I had actually considered this, but did not implement it as it would require very heavy editing of the image to make the lighting match with the sunrise on the shading of the characters and such, which is beyond my capabilities.newton- wrote:
[general]
- maybe for the storyboard you could make the sky lighten up as the time indicated gets further from midnight?
Anyways....
Aaa, the above wasn't meant to be my mod post, so no kudosu here.
90% just about the slider art cause if you're gonna use it best it look ultra pretty right
00:00:749 (1) - I think the end curve on this object could be made smoother, like so > http://puu.sh/v1XOK/bbdce8e69e.gif
00:06:367 (2) - This one too :C It's currently unbalanced, like there's more weight on the lower portion. > http://puu.sh/v1XVz/f36b6aa16c.gif
00:13:833 (2,3,4,5,6) - As Atsuro mentioned, the inconsistent spacing here looks odd, and may be confusing to the player who doesn't see the myriad of timing points in the editor going on in this part of the marathon.
00:24:189 (1) - Again with the slider.. I believe it would be beneficial to make it sommat neater. > http://puu.sh/v1Y9K/f1b9c11242.gif
00:27:802 (2) - -- aaa ^
01:34:605 (3) - 01:38:995 (2) - Same as Atsuro mentioned, these should be 1/12, but additionally, they should be ending on the white ticks, as they currently do not. Even though that's where the final/loudest sound in the little pattern is.
- Also 01:33:325 (2,3) - the spacing here is smaller than 01:42:105 (1,2) - and 01:37:715 (1,2) - for whatever reason. I would increase it here to be similar to the latter two.
02:07:257 (4,5) - The spacing here is a lot lower than 01:49:666 (3,4) - - I think you should raise it.
02:20:398 (4,5) - I'd move these to the right a bit so that 02:19:422 (3,4,5) - still looks like a straight line even with (4,5)'s stack.
02:43:344 (5,6) - This is delicious.
03:38:639 - personally, I found the default drum whistle usage throughout this section to sound quite out of place.. while it worked in other parts of the marathon, for this section it was rather loud and distracting from the song itself. Please consider trying something else, such as a custom hitsound for this section.
04:49:553 (5) - an example of where your terrifying spiral reverse arrow makes the reverse arrow harder to see cause it blends in with the border of the hitcircles... ;;;
Good luck o//////