thank mod!Regou wrote:
M4M from your queue~
GeneralInsaneNao Tomori wrote:
aimod says your audio is too high quality; for rankable it needs to be 192kbps or lower. will do later lol
Miss this kind of old-school mapping so much....=w=
If I were you I would actually use AR8 but I guess players nowadays won't be able to read it haha xDHard
- 00:26:402 (5,6) - I guess it might be better to include a jump here to emphasize the strong beat here you right, spacing 1.50x
- 00:31:465 (1,2) - Having the greatest jump suddenly in the part where the song isn't really energetic doesn't seems to be a good choice to me because it feels kinda odd...considering reducing the spacing here? I don't see problem but reduze little spacing
00:47:965 (1,2,3,4) - Considering reducing the spacing? Having the spacing appears to be identical to other 1/2 notes could be pretty confusing to players D:it seems that someone has mentioned it before lol ignore this one then xd is anti-spacing- 00:49:465 (1,2,3,4,1) - (nazi) Fix the star shape, it is irregular ;_; something trying
- 00:50:871 (8,1) - The spacing in the stream pattern:00:50:215 (1,2,3,4,5,6,7,8,1) - is uneven. (Although the DS appears to be the same but the spacing between (8) and (1) indeed is smaller because you use 0.8x SV at 00:50:965 - well ds look same but I see in placement look same. I don't problem here
- 00:52:840 (2,3) - Considering using two circles instead of sliders here? More emphasis could be put on the piano sound by doing so imo :p sorry, i did put slider here for follow little long melody
- 01:01:465 (1,2,3,4,1) - (nazi) Fix the star shape something trying
- 01:14:215 (1,2,3) - imo the flow would be better if 01:14:402 (2) - is moved downward to x:180 y:248 xD ayy
- 01:38:402 (5,6) - Refer to 00:26:402 (5,6) fix
Normal
- 00:13:465 (4,5,6) - (nazi) The triangular shape is irregular
- 00:37:465 (4) - Consider this? With the current slider direction, the flow is pretty bad but if simply Ctrl+G-ed, the aesthetics of the pattern here is pretty bad imo ;_;
- 00:38:402 (6,7,8) - I am afraid most target player of this diff would have difficulty on playing this. (they would hit (8) too early easily) How about using two 1/4 sliders?
- 00:47:965 (1,2) - Considering using two identical sliders here?
- 00:51:527 (2,3) - (nazi) Fix blanket ;P
- 01:14:402 (7,8,9) - same issue
- 01:15:715 (3,4,5) - The multi-overlap make this pattern looks pretty untidy...
Easy
- 00:33:715 (2,3) - Why did you add the circle after the slider here unlike what is done in other similar pattern? I guess it would be better to follow other similar pattern, with the circle at the first so as to maintain the consistency. the thing i don't wanna abuse pattern again but I fix some pattern rhythm right now every pattern 2-2 is different
- 00:36:715 (3,4) - Same issue
- 00:51:715 (2) - I would recommend using two circle instead of a long slider as the slidertick at the middle sounds out of place. fix
That's all and good luck! sorry if my mod is not useful ;_;
- 00:50:965 (1,2) - Consider making them symmetrical to improve the aesthetics? lol ok
thank mod !MugiwaraSekai wrote:
M4M from your queue
generaleasy
- I think it's better to get another .mp3 since your current is >192kps
- your preview point isn't snapped in insane diff
- what about uncheck widescreen support? since there's no SB
00:25:465 (3) - maybe try to make as you did at 00:13:465 (3,4,1) - ? the thing beat are different, i think this slider is ok because there beat + beat stream
00:52:840 (2) - you should copypaste 00:50:965 (1) - and replace it, it'll be better aethetically ok
01:05:965 (1,2) - these sliders are too curve imo fix
normal
01:05:215 (5) - mmh try to make as you did for 01:08:215 (4,5) -, they have same sounds the thing the sound are different in 01:08:215 (4,5) there melody very high than beat sound then in 01:05:215 (5) melody weak but melody is hit not long and same beat hit so this slider is fit. like other pattern
01:11:215 (5) - ^ no
01:26:215 (5,6) - 01:14:215 (5) - consistency, I think you should follow the same rhythm my problem is beat is different for this soung hmm i need more opinion
kuron
you should NC every measure because it's weird to have +10 "combos" on hard diff (hope you understand) (as 01:05:777 (10) -)
00:03:715 (3,4) - don't really like to notice that, but blanket is ugly ):
00:34:090 (3,4) - consistency with 00:31:090 (3,4) - you didn't make a 1/1 slider and I think it's the good way since the downbeat deserves being clickable imo
00:52:090 (4) - what about changing that to 2 circles to emphasize 00:52:465 (5) - more?
