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Atsuko Asahi & Manaka Kataoka - Tobidase Doubutsu no Mori Ho

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Noffy

newton- wrote:

[general]
  1. maybe for the storyboard you could make the sky lighten up as the time indicated gets further from midnight?
I had actually considered this, but did not implement it as it would require very heavy editing of the image to make the lighting match with the sunrise on the shading of the characters and such, which is beyond my capabilities.



Anyways....
Aaa, the above wasn't meant to be my mod post, so no kudosu here.

90% just about the slider art cause if you're gonna use it best it look ultra pretty right


00:00:749 (1) - I think the end curve on this object could be made smoother, like so > http://puu.sh/v1XOK/bbdce8e69e.gif
00:06:367 (2) - This one too :C It's currently unbalanced, like there's more weight on the lower portion. > http://puu.sh/v1XVz/f36b6aa16c.gif
00:13:833 (2,3,4,5,6) - As Atsuro mentioned, the inconsistent spacing here looks odd, and may be confusing to the player who doesn't see the myriad of timing points in the editor going on in this part of the marathon.
00:24:189 (1) - Again with the slider.. I believe it would be beneficial to make it sommat neater. > http://puu.sh/v1Y9K/f1b9c11242.gif
00:27:802 (2) - -- aaa ^
01:34:605 (3) - 01:38:995 (2) - Same as Atsuro mentioned, these should be 1/12, but additionally, they should be ending on the white ticks, as they currently do not. Even though that's where the final/loudest sound in the little pattern is.
- Also 01:33:325 (2,3) - the spacing here is smaller than 01:42:105 (1,2) - and 01:37:715 (1,2) - for whatever reason. I would increase it here to be similar to the latter two.
02:07:257 (4,5) - The spacing here is a lot lower than 01:49:666 (3,4) - - I think you should raise it.
02:20:398 (4,5) - I'd move these to the right a bit so that 02:19:422 (3,4,5) - still looks like a straight line even with (4,5)'s stack.
02:43:344 (5,6) - This is delicious.
03:38:639 - personally, I found the default drum whistle usage throughout this section to sound quite out of place.. while it worked in other parts of the marathon, for this section it was rather loud and distracting from the song itself. Please consider trying something else, such as a custom hitsound for this section.
04:49:553 (5) - an example of where your terrifying spiral reverse arrow makes the reverse arrow harder to see cause it blends in with the border of the hitcircles... ;;;

Good luck o//////
Topic Starter
polka
I fixed everything for both of yours <3 thanks guys

Also noffy idk why but im suddenly really attached to my repeat but Ill try and do a new one bc urs didnt look right on this map ;-;
Ancelysia
here
requested hitsound mod
00:11:852 (2,4) - not sure if there's supposed to be a gap here..
00:21:863 (4,5,6,7,8) - add whistle sounds on these notes
00:36:154 (1,2,3) - i think the first sliderhead should have no hitsound, add whistle on 3rd note
00:39:736 (1,2,3) - take off the whistle hitsound on slider 1 and 2. 3rd slider is ok
00:43:318 (1,2,3) - take off the whistle hitsound on note 1 and 2. The 3rd slider is ok
00:46:900 (1,2,3) - take off the whistle hitsound on the first slider's sliderhead
00:50:482 (1,2,3,4,5) - take off whistle hitsound on first note, sliderhead of 4th slider, and add whistle hitsound on 5th note
00:54:064 (1,2,3,4) - take off the whistle hitsound on the sliderend of the 1st slider and any hitsound on 4th slider
00:57:646 (1,2,3) - I would take off the whistle hitsound on the sliderhead of the 2nd slider, but that's up to you
01:01:228 (1,2,3) - take off whistle hitsound on sliderhead of 1st slider
01:13:765 - NC?
01:17:228 - no hitsounds on 3rd note
01:20:930 - NC?
01:22:721 (1) - take off hitsounds on sliderend
01:28:094 - NC?
02:17:227 (1,2,3,4,5,6) - add whistle hitsound on 5th note
02:41:409 (1,2,3,4,5,6) - take off whistle hitsound on 1st note and the sliderend of the 2nd slider and the 6th slider
02:45:066 (1,2,3,4,5,6,7) - no hitsounds on 1st slider
03:31:961 - Break? there's complete silence here
Listened to 4AM.. the only hitsound issue I had was Addition: Drum +whistle hitsound. They don't sound good with the song at all. I would remove them all and replace them with something else or leave them hitsound-less.
04:31:178 (1,2,3) - Add the whistle hitsound to both sliderends
04:55:151 (1,2,3) - ^
Listened to 6AM.. only hitsound issue that I had was the whistle hitsounds. (no addition whistles).
1 kudo for a 5 min map smh I hope this was helpful!
Topic Starter
polka

iiOkward wrote:

here
requested hitsound mod
00:11:852 (2,4) - not sure if there's supposed to be a gap here.. :arrow: what gap
00:21:863 (4,5,6,7,8) - add whistle sounds on these notes :arrow: Im only whistling the keynotes, I dont want to be excessive.
00:36:154 (1,2,3) - i think the first sliderhead should have no hitsound, add whistle on 3rd note :arrow: it sounds excessive to me. Did something else.
00:39:736 (1,2,3) - take off the whistle hitsound on slider 1 and 2. 3rd slider is ok :arrow: did something else.
00:43:318 (1,2,3) - take off the whistle hitsound on note 1 and 2. The 3rd slider is ok :arrow: ^
00:46:900 (1,2,3) - take off the whistle hitsound on the first slider's sliderhead :arrow: ^
00:50:482 (1,2,3,4,5) - take off whistle hitsound on first note, sliderhead of 4th slider, and add whistle hitsound on 5th note :arrow: I think I fixed it
00:54:064 (1,2,3,4) - take off the whistle hitsound on the sliderend of the 1st slider and any hitsound on 4th slider :arrow: ^
00:57:646 (1,2,3) - I would take off the whistle hitsound on the sliderhead of the 2nd slider, but that's up to you :arrow: ^
01:01:228 (1,2,3) - take off whistle hitsound on sliderhead of 1st slider :arrow: ^
01:13:765 - NC? :arrow: nah that would be inconsistent.
01:17:228 - no hitsounds on 3rd note :arrow: I disagree it sounds so empty
01:20:930 - NC? :arrow: ^
01:22:721 (1) - take off hitsounds on sliderend :arrow: ^
01:28:094 - NC? :arrow: ^
02:17:227 (1,2,3,4,5,6) - add whistle hitsound on 5th note :arrow: k
02:41:409 (1,2,3,4,5,6) - take off whistle hitsound on 1st note and the sliderend of the 2nd slider and the 6th slider :arrow: why??
02:45:066 (1,2,3,4,5,6,7) - no hitsounds on 1st slider :arrow: Did somethin elese.
03:31:961 - Break? there's complete silence here :arrow: kk
Listened to 4AM.. the only hitsound issue I had was Addition: Drum +whistle hitsound. They don't sound good with the song at all. I would remove them all and replace them with something else or leave them hitsound-less. :arrow: It sounds so empty and I dont want to use soft whistle spam and a custom note just for this hour just doesnt sound right imo....
04:31:178 (1,2,3) - Add the whistle hitsound to both sliderends :arrow: I only put a whistle on the higher ones.
04:55:151 (1,2,3) - ^ :arrow: ^
Listened to 6AM.. only hitsound issue that I had was the whistle hitsounds. (no addition whistles). :arrow: there were whistles? I dont get it
1 kudo for a 5 min map smh I hope this was helpful!
THANKS
Spork Lover
Sup, M4M thingy we talked about :3

00:00:749 (1) - You can use less anchors to avoid mistakes with the curves (This especially applies to the beginning of ít) https://osu.ppy.sh/ss/7731410
^ you do the thing I suggested fine on 00:06:367 (2) -

00:13:865 (2,3,4,5,6,7) - Because of all the timing sections, I'd HIGHLY advice to not use pure single taps here to avoid accuracy chokes in the beginning :3 (Also, keep in mind that your app map is still a simple hard/normal diff in terms of SR, so adding too crazy peaks in the beginning might be annoying for newer players who want to enjoy the map ^^

00:22:060 (1,2,3,4,5,6,7,8,9) - same here. sliders could be done on.. 00:22:836 - to 00:23:015 - and 00:23:193 (7) - to 00:23:381 (8) -
^ This part and the one above are basically the entire reason the song is above 2* xd (It goes down to 1.96* if you remove them lol)

00:24:224 (1,2) - Make sure the timing does it so the sliders are snapped (I'd maybe add a new one to reset the downbeat in the beginning of each slider :p)

00:29:866 (1) - Descending hitsound volume to fit the music?

