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nekodex - osu!stream theme

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Topic Starter
Pereira006

DavidEd wrote:

From your queue

Insane:

00:10:875 (2,3,4,5) - I see that in this diff, you focus alot on making different shapes. So I suggest you make this into a better square intentional, the 3,4,5 is triangules but yeah look like square, I move little up for make triangules
00:19:875 (2,3) - This won't flow well. See how you like it by CTRL+G on 00:20:250 (3,4) - . You'll most likely have to space out 3 a bit too if you decide to change. ok
00:31:875 (2,3) - These are a bit too close and doesn't look that good during gameplay. ok
00:46:500 (1,2) - Make sure they're bent a bit more, just something that makes the diff look better. ok
00:49:500 (1,2,3,4,1) - You can make this into a better looking star something
01:01:500 (1,2,3,4,1) - ^
01:07:500 (1,2,3,4,5) - ^
01:24:000 (1,2) - These are bent unequal ok
01:37:875 (2,3,4,5,6,7,8) - Spacing's inconsistent (use this spacing 00:25:875 (2,1,2,3,4,5,6) - ) fix

List of a couple of blanket mistakes
00:03:000 (1,4) - Perhaps it isn't that big of a deal because it probably wont be visable anyways.
00:03:375 (2,3) - Very slightly
00:04:500 (1,2) - Ctrl+G 00:04:500 (1) - and use that sliderg
00:06:000 (1,2) -
00:12:375 (2,3) - Slight issue
00:13:242 (4,1) - ^
00:13:875 (2,1) -
00:16:125 (4,1) -
00:25:500 (1,2) -
00:27:000 (1,2) -
00:29:250 (3,1) - Would mean that you'd have to move 00:30:375 (2,3,4,5,6) - down slightly. But doesn't look like it will affect anything.
00:42:539 (1,4) -
00:55:875 (3,5) -
01:13:125 (4,1) -
01:22:500 (1,3) -
01:32:062 (4,5) -

Some blankets fix 4 or 5 i think

Hard:

00:14:250 (7,8,9) - This is unreadable even for advanced players. Mostly because it's not NC to indicate a rhythm change, nor is 00:14:531 (8) - spaced out. I'd suggest just using a simpler pattern for this part.
00:25:500 (1) - Consider removing or making the spinner longer, because it's very hard to react to and ends up confusing the player.
00:38:250 (5,6,7,8) - Considering the bpm, this will also most likely be pretty difficult for players (idk actually since im not at that skill level). But I suggest you'd at least space 00:38:812 (8) - out for readability.
00:50:250 (4,5,6,7) - Streams are discouraged in hard difficulties, especually at this bpm. Consider using a repeat slider instead.
01:02:531 (6,7,8,9) - ^
01:14:250 (6,7,8,9) - Same as 00:14:250 (7,8,9) -
01:23:625 (8,9,10,11) - Convert into a repeat slider just like youve done here 01:17:625 (8,1) -

Normal

00:03:750 (2,3) - This rhythm is kinda meh, doesn't emphasize the loudest beat (the snare) here. How about using [slider,note] instead of [note,slider]?
This goes for the rest of the dif alright, fix, other pattern
00:50:250 (7) - How come this is so quiet? Consider adding a hitsound or something here as the kick fill here gets more intense. fix
00:51:750 (2) - Forgot a whistle here fix
01:28:125 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix [color=#0000FF]fix
01:34:125 - ^ [color=#0000FF]fix
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs Easy:

00:25:875 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix
00:27:375 - ^
You can see where I'm going with this. ^^

00:46:500 (3) - Missed a clap [color=#0000FF]fix
00:51:000 (1,2) - Make these look the same. would make it look much better [color=#0000FF]fix
01:28:875 (3) - Change sampleset to auto http://puu.sh/sjug8/1de5cda1fb.png [color=#0000FF]fix
01:34:875 (3) - ^ [color=#0000FF]fix
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs [color=#0000FF]fix

------------------

Pretty good. Just some aethestic issues, rhythm issues etc. But overall, quite neat.

Good luck!
Thank mod !!