00:58:090 (4) - ^
01:02:215 (5,6,7,8,9) - don't really know if it's better to make that another way, because I think it's too hard
insane
00:12:902 (3,2) - stack? ya
00:43:277 (6,1) - spacing inconsistent 00:34:277 (6,1) - good catch
00:49:465 (1,2,3,4,1) - improve the star pattern would be great trying something
00:55:465 (1,2,3,4) - what about make a kind of square pattern instead ? It'll surely be good visually i like this i don;t see why i would do square
01:16:840 (2,3) - change direction will emphasize better imo fine lol
01:38:965 (9) - NC consistency ? ya
[]
that's all for me good luck !
[quote="Kami-senpai"]M4M from thy queue
Easy
Audio preview point for this diff and Insane doesn't match (?)
- 00:13:840 (4,3) - Maybe make these more consistent, or make the first one a long slider and make the second a repeating slider because its the second one and the up in difficulty can be more expected. the thing beats the sound are different this part and other part
- 01:09:715 (2,3) - These could probably be aesthetically better (i.e. blanketed, made into different shapes, etc) i don't see problem blanket
- 01:16:840 (3) - I feel like this should be a single circle plus a 1/1 slider because there is a pretty prominent drum beat on the white tick in the middle follow melody than beat
- 01:21:715 (2,3) - Same as the first case mentioned same in begin
Normal
- 00:14:215 (7) - This rhythm may be very difficult to follow for Normal diff. Also, that stack with 00:14:965 (1) - this slider is pretty hard to read for newbies i feel unstack better because bpm is just 160 not very high but 1/4 look worry me i need mroe openion from this
- 00:26:215 (7,8) - This is much better than ^ beat are different
- 00:38:215 (7) - Same with the rhythm same
- 00:51:715 (2) - I think it would be better to end this slider 1/1 and put a single circle on the large white tick. It would fit the emphasis of the music more fix
- 00:57:715 (2) - ^ fix
- 01:14:215 (5) - Since there's a lot of drumming in the music, I think it would be better to turn this into two single notes beat problem, the beat doen't fit here
- 01:32:215 (5) - Maybe make this into a 1/2 slider to map to drums more
Kuron's Hard
- 00:03:715 (3,4) - Flow and blanket is kind of weird for Hard
- 00:14:215 (7,8,9) - Might be a little difficult to follow for Hard, but it's probably fine
- 00:47:027 (6,7,8) - Preferred to be more aesthetically pleasing
- 00:54:715 (3,4) - No reason to make the distance snap between these two sliders so big
- 00:57:715 (3,4) - ^. Also if you're going to do this, make it parallel with 00:56:965 (1) - as I think 00:58:090 (4) - is slightly off
- 01:09:340 (2,3) - I really don't like this flow, especially for Hard. Maybe make more circular flow instead of the anti-jump sort of flow
- 01:23:590 (8,9,10,11) - Stream is a bit excessive and overmapped
Insane
- 00:17:965 (1,2) - These can be farther apart or going in opposite flow directions like you made the other ones of the same sound is jump if you see over spacing normal 1.20x is jump i don't see problem flow here
- 00:47:965 (1,2,3,4) - Maybe make these farther apart so people don't think they're 1/2 timing snapped is anti-spacing
- 01:06:340 (2) - Just a suggestion, but if you want to map according to pitch, maybe put this slider above 01:05:965 (1) - hmm ok
- 01:22:465 (1,2) - Simple blanket ya
- 01:27:715 (3,3) - Since this is Insane, please map to all the drum beats follow melody than beat, melody sound higher beat
Overall this doesn't really feel like it is mapped to full potential. When I first heard the song, I expected a lot more streams that could be mapped to the electronic sounds in the music, but I didn't see any of that, which is fine, but there were also obvious drum beats and sounds that weren't accounted for at all either. I would suggest mapping to all the significant parts of the music, especially the drum beats. Sorry if you don't like this, I m pretty like follow full eletronic, like all my maps ranks, the begin follow beats because there very weak melody, then later at final there very strong than beats. I don't see what problem here, but i like this more.
thank mod !