00:42:870 - and 00:50:034 - The finishes would've been fine, if you didn't do a normal downbeat finish on 00:57:646 -

01:29:885 (1) - Hitsound volume descending again? It affects the default spinner hitsound :3

01:34:605 (3) - :thinking: I think it's fine since it's passive but I'd probably make it more visible so the number is easily visible with the skin - https://osu.ppy.sh/ss/7731468 (It's 1,3x DS in this suggestion)

01:38:995 (2) - It's fine on this part :)

02:18:690 (2,3) - and 02:20:398 (4,5) - compared: There's a new guideline that makes it, so it's advised to only use overlaps for one particular time signature. It makes this deceiving, 'cause the first overlap is 1/2 and the next is 1/3

02:34:806 (5) - The fact that it goes inward on itself like this is pretty tough for players who are new to normals/low hards

02:43:611 (6) - same, but less choke heavy

03:00:391 (1) - https://osu.ppy.sh/ss/7731513 ? :D

03:34:067 (1,1) - Very low spinner recovery, I'd advice either placing the sliderstart closer to the middle, or making the spinner shorter (It's to abide to an RC on easier difficulties)

04:09:729 (1,2) - Switch NC due to downbeat

04:13:002 (5,1) - It's different here 'cause the emphasis is different in the song

04:49:553 (5,6) - I'd add timing points here instead to make it more precise

05:13:555 (5) - There's a sound before this buzz slider which is pretty loud imo

05:37:713 - Either add a break in this section, or add some notes :)

05:48:944 (5) - Remove curve here due to the other two sliders before this not having it :)

I feel that overall, there's some parts, where it wouldn't hurt to add timing points to reset the downbeat (there's a lot of spots where you use time signatures on stuff like 1/12 and 1/16 ticks, when there could be a better alternative with red lines :)

You'll probably need to time a lot of sections to be more clean-cut before it can get ranked, I'd ask a timing expert for that, 'cause the timing has to be "perfect" according to the ranking criteria, and I feel that resetting white ticks is a nice way to do it :3


Good luck buddy :)
Topic Starter
polka

Spork Lover wrote:

Sup, M4M thingy we talked about :3

00:00:749 (1) - You can use less anchors to avoid mistakes with the curves (This especially applies to the beginning of ít) https://osu.ppy.sh/ss/7731410
^ you do the thing I suggested fine on 00:06:367 (2) - :arrow: It looks fine :(

00:13:865 (2,3,4,5,6,7) - Because of all the timing sections, I'd HIGHLY advice to not use pure single taps here to avoid accuracy chokes in the beginning :3 (Also, keep in mind that your app map is still a simple hard/normal diff in terms of SR, so adding too crazy peaks in the beginning might be annoying for newer players who want to enjoy the map ^^ :arrow: Well this is supposed to be a hard mode. So I think patterns like this are acceptable.

00:22:060 (1,2,3,4,5,6,7,8,9) - same here. sliders could be done on.. 00:22:836 - to 00:23:015 - and 00:23:193 (7) - to 00:23:381 (8) -
^ This part and the one above are basically the entire reason the song is above 2* xd (It goes down to 1.96* if you remove them lol) :arrow: bop

00:24:224 (1,2) - Make sure the timing does it so the sliders are snapped (I'd maybe add a new one to reset the downbeat in the beginning of each slider :p) :arrow: Even if I retimed the head of the slider, the tail would be unsnapped. Vice versa.

00:29:866 (1) - Descending hitsound volume to fit the music? :arrow: ok

00:42:870 - and 00:50:034 - The finishes would've been fine, if you didn't do a normal downbeat finish on 00:57:646 - :arrow: I dont see why that makes it wrong tbh

01:29:885 (1) - Hitsound volume descending again? It affects the default spinner hitsound :3 :arrow: k

01:34:605 (3) - :thinking: I think it's fine since it's passive but I'd probably make it more visible so the number is easily visible with the skin - https://osu.ppy.sh/ss/7731468 (It's 1,3x DS in this suggestion) :arrow: Moved but not that much

01:38:995 (2) - It's fine on this part :) :arrow: cool

02:18:690 (2,3) - and 02:20:398 (4,5) - compared: There's a new guideline that makes it, so it's advised to only use overlaps for one particular time signature. It makes this deceiving, 'cause the first overlap is 1/2 and the next is 1/3 :arrow: Theres no 1/2. It's 1/1 place on the same spot and a 1/3 stack.

02:34:806 (5) - The fact that it goes inward on itself like this is pretty tough for players who are new to normals/low hards :arrow: I agree this one's weird but Idk what else to do with it.

02:43:611 (6) - same, but less choke heavy :arrow: This one is okay I think

03:00:391 (1) - https://osu.ppy.sh/ss/7731513 ? :D :arrow: :D

03:34:067 (1,1) - Very low spinner recovery, I'd advice either placing the sliderstart closer to the middle, or making the spinner shorter (It's to abide to an RC on easier difficulties) :arrow: Its a whole beat which is fine for hard modes :/

04:09:729 (1,2) - Switch NC due to downbeat :arrow: Good idea.

04:13:002 (5,1) - It's different here 'cause the emphasis is different in the song :arrow: ya

04:49:553 (5,6) - I'd add timing points here instead to make it more precise :arrow: I think we're alright here.

05:13:555 (5) - There's a sound before this buzz slider which is pretty loud imo :arrow: It's not snapped tho :/

05:37:713 - Either add a break in this section, or add some notes :) :arrow: I put a break i wonder where it went LOL

05:48:944 (5) - Remove curve here due to the other two sliders before this not having it :) :arrow: Thats not a big deal.

I feel that overall, there's some parts, where it wouldn't hurt to add timing points to reset the downbeat (there's a lot of spots where you use time signatures on stuff like 1/12 and 1/16 ticks, when there could be a better alternative with red lines :) Everything is perfectly timed and I cant find a spot where the time signature isn't right. Also, I only have a few notes on those because the songs are timed fine, but there's just off sounds. ANd I dont think the whole bpm should change for one tiny sound.

You'll probably need to time a lot of sections to be more clean-cut before it can get ranked, I'd ask a timing expert for that, 'cause the timing has to be "perfect" according to the ranking criteria, and I feel that resetting white ticks is a nice way to do it :3
:arrow: I think I polished it.

Good luck buddy :)
THANKS BUDYYYYYYY
Renumi

i'm really really bad at modding songs with variable timing >.<
i commend you for taking on the task to qualify this
3am, 4am and 5am/pm are the best songs in the game okay thanks

[Twilight]
  1. 00:00:749 (1) - do you really need so many nodes xd
  2. 00:11:987 (1) - why is this slider so curved/have three red nodes, i understand in the first instance how it goes with the drum or whatever but i can't really hear anything warranting that in the other two o:
  3. 00:14:015 (3,4) - why the subtle spacing here is it because of the red line or (even so i think they should be spaced equally since i doubt people would actually catch it in-game)
  4. 00:15:055 (7) - why not have this end on something strong like you did with all the other sliders :d
  5. 00:22:060 (1) - i read this as two separate notes at first wtf is wrong with me
  6. 00:24:224 (1,2) - mmMmmMM THAT'S super hot <333
  7. 00:45:109 (4) - better to copy paste one of the sliders 00:36:154 (1,2) - here for consistency's sake
  8. 01:00:780 (3,1) - what's the reasoning behind this stack o:
  9. 01:33:325 (2,3) - i'd personally move this here to follow flow but that's just me >>
  10. 02:34:806 (5) - those sliderticks in that slidershape kinda trigger me, could you make the path a bit more clearer or something? sfdsdfa
  11. 02:43:611 (6) - i don't really like the bump around the end of the slider, maybe you could do something like this
  12. 02:59:602 (4,1) - pretty nazi but you could make it peak around the side a bit more like how you did with 02:54:865 (2,3) -
  13. 03:10:654 (2,3) - wreeeeee move 3 up more for flows sake D':
  14. 03:43:548 (1,2,3,4) - why do you use a different rhythm here if this is essentially the same as 03:40:275 (2,3) - this
  15. 03:51:729 (1,2,3,1,2,3,1,2,3) - can you say Pp Mapper?
  16. 03:51:729 (1,2,3,1,2,3,1,2,3) - anywho overall structure of these """"jumps"""" could be improved a bit with some symmetry
rhythm in 5am as a whole is somewhat concerning to me, can you explain the reasoning behind yours now? (i swear to god if you say becuase of variations' sake i will-)
i think you should've used a bigger ds for 6am but that's just picky

eeeeeeeee that's about it kind of a bad mod but i wish you luck in approving this
Topic Starter
polka

Renumi wrote:


i'm really really bad at modding songs with variable timing >.<
i commend you for taking on the task to qualify this
3am, 4am and 5am/pm are the best songs in the game okay thanks :arrow: a g r e e

[Twilight]
  1. 00:00:749 (1) - do you really need so many nodes xd :arrow: Reduced I guess
  2. 00:11:987 (1) - why is this slider so curved/have three red nodes, i understand in the first instance how it goes with the drum or whatever but i can't really hear anything warranting that in the other two o: :arrow: Because it creates little ocean waves that sway to the beat when you play.
  3. 00:14:015 (3,4) - why the subtle spacing here is it because of the red line or (even so i think they should be spaced equally since i doubt people would actually catch it in-game) :arrow: Ah oops thought I fixed that.
  4. 00:15:055 (7) - why not have this end on something strong like you did with all the other sliders :d :arrow: Okay.
  5. 00:22:060 (1) - i read this as two separate notes at first wtf is wrong with me :arrow: lol?
  6. 00:24:224 (1,2) - mmMmmMM THAT'S super hot <333 :arrow: ur hottter
  7. 00:45:109 (4) - better to copy paste one of the sliders 00:36:154 (1,2) - here for consistency's sake :arrow: I dont think thats necessary.
  8. 01:00:780 (3,1) - what's the reasoning behind this stack o: :arrow: Its just what I saw fit best as a mapper.
  9. 01:33:325 (2,3) - i'd personally move this here to follow flow but that's just me >>
    :arrow: okay.
  10. 02:34:806 (5) - those sliderticks in that slidershape kinda trigger me, could you make the path a bit more clearer or something? sfdsdfa
    :arrow: Fixed.
  11. 02:43:611 (6) - i don't really like the bump around the end of the slider, maybe you could do something like this
    :arrow: I like the bump >:T
  12. 02:59:602 (4,1) - pretty nazi but you could make it peak around the side a bit more like how you did with 02:54:865 (2,3) - :arrow: Okay.
  13. 03:10:654 (2,3) - wreeeeee move 3 up more for flows sake D': :arrow: Fiiiine
  14. 03:43:548 (1,2,3,4) - why do you use a different rhythm here if this is essentially the same as 03:40:275 (2,3) - this :arrow: Because repetition is gross
  15. 03:51:729 (1,2,3,1,2,3,1,2,3) - can you say Pp Mapper? :arrow: 800 pp hr hd here we go
  16. 03:51:729 (1,2,3,1,2,3,1,2,3) - anywho overall structure of these """"jumps"""" could be improved a bit with some symmetry
:arrow: Its not like theyre all on screen at once. Players wont care what kind of marking these all leave behind anyway. (also not jumps they are all snapped xd)
rhythm in 5am as a whole is somewhat concerning to me, can you explain the reasoning behind yours now? (i swear to god if you say becuase of variations' sake i will-) :arrow: Explain what you dont like. Its hards for me to justify like an entire portion of the map but if I had to sum it up I was mapping the drums and did my best to not be repetitive and make fun 1/2 patterns.
i think you should've used a bigger ds for 6am but that's just picky :arrow: I agree but different DS for one out of six songs just didn't fit for me sorry ono

