forum

Atsuko Asahi & Manaka Kataoka - Tobidase Doubutsu no Mori Ho

posted
Total Posts
76
show more
Gero
Hello La Polka esta Mocha~

General

  1. 00:12:066 - "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)." But they should have the same volume otherwise it will cause problems within the beatmap.
  2. 02:28:199 - Unsnapped green line.
  3. sliderpoint10.png / sliderpoint30.png / cursortrail.png / cursormiddle.png / cursor-smoke.png are missing, remember that all set elements should be added into your folder, if you want to have a specific custom one. (Reference link can be founded here, and here).
12 A.M. ~ 6 A.M.

  1. 00:13:865 (2,3,4,5,6) - 00:22:298 (2,3,4,5,6,7,8,9) - Alright, let's talk about these streams. I think it's not a good idea to use them with the SAME spacing; due that the timing changes are noticeable, and for obvious reasons would be a bit awful to click it thinking that it'll be a stable timing; while the reality is that this section is multi-timing. So I'd like to change them by sliders.
  2. 00:24:224 (1,2) - They're barely follow the music or either the drum sounds; I think it's really wrong to keep them as they are. I'd like to extend this spinner 00:29:866 (1) - from 00:24:224 - here until 00:33:788 - here.
  3. 01:11:974 (1,2,3,4,5,6) - Nazi* Could you make them more consistent each others? I mean seems like they're not mirrored as they should be.
  4. 01:34:605 (3) - I personally would say that the repeat isn't really easy to notice while playing, so I'm pretty sure that players reactions gonna be like "disappointed, angry, or something like that". So, What do you think about changing the speed of these sliders by 1.50 or 2.0x to make them a bit more longer.
  5. 04:49:553 - 05:13:555 (5) - I'd suggest the same here.
  6. 01:52:120 (2,3) - Definitely both of them should be 1/4 rhythm, check them carefully, and you will notice it for sure.
  7. 02:09:681 (2,3) - Same as above.
  8. 02:47:969 (7) - The tail of this one should end in 02:49:088 - here (1/16).
  9. 03:34:067 (1) - Consider to start this spinner here 03:34:231 - Even if this isn't a clickable object; it's not a justification to put it anywhere; therefore I highly recommend you to move it into that tick, otherwise would be a problem after the Qualification due wrong snapping.
Call me back after getting your bubble back.
Topic Starter
polka

Gero wrote:

Hello La Polka esta Mocha~ :arrow:

General

  1. 00:12:066 - "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)." But they should have the same volume otherwise it will cause problems within the beatmap. :arrow: ewps
  2. 02:28:199 - Unsnapped green line. :arrow: ewps p2
  3. sliderpoint10.png / sliderpoint30.png / cursortrail.png / cursormiddle.png / cursor-smoke.png are missing, remember that all set elements should be added into your folder, if you want to have a specific custom one. (Reference link can be founded here, and here). :arrow: done
12 A.M. ~ 6 A.M.

  1. 00:13:865 (2,3,4,5,6) - 00:22:298 (2,3,4,5,6,7,8,9) - Alright, let's talk about these streams. I think it's not a good idea to use them with the SAME spacing; due that the timing changes are noticeable, and for obvious reasons would be a bit awful to click it thinking that it'll be a stable timing; while the reality is that this section is multi-timing. So I'd like to change them by sliders. :arrow: Adjusted the spacing via ur suggestion
  2. 00:24:224 (1,2) - They're barely follow the music or either the drum sounds; I think it's really wrong to keep them as they are. I'd like to extend this spinner 00:29:866 (1) - from 00:24:224 - here until 00:33:788 - here. :arrow: Made into spinners.
  3. 01:11:974 (1,2,3,4,5,6) - Nazi* Could you make them more consistent each others? I mean seems like they're not mirrored as they should be. :arrow: fixed.
  4. 01:34:605 (3) - I personally would say that the repeat isn't really easy to notice while playing, so I'm pretty sure that players reactions gonna be like "disappointed, angry, or something like that". So, What do you think about changing the speed of these sliders by 1.50 or 2.0x to make them a bit more longer. :arrow: done
  5. 04:49:553 - 05:13:555 (5) - I'd suggest the same here. :arrow: done
  6. 01:52:120 (2,3) - Definitely both of them should be 1/4 rhythm, check them carefully, and you will notice it for sure. :arrow: retimed.
  7. 02:09:681 (2,3) - Same as above. :arrow: ^
  8. 02:47:969 (7) - The tail of this one should end in 02:49:088 - here (1/16). :arrow: done
  9. 03:34:067 (1) - Consider to start this spinner here 03:34:231 - Even if this isn't a clickable object; it's not a justification to put it anywhere; therefore I highly recommend you to move it into that tick, otherwise would be a problem after the Qualification due wrong snapping. :arrow: fixed.
Call me back after getting your bubble back.
THANKS BUD. in addition to gero's mod, I also applied the following:

