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Vektor - Outer Isolation

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mithew
modding cuz cool song


00:44:057 (6,7,8,9,10,11) - can't tell if this was intentional but spacing is inconsistent
00:46:520 (6,7,1) - stack these like you did 00:41:483 (8,9) - here
01:05:662 (6,7) - i find it kind of weird that these are so close together while 01:02:975 (5,6) - are farther yet the song isnt as intense
01:11:147 (1,2,3,4,1) - idkk i can see what you were going for but it probably needs to be remapped
01:13:721 (5,6) - this looks rlly ugly make it look more like the others ( 01:08:348 (5,6) - )
01:16:296 (4,5,1) - stack these?
01:49:205 (1,2) - i get that there's intensity here but it would probably be better to make these a slider instead to help with the bpm change
02:22:740 (1,1) - spacing inconsistency compared to the rest
02:24:113 (1) - just make this repeat once more instead, its really easy to misread 02:24:407 (2) - this
02:28:623 (1,1) - again inconcsistency
02:44:069 (1) - plays kinda weirdly as a slider, just make it a note
02:48:775 (1) - ^
02:57:671 (2,3,4,5,6,7,8,9) - why!
03:18:337 (1,1) - inconsistent again
03:25:690 (1,1) - ya ^
03:55:694 (1,2,3) - would be cool if you changed the flow too (something like this )
04:13:341 (1,2,3) - way too much of an akward flow change, maybe something like this?
04:16:723 (1,2) - make this more spaced maybe
04:25:988 (2) - ctrl g
04:28:194 (1,2,3) - ok these are way too spaced compared to the last (04:25:841 (1,2,3) - ) make them more consistent/similar in spacing (this happens with the rest too)
06:10:706 (1,2,3,1,2,3,4) - this is pretttty weird i think the snapping i used here is better https://osu.ppy.sh/ss/5407708 (this section in general is kind of weird)
06:16:174 (3) - can't hear what this is mapped to
06:21:174 (2) - ^ (happens more )
06:43:518 (1,2,3,4,1,2,3,4) - i get that you were trying to show the intensity for the drums here but this are just not the right pattern to do so, it plays really weirdly maybe use sliders or something instead

i look foward to seeing you map other songs similar to this ! :)
Topic Starter
FCL

mithew wrote:

modding cuz cool song


00:44:057 (6,7,8,9,10,11) - can't tell if this was intentional but spacing is inconsistent something was going wrong fxd
00:46:520 (6,7,1) - stack these like you did 00:41:483 (8,9) - here I did it intentionally, at 00:41:483 (8,9) we had two notes, so I worked fine, for three I prefered to do some distance between
01:05:662 (6,7) - i find it kind of weird that these are so close together while 01:02:975 (5,6) - are farther yet the song isnt as intense sure, did less spacing for 01:02:975 (5,6)
01:11:147 (1,2,3,4,1) - idkk i can see what you were going for but it probably needs to be remapped why? it's playing pretty fine
01:13:721 (5,6) - this looks rlly ugly make it look more like the others ( 01:08:348 (5,6) - )
01:16:296 (4,5,1) - stack these? nah
01:49:205 (1,2) - i get that there's intensity here but it would probably be better to make these a slider instead to help with the bpm change maybe is's a cool idea, but I would prefer to keep this jump, he's very good fit with sounds here
02:22:740 (1,1) - spacing inconsistency compared to the rest fxd
02:24:113 (1) - just make this repeat once more instead, its really easy to misread 02:24:407 (2) - this at least talala didn't miss on this not, so I'll listen more about that
02:28:623 (1,1) - again inconcsistency +
02:44:069 (1) - plays kinda weirdly as a slider, just make it a note so this slider is cool fit with guitar, will be listening more
02:48:775 (1) - ^
02:57:671 (2,3,4,5,6,7,8,9) - why! dunno LOL, okay I did other pattern instead
03:18:337 (1,1) - inconsistent again +
03:25:690 (1,1) - ya ^
03:55:694 (1,2,3) - would be cool if you changed the flow too (something like this ) I like my flow but I don't like your :D
04:13:341 (1,2,3) - way too much of an akward flow change, maybe something like this? yea, looks better
04:16:723 (1,2) - make this more spaced maybe don't see some sense in that, did small changes
04:25:988 (2) - ctrl g ok
04:28:194 (1,2,3) - ok these are way too spaced compared to the last (04:25:841 (1,2,3) - ) make them more consistent/similar in spacing (this happens with the rest too) well, did a bit less
06:10:706 (1,2,3,1,2,3,4) - this is pretttty weird i think the snapping i used here is better https://osu.ppy.sh/ss/5407708 (this section in general is kind of weird)
06:16:174 (3) - can't hear what this is mapped to
06:21:174 (2) - ^ (happens more )
06:43:518 (1,2,3,4,1,2,3,4) - i get that you were trying to show the intensity for the drums here but this are just not the right pattern to do so, it plays really weirdly maybe use sliders or something instead fixed all except last, also will listen mroe about that

i look foward to seeing you map other songs similar to this ! :)
Thank you, very helpful
Shadren
Ну не знаю, мод не такой уж и топчик, в основном мои предложения. В общем, посмотришь.

[Общее]
Твой БГ слишком много весит, я слегка облегчил http://puu.sh/pzuxl/8f33b8a23c.jpg

[Диффа]
00:10:947 (4) - Я бы придал Ctrl-J, чтобы по флоу было чётенько
00:35:326 (4,5) - 00:38:012 (4,5) - Может увеличить ДС здесь? Тут как бы такой сильный выделяющийся звук на (5) есть, его вот можно выделить
00:43:385 (4) - Ctrl-H и поставить на то же место? Чтобы по флоу хорошо шло
00:47:415 (1,2,3,4,5) - Может пока не стоит так далеко ставить стрим от хвоста слайдера? Дать игроку привыкнуть к карте в самом начале
00:54:132 (1,2,3,1) - Скажу сразу, что такое сразу не предугадать никак (про ритм 1/6). Давай на слайдер-реврс заменим? В ином случае отдельным цветом комбо выделить
01:11:147 (1,2,3,4) - хм, странный паттерн (да, я понимаю, что это личный).
01:52:441 (1,2,1,2) - А зачем тут НК поставил? До этого в таких моментах не делал так. (мб флоу?)
01:54:221 (3,4,5) - мб как-нибудь уравновесить ДС?
02:12:226 (5,6,7,8) - по звукам тут не должно быть стрима (или ты намеренно овермапнул?) (ну и в остальных подобных случаях так же)
02:24:113 (1,2) - Этот паттрен вряд ли прочитается при игре вообще. Давай его вот так мапнешь http://puu.sh/pzvPE/81aaea6b34.jpg Это и читается легче, и по звукам идеально входит
02:49:804 (1,2,3,4,5,6,7,8) - Может тут сделать так, чтобы у тебя джампы были по 2 комбо? (типо 1-2, 1-2, 1-2, 1-2) Потому как туда-сюда джампы так выглядят более эпичнее
03:48:855 (2,3,4) - Может это и слишком, а может и нет (в плане ДС)
04:37:017 (2,3,4) - и тут тоже
04:22:458 (8) - Эх, убрать бы этот оверлапчик
05:03:979 - А-та-та! Нельзя 5%, неранкабельно, делай 10% (И там ещё в других местах поменяй)
06:07:921 (3,4,1) - И снова тут не факт, что хорошо прочитают люди. Идёт такой спокойный момент в основном с 1/4 ритма, а тут такое, да ещё и кружками замапано
06:40:289 (5,6) - Сложно увидеть этот маленький слайдер (5). Давай хвост вниз опустим?
06:42:581 (1,2) - ДС?
07:24:119 (1,2,3,5,6,7) - Ну не знаю, читаемо будет?