eeeeeeeee that's about it kind of a bad mod but i wish you luck in approving this
THANKS GOOD MOD ACTUALLY
Electoz
I checked and interested in bubbling this, we fixed things as follows:
  1. Changed combo colours to make sure they aren't ambiguous when placed consecutively.
  2. Changed reverse arrow to be more discernible with other skin elements.
  3. Changed slider border color.
  4. Changed a few red and green lines to make sure they're snapped in right places without any confilcting settings.
  5. Changed the title to "Tobidase Doubutsu no Mori Hourly Song Compilation".
  6. Removed duplicate .osb files.
  7. Fixed other minor skin elements.
Note to other BNs: there's a lot of things to check in this set so please pay more attention cuz I might missed a few things here zz
Bubbled~! #1

2560-04-23 12:39 PolkaMocha: Hey sorry to bother you xd would you be willing to look at something (but not with iconing in mind, just like a casual mod?)
2560-04-23 12:39 Electoz: map
2560-04-23 12:39 PolkaMocha: ACTION is editing [https://osu.ppy.sh/b/1002859 Kazumi Totaka & Manaka Kataoka & Atsuko Asahi - Gozen 12-ji~Gozen 6-ji [Twilight]]
2560-04-23 12:40 Electoz: you mapped these kind of things like 4646854 times already
2560-04-23 12:40 PolkaMocha: I know you have no issues being honest with me and so far Ive only gotten friends modding it and they're all too nice xd
2560-04-23 12:40 Electoz: why do you even need me to look at it lol
2560-04-23 12:40 PolkaMocha: Ik aren't I creative
2560-04-23 12:40 Electoz: sec
2560-04-23 12:40 Electoz: lemme dl
2560-04-23 12:40 PolkaMocha: Well its not like its the same song over and over like theyre different >_>
2560-04-23 12:42 Electoz: do you intend this to be a normal
2560-04-23 12:42 PolkaMocha: hard
2560-04-23 12:42 PolkaMocha: I mapped it like a hard but the sr says normal :^(
2560-04-23 12:43 Electoz: combo colours 3 and 4 are sort of ambiguous
2560-04-23 12:43 Electoz: I can barely differentiate them puu.sh/vtcPH/c7b50f854e.jpg
2560-04-23 12:43 Electoz: www.puu.sh/vtcPH/c7b50f854e.jpg
2560-04-23 12:43 Electoz: http//:puu.sh/vtcPH/c7b50f854e.jpg
2560-04-23 12:43 Electoz: OI
2560-04-23 12:43 Electoz: FUCK
2560-04-23 12:43 PolkaMocha: lol why isnt that working
2560-04-23 12:43 Electoz: THSE LINKS
2560-04-23 12:43 PolkaMocha: lmao
2560-04-23 12:43 Electoz: https://puu.sh/vtcPH/c7b50f854e.jpg
2560-04-23 12:44 Electoz: HERE
2560-04-23 12:44 PolkaMocha: hahahaha
2560-04-23 12:44 PolkaMocha: Also wow you're right
2560-04-23 12:44 PolkaMocha: I'll redo those.
2560-04-23 12:48 Electoz: I just got a phone call zz
2560-04-23 12:48 Electoz: will be a bit slow
2560-04-23 12:48 Electoz: with this irc thing
2560-04-23 12:48 Electoz: hope you don't mind
2560-04-23 12:48 PolkaMocha: nah take ur time
2560-04-23 12:48 PolkaMocha: Im not in a rush
2560-04-23 12:50 Electoz: I wish the arrow on the reverse thing is bigger
2560-04-23 12:50 Electoz: kinda nice idea with the spiral arrow tho
2560-04-23 12:51 PolkaMocha: Oh Im glad you like it :oo I was nervous about what people would think because its kinda unorthodox
2560-04-23 12:51 PolkaMocha: When you say bigger, do you mean thicker?
2560-04-23 12:51 Electoz: something along that line
2560-04-23 12:51 Electoz: I actually didn't notice the arrow until like half of the song lol
2560-04-23 12:51 PolkaMocha: Okay I can try fixing that
2560-04-23 12:51 PolkaMocha: loool
2560-04-23 12:52 PolkaMocha: how are these http://imgur.com/a/2TGLN
2560-04-23 12:52 Electoz: combo colours?
2560-04-23 12:52 Electoz: yes
2560-04-23 12:52 PolkaMocha: woot
2560-04-23 12:54 Electoz: you just linked me
2560-04-23 12:54 Electoz: the combo colous
2560-04-23 12:54 Electoz: *colours
2560-04-23 12:54 PolkaMocha: Yeah
2560-04-23 12:54 PolkaMocha: I said woot like a cheer
2560-04-23 12:54 Electoz: oh
2560-04-23 12:54 Electoz: I thought
2560-04-23 12:54 PolkaMocha: not like wot
2560-04-23 12:54 Electoz: you meant like
2560-04-23 12:54 PolkaMocha: ya
2560-04-23 12:54 Electoz: wot
2560-04-23 12:54 Electoz: lmao
2560-04-23 12:54 PolkaMocha: ya no sorry
2560-04-23 12:56 Electoz: this set is pretty interesting actually
2560-04-23 12:56 Electoz: I'm interested in bubbling
2560-04-23 12:56 PolkaMocha: :O
2560-04-23 12:56 PolkaMocha: O:
2560-04-23 12:56 Electoz: fix that reverse arrow
2560-04-23 12:56 Electoz: and I'll check if there's any other rankability issues
2560-04-23 12:57 PolkaMocha: ILL GET RIGHT ON THAT
2560-04-23 12:57 Electoz: LOL
2560-04-23 12:57 PolkaMocha: Im so pumped I never thought Id find someone to icon this
2560-04-23 12:57 PolkaMocha: tsym
2560-04-23 12:57 Electoz: lmao
2560-04-23 12:58 PolkaMocha: Okay Ill see what I can do about te reverse arrow o3o>
2560-04-23 13:00 Electoz: aren't there any bigger resolution
2560-04-23 13:00 Electoz: for bg
2560-04-23 13:00 Electoz: *is there any
2560-04-23 13:00 PolkaMocha: Uhhhhh I dont think so but I can recheck
2560-04-23 13:00 PolkaMocha: It is a little choppy but I think that might be the artists style
2560-04-23 13:01 PolkaMocha: I found 1203x902
2560-04-23 13:02 Electoz: mm
2560-04-23 13:02 Electoz: lemme check other things
2560-04-23 13:02 PolkaMocha: I would have to get the sb redone tho :^(
2560-04-23 13:02 Electoz: would it take long
2560-04-23 13:03 PolkaMocha: Uhhhh the person who did it isnt online but I can forum pm and ask
2560-04-23 13:03 PolkaMocha: It shouldnt be I think it would just be a lot of changing the coordinates.
2560-04-23 13:04 PolkaMocha: Okay Ill try and go fast
2560-04-23 13:04 PolkaMocha: Ill forum pm her rn
2560-04-23 13:04 PolkaMocha: and ask her to redo it for the higher res
2560-04-23 13:04 PolkaMocha: and I can beef up the reverse arrow rn
2560-04-23 13:04 Electoz: the res isn't really a problem
2560-04-23 13:04 Electoz: I don't mind
2560-04-23 13:04 Electoz: just fix the reverse arrow thing
2560-04-23 13:04 PolkaMocha: Oh okay jolly
2560-04-23 13:04 PolkaMocha: Kkkkk
2560-04-23 13:05 PolkaMocha: gotta go faaaaast
2560-04-23 13:09 PolkaMocha: http://imgur.com/a/2TGLN
2560-04-23 13:09 PolkaMocha: bottom is the old one
2560-04-23 13:09 PolkaMocha: new one is the top one
2560-04-23 13:09 PolkaMocha: watcha think
2560-04-23 13:09 Electoz: not that much different
2560-04-23 13:10 Electoz: the problem is
2560-04-23 13:10 PolkaMocha: you dont think so D:
2560-04-23 13:10 Electoz: you're using white as a colour on it, so it look similar to the border
2560-04-23 13:10 PolkaMocha: Its huuuge D:
2560-04-23 13:10 Electoz: which is confusing
2560-04-23 13:10 PolkaMocha: OOOOOOOOOO
2560-04-23 13:10 PolkaMocha: I Forgot
2560-04-23 13:10 PolkaMocha: I need to change that
2560-04-23 13:10 PolkaMocha: aHHH
2560-04-23 13:10 PolkaMocha: Let me do that
2560-04-23 13:10 Electoz: though if you're using other colours it might look undiscernible with your skin on the sliderend too
2560-04-23 13:10 Electoz: so be careful when choosing colours
2560-04-23 13:11 PolkaMocha: Okay
2560-04-23 13:11 PolkaMocha: I was gonna do a dark green
2560-04-23 13:11 PolkaMocha: because its not any of the combo colours
2560-04-23 13:11 PolkaMocha: fits the bg
2560-04-23 13:11 PolkaMocha: and compliments the yellows and oranges
2560-04-23 13:13 PolkaMocha: https://osu.ppy.sh/ss/7899686
2560-04-23 13:13 Electoz: send me another pic
2560-04-23 13:13 Electoz: with the reverse arrow
2560-04-23 13:13 PolkaMocha: https://osu.ppy.sh/ss/7899688
2560-04-23 13:13 PolkaMocha: o
2560-04-23 13:13 PolkaMocha: ok
2560-04-23 13:14 PolkaMocha: Argh this uploading limit
2560-04-23 13:14 Electoz: lmao
2560-04-23 13:14 PolkaMocha: gimme like 20 sec
2560-04-23 13:14 Electoz: do you
2560-04-23 13:14 Electoz: ever skin
2560-04-23 13:14 Electoz: lightning.jpg
2560-04-23 13:14 Electoz: or whatever
2560-04-23 13:14 Electoz: in your previous sets?
2560-04-23 13:14 PolkaMocha: https://osu.ppy.sh/ss/7899697
2560-04-23 13:15 PolkaMocha: Uhhhh
2560-04-23 13:15 PolkaMocha: I dont think so n-
2560-04-23 13:15 PolkaMocha: well
2560-04-23 13:15 PolkaMocha: maybe lemme check
2560-04-23 13:15 PolkaMocha: I do
2560-04-23 13:15 PolkaMocha: Let me add thaaaat
2560-04-23 13:15 Electoz: can you change the color of the hitcircleoverlay as well
2560-04-23 13:16 Electoz: my problem is that hitcircleoverlay has the same color as the reverse arrow
2560-04-23 13:16 PolkaMocha: Im not sur
2560-04-23 13:16 PolkaMocha: Yeah true...
2560-04-23 13:16 PolkaMocha: Oh I could do like
2560-04-23 13:16 PolkaMocha: A star reverse arrow
2560-04-23 13:16 PolkaMocha: itll look nice against the dark combo colours
2560-04-23 13:16 PolkaMocha: and I could outline it with black
2560-04-23 13:16 Electoz: anything should be more noticeable
2560-04-23 13:16 Electoz: since
2560-04-23 13:16 Electoz: your current one
2560-04-23 13:16 PolkaMocha: so the light colors would be cool
2560-04-23 13:16 Electoz: is spiral
2560-04-23 13:17 PolkaMocha: yeah rip I tried
2560-04-23 13:17 Electoz: so it looks similar with the overlay thing
2560-04-23 13:17 PolkaMocha: tru truuuu
2560-04-23 13:17 PolkaMocha: What if
2560-04-23 13:17 PolkaMocha: I removed the circle overlay from the reverse arrow
2560-04-23 13:17 PolkaMocha: or nah
2560-04-23 13:17 Electoz: nah it wouldn't be rankable
2560-04-23 13:17 Electoz: if you want to do it in a lazy way then just fetch another one from your older sets lol
2560-04-23 13:17 PolkaMocha: I meant from the picture
