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toby fox - Quiet Water [CatchTheBeat]

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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 03 August 2016 at 01:37:55

Artist: toby fox
Title: Quiet Water
Source: UNDERTALE
Tags: MBomb ost original soundtrack slow easy piano radiation 33 chiptune calming waterfall
BPM: 60
Filesize: 1201kb
Play Time: 00:32
Difficulties Available:
  1. Calm (0.74 stars, 19 notes)
  2. Frozen in Time (1.41 stars, 18 notes)
  3. Relaxing (0.99 stars, 19 notes)
Download: toby fox - Quiet Water
Information: Scores/Beatmap Listing
---------------
"The river where time seems to stop, and all of your worries of the world, and those who inhabit it, may disappear."

If downloaded before 03/08/2016, please redownload for new hitsounds.

#13
JBHyperion
Volta
i sense speedrank
Topic Starter
MBomb

Volta wrote:

i sense speedrank
Probably not gonna happen, I imagine people will be scared of checking my stuff after what happened with nightmare overture, unfortunately, even if they see it of as good quality. People viewing the amount of days a map has been submitted as more important the quality of the map is a huge problem, to me.
Stefan
ctb mod xdd

[Clam]
00:10:168 (3,4,5,6,1) - wouldn't it be cooler if it had some consistency? like you see in the play the notes are not so consistent to theirself imo. You could move (5) to 192;192 and 00:12:168 (1) - to 176;192, looks better to me.

[Relxaing]
00:10:168 (3,4,5,6,1) - dunno if you want a spacing increase at each beat but uh, I don't see the reason why 00:10:668 (4,5) - is by far wider distanced than 00:11:168 (5,6) - are. It looks random imo.

00:16:168 (3,4) - Move (3) to 56;192 and (4) at 200;192, fits better to the music having a consistent spacing at similar sound/beat.

[Chalenging]
00:10:668 (4,5,6) - Same case like Relaxing.

00:17:168 (5) - Why not moving on the same spot like 00:16:168 (3) - ? looks cleaner imo

[Let it go]
00:12:168 (1) - Move it on the same spot like 00:11:168 (5) - is.


.
_handholding
gg, it's https://osu.ppy.sh/s/393995 all over again
DeletedUser_6709840
From PM request, bear with my since I'm a scrub modder but I'll give suggestions.

General

I feel that “piano” and “calming” should be in the tags because of the song itself.
Just a comment, “holy CS, Batman” on the last diff.
I'd make the volume on the final spinner 5% so the spinner bananas don't distract too much from the song.

Calm

00:10:668 (4,5) – I understand pitch wise why you'd make that spacing there but mapping wise and I'd personally make the spacing between (4,5,6) more even spread by putting (5) on x=192.


Relaxing

I have no comment, looks good.


Challenging

Looks good.


Frozen in Time

Looks good.
Topic Starter
MBomb

Stefan wrote:

ctb mod xdd

[Clam]
00:10:168 (3,4,5,6,1) - wouldn't it be cooler if it had some consistency? like you see in the play the notes are not so consistent to theirself imo. You could move (5) to 192;192 and 00:12:168 (1) - to 176;192, looks better to me. - Moved these around a bit in IRC mod with koliron (which isn't finished yet lo) but I made them more consistent, however I don't want to do placements similar to this because I feel the backforth motion may be a bit too hard for the difficulty I'm aiming for, and I want more emphasis on 5 for the stronger sound here with the pitch.

[Relxaing]
00:10:168 (3,4,5,6,1) - dunno if you want a spacing increase at each beat but uh, I don't see the reason why 00:10:668 (4,5) - is by far wider distanced than 00:11:168 (5,6) - are. It looks random imo. - Like mentioned in calm, it's because the pitch on 5 is quite a bit stronger, so the slightly higher distance feels nice to me.

00:16:168 (3,4) - Move (3) to 56;192 and (4) at 200;192, fits better to the music having a consistent spacing at similar sound/beat. - Rearranged slightly, however similar to in calm, I wanted to have the distancing match the pitch and strengths here, and the strength of these notes gradually increases.

[Chalenging]
00:10:668 (4,5,6) - Same case like Relaxing. - Same as then.

00:17:168 (5) - Why not moving on the same spot like 00:16:168 (3) - ? looks cleaner imo - I did this to match the increasing strength of the notes.

[Let it go]
00:12:168 (1) - Move it on the same spot like 00:11:168 (5) - is. - Done.


.
Thanks for the mod!
koliron
Almost nothing, really nice map! pls find some opinions about the cs c.c

mod
2016-06-16 20:06 koliron: gogo
2016-06-16 20:06 koliron: ACTION is editing [https://osu.ppy.sh/b/1004563 toby fox - Quiet Water [Calm]]
2016-06-16 20:06 koliron: i will find almost nothing, but ok
2016-06-16 20:06 - Magic Bomb -: xD
2016-06-16 20:07 koliron: https://osu.ppy.sh/s/393995 you could add these tags without "theonlyleon"
2016-06-16 20:07 - Magic Bomb -: kk will do
2016-06-16 20:07 - Magic Bomb -: i always forget to add tags aaaa
2016-06-16 20:08 koliron: aaa
2016-06-16 20:08 koliron: i noticed that all diffs have 24 notes -__ -
2016-06-16 20:08 - Magic Bomb -: `yeah
2016-06-16 20:08 - Magic Bomb -: timeline is the same for all
2016-06-16 20:08 - Magic Bomb -: as an experimental thing
2016-06-16 20:08 koliron: cant you remove 1 or 2 notes in tghe first 2 diffs for the spread :^)
2016-06-16 20:09 - Magic Bomb -: lmao please
2016-06-16 20:09 koliron: for example 00:10:668 - making a slider 3 to 5
2016-06-16 20:09 - Magic Bomb -: I'd rather leave it as them all having the same timeline if it isn't too much of a problem, honestly ;w;
2016-06-16 20:09 koliron: mh
2016-06-16 20:09 koliron: ok xD
2016-06-16 20:11 koliron: ok 00:10:168 (3,4,5,6) - why not same distances? i mean the difference would be almsot nothing but try to put 00:11:668 (6) - in x296 for perfect consistency :D
2016-06-16 20:11 - Magic Bomb -: alright done
2016-06-16 20:11 - Magic Bomb -: star rating went up by 0.01 koliron pp modder confirmed :^)
2016-06-16 20:13 koliron: why not make 00:16:168 (3,4,5) - as 00:16:168 (3,4,5) - ?
2016-06-16 20:13 koliron: for consistency as well
2016-06-16 20:13 koliron: is the only thing which i could mod here loll
2016-06-16 20:14 - Magic Bomb -: ...you said why don't I make something the same as itself
2016-06-16 20:14 - Magic Bomb -: xD
2016-06-16 20:14 koliron: ya :^)
2016-06-16 20:14 koliron: hahah xD
2016-06-16 20:14 koliron: ah and btw
2016-06-16 20:14 koliron: why ddi you start the spinner in 1/2 only in this diff?
2016-06-16 20:14 koliron: 00:27:668 (1) -
2016-06-16 20:14 - Magic Bomb -: o
2016-06-16 20:14 - Magic Bomb -: i meant to make it 1/2 in all
2016-06-16 20:14 - Magic Bomb -: aaaa
2016-06-16 20:14 koliron: aaa
2016-06-16 20:15 koliron: thats all in this diff
2016-06-16 20:15 koliron: ACTION is editing [https://osu.ppy.sh/b/1004566 toby fox - Quiet Water [Relaxing]]
2016-06-16 20:16 koliron: 00:16:168 (3,4,5,6) - the sounds are increasing so i guess should be better to ctrl+´g 00:16:668 (4,6) -
2016-06-16 20:16 - Magic Bomb -: done
2016-06-16 20:17 koliron: hug
2016-06-16 20:17 koliron: i should dinner
2016-06-16 20:17 koliron: gimme some mins
2016-06-16 20:18 - Magic Bomb -: kk
2016-06-16 20:43 koliron: gflkj
2016-06-16 20:44 - Magic Bomb -: lol
2016-06-16 20:45 koliron: ACTION is editing [https://osu.ppy.sh/b/1004564 toby fox - Quiet Water [Challenging]]
2016-06-16 20:46 koliron: nothing
2016-06-16 20:46 koliron: ACTION is editing [https://osu.ppy.sh/b/1004565 toby fox - Quiet Water [Frozen in Time]]
2016-06-16 20:47 koliron: 00:16:168 (3,4,5,6) - these distances could be confusing, i'd prefer to see more difference between normal movements and dash
2016-06-16 20:47 koliron: try to put v00:16:668 (4) - some grids to the right and maybe 6 to the left
2016-06-16 20:48 - Magic Bomb -: moved 4 to x:192
2016-06-16 20:48 koliron: if you agree do not forget to test the distance to 00:18:168 (1) -
2016-06-16 20:48 - Magic Bomb -: i'd prefer to keep 6 where it is though
2016-06-16 20:48 koliron: ok
2016-06-16 20:50 koliron: about the hitsounds
2016-06-16 20:51 koliron: my only suggestion is remove the whistle in 00:11:668 - and 00:17:168 - to keep them only in 1/1 only to the strongest sounds
2016-06-16 20:51 koliron: only only
2016-06-16 20:51 - Magic Bomb -: 00:11:668 - removed from here but the other one sounds fine to me imo
2016-06-16 20:51 - Magic Bomb -: because of the pitch increases there
2016-06-16 20:52 koliron: ok
2016-06-16 20:52 koliron: lemme check the rest of general
2016-06-16 20:53 koliron: ok thats all
2016-06-16 20:53 koliron: after a icon
2016-06-16 20:53 koliron: please ask more people about the cs
2016-06-16 20:53 koliron: i think 6.5 is a lot for a platter lol
2016-06-16 20:53 koliron: specially for those seeds
2016-06-16 20:53 - Magic Bomb -: yeah i will
Topic Starter
MBomb

RoseusJaeger wrote:

From PM request, bear with my since I'm a scrub modder but I'll give suggestions.

General

I feel that “piano” and “calming” should be in the tags because of the song itself. - Added piano during an irc mod with koliron, added calming though.
Just a comment, “holy CS, Batman” on the last diff. - :^)
I'd make the volume on the final spinner 5% so the spinner bananas don't distract too much from the song. - 10% done instead.

Calm

00:10:668 (4,5) – I understand pitch wise why you'd make that spacing there but mapping wise and I'd personally make the spacing between (4,5,6) more even spread by putting (5) on x=192. - Made it more even in my IRC mod with koliron (this is why you don't get multiple people modding at the same time kids).


Relaxing

I have no comment, looks good.


Challenging

Looks good.


Frozen in Time

Looks good.
Thanks for the mod!
Ascendance
ok hand
Topic Starter
MBomb
Opinions by people about CS on the highest diff. (Ascendance's post was also in reference to the CS by the way)


Battle


remap kds pls thx
_handholding
When will this get ranked so I can say my line?
Bunnrei
le
RogueKitten
*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
Topic Starter
MBomb

RogueKitten wrote:

*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
to be fair i did work pretty hard on this

Like I've said previously, I understand that the shortness of the songs I map means they take less time, however I try to make up for that by putting quite a bit of time into little details, fine tuning the map to make sure it's the best it can be, as to use less of a modder's time. I feel as though a lot of mappers should do this anyway, but a lot don't, having an attitude of "oh the modders will fix it". This is why my maps require less modding, because I spend a lot of my own time self modding. If you're gonna try and be condescending, at least have the decency to explain yourself through the use of a mod. If you think I didn't work hard on it, surely that should be due to some quality issues you have found, right? So please tell me.

