: Done
Insane: Done
DJ Lucky's Insane: Done
Extra: Removed
Expert: Done
Hazu's Adventure: Done

Extra Difficulties to Download:
Extra: Done
-rocket's Adventure: Done

SB: Done
Hitsounded by Syrax.

Timing, mp3, and metadata taken from this mapset.
Lyrics from here.

Lilyanna
Hello from modreqs
im new on modding i hope its ok i just modded Hard and hope it help
General
just some overlap and spacing problems nice song and sb
Hard
00:06:203 (3,5) - this look overlap
00:18:053 (3) - this slider doesnt emphasize the beat there is no beat on red tick where the slider starts maybe u should star from white tick
00:20:003 (2) - i think if u turn this 1/2 slider into 2 circle notes will be better
00:32:603 (4,5,6,7,8,9) - this seem little bit confusing because u used same pattern on different beats 00:33:203 (7,8) -
00:38:153 (3) - this note should start on white tick
00:49:103 (2,3) - fix blanket
00:50:603 (6,2,3) - fix spacing here try to go around the map dont focus on center of the map
01:06:503 (6,8) - fix blanket
01:21:803 (1,2) - blanket like this http://puu.sh/pxAqa/f4eea93ad9.jpg
01:24:503 (1,1) - in my opinion u can just start the spinner on white tick
Gl in further mapping :D
Topic Starter
DivineEnigma

Lilyanna wrote:

Hello from modreqs
im new on modding i hope its ok i just modded Hard and hope it help
General
just some overlap and spacing problems nice song and sb
Hard
00:06:203 (3,5) - this look overlap ✓ Tried to fix
00:18:053 (3) - this slider doesnt emphasize the beat there is no beat on red tick where the slider starts maybe u should star from white tick ✓ Ah, I see. Moved to the next red tick since the beat starts there.
00:20:003 (2) - i think if u turn this 1/2 slider into 2 circle notes will be better
00:32:603 (4,5,6,7,8,9) - this seem little bit confusing because u used same pattern on different beats 00:33:203 (7,8) - ✓ Tried to fix
00:38:153 (3) - this note should start on white tick
00:49:103 (2,3) - fix blanket ✓ Tried to fix
00:50:603 (6,2,3) - fix spacing here try to go around the map dont focus on center of the map ✓ Fixed spacing
01:06:503 (6,8) - fix blanket ✓ Tried to fix
01:21:803 (1,2) - blanket like this http://puu.sh/pxAqa/f4eea93ad9.jpg
01:24:503 (1,1) - in my opinion u can just start the spinner on white tick I think it's fine. :)
Gl in further mapping :D
Thanks for your mod! :D
nyu -
Froм мy мoddιɴɢ qυeυe


00:05:903 (2) - fix blanket
00:12:803 (2) - ^
00:26:903 (1) - symmetry
00:08:153 (2) - end on red tick lol
00:35:003 (2) - perfect underlap with end of 00:33:203 (4) -


doĸι, doĸι, doĸι, cнαlleɴɢer!
Topic Starter
DivineEnigma

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


00:05:903 (2) - fix blanket
00:12:803 (2) - ^
00:26:903 (1) - symmetry
00:08:153 (2) - end on red tick lol
00:35:003 (2) - perfect underlap with end of 00:33:203 (4) -


doĸι, doĸι, doĸι, cнαlleɴɢer!
Fixed everything, thanks for your mod~
SUPER_Samurai_
Just a placeholder rn, I will mod this weekend :D
Topic Starter
DivineEnigma
Thanks! :)
-rocket
apparently didn't enable logs so lol rip i messed up

modded insane and extra
Topic Starter
DivineEnigma
thanks for the mod ^~^ :)
Falbere
heya

Easy
00:31:553 (1) - Make this slider start 1/2 a beat later

Normal
00:02:903 (1,2) - make this parallel
00:17:453 (2) - 1 reverse arrow sounds weird, try 2 reverse with shorter slider
00:18:653 (2) - ^
00:37:853 (1,2) - move this 1/2 beat forward
01:02:153 (3) - ^
01:09:353 (4) - move this 1/2 beat late

Insane
00:27:653 (6,1) - try having a bigger spacing
00:33:653 (8,1) - ^

Extra
00:09:653 (1) - add a circle before here on red tick, better flow
00:26:903 (1,2,3,4,5,6) - consider moving this to another position, prevents players accidentally hitting it too early
01:07:253 (2) - rotate this slider 10 degree clockwise to better fit the stream
Topic Starter
DivineEnigma