2560-04-23 13:18 PolkaMocha: Lol I never had one
2560-04-23 13:18 Electoz: m
2560-04-23 13:18 Electoz: what do you mean
2560-04-23 13:18 PolkaMocha: It was defaulted
2560-04-23 13:18 PolkaMocha: Like
2560-04-23 13:18 PolkaMocha: Okay in the actual reversearrow.png
2560-04-23 13:18 PolkaMocha: I have the spiral
2560-04-23 13:18 PolkaMocha: and I have the hit circle overlay on top of that
2560-04-23 13:18 PolkaMocha: so if I were to take that off
2560-04-23 13:18 PolkaMocha: would that work do you think
2560-04-23 13:18 Electoz: you mean
2560-04-23 13:18 Electoz: if you take the overlay off?
2560-04-23 13:18 PolkaMocha: off of the reversearrow.png
2560-04-23 13:19 PolkaMocha: the circle surrounding the spiral
2560-04-23 13:19 PolkaMocha: if I took that off
2560-04-23 13:19 Electoz: taking either of these off is not rankable, since you have to skin a full set of it
2560-04-23 13:19 Electoz: if you don't want to skin any elements in a certain set, you have to replace it with a default one
2560-04-23 13:20 Electoz: also there are 3 osb files for some reason make sure you take care of that
2560-04-23 13:20 PolkaMocha: Dammit okay Im terrible at explaining
2560-04-23 13:20 PolkaMocha: reversearrow.png
2560-04-23 13:20 PolkaMocha: it has
2560-04-23 13:20 PolkaMocha: a circle surrounding the spiral
2560-04-23 13:21 PolkaMocha: in the actual image
2560-04-23 13:21 PolkaMocha: that circle is the exact same as my hitcircle overlay
2560-04-23 13:21 Electoz: OH
2560-04-23 13:21 Electoz: now I get it
2560-04-23 13:21 PolkaMocha: YA
2560-04-23 13:21 PolkaMocha: Sorry
2560-04-23 13:21 Electoz: not sure if that will work
2560-04-23 13:21 Electoz: let's try first
2560-04-23 13:22 PolkaMocha: Okie dokie gimme a sec
2560-04-23 13:22 PolkaMocha: doing lighting
2560-04-23 13:23 PolkaMocha: lighting looks good lets try the reverse arrow now
2560-04-23 13:24 Electoz: 00:21:060 - volume on red and green lines conflict
2560-04-23 13:26 PolkaMocha: fixed
2560-04-23 13:26 Electoz: 01:52:120 (2,3) - what are these snapped on
2560-04-23 13:27 PolkaMocha: 1/16 to 1/1
2560-04-23 13:27 PolkaMocha: aimod doesnt point out any snapping issues for those
2560-04-23 13:27 PolkaMocha: anything you see unsnapped in aimod btw is now fixed
2560-04-23 13:28 Electoz: I swear I can't check this with out a modding software
2560-04-23 13:28 Electoz: *without
2560-04-23 13:28 PolkaMocha: lol
2560-04-23 13:29 Electoz: 05:54:076 - check green line
2560-04-23 13:29 Electoz: if that's intentional
2560-04-23 13:30 Electoz: 02:36:068 - might as well check this as well
2560-04-23 13:30 PolkaMocha: gone
2560-04-23 13:30 PolkaMocha: fixed
2560-04-23 13:30 Electoz: 05:54:076 - If this is fixed in whatever way make sure the setting between red and green lines aren't conflict
2560-04-23 13:30 PolkaMocha: Deleted green
2560-04-23 13:31 PolkaMocha: set red to 50
2560-04-23 13:31 PolkaMocha: we good
2560-04-23 13:31 Electoz: sec
2560-04-23 13:32 Electoz: might be pain to ask this but
2560-04-23 13:32 Electoz: metadata pls
2560-04-23 13:32 Electoz: the one on wiki is fine
2560-04-23 13:33 PolkaMocha: Okay
2560-04-23 13:33 PolkaMocha: so the credits for animal crossing list three names under music
2560-04-23 13:33 PolkaMocha: assuming this is 6 tracks, the main composer, kazumi, who nroaml isnt the artist, I felt should be included
2560-04-23 13:33 Electoz: is it the same one
2560-04-23 13:33 Electoz: that we made a fuss a few months ago
2560-04-23 13:33 PolkaMocha: *normally
2560-04-23 13:33 PolkaMocha: Is what the same one
2560-04-23 13:34 Electoz: the credits
2560-04-23 13:34 PolkaMocha: yes
2560-04-23 13:34 Electoz: also update your map pls so I might as well check it at the same time
2560-04-23 13:34 PolkaMocha: ALso the title can be anything I want since I made this compilation myself
2560-04-23 13:34 PolkaMocha: Okay
2560-04-23 13:34 Electoz: oh wait
2560-04-23 13:34 Electoz: pause-overlay.png
2560-04-23 13:35 Electoz: your current one is jpg I think
2560-04-23 13:35 PolkaMocha: what about
2560-04-23 13:35 Electoz: change it to png just in case
2560-04-23 13:35 PolkaMocha: ya
2560-04-23 13:35 PolkaMocha: okay
2560-04-23 13:35 Electoz: the current one also works but I want to make sure we don't fuck up the format
2560-04-23 13:35 PolkaMocha: Ya I get you
2560-04-23 13:35 Electoz: tell me when you're done updating
2560-04-23 13:36 PolkaMocha: Okay I updated but it doesnt have the skin elements fixed yet
2560-04-23 13:36 PolkaMocha: I dont have a psd of my reverse arrow so Im getting rid of the circle manually
2560-04-23 13:36 Electoz: do you have the source for the title name
2560-04-23 13:36 Electoz: like
2560-04-23 13:37 Electoz: is there an official name for it
2560-04-23 13:37 PolkaMocha: Well the titles like 12 ji and 6 ji
2560-04-23 13:37 PolkaMocha: are simply japanese for 12 am and 6 am
2560-04-23 13:37 PolkaMocha: and no one can find the official name of these tracks
2560-04-23 13:37 PolkaMocha: I have like 6 ish maps ranked with this title format
2560-04-23 13:37 Electoz: wait
2560-04-23 13:37 Electoz: just to make sure
2560-04-23 13:37 PolkaMocha: havent had a problem even with picky metadaters
2560-04-23 13:37 Electoz: is the the original song, or songs that you compiled?
2560-04-23 13:38 Electoz: which one is it
2560-04-23 13:38 PolkaMocha: compiled
2560-04-23 13:38 Electoz: *is this the
2560-04-23 13:38 Electoz: now things are even messier hmm
2560-04-23 13:38 Electoz: gimme a sec
2560-04-23 13:38 PolkaMocha: ;-; sorry
2560-04-23 13:39 Electoz: so basically
2560-04-23 13:39 Electoz: here's my understanding:
2560-04-23 13:39 Electoz: you compiled the song between 1-12 am pm or whatever
2560-04-23 13:39 PolkaMocha: 12 am 6 am ya
2560-04-23 13:39 Electoz: and name it 12 am to 6 am
2560-04-23 13:39 Electoz: is it
2560-04-23 13:40 Electoz: if that's the case
2560-04-23 13:40 Electoz: then the title should be
2560-04-23 13:40 Electoz: "songs compilation"
2560-04-23 13:40 Electoz: like
2560-04-23 13:40 PolkaMocha: Thats true
2560-04-23 13:40 PolkaMocha: I just thought it made sense ~ means through
2560-04-23 13:40 Electoz: you could say "[x] OST songs compilation"
2560-04-23 13:40 Electoz: or whatever
2560-04-23 13:40 PolkaMocha: so 12 through 6
2560-04-23 13:40 Electoz: but you need to have songs compilation
2560-04-23 13:40 Electoz: thing
2560-04-23 13:40 Electoz: at the end of the title
2560-04-23 13:41 PolkaMocha: Would it work to put it in the tags o3o
2560-04-23 13:41 Electoz: title as well
2560-04-23 13:41 PolkaMocha: rats ok
2560-04-23 13:41 Electoz: both tags and titles
2560-04-23 13:41 Electoz: afaik there aren't any compilation that doesn't put this thing in the title
2560-04-23 13:42 PolkaMocha: true
2560-04-23 13:44 Electoz: uhh my mom is rushing me so
2560-04-23 13:44 Electoz: will you fix the skin thing now or later
2560-04-23 13:44 Electoz: if you're fixing it later then I'll check it later on
2560-04-23 13:44 Electoz: prolly at least 5-6 hours later
2560-04-23 13:44 PolkaMocha: Im fixing it now
2560-04-23 13:44 Electoz: kk
2560-04-23 13:44 PolkaMocha: it wont show up in the editor but its done and its in there
2560-04-23 13:44 Electoz: then I will wait
2560-04-23 13:45 PolkaMocha: k
2560-04-23 13:45 PolkaMocha: Any idea what compilation is in japanese
2560-04-23 13:45 Electoz: can't you just do it in English lol
2560-04-23 13:45 Electoz: tbh jap is sort of edgy, and no I don't know
2560-04-23 13:46 PolkaMocha: I got Ji (hour) no (possesive like 's) jyuu (collection.compilation)
2560-04-23 13:46 PolkaMocha: Well ya but it doesnt make sense to have animal crossing be in japanese
2560-04-23 13:46 PolkaMocha: and then song collection in english
2560-04-23 13:46 PolkaMocha: all in one title
2560-04-23 13:46 PolkaMocha: does it?
2560-04-23 13:47 Electoz: To me it makes sense
2560-04-23 13:47 Electoz: since
2560-04-23 13:47 Electoz: the song collection is not the name, but rather something to tell that
2560-04-23 13:47 Electoz: it's a compilation
2560-04-23 13:47 Electoz: I see them as separated things
2560-04-23 13:47 PolkaMocha: Okay
2560-04-23 13:47 PolkaMocha: We'll do that
2560-04-23 13:48 Electoz: so there's no fix on sb or whatever thing of that sort right
2560-04-23 13:48 Electoz: if I understand this correctly
2560-04-23 13:48 PolkaMocha: Yeah you said this bg was fine
2560-04-23 13:49 Electoz: did you fix
2560-04-23 13:50 PolkaMocha: okay
2560-04-23 13:50 Electoz: the duplicate osb files
2560-04-23 13:50 PolkaMocha: Delete your map and re dl
2560-04-23 13:50 PolkaMocha: tell me if everything you wanted fixed is fixed
2560-04-23 13:50 Electoz: and pause over
2560-04-23 13:50 Electoz: overlay
2560-04-23 13:50 Electoz: that I just mentioned
2560-04-23 13:50 PolkaMocha: pause overlay yes
2560-04-23 13:50 PolkaMocha: you never mentioned osb
2560-04-23 13:50 PolkaMocha: but lemme look
2560-04-23 13:50 PolkaMocha: should only be one
2560-04-23 13:50 Electoz: I did, but whatever
2560-04-23 13:50 PolkaMocha: omg theres like 6
2560-04-23 13:51 PolkaMocha: Oh sorry maybe I missed it sorry
2560-04-23 13:51 PolkaMocha: I said sorry twice what am I
2560-04-23 13:53 PolkaMocha: okay
2560-04-23 13:53 PolkaMocha: try again
2560-04-23 13:53 PolkaMocha: no duplicates
2560-04-23 13:53 PolkaMocha: fixed reverse
2560-04-23 13:53 PolkaMocha: fixed pause overlay