And if you have no issues with the map other than that it's easy, please kindly leave, as this is not a map designed for you, nor will it ever be, unless your mindset changes. If you expect me to make a higher diff for this, then, simply, no. It's basically impossible with this song due to the nature of it. If your issue is with the song length, then again, you need to realise that I map music for the music, I don't care about the length.

As for the "4 27 second long cups", you're actually wrong with each point. There is only 2 cups, and the map is just not counting the drain time of the final spinner. The other 2 difficulties are a salad and platter, something you'd notice if you had actually played the map. This just shows you don't care about the quality of the map, which is a real shame.

Either way guys, updated with a tiny bit of self modding, hopefully everything should be fine now.
wonjae
HAS CTB MAPPING GONE TOO FAR!?!?!?



anyway gl on this mb, i believe on dis
Bunnrei

2hard
koliron
why not undertale bg )': WATERFALL
Bunnrei

koliron wrote:

why not undertale bg )': WATERFALL
literally unplayable
Sc4v4ng3r
Special mod for your birthday :D
Prepare for super nitpicky stuff :3

[General]
  1. Looking good, although idk if there should be audioleadin for this map. I mean, the song starts super early in the editor, but idk if that audioleadin rule is stil in effect ;-;
[Calm]
  1. 00:06:168 (1) - Could use more distance here as the instrument enters at this tick.
  2. 00:15:168 (2) - A little bit more distance here from the previous note would be favourable as this note has essentially the same synth like 00:00:168 (1,2) - .
  3. 00:24:168 (1) - This would be better with a lower distance, as the pitch of the instrument's going down.
[Relaxing]
  1. 00:06:168 (1) - Like Calm.
  2. 00:18:168 (1) - Like you did in Calm, it would be better if this note had more distance to it, to emphasize on the building up of the sound.
  3. 00:24:168 (1,2) - In Calm they get lesser emphasizement than in this difficulty, makes me wonder which one is better... Either way, make the distance between these notes in Calm and this difficulty consistent.
[Challanging]
  1. 00:06:168 (1) - Like Relaxing, would be good if you added some more distance on this note.
  2. 00:08:168 (2) - Personally from this difficulty I think you could use some rhythm variety - having no variety in rhythm at all for all these difficulties might be just plain boring. For this one as an example, I would split up into 2 circles to emphasize on the loud sound at its tail.
  3. 00:18:168 (1,2) - Another place where you can make the rhythm slightly more denser, you can make (1) either circle triplets, 1/1 slider + a circle, to emphasize better on the buiding-down effect of the song. (Personally I would go for 1/1 slider + a circle to use the circle triplet in Platter)
[Frozen in Time]
  1. The high CS value here is totally fine; the BPM is already low enough to support the use of this. In terms of playability it's fine too, as there is several ample breaks for players to have a smoother gameplay.
  2. 00:06:168 (1) - Lke Relaxing
  3. 00:08:168 (2) - Like Challanging
  4. 00:18:168 (1,2) - Like Challanging, I would split up the notes so that it has a better gradual build-down; for this case I would go for circle triplet on (1), then use 1/1 slider + circle on (2).
Ok what am I supposed to say on such a solid map ;-; Sorry for the half-assed mod.
RogueKitten

- Magic Bomb - wrote:

RogueKitten wrote:

*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
to be fair i did work pretty hard on this

Like I've said previously, I understand that the shortness of the songs I map means they take less time, however I try to make up for that by putting quite a bit of time into little details, fine tuning the map to make sure it's the best it can be, as to use less of a modder's time. I feel as though a lot of mappers should do this anyway, but a lot don't, having an attitude of "oh the modders will fix it". This is why my maps require less modding, because I spend a lot of my own time self modding. If you're gonna try and be condescending, at least have the decency to explain yourself through the use of a mod. If you think I didn't work hard on it, surely that should be due to some quality issues you have found, right? So please tell me.

