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BABYMETAL - Tales of Destinies

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Topic Starter
Keada
This beatmap was submitted using in-game submission on Friday, June 24, 2016 at 7:15:07 PM

Artist: BABYMETAL
Title: Tales of Destinies
BPM: 200
Filesize: 10320kb
Play Time: 05:35
Difficulties Available:
  1. Unmei (6.3 stars, 1708 notes)
Download: BABYMETAL - Tales of Destinies
Information: Scores/Beatmap Listing
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If people could do a timing check, would be nice D:
Pentori
nm

[Unmei]
add combo colours
some hitsounds aren't in use:
drum-slidertick3.wav
drum-slidertick4.wav
soft-slidertick.wav
00:14:049 - why is this 4/4? it's clearly 6/4 like the following section
00:15:249 (1) - combo's seem a little messed up because of the 4/4. i'd remove this nc here when you change time signature and have them every big white tick
00:18:249 (1) - remove nc
00:19:299 (1,2,3,4,5,6) - difficult to read. add combos or change spacing to make it easier
00:21:399 - whats the red timing point for? you can use a green timing point to change sampleset
01:00:059 (7) - combo's should remain consistent and appear every 8 beats
01:19:178 (1,1,1) - i dont see why you have to do this when you didn't do this earlier eg. 00:51:959 (2,3,4)
02:19:464 (1) - not really anything nc worthy here. should remove it
02:23:364 (1) - ^ same here. the guitar changes every 6 beats so nc's should occur every 6
02:26:564 (1,2) - awkward stack. would be better to auto stack
02:28:325 - why red timing point. i don't think the bpm changes here
02:29:682 - another random red timing point. you have a silenced slider end so why not remove the timing point and snap it to the timeline
02:30:553 (1) - nc every 6 for this stream
02:35:053 (1) - u dont need to change bpm of a spinner lo
03:13:328 (5) - there are lots of cymbal crashes in this section that you ignored. you should add finishes to these beats and try to work your nc's around them. i can't really help much because i've never mapped stream maps
03:14:978 (2) - 03:15:278 (1) - 03:15:728 (1) - 03:16:928 (7) - 03:21:728 (1) - 03:22:928 (1) - more examples of finishes
05:11:214 (2,3) - these two notes aren't in the music. the stream starts at 05:11:363 (4)

overall i noticed a lack of correct hitsounding (missing claps and finishes) and timing needs some work.

gl!
Topic Starter
Keada

Pentori wrote:

nm

[Unmei]
add combo colours
some hitsounds aren't in use:
drum-slidertick3.wav
drum-slidertick4.wav
soft-slidertick.wav
00:14:049 - why is this 4/4? it's clearly 6/4 like the following section
00:15:249 (1) - combo's seem a little messed up because of the 4/4. i'd remove this nc here when you change time signature and have them every big white tick
00:18:249 (1) - remove nc
00:19:299 (1,2,3,4,5,6) - difficult to read. add combos or change spacing to make it easier
00:21:399 - whats the red timing point for? you can use a green timing point to change sampleset
01:00:059 (7) - combo's should remain consistent and appear every 8 beats
01:19:178 (1,1,1) - i dont see why you have to do this when you didn't do this earlier eg. 00:51:959 (2,3,4)
02:19:464 (1) - not really anything nc worthy here. should remove it
02:23:364 (1) - ^ same here. the guitar changes every 6 beats so nc's should occur every 6
02:26:564 (1,2) - awkward stack. would be better to auto stack
02:28:325 - why red timing point. i don't think the bpm changes here
02:29:682 - another random red timing point. you have a silenced slider end so why not remove the timing point and snap it to the timeline
02:30:553 (1) - nc every 6 for this stream
02:35:053 (1) - u dont need to change bpm of a spinner lo
03:13:328 (5) - there are lots of cymbal crashes in this section that you ignored. you should add finishes to these beats and try to work your nc's around them. i can't really help much because i've never mapped stream maps
03:14:978 (2) - 03:15:278 (1) - 03:15:728 (1) - 03:16:928 (7) - 03:21:728 (1) - 03:22:928 (1) - more examples of finishes
05:11:214 (2,3) - these two notes aren't in the music. the stream starts at 05:11:363 (4)

overall i noticed a lack of correct hitsounding (missing claps and finishes) and timing needs some work.

gl!
I will answer this mod when im back from norway. So Ill just give kudosu cause I saw something that helped. And dont bother with the hitsounding xD Im not done yet. Had alot of stuff to do in the last days :D
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