-Nya- wrote:

Heya~ M4M here. Here is my map for M4M: https://osu.ppy.sh/s/475538

[color=#0000BF]General:
  1. The ending of the last spinner is inconsistent. In the Easy and Normal the spinner ends here: 01:42:187 – but in the hard and insane the spinner ends here: 01:42:000 – I think the spinner has to end here: 01:42:000 – so just adjust it in the Easy and Normal. fix
  2. You can add a soft-sliderslide soundfile in your song’s folder since the sliderslide sounds in the Easy is quite audible. will do manually add timings

Insane:
  1. 00:14:250 (1) –I think I would have increased this distance a bit to emphasize the different beat.good catch, fix
  2. 00:15:000 (1) –Because of the strong finish sound I think it would be better to make the jump a bit bigger for more emphasis. I also want to add that the blanket with 00:14:718 (2) – can be improved as well. fix
  3. 00:29:250 (3) –Move this circle upwards to X:288 Y:132 to improve the shape of the pattern. fix
  4. 00:35:812 (6,7,1) –Perhaps place these objects like this instead to form a pattern with 00:35:250 (3,4,5) – fix
  5. 00:37:218 –I can hear a beat in the background so you can place a note here for a triple. this lot beats but this beat is actually weak that i can hear is better follow main instruments in this part
  6. 00:56:062 (4) –Just move this circle a teensy bit to the left to X:192 Y:208. Right now it’s closer to 00:55:500 (1) – fix
  7. 01:01:312 –I think it’s important to map this beat out since this is the hardest diff and the sound is quite strong. this part is very calm is like "get ready! there come lots objects" I think this follow beats only on this part is make sense, if I follow together beat+instruments this part is kindy weird for me (I got 2 bn told me that should remove)
  8. 01:13:312 (5) –Imo the flow would be better if you place this circle here instead: I feel my flow and you flow are same I did many try testplay, Stay this flow
  9. 01:20:812 (6) –Nazi, but move this circle a tiny bit upwards for a better blanket with 01:20:250 (5) – fix
  10. 01:22:875 (2) –I think the flow would be better if you Ctrl+G this slider. stay
  11. 01:27:375 (2) –Since the beat on the head of this slider is so strong I think it would be a good idea to Ctrl+G this slider so there’s a jump for emphasis. fix
  12. 01:28:312 –Rather map this out. I don’t think you had other gaps like this in the previous parts of the diff so rather stay consistent.
  13. 01:34:312 -^
  14. 01:32:062 (4,5) –Blanket >.< fix
  15. 01:36:000 (1,3) – and 01:36:375 (2,4) – Make these distances consistent for neatness reasons.fix

Kuron’s Hard:
  1. 00:03:750 (3,4) –This pattern would look neater by making a blanket here imo. Something like this:
    I think it would also be better to place the head of 00:04:125 (4) – on top of 00:03:562 (2) – for better flow.
  2. 00:06:750 (3,5) –This blanket can be improved. Just move the tail of (5) upwards a bit.
  3. 00:50:250 (4,5,6,7) –Imo a stream is a bit unnecessary for a Hard since there won’t be any gap issues between Hard and Insane if you leave it out. A fast repeat slider like 00:50:625 (8) – would do the trick.
  4. 01:02:625 (6,7,8,9) -^
  5. 01:04:500 (6) –Since the sound is long and not abrupt like a vocal I think it would be a good idea to change the circle into a slider to catch that long sound.
  6. 01:05:812 (10) –You can remove this note since there is not much of a beat in the background. Also, a short gap between this note: 01:05:625 (9) – and this one 01:06:000 (1) – will be great. You also placed a gap here: 01:08:812 – so be consistent.
  7. 01:23:625 (8,9,10,11) –I know I already mentioned streams before but this one is especially unecessary since you can’t really hear the beats in the background that would suggest a stream here. In Insane it’s fine, but in Hard it’s a bit too much imo.

Normal:
Looks good~

Easy:
  1. 00:48:000 (1,2) –Doublecheck the distance between these two objects. (2) is a bit too close to (1) fix
  2. 01:25:500 (3) –Nazi, but move this slider a bit to the right. Somewhere here: X:216 Y:216 for a better blanket with 01:24:750 (2) – fix

Overall, this is a very decent mapset.
Good Luck~ :D
thank mod !!
Monstrata
Olá medico Pereira!