-Retime on 2 Am
-Retime on 3 Am
-Retime on 4 Am
-Retime on 6 Am
-Remap on 6 Am
-Timeline cleaning (useless/unsnapped green and red lines)
-Silenced 12 Am Slider Ends
-Restructured 12 Am Sliders

A lot of tears were involved.
before & after

Everything now matches perfectly and plays much more accurately.
Nao Tomori
yehajgas
Topic Starter
polka

Naotoshi wrote:

yehajgas
THANKS NAO
Nao Tomori
3rd rebubble :joy: :gun:

self popped for conflicting green/red line settings and unsnapped spinner end

confirmed fixed

edit: nvm, first few objects have really inaudible slider ticks. and therefore, since slider slide is also muted, muting slider ticks would be unrankable.
Gero
Unbelievable...
Topic Starter
polka


fixed
Yuii-
I'm here to complain about the first 30 seconds of this map

00:00:749 (1,2,1) - 00:15:055 (7,1) - These are unrankable. You cannot silence both sliderticks and sliderslide!
00:14:558 (6,7) - (minor) Increase the spacing on these, it's using the exact same as 00:15:055 (7,1) - and it also creates an awkward pause after hitting 00:14:558 (6) - where the player automatically moves towards (7), but has to wait for a certain period of time before clicking.
00:24:147 (1,2,3,4,1,2,3,4,1) - (unrankable, subjectively speaking) What exactly are these following? Polarity? Simplification? It really sounds quite awkward considering the actual sounds are right in the middle of the sliders, consider using http://i.imgur.com/SN2uumO.jpg instead. Oh, and 00:31:529 (1) - the spinner should start 00:31:647 - .

More things to consider:
-For objects such as 00:41:541 (3) - 00:48:705 (3) - where the tail is clearly more emphasized, the finish hitsound is overkill. Feel free to keep it, but please lower its volume. It overshadows the song completely :(
-The reverse arrow is quite edgy on gameplay. I understand this is a very easy map, yet the repeat is extremely hard to notice. Both repeat and non-repeat sliders have a leaf on its tail, making it quite hard to notice in the short run. If you want a better example, try playing 04:46:928 (1) - that slider. It just blends way too much.
-There are other unrankable sliders such as 02:47:969 (7) - , the ones I mentioned at the very beginning of the post are just examples of things you need to go through.
-The usage of drum sampleset during the kiai is questionable. Every beat sounds the exact same yet you are giving the idea to the player that it has a complete different sound when it is not. I would stick to a full soft-hitwhistle section.
-Minor 04:49:553 (5,6) - deserve a slight more spacing in order to differentiate it from (4,5).
-Minor 04:55:151 (1) - deserves a whistle. Refer to 04:31:178 (1) - 05:20:441 (1) - for examples.
-Minor 05:53:760 (1,2) - maybe consider using drum sampleset on these?

[]

Feel free to rebubble after the above have been fixed.
EDIT: While a was modding this, Naotoshi popped his own bubble. What a good time to kill myself, right?
Topic Starter
polka
my map was so bad it got popped twice jfc
Topic Starter
polka

Yuii- wrote:

I'm here to complain about the first 30 seconds of this map

00:00:749 (1,2,1) - 00:15:055 (7,1) - These are unrankable. You cannot silence both sliderticks and sliderslide! :arrow: Fixed the green lines to only silence the ends and made the first song sample set 3, with a silenced tick and audible track, while the rest play with an audible track and a silenced tick, as ticks in this first song sounded awful.
00:14:558 (6,7) - (minor) Increase the spacing on these, it's using the exact same as 00:15:055 (7,1) - and it also creates an awkward pause after hitting 00:14:558 (6) - where the player automatically moves towards (7), but has to wait for a certain period of time before clicking.:arrow: increased
00:24:147 (1,2,3,4,1,2,3,4,1) - (unrankable, subjectively speaking) What exactly are these following? Polarity? Simplification? It really sounds quite awkward considering the actual sounds are right in the middle of the sliders, consider using http://i.imgur.com/SN2uumO.jpg instead. Oh, and 00:31:529 (1) - the spinner should start 00:31:647 - . :arrow: Adjusted to start on the peaks of the piano and jiggle until the piano quiets down. Fixed spinner.

