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TIGO - True Eternity

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Total Posts
9
Topic Starter
Nekomata
This beatmap was submitted using in-game submission on Thursday, December 15, 2016 at 12:30:09 AM

Artist: TIGO
Title: True Eternity
Source: 루시 - 그녀가 바라던 것 -
Tags: lucy the eternity she wished for ost visual novel mvizlab modern arts laboratory 彼女が望んでいたもの
BPM: 80
Filesize: 3112kb
Play Time: 01:50
Difficulties Available:
  1. Eternal (3.25 stars, 247 notes)
  2. Hard (2.52 stars, 195 notes)
  3. Normal (1.51 stars, 121 notes)
Download: TIGO - True Eternity
Information: Scores/Beatmap Listing
---------------
Visual novel #2 complete!
This is the true ending song from Korean visual novel Lucy -The eternity she wished for-.

Normal
Hard
Eternal (Hard+)

Hitsounds coming soonTM
Stjpa
Combo colours wouldn't be that bad. :p

[Normal]
Do you have a system with your stacks here? At least I can't figure it out. It would be really cool if you would use a stack whenever there's not vocal on the circle (for example: 00:37:230 (3,4) theres no vocal on the circle, so it needs to be stacked - 00:46:980 (4,5) has a vocal on the circle so an overlap would highlight it better).
00:29:480 - Weird that you aren't mapping the first syllable of the word but the second one because you tried to cover as much as possible.
01:16:480 (3,4) - It would look cleaner and play better if you'd place it beneath (2) since you had issues with the space here. With that change you could use a better flow with 01:17:980 (1) .

[Hard]
00:28:480 (3,4,5) - Imo a repeat-slider fits better here because (3) isn't that audible here. Also people would expect vocals on here and listen to that rather than the bells since you used the same pattern previously for the vocals.
01:03:480 (2,3) - I can't figure out what you wanna highlight with this stack unlike the previous two. With a change here you could also avoid the 01:02:980 (1,4) overlap here even though it's barely visible.
01:04:480 (1,2) - I usually don't mention blankets, but this one is visibly off.
01:16:480 (1,3) - If you curve (1) a bit more and rotate it slightly you can stack the tail of (3) with 01:16:230 (4) . Looks a bit cleaner then.


The last diff looks completely fine to me.
Lully
Froм мy мoddιɴɢ qυeυe.


hard
00:15:730 (2) - hum, how 'bout something like this? looks better and gives the patterns more individuality http://puu.sh/pvakD.jpg
00:38:230 (2) - blanket error (?)
00:38:980 (1) - ^ !
00:40:480 (1) - ^
00:41:855 - add circle. make this a normal triple here, fits better to the music
00:43:855 - ^
00:47:230 (3) - make this a triple
00:53:230 (3) - ^
00:55:855 - add circle
00:59:230 (4,5) - delete them and make it like this http://puu.sh/pvaAY.jpg
01:05:230 (2) - clear blanket error
01:08:605 - add circle
01:11:230 (4,5,6) - delete them and change it like this http://puu.sh/pvaGS.jpg or place circles betweeen them
01:17:230 (3) - triple

Topic Starter
Nekomata

Stjpa wrote:

Combo colours wouldn't be that bad. :p

[Normal]
Do you have a system with your stacks here? At least I can't figure it out. It would be really cool if you would use a stack whenever there's not vocal on the circle (for example: 00:37:230 (3,4) theres no vocal on the circle, so it needs to be stacked - 00:46:980 (4,5) has a vocal on the circle so an overlap would highlight it better). Usually I stack it based on the bass drum :P
00:29:480 - Weird that you aren't mapping the first syllable of the word but the second one because you tried to cover as much as possible. Removed some of those.
01:16:480 (3,4) - It would look cleaner and play better if you'd place it beneath (2) since you had issues with the space here. With that change you could use a better flow with 01:17:980 (1) . Adjusted position, but flow stays since that's what I intended (and used previously).

[Hard]
00:28:480 (3,4,5) - Imo a repeat-slider fits better here because (3) isn't that audible here. Also people would expect vocals on here and listen to that rather than the bells since you used the same pattern previously for the vocals. True
01:03:480 (2,3) - I can't figure out what you wanna highlight with this stack unlike the previous two. With a change here you could also avoid the 01:02:980 (1,4) overlap here even though it's barely visible. Changed for a jump
01:04:480 (1,2) - I usually don't mention blankets, but this one is visibly off. Fixed
01:16:480 (1,3) - If you curve (1) a bit more and rotate it slightly you can stack the tail of (3) with 01:16:230 (4) . Looks a bit cleaner then. Changed it around for that.


The last diff looks completely fine to me.
:)

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.


hard
00:15:730 (2) - hum, how 'bout something like this? looks better and gives the patterns more individuality http://puu.sh/pvakD.jpg
00:38:230 (2) - blanket error (?)
00:38:980 (1) - ^ !
00:40:480 (1) - ^
00:41:855 - add circle. make this a normal triple here, fits better to the music
00:43:855 - ^
00:47:230 (3) - make this a triple
00:53:230 (3) - ^
00:55:855 - add circle
00:59:230 (4,5) - delete them and make it like this http://puu.sh/pvaAY.jpg
01:05:230 (2) - clear blanket error
01:08:605 - add circle
01:11:230 (4,5,6) - delete them and change it like this http://puu.sh/pvaGS.jpg or place circles betweeen them
01:17:230 (3) - triple

Changed some blankets and a slider shape, but in this Hard diff I'm keeping things more simple yet harder than the Normal. 1/6 triples are in the Hard+ difficulty, which do take extra reading or better rhythm sense.
Izzywing
finally doing my queue NM's lol

[Normal]

00:19:480 (2) - perhaps angle this towards 3 a bit more?