В общем, всё. Карта на самом деле скорее понравилась, чем нет. Я уже начал понимать твою особую стилистику. Удачи там.

#1
Topic Starter
FCL

Shadren wrote:

Ну не знаю, мод не такой уж и топчик, в основном мои предложения. В общем, посмотришь.

[Общее]
Твой БГ слишком много весит, я слегка облегчил http://puu.sh/pzuxl/8f33b8a23c.jpg не люблю джипег, мне нравятся качественные бэкграунды. Дополнительный вес, конечно, но если кто-нить доебется, то обязательно поменяю

[Диффа]
00:10:947 (4) - Я бы придал Ctrl-J, чтобы по флоу было чётенько не оч существенно
00:35:326 (4,5) - 00:38:012 (4,5) - Может увеличить ДС здесь? Тут как бы такой сильный выделяющийся звук на (5) есть, его вот можно выделить а я так не думаю
00:43:385 (4) - Ctrl-H и поставить на то же место? Чтобы по флоу хорошо шло тоже не очень существенно, бпм низкий, да и сама такая форма мне больше по нраву
00:47:415 (1,2,3,4,5) - Может пока не стоит так далеко ставить стрим от хвоста слайдера? Дать игроку привыкнуть к карте в самом начале подвинул ближе
00:54:132 (1,2,3,1) - Скажу сразу, что такое сразу не предугадать никак (про ритм 1/6). Давай на слайдер-реврс заменим? В ином случае отдельным цветом комбо выделить все отлично читается, смотрел по своим и чужим тестплеям
01:11:147 (1,2,3,4) - хм, странный паттерн (да, я понимаю, что это личный). не
01:52:441 (1,2,1,2) - А зачем тут НК поставил? До этого в таких моментах не делал так. (мб флоу?) из-за клапа наверное. Уберу мб потом
01:54:221 (3,4,5) - мб как-нибудь уравновесить ДС? xd
02:12:226 (5,6,7,8) - по звукам тут не должно быть стрима (или ты намеренно овермапнул?) (ну и в остальных подобных случаях так же) секции вроде этой имею в принципе один и тот же ритм, а мапать в одном и том-же довольно скучно, так почему бы не добавить дополнительных стримов
02:24:113 (1,2) - Этот паттрен вряд ли прочитается при игре вообще. Давай его вот так мапнешь http://puu.sh/pzvPE/81aaea6b34.jpg Это и читается легче, и по звукам идеально входит бля, ладно
02:49:804 (1,2,3,4,5,6,7,8) - Может тут сделать так, чтобы у тебя джампы были по 2 комбо? (типо 1-2, 1-2, 1-2, 1-2) Потому как туда-сюда джампы так выглядят более эпичнее вот я противник подобной хуйни с нк спамами на джампах, если нет причин так зачем это делать? Так для меня выглядит куда правильнее
03:48:855 (2,3,4) - Может это и слишком, а может и нет (в плане ДС) вроде по кайфу
04:37:017 (2,3,4) - и тут тоже а тут да
04:22:458 (8) - Эх, убрать бы этот оверлапчик не, там треугольник
05:03:979 - А-та-та! Нельзя 5%, неранкабельно, делай 10% (И там ещё в других местах поменяй) ок
06:07:921 (3,4,1) - И снова тут не факт, что хорошо прочитают люди. Идёт такой спокойный момент в основном с 1/4 ритма, а тут такое, да ещё и кружками замапано анстакнул для читаемости
06:40:289 (5,6) - Сложно увидеть этот маленький слайдер (5). Давай хвост вниз опустим? ок
06:42:581 (1,2) - ДС? да
07:24:119 (1,2,3,5,6,7) - Ну не знаю, читаемо будет? сделал читаемее

В общем, всё. Карта на самом деле скорее понравилась, чем нет. Я уже начал понимать твою особую стилистику. Удачи там.

#1
Спасибо за мод!
Feb
i tried mapping this myself when i was young, but i failed on the timing like always.

lazy mod from my queue
actually really lazy!!!!
messy mod incoming

the rhyhtm is kinda hard to see sometimes like the stacks you do underneath slidertails like 02:09:212 (1,2,3) - where the note is directing in other direction the flow is fine and so on, but due to it being bit hard to see i'd recommend more ar like +0.1 at least.
considering how high note density is you don't need hp 5 imo - 6 is enough

01:57:594 (2) - it's a bit hard to see the direction change here on this slider since its covered earlier, but i like antiflow so uhhhhhhh yyyyyyyyyy
02:35:392 (1,2,3,4) - you used drumset here, but not at 02:39:804 (1,2,3,4) - which is the exact same thing imo due to that i don't get the spacing difference here either udhdhdhddhdh
02:40:245 (2,1) - flow indicates that the next objects is in the top right corner, but it isn't maybe have the kickslider be ctrl+g? and make the same the same or dunno.
02:55:980 (1) - the sv change is barely noticeable i don't think you need a new nc here this implies i mean like everytime u do it like here 02:48:333 (1) -
03:02:156 (1) - ORA ORA ORA
03:05:837 (1) - nc seems unnessecary to me its fine to read without the nc here imo.
03:12:749 (1) - delete nc? don't see the purpose here y u do that later on too i mean just bcs u do space them more, doesn't mean you have to nc like every two seconds
03:38:195 (6,7,8) - the angle change is here a bit to awkward imo and consistency wise i'd just use the star platinum pattern again and i honestly thought you do it cuz 03:37:459 (1,2,3,4,5) - this is a star
03:41:135 (1) - same as earlier
03:55:914 - i think you miss a note here lol y u definitly do the later guitar strings are fine tho. there's no note on the others

actually the kiai is fine to me lel its hard af but who gives a damn right

04:28:194 (1) - i really don't like it to much taht you change this pattern like inconsistently like all the time, it makes it less unpredictable, and ye variety is gud but you could start this pattern of with the 1/4 like you do on most of them
05:02:016 (1,2,3,1,2,3,4,1,2,3) - shouldn't this be spaced more? like it's pretty intense before the break.
06:26:747 (4) - you miss a clap here i think
06:51:018 (1) - no idea why you nc here lol
06:54:664 - why ignore this?

nohting else gl mate

one of the better songs in the album imo.
also have sum stars
Topic Starter
FCL

Feb wrote:

i tried mapping this myself when i was young, but i failed on the timing like always.

lazy mod from my queue
actually really lazy!!!!
messy mod incoming

the rhyhtm is kinda hard to see sometimes like the stacks you do underneath slidertails like 02:09:212 (1,2,3) - where the note is directing in other direction the flow is fine and so on, but due to it being bit hard to see i'd recommend more ar like +0.1 at least. yes, I'll try
considering how high note density is you don't need hp 5 imo - 6 is enough Hope you'll understand why I used hp5 in further, some kiai time section looks kinda hard for reading, but I can't do something with it