EDIT: Metadata can be referred from this post as well.
Topic Starter
polka
THANKS ELECTROZ

Metadata post for artists just in case:

http://nintendo.wikia.com/wiki/Animal_C ... af/credits
CrystilonZ
o well looks like i'm late lol
pm me (in whatever) if you still want my mod xd
Renumi
fuccin-
Electoz
We fixed things again as follows:
  1. Changed artists to Atsuko Asahi & Manaka Kataoka (metadata on artists can be referred from here).
  2. Fixed inconsistent metadata between unicode and romanized artists.
  3. Colorhaxed to make sure that the reverse arrows won't be combined with bright combo colours.
  4. Fixed a misspelled title.
As for the title, we already checked with a QAT and now it should be good to go.
Rebubbled~! #1

11:57 Electoz: 03:41:911 (3) - 
11:57 Electoz: 03:58:275 (2) -
11:57 PolkaMocha: ah yeah
11:57 PolkaMocha: just saw that
11:57 PolkaMocha: shit what do I do the moon color should be represented...
11:58 Electoz: did you colorhax the diff
11:58 Electoz: or it's just normal combo colours
11:58 PolkaMocha: OH RIGHT THATS WHAT I WAS GONNA DO
11:58 PolkaMocha: Ill hax it
11:58 Electoz: wew
11:59 PolkaMocha: okay we are all good
12:00 PolkaMocha: I aslo made changes to the reverse arrow because the circle wasnt completely gone around it
12:00 Electoz: are you done updating
12:00 PolkaMocha: Yup
12:06 Electoz: why you got the order of artists wrong
12:06 Electoz: between unicode and the romanized one
12:08 PolkaMocha: what
12:08 PolkaMocha: dammit I had a feeling I did that
12:11 PolkaMocha: fixed
12:25 Electoz: deleted duplicate osb files
12:25 Electoz: and hopefully that should be it
12:25 PolkaMocha: HOW IS THAT HAPPENING
12:25 Electoz: because you changed the metadata
12:25 Electoz: so it created a duplicated one
12:26 PolkaMocha: ARGgghHH
12:30 PolkaMocha: k
12:31 PolkaMocha: updooted
12:35 PolkaMocha: is it hot now
12:37 Electoz: the title is good to go right?
12:37 Electoz: since kwan already replied on that
12:37 PolkaMocha: shood be yeah I added the s so
12:37 PolkaMocha: we should be gucci
12:37 PolkaMocha: She said anything would be fine
12:37 PolkaMocha: but with what I picked she said it needed an s
12:37 PolkaMocha: and it has
12:37 PolkaMocha: an s so
Topic Starter
polka

CrystilonZ wrote:

o well looks like i'm late lol
pm me (in whatever) if you still want my mod xd
Ahhhhh I forgot I asked you :O DOnt worry I always have more maps HAHA

Renumi wrote:

fuccin-
xd?