More things to consider:
-For objects such as 00:41:541 (3) - 00:48:705 (3) - where the tail is clearly more emphasized, the finish hitsound is overkill. Feel free to keep it, but please lower its volume. It overshadows the song completely :( :arrow: Objects had their tails lowered to 20%.
-The reverse arrow is quite edgy on gameplay. I understand this is a very easy map, yet the repeat is extremely hard to notice. Both repeat and non-repeat sliders have a leaf on its tail, making it quite hard to notice in the short run. If you want a better example, try playing 04:46:928 (1) - that slider. It just blends way too much. :arrow: Color hacked to keep repeats off of yellow.
-There are other unrankable sliders such as 02:47:969 (7) - , the ones I mentioned at the very beginning of the post are just examples of things you need to go through. :arrow: Applied this slider to sample 3 and added sliderslide whistle to most elongated sliders in that part with reduced volume.
-The usage of drum sampleset during the kiai is questionable. Every beat sounds the exact same yet you are giving the idea to the player that it has a complete different sound when it is not. I would stick to a full soft-hitwhistle section. :arrow: But that would sound so bland. I like the idea of giving that highest note in the three noted pattern of the song special emphasis. I didn't want hitsounds to match, rather to compliment.
-Minor 04:49:553 (5,6) - deserve a slight more spacing in order to differentiate it from (4,5). :arrow: Adjusted.
-Minor 04:55:151 (1) - deserves a whistle. Refer to 04:31:178 (1) - 05:20:441 (1) - for examples. :arrow: Niether examples have a whistle on them. Furthermore, this was too soft of a sound to apply any sound to it, and a soft whistle would have killed emphasis on the next object.
-Minor 05:53:760 (1,2) - maybe consider using drum sampleset on these? :arrow: Used a drum sample with soft additions.

[]

Feel free to rebubble after the above have been fixed.
EDIT: While a was modding this, Naotoshi popped his own bubble. What a good time to kill myself, right? :arrow: suicide pact pls
WEW THX FOR THE MOD
Noffy
Good lord all these timing changes this map has had I'm glad I didn't make stars twinkle in time with the music or I'd be joining that suicide pact by now.

Pray the next bubble is the last :!:
Topic Starter
polka

Noffy wrote:

Good lord all these timing changes this map has had I'm glad I didn't make stars twinkle in time with the music or I'd be joining that suicide pact by now.

Pray the next bubble is the last :!:
Bruh you have no idea.

Thank you!
Yuii-
00:24:147 (1,2,3,4,1,2,3,4,1) - has yet to be changed
01:22:735 (1) - 02:12:859 (1) - etc. cannot see the repeatttt. fix these! (and the rest)
01:29:899 (1) - honestly i cannot see the reason behind this spinner, there are two sounds on 01:29:899 - and 01:30:347 - , yet you are mapping actually nothing lol
02:35:290 - 02:37:507 - 02:37:991 - i told you it's unraknable
02:49:451 (1) - you don't click the spinner anyway, sznapping it to the white tick seems like a better way to go
02:55:673 (3) - more feedback to this circle please! 60% is lit
02:56:153 (4) - same sound on both head/tail, don't hjitsound them differently!
02:58:030 - remove that clapperino
02:59:609 (4) - yes this is unsnapped, also use whistle
03:18:281 (3) - piano sounds get hitsounded with whistles, not claps
03:20:123 (2) - same same same
well you already get it by now
fix the rest

05:13:555 (5,6) - more spacing!!
05:31:652 (2) - reading

you know what to do after you reply, right!!
Topic Starter
polka

Yuii- wrote:

00:24:147 (1,2,3,4,1,2,3,4,1) - has yet to be changed :arrow: They now start on the peak of the piano sound and end 1/2 away from the next peak what needs changing?
01:22:735 (1) - 02:12:859 (1) - etc. cannot see the repeatttt. fix these! (and the rest) :arrow: Ah ur right fixed!
01:29:899 (1) - honestly i cannot see the reason behind this spinner, there are two sounds on 01:29:899 - and 01:30:347 - , yet you are mapping actually nothing lol :arrow: Well at that point it was so quiet I just mapped the fade-out with a spinner because players would have to crank up headphones/lean in close to their speakers to hear what they're playing to.
02:35:290 - 02:37:507 - 02:37:991 - i told you it's unraknable :arrow: Ah I missed those sorry. Fixed.
02:49:451 (1) - you don't click the spinner anyway, sznapping it to the white tick seems like a better way to go :arrow: It was there at one point thats odd : /c
02:55:673 (3) - more feedback to this circle please! 60% is lit :arrow: Good point.
02:56:153 (4) - same sound on both head/tail, don't hjitsound them differently! :arrow: I didnt D:
02:58:030 - remove that clapperino :arrow: There's one in the music though qq
02:59:609 (4) - yes this is unsnapped, also use whistle :arrow: Dammit. Retimed. Also I like the varying hitsounds. I like to compliment rather than match.
03:18:281 (3) - piano sounds get hitsounded with whistles, not claps :arrow: This isn't playing to the piano. If you listen at 25%, the piano is way off from the twist and clap its actually mapping. Additionally, that's why I'm going to keep the calp. Because there's one in the music.
03:20:123 (2) - same same same :arrow: ^
well you already get it by now
fix the rest