01:57:594 (2) - it's a bit hard to see the direction change here on this slider since its covered earlier, but i like antiflow so uhhhhhhh yyyyyyyyyy I got some testplays and seem it's fine for playing
02:35:392 (1,2,3,4) - you used drumset here, but not at 02:39:804 (1,2,3,4) - which is the exact same thing imo due to that i don't get the spacing difference here either udhdhdhddhdh they aren't same I guess, 02:39:804 (1,2,3,4) - sounds more stronger and intensive
02:40:245 (2,1) - flow indicates that the next objects is in the top right corner, but it isn't maybe have the kickslider be ctrl+g? and make the same the same or dunno. okay let's try
02:55:980 (1) - the sv change is barely noticeable i don't think you need a new nc here this implies i mean like everytime u do it like here 02:48:333 (1) - maybe yes, but I like these nc's so i'll keep if it's acceptable
03:02:156 (1) - ORA ORA ORA dam it does look similar as ora ora jumps xD
03:05:837 (1) - nc seems unnessecary to me its fine to read without the nc here imo. also like nc at moments like here, Will chane if it's really unnecessary
03:12:749 (1) - delete nc? don't see the purpose here y u do that later on too i mean just bcs u do space them more, doesn't mean you have to nc like every two seconds was deleted from 03:13:043 (1) -
03:38:195 (6,7,8) - the angle change is here a bit to awkward imo and consistency wise i'd just use the star platinum pattern again and i honestly thought you do it cuz 03:37:459 (1,2,3,4,5) - this is a star actually I didn't want to make a star platinum pattern, idk how to happened this anyway I did some changes
03:41:135 (1) - same as earlier
03:55:914 - i think you miss a note here lol y u definitly do the later guitar strings are fine tho. there's no note on the others dam yes, I missed all note like these, pls I should make remap then ;_;

actually the kiai is fine to me lel its hard af but who gives a damn right

04:28:194 (1) - i really don't like it to much taht you change this pattern like inconsistently like all the time, it makes it less unpredictable, and ye variety is gud but you could start this pattern of with the 1/4 like you do on most of them think it's fine, but wll listen more
05:02:016 (1,2,3,1,2,3,4,1,2,3) - shouldn't this be spaced more? like it's pretty intense before the break. y
06:26:747 (4) - you miss a clap here i think maybe
06:51:018 (1) - no idea why you nc here lol yes, I haven't reasons
06:54:664 - why ignore this? idk

nohting else gl mate

one of the better songs in the album imo. any song from this album is good, but this and tetrastructural minds are really the best songs
also have sum stars
Thanks for the mod and stars!
Makeli
hi!!!!!!

f
  1. ok basically almost every timing point in the intro is a bit too early lol. I'm too lazy to start fixing it lol sorry but just so you know
  2. HP6 = a lot better
  3. 00:09:392 (2) - get a silent slidertick sound for this intro
  4. 00:32:634 (4) - lol make this summytric
  5. 00:33:983 - move this red line's offset by +5
  6. 00:35:550 (5) - tbh kinda awkward to end this on a tom hit since there is no tom hit at the start of this slider. Basically you're giving emphasis to a "not-so-prominent" guitar sound lol
  7. 00:40:929 (7) - personally i think that you should make this a 1/2 slider and start the stream on the red tick. I hate streams that start on the blue tick
  8. 00:57:608 (5) - there is a snare here but not 00:57:720 (1) - here lol
  9. 01:50:088 (1) - this doesn't really need this nc and the nc's in this part feel kinda overdone anyway
  10. 01:50:676 (1) - like you could remove this nc too, 01:51:117 (1) - this too and some others too
  11. 01:55:176 - there is a sound here but then there is no sound at 01:55:245 (1) - pls
  12. 01:59:285 (5,6) - these doubles after sliders are like really out of place considering the song lol. The first ones after the big white tick work fine though
  13. 02:04:506 (2,3,4) - this triple is even more out of place
  14. 02:14:359 (4) - now you even decide to be inconsistent with those triples lol
  15. 02:15:094 (2,3,4,5,6) - you said that you removed the overmaps. Also this streamshape is kinda bad i don't like it in cosmic cortex and i don't like it here since it gives bad emphasis.
  16. 02:17:447 (2,3,4) - LO
  17. 02:24:113 (1,2) - this is kinda ehh since the guitar is actually in 1/4 also.
  18. 02:30:387 (1,1) - make these not overlap for good A E S T H E T I C S
  19. 02:41:054 (5,6,7) - this is actually really inconsistent. Noticed a couple more of these... I think you should just keepo them all as triples for the consistency
  20. 03:50:988 (1) - kinda random that you decide to emphasize the sound with nc's and hitsounds but not with actual movement. The only places where you emphasize the sounds with movement are 03:51:870 (1) - and 03:53:046 (1) - . You either emphasize them all or none.
  21. 03:54:590 (2) - don't mind me i'm not overmapped lol
  22. 03:55:400 (1) - this sudden change in movement is also really out of place lol
  23. 03:57:311 (5,6,7) - ok so you have a huge spacing on these and then a small spacing on 03:57:752 (1,2,3,1,2,3) - these even though they're the same sounds wat?
  24. 04:15:400 (1,2,1,2) - lol make these consistent with spacing.
  25. 04:20:694 (5) - what's up with this clap lol
  26. 04:20:988 (3,4,5,6) - these are not even snares
  27. 04:55:399 (1,2,3) - i hate reading these more than anything and every single fucking soterks map has these i'm gonna fucking explode!!!! otherwise i really like this part
  28. Escaping distances forged by time
    Scarper from the darkness obliged
    Released from the stale picture of their design
    There’s so much more to life
  29. this next part hits a real melancholy finnish guy right in the feels
  30. 05:27:701 (3) - there is a really faint sound on the red tick too
  31. 05:29:429 (1) - this should actually be on the 1/12 gray tick or something lol...
  32. 05:57:039 (1,2,1,2) - hm you didn't do this before in this part and this would literally fit anywhere in this part too so either remove this or make more of these lol
  33. 06:18:206 (1) - uwaa there is a sound on the purple tick xd
  34. 06:18:622 (2,1) - triple xd
  35. 06:20:706 (3,1) - swap nc's cause (3) is the powerful sound
  36. 06:21:331 (4) - ok you skip a lot sounds in this part im not gonna point out anymore
  37. 06:24:716 (4) - hi i'm overmapperd circle. lol ok all of the repeat slider too
  38. 06:34:456 (1,2,3) - imo you should've given these some sharper patterns since these are really powerful and stand out. Otherwise the kiai is fine tbh i don't really understand some of the stacks you made but whatevs
  39. 07:06:371 (4) - this is like really early
  40. 07:22:208 (5,6,7) - inconsistent spacing/10
  41. 07:22:943 (1,2,3) - tbh i think that these should have smaller spacing cause the guitar pitch is so much more lower than in those other triples
  42. 07:29:487 (7,8) - u wot m8??
  43. i'm sorry i think i'm slowly becoming bonsai
cosmic cortex best song form outer isolation
Topic Starter
FCL

Maakkeli wrote:

hi!!!!!!