Electoz wrote:

We fixed things again as follows:
  1. Changed artists to Atsuko Asahi & Manaka Kataoka (metadata on artists can be referred from here).
  2. Fixed inconsistent metadata between unicode and romanized artists.
  3. Colorhaxed to make sure that the reverse arrows won't be combined with bright combo colours.
  4. Fixed a misspelled title.
As for the title, we already checked with a QAT and now it should be good to go.
Rebubbled~! #1

11:57 Electoz: 03:41:911 (3) - 
11:57 Electoz: 03:58:275 (2) -
11:57 PolkaMocha: ah yeah
11:57 PolkaMocha: just saw that
11:57 PolkaMocha: shit what do I do the moon color should be represented...
11:58 Electoz: did you colorhax the diff
11:58 Electoz: or it's just normal combo colours
11:58 PolkaMocha: OH RIGHT THATS WHAT I WAS GONNA DO
11:58 PolkaMocha: Ill hax it
11:58 Electoz: wew
11:59 PolkaMocha: okay we are all good
12:00 PolkaMocha: I aslo made changes to the reverse arrow because the circle wasnt completely gone around it
12:00 Electoz: are you done updating
12:00 PolkaMocha: Yup
12:06 Electoz: why you got the order of artists wrong
12:06 Electoz: between unicode and the romanized one
12:08 PolkaMocha: what
12:08 PolkaMocha: dammit I had a feeling I did that
12:11 PolkaMocha: fixed
12:25 Electoz: deleted duplicate osb files
12:25 Electoz: and hopefully that should be it
12:25 PolkaMocha: HOW IS THAT HAPPENING
12:25 Electoz: because you changed the metadata
12:25 Electoz: so it created a duplicated one
12:26 PolkaMocha: ARGgghHH
12:30 PolkaMocha: k
12:31 PolkaMocha: updooted
12:35 PolkaMocha: is it hot now
12:37 Electoz: the title is good to go right?
12:37 Electoz: since kwan already replied on that
12:37 PolkaMocha: shood be yeah I added the s so
12:37 PolkaMocha: we should be gucci
12:37 PolkaMocha: She said anything would be fine
12:37 PolkaMocha: but with what I picked she said it needed an s
12:37 PolkaMocha: and it has
12:37 PolkaMocha: an s so
THX AGAIN ELECTROZ
Topic Starter
polka
double post bc post # farming lolz
Nao Tomori
added some bumps in sliders

Ye XD

#2
Topic Starter
polka

Naotoshi wrote:

added some bumps in sliders

Ye XD

#2
YE! XDDDDDD

Thanks nao ily

Waiting on poor busy Gero :^(
Elyci
hi, timing check as requested, fixed a few inconsistencies with timing and such. pretty sure its correctly timed
SPOILER
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93325,731.707317073171,4,2,1,50,1,0
94422,-100,4,2,1,5,0,0
94605,-100,4,1,1,10,0,0
95520,-100,4,2,1,50,0,0
98812,-100,4,2,1,5,0,0
98995,-100,4,1,1,10,0,0
100825,-100,4,2,1,50,0,0
103203,-100,4,2,1,5,0,0
103385,-100,4,1,1,10,0,0
104300,-100,4,2,1,50,0,0
107593,-100,4,2,1,5,0,0
107776,-100,4,1,1,10,0,0
109605,-100,4,2,1,30,0,0
110154,-100,4,2,1,70,0,0
111983,-100,4,2,1,5,0,0
112105,-100,4,2,1,50,0,0
127166,-100,4,2,1,30,0,0
127715,-100,4,2,1,50,0,0
145276,508.474576271186,4,2,1,50,1,0
148203,-100,4,2,1,5,0,0
148751,-100,4,2,1,50,0,0
148759,483.870967741935,4,2,1,50,1,0
149696,483.870967741935,4,2,1,50,1,0
153839,483.870967741935,4,2,1,50,1,0
155895,-100,4,2,1,5,0,0
156016,-100,4,1,1,5,0,0
157024,483.870967741935,4,2,1,50,1,0
160592,-100,4,2,1,5,0,0
161409,483.870967741935,4,2,1,50,1,0
163611,483.870967741935,4,2,1,50,1,0
165066,483.870967741935,4,2,1,50,1,0
166275,-100,4,2,1,5,0,0
166356,-100,4,2,1,50,0,0
174076,789.473684210526,4,2,1,45,1,0
182761,-100,4,2,1,35,0,0
183550,-100,4,2,1,45,0,0
191416,789.473684210526,4,2,1,50,1,0
196172,789.473684210526,4,2,1,50,1,0
196961,-100,4,2,1,35,0,0
197750,-100,4,2,1,45,0,0
218639,545.454545454546,3,2,1,55,1,1
226820,-100,3,2,1,55,0,0
227366,-100,3,2,1,55,0,1
235002,-100,3,2,1,55,0,0
244820,-100,3,2,1,55,0,1
253002,-100,3,2,1,55,0,0
253548,-100,3,2,1,55,0,1
259548,-100,3,2,1,55,0,0
271178,750,5,2,1,70,1,0
274928,750,4,2,1,30,1,0
295151,750,5,2,1,70,1,0
298930,750,4,2,1,35,1,0
313742,-100,4,2,1,40,0,0
313930,-100,4,2,1,30,0,0
314023,-100,4,2,1,20,0,0
315008,750,4,2,1,50,1,0
315008,-100,4,2,1,50,0,0
320441,909.090909090909,4,2,2,50,1,0
326747,909.090909090909,4,2,2,50,1,0
327713,909.090909090909,4,2,2,50,1,0
335592,-100,4,2,2,30,0,0
339551,909.090909090909,4,2,2,50,1,0
341066,-100,4,2,2,5,0,0
341369,-100,4,2,2,50,0,0
344702,-100,4,2,2,5,0,0
345005,-100,4,2,2,50,0,0
350379,535.714285714286,4,2,1,20,1,0
353768,535.714285714286,4,2,1,25,1,0
354076,535.714285714286,4,2,2,25,1,0
and a few suggestions for 12 a.m. is having the slider at 6 and a half seconds be split in half with a second slider starting at 00:09:767 - , having this slider end on the knocking sound 00:24:224 (1) - and this one start on the knocking sound 00:27:733 (2) - and possibly end here 00:29:591 -
00:14:391 (5) - this note should be locked on 1/3 imo

im pretty sure that's all i caught, everything besides 12 a.m. seemed to be timed perfectly. just added a few metronome resets and some other stuff. ^^
Topic Starter
polka
Will update when gero is ready to mod <3 thxxxx
Nao Tomori
u cant ask me 2 recheck and then not respond to that guys mod u fuk
respond and poke me
Topic Starter
polka

[ Time ] wrote:

hi, timing check as requested, fixed a few inconsistencies with timing and such. pretty sure its correctly timed
SPOILER
[TimingPoints]
749,535.714285714286,4,2,1,50,1,0
749,-200,4,2,1,50,0,0
1909,-100,4,2,1,5,0,0
6367,-200,4,2,1,50,0,0
6419,535.714285714286,4,2,1,50,1,0
8108,-100,4,2,1,5,0,0
9759,-100,4,2,1,30,0,0
9767,535.714285714286,4,2,1,30,1,0
12066,540.540540540541,4,2,1,50,1,0
12066,-200,4,2,1,50,0,0
13068,-100,4,2,1,30,0,0
13865,535.714285714286,4,2,1,50,1,0
14015,535.714285714286,4,2,1,50,1,0
14224,535.714285714286,4,2,1,50,1,0
14573,535.714285714286,4,2,1,50,1,0
15055,869.565217391304,4,2,1,50,1,0
16359,-100,4,2,1,50,0,0
16459,-100,4,2,1,5,0,0
17622,576.923076923077,4,2,1,50,1,0
17622,-200,4,2,1,50,0,0
21193,-100,4,2,1,30,0,0
22060,535.714285714286,4,2,1,50,1,0
22131,535.714285714286,4,2,1,50,1,0
22658,535.714285714286,4,2,1,50,1,0
23189,535.714285714286,4,2,1,50,1,0
23381,535.714285714286,4,2,1,50,1,0
23536,550.45871559633,4,2,1,50,1,0
24086,-100,4,2,1,30,0,0
30691,-100,4,2,1,20,0,0
31792,-100,4,2,1,10,0,0
32893,-100,4,2,1,5,0,0
36154,895.522388059701,4,2,1,40,1,0
70183,-100,4,2,1,20,0,0
71974,-100,4,2,1,40,0,0
77348,-100,4,2,1,20,0,0
79139,-100,4,2,1,40,0,0
84512,-100,4,2,1,20,0,0
86303,-100,4,2,1,40,0,0
90780,-100,4,2,1,20,0,0
91676,-100,4,2,1,5,0,0
92571,-100,4,2,1,50,0,0
93325,731.707317073171,4,2,1,50,1,0
94422,-100,4,2,1,5,0,0
94605,-100,4,1,1,10,0,0
95520,-100,4,2,1,50,0,0
98812,-100,4,2,1,5,0,0
98995,-100,4,1,1,10,0,0
100825,-100,4,2,1,50,0,0
103203,-100,4,2,1,5,0,0
103385,-100,4,1,1,10,0,0
104300,-100,4,2,1,50,0,0
107593,-100,4,2,1,5,0,0
107776,-100,4,1,1,10,0,0
109605,-100,4,2,1,30,0,0
110154,-100,4,2,1,70,0,0
111983,-100,4,2,1,5,0,0
112105,-100,4,2,1,50,0,0
127166,-100,4,2,1,30,0,0
127715,-100,4,2,1,50,0,0
145276,508.474576271186,4,2,1,50,1,0
148203,-100,4,2,1,5,0,0
148751,-100,4,2,1,50,0,0
148759,483.870967741935,4,2,1,50,1,0
149696,483.870967741935,4,2,1,50,1,0
153839,483.870967741935,4,2,1,50,1,0
155895,-100,4,2,1,5,0,0
156016,-100,4,1,1,5,0,0
157024,483.870967741935,4,2,1,50,1,0
160592,-100,4,2,1,5,0,0
161409,483.870967741935,4,2,1,50,1,0
163611,483.870967741935,4,2,1,50,1,0
165066,483.870967741935,4,2,1,50,1,0
166275,-100,4,2,1,5,0,0
166356,-100,4,2,1,50,0,0
174076,789.473684210526,4,2,1,45,1,0
182761,-100,4,2,1,35,0,0
183550,-100,4,2,1,45,0,0
191416,789.473684210526,4,2,1,50,1,0
196172,789.473684210526,4,2,1,50,1,0
196961,-100,4,2,1,35,0,0
197750,-100,4,2,1,45,0,0
218639,545.454545454546,3,2,1,55,1,1
226820,-100,3,2,1,55,0,0
227366,-100,3,2,1,55,0,1
235002,-100,3,2,1,55,0,0
244820,-100,3,2,1,55,0,1
253002,-100,3,2,1,55,0,0
253548,-100,3,2,1,55,0,1
259548,-100,3,2,1,55,0,0
271178,750,5,2,1,70,1,0
274928,750,4,2,1,30,1,0
295151,750,5,2,1,70,1,0
298930,750,4,2,1,35,1,0
313742,-100,4,2,1,40,0,0
313930,-100,4,2,1,30,0,0
314023,-100,4,2,1,20,0,0
315008,750,4,2,1,50,1,0
315008,-100,4,2,1,50,0,0
320441,909.090909090909,4,2,2,50,1,0
326747,909.090909090909,4,2,2,50,1,0
327713,909.090909090909,4,2,2,50,1,0
335592,-100,4,2,2,30,0,0
339551,909.090909090909,4,2,2,50,1,0
341066,-100,4,2,2,5,0,0
341369,-100,4,2,2,50,0,0
344702,-100,4,2,2,5,0,0
345005,-100,4,2,2,50,0,0
350379,535.714285714286,4,2,1,20,1,0
353768,535.714285714286,4,2,1,25,1,0
354076,535.714285714286,4,2,2,25,1,0
and a few suggestions for 12 a.m. is having the slider at 6 and a half seconds be split in half with a second slider starting at 00:09:767 - , having this slider end on the knocking sound 00:24:224 (1) - and this one start on the knocking sound 00:27:733 (2) - and possibly end here 00:29:591 -
00:14:391 (5) - this note should be locked on 1/3 imo :arrow: Fixed the 1/3. Knocking sounds are not being mapped as they are just constructionish sounds in the back, not really part of the song.