01:48:105 (1) - Move the spinner to 01:48:355, putting it this early after the note can confuse newer players.

Overall a very solid map that I could not really find much wrong about.

[Hard]

00:26:730 (3,1) - Put these near x:84 y:128 for better flow

00:39:730 (3) - move the last sliderpoint down some to blanket better. You want it to look like this https://osu.ppy.sh/ss/5419931

01:02:730 (4,4,1) - maybe stack this?

01:15:980 (3,4,1) - flow isn't great here, but it might not be a big deal. if someone else comments on this it might be worth changing

01:32:980 (1,2,3,4,5,6) - I get that the slower SV makes the DS here smaller but it felt weird having these be so close together.

01:47:230 (3,1) - slight overlap

[Eternal]

00:52:480 (1,2,3) - this stack looks kinda weird, I think you should adjust it

01:00:730 (2) - move this right next to one, shape it so that it fits inside of the curve perfectly, then move it back

Nice diff, no other complaints from me.

Good luck! Nice mapset and song.
Froskya
Hi!~ NM from my queue :D
General

  1. I think you can add flash light between "bg1" and "bg2" (if you'll - add epilepsy warning)
  2. For "Eternal" use "bg2"
  3. Add hitsounds x)))

Normal

  1. 00:37:230 (3,4) - amateurs can not see next object
  2. 00:40:230 (3,4) - ^
  3. 00:46:980 (4,5) - ^
  4. 00:49:230 (3,4) - ^
  5. 01:01:230 (3,4) - ^
  6. 01:02:730 (6,1) - ^
  7. 01:13:230 (3,4) - ^
  8. 01:22:230 (2,3) - ^
  9. 01:32:730 (5,1) - ^
  10. 01:37:980 (4,5) - ^
  11. 01:42:480 (2,3) - ^
  12. 00:47:230 (5) - rotate to -77 angle (Ctrl + Shift + R) using Selection Centre (Clockwise)
  13. 00:50:980 (1) - ^ 70 ^
  14. 01:42:730 (3) - ^ -70 ^
  15. 01:02:980 (1,2,3) - this pattern can looks better (see to ^)
  16. 01:16:480 (3,4,1) - ^
  17. 01:33:730 (2,3,4) - ^
  18. 01:44:980 (1,2,3,4,1) - ^
  19. 01:20:230 (4) - move up
  20. 01:48:105 (1) - start spinner at 01:48:355 because for amateurs need time to see and be ready for spinner (don't forget cut)

Hard

  1. 00:14:980 (1) - delete NC
  2. 00:17:980 (1) - ^
  3. 00:15:730 (2) - NC
  4. 01:41:230 (3) - this slider can looks better
  5. 01:46:480 (1,2,3,4,1) - this pattern can looks better

Good Luck~ :)
Topic Starter
Nekomata
Made some aesthetic changes and removed the circle before the spinner in Normal.
Stacks in Normal are consistent along with an AR that isn't overwhelming, so it should be fine.
Kuki
from my weekly nm queue


normal


00:19:480 (2) - this is kind-of weird, like you have it tilted upwards but you go down at the end of the slider, it's uncomfortable to play. i think you should think about remapping this section to make it flow nicer, cause when stuff is not only low difficulty but low level i think flow is quite important.

00:24:730 (2) - ^

00:28:480 (3) - i think this slider looks nicer straight, maybe something like this. i also think you should use more straight sliders overall, you should try to keep an even balance of both in your maps.

hard


00:31:480 (2) - this could be moved down a bit and curved a bit more i think, it looks and plays better i think, something like this is ideal.

00:35:230 (3,4,5) - i think these could do with some higher spacing.

00:41:230 (2,3,4,1) - what about ctrl+ging 00:41:480 (3,4) - and adding a note at 00:41:855 - ? i think there's more emphasis on the triple and since it's a hard difficulty i think you're well within your rights to map it.

00:47:980 (1) - this has double the spacing of the same sound at 00:50:980 (1) - , you should try to be consistent with spacing.

00:54:730 (2) - 1px down 1px right for perfect stack.

00:56:980 (1) - the emphasis here is okay but i think you could do with toning the spacing down a little.

00:59:230 - you should do something with a repeat slider here. remember, this isn't a normal difficulty, it's a hard. so you can (and should) do that.

01:09:730 (2,3,4,1,2,3,4,5,6) - way too long imo without a slider in-between, you also missed mapping 01:11:230 - , i think you should remap some parts of this diff and actually map more like a hard than a normal, cause it seems like you're avoiding them for some reason.

eternal


00:20:730 (3) - 2.75 spacing?? almost double what you're use for the same sound at 00:17:980 (1) - . remember to be consistent with spacing. i'm going to leave it at that because i feel like lots of the issues will be fixed if you listen to what i'm saying here.

sorry if this mod came off as me discounting your map but it honestly almost seems like something i would expect from someone who has only been mapping for like half a year, not someone with 6 ranked sets already with quite a bit of experience. message me in-game or on forum if you want to talk about this further, i'd like to know some of the reasoning behind what you're doing because it seems really beginner-like at this point in that there are lots of spacing issues that i would expect to be non-exsistant from a mapper of your assumed calibre.

good luck with the set regardless.
Topic Starter
Nekomata
Changed a couple rhythm and aesthetic points. But after reviewing the maps, it seems you're not considering that the flow in this mapset is all smooth and natural movements based on the intensity that the music brings. After a few more mapping projects (mapping style has changed a bit more since then) since your modding post I can see improvement points in my other maps, but this one is actually pretty acceptable quality to me.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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