Atsuko Asahi & Manaka Kataoka - Tobidase Doubutsu no Mori Ho

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Topic Starter
polka
o/ thanks bakari
Renumi
this beat is lit
Topic Starter
polka

Renumi wrote:

this beat is lit
.

there is no beat
Stingy
holy frick ?

02:57:234 (1) - I don't think you care, but the sides aren't even c: Loosen the left half or tighten the first half
03:18:303 (3,1) - Parallel pls c:
03:43:548 (1,2) - Make the path linear pls you know how picky I am
03:51:729 (1,2,3,1,2,3,1,2,3) - Uuuhm this is definitely Monstrata pp mapping B^) kds pls
Topic Starter
polka

Stingy wrote:

holy frick ? :arrow:?

02:57:234 (1) - I don't think you care, but the sides aren't even c: Loosen the left half or tighten the first half :arrow:ok
03:18:303 (3,1) - Parallel pls c: :arrow::arrow:they are...
03:43:548 (1,2) - Make the path linear pls you know how picky I am :arrow:it is
03:51:729 (1,2,3,1,2,3,1,2,3) - Uuuhm this is definitely Monstrata pp mapping B^) kds pls :arrow:what
thanks. Will update once 7 ji and 8 ji gets qualified
Plaudible
11:36 PolkaMocha: Maxxxxx you should mod something for me
11:36 Plaudible: hold up
11:36 Plaudible: gota eat fud
11:36 Plaudible: but i b bek soon
11:37 PolkaMocha: k
11:48 Plaudible: ok
11:48 Plaudible: im bek dad
11:50 PolkaMocha: Wb missed u
11:51 *PolkaMocha is editing [https://osu.ppy.sh/b/1002859 Kazumi Totaka, Manaka Kataoka, and Atsuko Asahi - 12 A.M. ~ 6 A.M. [Twilight]]
11:52 Plaudible: oo
11:52 Plaudible: can i irc pls
11:52 PolkaMocha: Ummm in a minute
11:53 Plaudible: im getting many cancers
11:58 PolkaMocha: ok
11:58 PolkaMocha: update
11:58 PolkaMocha: also why
11:58 PolkaMocha: delete the map you have
11:58 PolkaMocha: and redl
12:00 Plaudible: oh ok
12:02 PolkaMocha: do it once more because I added the skin
12:02 PolkaMocha: x)
12:02 Plaudible: omfg
12:04 Plaudible: omfg
12:04 Plaudible: u did something for this?
12:04 *Plaudible is listening to [https://osu.ppy.sh/b/1097128 Ariel Winter - Sofia The First]
12:04 Plaudible: u disgusting
12:04 PolkaMocha: ^u^
12:04 PolkaMocha: Its dead lol
12:04 Plaudible: ok honestly
12:04 Plaudible: the whole intro bugs me
12:04 Plaudible: XD
12:04 PolkaMocha: Sorry ono
12:04 Plaudible: especially with how
12:04 Plaudible: simple the rhythm is in this song for the most part
12:05 Plaudible: it should be mapped pretty empty given how chill it is to start
12:05 Plaudible: likei 'd just make 00:00:749 (1) - a circle for examporu
12:05 PolkaMocha: It is pretty empty
12:05 PolkaMocha: Aw hell no
12:05 Plaudible: then stuff like 00:13:845 (2,3,4,5,6) -
12:05 PolkaMocha: thats ignoring the held note
12:05 PolkaMocha: that's single tappable its not that hard lol
12:05 Plaudible: not really, sometimes its better for emphasis on how empty it is >:V
12:06 PolkaMocha: I disagree sorry
12:06 Plaudible: 00:11:170 (5) - tfw mapping cricket chirp
12:06 Plaudible: 00:09:741 (2,3,4) - could be reverse slider to reduce density, feels excessive
12:06 PolkaMocha: Its not crickets lol
12:06 PolkaMocha: It's not that dense its 1/1 beats lol
12:06 Plaudible: also
12:06 PolkaMocha: Just skip this one dear god
12:06 Plaudible: why u ignore held sound at 00:14:551 (6) -
12:07 PolkaMocha: How am I supposed to map that without overcluttering
12:07 Plaudible: 00:13:845 (2,3,4,5) - reverse slider pls? </3
12:07 PolkaMocha: considering 00:15:055 (7) - happens right after
12:07 PolkaMocha: no ew
12:07 Plaudible: 00:22:064 (1,2,3,4,5,6,7,8,9) - nani the fuk's the spacing
12:07 PolkaMocha: 4 repeats on a slider lmao thats like non existent
12:07 PolkaMocha: its all distance snapped
12:08 Plaudible: even if OD is low as fuck to kinda make doing this not kill ur acc just
12:08 Plaudible: these weird rhythms imo would be better left unmapped or simplified @-@
12:08 PolkaMocha: I had my friend play it who'se only good for 2.8 stars down
12:08 PolkaMocha: and he had
12:08 PolkaMocha: NO trouble with that so
12:08 Plaudible: yea cause low OD
12:09 Plaudible: doesnt make it not cancer>:c
12:09 PolkaMocha: exaclty
12:09 PolkaMocha: so its not a problem
12:09 Plaudible: 00:24:189 (1,2) - im guessing ur doing this to the tinkly tink tink
12:09 PolkaMocha: yah crp suggested I
12:09 Plaudible: shouldnt it start at 00:23:537 (9) - the
12:09 PolkaMocha: find the bpm for it and do repeat sliders
12:09 PolkaMocha: Nah its stronger where I started it
12:10 PolkaMocha: plus stream -> slider art is difficult and ugly
12:10 Plaudible: at leas make the volume lower for thes
12:10 Plaudible: two sliders
12:10 Plaudible: cause the sounds sound so out of place >_<
12:10 PolkaMocha: the two end sliders?
12:10 Plaudible: fr
12:10 PolkaMocha: okay.
12:10 Plaudible: make the volume
12:10 Plaudible: in the whole start
12:10 Plaudible: louder for some of the louder sounds and way soft for the clicky shit
12:10 Plaudible: it's all the same and makes it weirdd
12:10 Plaudible: like 00:09:741 (2,3,4,5) -
12:10 Plaudible: especially 5
12:11 Plaudible: should be really quiet
12:11 PolkaMocha: lol
12:11 Plaudible: 00:11:987 (1) - is fine
12:11 PolkaMocha: Okay Ill mess with the volume a bit
12:11 Plaudible: ok that's where most my triggering was
12:11 PolkaMocha: Ill do it later though so we can keep going
12:11 Plaudible: 00:45:109 (4,5,1,2,3,1) - sexy
12:12 PolkaMocha: ty ty
12:12 Plaudible: cute sb
12:13 PolkaMocha: Isnt noffy amazing haha
12:13 PolkaMocha: its all so precious
12:14 Plaudible: 02:16:495 (3,1) - could you amke overlap prettier w/ 2
12:14 Plaudible: like pull it left a bit :<
12:14 PolkaMocha: no bc ds ono
12:14 PolkaMocha: I actually really like how that looks?
12:14 PolkaMocha: oh left
12:14 Plaudible: yee
12:15 Plaudible: dont put it like underneath the loopy bit imo
12:15 Plaudible: it loosk lik its a part of the loop further left
12:15 Plaudible: and is sexer imo
12:15 PolkaMocha: oj
12:15 PolkaMocha: ok
12:15 PolkaMocha: the farthest I can get it is
12:15 PolkaMocha: here
12:15 PolkaMocha: https://osu.ppy.sh/ss/7607370
12:15 Plaudible: perfect
12:15 Plaudible: love it :ok_hand:
12:16 PolkaMocha: yeet
12:16 Plaudible: 03:09:077 (5,6) - slider instead maybe? owo
12:16 Plaudible: its like the same rhythm over and over, idk
12:16 PolkaMocha: I like them as duplets o3o
12:16 Plaudible: but makes it a bit more consistent
12:17 PolkaMocha: yeah but too much consistency becomes boring
12:17 Plaudible: 03:24:593 (3) - duplet daddy?
12:17 PolkaMocha: So I wanted to very it
12:17 PolkaMocha: *vary
12:17 Plaudible: 03:18:277 (3) - this one too tbh
12:17 Plaudible: 3 duplets like that = win
12:17 PolkaMocha: I dont think that first sound is strong enough for a duplet
12:17 Plaudible: nigga
12:17 PolkaMocha: same there sorry ono
12:17 Plaudible: its the same
12:17 PolkaMocha: it feels like a twist noice
12:17 Plaudible: like legit
12:17 PolkaMocha: *noise
12:17 Plaudible: all 3 are the same
12:17 PolkaMocha: I dont hear to seperate sounds sorry
12:17 Plaudible: OMFG POLKA
12:17 Plaudible: IMA SHANK UR NAN
12:18 PolkaMocha: soRRY
12:18 PolkaMocha: GO AHEAD YOU WONT WIN
12:18 PolkaMocha: SHE TEACHES KARATE
12:18 Plaudible: holy shit
12:18 Plaudible: ok nv
12:18 PolkaMocha: ○u○
12:18 Plaudible: but legit i will fite u over that, they're the same, 3 duplets would make it easier to interpret that </3
12:18 Plaudible: the duplet sticks out too much for something so similar
12:18 Plaudible: so pls do consider dad
12:18 PolkaMocha: I just tried it
12:19 PolkaMocha: and I dont like it sorry ;-;-;
12:20 PolkaMocha: sorrysorry ;-;
12:20 Plaudible: </3
12:20 Plaudible: kk
12:20 PolkaMocha: Ily tho
12:20 Plaudible: 03:51:729 (1) - seems like this part's the hardest in the song, my moddingassistant is buggy af tho so i cant check
12:20 Plaudible: this really where u want it to be?
12:20 PolkaMocha: probably is
12:20 PolkaMocha: Yeah sure
12:21 PolkaMocha: its the fastest song
12:21 PolkaMocha: intense focused sound
12:21 PolkaMocha: why not haha
12:21 Plaudible: kk
12:21 Plaudible: yknow tbh
12:21 Plaudible: i'd swap the rhythms
12:21 Plaudible: 03:56:639 (1) -
12:21 Plaudible: put these the part before
12:21 Plaudible: then the triangle small jumps where the reverse sliders are
12:21 Plaudible: cause they're just like
12:21 Plaudible: more intensey
12:22 PolkaMocha: Hmmm
12:22 PolkaMocha: sounds the same to me ono
12:22 PolkaMocha: plus I really likke 03:55:002 (1,2,3,1) -
12:22 PolkaMocha: this
12:22 Plaudible: well like
12:22 Plaudible: 03:51:729 -
12:22 Plaudible: vs
12:22 Plaudible: 03:39:911
12:22 Plaudible: oops
12:22 Plaudible: 03:59:911 -
12:23 Plaudible: the piano starts comin in
12:23 PolkaMocha: It sounds softer to me though
12:23 PolkaMocha: because the piano isnt as intense as the xylophone
12:23 PolkaMocha: or vibraphone or whatever the frick
12:23 Plaudible: but you use a lot of singles when the piano is the main part
12:23 Plaudible: 04:11:366 (2,3,4,5) -
12:23 PolkaMocha: do I?
12:23 PolkaMocha: No I do not
12:23 PolkaMocha: Oh hey there
12:24 PolkaMocha: Piano got really loud there for me idk
12:24 Plaudible: change that a tad then maybe
12:24 Plaudible: cause it sticks out with 4 singles
12:24 Plaudible: like single slider single idk
12:24 Plaudible: 04:34:928 (1) - clap here is absolute cancer it's so much louder than the music T_T
12:24 Plaudible: pls change
12:24 Plaudible: also holy shit those sheep are totally fucking each other
12:24 PolkaMocha: reduced to 35
12:25 PolkaMocha: yes they are dammit
12:25 Plaudible: 05:35:592 (5) - idk things like this i feel they should be both clickable
12:25 Plaudible: they're the same sound and sliders = strong to weak intensity
12:26 Plaudible: since u cant click ends
12:26 Plaudible: and it just feels wrong uwu
12:26 PolkaMocha: Yeah true
12:26 PolkaMocha: okay
12:26 Plaudible: kk das all i got
12:26 Plaudible: polka u better map harder shit modding e-h is boring
12:26 PolkaMocha: LOL
12:27 PolkaMocha: Uh well after this
12:27 PolkaMocha: I have another map at about 2.48 * hardest
12:27 PolkaMocha: OH
12:27 PolkaMocha: #12
12:27 PolkaMocha: KK bubblegum I think thats like 160 bpm
12:27 PolkaMocha: I'll make 4 star for that so stay tuned ouo
12:28 PolkaMocha: post log in thread for kd
12:28 Plaudible: `kk
12:28 Plaudible: tanks dad
Topic Starter
polka

Plaudible wrote:

11:36 PolkaMocha: Maxxxxx you should mod something for me
11:36 Plaudible: hold up
11:36 Plaudible: gota eat fud
11:36 Plaudible: but i b bek soon
11:37 PolkaMocha: k
11:48 Plaudible: ok
11:48 Plaudible: im bek dad
11:50 PolkaMocha: Wb missed u
11:51 *PolkaMocha is editing [https://osu.ppy.sh/b/1002859 Kazumi Totaka, Manaka Kataoka, and Atsuko Asahi - 12 A.M. ~ 6 A.M. [Twilight]]
11:52 Plaudible: oo
11:52 Plaudible: can i irc pls
11:52 PolkaMocha: Ummm in a minute
11:53 Plaudible: im getting many cancers
11:58 PolkaMocha: ok
11:58 PolkaMocha: update
11:58 PolkaMocha: also why
11:58 PolkaMocha: delete the map you have
11:58 PolkaMocha: and redl
12:00 Plaudible: oh ok
12:02 PolkaMocha: do it once more because I added the skin
12:02 PolkaMocha: x)
12:02 Plaudible: omfg
12:04 Plaudible: omfg
12:04 Plaudible: u did something for this?
12:04 *Plaudible is listening to [https://osu.ppy.sh/b/1097128 Ariel Winter - Sofia The First]
12:04 Plaudible: u disgusting
12:04 PolkaMocha: ^u^
12:04 PolkaMocha: Its dead lol
12:04 Plaudible: ok honestly
12:04 Plaudible: the whole intro bugs me
12:04 Plaudible: XD
12:04 PolkaMocha: Sorry ono
12:04 Plaudible: especially with how
12:04 Plaudible: simple the rhythm is in this song for the most part
12:05 Plaudible: it should be mapped pretty empty given how chill it is to start
12:05 Plaudible: likei 'd just make 00:00:749 (1) - a circle for examporu
12:05 PolkaMocha: It is pretty empty
12:05 PolkaMocha: Aw hell no
12:05 Plaudible: then stuff like 00:13:845 (2,3,4,5,6) -
12:05 PolkaMocha: thats ignoring the held note
12:05 PolkaMocha: that's single tappable its not that hard lol
12:05 Plaudible: not really, sometimes its better for emphasis on how empty it is >:V
12:06 PolkaMocha: I disagree sorry
12:06 Plaudible: 00:11:170 (5) - tfw mapping cricket chirp
12:06 Plaudible: 00:09:741 (2,3,4) - could be reverse slider to reduce density, feels excessive
12:06 PolkaMocha: Its not crickets lol
12:06 PolkaMocha: It's not that dense its 1/1 beats lol
12:06 Plaudible: also
12:06 PolkaMocha: Just skip this one dear god
12:06 Plaudible: why u ignore held sound at 00:14:551 (6) -
12:07 PolkaMocha: How am I supposed to map that without overcluttering
12:07 Plaudible: 00:13:845 (2,3,4,5) - reverse slider pls? </3
12:07 PolkaMocha: considering 00:15:055 (7) - happens right after
12:07 PolkaMocha: no ew
12:07 Plaudible: 00:22:064 (1,2,3,4,5,6,7,8,9) - nani the fuk's the spacing
12:07 PolkaMocha: 4 repeats on a slider lmao thats like non existent
12:07 PolkaMocha: its all distance snapped
12:08 Plaudible: even if OD is low as fuck to kinda make doing this not kill ur acc just
12:08 Plaudible: these weird rhythms imo would be better left unmapped or simplified @-@
12:08 PolkaMocha: I had my friend play it who'se only good for 2.8 stars down
12:08 PolkaMocha: and he had
12:08 PolkaMocha: NO trouble with that so
12:08 Plaudible: yea cause low OD
12:09 Plaudible: doesnt make it not cancer>:c
12:09 PolkaMocha: exaclty
12:09 PolkaMocha: so its not a problem
12:09 Plaudible: 00:24:189 (1,2) - im guessing ur doing this to the tinkly tink tink