f
  1. ok basically almost every timing point in the intro is a bit too early lol. I'm too lazy to start fixing it lol sorry but just so you know it is sad
  2. HP6 = a lot better 5.5 cuz i want to map for humans
  3. 00:09:392 (2) - get a silent slidertick sound for this intro i am lazy, will do it later
  4. 00:32:634 (4) - lol make this summytric if you mean parellel i did it
  5. 00:33:983 - move this red line's offset by +5 trust you
  6. 00:35:550 (5) - tbh kinda awkward to end this on a tom hit since there is no tom hit at the start of this slider. Basically you're giving emphasis to a "not-so-prominent" guitar sound lol dont see problems with this idk
  7. 00:40:929 (7) - personally i think that you should make this a 1/2 slider and start the stream on the red tick. I hate streams that start on the blue tick i like streams from blue tick tbh
  8. 00:57:608 (5) - there is a snare here but not 00:57:720 (1) - here lol y
  9. 01:50:088 (1) - this doesn't really need this nc and the nc's in this part feel kinda overdone anyway but i like it so idk, will listen more about that
  10. 01:50:676 (1) - like you could remove this nc too, 01:51:117 (1) - this too and some others too forget what i said, i agree now
  11. 01:55:176 - there is a sound here but then there is no sound at 01:55:245 (1) - pls yes
  12. 01:59:285 (5,6) - these doubles after sliders are like really out of place considering the song lol. The first ones after the big white tick work fine though they sound same as before, so should be fine
  13. 02:04:506 (2,3,4) - this triple is even more out of place I feel sound at blue tick, so i did it
  14. 02:14:359 (4) - now you even decide to be inconsistent with those triples lol i did the rhythm more differently
  15. 02:15:094 (2,3,4,5,6) - you said that you removed the overmaps. Also this streamshape is kinda bad i don't like it in cosmic cortex and i don't like it here since it gives bad emphasis. NO OVERMAPPING
  16. 02:17:447 (2,3,4) - LO I still hear sound at blue tick, also i did less spacing
  17. 02:24:113 (1,2) - this is kinda ehh since the guitar is actually in 1/4 also. still feel 1/3, pls send help
  18. 02:30:387 (1,1) - make these not overlap for good A E S T H E T I C S no cuz it's D y r T Y mapping
  19. 02:41:054 (5,6,7) - this is actually really inconsistent. Noticed a couple more of these... I think you should just keepo them all as triples for the consistency deleted
  20. 03:50:988 (1) - kinda random that you decide to emphasize the sound with nc's and hitsounds but not with actual movement. The only places where you emphasize the sounds with movement are 03:51:870 (1) - and 03:53:046 (1) - . You either emphasize them all or none. I feel these finishes are cool, so idk
  21. 03:54:590 (2) - don't mind me i'm not overmapped lol but it isn't overmapped
  22. 03:55:400 (1) - this sudden change in movement is also really out of place lol it's fine, talala have passed this
  23. 03:57:311 (5,6,7) - ok so you have a huge spacing on these and then a small spacing on 03:57:752 (1,2,3,1,2,3) - these even though they're the same sounds wat? cuz listen carefully, these sounds have extras instruments
  24. 04:15:400 (1,2,1,2) - lol make these consistent with spacing. nah
  25. 04:20:694 (5) - what's up with this clap lol i feel the song also has clap
  26. 04:20:988 (3,4,5,6) - these are not even snares
  27. 04:55:399 (1,2,3) - i hate reading these more than anything and every single fucking soterks map has these i'm gonna fucking explode!!!! otherwise i really like this part cool
  28. Escaping distances forged by time
    Scarper from the darkness obliged
    Released from the stale picture of their design
    There’s so much more to life agreed
  29. this next part hits a real melancholy finnish guy right in the feels
  30. 05:27:701 (3) - there is a really faint sound on the red tick too ok dad
  31. 05:29:429 (1) - this should actually be on the 1/12 gray tick or something lol... ^
  32. 05:57:039 (1,2,1,2) - hm you didn't do this before in this part and this would literally fit anywhere in this part too so either remove this or make more of these lol did something
  33. 06:18:206 (1) - uwaa there is a sound on the purple tick xd can't feel so lol
  34. 06:18:622 (2,1) - triple xd ok now i can feel previous point but can't feel this point again LOL
  35. 06:20:706 (3,1) - swap nc's cause (3) is the powerful sound i agree
  36. 06:21:331 (4) - ok you skip a lot sounds in this part im not gonna point out anymore idk what you mean, i'll aks you abuout it ingame
  37. 06:24:716 (4) - hi i'm overmapperd circle. lol ok all of the repeat slider too fixed all this shit
  38. 06:34:456 (1,2,3) - imo you should've given these some sharper patterns since these are really powerful and stand out. Otherwise the kiai is fine tbh i don't really understand some of the stacks you made but whatevs increased to 1.2
  39. 07:06:371 (4) - this is like really early fixed i guess
  40. 07:22:208 (5,6,7) - inconsistent spacing/10 07:21:767 (1,2,3) - sounds stornger for me so idk
  41. 07:22:943 (1,2,3) - tbh i think that these should have smaller spacing cause the guitar pitch is so much more lower than in those other triples yes, next remap
  42. 07:29:487 (7,8) - u wot m8?? wth it's good patterns tbh
  43. i'm sorry i think i'm slowly becoming bonsai
cosmic cortex best song form outer isolation no outer isolation is still better xd
omk maakkeli big fan veri helpfull
Thanks for the mod
fieryrage
ok so this is basically just me pointing out what felt wrong

the beginning is actually really good, i have no huge concerns there

02:24:113 (1,2) - this part sounds off-timed even when it's following the guitar, not sure if that's just because my hearing is shit tho
02:36:128 (4,5,6,7) - this is the first time you use this sort of pattern (kickslider then a triple) like 1/4 through the song, kind of threw me off-guard on sightread, maybe put some of these in the beginning section at 01:58:623 (1) - as well?
03:05:837 (1,2) - might be better to just add a repeat to 03:05:690 (3) - like the other sliders instead, although what you have atm is fine
03:09:734 (8) - make the note before this one a kickslider and delete this note? you did it in several other places and this is really the only instance i can find where you didn't
03:21:180 (1,2) - same deal as 02:24:113 (1,2)
04:15:400 (1,2,1,2) - kicksliders would make more sense here imo
04:16:576 (1,2,1,2) - ^
04:17:752 (1,2,1,2) - ^
04:18:929 (1,2,1,2) - ^ yea you get the deal
04:47:458 (1,2) - why not just directly stack these like you did the other ones h
05:27:701 (3) - do the repeats on this slider follow anything? because if they do i'm not really hearing it in the music
05:29:392 (1) - this hits a lot later than it should
06:10:706 (1) - honestly have no idea if the bpm is wrong here, the amount of notes snapped to 1/3 here is like uhh idk

as a whole this 192 bpm (?) section is pretty awkward in terms of spacing being all over the place and random 1/6 to 1/4 to 1/3 transitions, which isn't by any means bad since it fits the music basically to a pinch, but a lot of these can flow better than what they are currently

06:18:101 (7) - no reason to add a note here, the note hits too early for the guitar in the background for one but it's mainly because it's pretty hard to play a 1/3 triangle when it's basically one slider, one note and then another slider properly
06:20:497 (1,2,1) - having 06:20:706 (1) - more spaced out than the others is bleh, don't really see a reason to do it either
06:24:559 (1,2,3) - making this a repeat slider fits a lot better since transitioning from a spaced 1/3 stream to a fairly compact 1/6 triple is like g
06:26:643 (2,3,4,5,6) - these triples don't follow any instrument in the song uh??
06:28:935 (2,3) - why have these less spaced when the guitar/drums have the same intensity?
06:29:456 (1,2,3,4) - the triple would be better off as a repeat slider here as well, if you want to make the triple work though it'd probably be better just to make it stacked
06:40:081 (1,2,3,4,5) - some of the notes here sound off timed as well, also 06:40:289 (5) - would be better as notes instead of a slider imo but idk
06:43:518 (1,2,3,4,1,2,3,4) - i get what you were going for here but stacking them/making them less spaced makes it play a LOT better, this goes for any part like this in this kiai
06:49:456 (1) - add a repeat to this slider?
07:00:706 (1) - oh god why make a huge spaced stream and then make it go into a sLOW as hell slider that's so flow breakingggg

everything else after 7 minutes is pretty good as well

that's about it, the map is pretty good except for the 192 bpm section imo, it's kind of all over the place
Cryptic
05:50:201 (1,2,3) - Why this rhythm? Something like seems to fit way better musically IMO
Topic Starter
FCL

fieryrage wrote:

ok so this is basically just me pointing out what felt wrong

the beginning is actually really good, i have no huge concerns there

02:24:113 (1,2) - this part sounds off-timed even when it's following the guitar, not sure if that's just because my hearing is shit tho actually the drums has 1/4 or 1/6 rhythm, but guitar has 1/3, so I made a choice in favor of guitar
02:36:128 (4,5,6,7) - this is the first time you use this sort of pattern (kickslider then a triple) like 1/4 through the song, kind of threw me off-guard on sightread, maybe put some of these in the beginning section at 01:58:623 (1) - as well? i don't like this idea tbh. So well I have placed this kick is kinda randomly, so i changed it to 1/2
03:05:837 (1,2) - might be better to just add a repeat to 03:05:690 (3) - like the other sliders instead, although what you have atm is fine it's fine since it's fine lol.
03:09:734 (8) - make the note before this one a kickslider and delete this note? you did it in several other places and this is really the only instance i can find where you didn't yay
03:21:180 (1,2) - same deal as 02:24:113 (1,2)
04:15:400 (1,2,1,2) - kicksliders would make more sense here imo actually drums here are still stronger, also I want to keep longstream stuff
04:16:576 (1,2,1,2) - ^
04:17:752 (1,2,1,2) - ^
04:18:929 (1,2,1,2) - ^ yea you get the deal
04:47:458 (1,2) - why not just directly stack these like you did the other ones h to make my patterns differently
05:27:701 (3) - do the repeats on this slider follow anything? because if they do i'm not really hearing it in the music but the song has some instumentals
05:29:392 (1) - this hits a lot later than it should maybe early? anyway it was fixed
06:10:706 (1) - honestly have no idea if the bpm is wrong here, the amount of notes snapped to 1/3 here is like uhh idk I found something is wrong

as a whole this 192 bpm (?) section is pretty awkward in terms of spacing being all over the place and random 1/6 to 1/4 to 1/3 transitions, which isn't by any means bad since it fits the music basically to a pinch, but a lot of these can flow better than what they are currently

06:18:101 (7) - no reason to add a note here, the note hits too early for the guitar in the background for one but it's mainly because it's pretty hard to play a 1/3 triangle when it's basically one slider, one note and then another slider properly well, I'll be deleting this stuff
06:20:497 (1,2,1) - having 06:20:706 (1) - more spaced out than the others is bleh, don't really see a reason to do it either fixed a bit
06:24:559 (1,2,3) - making this a repeat slider fits a lot better since transitioning from a spaced 1/3 stream to a fairly compact 1/6 triple is like g okay
06:26:643 (2,3,4,5,6) - these triples don't follow any instrument in the song uh?? yes iam dumb
06:28:935 (2,3) - why have these less spaced when the guitar/drums have the same intensity? actually idk
06:29:456 (1,2,3,4) - the triple would be better off as a repeat slider here as well, if you want to make the triple work though it'd probably be better just to make it stacked okay
06:40:081 (1,2,3,4,5) - some of the notes here sound off timed as well, also 06:40:289 (5) - would be better as notes instead of a slider imo but idk idk how to fix timing, add notes instead of slider
06:43:518 (1,2,3,4,1,2,3,4) - i get what you were going for here but stacking them/making them less spaced makes it play a LOT better, this goes for any part like this in this kiaiwell, i did it
06:49:456 (1) - add a repeat to this slider? did something else
07:00:706 (1) - oh god why make a huge spaced stream and then make it go into a sLOW as hell slider that's so flow breakingggg I agree with that after you testplay lol

everything else after 7 minutes is pretty good as well

that's about it, the map is pretty good except for the 192 bpm section imo, it's kind of all over the place
Actually I didn't know how to map this section, so I just followed to the song, but i did it unplayable for play
Thanks for the mod, fixed almost all in 192 bpm section, hope now it's much playable

Cryptic wrote:

05:50:201 (1,2,3) - Why this rhythm? Something like seems to fit way better musically IMO
sure, it isn't right rhythm now. fixed
Thanks for this point
Mazzerin
  1. don't use every slider shape you know ever in verses/repeating sections, it doesn't look good, but it's kinda impossible to fix now as well
  2. actually read this on top of everything t/465718 especially the equality point
  3. there's lots of inconsistent spacing which looks bad like 02:34:657 (1,2,3,4) - vs 02:37:451 (4,5,6,7,1) - etc. but it's impossible to fix without remapping as well
  4. 00:41:823 (11) - nc this
  5. 02:11:271 (2) - move it down slightly so it has same visual distance between 02:11:123 (1,3) -
  6. 02:24:113 (1,2) - 03:21:180 (1,2) - it's so weird that you put these for guitars but hitsound them for drums?? same on these 02:19:799 (1) - things
  7. 02:50:981 (1) - 03:38:636 (1) - guitar does 1/2 in these parts actually so maybe you could use 1/2 reverse sliders instead of just 1/1
  8. 03:50:988 (1) - until 03:54:517 (1) - I think this stream is too hard compared to kiai streams, should use reverse sliders or reduce spacing a bit more
  9. 03:57:752 (1,2,3,1,2,3) - 04:02:458 (1,2,3,1,2,3) - huh these are considerably less spaced than the ones before them, also weird nc'ing on 03:57:752 (1) - 04:02:458 (1) - and so on
  10. 04:59:222 (1,1) - I'd just use circles like you did on the rest on these patterns instead of sliders cause this is the most intense part in this section, also those jumps should be way bigger here
  11. 05:39:613 (1) - in most measures you don't nc twice so remove this
  12. 05:50:348 (3) - this ends on a 1/12 I'm pretty sure
  13. 05:56:487 (4) - this snaps on 05:56:432 - 1/8
  14. 06:18:518 (2) - this could be a bit more down like 112x 80y (side note: this whole part is cancerous to play, I'd use more sliders and jumps not long spaced 1/3 streams, probably should remap it)
  15. 07:58:803 (1) - you could make these spinner ends clickable before new spinners
  16. 08:01:322 (1) - this spinner could end at like 08:06:194 - and after mapping that guitar you could just end the map
Topic Starter
FCL

Mazzerin wrote:

  1. don't use every slider shape you know ever in verses/repeating sections, it doesn't look good, but it's kinda impossible to fix now as well
  2. actually read this on top of everything t/465718 especially the equality point
  3. there's lots of inconsistent spacing which looks bad like 02:34:657 (1,2,3,4) - vs 02:37:451 (4,5,6,7,1) - etc. but it's impossible to fix without remapping as well
  4. 00:41:823 (11) - nc this y
  5. 02:11:271 (2) - move it down slightly so it has same visual distance between 02:11:123 (1,3) - y
  6. 02:24:113 (1,2) - 03:21:180 (1,2) - it's so weird that you put these for guitars but hitsound them for drums?? same on these 02:19:799 (1) - things at some repeats claps was sounded pretty loud, so I removed some from repeat sliders
  7. 02:50:981 (1) - 03:38:636 (1) - guitar does 1/2 in these parts actually so maybe you could use 1/2 reverse sliders instead of just 1/1 I know about that, but I actually tried to emphasize finishes, so it should be fine
  8. 03:50:988 (1) - until 03:54:517 (1) - I think this stream is too hard compared to kiai streams, should use reverse sliders or reduce spacing a bit more I actually don't think so, just I didn't use some big spacing between notes
  9. 03:57:752 (1,2,3,1,2,3) - 04:02:458 (1,2,3,1,2,3) - huh these are considerably less spaced than the ones before them, also weird nc'ing on 03:57:752 (1) - 04:02:458 (1) - and so on I did it intentionally, because stuff like 04:11:870 (1,2,3,4,5,6) - does not emphasized by instruments. Fixed nc's things
  10. 04:59:222 (1,1) - I'd just use circles like you did on the rest on these patterns instead of sliders cause this is the most intense part in this section, also those jumps should be way bigger here okay, will try
  11. 05:39:613 (1) - in most measures you don't nc twice so remove this yes
  12. 05:50:348 (3) - this ends on a 1/12 I'm pretty sure y
  13. 05:56:487 (4) - this snaps on 05:56:432 - 1/8 dat rhythm is hard
  14. 06:18:518 (2) - this could be a bit more down like 112x 80y (side note: this whole part is cancerous to play, I'd use more sliders and jumps not long spaced 1/3 streams, probably should remap it) aaaaaa
  15. 07:58:803 (1) - you could make these spinner ends clickable before new spinners just don't like this idea
  16. 08:01:322 (1) - this spinner could end at like 08:06:194 - and after mapping that guitar you could just end the map something like higher
Actually agree with spacing issue, will try to fix this, also I probably will remap 1/3 part again
Thanks!
Hollow Delta
Doing M4M

Segregated
SPOILER
00:18:114 (3) - Flip horizontally and snap.
00:54:137 (1) - Change to this: http://puu.sh/pZoRB/192518e393.jpg The slider + the triplet makes it look like a V, which is what I was going. Plus I think it looks nice.
01:00:853 (1) - Change to this: http://puu.sh/pZped/29bf2e3bea.jpg
01:11:599 (1,2) - This doesn't look very good. Try this: http://puu.sh/pZprO/c09f6eebbd.jpg It flows into the triplet better.
01:13:390 (4) - Curve this slider. (A straight slider next to a curved stream doesn't look very good.)
01:44:286 (1) - Make the end of the slider face down instead of up.
01:44:734 (2) - Make the end of the slider face up instead of down.
02:00:535 (4,5,6) - http://puu.sh/pZqeX/81fa148dd5.jpg Make these 3 sliders aim towards 1. (NC 1) This directs the player to that direction, and I think looks cooler.
02:01:418 (4) - Doesn't look that good, a simple straight slider would look cool.
02:13:918 (1) - Curve this slider so it feeds into 2.
03:14:293 (7,8) - Move this double so it's being fed by the slider.
04:28:635 (1) - Curve so it feeds 2.
NeilPerry
Here we go!

03:27:454 (1,1) - сделай более эстетично. мне очень не нравится оверлап ИМО. как нибудь так к примеру http://puu.sh/q4toQ/fe1477a28b.jpg 02:30:387 (1,1,1) - с этим тоже что-то придумай, хотя в целом норм.

03:20:984 (5,6,7,1,2) - пересмотри бит. так будет лучше имо http://puu.sh/q4ttL/8db94542a8.jpg или три 1\3 слайдера. а в идеале вообще так http://puu.sh/q4twN/977171368d.jpg и большим спейсом довести до 03:21:572 (1) -

03:49:002 (3,4) - двинь правее http://puu.sh/q4tFm/50999fb54f.jpg

03:55:325 (6,1,2,3,4,1) - не уверен что этот флоу работает. можно посильнее сломать спейс в сильный бит 03:55:400 (1) - и этот кусок сделаеть не таким линейным 03:55:400 (1,2,3,4,1) - ИМО

03:56:208 (6,7) - двойку хочется ровнее и тройку 03:56:576 (9,10,11) - начать с оверлапа от этой ноты 03:56:281 (7) - паттерн станет лучше и флоу будет приятнее http://puu.sh/q4tUn/0c0df4f2c3.jpg

04:00:252 (3) - двинь ее чтобы треугольник по спейсу ровнее был и чтобы после нее в стрим приятнее зайти было http://puu.sh/q4tYf/1b7235cca6.jpg только еще ровнее чем у меня на скрине 04:09:076 (1,2,3,1,2) - вот здесь круто получилось

04:15:400 (1,2,1,2) - 04:16:576 (1,2,1,2) - 04:17:752 (1,2,1,2) - 04:18:929 (1,2,1,2) - хочу видеть одинаковую разницу в спейсе в этих паттернах. а то у тебя где-то первая двойка по спейсу на много отличается от второй, а где-то не очень на много. опять же для красоты.

04:23:488 (1,2,3) - неуверен что хороший ход 04:25:841 (1,2,3) - вот тут в разы приятнее Ну и вообще много таких подобных моментов начиная с начала где флоу не очень хорошо работает.

В остальном мне все нравится. Good job! ;)

Не очень шарю в таких стайлах. Так что сори за скудный мод, надеюсь хоть на 0.0001% поможет. Гуд лак!
Topic Starter
FCL

Bubblun wrote:

Doing M4M

Segregated
SPOILER
00:18:114 (3) - Flip horizontally and snap. why? it's pretty fine
00:54:137 (1) - Change to this: http://puu.sh/pZoRB/192518e393.jpg The slider + the triplet makes it look like a V, which is what I was going. Plus I think it looks nice. uh, i don't think so
01:00:853 (1) - Change to this: http://puu.sh/pZped/29bf2e3bea.jpg why
01:11:599 (1,2) - This doesn't look very good. Try this: http://puu.sh/pZprO/c09f6eebbd.jpg It flows into the triplet better. did a less angle between
01:13:390 (4) - Curve this slider. (A straight slider next to a curved stream doesn't look very good.) y
01:44:286 (1) - Make the end of the slider face down instead of up. n
01:44:734 (2) - Make the end of the slider face up instead of down.
02:00:535 (4,5,6) - http://puu.sh/pZqeX/81fa148dd5.jpg Make these 3 sliders aim towards 1. (NC 1) This directs the player to that direction, and I think looks cooler. nah
02:01:418 (4) - Doesn't look that good, a simple straight slider would look cool.
02:13:918 (1) - Curve this slider so it feeds into 2. why
03:14:293 (7,8) - Move this double so it's being fed by the slider. n
04:28:635 (1) - Curve so it feeds 2.
Thanks for checking but sorry, i don't want to make a mod back to you, seems your mod isn't so helpful as it can be

NeilPerry wrote:

Here we go!

03:27:454 (1,1) - сделай более эстетично. мне очень не нравится оверлап ИМО. как нибудь так к примеру http://puu.sh/q4toQ/fe1477a28b.jpg 02:30:387 (1,1,1) - с этим тоже что-то придумай, хотя в целом норм. к

03:20:984 (5,6,7,1,2) - пересмотри бит. так будет лучше имо http://puu.sh/q4ttL/8db94542a8.jpg или три 1\3 слайдера. а в идеале вообще так http://puu.sh/q4twN/977171368d.jpg и большим спейсом довести до 03:21:572 (1) - тут довольно сложный ритм, я решил игнорировать инструменты вообще и взял приоритет для гитары только, должно быть нормально, но посмотрим

03:49:002 (3,4) - двинь правее http://puu.sh/q4tFm/50999fb54f.jpg не особо вижу смысл терять прямое флоу от кика

03:55:325 (6,1,2,3,4,1) - не уверен что этот флоу работает. можно посильнее сломать спейс в сильный бит 03:55:400 (1) - и этот кусок сделаеть не таким линейным 03:55:400 (1,2,3,4,1) - ИМО мне нравится, но посмотрим

03:56:208 (6,7) - двойку хочется ровнее и тройку 03:56:576 (9,10,11) - начать с оверлапа от этой ноты 03:56:281 (7) - паттерн станет лучше и флоу будет приятнее http://puu.sh/q4tUn/0c0df4f2c3.jpg сделал вообще по другому

04:00:252 (3) - двинь ее чтобы треугольник по спейсу ровнее был и чтобы после нее в стрим приятнее зайти было http://puu.sh/q4tYf/1b7235cca6.jpg только еще ровнее чем у меня на скрине 04:09:076 (1,2,3,1,2) - вот здесь круто получилось симметрию не ломал, но энивей кое что сделал

