forum

Roromiya Karuta(Hanazawa Kana) - sweets parade [CatchTheBeat

posted
Total Posts
5
Topic Starter
Arlecchino
This beatmap was submitted using in-game submission on 23 Nopember 2017 at 20:43:42

Artist: Roromiya Karuta(Hanazawa Kana)
Title: sweets parade
Source: 妖狐×僕SS
Tags: youko inu x boku secret service ending ury chi-mey ookubo tomohiro 大久保友裕 tv size ver
BPM: 206
Filesize: 2908kb
Play Time: 01:28
Difficulties Available:
  1. Diabetes (2,98 stars, 322 notes)
  2. Platter (2,1 stars, 259 notes)
  3. Salad (1,76 stars, 194 notes)
Download: Roromiya Karuta(Hanazawa Kana) - sweets parade
Information: Scores/Beatmap Listing
---------------
Light Mapset
No hitsound yet, please be patient xdxd
-Luminate
Hi! From your request in my queue

Salad
  1. Your Salad has almost the same amount of combos with Platter, consider reducing the note density (such as 1/4 notes)
  2. 00:07:821 (1) - the jump following with antiflow here is too much for Salad
  3. 00:35:782 (1) - 2x dash for a stack dash is too much, consider making 00:35:199 (4,5) - movable more to the right
  4. 01:12:772 (6,1) - same case as above
Platter
  1. 00:16:559 (6,7) - I don't think stacking suits here, a little movement is better and when you stacks like that it would make the next jump too hard for platter
  2. 00:25:879 (7,8) - same case as above except for the dash strength
  3. 00:35:199 (5,6) - 00:44:520 (5,6) - same case
  4. 00:47:432 (1) - hyper strength here is too much, consider reduce the distance while remaining Hdash
  5. 00:48:597 (3) - too far(and follows with antiflow direction), you can fix this by moving 00:48:306 (2) - to x:288 or move this slider closer then increase the steepness of the slider
  6. 00:52:093 (1) - I think ~2.73x for a trigger distance would be better
  7. 00:52:966 (2) - move closer to the next note a little bit
  8. 01:03:743 (1) - that's too far, I think the spacing should be like 01:03:161 (8,9) -
  9. 01:12:772 (6) - the distance here would make a continuous dash which is pretty strong imo, reducing the distance would help
  10. 01:19:763 (6,1) - too far again I guess
Diabetes
  1. 00:18:597 (2) - I think the song suggest this slider to be a horizontal repeat to the left for more movement, I don't think standing still here fits
  2. 00:29:229 - missing a vocal note here?
  3. 00:37:821 (5) - I don't think stacking note on this plays well, I suggest you move this to x:148 and move the next slider to opposite side then adjust it in the way you want
  4. 01:13:792 (3) - can you make this more obvious? although the slider moves a little bit onto the right but I don't think it's clear enough (standing still here can also catch them all too) //more horizontal would work
  5. 01:17:724 (1,2,3,4) - hyperdash here is too sudden, maybe because of the note arrangement in this point, I suggest you flip these three onto the right and move 01:18:306 (5,6) - along to flow more
  6. 01:18:306 (5,6) - I don't think vertical movement flows here, I suggest making it like this
Honestly, I really want to look into hitsounds but your map is WIP anyway xD -- Never mind for that
Hope this helps!! :)
Topic Starter
Arlecchino

-Luminate wrote:

Hi! From your request in my queue

Salad
  1. Your Salad has almost the same amount of combos with Platter, consider reducing the note density (such as 1/4 notes) Its actually fine as long as it isn't = or > combos, but i think i will try to increase the density at platter instead
  2. 00:07:821 (1) - the jump following with antiflow here is too much for Salad It is not an antiflow though, dont worry my mapping style is based on flow, im avoid antiflow as can as possible so it is quite rare to find an antiflow on my map, moreover at low difficulties
  3. 00:35:782 (1) - 2x dash for a stack dash is too much, consider making 00:35:199 (4,5) - movable more to the right I will consider it once more if somebody else pointed about it, i keep it for now because i think, stacking notes on salad is a good thing since it gives a preparation for beginner before facing the jump
  4. 01:12:772 (6,1) - same case as above It is fine imo
Platter
  1. 00:16:559 (6,7) - I don't think stacking suits here, a little movement is better and when you stacks like that it would make the next jump too hard for platter I deciced to make a light mapset, and in my case reducing the movement is one of the ways to decrease the difficulty level, i do not think that stacking them would make it harder instead. Anyway stacking 00:16:559 (6,7) - emphasized well the melodica imo
  2. 00:25:879 (7,8) - same case as above except for the dash strength All of these are for the same reason as i did it for consistence
  3. 00:35:199 (5,6) - 00:44:520 (5,6) - same case
  4. 00:47:432 (1) - hyper strength here is too much, consider reduce the distance while remaining Hdash Sure, i decreased the DS to 4.0x
  5. 00:48:597 (3) - too far(and follows with antiflow direction), you can fix this by moving 00:48:306 (2) - to x:288 or move this slider closer then increase the steepness of the slider It is intentionally to be a dash since it cant be a hyperdash, it is already has an ideal spacing as it wouldn't be an ambiguous jump. About 00:48:306 (2) - , I dont think moving it to has similar spacing as previous note is a good thing, since 00:47:432 (1,2) - and 00:48:306 (2,3) - has totally difference on the strength of sound
  6. 00:52:093 (1) - I think ~2.73x for a trigger distance would be better I moved it around 2.8x since i agreed that 3.0x seems a bit over because 00:51:510 (4) - has lack of movement, 00:49:471 (4,1) - has 3.0x though
  7. 00:52:966 (2) - move closer to the next note a little bit I make 00:52:966 (2,3) - a bit closer by adjusting (3) instead, i also adjust spacing between 00:54:131 (4,1) - as it has more vocal emphasize
  8. 01:03:743 (1) - that's too far, I think the spacing should be like 01:03:161 (8,9) - It is for emphasizing the vocal, its actually has less spacing if you noticed 00:07:530 (8,1) -
  9. 01:12:772 (6) - the distance here would make a continuous dash which is pretty strong imo, reducing the distance would help move (6) a bit to right
  10. 01:19:763 (6,1) - too far again I guess 2.0x is a mark that it is a jump, it is intentionally to press the dash-key not only for emphasize movement
Diabetes
  1. 00:18:597 (2) - I think the song suggest this slider to be a horizontal repeat to the left for more movement, I don't think standing still here fits Sure
  2. 00:29:229 - missing a vocal note here? ahh yes, i think its accidentally right clicked xd
  3. 00:37:821 (5) - I don't think stacking note on this plays well, I suggest you move this to x:148 and move the next slider to opposite side then adjust it in the way you want It is fun as like that, note that i want to make a light mapset, i don't intended to map this like the real spread as how the diff should be
  4. 01:13:792 (3) - can you make this more obvious? although the slider moves a little bit onto the right but I don't think it's clear enough (standing still here can also catch them all too) //more horizontal would work did it similar
  5. 01:17:724 (1,2,3,4) - hyperdash here is too sudden, maybe because of the note arrangement in this point, I suggest you flip these three onto the right and move 01:18:306 (5,6) - along to flow more Yes, it isnt my own style, i dont really like this kind of flow but let me keep it for a while
  6. 01:18:306 (5,6) - I don't think vertical movement flows here, I suggest making it like this keep it as in above reply
Honestly, I really want to look into hitsounds but your map is WIP anyway xD -- Never mind for that I really not good at hitsounding tbh,
i really appreciate any help regarding hitsound if possible

Hope this helps!! :) Yes, Thank you for modding!
Divine Cake
Responding to NM

really short mod sorry >.< the diffs were pretty solid. only give kudosu if you find anything of use.
Salad
00:01:850 (4) - imo would have a bit closer to 5. something like x:240
00:04:908 (4) - would have this on the other side of 00:04:180 (3) - to put emphasis on the sound there. something like x:320
01:00:102 (3) - again would have this on the other side of 00:59:665 (2) - something like x:268
01:00:394 (4,5) - spacing between these are a bit small i feel for the sound on 01:00:830 - imo would increase spacing a bit.
01:04:326 (2,3) - ^

Diabetes
00:23:549 (2,1) - spacing here is a bit high imo. feels a bit awkard to play.
00:37:530 - 00:37:821 - would rly like you to use 1/4 here.
01:01:996 (3) - ctrl + h as to make the it a bit more left and right pattern following the vocal. (section after needs some remap too)
Topic Starter
Arlecchino

Divine Cake wrote:

Responding to NM

really short mod sorry >.< the diffs were pretty solid. only give kudosu if you find anything of use.
Salad
00:01:850 (4) - imo would have a bit closer to 5. something like x:240 it has an ideal spaing though, but i will move 00:00:831 (1,2,3) - abit to left instead for increase the movement
00:04:908 (4) - would have this on the other side of 00:04:180 (3) - to put emphasis on the sound there. something like x:320 I dont think antiflow would fit better on it
01:00:102 (3) - again would have this on the other side of 00:59:665 (2) - something like x:268 Iit's not deserve an emphasize imo, since it has less power to have to be
01:00:394 (4,5) - spacing between these are a bit small i feel for the sound on 01:00:830 - imo would increase spacing a bit. will rotate 01:00:394 (4) - a bit
01:04:326 (2,3) - ^ increase the distance slighty abit

Diabetes
00:23:549 (2,1) - spacing here is a bit high imo. feels a bit awkard to play.
00:37:530 - 00:37:821 - would rly like you to use 1/4 here. its not fit the music imo
01:01:996 (3) - ctrl + h as to make the it a bit more left and right pattern following the vocal. (section after needs some remap too) the flow patterning seems fine i guess
Thanks you for modding!!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply