1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
posted
This beatmap was submitted using in-game submission on Wednesday, October 26, 2016 at 10:28:50 PM

Artist: Traktion
Title: Gid V (Original Mix)
Tags: Traktion original mix techno step
BPM: 174
Filesize: 5720kb
Play Time: 05:31
Difficulties Available:
  1. Insane (5.74 stars, 1481 notes)


Download: Traktion - Gid V (Original Mix)
Information: Scores/Beatmap Listing
---------------
Traktion <3

reminder:
hitsounds (some effects) I'll do this later
patterns and slidershapes (...)


Thanks to:
DubSteppinNinja (that slider is so cute and fat)
All da modders!!
posted
FOR THE KUDOSU!!!!!!!!!!!!!!!!

00:30:380 (1,2) - shouldn't overlap, separate

01:07:794 (10,1) - spacing so low compared to everthing else... why? pls reconsider

02:11:070 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - sets of 5 dont mesh properly on a 1/4 beat divisor... please fix this stream

02:16:760 (2) - ctrl+j please, should move it down at least

02:24:691 (1) - should point downward

02:33:139 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - same problem as the previous stream; should at the leash be in the form 1,2,3,4-1,2,3,4 if u wanna make it a stream

just a small mod
posted
FOR THE KUDOSU!!!!!!!!!!!!!!!!

00:30:380 (1,2) - shouldn't overlap, separate changed

01:07:794 (10,1) - spacing so low compared to everthing else... why? pls reconsider noted

02:11:070 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - sets of 5 dont mesh properly on a 1/4 beat divisor... please fix this stream I just changed the NC, won't be fixing the shape of the pattern soon

02:16:760 (2) - ctrl+j please, should move it down at least Moved it down a bit

02:24:691 (1) - should point downward I think it's okay that way

02:33:139 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - same problem as the previous stream; should at the leash be in the form 1,2,3,4-1,2,3,4 if u wanna make it a stream good thinking

just a small mod "small" eh? ;^)
posted
Rifdi, here have a mod.

35:208 I think this slider should have a head higher than the tail. Maybe head x=420 and y=68, and tail x=432 y=148? The slider before it goes up, and this slider should go down. The next hit circle, at 35.553 can be at something like x=428 y=324. By doing this, more total distance is required. This is consistent with what you did at 37:105

38:484 Here, again, the tail should be at something like x=392 y=272. I don't find sliders going the same direction aesthetically pleasing. Your choice though.
42:449 This slider seems short to me. Maybe delete the first hit circle, extend the slider time to the beginning of the next measure, with slider tail at x=432 y=184?

1:00:724 Switch the position of hit circle 1&2? so that you have more readability and more of a pattern.

1:09:518 Doesn't look like this mini stream is very well curved to lead directly into the following slider. Select the four hit circles and move them to the left a little.

1:23:484 This mini stream could look a little more like a semicircle.

1:30:380 In the midst of all these clicks, maybe a reverse slider could bring out the beat more. 1:33:139 as well. My preference, your choice.
Between 1:35:898 and 1:36:415 a double reverse slider might be dandy to keep the beat up. I don't understand the sudden
calming of pace here.

1:46:846 Why no move the mini slider more to left? It also makes the player give a bigger jump to the next object after stream.

2:01:415 How about a really low slider velocity slider here instead of a click?

2:13:829 To be clearer, switching the positions of hitcircle 2 with 3 and hitcircle 3 with 4 would make it more readable and jumpy.

2:22:277 You can move objects 10, 11, and 12 lower down, or maybe to the right a little for the next object. For a map like this, I think the jump is too little for the amount of time you're given.

2:49:863 Consider moving 4 to the right more. I do get the vibe that here is sort of a recovery period, but that slider could be positioned better between 3 and 5 imo.

2:51:070 Also consider separating sliders 1 and 2.

3:17:363 It looks like this stream is a little too high up for the slider preceding it. Try moving it down 4 coordinates

3:42:967 Why not move this slider so that it matches the stream before it? seems a little too far to the left

4:21:329 Idk, I think you're doing this on purpose, which is ok. If I made the map, the slider stream transition would be smoother. So stream push to the right.

