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Foreground Eclipse - Fall of Tears

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Kibbleru
as requested.

imo, the main aspect holding you back is ur sense of patterning and structure.
the pattern looks overall kind of rigid and unnatural, and i think one of the main reasons for that is the use of either completely vertical or horizontal sliders. it gives a sense of rigidness and makes it seem too forced rather an 'art'

structure generally refers to the 'asthetics' of a map, or more specifically how each object is placed in a way to support another objects. refer here
t/465718

overall, i think this map needs more work on those aspects
Topic Starter
Cheri

Kibbleru wrote:

as requested.

imo, the main aspect holding you back is ur sense of patterning and structure.
the pattern looks overall kind of rigid and unnatural, and i think one of the main reasons for that is the use of either completely vertical or horizontal sliders. it gives a sense of rigidness and makes it seem too forced rather an 'art'

structure generally refers to the 'asthetics' of a map, or more specifically how each object is placed in a way to support another objects. refer here
t/465718

overall, i think this map needs more work on those aspects

I see what you mean and my mapping style has changes these past months so this is no surprise.

Basically, I still have some completely horizontal/Vertical sliders mainly cause not all of them didn't seem like an issue, but I got rid of/change the ones that I considered problematic so the map can play better and also fix some patterns/spacing in general so there wouldn't be no more issues of this problem.

I hope this fix the problem here and thanks for the help :)


I gonna kds this post since it was helpful. I'm not really sure if I should but this can easily be decline
Topic Starter
Cheri
Updated - 2/5/17 -

- I made some big adjustments to the map too make it flow a bit better - prob need more polish but it better than it was before -
Mijn Aim Zuigt
Hi, I'm a noob modder but I'll do my best.

00:34:756 (2,3) - these circles aren't properly aligned by a few pixels

00:39:265 (4) - this slider should blanket 00:38:897 (1,2,3) - this triple, it looks kind of weird and out of place like this

01:45:187 (1,2,3) - in this pattern, the vocalist is much louder than the drums these sliders are mapped to, making this kind of confusing to play.

02:03:224 (3) - move this slider to here. In this way, it follows the same rhythm as the previous pattern 02:01:384 (1,2,3,4) - here, and follows the music much better.

02:07:641 (2) - the vocalist is much louder than anything else in this part, yet is ignored by making it a sliderend, this also plays a bit confusing.
03:07:641 (1,2) - same thing
02:10:954 (3) - same thing on this sliderend.
04:43:715 (2) - ^ and it also makes 04:44:083 (3) - play really weird
03:30:095 (2,3) - ^

02:26:966 (2) - here the loud drum sound is ignored on the sliderend.
02:28:439 (2) - and here
02:31:384 (2) - and here
02:32:856 (2) - and here
02:34:328 (2) - and here
02:37:273 (2) - and here
02:39:850 (2) - and here

..you get the point.

(Although this might also just be your rhythm choice)

02:29:175 (4,1,2,3) - rhythm like this puts much more emphasis on the dums and plays much nicer.

03:02:304 (3,4,5,6,7,8,9,10,11) - use hitsounds to bring out the double bass this stream is mapped to.

You seem to be prioritizing the guitar as main rhythm, but the drums are much more obvious imo.

Hope this has been helpful :)
Topic Starter
Cheri

Mijn Aim Zuigt wrote:

Hi, I'm a noob modder but I'll do my best.

00:34:756 (2,3) - these circles aren't properly aligned by a few pixels change

00:39:265 (4) - this slider should blanket 00:38:897 (1,2,3) - this triple, it looks kind of weird and out of place like this attempted to fixed

01:45:187 (1,2,3) - in this pattern, the vocalist is much louder than the drums these sliders are mapped to, making this kind of confusing to play. kept the same

02:03:224 (3) - move this slider to here. In this way, it follows the same rhythm as the previous pattern 02:01:384 (1,2,3,4) - here, and follows the music much better. change it a bit but nothing more

02:07:641 (2) - the vocalist is much louder than anything else in this part, yet is ignored by making it a sliderend, this also plays a bit confusing.
03:07:641 (1,2) - same thing
02:10:954 (3) - same thing on this sliderend. I understand the point but for now it will be left the same -
04:43:715 (2) - ^ and it also makes 04:44:083 (3) - play really weird
03:30:095 (2,3) - ^

02:26:966 (2) - here the loud drum sound is ignored on the sliderend. I understand what ur saying but the reason I did this was just to keep things simple and not to complicated since at the time I made this I wasn't that experience with mapping - I'm not change this since I prefer to keep this difficulty with the original mapping style
02:28:439 (2) - and here
02:31:384 (2) - and here
02:32:856 (2) - and here
02:34:328 (2) - and here
02:37:273 (2) - and here
02:39:850 (2) - and here

..you get the point.

(Although this might also just be your rhythm choice)

02:29:175 (4,1,2,3) - rhythm like this puts much more emphasis on the dums and plays much nicer.

03:02:304 (3,4,5,6,7,8,9,10,11) - use hitsounds to bring out the double bass this stream is mapped to.

