toby fox - Quiet Water [CatchTheBeat]

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Battle


remap kds pls thx
_handholding
When will this get ranked so I can say my line?
Bunnrei
le
RogueKitten
*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
Topic Starter
MBomb

RogueKitten wrote:

*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
to be fair i did work pretty hard on this

Like I've said previously, I understand that the shortness of the songs I map means they take less time, however I try to make up for that by putting quite a bit of time into little details, fine tuning the map to make sure it's the best it can be, as to use less of a modder's time. I feel as though a lot of mappers should do this anyway, but a lot don't, having an attitude of "oh the modders will fix it". This is why my maps require less modding, because I spend a lot of my own time self modding. If you're gonna try and be condescending, at least have the decency to explain yourself through the use of a mod. If you think I didn't work hard on it, surely that should be due to some quality issues you have found, right? So please tell me.

And if you have no issues with the map other than that it's easy, please kindly leave, as this is not a map designed for you, nor will it ever be, unless your mindset changes. If you expect me to make a higher diff for this, then, simply, no. It's basically impossible with this song due to the nature of it. If your issue is with the song length, then again, you need to realise that I map music for the music, I don't care about the length.

As for the "4 27 second long cups", you're actually wrong with each point. There is only 2 cups, and the map is just not counting the drain time of the final spinner. The other 2 difficulties are a salad and platter, something you'd notice if you had actually played the map. This just shows you don't care about the quality of the map, which is a real shame.

Either way guys, updated with a tiny bit of self modding, hopefully everything should be fine now.
wonjae
HAS CTB MAPPING GONE TOO FAR!?!?!?



anyway gl on this mb, i believe on dis
Bunnrei

2hard
koliron
why not undertale bg )': WATERFALL
Bunnrei

koliron wrote:

why not undertale bg )': WATERFALL
literally unplayable
Sc4v4ng3r
Special mod for your birthday :D
Prepare for super nitpicky stuff :3

[General]
  1. Looking good, although idk if there should be audioleadin for this map. I mean, the song starts super early in the editor, but idk if that audioleadin rule is stil in effect ;-;


[Calm]
  1. 00:06:168 (1) - Could use more distance here as the instrument enters at this tick.
  2. 00:15:168 (2) - A little bit more distance here from the previous note would be favourable as this note has essentially the same synth like 00:00:168 (1,2) - .
  3. 00:24:168 (1) - This would be better with a lower distance, as the pitch of the instrument's going down.


[Relaxing]
  1. 00:06:168 (1) - Like Calm.
  2. 00:18:168 (1) - Like you did in Calm, it would be better if this note had more distance to it, to emphasize on the building up of the sound.
  3. 00:24:168 (1,2) - In Calm they get lesser emphasizement than in this difficulty, makes me wonder which one is better... Either way, make the distance between these notes in Calm and this difficulty consistent.


[Challanging]
  1. 00:06:168 (1) - Like Relaxing, would be good if you added some more distance on this note.
  2. 00:08:168 (2) - Personally from this difficulty I think you could use some rhythm variety - having no variety in rhythm at all for all these difficulties might be just plain boring. For this one as an example, I would split up into 2 circles to emphasize on the loud sound at its tail.
  3. 00:18:168 (1,2) - Another place where you can make the rhythm slightly more denser, you can make (1) either circle triplets, 1/1 slider + a circle, to emphasize better on the buiding-down effect of the song. (Personally I would go for 1/1 slider + a circle to use the circle triplet in Platter)


[Frozen in Time]
  1. The high CS value here is totally fine; the BPM is already low enough to support the use of this. In terms of playability it's fine too, as there is several ample breaks for players to have a smoother gameplay.
  2. 00:06:168 (1) - Lke Relaxing
  3. 00:08:168 (2) - Like Challanging
  4. 00:18:168 (1,2) - Like Challanging, I would split up the notes so that it has a better gradual build-down; for this case I would go for circle triplet on (1), then use 1/1 slider + circle on (2).