04:15:400 (1,2,1,2) - 04:16:576 (1,2,1,2) - 04:17:752 (1,2,1,2) - 04:18:929 (1,2,1,2) - хочу видеть одинаковую разницу в спейсе в этих паттернах. а то у тебя где-то первая двойка по спейсу на много отличается от второй, а где-то не очень на много. опять же для красоты. я спейсинг вроде по смыслу менял, так что все хорошо

04:23:488 (1,2,3) - неуверен что хороший ход 04:25:841 (1,2,3) - вот тут в разы приятнее Ну и вообще много таких подобных моментов начиная с начала где флоу не очень хорошо работает. исправил немного

В остальном мне все нравится. Good job! ;)

Не очень шарю в таких стайлах. Так что сори за скудный мод, надеюсь хоть на 0.0001% поможет. Гуд лак!
Спасибо
Fanteer
Здаров

00:11:895 (4) - на конце слайдера есть звук из которого спокойно можно сделать слайдер, + не
будет большого пространства между 00:10:952 (4,1) - . ну или спиннер можно сделать
00:18:113 (3) - ^
00:25:296 (3) - ^ ну я серьезно, не вижу смысла делать такие паузы, и заканчивать слайдер на бит
02:15:241 (3) - поставь на x183 y189 1) будет по центру между 02:13:918 (1,5) - 2) избежишь
оверлапа 3) спейсинг остается в норме
02:21:564 (1,2,3,4,5,6,7,8) - думаю можно сделать стрим более круглым, как и другие стримы
07:31:178 (1,2,3,4,5,6,7,8) - ^
02:37:451 (4) - музыка вроде не поменялась чтобы слайдер менять.
02:54:068 (2,4) - бланкет можно
03:12:013 (7,3) - ^ http://puu.sh/q8EDp/acc5241b43.jpg
03:11:719 (5,1) - стакнуть можно
03:13:778 (5,5) - тут вообще бланкет можно сделать
03:33:636 (7,3) - ^
03:45:547 (5) - она всеравно плохо читается, ее можно поставить под такой же угл как и стрим
http://puu.sh/q8EXY/8d32f63446.jpg
03:59:664 (1,2,3,1) - эти моменты ничем не отличаются чтобы делать их по разному, и даже если ты
хочешь сделать из слайдера этот момент то лучше будет юзнуть такой способ 02:30:387 (1,1,1) -
04:13:782 (1) -
04:11:429 (5,6,7,8) - сдвинь чуть чуть влево, чтобы не оверлапить с 04:11:135 (3) - и было по
центру 04:11:061 (2,3) - Следовательно и это надо перенести для стака 04:12:164 (4,5,6) -
04:29:958 (2,4) - можно стакнуть с концом (2)
04:32:311 (3,1) - бланкет
04:34:664 (2,5) - стак
05:01:722 (3,1) - ^
05:28:363 (1,2,3,4) - сделай ровный квадрат
05:34:319 (4,1) - фикс бланкет
06:25:497 (2,1) - фикс оверлап
07:29:708 (11) - реверс слайдер, там звук пропущенный
07:53:544 (5,7) - так себе 2 ноты вместе выглядят, попробуй x129 y297
Хз надо как-то разнообразить немного мапу, к примеру некоторые такие моменты 02:42:966 (2,3) - можно заменить на слайдер и поставить его в противоположную сторону от следующего объекта. http://puu.sh/q8HlK/c211bdae19.jpg .
Удачи :)
Topic Starter
FCL

Fanteer wrote:

Здаров

00:11:895 (4) - на конце слайдера есть звук из которого спокойно можно сделать слайдер, + не
будет большого пространства между 00:10:952 (4,1) - . ну или спиннер можно сделать хорошо, давай попробуем спиннеры
00:18:113 (3) - ^
00:25:296 (3) - ^ ну я серьезно, не вижу смысла делать такие паузы, и заканчивать слайдер на бит
02:15:241 (3) - поставь на x183 y189 1) будет по центру между 02:13:918 (1,5) - 2) избежишь
оверлапа 3) спейсинг остается в норме к
02:21:564 (1,2,3,4,5,6,7,8) - думаю можно сделать стрим более круглым, как и другие стримы а смысл, такие стримы тоже достаточно хороши
07:31:178 (1,2,3,4,5,6,7,8) - ^
02:37:451 (4) - музыка вроде не поменялась чтобы слайдер менять. как раз таки поменялась гитара, так что смысл в этом есть
02:54:068 (2,4) - бланкет можно не
03:12:013 (7,3) - ^ http://puu.sh/q8EDp/acc5241b43.jpg да
03:11:719 (5,1) - стакнуть можно не
03:13:778 (5,5) - тут вообще бланкет можно сделать не
03:33:636 (7,3) - ^
03:45:547 (5) - она всеравно плохо читается, ее можно поставить под такой же угл как и стрим
http://puu.sh/q8EXY/8d32f63446.jpg да
03:59:664 (1,2,3,1) - эти моменты ничем не отличаются чтобы делать их по разному, и даже если ты
хочешь сделать из слайдера этот момент то лучше будет юзнуть такой способ 02:30:387 (1,1,1) -
04:13:782 (1) - ничего не понял, но энивей 1/1 джампы играются крайне просто и смысла менять их в слайдеры я не вижу
04:11:429 (5,6,7,8) - сдвинь чуть чуть влево, чтобы не оверлапить с 04:11:135 (3) - и было по
центру 04:11:061 (2,3) - Следовательно и это надо перенести для стака 04:12:164 (4,5,6) - и так пойдет
04:29:958 (2,4) - можно стакнуть с концом (2) нет
04:32:311 (3,1) - бланкет
04:34:664 (2,5) - стак слишком далеко чтобы это делать
05:01:722 (3,1) - ^
05:28:363 (1,2,3,4) - сделай ровный квадрат постарался
05:34:319 (4,1) - фикс бланкет
06:25:497 (2,1) - фикс оверлап
07:29:708 (11) - реверс слайдер, там звук пропущенный неправда
07:53:544 (5,7) - так себе 2 ноты вместе выглядят, попробуй x129 y297 нормально выглядит
Хз надо как-то разнообразить немного мапу, к примеру некоторые такие моменты 02:42:966 (2,3) - можно заменить на слайдер и поставить его в противоположную сторону от следующего объекта. http://puu.sh/q8HlK/c211bdae19.jpg . я следую музыке и такие стаки соответсвенно тоже делаю по музыке, если что-то мне подсказывает что я должен это сделать, то я делаю это
Удачи :)
Спасибо
Mitchell Gwr
nice map, champ
Danii
привет с модом которых я смотрю тебе на эту карту очень не хватает
карта действительно хороша, не хочется чтобы она для грейва оказалась
окей энджой~

Segregated
00:47:980 (2,3,4,5) - вот здесь я не слышу стримов вообще, к тому же по отношению к предыдущим стримам 00:46:525 (6,7,1,2,3,4,5,6,1) - как-то не ритм идёт, сделай здесь чё-нибудь получше

00:51:674 (6) - мб это всего-лишь придирка (так и есть), но на 00:51:450 (5) - звук куда больше чем на 00:51:674 (6) - , но спейсинг в итоге ровно наоборот, мб всё-таки 6-ую ноту пониже опустить?

00:57:719 (1) - то что здесь начинается якобы новый гитарный рифф не отменяет того что здесь нету особого смысла ставить нк

01:05:779 (6,7,8,9) - вот не нравится мне что они так близко расположены к 01:05:331 (4) - , мб всё-таки ctrl+h?