You seem to be prioritizing the guitar as main rhythm, but the drums are much more obvious imo. I was more focusing on the drums and sorta vocals it just that my style was quite simple than I originally I thought it was when I made it - if I were to remapped this to a 5*/make a new difficulty to go more along the drum and all I would but that just too much trouble



Hope this has been helpful :)
Finallly gotten a mod after 4 whole months thanks :)
KnightC0re
Mod-that-probably-won't-help-that-much-but-hopefully-it-does mod

00:12:394 - End this spinner here
00:12:458 - Star next spinner here
00:19:759(1) - It might be better to have the sliderend going towards the next object (In this case at least)
00:21:781(3) - An example that doesn't have to follow above, but I suggest curving it less (imo the more curve the more unnatural it looks and less curve would look better in this case anyway)
00:22:701(1) - Again, object end should go towards next object, and less curve (if you find this annoying... I'm sorry, I'm better at looking into visuals)
00:26:750(5) - Curve this less
00:39:265(1) - Blanket this better
I'm starting to think that this map is a bit old styled(at least the sliders), not really against it but try to follow some modern patterns.
00:52:149(1,1) - These doesn't need to be curved, just leave it straight
01:17:612(1) - Slider looks a bit too out after exiting the stream. Just move the middle node a bit lower and it should be fine
01:17:764(2,3,4,5,6) - No jumps?
01:48:132(1) - Blanket this better, just move the red node a bit to the left
01:54:022(1) - Curve looks a bit weird
02:05:801(1,2) - New aesthetic might confuse people into thinking this is still a 1/2 jump, consider moving 2 closer
02:07:273(1,2) - Same goes for here
02:27:334 - Just go with the round stream on later circles
02:30:831(1) - The curve looks awkward again, but I think I know how to make the slider look better
02:42:611(1,2) - Again move closer
02:46:292(3,4) - ^^
02:52:181(3,4) - ^
02:57:334(1) - Reduce curve
02:59:543(3,4) - Closer
03:28:255(1,2) - ^, also curve less
03:28:727(1,2) - Closer
03:53:285(1,2) - Object end to next object, so either move ending node on 1 or move 2
04:25:678 - Start spinner here
04:41:138(6,7) - You know what to do
04:43:347(1,2) - ^
04:53:653(1,2,3) - Double blanket might look good
04:55:862(5) - Curve less

Okay... that's a lot more modding than I expected...
Good luck on ranking :)
Topic Starter
Cheri

KnightC0re wrote:

Mod-that-probably-won't-help-that-much-but-hopefully-it-does mod

00:12:394 - End this spinner here kept the spinners the same
00:12:458 - Star next spinner here
00:19:759(1) - It might be better to have the sliderend going towards the next object (In this case at least)
00:21:781(3) - An example that doesn't have to follow above, but I suggest curving it less (imo the more curve the more unnatural it looks and less curve would look better in this case anyway)
00:22:701(1) - Again, object end should go towards next object, and less curve (if you find this annoying... I'm sorry, I'm better at looking into visuals)
00:26:750(5) - Curve this less
00:39:265(1) - Blanket this better
I'm starting to think that this map is a bit old styled(at least the sliders), not really against it but try to follow some modern patterns. hmm some other mod told me this before i think and tbh I don't even know how old style looks like lol - my mapping style is slightly different but not much so I see what I can do
00:52:149(1,1) - These doesn't need to be curved, just leave it straight
01:17:612(1) - Slider looks a bit too out after exiting the stream. Just move the middle node a bit lower and it should be fine
01:17:764(2,3,4,5,6) - No jumps? Might do so but no change
01:48:132(1) - Blanket this better, just move the red node a bit to the left
01:54:022(1) - Curve looks a bit weird
02:05:801(1,2) - New aesthetic might confuse people into thinking this is still a 1/2 jump, consider moving 2 closer tbh this spacing is close compare to the spacing in the map as a whole during the chorus so this is perfectly fine
02:07:273(1,2) - Same goes for here
02:27:334 - Just go with the round stream on later circles
02:30:831(1) - The curve looks awkward again, but I think I know how to make the slider look better
02:42:611(1,2) - Again move closer
02:46:292(3,4) - ^^
02:52:181(3,4) - ^
02:57:334(1) - Reduce curve
02:59:543(3,4) - Closer
03:28:255(1,2) - ^, also curve less
03:28:727(1,2) - Closer
03:53:285(1,2) - Object end to next object, so either move ending node on 1 or move 2
04:25:678 - Start spinner here no change to spinner
04:41:138(6,7) - You know what to do
04:43:347(1,2) - ^
04:53:653(1,2,3) - Double blanket might look good
04:55:862(5) - Curve less

Okay... that's a lot more modding than I expected...
Good luck on ranking :)
All things not reply means either fix/change


Thanks for the mod :)
jas
mod queue

asdf
kinda short mod

it kinda looks like 2012 mapping

i feel like you lack aesthetics, your object placement doesnt look visually appealing. 00:54:574 (3,1) - could be at the same angle for example. 01:15:003 (3,4) - this looks unappealing visually.

  1. 01:51:813 (3,4,5,6,7,8,9,10) - you should make this stream smoother, aswell as it going as the same curve as 01:52:549 (1) -
  2. 02:08:746 (1,2) - this is weird, there's a 1/1 gap but it's spaced like a 1/2 gap.
  3. 02:38:930 (3) - it would look better if you made the outlines of the slider visible. yes you'll have to make the svm bigger, but i think it'll look better in the long run.
  4. 02:42:611 (1,2) - you spaced this like a 1/2 beat jump whenits's a 1/4
  5. 02:43:347 (3,4) - ^
  6. 02:46:292 (3,4) - ^
  7. 02:55:862 (1,2) - you should go with the flow of the slider, as this right now is uncomfortable flow
  8. 05:06:537 (4,5,1) - this is wierd
  9. 05:15:831 (1) - the spinner is way too long and it feels forced. you should end it at 05:22:365 instead. if you are concerned about the drain time, map that one break time instead at 04:16:844 (1) - . of course it you want the spinner to be that long, you should do waht monstrata did with his a l i e n map and just edit in an applause at the end :^) (Not im joking but not really, I think it's a valid way to sneak a map to the 5 min drain time minimum, as long as it isnt too long.)
have fun getting a 2012 feeling map ranked gl
Topic Starter
Cheri

CraEZy wrote:

mod queue

asdf
kinda short mod

it kinda looks like 2012 mapping

i feel like you lack aesthetics, your object placement doesnt look visually appealing. 00:54:574 (3,1) - could be at the same angle for example. 01:15:003 (3,4) - this looks unappealing visually.