4:35:898 Consider instead of a hit circle another super slow velocity slider that heads towards the left horizontally

5:16:587 A reverse slider here would be very good. In fact, this is probably the strongest point I'd support in the entire mod :P

5:18:656 I think the slider tail should end here instead, and the stream's first hit circle should be deleted.

5:22:449 If you want to wind down since the song is ending, don't mind this, but a hit circle that is directly on the y axis at this point can fill in the awkward space.

5:33:829 Spinner seems too short. I'd end it here, or the measure right before this.
Note: First mod ever, I can't even consistently beat extra maps, so take with grain of salt.
posted
35:208 I think this slider should have a head higher than the tail. Maybe head x=420 and y=68, and tail x=432 y=148? The slider before it goes up, and this slider should go down. The next hit circle, at 35.553 can be at something like x=428 y=324. By doing this, more total distance is required. This is consistent with what you did at 37:105 I would say the flow is fine as it is, but i take your consistency problem to account

38:484 Here, again, the tail should be at something like x=392 y=272. I don't find sliders going the same direction aesthetically pleasing. Your choice though.
42:449 This slider seems short to me. Maybe delete the first hit circle, extend the slider time to the beginning of the next measure, with slider tail at x=432 y=184? That slider is fine as it is, if i were to delete the first hitcirlce it would introduce inconsistency on the usage of the ticks.

1:00:724 Switch the position of hit circle 1&2? so that you have more readability and more of a pattern. I did something else, turns out the flow was bad

1:09:518 Doesn't look like this mini stream is very well curved to lead directly into the following slider. Select the four hit circles and move them to the left a little. Fixed

1:23:484 This mini stream could look a little more like a semicircle. I'm going to keep it as it is until it became a major issue, I'd like to keep it.

1:30:380 In the midst of all these clicks, maybe a reverse slider could bring out the beat more. 1:33:139 as well. My preference, your choice.
Between 1:35:898 and 1:36:415 a double reverse slider might be dandy to keep the beat up. I don't understand the sudden
calming of pace here. Noted

1:46:846 Why no move the mini slider more to left? It also makes the player give a bigger jump to the next object after stream. That stream is fine as it is, playable and not obstructing anything.

2:01:415 How about a really low slider velocity slider here instead of a click? Good thinking

2:13:829 To be clearer, switching the positions of hitcircle 2 with 3 and hitcircle 3 with 4 would make it more readable and jumpy. Added

2:22:277 You can move objects 10, 11, and 12 lower down, or maybe to the right a little for the next object. For a map like this, I think the jump is too little for the amount of time you're given. Woopsie daisie

2:49:863 Consider moving 4 to the right more. I do get the vibe that here is sort of a recovery period, but that slider could be positioned better between 3 and 5 imo. The placing is decent from my perspective, still not obstructing the counterclockwise pattern

2:51:070 Also consider separating sliders 1 and 2. If you're saying its not far enough, that is as far as the DS i have chosen for this part separates the two, it doesn't play bad either

3:17:363 It looks like this stream is a little too high up for the slider preceding it. Try moving it down 4 coordinates moved it down a bit

3:42:967 Why not move this slider so that it matches the stream before it? seems a little too far to the left Fixed the stream

4:21:329 Idk, I think you're doing this on purpose, which is ok. If I made the map, the slider stream transition would be smoother. So stream push to the right. I did that on purpose yea

4:35:898 Consider instead of a hit circle another super slow velocity slider that heads towards the left horizontally same

5:16:587 A reverse slider here would be very good. In fact, this is probably the strongest point I'd support in the entire mod :PI used triplets instead, to make the pattern consistent.