12:09 PolkaMocha: yah crp suggested I
12:09 Plaudible: shouldnt it start at 00:23:537 (9) - the
12:09 PolkaMocha: find the bpm for it and do repeat sliders
12:09 PolkaMocha: Nah its stronger where I started it
12:10 PolkaMocha: plus stream -> slider art is difficult and ugly
12:10 Plaudible: at leas make the volume lower for thes
12:10 Plaudible: two sliders
12:10 Plaudible: cause the sounds sound so out of place >_<
12:10 PolkaMocha: the two end sliders?
12:10 Plaudible: fr
12:10 PolkaMocha: okay.
12:10 Plaudible: make the volume
12:10 Plaudible: in the whole start
12:10 Plaudible: louder for some of the louder sounds and way soft for the clicky shit
12:10 Plaudible: it's all the same and makes it weirdd
12:10 Plaudible: like 00:09:741 (2,3,4,5) -
12:10 Plaudible: especially 5
12:11 Plaudible: should be really quiet
12:11 PolkaMocha: lol
12:11 Plaudible: 00:11:987 (1) - is fine
12:11 PolkaMocha: Okay Ill mess with the volume a bit
12:11 Plaudible: ok that's where most my triggering was
12:11 PolkaMocha: Ill do it later though so we can keep going
12:11 Plaudible: 00:45:109 (4,5,1,2,3,1) - sexy
12:12 PolkaMocha: ty ty
12:12 Plaudible: cute sb
12:13 PolkaMocha: Isnt noffy amazing haha
12:13 PolkaMocha: its all so precious
12:14 Plaudible: 02:16:495 (3,1) - could you amke overlap prettier w/ 2
12:14 Plaudible: like pull it left a bit :<
12:14 PolkaMocha: no bc ds ono
12:14 PolkaMocha: I actually really like how that looks?
12:14 PolkaMocha: oh left
12:14 Plaudible: yee
12:15 Plaudible: dont put it like underneath the loopy bit imo
12:15 Plaudible: it loosk lik its a part of the loop further left
12:15 Plaudible: and is sexer imo
12:15 PolkaMocha: oj
12:15 PolkaMocha: ok
12:15 PolkaMocha: the farthest I can get it is
12:15 PolkaMocha: here
12:15 PolkaMocha: https://osu.ppy.sh/ss/7607370
12:15 Plaudible: perfect
12:15 Plaudible: love it :ok_hand:
12:16 PolkaMocha: yeet
12:16 Plaudible: 03:09:077 (5,6) - slider instead maybe? owo
12:16 Plaudible: its like the same rhythm over and over, idk
12:16 PolkaMocha: I like them as duplets o3o
12:16 Plaudible: but makes it a bit more consistent
12:17 PolkaMocha: yeah but too much consistency becomes boring
12:17 Plaudible: 03:24:593 (3) - duplet daddy?
12:17 PolkaMocha: So I wanted to very it
12:17 PolkaMocha: *vary
12:17 Plaudible: 03:18:277 (3) - this one too tbh
12:17 Plaudible: 3 duplets like that = win
12:17 PolkaMocha: I dont think that first sound is strong enough for a duplet
12:17 Plaudible: nigga
12:17 PolkaMocha: same there sorry ono
12:17 Plaudible: its the same
12:17 PolkaMocha: it feels like a twist noice
12:17 Plaudible: like legit
12:17 PolkaMocha: *noise
12:17 Plaudible: all 3 are the same
12:17 PolkaMocha: I dont hear to seperate sounds sorry
12:17 Plaudible: OMFG POLKA
12:17 Plaudible: IMA SHANK UR NAN
12:18 PolkaMocha: soRRY
12:18 PolkaMocha: GO AHEAD YOU WONT WIN
12:18 PolkaMocha: SHE TEACHES KARATE
12:18 Plaudible: holy shit
12:18 Plaudible: ok nv
12:18 PolkaMocha: ○u○