  1. 01:51:813 (3,4,5,6,7,8,9,10) - you should make this stream smoother, aswell as it going as the same curve as 01:52:549 (1) -
  2. 02:08:746 (1,2) - this is weird, there's a 1/1 gap but it's spaced like a 1/2 gap.
  3. 02:38:930 (3) - it would look better if you made the outlines of the slider visible. yes you'll have to make the svm bigger, but i think it'll look better in the long run.kept the same might change later however
  4. 02:42:611 (1,2) - you spaced this like a 1/2 beat jump whenits's a 1/4 no change to these prefer to get more opinons and even then its might just be the same
  5. 02:43:347 (3,4) - ^
  6. 02:46:292 (3,4) - ^
  7. 02:55:862 (1,2) - you should go with the flow of the slider, as this right now is uncomfortable flow
  8. 05:06:537 (4,5,1) - this is wierd
  9. 05:15:831 (1) - the spinner is way too long and it feels forced. you should end it at 05:22:365 instead. if you are concerned about the drain time, map that one break time instead at 04:16:844 (1) - . of course it you want the spinner to be that long, you should do waht monstrata did with his a l i e n map and just edit in an applause at the end :^) The mapping time would be fine, just a few seconds less, but still qualify for approval - the spinner wasn't made like that for approval reason or else I would had just mapped the break - If it needs to be shorten because people fine it too long I will do so but for now its staying like it is
    (Not im joking but not really, I think it's a valid way to sneak a map to the 5 min drain time minimum, as long as it isnt too long.)
have fun getting a 2012 feeling map ranked gl
Things not reply means I either fix/change slightly

Thanks for the mod :)
UndeadCapulet
From my queue:

Falls into Falls

Think you should remove that lime-green combo colour, it clashes really hard against your bg and the other colours. Also your dark-red combo colour tends to blend into Momiji's clothes, making it really hard to see approach circles.

My main issue with the map in general is that the song's main drum beat is heavily built around 3/4 rhythming, but you completely ignore every 3/4 rhythm that shows up. Despite what people may have told you at some point, 3/4 rhythming shouldn't be avoided when the song is built around it, that just results in you not actually mapping the song. I can tell with the rest of your rhythming you like this song a lot, so show off those 3/4 beats!

When putting multiple spinners next to each other, the standard is to end the first spinner on a white tick, and have the next spinner start a blue tick afterwards, like this. This way, the player has to spin continuously while the strong beat has a hitsound play on it. So for 00:09:450 (1,1) - , 02:13:163 (1,1) - , etc., you should implement this.

Try to more accurately follow the drum beats during your stream parts. There isn't a drum at 02:48:224 (9) - but there is at 02:48:408 - . Quickly go through your map and try to follow these stream parts better, because it's very obvious when the rhythm doesn't match the song here.

Try to avoid big gaps in rhythm like 01:22:365 (3,1) - . There's a lot to map here, gaps like this really kills the pacing of the section.
This also applies to 1/1 gaps like 01:23:838 (3,4) - where the 1/2 spacing before was the same. Players will be inclined to snap to 4 but then end up waiting around for the approach circle, and it hurts the pacing a lot. Your map has a lot of these, so make sure to run through the whole thing.
Not saying remove all 1/1 gaps, bc stuff like 02:01:384 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - is awesome. Just focus more on how objects are spaced to avoid awkward resting areas. Good way to fix this without losing the 1/1 rhythming is to heavily increase the spacing, or use some sort of stacking/overlapping arrangement.

And then for a more specific thing:
  1. 00:28:591 (1,2,3,4,5) - Think you should change this so the first object isn't stacked to fit the drumbeats better. So the end result would be this
---
Mostly general stuff, but I think if you fix this you'll have a really solid map. You have a good grasp for rhythming and really nice note arrangements in a lot of places. Good luck with your future mapping!
Topic Starter
Cheri

UndeadCapulet wrote:

From my queue:

Falls into Falls

Think you should remove that lime-green combo colour, it clashes really hard against your bg and the other colours. Also your dark-red combo colour tends to blend into Momiji's clothes, making it really hard to see approach circles. Change the lime-green to a darker green since I really don't want to get remove a combo colour and I change the dark-red to a light red so I hope this helps

My main issue with the map in general is that the song's main drum beat is heavily built around 3/4 rhythming, but you completely ignore every 3/4 rhythm that shows up. Despite what people may have told you at some point, 3/4 rhythming shouldn't be avoided when the song is built around it, that just results in you not actually mapping the song. I can tell with the rest of your rhythming you like this song a lot, so show off those 3/4 beats!

I just recently had a IRC mention about this before this mod and knowing me - I probably overlooked this on others mod if it has been mention - I actually sorta start mapping the 3/4 near the middle of the map but I haven't actually went in the map and start fixing everything yet - What I will do is continue getting more mods and fix this problem when I am more confident in my mapping since I don't want mess up anything

When putting multiple spinners next to each other, the standard is to end the first spinner on a white tick, and have the next spinner start a blue tick afterwards, like this. This way, the player has to spin continuously while the strong beat has a hitsound play on it. So for 00:09:450 (1,1) - , 02:13:163 (1,1) - , etc., you should implement this.

Try to more accurately follow the drum beats during your stream parts. There isn't a drum at 02:48:224 (9) - but there is at 02:48:408 - . Quickly go through your map and try to follow these stream parts better, because it's very obvious when the rhythm doesn't match the song here.

Try to avoid big gaps in rhythm like 01:22:365 (3,1) - . There's a lot to map here, gaps like this really kills the pacing of the section.
This also applies to 1/1 gaps like 01:23:838 (3,4) - where the 1/2 spacing before was the same. Players will be inclined to snap to 4 but then end up waiting around for the approach circle, and it hurts the pacing a lot. Your map has a lot of these, so make sure to run through the whole thing.
Not saying remove all 1/1 gaps, bc stuff like 02:01:384 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - is awesome. Just focus more on how objects are spaced to avoid awkward resting areas. Good way to fix this without losing the 1/1 rhythming is to heavily increase the spacing, or use some sort of stacking/overlapping arrangement.

And then for a more specific thing:
  1. 00:28:591 (1,2,3,4,5) - Think you should change this so the first object isn't stacked to fit the drumbeats better. So the end result would be this
---
Mostly general stuff, but I think if you fix this you'll have a really solid map. You have a good grasp for rhythming and really nice note arrangements in a lot of places. Good luck with your future mapping!

Alrighty you made good points - right now I will try to get more mods before I update the map since I haven't change nothing except for the NCs but I am going to fix the problems above soon

Thank you for the mod :)
Aximes
Hello From Modreqs. Im coming for your NM Request.

01:27:519 (1,2,3,4) - Nothing wrong with this, but if you want to keep good flow, this could me flowbreaking.

01:52:457 (10,1) - Unexcpected Spacing change. I would recommend to stay om 0.7x there instead of 0.86x. It doesnt even have an effect but looks messy.

I checked some other places then. Did you even use Spacing at all except for Streams?

02:16:476 (2,3,4) - Here you have a little part with same Spacing and here 02:16:476 (2,3,4) - You change it. I recommed to do atleast a new Combo so players can read it better.

02:18:500 (5,6) - Same

02:19:788 (4,5,6) - Same. That happens alot in the map. I like the idea to break it up a little, but its awkward to read. You can use New Combos for Spacing changes so the Players can read it. Players usually expect same spacing within a Combo.

02:38:930 (1) - Sliders like this looks cool, but keep in mind, that players often times don't know what the slider will do. In wich direction will it go etc. That could break the flow because Players get distracted very easily.

03:00:279 (1,2,3,1,2,3,1,2,3) - I like your Idea here but especially in parts like this, you should keep an eye on the Spacing. I would recommend 2 Things. 1. Do 1.5x Spacing between 1st and 2nd Combo note and keep everything the same distance or 2. For a little Buildup keep it scaling up. For example... That Part repeat itself 3 times so you have 1.5 on the first 1.7 on the second 1.9 on the 3rd.
2. suggestion is if you want to intensify this part a bit because its a little "build up"

03:03:224 (1) - Is there a reason why you star kiai mode and immediatly interrupt it after 1-2 Notes?

04:38:009 (3,4) - Perfect example for the spacing Problem. I would see a double 1/4 note here. Its fine if you do things like that but I would keep a little bit of spacing or stack it. And just btw, it looks a bit strange, that it pushed a bit to the left for no reason. :D

04:49:236 (1,1) - Its just a personal opinion but I would recommend to just keep on mapping the beat instead of spinners. ^^

05:15:831 (1) - Maybe mute the spinnerendsound for a nice effect. :)


Thats all I could find but I shortened it a bit. I wish you good luck and a nice day. :)
Topic Starter
Cheri

Aximes wrote:

Hello From Modreqs. Im coming for your NM Request.

01:27:519 (1,2,3,4) - Nothing wrong with this, but if you want to keep good flow, this could me flowbreaking. No change to this

01:52:457 (10,1) - Unexcpected Spacing change. I would recommend to stay om 0.7x there instead of 0.86x. It doesnt even have an effect but looks messy.

I checked some other places then. Did you even use Spacing at all except for Streams? This is mainly a freestyle map so yes I didn't use spacing but if it need to be clean up ore I will clean it up more

02:16:476 (2,3,4) - Here you have a little part with same Spacing and here 02:16:476 (2,3,4) - You change it. I recommed to do atleast a new Combo so players can read it better. there is nothing wrong here - if everything was the same spacing then this map would be more difficult than it truly is and I don't see a problem with having the small circle different spacing than the slider since it fits more with the song - adding a new combo would also not help make it any more readable and too me it would just ruin my mapping style

02:18:500 (5,6) - Same ^

02:19:788 (4,5,6) - Same. That happens alot in the map. I like the idea to break it up a little, but its awkward to read. You can use New Combos for Spacing changes so the Players can read it. Players usually expect same spacing within a Combo.