5:18:656 I think the slider tail should end here instead, and the stream's first hit circle should be deleted. It will introduce timing incosistency of the streams

5:22:449 If you want to wind down since the song is ending, don't mind this, but a hit circle that is directly on the y axis at this point can fill in the awkward space. changed that with 1/2 slider

5:33:829 Spinner seems too short. I'd end it here, or the measure right before this. Nah, that part of the song is meant to be a background song when you finish playing it.
Note: First mod ever, I can't even consistently beat extra maps, so take with grain of salt. even if i took it with a grain of salt, salt makes every dish better. :)

thanks 4 the mod!
posted
This mod is way overdue (by a few days) so finally, you're getting what you're meant to receive.

Please toggle New combo on these notes.
00:12:794 (6) -
00:15:553 (6) -
00:18:312 (6) -
00:37:105 (6) -
00:39:863 (6) -
00:43:484 (9) -
00:56:243 (5) -
00:59:518 (6) -
01:07:449 (9) -
01:08:139 (1) -
01:09:001 (6) -
01:09:518 (1) -
01:29:346 (7,1) -
01:30:208 (4) -
01:31:587 (7) -
01:32:967 (8) -
01:34:346 (1) -
01:35:898 (6) -
01:37:794 (5) -
01:39:518 (6) -
01:43:139 (7) -
01:43:656 (4) -
01:49:691 (5) -
01:53:139 (4) -
01:58:484 (1,2) -
01:59:174 (4) -
01:59:691 (6) -
02:02:449 (2) -
02:02:449 (2) -
02:03:656 (1) -
02:06:760 (3) -
02:09:518 (3,1) -
02:10:208 (3) -
02:10:725 (1) -
03:09:174 (6) -
03:11:932 (7) -
03:14:691 (7) -
03:18:139 (9) -
04:17:967 (6) -
04:30:208 (3) -
04:32:967 (3) -
I've probably missed out some blatant ones along the way. Try to avoid using combos of longer than 8.
00:23:139 (3) - Extend this slider by a full beat. The long note stops at the white tick.
00:25:898 (3) - ^
00:28:656 (3) - ^
00:55:725 (4) - Try to avoid these slider shapes, they're not very appealing. A slider with one red tick should be enough here.
01:00:380 (9) - This slider should be changed to be like the previous one, but at a 180 degree turn.
01:09:518 (3,4,5,6,7) - This stream isn't the perfect roundness. Use Ctrl+Shift+F on a curved slider to put them into place, or adjust them manually. (Really, it's only the 5 note that's out of place)
01:20:898 (5,6) - Move the 5 note right a bit and the 6 note up a bit. Looks better that way.
02:09:174 (1,2) - It would look nicer if you rotated these 2 notes anti-clockwise a bit, similar to 02:08:139 (1,2) -
02:24:174 (1,2,3,4,5) - This stream is in a n awkward position. Move it down a bit to keep a good flow.
02:30:725 (10) - This slider isn't appealing. Make it more circular or use less follow points (delete the old one and add the new one to stop it from bugging out).
02:34:518 - The notes here don't seem to follow the music much. I suggest remaking this bit to be similar like earlier.
02:51:070 (1,2,3,4) - These sliders look messy. Copy one and make symmetry or make two pairs, or make blankets.
03:40:725 - This kiai is well made. I brought this up so you get some positivity in the midst of all this criticism. Don't change anything here.
04:06:070 (2,3,4,5,6) - Spacing isn't equal across the stream.

General notes
Don't use too many white ticks on shorter sliders. Three ticks is usually enough for half-tick or full-tick length sliders. The longer sliders look good though.
Make sure spacing is consistent. Streams should have a regular spread with regular speed-ups or slow-downs. Spacing should also increase or decrease at regular intervals where appropriate.
Keep patterns consistent, especially sliders. Whether it's keeping symmetry or making a regular shape with notes, it's better to make the aesthetics good. 180 degree turns with identical notes work fine.