12:18 Plaudible: but legit i will fite u over that, they're the same, 3 duplets would make it easier to interpret that </3
12:18 Plaudible: the duplet sticks out too much for something so similar
12:18 Plaudible: so pls do consider dad
12:18 PolkaMocha: I just tried it
12:19 PolkaMocha: and I dont like it sorry ;-;-;
12:20 PolkaMocha: sorrysorry ;-;
12:20 Plaudible: </3
12:20 Plaudible: kk
12:20 PolkaMocha: Ily tho
12:20 Plaudible: 03:51:729 (1) - seems like this part's the hardest in the song, my moddingassistant is buggy af tho so i cant check
12:20 Plaudible: this really where u want it to be?
12:20 PolkaMocha: probably is
12:20 PolkaMocha: Yeah sure
12:21 PolkaMocha: its the fastest song
12:21 PolkaMocha: intense focused sound
12:21 PolkaMocha: why not haha
12:21 Plaudible: kk
12:21 Plaudible: yknow tbh
12:21 Plaudible: i'd swap the rhythms
12:21 Plaudible: 03:56:639 (1) -
12:21 Plaudible: put these the part before
12:21 Plaudible: then the triangle small jumps where the reverse sliders are
12:21 Plaudible: cause they're just like
12:21 Plaudible: more intensey
12:22 PolkaMocha: Hmmm
12:22 PolkaMocha: sounds the same to me ono
12:22 PolkaMocha: plus I really likke 03:55:002 (1,2,3,1) -
12:22 PolkaMocha: this
12:22 Plaudible: well like
12:22 Plaudible: 03:51:729 -
12:22 Plaudible: vs
12:22 Plaudible: 03:39:911
12:22 Plaudible: oops
12:22 Plaudible: 03:59:911 -
12:23 Plaudible: the piano starts comin in
12:23 PolkaMocha: It sounds softer to me though
12:23 PolkaMocha: because the piano isnt as intense as the xylophone
12:23 PolkaMocha: or vibraphone or whatever the frick
12:23 Plaudible: but you use a lot of singles when the piano is the main part
12:23 Plaudible: 04:11:366 (2,3,4,5) -
12:23 PolkaMocha: do I?
12:23 PolkaMocha: No I do not
12:23 PolkaMocha: Oh hey there
12:24 PolkaMocha: Piano got really loud there for me idk
12:24 Plaudible: change that a tad then maybe
12:24 Plaudible: cause it sticks out with 4 singles
12:24 Plaudible: like single slider single idk
12:24 Plaudible: 04:34:928 (1) - clap here is absolute cancer it's so much louder than the music T_T
12:24 Plaudible: pls change
12:24 Plaudible: also holy shit those sheep are totally fucking each other
12:24 PolkaMocha: reduced to 35
12:25 PolkaMocha: yes they are dammit
12:25 Plaudible: 05:35:592 (5) - idk things like this i feel they should be both clickable
12:25 Plaudible: they're the same sound and sliders = strong to weak intensity
12:26 Plaudible: since u cant click ends
12:26 Plaudible: and it just feels wrong uwu
12:26 PolkaMocha: Yeah true
12:26 PolkaMocha: okay
12:26 Plaudible: kk das all i got
12:26 Plaudible: polka u better map harder shit modding e-h is boring
12:26 PolkaMocha: LOL
12:27 PolkaMocha: Uh well after this
12:27 PolkaMocha: I have another map at about 2.48 * hardest
12:27 PolkaMocha: OH
12:27 PolkaMocha: #12
12:27 PolkaMocha: KK bubblegum I think thats like 160 bpm
12:27 PolkaMocha: I'll make 4 star for that so stay tuned ouo
12:28 PolkaMocha: post log in thread for kd
12:28 Plaudible: `kk
12:28 Plaudible: tanks dad
Thank you <3
newton-
hi, from queue
very cute hanayo pic xdddddd