02:38:930 (1) - Sliders like this looks cool, but keep in mind, that players often times don't know what the slider will do. In wich direction will it go etc. That could break the flow because Players get distracted very easily. This has been brought up countless times and if people play the map and have no problem with it by telling me then it not going to be change but if they do then it will be change

03:00:279 (1,2,3,1,2,3,1,2,3) - I like your Idea here but especially in parts like this, you should keep an eye on the Spacing. I would recommend 2 Things. 1. Do 1.5x Spacing between 1st and 2nd Combo note and keep everything the same distance or 2. For a little Buildup keep it scaling up. For example... That Part repeat itself 3 times so you have 1.5 on the first 1.7 on the second 1.9 on the 3rd.
2. suggestion is if you want to intensify this part a bit because its a little "build up" I will change later but for now it going to be left as it is

03:03:224 (1) - Is there a reason why you star kiai mode and immediatly interrupt it after 1-2 Notes? because I thought at first it was going to say something about like 3rd of the map is kiai but after changing it a bit I realize it don't - it longer now and interrupts after 3- 4 notes vs before

04:38:009 (3,4) - Perfect example for the spacing Problem. I would see a double 1/4 note here. Its fine if you do things like that but I would keep a little bit of spacing or stack it. And just btw, it looks a bit strange, that it pushed a bit to the left for no reason. :D change the problem where it was pushed to the left - it more to the right and this spacing is like this because I feel like it fits this part and honestly this is the only time where the spacing is like this and I thought it be clear why it be like this when I mapped it but if needs to be change i'll change if it is a serious problem

04:49:236 (1,1) - Its just a personal opinion but I would recommend to just keep on mapping the beat instead of spinners. ^^ rather not have it mapped

05:15:831 (1) - Maybe mute the spinnerendsound for a nice effect. :) keeping it like it is


Thats all I could find but I shortened it a bit. I wish you good luck and a nice day. :)


Sorry for denying so much but it not like I aint going to fix any problems which I might soon

Thanks for the mod
Quadrocake
Hi, I saw your map in moddeq, and noticed that bg is really compressed, here is the comparison(yours on the left):

Maybe change it to one with normal scale?
Like this http://www.fanpark.cc/data/0000/61/16407016_p0.jpg
Topic Starter
Cheri

Quadrocake wrote:

Hi, I saw your map in moddeq, and noticed that bg is really compressed, here is the comparison(yours on the left):

Maybe change it to one with normal scale?
Like this http://www.fanpark.cc/data/0000/61/16407016_p0.jpg
eh ur right about that but I will change the size or ask someone to do this later when I get time
pavpab
NOT AN ACTUAL MOD

I don't know modding at all, and I'm doing my first steps at mapping yet, but I think this can help you at least a bit! :3

So basically I found a snail slider (below) and I think you could make it prettier ^^

02:38:930 (1) - You can make a smooth curve by setting the slider points at
- x: 248 | y: 192 (as it already is)
- x: 332 | y: 220
- x: 316 | y: 104
- x: 180 | y: 60
- x: 132 | y: 232
- x: 204 | y: 264
- x: 284 | y: 244
- x: 304 | y: 224

The Slider Velocity would be x1,17
ABD007
Hello ! I'm just want to give you this :
02:38:930 (1) - Please change this slider become more understanding , i'm only miss at there :)

Sorry , just a simple mod
Topic Starter
Cheri

Kyousukee wrote:

Hello ! I'm just want to give you this :
02:38:930 (1) - Please change this slider become more understanding , i'm only miss at there :)

Sorry , just a simple mod
Haven't been playing this game in a while so sorry I miss this - Change this because too many complaint - now it just a circle which should be more easy and no further issues
KoTo
00:55:862 (4) - move to 240 236
01:04:696 (3,4,5,6,7,8,9,10,1) - make it more neatly
01:15:187 (5,6) - this pause looks weird coz song have a lot of moments like this without pauses
01:49:236 (4,2,3) - fix overlap
01:50:341 (3,1) - ^
01:58:439 (1,2,3,4) - you can make something like this here http://imgur.com/a/dYRnO
02:47:580 (2,3,4,5,6,7,8) - make it more neatly
02:52:549 (4) - move this a bit to the right
02:53:469 (1) - add note?
03:51:445 (1,2,3) - maybe will be better if you do like this http://imgur.com/a/msvta
Topic Starter
Cheri

KoTo wrote:

00:55:862 (4) - move to 240 236 moved slightly but nothing much
01:04:696 (3,4,5,6,7,8,9,10,1) - make it more neatly done
01:15:187 (5,6) - this pause looks weird coz song have a lot of moments like this without pauses the reason there is even a pause is because there is nothing to map here
01:49:236 (4,2,3) - fix overlap While I don't see a problem with this I fix it anyways
01:50:341 (3,1) - ^ same as above
01:58:439 (1,2,3,4) - you can make something like this here http://imgur.com/a/dYRnO I change something here slightly but didn't do suggestion
02:47:580 (2,3,4,5,6,7,8) - make it more neatly done
02:52:549 (4) - move this a bit to the rightchange a bit
02:53:469 (1) - add note? there is no sound here (Well atleast I think so since after working on this song for too damn long lol...)
03:51:445 (1,2,3) - maybe will be better if you do like this http://imgur.com/a/msvta Usually I be picky with changes like this but I knew this part felt a bit underwhelming like it is so I used the suggestion above - Will tweek it up if it flow problems
Thanks for the mod :D

Edit: Shit grammar is shit
Incomp
Hey there. From #modreqs.