im pretty sure that's all i caught, everything besides 12 a.m. seemed to be timed perfectly. just added a few metronome resets and some other stuff. :arrow: THX^^
Nao Tomori
d
Topic Starter
polka

Naotoshi wrote:

d
a l m o s t h t h e e re
Gero
Hello La Polka esta Mocha~

General

  1. 00:12:066 - "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)." But they should have the same volume otherwise it will cause problems within the beatmap.
  2. 02:28:199 - Unsnapped green line.
  3. sliderpoint10.png / sliderpoint30.png / cursortrail.png / cursormiddle.png / cursor-smoke.png are missing, remember that all set elements should be added into your folder, if you want to have a specific custom one. (Reference link can be founded here, and here).
12 A.M. ~ 6 A.M.

  1. 00:13:865 (2,3,4,5,6) - 00:22:298 (2,3,4,5,6,7,8,9) - Alright, let's talk about these streams. I think it's not a good idea to use them with the SAME spacing; due that the timing changes are noticeable, and for obvious reasons would be a bit awful to click it thinking that it'll be a stable timing; while the reality is that this section is multi-timing. So I'd like to change them by sliders.
  2. 00:24:224 (1,2) - They're barely follow the music or either the drum sounds; I think it's really wrong to keep them as they are. I'd like to extend this spinner 00:29:866 (1) - from 00:24:224 - here until 00:33:788 - here.
  3. 01:11:974 (1,2,3,4,5,6) - Nazi* Could you make them more consistent each others? I mean seems like they're not mirrored as they should be.
  4. 01:34:605 (3) - I personally would say that the repeat isn't really easy to notice while playing, so I'm pretty sure that players reactions gonna be like "disappointed, angry, or something like that". So, What do you think about changing the speed of these sliders by 1.50 or 2.0x to make them a bit more longer.
  5. 04:49:553 - 05:13:555 (5) - I'd suggest the same here.
  6. 01:52:120 (2,3) - Definitely both of them should be 1/4 rhythm, check them carefully, and you will notice it for sure.
  7. 02:09:681 (2,3) - Same as above.
  8. 02:47:969 (7) - The tail of this one should end in 02:49:088 - here (1/16).
  9. 03:34:067 (1) - Consider to start this spinner here 03:34:231 - Even if this isn't a clickable object; it's not a justification to put it anywhere; therefore I highly recommend you to move it into that tick, otherwise would be a problem after the Qualification due wrong snapping.
Call me back after getting your bubble back.
Topic Starter
polka

Gero wrote:

Hello La Polka esta Mocha~ :arrow:

General

  1. 00:12:066 - "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)." But they should have the same volume otherwise it will cause problems within the beatmap. :arrow: ewps
  2. 02:28:199 - Unsnapped green line. :arrow: ewps p2
  3. sliderpoint10.png / sliderpoint30.png / cursortrail.png / cursormiddle.png / cursor-smoke.png are missing, remember that all set elements should be added into your folder, if you want to have a specific custom one. (Reference link can be founded here, and here). :arrow: done
12 A.M. ~ 6 A.M.

  1. 00:13:865 (2,3,4,5,6) - 00:22:298 (2,3,4,5,6,7,8,9) - Alright, let's talk about these streams. I think it's not a good idea to use them with the SAME spacing; due that the timing changes are noticeable, and for obvious reasons would be a bit awful to click it thinking that it'll be a stable timing; while the reality is that this section is multi-timing. So I'd like to change them by sliders. :arrow: Adjusted the spacing via ur suggestion
  2. 00:24:224 (1,2) - They're barely follow the music or either the drum sounds; I think it's really wrong to keep them as they are. I'd like to extend this spinner 00:29:866 (1) - from 00:24:224 - here until 00:33:788 - here. :arrow: Made into spinners.
  3. 01:11:974 (1,2,3,4,5,6) - Nazi* Could you make them more consistent each others? I mean seems like they're not mirrored as they should be. :arrow: fixed.
  4. 01:34:605 (3) - I personally would say that the repeat isn't really easy to notice while playing, so I'm pretty sure that players reactions gonna be like "disappointed, angry, or something like that". So, What do you think about changing the speed of these sliders by 1.50 or 2.0x to make them a bit more longer. :arrow: done
  5. 04:49:553 - 05:13:555 (5) - I'd suggest the same here. :arrow: done
  6. 01:52:120 (2,3) - Definitely both of them should be 1/4 rhythm, check them carefully, and you will notice it for sure. :arrow: retimed.
  7. 02:09:681 (2,3) - Same as above. :arrow: ^
  8. 02:47:969 (7) - The tail of this one should end in 02:49:088 - here (1/16). :arrow: done
  9. 03:34:067 (1) - Consider to start this spinner here 03:34:231 - Even if this isn't a clickable object; it's not a justification to put it anywhere; therefore I highly recommend you to move it into that tick, otherwise would be a problem after the Qualification due wrong snapping. :arrow: fixed.
Call me back after getting your bubble back.
THANKS BUD. in addition to gero's mod, I also applied the following:

-Retime on 2 Am
-Retime on 3 Am
-Retime on 4 Am
-Retime on 6 Am
-Remap on 6 Am
-Timeline cleaning (useless/unsnapped green and red lines)
-Silenced 12 Am Slider Ends
-Restructured 12 Am Sliders

A lot of tears were involved.
before & after

Everything now matches perfectly and plays much more accurately.
Nao Tomori
yehajgas
Topic Starter
polka

Naotoshi wrote:

yehajgas
THANKS NAO
Nao Tomori
3rd rebubble :joy: :gun:

self popped for conflicting green/red line settings and unsnapped spinner end

confirmed fixed

edit: nvm, first few objects have really inaudible slider ticks. and therefore, since slider slide is also muted, muting slider ticks would be unrankable.
Gero
Unbelievable...
Topic Starter
polka


fixed
Yuii-
I'm here to complain about the first 30 seconds of this map

00:00:749 (1,2,1) - 00:15:055 (7,1) - These are unrankable. You cannot silence both sliderticks and sliderslide!
00:14:558 (6,7) - (minor) Increase the spacing on these, it's using the exact same as 00:15:055 (7,1) - and it also creates an awkward pause after hitting 00:14:558 (6) - where the player automatically moves towards (7), but has to wait for a certain period of time before clicking.
00:24:147 (1,2,3,4,1,2,3,4,1) - (unrankable, subjectively speaking) What exactly are these following? Polarity? Simplification? It really sounds quite awkward considering the actual sounds are right in the middle of the sliders, consider using http://i.imgur.com/SN2uumO.jpg instead. Oh, and 00:31:529 (1) - the spinner should start 00:31:647 - .