01:08:913 (10,1) - а вот здесь надо бы свапнуть нк

01:15:853 (2,6) - стакни

01:17:196 (2,4) - стак слетел немного, если это не баги проклятого едитора офк

01:25:032 (1,1) - стакни ноту с концом слайдера

чёто у тебя начиная с 00:55:480 - и вплоть до 01:46:973 - (вроде) все зелёние линии анснапнуты, пофикси на всякий случай

01:27:272 (2,2) - сделай здесь бланкет, а то спейсинг между 01:27:719 (1,2) - какой-то слишком большой

01:27:495 (3,3) - вот здесь можно было получше оверлап сделать, хотя бы так

01:29:062 (1) - мб добавить финиш? а то его отсутствие никак не контрастирует с финишами на 01:27:719 (1) - 01:30:405 (1) - 01:31:749 (1) -

01:46:077 (4,4) - стак

01:49:206 (1,2) - чёто у меня показалось такое ощущение что визуально здесь спейсинг не отличается от предыдущих 1/1 джампов, опусти вторую ноту чтобы спейсинг точно отличался

01:57:594 (6,6) - слишком близко расположены, подвинь последний кикслайдер пониже (ну или красивый оверлап сделай)

01:59:947 (2,1) - стак слетел (сохрани стак с 02:01:858 (7) - )

02:00:241 (3,2) - ^ (альзо сохрани стак с 02:01:418 (4) - в этом случае)

02:00:682 (2,1) - стакни конец 1/2 слайдера с кикслайдером

02:04:653 (3,4) - ноту стакни с концом слайдера

02:15:241 (3,2) - слишком близко, подвинь ноту правее

02:17:300 (1,5) - плохой оверлап, перемести ноту лучше под 02:16:491 (2) - , а не под 02:16:564 (3) -

02:21:564 (1,2,3,4,5,6,7,8,1) - такой почти прямой стрим выглядит скучновато, поверни хотя бы 02:21:858 (5,6,7,8,1) - градусов на 15

02:39:363 (1,2) - стак слетел

02:42:451 (6,7,8,9,1,2,3) - перемести вот это так чтобы 02:43:039 (3) - стакнулась с началом кикслайдера 02:42:010 (4) - . Я обо всём этом говорю потому что мне нравится что 02:43:407 (5,6) - слишком близко расположены к 02:42:451 (6,7,8,9,1) -

02:52:892 (2,3,4) - трипл расположен ближе к 1/2 чем к 1/4, пиздец. подними его всё-таки поближе к кикслайдеру (чтобы спейсинг между кикслайдером и 1/2 слайдером был одинаковый)

02:55:097 (1,1) - стак слетел, пофикси

02:57:892 (4,9,1) - чёто както близко, опусти лучше двойку, и сделай бланкет

03:00:906 (9,1,3,4,5) - я конечно понял твою охуенную идею, но мне кажется что игрок сначала подумает что это стрим, а оказывается это два разных трипла, анстакни это дело

03:00:539 (7,2) - бланкет немного кривой, опусти ноту пониже

03:05:837 (1,4) - стак слетел

03:09:072 (4,1) - мб бланкет?

03:10:837 (6,4) - стакни конец слайдера с нотой в трипле, а то оверлап не просто, а ОЧЕНЬ плохо выглядит

03:13:631 (4,6) - мне кажется что бланкет немного неправильный, подвинь трипл чуть пониже (без грид снапа)

03:23:042 (1,2,3,4,5,6,7,8,1) - я тебе уже говорил про это, поменяй угол 03:23:336 (5,6,7,8,1) - на -15 градусов

03:31:283 (1) - не очень ровный слайдер, опусти его конец пониже

03:39:077 (2,4) - стакни середину 4-ого слайдера (место с красной точкой, я не ебу как тебе по нормальному объяснить, надеюсь поймёшь) с началом 2-ого слайдера. ещё сохрани стак с 03:40:694 (2) - в этом случае

03:45:105 (1,5) - не нравится мне положение ноты под кикслайдером, лучше анстакни (подвинь ноту левее). Кстати,можешь ещё стакнуть её с 03:46:723 (1) - например (именно подвинь слайдер для этого)

03:50:105 (4,1) - стак слетел, пофикси

03:58:782 (4,3) - слишком близко, подвинь 4-ую ноту левее

04:22:458 (7,2) - сделай здесь бланкет, так ты хотя бы избавишься от чуть ли не оверлапа 04:22:017 (4,2) -

04:23:635 (2,5) - стакни

04:27:605 (2,3) - бланкет

04:33:635 (3,1) - плохой оверлап, либо сделай его получше, либо стакни, либо анстакни

04:35:547 (3,4) - сделай бланкет

04:36:428 (6,7,8) - ну не чувствуется здесь ритм никак, даже на следующем слайдере 04:36:723 (1) - куда более уместен трипл. Лучше так и сделай: на месте нынешнего трипла (04:36:428 (6,7,8) - ) поставь слайдер, а на место следующего слайдера (04:36:723 (1) - ) трипл

04:38:047 (1,2) - слишком близко, лучше бланкет сделай (я понял твою идею с охуенным треугольником)

04:37:752 (2,3) - тоже близко, подвинь (2) правее

04:37:900 (3,4) - а тут уже почти оверлап, опусти ноту пониже

04:46:870 (1) - расположи эту ноту около самой середины трипла (т.е. чуть пониже её опусти), чтобы получился этакий "бланкет"

04:55:252 (2,1) - стак

05:04:144 (2,3) - чёто я не знаю, какой-то неправильный бланкет, расправь дугу на втором слайдере (предпоследнюю точку на слайдере левее подвинь) и сделай его по нормальному

05:28:363 (1,1) - стак

05:30:347 (1,2,3,4,5,6,7,8,9) - чёто я не знаю, не сложновато ли для медленной части? сделай здесь репит кикслайдеры

05:34:319 (4,1) - немного кривой бланкет, подними слайдер на один пиксель повыше

05:38:289 (3,2) - пофикси слетевший стак

06:06:745 (1,2) - поправь бланкет (вот эту точку на первом слайдере правее подвинь)

06:09:613 (8,2) - плохой оверлап, хотя бы сделай так чтобы нота точно на середине кикслайдера лежала (подвинь эту ноту правее)

06:18:206 (1,3) - мб бланкет?

06:21:956 (1,4) - стак слетел

06:40:289 (4,5) - лучше анстакни

06:45:080 (6,7) - ^

07:18:857 (4,4) - стакни (подвинь для этого весь стрим 07:19:752 (2,3,4,5,6) - )

07:46:999 (2,4) - слетевший стак

08:01:322 (1,1) - между концом спиннера и слайдером мало времени, я не думаю что игрок сможет успеть прожать слайдер, да ещё и на таком расстоянии от спиннера, хотя бы попробуй подвинуть этот слайдер поближе к середине поля

конец мода~

надеюсь этот говномод поможет тебе хоть чем-нибудь, боюсь для меня ты слишком хороший маппер
удачи
Kynan
Really cool map ! Good luck on ranking :D

Edit: 03:55:325 (6,1,2) - I find this angle kinda OP considering the change in the music happens here 03:55:694 (1,2,3,4) - and you didn't change the direction for the same sound happening here 03:54:884 (6,1) -
Doomsday
Heyo. I found the offset to be quite late. I added -45 to it and it felt much better.

Just thought I'd mention. nice map :D
Topic Starter
FCL

Doomsday wrote:

Heyo. I found the offset to be quite late. I added -45 to it and it felt much better.

Just thought I'd mention. nice map
did you redownload the map? I changed mp3 recently
just with -45 it sounds misstimed
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