in all honesty, i dont know if the map is ready, or even near ranking quality. It has a few mods on it, and a few ppl have told that its really fun, that they love the song, rank this, a few times now, so i guess it isnt completely terrible.
i dont know if this counts as something that sets it apart, but a some ppl have told me that my mapping style is quite unique i guess, and that it brings out the songs potential.. but that is from ppl who arent really that experienced either so idk if it counts ehehe... i certainly tried to anyway. anyway, thankyou for considering my map ^^
So, yeah. This Map is been pending for quite some time now (4 years) so I thought that maybe it was time to push it a bit further. The Map is kinda different though. I decided to map the first part (with the 1st kiai included) calm, its not really hard and just there to be played, however after that I decided to map the 2 remaining kiais differently. The 2 remaining kiais have increased slidervelocity and a different mappingstyle to bring variation into such a long map, so the player wont feel bored. Overall its a relaxing but still at some point challenging map to play~ I think I wrote too much, sry for that lol. Thanks if you do check it though!~ (:
Pretty long map but its mostly a simple/older style with a bit build around visual spacing, song has some clear different segments so tried change up the style/do some stuff to represent it also its a western metal map if that could help. Map already has a lot of mods and sits at 100+ sp atm and has been in the works for almost a year now, kinda feel its finally ready for a bn check to get some more opinions on it. ty if you check!
Though it was only submitted a week ago, I think I have enough confidence about the quality of this map. I mapped it seriously and tried all my best to find mods. So why not take a look I'm sure you will not disappoint about that
Next Round: November 1st. Summary: Not nearly as many marathons as I was hoping, but still some good contenders and a few good songs. I don't plan on telling you who I will or won't pick, but every map I choose will be done before the beginning of the next round. If you did not follow all the rules, your mapset will likely be ignored (unless the song is actually amazing). (Forgot to close this last night, thanks exam-studying.)
Please do not post in this queue until it reopens.
Similarly to last round, I accepted quite a few requests. I ended up getting to a few, but overall most weren't really up to par in song choice or mapping technique. I do plan on getting to Karia's mapset at a bit later date, as I found the map fun at least, it'll just take a bit of time. Overall, the queue seems to be really hit or miss, as the first round had some pretty great submissions and the second weren't as good. This is probably due to the nature of the themes, so I'll keep tweaking with this over time.
Round 3 (RD)
Duration: November 1st to November 10th. Restrictions: This round I'll be modding "technical" maps. Maps that require good reading skills or in-depth technical skills are required, that means no generic jump/stream maps. Details: When requesting your mapset, please include why you think it is ready for rank and what set its apart from all the other mapsets I could be checking. You don't need to write too much, just a sentence or two. Reminder: I'm not necessarily modding the maps during these 10 days, I'm reviewing them. Most maps I accept from this round will be modded by the next round, opening on the 1st of December.
Please read the first post if you do not want to be blacklisted.
It's an example of an easier, more consistent style of mapping Billain that is applicable to more players than the crazy, berserker style seen in Amber's Love or Boogie. This track has more simple rhythms than those two, but still displays the unusual rhythms Billain is known for. I mapped it to be extremely playable even for players normally unable to keep up with bluetick rhythms by encouraging polarity swaps and focusing more on flow and immersing the player in the weird rhythm, making the patterns and individual spacing secondary.
So far, the concepts have been proven extremely effective, and I want to rank it for it to be an example of proving that unusual rhythms don't need to be difficult to play.
That, and I like the creepiness of the track. ┐(°﹃°)┌
If you can see this it means I'm posting outside of the mapping forums and you should take anything I said with heaps of salt, or as purely intended for humor.
As the title says, this set is pretty overcomplex. Been pending for nearlly a year and I believe its been ready for quite some time now. Guess I could say Camellia is weird to map and offers a lot of variation and I believe we've captured that fairly well.
Turns out you modded this way earlier this year :p
I think my mapset is ready for rank because I have gotten feedback from multiple BNs, and have improved the mapset accordingly based on their responses. I believe that osu needs more "videogame music" (in terms of modern mapping). There have only been a handful of videogame genre maps that have gotten through this year (the majority of them have been undertale obviously) but I think my mapset will be a unique addition to osu. The song is fast paced (and somewhat repetitive) but requires the player to have exceptional reading skills in order to achieve high accuracy.
my mapset which is http://osu.ppy.sh/s/302884 I think it is worth a BN check because I improved it a lot these past 2 months and some people (modder and BN) think the map is good. I can say this is my 2016 style map. The map has great spread for almost everyone. I think that is all I can say, any suggestion is appreciated, thanks!