And if you have no issues with the map other than that it's easy, please kindly leave, as this is not a map designed for you, nor will it ever be, unless your mindset changes. If you expect me to make a higher diff for this, then, simply, no. It's basically impossible with this song due to the nature of it. If your issue is with the song length, then again, you need to realise that I map music for the music, I don't care about the length.

As for the "4 27 second long cups", you're actually wrong with each point. There is only 2 cups, and the map is just not counting the drain time of the final spinner. The other 2 difficulties are a salad and platter, something you'd notice if you had actually played the map. This just shows you don't care about the quality of the map, which is a real shame.

Either way guys, updated with a tiny bit of self modding, hopefully everything should be fine now.
well that escalated quickly
it is actually good mapping and i know it isn't all cups (technically by star rating they are, but frozen in time is definitely in the platter range imo). i wasn't really being condescending, just more being ironic (a couple of my friends who map make really short maps with really slow bpm and say it's "artistic and deserves to be ranked" XD) and this is just after another map like this so i just didn't know about it
so yeah, i was just joking, it's actually a pretty good quality map, i would give modding but idk how to mod ctb that much ;_;
Topic Starter
MBomb

[Sc4v4ng3r] wrote:

Special mod for your birthday :D
Prepare for super nitpicky stuff :3

[General]
  1. Looking good, although idk if there should be audioleadin for this map. I mean, the song starts super early in the editor, but idk if that audioleadin rule is stil in effect ;-; - The audioleadin isn't necessary as it does it automatically now.
[Calm]
  1. 00:06:168 (1) - Could use more distance here as the instrument enters at this tick. - Done.
  2. 00:15:168 (2) - A little bit more distance here from the previous note would be favourable as this note has essentially the same synth like 00:00:168 (1,2) - . - Done.
  3. 00:24:168 (1) - This would be better with a lower distance, as the pitch of the instrument's going down. - Done.
[Relaxing]
  1. 00:06:168 (1) - Like Calm. - Done.
  2. 00:18:168 (1) - Like you did in Calm, it would be better if this note had more distance to it, to emphasize on the building up of the sound. - Increased.
  3. 00:24:168 (1,2) - In Calm they get lesser emphasizement than in this difficulty, makes me wonder which one is better... Either way, make the distance between these notes in Calm and this difficulty consistent. - Hmm, they both had less, I thought...
[Challanging]
  1. 00:06:168 (1) - Like Relaxing, would be good if you added some more distance on this note. - Done.
  2. 00:08:168 (2) - Personally from this difficulty I think you could use some rhythm variety - having no variety in rhythm at all for all these difficulties might be just plain boring. For this one as an example, I would split up into 2 circles to emphasize on the loud sound at its tail. - Whilst it may sound weird, I actually want to keep the idea of the timeline being the same in all difficulties, it's a kinda experimental thing by me, and I feel as though it works pretty nicely.
  3. 00:18:168 (1,2) - Another place where you can make the rhythm slightly more denser, you can make (1) either circle triplets, 1/1 slider + a circle, to emphasize better on the buiding-down effect of the song. (Personally I would go for 1/1 slider + a circle to use the circle triplet in Platter) - Same as above.
[Frozen in Time]
  1. The high CS value here is totally fine; the BPM is already low enough to support the use of this. In terms of playability it's fine too, as there is several ample breaks for players to have a smoother gameplay.
  2. 00:06:168 (1) - Lke Relaxing - Yep.
  3. 00:08:168 (2) - Like Challanging - Same as then.
  4. 00:18:168 (1,2) - Like Challanging, I would split up the notes so that it has a better gradual build-down; for this case I would go for circle triplet on (1), then use 1/1 slider + circle on (2). - Same as then as well, sorry, I just really like this concept.
Ok what am I supposed to say on such a solid map ;-; Sorry for the half-assed mod.
Thanks for the mod!
koliron
new bg + added waterfall in tags + new preview point, and few suggestions in Frozen in Time

bubbled!
show more
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