Insano

00:11:625 (5,1) - Se você os fizesse mais simétricos, ficaria melhor!
00:18:000 (1,2) - Maior salto aqui para ênfase na armadilha?
00:29:625 (5,6) - Este salto ... Eu não acho que 6 é tão forte na música.
00:44:625 (5,6) - Mesmo aqui!

Muito agradável!

Kuron-kun é difícil

00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui?
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte.
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso.
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado.

Normal

00:29:625 (7,1,2) - Espaçando inconsistência aqui.
00:46:125 (3,4,5) - ^
00:50:250 (7,1,2) - E aqui.
01:14:250 (5,1,2) - E aqui.

Fácil

01:01:500 (3,4) - Acho que usar esse ritmo será melhor:

[]

Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!
Monstrata
Ah, por falar nisso. Você tem metadados?
Kuron-kun

Monstrata wrote:

Kuron-kun é difícil Sim, eu sou!

00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui? Sim, mudei!
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte. Okay!!
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso. Sim
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado. Sim, mudei tudo!

[]

Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!

MUITO OBRIGADO ENFERMEIRA!

http://puu.sh/sZl7F.osu
Topic Starter
Pereira006

Monstrata wrote:

Olá medico Pereira!

Insano

00:11:625 (5,1) - Se você os fizesse mais simétricos, ficaria melhor! corrigido!
00:18:000 (1,2) - Maior salto aqui para ênfase na armadilha? aumentar bocadinho
00:29:625 (5,6) - Este salto ... Eu não acho que 6 é tão forte na música. tava seguindo pelo instrumentos, acho fika bem assim mas meti diminuir bocadinho spacing e outros pattern tambem
00:44:625 (5,6) - Mesmo aqui! ^ mesma coisa

Muito agradável!

Kuron-kun é difícil

00:03:562 (2,3) - Eu não acho que esse aumento no espaçamento é necessário. Use o espaçamento consistente aqui?
00:13:500 (4,5) - Gostaria de fazer este um slider em vez desde as notas aqui som muito diferente de 00: 12: 937 (2,3) -. E a marca vermelha em 5 não é tão forte.
01:04:125 (4,5,6) - Eu iria empilhar 4 e 5, e depois ter o salto em 6 para ênfase em vez disso.
01:05:625 (9,10,1,2) - Muito clicando aqui imo. Eu acho que você pode usar sliders aqui em vez de círculos desde os carrapatos vermelhos são bastante fracos e não necessariamente precisa ser clicado.

Normal

00:29:625 (7,1,2) - Espaçando inconsistência aqui. corrigido
00:46:125 (3,4,5) - ^ corrigido
00:50:250 (7,1,2) - E aqui. corrigido
01:14:250 (5,1,2) - E aqui. corrigido

Fácil

01:01:500 (3,4) - Acho que usar esse ritmo será melhor: claro !

[]

Certo, isso deve ser tudo! Chame-me de volta quando estiver pronto!
Muito obrigado, enfermeira canada
Topic Starter
Pereira006

Monstrata wrote:

Ah, por falar nisso. Você tem metadados?
Só sei isso https://soundcloud.com/nekodex/osu-stream-theme
Só Nekodex tem isso no soundcloud entáo parece me é official
Monstrata
Nós mudamos alguns hitsounds em torno desde o normal-hitnormal e os drum-hitclap amostras pareciam muito semelhantes. Tudo parece bom agora, então aqui está sua bolha!
Topic Starter
Pereira006

Monstrata wrote:

Nós mudamos alguns hitsounds em torno desde o normal-hitnormal e os drum-hitclap amostras pareciam muito semelhantes. Tudo parece bom agora, então aqui está sua bolha!
Muito obrigado sua ajuda e bolha, enfermeira canada!
Buttercup
O Monstrata é um prozão em língua portuguesa!!!!
Seijiro
sorry, I have to pop for wrong offset.

offset: 10


We also had a little irc mod to try fixing some issues, but structure overall needs some work imo :/