Falbere wrote:

heya

Easy
00:31:553 (1) - Make this slider start 1/2 a beat later

Normal
00:02:903 (1,2) - make this parallel
00:17:453 (2) - 1 reverse arrow sounds weird, try 2 reverse with shorter slider I think it's fine :)
00:18:653 (2) - ^ ^
00:37:853 (1,2) - move this 1/2 beat forward
01:02:153 (3) - ^
01:09:353 (4) - move this 1/2 beat late

Insane
00:27:653 (6,1) - try having a bigger spacing
00:33:653 (8,1) - ^

Extra
00:09:653 (1) - add a circle before here on red tick, better flow
00:26:903 (1,2,3,4,5,6) - consider moving this to another position, prevents players accidentally hitting it too early ✓ Moved a bit down
01:07:253 (2) - rotate this slider 10 degree clockwise to better fit the stream
Thanks for the mod~~~
SUPER_Samurai_
ok so we have a holiday today so here goes :'v

00:02:303 (2) - I thought maybe place a hitcircle between the two sliders?
00:46:403 (3) - Idk, this slider feels r e a l l y awkward. There's no new word spoken it's just the same word shouted so maybe make the first slider longer and remove this one?

This Diff is ok to me.
Fine as it is. Maybe stacks could be hard to read for beginners
OK. Just the triplets are not good for this sonic speed BPM lol
00:12:653 (8,9) - also these notes are on top of the sliders and that looks kinda ugly


I don't think there's any point in me modding these other diffs because they don't need it. :p
Topic Starter
DivineEnigma

SUPER_Samurai_ wrote:

ok so we have a holiday today so here goes :'v

00:02:303 (2) - I thought maybe place a hitcircle between the two sliders? I think it's fine for an Easy difficulty~
00:46:403 (3) - Idk, this slider feels r e a l l y awkward. There's no new word spoken it's just the same word shouted so maybe make the first slider longer and remove this one? Honestly, I think I could have mapped the drums part that's right after that but I felt like that would be too hard for an Easy difficulty. I think it's fine the way it is unless I get more mods about it. I don't feel comfortable using a low slider velocity on an Easy difficulty to create a long slider for the vocal "yume ga aruuuuuuuuuuuuuuuuuu....."

This Diff is ok to me.
Fine as it is. Maybe stacks could be hard to read for beginners
I believe a beginner can do it~~ :)
OK. Just the triplets are not good for this sonic speed BPM lol eh....

00:12:653 (8,9) - also these notes are on top of the sliders and that looks kinda ugly ✓ Sort of fixed it


I don't think there's any point in me modding these other diffs because they don't need it. :p
Thanks for your mod!
_handholding

Easy

  1. 00:10:103 (1) - Increase DS. It's really obvious here because of how it touches the other object and looks sloppy
  2. 00:16:103 (2) - imho it sounds better ending this on the white tick
  3. 00:24:503 (1) - If you made sliders like these with 1 anchor point instead of 2 it looks neater.
  4. 00:46:403 (3,1) - because slider (1) appears before slider (3) finishes you have to use normal DS
  5. 00:48:803 (1) - also start this at 00:48:503
  6. 01:10:403 (2,2) - This overlap doesnt look pretty because of how forced it is
  7. 01:14:903 (1) - i dont understand why you mapped the white ticks when there clearly isnt a sound there.. Try this http://puu.sh/pD09S/9bc05f1359.jpg

Normal

  1. 00:22:103 (1,2) - blanket? it would look neater
  2. 00:29:603 (2,3) - moving (3) higher up to avoid the overlap and blanket it with (2) would look a lot neater
  3. 00:31:703 (1,2,3) - I recommend not stack 3 objects for various reasons
  4. 00:36:503 (1) - ryhthm suggestion http://puu.sh/pD0pP/797c42b125.jpg
  5. 00:38:903 - A strong finish is here. Map this beat
  6. 00:44:603 (1) - suggestion if you're mapping the vocals http://puu.sh/pD0uV/e4389b8523.jpg
  7. 00:48:503 - Another strong finish that you really shouldnt miss out
  8. 01:07:703 (1) - fix blanket

Hard

  1. 00:14:303 (6,3) - This overlap doesnt look pretty imho
  2. 00:17:153 (1,2,1,2) - You're missing a sound inbetween the slider (2). Use this rhythm http://puu.sh/pD0Lz/f51d0ff48f.jpg
  3. 00:25:628 (2) - I think youre trying to map the vocals with this triplet but it feels too forced. delete it. Also move the NC to 00:25:703
  4. 00:30:803 (6,2) - underlaps like these look really messy
  5. 00:37:928 (2) - delete
  6. 00:38:003 (2) - end this at 00:38:303
  7. 00:38:903 - map this
  8. 00:39:803 (3,5) - stack to make it neater
  9. 00:54:503 (6,7) - fix blanket
  10. 00:59:003 (1) - i dont know what rhythm youre mapping with this slider it misses loads of sounds and doesnt hit any strong beats