More things to consider:
-For objects such as 00:41:541 (3) - 00:48:705 (3) - where the tail is clearly more emphasized, the finish hitsound is overkill. Feel free to keep it, but please lower its volume. It overshadows the song completely :(
-The reverse arrow is quite edgy on gameplay. I understand this is a very easy map, yet the repeat is extremely hard to notice. Both repeat and non-repeat sliders have a leaf on its tail, making it quite hard to notice in the short run. If you want a better example, try playing 04:46:928 (1) - that slider. It just blends way too much.
-There are other unrankable sliders such as 02:47:969 (7) - , the ones I mentioned at the very beginning of the post are just examples of things you need to go through.
-The usage of drum sampleset during the kiai is questionable. Every beat sounds the exact same yet you are giving the idea to the player that it has a complete different sound when it is not. I would stick to a full soft-hitwhistle section.
-Minor 04:49:553 (5,6) - deserve a slight more spacing in order to differentiate it from (4,5).
-Minor 04:55:151 (1) - deserves a whistle. Refer to 04:31:178 (1) - 05:20:441 (1) - for examples.
-Minor 05:53:760 (1,2) - maybe consider using drum sampleset on these?

[]

Feel free to rebubble after the above have been fixed.
EDIT: While a was modding this, Naotoshi popped his own bubble. What a good time to kill myself, right?
Topic Starter
polka
my map was so bad it got popped twice jfc
Topic Starter
polka

Yuii- wrote:

I'm here to complain about the first 30 seconds of this map

00:00:749 (1,2,1) - 00:15:055 (7,1) - These are unrankable. You cannot silence both sliderticks and sliderslide! :arrow: Fixed the green lines to only silence the ends and made the first song sample set 3, with a silenced tick and audible track, while the rest play with an audible track and a silenced tick, as ticks in this first song sounded awful.
00:14:558 (6,7) - (minor) Increase the spacing on these, it's using the exact same as 00:15:055 (7,1) - and it also creates an awkward pause after hitting 00:14:558 (6) - where the player automatically moves towards (7), but has to wait for a certain period of time before clicking.:arrow: increased
00:24:147 (1,2,3,4,1,2,3,4,1) - (unrankable, subjectively speaking) What exactly are these following? Polarity? Simplification? It really sounds quite awkward considering the actual sounds are right in the middle of the sliders, consider using http://i.imgur.com/SN2uumO.jpg instead. Oh, and 00:31:529 (1) - the spinner should start 00:31:647 - . :arrow: Adjusted to start on the peaks of the piano and jiggle until the piano quiets down. Fixed spinner.

More things to consider:
-For objects such as 00:41:541 (3) - 00:48:705 (3) - where the tail is clearly more emphasized, the finish hitsound is overkill. Feel free to keep it, but please lower its volume. It overshadows the song completely :( :arrow: Objects had their tails lowered to 20%.
-The reverse arrow is quite edgy on gameplay. I understand this is a very easy map, yet the repeat is extremely hard to notice. Both repeat and non-repeat sliders have a leaf on its tail, making it quite hard to notice in the short run. If you want a better example, try playing 04:46:928 (1) - that slider. It just blends way too much. :arrow: Color hacked to keep repeats off of yellow.
-There are other unrankable sliders such as 02:47:969 (7) - , the ones I mentioned at the very beginning of the post are just examples of things you need to go through. :arrow: Applied this slider to sample 3 and added sliderslide whistle to most elongated sliders in that part with reduced volume.
-The usage of drum sampleset during the kiai is questionable. Every beat sounds the exact same yet you are giving the idea to the player that it has a complete different sound when it is not. I would stick to a full soft-hitwhistle section. :arrow: But that would sound so bland. I like the idea of giving that highest note in the three noted pattern of the song special emphasis. I didn't want hitsounds to match, rather to compliment.
-Minor 04:49:553 (5,6) - deserve a slight more spacing in order to differentiate it from (4,5). :arrow: Adjusted.
-Minor 04:55:151 (1) - deserves a whistle. Refer to 04:31:178 (1) - 05:20:441 (1) - for examples. :arrow: Niether examples have a whistle on them. Furthermore, this was too soft of a sound to apply any sound to it, and a soft whistle would have killed emphasis on the next object.
-Minor 05:53:760 (1,2) - maybe consider using drum sampleset on these? :arrow: Used a drum sample with soft additions.

[]

Feel free to rebubble after the above have been fixed.
EDIT: While a was modding this, Naotoshi popped his own bubble. What a good time to kill myself, right? :arrow: suicide pact pls
WEW THX FOR THE MOD
Noffy
Good lord all these timing changes this map has had I'm glad I didn't make stars twinkle in time with the music or I'd be joining that suicide pact by now.

Pray the next bubble is the last :!:
Topic Starter
polka

Noffy wrote:

Good lord all these timing changes this map has had I'm glad I didn't make stars twinkle in time with the music or I'd be joining that suicide pact by now.

Pray the next bubble is the last :!:
Bruh you have no idea.

Thank you!
Yuii-
00:24:147 (1,2,3,4,1,2,3,4,1) - has yet to be changed
01:22:735 (1) - 02:12:859 (1) - etc. cannot see the repeatttt. fix these! (and the rest)
01:29:899 (1) - honestly i cannot see the reason behind this spinner, there are two sounds on 01:29:899 - and 01:30:347 - , yet you are mapping actually nothing lol
02:35:290 - 02:37:507 - 02:37:991 - i told you it's unraknable
02:49:451 (1) - you don't click the spinner anyway, sznapping it to the white tick seems like a better way to go
02:55:673 (3) - more feedback to this circle please! 60% is lit
02:56:153 (4) - same sound on both head/tail, don't hjitsound them differently!
02:58:030 - remove that clapperino
02:59:609 (4) - yes this is unsnapped, also use whistle
03:18:281 (3) - piano sounds get hitsounded with whistles, not claps
03:20:123 (2) - same same same
well you already get it by now
fix the rest

05:13:555 (5,6) - more spacing!!
05:31:652 (2) - reading

you know what to do after you reply, right!!
Topic Starter
polka

Yuii- wrote:

00:24:147 (1,2,3,4,1,2,3,4,1) - has yet to be changed :arrow: They now start on the peak of the piano sound and end 1/2 away from the next peak what needs changing?
01:22:735 (1) - 02:12:859 (1) - etc. cannot see the repeatttt. fix these! (and the rest) :arrow: Ah ur right fixed!
01:29:899 (1) - honestly i cannot see the reason behind this spinner, there are two sounds on 01:29:899 - and 01:30:347 - , yet you are mapping actually nothing lol :arrow: Well at that point it was so quiet I just mapped the fade-out with a spinner because players would have to crank up headphones/lean in close to their speakers to hear what they're playing to.
02:35:290 - 02:37:507 - 02:37:991 - i told you it's unraknable :arrow: Ah I missed those sorry. Fixed.
02:49:451 (1) - you don't click the spinner anyway, sznapping it to the white tick seems like a better way to go :arrow: It was there at one point thats odd : /c
02:55:673 (3) - more feedback to this circle please! 60% is lit :arrow: Good point.
02:56:153 (4) - same sound on both head/tail, don't hjitsound them differently! :arrow: I didnt D:
02:58:030 - remove that clapperino :arrow: There's one in the music though qq
02:59:609 (4) - yes this is unsnapped, also use whistle :arrow: Dammit. Retimed. Also I like the varying hitsounds. I like to compliment rather than match.
03:18:281 (3) - piano sounds get hitsounded with whistles, not claps :arrow: This isn't playing to the piano. If you listen at 25%, the piano is way off from the twist and clap its actually mapping. Additionally, that's why I'm going to keep the calp. Because there's one in the music.
03:20:123 (2) - same same same :arrow: ^
well you already get it by now
fix the rest

05:13:555 (5,6) - more spacing!! :arrow: !! okay
05:31:652 (2) - reading :arrow: fixed I think...

you know what to do after you reply, right!! :arrow: Uhhhh... update?
thaaaaanks
Yuii-
get rid of the combo color 2 completely, you aren't going to use it anyway, right?

00:24:147 (1,2,3,4,1,2,3,4,1) - the problem with these is that they are supposed to start where the weird sound starts, not where it ends. i already sent you a screenshot of the optimal rhythm http://i.imgur.com/SN2uumO.jpg in order to properly follow the beats and creating some kind of build up towards the slider

00:31:647 (1) - would be nice if you could extend the spinner till 00:34:811 - in order to add a hitsound (remember to bump the volume to 25%!)

02:58:030 - there indeed is a sound, but your overall clap hitsounding is quite loud. so it's either a removal or you decrease its volume :(
(work around the claps i pointed out before because they apply to this volume setting warning thingy)

call me back again!
Topic Starter
polka
Thanks I'll check after I get home :0
Topic Starter
polka

Yuii- wrote:

get rid of the combo color 2 completely, you aren't going to use it anyway, right? :arrow: No I am it matches the moon. I just took it off of the repeat sliders

00:24:147 (1,2,3,4,1,2,3,4,1) - the problem with these is that they are supposed to start where the weird sound starts, not where it ends. i already sent you a screenshot of the optimal rhythm http://i.imgur.com/SN2uumO.jpg in order to properly follow the beats and creating some kind of build up towards the slider :arrow: I'm not sure what weird sound ur referring to, but I have these repeats perfectly set up to start on the loudest, highest note in the piano and have them end on the quietest part 1/2 away from the next peak. It's perfect as is, and I feel your pattern doesn't capture that as well...

00:31:647 (1) - would be nice if you could extend the spinner till 00:34:811 - in order to add a hitsound (remember to bump the volume to 25%!) :arrow: Done. Good idea : 0

02:58:030 - there indeed is a sound, but your overall clap hitsounding is quite loud. so it's either a removal or you decrease its volume :(
(work around the claps i pointed out before because they apply to this volume setting warning thingy) :arrow: All claps put to 30% while the rest plays at 45% (apart from the louder notes I had play louder)

call me back again! :arrow: OKAAAA
Updated storyboard too!
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