Ok what am I supposed to say on such a solid map ;-; Sorry for the half-assed mod.
RogueKitten

- Magic Bomb - wrote:

RogueKitten wrote:

*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
to be fair i did work pretty hard on this

Like I've said previously, I understand that the shortness of the songs I map means they take less time, however I try to make up for that by putting quite a bit of time into little details, fine tuning the map to make sure it's the best it can be, as to use less of a modder's time. I feel as though a lot of mappers should do this anyway, but a lot don't, having an attitude of "oh the modders will fix it". This is why my maps require less modding, because I spend a lot of my own time self modding. If you're gonna try and be condescending, at least have the decency to explain yourself through the use of a mod. If you think I didn't work hard on it, surely that should be due to some quality issues you have found, right? So please tell me.

And if you have no issues with the map other than that it's easy, please kindly leave, as this is not a map designed for you, nor will it ever be, unless your mindset changes. If you expect me to make a higher diff for this, then, simply, no. It's basically impossible with this song due to the nature of it. If your issue is with the song length, then again, you need to realise that I map music for the music, I don't care about the length.

As for the "4 27 second long cups", you're actually wrong with each point. There is only 2 cups, and the map is just not counting the drain time of the final spinner. The other 2 difficulties are a salad and platter, something you'd notice if you had actually played the map. This just shows you don't care about the quality of the map, which is a real shame.

Either way guys, updated with a tiny bit of self modding, hopefully everything should be fine now.
well that escalated quickly
it is actually good mapping and i know it isn't all cups (technically by star rating they are, but frozen in time is definitely in the platter range imo). i wasn't really being condescending, just more being ironic (a couple of my friends who map make really short maps with really slow bpm and say it's "artistic and deserves to be ranked" XD) and this is just after another map like this so i just didn't know about it
so yeah, i was just joking, it's actually a pretty good quality map, i would give modding but idk how to mod ctb that much ;_;
Topic Starter
MBomb

[Sc4v4ng3r] wrote:

Special mod for your birthday :D
Prepare for super nitpicky stuff :3

[General]
  1. Looking good, although idk if there should be audioleadin for this map. I mean, the song starts super early in the editor, but idk if that audioleadin rule is stil in effect ;-; - The audioleadin isn't necessary as it does it automatically now.


[Calm]
  1. 00:06:168 (1) - Could use more distance here as the instrument enters at this tick. - Done.
  2. 00:15:168 (2) - A little bit more distance here from the previous note would be favourable as this note has essentially the same synth like 00:00:168 (1,2) - . - Done.
  3. 00:24:168 (1) - This would be better with a lower distance, as the pitch of the instrument's going down. - Done.


[Relaxing]
  1. 00:06:168 (1) - Like Calm. - Done.
  2. 00:18:168 (1) - Like you did in Calm, it would be better if this note had more distance to it, to emphasize on the building up of the sound. - Increased.
  3. 00:24:168 (1,2) - In Calm they get lesser emphasizement than in this difficulty, makes me wonder which one is better... Either way, make the distance between these notes in Calm and this difficulty consistent. - Hmm, they both had less, I thought...


[Challanging]
  1. 00:06:168 (1) - Like Relaxing, would be good if you added some more distance on this note. - Done.
  2. 00:08:168 (2) - Personally from this difficulty I think you could use some rhythm variety - having no variety in rhythm at all for all these difficulties might be just plain boring. For this one as an example, I would split up into 2 circles to emphasize on the loud sound at its tail. - Whilst it may sound weird, I actually want to keep the idea of the timeline being the same in all difficulties, it's a kinda experimental thing by me, and I feel as though it works pretty nicely.
  3. 00:18:168 (1,2) - Another place where you can make the rhythm slightly more denser, you can make (1) either circle triplets, 1/1 slider + a circle, to emphasize better on the buiding-down effect of the song. (Personally I would go for 1/1 slider + a circle to use the circle triplet in Platter) - Same as above.


[Frozen in Time]
  1. The high CS value here is totally fine; the BPM is already low enough to support the use of this. In terms of playability it's fine too, as there is several ample breaks for players to have a smoother gameplay.
  2. 00:06:168 (1) - Lke Relaxing - Yep.
  3. 00:08:168 (2) - Like Challanging - Same as then.
  4. 00:18:168 (1,2) - Like Challanging, I would split up the notes so that it has a better gradual build-down; for this case I would go for circle triplet on (1), then use 1/1 slider + circle on (2). - Same as then as well, sorry, I just really like this concept.