Insane

  1. 00:04:853 (1) - if you want to have a slow slider it should be where (7) is
  2. 00:07:778 (2) - overmapped
  3. 00:17:903 (4) - replace with circle
  4. 00:38:903 - map this finish sound
  5. 01:07:103 (10,11,12,1,2,3,4) - overmapped
  6. 01:11:303 - There should be a clickable object on this beat
  7. 01:17:003 (1,2,3,4) - no reason to use a stream here

[]
Needs a lot of work if you're going for ranking imho but GL!
Topic Starter
DivineEnigma

Kisses wrote:

Easy

  1. 00:10:103 (1) - Increase DS. It's really obvious here because of how it touches the other object and looks sloppy
  2. 00:16:103 (2) - imho it sounds better ending this on the white tick
  3. 00:24:503 (1) - If you made sliders like these with 1 anchor point instead of 2 it looks neater. ✓ Fixed slider
  4. 00:46:403 (3,1) - because slider (1) appears before slider (3) finishes you have to use normal DS
  5. 00:48:803 (1) - also start this at 00:48:503
  6. 01:10:403 (2,2) - This overlap doesnt look pretty because of how forced it is
  7. 01:14:903 (1) - i dont understand why you mapped the white ticks when there clearly isnt a sound there.. Try this http://puu.sh/pD09S/9bc05f1359.jpg

Normal

  1. 00:22:103 (1,2) - blanket? it would look neater
  2. 00:29:603 (2,3) - moving (3) higher up to avoid the overlap and blanket it with (2) would look a lot neater
  3. 00:31:703 (1,2,3) - I recommend not stack 3 objects for various reasons
  4. 00:36:503 (1) - ryhthm suggestion http://puu.sh/pD0pP/797c42b125.jpg
  5. 00:38:903 - A strong finish is here. Map this beat
  6. 00:44:603 (1) - suggestion if you're mapping the vocals http://puu.sh/pD0uV/e4389b8523.jpg
  7. 00:48:503 - Another strong finish that you really shouldnt miss out
  8. 01:07:703 (1) - fix blanket

Hard

  1. 00:14:303 (6,3) - This overlap doesnt look pretty imho
  2. 00:17:153 (1,2,1,2) - You're missing a sound inbetween the slider (2). Use this rhythm http://puu.sh/pD0Lz/f51d0ff48f.jpg
  3. 00:25:628 (2) - I think youre trying to map the vocals with this triplet but it feels too forced. delete it. Also move the NC to 00:25:703
  4. 00:30:803 (6,2) - underlaps like these look really messy
  5. 00:37:928 (2) - delete
  6. 00:38:003 (2) - end this at 00:38:303
  7. 00:38:903 - map this
  8. 00:39:803 (3,5) - stack to make it neater
  9. 00:54:503 (6,7) - fix blanket
  10. 00:59:003 (1) - i dont know what rhythm youre mapping with this slider it misses loads of sounds and doesnt hit any strong beats

Insane

  1. 00:04:853 (1) - if you want to have a slow slider it should be where (7) is
  2. 00:07:778 (2) - overmapped ✓ Deleted note
  3. 00:17:903 (4) - replace with circle I think it's fine :o
  4. 00:38:903 - map this finish sound
  5. 01:07:103 (10,11,12,1,2,3,4) - overmapped Turned (10), (11), (12) into a small reverse slider, leaving (1), (2), (3), and (4) for now unless I get more mods about this
  6. 01:11:303 - There should be a clickable object on this beat
  7. 01:17:003 (1,2,3,4) - no reason to use a stream here I used a short stream in the beginning and I want to do the same here, maybe if I get more mods about this stream then I'll consider removing it.

[]
Needs a lot of work if you're going for ranking imho but GL!
Thanks a lottt !!!!! :)
VEZOK
GRREEETINGS!! from my queue


well, this an already pretty decent map, GJ!

however i still got some tipps...