=irc logs
15:56 Pereira006: :o i m trying search lot bn (lot bn refuse) for qualify today because my birthday lmfao
15:57 MrSergio: well...
15:58 MrSergio: 01:27:000 - the most obvious thing I can see right away is that from here on you could have decreased SV for a better representation of the song
15:58 MrSergio: but in general the structure is a bit loose :/
15:59 Pereira006: actually, i did before old insane, I think put calm rhythm is better than SV decreased
16:00 MrSergio: 01:31:500 (1,2,3,4) - well, this is not what I'd call "calm rhythm" tho xD
16:02 MrSergio: 00:05:250 (3,4) - like... this is really personal, but I would have emphasized these by stacking them
16:02 Pereira006: I tough could work because there no object 01:31:312 and 01:32:812
16:02 MrSergio: and I mean, that rhythm you hear in the song, not the pattern
16:03 MrSergio: or like... http://osu.ppy.sh/ss/6893725
16:03 Pereira006: 00:05:250 (3,4,5) - i prefer stay that as jump because in 3 high beat then 4 normal beat then 5 high beat jump is could make sense lot for me and everyone
16:04 MrSergio: it's basically how the song get's interpreted
16:04 Pereira006: well stack is work but jump is work too lol
16:04 MrSergio: in your pattern you consider 00:04:875 (2,3) - this jump and 00:05:437 (4,5) - this jump to be the same, while I get teh feeling they aren't in the song
16:05 Pereira006: 00:05:437 (4,5) - isnt jump ? i mean over 2.00x than normal spacing
16:05 MrSergio: yeah, I was referring to the fact you have 00:04:875 (2,3) - = 00:05:437 (4,5) -
16:06 MrSergio: which isn't in the song imo
16:06 MrSergio: or it's just how you palced the direction there that makes me think like that...
16:06 MrSergio: umh.. probably it's that
16:06 MrSergio: emphasis is good but structure is a bit umh-umh
16:07 Pereira006: I just how put place the direction with my feel and my idea
16:09 MrSergio: 00:14:250 (1,2) - rhythm is a bit poor here. Try something like https://osu.ppy.sh/ss/6893770 (re-arrange it as you want, but the clicks should be like that)
16:10 MrSergio: 00:38:437 (2,3) - doubles work better too here
16:10 Pereira006: double notes?
16:11 MrSergio: circles
16:11 MrSergio: 00:50:250 (1,2,3) - lol, DS not constant xD
16:11 Pereira006: first is fix and second fix
16:12 Pereira006: ups fix
16:12 MrSergio: offset is wrong too x)
16:12 MrSergio: it should be at least 10
16:12 Pereira006: offset made by monstrata
16:13 Pereira006: ok
16:13 MrSergio: =w=
16:14 Pereira006: 01:14:437 (2,3) - change double circle
16:14 MrSergio: 00:51:760 (3) - just a circle keeps a better rhythm, similar to waht you use later on
16:14 MrSergio: refer to 00:54:010 (1,2,3) -
16:15 MrSergio: 00:52:885 (2,3) - same thing here, circles would have worked better, since they are simple piano notes here
16:15 MrSergio: 00:57:760 (3) - and circle too, since it's the same pattern you used for 00:51:010 (1,2,3) -
16:16 MrSergio: 01:01:135 (4,5) - if you instead make these into a slider you can avoid the spacing inconsistency between 01:00:760 (3,4,5) -
16:18 Pereira006: 00:51:750 (3) - i did put slider because if you listen there like piano long sound that why i did put that feel better for me
16:18 Pereira006: but maybe you right
16:18 Pereira006: change circle and put normal spacing
16:19 MrSergio: I recheked twice the whole song to make sure and I get the feeling the most intense part is 00:27:010 - 00:51:010 - and not 01:03:010 - 01:27:010 -
16:19 MrSergio: basically, kiai time is misplaced imo
16:19 MrSergio: check the note density for example:
16:20 MrSergio: 00:27:010 - 00:51:010 - in this part you even use a lot of triplets
16:20 MrSergio: 01:03:010 - 01:27:010 - exept the last stream, there are a bunch of 1/2 notes and a bunch of 1/1 notes, but no triplets at all
16:21 Pereira006: that because i keep follow instrument "long"
16:21 Pereira006: not follow most weaker melody in blue tick
16:21 Pereira006: that dont make me feel right
16:21 Pereira006: 1/2 with follow most higher instrument look good