[Falls Into Fall]
00:39:265 (4) - This slider blanket is imperfect.
01:58:439 (1,2) - ^
01:41:874 (4,1) - ^
01:44:451 (3,4) - ^
03:28:623 (2,3) - ^
00:40:002 (6,1) - Flow here is a bit strange; point the tail of 00:40:002 (6) - towards 00:40:370 (1) - more.
00:59:175 (5) - Move this note up just a tiny little bit to better follow the slider's movement.
01:15:923 (1) - Remove NC here.
01:15:187 (5) - Could try turning this into a 1/2 slider that ends on 01:15:371 - .
01:34:512 (1,2,3,4,1) - The angle formed here is weird; consider making it flow better, but "better" is subjective.
01:52:549 (1) - You may want to rotate this slider 18 degrees CW and make the necessary changes to the following slider.
02:04:328 (1) - Consider revising this shape to make it more visually appealing.
02:08:009 (1,1) - ^
03:56:230 (1) - ^
04:08:009 (1) - ^
04:55:862 (5) - ^
02:08:009 (1) - Shouldn't have a new combo here.
02:11:690 (1) - If you want to keep the new combo at 02:12:427 (1) - , delete the one here.
02:38:930 (1) - This slider passes through two important 1/2 sounds.
03:14:635 - Consider placing a circle here, and on the red tick after it, on top of the slider at 03:15:003 (1) - . Just to emphasize the vocals. If you think they're better left ignored, then skip this.
03:53:285 (1) - Make the start of this slider slightly curvy and point it downwards more. This will help with carrying the motion that the stream creates.
03:57:703 (5) - NC here.
03:58:439 (1) - Remove NC here.
04:15:371 (1,2) - Check your flow. The slider doesn't point into the stream at all.
05:15:371 (8) - Move this note back into the pattern. It looks like a weird outlier.
Topic Starter
Cheri

Incomp wrote:

Hey there. From #modreqs.

[Falls Into Fall]
00:39:265 (4) - This slider blanket is imperfect.
01:58:439 (1,2) - ^
01:41:874 (4,1) - ^
01:44:451 (3,4) - ^
03:28:623 (2,3) - ^
00:40:002 (6,1) - Flow here is a bit strange; point the tail of 00:40:002 (6) - towards 00:40:370 (1) - more.
00:59:175 (5) - Move this note up just a tiny little bit to better follow the slider's movement.
01:15:923 (1) - Remove NC here.
01:15:187 (5) - Could try turning this into a 1/2 slider that ends on 01:15:371 - .
01:34:512 (1,2,3,4,1) - The angle formed here is weird; consider making it flow better, but "better" is subjective.
01:52:549 (1) - You may want to rotate this slider 18 degrees CW and make the necessary changes to the following slider.
02:04:328 (1) - Consider revising this shape to make it more visually appealing. Eh I am I bit subjective on this since I don't see nothing wrong with the shapes u pointed out in a visual stand point and I seen far worst than this
02:08:009 (1,1) - ^ There nothing wrong on this one
03:56:230 (1) - ^ Change it slightly
04:08:009 (1) - ^ ^
04:55:862 (5) - ^ No change
02:08:009 (1) - Shouldn't have a new combo here. I added 1 recently because I felt this part was more onto the vocals than the drum like I usually map to in this map so I figure why not add it to better represent that - I tend to stay away from using NC like this but I feel like this should be a exception
02:11:690 (1) - If you want to keep the new combo at 02:12:427 (1) - , delete the one here. The only reason why there is a NC here because right here 02:12:242 - is a stop and some people might not notice it right away - the NC is added so that way it would be more clear so no one would mess up on this particular part that much
02:38:930 (1) - This slider passes through two important 1/2 sounds. I am aware of that but at the same time I felt it would be more underwhelming to put a simple patten to represent that and that using a repeating slider (Is that what they call? or is it kickslider...) will seems kind of weird consider I never use 1 (exception at the beginning of the song before the song change)
03:14:635 - Consider placing a circle here, and on the red tick after it, on top of the slider at 03:15:003 (1) - . Just to emphasize the vocals. If you think they're better left ignored, then skip this. Nah this is fine
03:53:285 (1) - Make the start of this slider slightly curvy and point it downwards more. This will help with carrying the motion that the stream creates. Did a slight curve here
03:57:703 (5) - NC here. Forgot to add back
03:58:439 (1) - Remove NC here. Same reason I had befoe
04:15:371 (1,2) - Check your flow. The slider doesn't point into the stream at all. This seems a bit picky since I barely notice it too much but change
05:15:371 (8) - Move this note back into the pattern. It looks like a weird outlier. change
Alrighty there might be something else I might do to some of the NCs if it truly is not helping anyone but for now I am keeping them like it is

Thank you for the mod :)

EDIT: Forgot to add - anything I didn't reply to means I either change or fix

EDIT2: No sense to make a new post about - Did some self- modding and change stuff around to make the map look/flow better
Topic Starter
Cheri
Remapped certain sections - refer to old map for what has change -
Gokateigo
hi from #modreqs

modderino
  1. Delete the old diff or if it's really different from the new one, rename it
  2. 00:09:450 (1,1) - why 1 spinners ? it's a single sound not 2
  3. 00:18:652 (2,3,4) - the spacing is too small here
  4. 00:22:701 (1) - add a white anchor in the first part of the slider (before the red one) and curve this a little bit, it'll look better
  5. 00:28:775 (2,3,4,5,6,7,8,9) - the song intensity is building here so the spacing should be bigger and bigger, avoid stacks in parts like that
  6. 00:32:640 (7,8,1) - uncomfortable angle, if you want to emphasize the white tick do it with spacing
  7. 00:59:543 (1,2) - blanket, it'll be better for a low spacing (same for the other similar patterns, well, a lot of similar patterns are in the map so do it for a few of them for a bit of variety)
  8. 02:38:930 (1) - all the slider is filled with clickable sounds
  9. 02:47:028 (1,2) - fix blanket
  10. 04:54:942 (1,2,3) - fix NCs here
gl
MaridiuS
Okay, so, at first I was being hesitant in doing an aesthetics criticism/mod, but when I saw kibbleru pointing out similar concerns, I don't believe that you can fully apply his mod, with him explaining this little. So this will basically be that, except a bit more in detail. I guess that questioning your structuring won't make much sense, since it basically wasn't really planned, so I will mostly tell how would've I done it, and why.