05:13:555 (5,6) - more spacing!! :arrow: !! okay
05:31:652 (2) - reading :arrow: fixed I think...

you know what to do after you reply, right!! :arrow: Uhhhh... update?
thaaaaanks
Yuii-
get rid of the combo color 2 completely, you aren't going to use it anyway, right?

00:24:147 (1,2,3,4,1,2,3,4,1) - the problem with these is that they are supposed to start where the weird sound starts, not where it ends. i already sent you a screenshot of the optimal rhythm http://i.imgur.com/SN2uumO.jpg in order to properly follow the beats and creating some kind of build up towards the slider

00:31:647 (1) - would be nice if you could extend the spinner till 00:34:811 - in order to add a hitsound (remember to bump the volume to 25%!)

02:58:030 - there indeed is a sound, but your overall clap hitsounding is quite loud. so it's either a removal or you decrease its volume :(
(work around the claps i pointed out before because they apply to this volume setting warning thingy)

call me back again!
Topic Starter
polka
Thanks I'll check after I get home :0
Topic Starter
polka

Yuii- wrote:

get rid of the combo color 2 completely, you aren't going to use it anyway, right? :arrow: No I am it matches the moon. I just took it off of the repeat sliders

00:24:147 (1,2,3,4,1,2,3,4,1) - the problem with these is that they are supposed to start where the weird sound starts, not where it ends. i already sent you a screenshot of the optimal rhythm http://i.imgur.com/SN2uumO.jpg in order to properly follow the beats and creating some kind of build up towards the slider :arrow: I'm not sure what weird sound ur referring to, but I have these repeats perfectly set up to start on the loudest, highest note in the piano and have them end on the quietest part 1/2 away from the next peak. It's perfect as is, and I feel your pattern doesn't capture that as well...

00:31:647 (1) - would be nice if you could extend the spinner till 00:34:811 - in order to add a hitsound (remember to bump the volume to 25%!) :arrow: Done. Good idea : 0

02:58:030 - there indeed is a sound, but your overall clap hitsounding is quite loud. so it's either a removal or you decrease its volume :(
(work around the claps i pointed out before because they apply to this volume setting warning thingy) :arrow: All claps put to 30% while the rest plays at 45% (apart from the louder notes I had play louder)

call me back again! :arrow: OKAAAA
Updated storyboard too!
Yuii-
Alright, let's do the following

Gero:
00:24:147 (1,2,3,4,1,2,3,4,1) - the way I see these sliders working properly is when they start on the most important sounds and their sounds fade away for each repeat. the way these are being mapped is completely different from how i see mapping
if you are fine with this pattern being as-is, feel free to push it forward

good luck!!
Nao Tomori
yuii farming that group synergy bonus
ZekeyHache
popped it was necessary because the... nah just kidding :v go go la polka esta mocha :3
Topic Starter
polka

Yuii- wrote:

Alright, let's do the following

Gero:
00:24:147 (1,2,3,4,1,2,3,4,1) - the way I see these sliders working properly is when they start on the most important sounds and their sounds fade away for each repeat. the way these are being mapped is completely different from how i see mapping
if you are fine with this pattern being as-is, feel free to push it forward

good luck!!
Thank you yuii!!!! You work miracles!

ezek wrote:

popped it was necessary because the... nah just kidding :v go go la polka esta mocha :3
THANKS FOR YOUR SUPPORT
Gero


~ Approved (Qualified) ~
Topic Starter
polka
FINALLLLLYYYYYYYYY AHHHHH THANK YOU GERO!!!!
Natsu
geronimon!, grats btw 8-)
Topic Starter
polka

Natsu wrote:

geronimon!, grats btw 8-)
Thank you!!
Shmiklak
grats
Topic Starter
polka

Shmiklak wrote:

grats
Thank you!!
Please sign in to reply.

New reply