Thank you for reading this terrible mod. I hope some of this was useful, if not all of it. I'll make sure to shoot the 2 kudosu stars I'm meant to receive.
I did my part for the m4m so finally I have that weight off of my chest. I hope to see this ranked! Have a nice remainder of your day.
posted
OskaRRRitoS mod

Please toggle New combo on these notes.
00:12:794 (6) -
00:15:553 (6) -
00:18:312 (6) -
00:37:105 (6) -
00:39:863 (6) -
00:43:484 (9) -
00:56:243 (5) -
00:59:518 (6) -
01:07:449 (9) -
01:08:139 (1) -
01:09:001 (6) -
01:09:518 (1) -
01:29:346 (7,1) -
01:30:208 (4) -
01:31:587 (7) -
01:32:967 (8) -
01:34:346 (1) -
01:35:898 (6) -
01:37:794 (5) -
01:39:518 (6) -
01:43:139 (7) -
01:43:656 (4) -
01:49:691 (5) -
01:53:139 (4) -
01:58:484 (1,2) -
01:59:174 (4) -
01:59:691 (6) -
02:02:449 (2) -
02:02:449 (2) -
02:03:656 (1) -
02:06:760 (3) -
02:09:518 (3,1) -
02:10:208 (3) -
02:10:725 (1) -
03:09:174 (6) -
03:11:932 (7) -
03:14:691 (7) -
03:18:139 (9) -
04:17:967 (6) -
04:30:208 (3) -
04:32:967 (3) -
I've probably missed out some blatant ones along the way. Try to avoid using combos of longer than 8.
I will check all this while doing your mod, though for the most part there's nothing wrong with having combos longer than 8 as long as it fits the song.
00:23:139 (3) - Extend this slider by a full beat. The long note stops at the white tick. That note doesn't really have a significant stop. I meant to have a two tick slider.
00:25:898 (3) - ^ same
00:28:656 (3) - ^ same
00:55:725 (4) - Try to avoid these slider shapes, they're not very appealing. A slider with one red tick should be enough here. What's even worse is the flow, actually, fixed.
01:00:380 (9) - This slider should be changed to be like the previous one, but at a 180 degree turn. Aesthetical stuff but, it plays well tho
01:09:518 (3,4,5,6,7) - This stream isn't the perfect roundness. Use Ctrl+Shift+F on a curved slider to put them into place, or adjust them manually. (Really, it's only the 5 note that's out of place) fixed
01:20:898 (5,6) - Move the 5 note right a bit and the 6 note up a bit. Looks better that way. I intend this part to be a perfect horizontal
02:09:174 (1,2) - It would look nicer if you rotated these 2 notes anti-clockwise a bit, similar to 02:08:139 (1,2) - These jumps are shaped out of a heavily modified 1/4 streams that occurs right before it. I changed the positions of the circles in the timeline so it has 1/2 intervals. so i am not going to change it
02:24:174 (1,2,3,4,5) - This stream is in a n awkward position. Move it down a bit to keep a good flow. yes it is
02:30:725 (10) - This slider isn't appealing. Make it more circular or use less follow points (delete the old one and add the new one to stop it from bugging out). For the sake of the flow, though, maybe i'll try different shapes
02:34:518 - The notes here don't seem to follow the music much. I suggest remaking this bit to be similar like earlier. If i made it similar to the intro, it doesn't have that strong bass kick so i guess these would do.
02:51:070 (1,2,3,4) - These sliders look messy. Copy one and make symmetry or make two pairs, or make blankets. Woops
03:40:725 - This kiai is well made. I brought this up so you get some positivity in the midst of all this criticism. Don't change anything here. Much appreciated :3
04:06:070 (2,3,4,5,6) - Spacing isn't equal across the stream. Yeah thats bad

General notes
Don't use too many white ticks on shorter sliders. Three ticks is usually enough for half-tick or full-tick length sliders. The longer sliders look good though.
Make sure spacing is consistent. Streams should have a regular spread with regular speed-ups or slow-downs. Spacing should also increase or decrease at regular intervals where appropriate.
Keep patterns consistent, especially sliders. Whether it's keeping symmetry or making a regular shape with notes, it's better to make the aesthetics good. 180 degree turns with identical notes work fine.
I took note of that and saw some imperfections, gotta change it fast!!


Thanks for the mod~! :3 :)
posted
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.