00:18:652 (2,3,4) - lets take a look at this for example. It is done in a way that doesn't look good. Why is that? Well because we have 00:18:652 (2) - which is a straight slider, the following two are kinda tilted and symmetrical. You see, a way to make it look better would be to do this. Also (4) is on (2) sliderend which doesn't really look appealing if not repeated. http://i.imgur.com/oJBrp4e.jpg - I think that this should look better to you. What I did here, is tilted (2), and copy pasted it, ctrl+H. And placed sliders accordingly. Notice how more of a space is filled up, and patterns are kinda connected. I've also put (3) to be visually distant from (2) the same as (4) is visually distant to (3), which leads to even better and planned aesthetics. This kinda makes up your structure, deciding on visual distance.

00:20:492 (3,4) - even though kibbleru said that this kind of sliders don't look good you still have them. Having them tilted the same amount as previous 2-4 sliders I commented, will continue making up your structure, they will feel a part of the map, as people can easily recognize them as being the same.

00:21:229 (1,2,3,4,5) - I don't really plan on commentating on rhythm much, but here for example it isn't really on point. Important notes are usually on white ticks. Here 00:21:413 (2) - this doesn't make any sense to be a slider instead of 00:21:229 (1) - , as from (1) starts an extended pitch, which you did a whistle on, meaning it should take priority in being a slider. 00:21:781 (3) - since here a slider is on red tick, I assume you follow the pitch, so should this be a slider since it is the same sounding pitch 00:22:149 (4) - . I won't talk much about rhythm, since rhythmic sense probably won't be that much carried to your further maps, and is map specific mostly, however, visual style explanation could make your further maps and this one as well much better.

00:24:910 - this for example could be done like this: http://i.imgur.com/xs2Qahy.jpg . I did it like this to kinda connect the patterns in some way. Firstly notice how in my version the straight sliders have the same angle. Next you can see that objects are placed next to each other, kinda complementing others and filling up more one part of a screen. In your version it is done linearly, which is kinda outdated and boring imo.

00:26:382 (4,5,1) - similar kinda goes with this. If you plan on placing notes something like this http://i.imgur.com/KdlrOVB.jpg you can see how previous sliders will be connected with circles in the future, as all are in some way close to notes previous in timeline. This is ofc another rough example, and it is fully up to your to make the patterns, I'm just giving examples to what you should be aiming for while patterning to utilize more of the screen, and make a more tidy map. When you're going linearly, patterns that are going to happen, don't feel connected to older ones, since they're not close. And not one portion of the screen will be filled up, filling up/blanketing stuff is usually a good idea, since people agree that it looks good. If you're out of ideas from mapping new patterns, feel free to checkout maps ranked in 2016+, they are kinda sure to be quality checked. Simple basis would be monstrata maps, they tend to strictly follow this formula, although I'm not going completely like him, I like to break stuff and do more on free will.

Now i'll comment a bit on 3/4 sliders and how I usually connect them. 00:53:654 (1,2,3,4) - For example this could simply be done like this kind of a blanket: http://i.imgur.com/Eju1j5w.jpg reasons to do it this way: because if you look at your old pattern, there's this missing space here between (1) and (4), not following the visual distance that (1) to (2) have. This leads to tidier stuff and more planned structure. http://i.imgur.com/eXRLk0Z.jpg alternative idea, but this would cause increased difficulty.

00:55:126 (1,2) - here a simply way would be to reduce the angle a bit (straight sliders tilted to 15 degrees are the best idea imo) and ctrl+H a straight slider http://i.imgur.com/6MiI61h.jpg etc.

Making more patterns would kinda feel like I'm mapping, this are purely some example and now I will put it here what to watch out for when mapping.
1. Plan ahead always, its not just 2 objects, but 3 objects, where would it be the best to place the third object to connect with the first object?
2. Blankets
3. Symmetry on some level, and inversion are your best friends to making perfect patterns. Ctrl+H/Ctrl+J and Ctrl+Shift+r.
4. Keep angles consistent through out a section.
5. Curves in sliders if visible in the same time should usually be curved the same amount, unless you a pro and you're emphasizing some stuff .

Hopefully we come to an agreement to some degree, if you find me as a faggot who knows nothing and is only talking bullshit, and that makes you feel better, then feel free to ignore this post xd
Topic Starter
Cheri

MaridiuS wrote:

Okay, so, at first I was being hesitant in doing an aesthetics criticism/mod, but when I saw kibbleru pointing out similar concerns, I don't believe that you can fully apply his mod, with him explaining this little. So this will basically be that, except a bit more in detail. I guess that questioning your structuring won't make much sense, since it basically wasn't really planned, so I will mostly tell how would've I done it, and why.

00:18:652 (2,3,4) - lets take a look at this for example. It is done in a way that doesn't look good. Why is that? Well because we have 00:18:652 (2) - which is a straight slider, the following two are kinda tilted and symmetrical. You see, a way to make it look better would be to do this. Also (4) is on (2) sliderend which doesn't really look appealing if not repeated. http://i.imgur.com/oJBrp4e.jpg - I think that this should look better to you. What I did here, is tilted (2), and copy pasted it, ctrl+H. And placed sliders accordingly. Notice how more of a space is filled up, and patterns are kinda connected. I've also put (3) to be visually distant from (2) the same as (4) is visually distant to (3), which leads to even better and planned aesthetics. This kinda makes up your structure, deciding on visual distance.