In General:
Hitsounds:
Exept Etreme, the diffs could use some more hitsounds to emphasize the rhythm

Song-Setup:
Definitely needs a strobe-warning!
Remove "Santa", "Claus" from Tags XD

Rhythm of Hitobjects:
Remove the circle at 01:24:503 (1) and start the spinner at this point since there only one sound playing and end it at 01:25:703 :arrow: the song is at this point already barely hearable because of the fade out

Storyboard:
the story board is awesome, no debate about that, but it would be cool if you could move the lyrics a bit down? (otherwise they will always be hidden behind the hitobjects)
once the song is over the player stares at a pitch-black screen for 6 seconds, that feels so awkward :D i think you should remove the last line (F,1,86604,92447,1) from "Sprite,Foreground,Centre,"sb\blackscreen.png",320,240", so the map can fade out


Hard:
Song-Setup:
Reduce Drain to 5

Spacing:
A hard-diff should be snapped in my opinion (it's okay for insane and extreme), fix the few Distance-Snap-errors


exept for this, the map should be ready for ranking, best of luck^^

have a good time!
Topic Starter
DivineEnigma

VEZOK wrote:

GRREEETINGS!! from my queue


well, this an already pretty decent map, GJ!

however i still got some tipps...

In General:
Hitsounds:
Exept Etreme, the diffs could use some more hitsounds to emphasize the rhythm Will add hitsounds

Song-Setup:
Definitely needs a strobe-warning! Huh, not sure since I didn't use any flashing elements in the SB.
Remove "Santa", "Claus" from Tags XD It's the CD single released by Yusuke: V / Santa Claus at 850 Yen Per Hour.

Rhythm of Hitobjects:
Remove the circle at 01:24:503 (1) and start the spinner at this point since there only one sound playing and end it at 01:25:703 :arrow: the song is at this point already barely hearable because of the fade out I think it's fine, 01:24:503 (1) - It's still audible at the point but it gradually fades out after that.

Storyboard:
the story board is awesome, no debate about that, but it would be cool if you could move the lyrics a bit down? (otherwise they will always be hidden behind the hitobjects)
once the song is over the player stares at a pitch-black screen for 6 seconds, that feels so awkward :D i think you should remove the last line (F,1,86604,92447,1) from "Sprite,Foreground,Centre,"sb\blackscreen.png",320,240", so the map can fade out


Hard:
Song-Setup:
Reduce Drain to 5

Spacing:
A hard-diff should be snapped in my opinion (it's okay for insane and extreme), fix the few Distance-Snap-errors I think it's fine, it's not like I used large spaced jumps.


exept for this, the map should be ready for ranking, best of luck^^

have a good time!
Thank you for the mod!
Eraser
Hi!

I don't know man.. I don't like this diff.

- Use constant distance snap
- 00:06:203 - add note (to keep flow)
- 00:14:303 (3) - put the end to the white tick
- move 00:15:203 (1) to 00:14:903 . But keep the length
- 00:19:553 (1) - put end at the 2nd white tick
- 00:20:603 (2) - have it end at 00:21:203
- move 00:23:153 (2) to 00:23:303
- 00:26:303 (3,1) - Distance snap!
- move 00:27:953 (2) to 00:27:803
- move 00:28:253 (3) to 00:28:103
- 00:29:903 (2) - end here 00:30:353
- 00:30:803 - add slider, end at 00:31:103
- 00:36:503 (1) - end at 00:37:403
- 00:38:003 (2) - move to 00:37:853
- 00:43:253 (3) - move to 00:43:403
- 00:48:503 (1,2,3) - Distance snap!
- 00:57:053 (2) - remove repeat. end at 00:57:503
- 00:59:003 (2) - move to 00:59:303
- 01:00:203 (3) - move to 01:00:503 , end at 01:01:103
- 01:00:953 (4) - no half notes in easy plis

I'll gonna mod only till here, try finding out the pattern. This diff needs rework
It's better than easy. I guess.

- Use constant distance snap
- 00:08:603 (3) - move to 00:08:753
- 00:09:503 (4) - move to 00:09:653
- 00:09:803 (1) - delete, then nc the next slider
- 00:17:453 (2) - this would be better http://imgur.com/wEKlmwt
- 00:18:653 (2) - this too ^ but end it on the red tick.
- 00:28:703 - add note here
- 00:29:153 (1) - end at the next white ticks
- 00:29:603 (2) - move here 00:29:903
- 00:30:578 (3) - move here 00:30:803
- 00:30:803 (4) - delete
- 00:51:953 (3) - move here 00:52:103
- 01:22:253 (2) - move here 01:22:403
- 01:22:853 (3) - move here 01:23:003
- 01:23:153 (4) - move to 01:23:303
- 01:23:453 (5) - move to 01:23:603 , stack with 01:23:753 (1)
- 01:23:753 (1) - remove nc

same problem like easy.


I'll just mod these two for now~ too tired :3 However you can ask me mod in-game okay. I'll be more detailed there

Edit: Nice sb
Edit: Oh shet I didn't read you need hard, insane, and extra instead! Dx sorry, start modding tomorrow!

-----------------------------------------------------------------------------------------------------------------


I recommend using ds but whatever

- 00:33:278 (8) - remove this. nothing in the song gives signal for triples
- 00:35:228 (4) - ^

This diff is good
- 00:27:653 (6,1) - give some space
- 00:42:578 (3) - this doesn't fit
- 01:17:753 (6) - from here remove all the triple as it's a slower section

This diff is good too
I can say nothing of this diff. But it seems fine
Topic Starter
DivineEnigma

MeinGauche wrote:

Hi!

I don't know man.. I don't like this diff.

- Use constant distance snap
- 00:06:203 - add note (to keep flow)
- 00:14:303 (3) - put the end to the white tick
- move 00:15:203 (1) to 00:14:903 . But keep the length
- 00:19:553 (1) - put end at the 2nd white tick
- 00:20:603 (2) - have it end at 00:21:203
- move 00:23:153 (2) to 00:23:303
- 00:26:303 (3,1) - Distance snap!
- move 00:27:953 (2) to 00:27:803
- move 00:28:253 (3) to 00:28:103
- 00:29:903 (2) - end here 00:30:353
- 00:30:803 - add slider, end at 00:31:103
- 00:36:503 (1) - end at 00:37:403
- 00:38:003 (2) - move to 00:37:853
- 00:43:253 (3) - move to 00:43:403
- 00:48:503 (1,2,3) - Distance snap!
- 00:57:053 (2) - remove repeat. end at 00:57:503
- 00:59:003 (2) - move to 00:59:303
- 01:00:203 (3) - move to 01:00:503 , end at 01:01:103
- 01:00:953 (4) - no half notes in easy plis

I'll gonna mod only till here, try finding out the pattern. This diff needs rework

I remapped Easy.
It's better than easy. I guess.

- Use constant distance snap
- 00:08:603 (3) - move to 00:08:753
- 00:09:503 (4) - move to 00:09:653 Deleted instead.
- 00:09:803 (1) - delete, then nc the next slider Nope
- 00:17:453 (2) - this would be better http://imgur.com/wEKlmwt Nope
- 00:18:653 (2) - this too ^ but end it on the red tick. Nope
- 00:28:703 - add note here
- 00:29:153 (1) - end at the next white ticks Nope
- 00:29:603 (2) - move here 00:29:903 Nope
- 00:30:578 (3) - move here 00:30:803 Nope
- 00:30:803 (4) - delete Nope
- 00:51:953 (3) - move here 00:52:103
- 01:22:253 (2) - move here 01:22:403
- 01:22:853 (3) - move here 01:23:003
- 01:23:153 (4) - move to 01:23:303
- 01:23:453 (5) - move to 01:23:603 , stack with 01:23:753 (1)
- 01:23:753 (1) - remove nc

same problem like easy.


I'll just mod these two for now~ too tired :3 However you can ask me mod in-game okay. I'll be more detailed there

Edit: Nice sb
Edit: Oh shet I didn't read you need hard, insane, and extra instead! Dx sorry, start modding tomorrow!

-----------------------------------------------------------------------------------------------------------------


I recommend using ds but whatever

- 00:33:278 (8) - remove this. nothing in the song gives signal for triples
- 00:35:228 (4) - ^

This diff is good
- 00:27:653 (6,1) - give some space Nope, I like it like that.
- 00:42:578 (3) - this doesn't fit Leaving it like that...
- 01:17:753 (6) - from here remove all the triple as it's a slower section I used triples at the beginning also, I'll leave it.

This diff is good too
I can say nothing of this diff. But it seems fine
Thanks for the mod! :)
Foxy Grandpa
Sorry for the delay >_> heres the nm you asked for in my queue

00:27:653 (6,2) - I would overlap 6 over 2, just because you have some overlaps after this.

00:33:203 (1,2,3,4,5) - Move 5 over to X: 104 Y: 324

00:47:603 (1,2,3,4,5,6) - I think this part here is a little overmapped, you should lower the distance on these jumps because it's not a super intense portion of the song

01:14:753 (1,2,1) - No reason to have the NC on the slider after 1 and 2
Just generally, there are a lot of triplets that don't really call for having them there, some of them make sense but a lot of them towards the end really don't, just something i noticed.

00:27:503 (5,6,1) - Spacing is very awkward between 6 and 1, i would move 1 away from 6

00:33:203 (7) - Vocal ends on the red tick, i would make that repeating or just shorten it

01:05:003 (1,2,3) - Sounds better if you take out 2



Again sorry about the wait ^^; good luck!
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