16:21 MrSergio: then why did you map so intensively outside kiai time ? .-.
16:22 Pereira006: lets said, i pick my own rhythm, in begin i follow only beat like 00:03:000 (1) -
16:22 Pereira006: then other entire map is was follow most instruments and less follow beats
16:23 Pereira006: that thing 01:03:000 (1) - i didnt put triple because is dont feel better because to listen there sound long instruments is better than triple instruments
16:23 Pereira006: because sound long instruments is stronger than that
16:24 MrSergio: I can understand that, and it's perfectly fine
16:24 Pereira006: if you find in 01:03:750 (3) - why i didn't put circle for beat in red tick
16:24 MrSergio: the issue is that once I pass 01:27:010 - part, the rhythm doesn't change at all
16:24 Pereira006: because i dont follow beats, only instruments (mostly happen my maps ranks)
16:24 MrSergio: it's the same although the first was kiai time and the second is map ending?
16:25 MrSergio: 01:03:010 (1,2,3) - kiai time; 01:27:010 (1,2,3) - non-kiai time
16:25 Pereira006: well soung go calm so that why i put end here
16:26 MrSergio: as I said, kiai time is usually the most intense part of the whole song. The fact you map the last part the same way you map the kiai time made me wonder why is that a kiai time
16:26 MrSergio: you also skip the beat on drums at 01:03:947 - in kiai time. I know you said you wanted to follow the long sounds, but since it is kiai time I expect more beats overall
16:29 Pereira006: well that you know i follow instruments only in 00:15:000 (1) at 01:39:000 (1)
16:29 Pereira006: like i did explain before, i keep that longer slider and lot 1/2 but there lot jump
16:29 Pereira006: that could work too
16:30 MrSergio: is the kiai time more "jumpy"?
16:31 Pereira006: not crazy jumpy, just normal jump and some not like
16:31 Pereira006: in 01:03:750 (3,4) -
16:32 Pereira006: Is insane, not extra for follow most beats and most triple
16:32 MrSergio: 00:40:322 (6,1) - jump outside the kiai time; 01:04:322 (4,1) - jump in kiai time. Well... those jumps are pretty similar, so I don't think tht spacing changes that much either :/
16:33 Pereira006: 01:03:750 (3) - there drum but i keep follow instrument, is higher and loud than drum sound
16:33 MrSergio: or was it something else that you meant?
16:34 Pereira006: they are similiar i dont "inconsistency" lol
16:34 MrSergio: then I understood it correctly
16:34 Pereira006: monstrata told me that is fine, because that mostly happen my maps ranks
16:35 MrSergio: that's not really... a reason tho...
16:35 MrSergio: at least not for me
16:35 Pereira006: if i put everthing normal spacing expect kiai time
16:35 Pereira006: imagine there would tousand mods
16:35 MrSergio: if other ranked maps have the same stuff it doesn't mean it is ok to do it everywhere
16:35 Pereira006: "hey why you didnt put jump here?"
16:35 Pereira006: so i just put jump here with my feel
16:36 MrSergio: I understand that. I just thought you wanted to say that "kiai time has bigger jumps, so it should be fine eve if the note density is lower compared to the rest"
16:36 MrSergio: xD
16:37 MrSergio: so I was a bit perplex
16:37 Pereira006: lol that fine
16:37 Pereira006: is not only you, there some mods and bns
16:37 Pereira006: this is actually my first follow dnb xd
16:37 Pereira006: not videogame sound other like sonic orz
16:40 Pereira006: i know this is risky for you if you dont wanna check then is fine
16:40 Pereira006: mostly old style is always risky xd
16:42 MrSergio: it's not a matter of style tbh
16:42 MrSergio: I'm usually perfectly fine with it, I like it
16:42 MrSergio: the problem is structure here
16:42 MrSergio: and it's something I personally can't fix with a mod
16:45 Pereira006: i see
16:46 MrSergio: anyway, for the time being I have to pop the bubble due to wrong offset
16:46 MrSergio: you can ask monstrata to rebub if he's fine with it
Topic Starter
Pereira006
fix
Monstrata
Re-bolha. O meu mau no offset lol.