Ok what am I supposed to say on such a solid map ;-; Sorry for the half-assed mod.
Thanks for the mod!
koliron
new bg + added waterfall in tags + new preview point, and few suggestions in Frozen in Time

bubbled!
Sc4v4ng3r
Changed up literally 1 hitsounding issue on relaxing, and everything else looks good to go, so let's give it a shot.

Qualified~

now lets just hope for no drama ;-;
Topic Starter
MBomb

[Sc4v4ng3r] wrote:

Changed up literally 1 hitsounding issue on relaxing, and everything else looks good to go, so let's give it a shot.

Qualified~

now lets just hope for no drama ;-;
Thanks so much <3
Lacrima
Congratulations~
Volta
gratz~
Ascendance
Hi, I think the offset is wrong here, mainly on the first two notes (00:00:168 (1,2) - ). I dunno if it's just me, but the "strobe" sound is clearly off from the placement of the notes, and I dunno if it either needs a new red line or a different snapping than what's there.

Some additional stuff to point out, in the highest diff, you have a bunch of large gaps, such as 00:12:168 - , where a note could be extended into a slider or some other way to make it so that there isn't such a large zone of "emptiness". Even though it's such a short song, it feels like every diff is pretty much a ctrl+c ctrl+v of each other, with smaller cs and different positioning. In short, there's really no creativity or change in difficulty at all, besides the CS gimmick.

I'd like to hear what some others think about this, because even though the position of the notes and everything else meets quality requirements, the set feels quite lazy and pretty much copypasted. I'd have liked to see some variety, at least in rhythms or stylistically when moving up in difficulty.
Topic Starter
MBomb

Ascendance wrote:

Hi, I think the offset is wrong here, mainly on the first two notes (00:00:168 (1,2) - ). I dunno if it's just me, but the "strobe" sound is clearly off from the placement of the notes, and I dunno if it either needs a new red line or a different snapping than what's there.

Some additional stuff to point out, in the highest diff, you have a bunch of large gaps, such as 00:12:168 - , where a note could be extended into a slider or some other way to make it so that there isn't such a large zone of "emptiness". Even though it's such a short song, it feels like every diff is pretty much a ctrl+c ctrl+v of each other, with smaller cs and different positioning. In short, there's really no creativity or change in difficulty at all, besides the CS gimmick.

I'd like to hear what some others think about this, because even though the position of the notes and everything else meets quality requirements, the set feels quite lazy and pretty much copypasted. I'd have liked to see some variety, at least in rhythms or stylistically when moving up in difficulty.
Offset is probably best for someone else to check, it sounds fine to me, and was used in the ranked set, but of course, some sets get ranked with incorrect timing.

The other idea, the timeline being the same was intended, as stated in replies to earlier mods. If this is truly a problem, I would prefer not to rank this, as it completely ruins my idea behind this map in the first place, and I feel as though changing this really takes the creativity out of this map. Each difficulty is different in it's own way, calm having lower distances than a cup, like my previous calm difficulties, relaxing having some bigger distances but still no dashes, challenging having dashes and a lower CS, and Frozen In Time having a low CS combined with a few double dashes, to better match the difficulty of a platter (As HDashes are basically impossible at this bpm, so i took a similar approach as I did to nana del laberinto).
Deif
Let's see. We've discussed internally about the beatmap and it'll be disqualified by now.

The timing looks correct after some confirmation. The mentioned notes are placed where that "strobe" sound begins, which is unfortunately the weakest sound of the strobe. The strongest sound, at least on the first notes, would belong to 00:00:418 - and 00:03:418 - and a kick-slider or something similar would fit better to cover that sound.

Anyway, I'd like to hear some more input on this experimental map of yours from the community before pushing it forward. In my honest opinion, it would've been enough to map just a EN mapset but these are just my 2 cents.

Good luck!
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