00:20:492 (3,4) - even though kibbleru said that this kind of sliders don't look good you still have them. Having them tilted the same amount as previous 2-4 sliders I commented, will continue making up your structure, they will feel a part of the map, as people can easily recognize them as being the same.

00:21:229 (1,2,3,4,5) - I don't really plan on commentating on rhythm much, but here for example it isn't really on point. Important notes are usually on white ticks. Here 00:21:413 (2) - this doesn't make any sense to be a slider instead of 00:21:229 (1) - , as from (1) starts an extended pitch, which you did a whistle on, meaning it should take priority in being a slider. 00:21:781 (3) - since here a slider is on red tick, I assume you follow the pitch, so should this be a slider since it is the same sounding pitch 00:22:149 (4) - . I won't talk much about rhythm, since rhythmic sense probably won't be that much carried to your further maps, and is map specific mostly, however, visual style explanation could make your further maps and this one as well much better.

00:24:910 - this for example could be done like this: http://i.imgur.com/xs2Qahy.jpg . I did it like this to kinda connect the patterns in some way. Firstly notice how in my version the straight sliders have the same angle. Next you can see that objects are placed next to each other, kinda complementing others and filling up more one part of a screen. In your version it is done linearly, which is kinda outdated and boring imo.

00:26:382 (4,5,1) - similar kinda goes with this. If you plan on placing notes something like this http://i.imgur.com/KdlrOVB.jpg you can see how previous sliders will be connected with circles in the future, as all are in some way close to notes previous in timeline. This is ofc another rough example, and it is fully up to your to make the patterns, I'm just giving examples to what you should be aiming for while patterning to utilize more of the screen, and make a more tidy map. When you're going linearly, patterns that are going to happen, don't feel connected to older ones, since they're not close. And not one portion of the screen will be filled up, filling up/blanketing stuff is usually a good idea, since people agree that it looks good. If you're out of ideas from mapping new patterns, feel free to checkout maps ranked in 2016+, they are kinda sure to be quality checked. Simple basis would be monstrata maps, they tend to strictly follow this formula, although I'm not going completely like him, I like to break stuff and do more on free will.

Now i'll comment a bit on 3/4 sliders and how I usually connect them. 00:53:654 (1,2,3,4) - For example this could simply be done like this kind of a blanket: http://i.imgur.com/Eju1j5w.jpg reasons to do it this way: because if you look at your old pattern, there's this missing space here between (1) and (4), not following the visual distance that (1) to (2) have. This leads to tidier stuff and more planned structure. http://i.imgur.com/eXRLk0Z.jpg alternative idea, but this would cause increased difficulty.

00:55:126 (1,2) - here a simply way would be to reduce the angle a bit (straight sliders tilted to 15 degrees are the best idea imo) and ctrl+H a straight slider http://i.imgur.com/6MiI61h.jpg etc.

Making more patterns would kinda feel like I'm mapping, this are purely some example and now I will put it here what to watch out for when mapping.
1. Plan ahead always, its not just 2 objects, but 3 objects, where would it be the best to place the third object to connect with the first object?
2. Blankets
3. Symmetry on some level, and inversion are your best friends to making perfect patterns. Ctrl+H/Ctrl+J and Ctrl+Shift+r.
4. Keep angles consistent through out a section.
5. Curves in sliders if visible in the same time should usually be curved the same amount, unless you a pro and you're emphasizing some stuff .

Hopefully we come to an agreement to some degree, if you find me as a faggot who knows nothing and is only talking bullshit, and that makes you feel better, then feel free to ignore this post xd
*Edit: I read the whole mod and understand ur points

- The 1st song I never actually rework compare to the rest of the map so that why I never change much when Kibbleru said something about (Also, the other reason is I didn't see a problem with it because at the the time of the mod,I admit I was confuse)
The 1st song will be rework soon enough and I will basically keep this mod in mind when doing so.

Now as far as everything else - I might as well just go out ahead and rework this map again - Not a full blown rework - but rather just making this more visually appealing and working more towards the song but as of now I am done with this song because...

I feel like if I continue working on this map anymore than I have in the past year+ is going to make me hate the song (which I am on the very edge of it), so what I will do it is let this map be graveyard until I can fix these problems with a bit more motivation

- Going to be working on other maps that I planned on uploading and maps that is uploaded in the meantime

- Gokateigo I didn't ignore ur post - I check it out and basically I fix the blankets, fix the NCs- - Fix spacing issues, etc (I didn't change the spinner)

Edit: Added what I feel about the mod since previously I didn't like a dumb ass
Topic Starter
Cheri
deleted mapset but I felt I should just leave the code around for anyone interested of the old difficulties to play - it is down below (other diff on main post)
Just didn't wanted to look at it anymore

leaving a link to download them (idk if expires but whatevers. it not like I don't have a save copy of the map in my computer..)
https://puu.sh/xSObo/49a40f7532.osz

Lastest difficuly
osu file format v14

[General]
AudioFilename: Foreground Eclipse - Fall of Tears.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Fall of Tears
TitleUnicode:Fall of Tears
Artist:Foreground Eclipse
ArtistUnicode:Foreground Eclipse
Creator:DJ Lucky
Version:Falls into Falls (Old)
Source:東方Project
Tags:Marathon Suzuori Teto Meramipop Screamo Are You Ready To Fall Into Falls C79 Tears Will Become Melodies Tonight Momiji Inubashiri Touhou
BeatmapID:1355886
BeatmapSetID:469765

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"..jpg",0,0
//Break Periods
2,257044,265003
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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