Estou bem com o mapa embora. Os mapas não precisam ser estruturados para serem bons. É apenas, se você faz um mapa bonito, é mais fácil conseguir coisas classificadas. O fluxo e os espaçamentos neste trabalho do mapa realmente bem assim que eu posso desculpar uma falta da estrutura visual.

Às vezes você tem que julgar mapas de forma diferente com base no estilo de mapeamento que está sendo usado.
Kyouren
You forget to add Kuron-kun to tags!
pishifat
^what he said

insane
00:50:916 (8,1) - spacing for these should be the same as the rest of the stream. sv change screwed it up :(

normal
01:14:260 (5) - weird how this ignores the important 3/4 sounds, while 00:38:260 (6) - covers it correctly
would make sense if they were the same

call me back!!
Topic Starter
Pereira006

pishifat wrote:

^what he said add tag

insane
00:50:916 (8,1) - spacing for these should be the same as the rest of the stream. sv change screwed it up :( fix, they are same now

normal
01:14:260 (5) - weird how this ignores the important 3/4 sounds, while 00:38:260 (6) - covers it correctly
would make sense if they were the same fix, change slider 3/4

call me back!!
thank !! and pm you !!
Kuron-kun
RANK RANK RANK RANK RANK RANK RANK RANK RANK RANK
Gordon123
no kd(not mod)
hoi bro
normal
so,gl with it! ;)
Monstrata
Atravessou o mapa com o medico Pereira. Tudo parece bom, então aqui está o seu rebubble! Boa sorte! Onde está o pishifat!
pishifat
...i may have forgotten about this map lol

should reply to the "(not mod)" above monstrata, then i'll give you a heart
Topic Starter
Pereira006
ups i forget post sorry

Gordon123 wrote:

no kd(not mod)
hoi bro
normal

  • 00:14:260 (7) - add more sound variation here > http://puu.sh/ta1Os/986633d0ab.png looks good with this 00:26:260 (7,8) - x8 combos I think this okay for normal because if i add slider 1/4 or 1/6 then add another object circle is kindy hard to play for Normal diff because 150 bpm, not too high but still ( I did testplay)
    00:42:947 (3) - make it more beautiful > http://puu.sh/ta2dN/0a9cececb2.png but our slider is cool :( there many to make sliders beautifull. stay
so,gl with it! ;)
Thank check my map !
Topic Starter
Pereira006

pishifat wrote:

...i may have forgotten about this map lol

should reply to the "(not mod)" above monstrata, then i'll give you a heart
I forget that, reply
pishifat
tfw i dont remember bn rules

forgot to wait 24 hours so back to bub
Ancelysia
This was qualified for 7 mins and now its not.. why did it get unqualified?
pishifat

iiOkward wrote:

This was qualified for 7 mins and now its not.. why did it get unqualified?
according to bn rules, i'm supposed to wait 24 hours after a bubble to qualify, which i forgot to do. it'll be back up around this time tomorrow though, sorry!
Ancelysia

pishifat wrote:

iiOkward wrote:

This was qualified for 7 mins and now its not.. why did it get unqualified?
according to bn rules, i'm supposed to wait 24 hours after a bubble to qualify, which i forgot to do. it'll be back up around this time tomorrow though, sorry!
Ah.. I see. Thanks for letting me know!
Kagetsu
kicked from bng
pishifat
gonna let monstrata qualify, since it seems silly to revert to bubble and qualify as well lol.
Monstrata
Qualificado!
Topic Starter
Pereira006
Is rank guys.
Thank you to all modders, players and support.
BitCritterSpyro
You know what this map needs? The osu!Stream skin, even though peppy didn't want it to be distributed on the osu! forums

but they're still on a third-party website so who cares? :P (my advice is to delete the section pass and section fail pngs tho. they're awkward in regular osu!, as well as the sliderball tint. change that, too)

Also, I kind of would've appreciated it if you set the preview point to be just where the intro pickup ends, but I guess it's too late to change that since it's ranked now :P
KevRub
i got an a rank :) :D
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