[general]
  1. maybe for the storyboard you could make the sky lighten up as the time indicated gets further from midnight?
  2. same could go for combo colors, have them get progressively lighter as the song progresses to symbolize the day rising


[ twilight]
  1. generally: simplify rhythm pls
  2. 00:15:055 (7) - could have made this wave more symmetrical
  3. 00:27:802 (2) - instead of the overlap you have right now, how about you do something like this instead? 9not perfect but you get the idea lol)
  4. 01:16:452 (2,3) - blanket
  5. 01:44:300 - accidental break?
  6. 02:29:242 (2,3) - confusing to click because this isnt perfectly 1/2. consider making gap 1/2 to simplify rhythm.
  7. 03:08:813 (4,5) - ^ except 1/4
  8. 04:06:457 (2,3) - ctrl+g rhythmically, 3rd white tick is stronger than 2nd
  9. 04:44:678 - white tick should be clickable


the lower the sr, the harder it is to find mistakes lol
good luck!
eeezzzeee
from m4m

[Twilight]

Ranking Criteria Guidelines wrote:

Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
especially with the blue one, its hard to see

00:06:367 (2) - check this slider it doesn't seem to be snapped to your timing point http://puu.sh/v0Umq/2451f02540.jpg
or actually, a lot of them are not snapped properly, check ai mod http://puu.sh/v0UqN/c78637ef04.jpg so im not going to mention these anymore
00:22:064 (1) - delete whistle on sliderbody
00:23:026 (6,7,8,9) - is this timed properly? 7 sounds way too early to me
01:22:721 (5) - you can nc this
01:46:495 (1) - end the slider at the red tick sounds better to me
02:20:382 (4,5) - should just snap these on the purple ticks. for some reason ai mod does not mention this
02:25:276 (4) - nc maybe
02:29:242 (2,3) - check the spacing (remember ds changes when you change bpm, even though they are both 1.2 one of them is clearly too close)
02:45:791 (3) - sounds better ending at the red tick tbh
03:09:340 - missing a note here maybe
03:10:919 - ^ here too if you add that one
03:34:067 (1) - uh i think notes would fit this part more than a spinner actually
04:28:002 - break
05:45:308 (1,2) - switch NC for consistency with 05:41:668 (4,1) -

Check timing and all your snaps, I'm almost certain there's more mistakes I couldn't find/wasn't sure on. Good luck!
Topic Starter
polka

newton- wrote:

hi, from queue
very cute hanayo pic xdddddd

[general]
  1. maybe for the storyboard you could make the sky lighten up as the time indicated gets further from midnight? :arrow:I dont think Id like that.
  2. same could go for combo colors, have them get progressively lighter as the song progresses to symbolize the day rising :arrow:THats actually not a bad idea. I'll think about it.


[ twilight]
  1. generally: simplify rhythm pls
  2. 00:15:055 (7) - could have made this wave more symmetrical :arrow:I didn't really want it to be. But I did neaten it up a little.
  3. 00:27:802 (2) - instead of the overlap you have right now, how about you do something like this instead? 9not perfect but you get the idea lol) :arrow:Thank you! I had no idea where to put it.
  4. 01:16:452 (2,3) - blanket :arrow:Fixed.
  5. 01:44:300 - accidental break? :arrow:It made one on its own but I guess it works xd
  6. 02:29:242 (2,3) - confusing to click because this isnt perfectly 1/2. consider making gap 1/2 to simplify rhythm. :arrow:Good point.
  7. 03:08:813 (4,5) - ^ except 1/4 :arrow:it is tho
  8. 04:06:457 (2,3) - ctrl+g rhythmically, 3rd white tick is stronger than 2nd :arrow:ok
  9. 04:44:678 - white tick should be clickable :arrow:Not that big a deal in my opinion. I think its okay.


the lower the sr, the harder it is to find mistakes lol :arrow:haha
good luck!
Thank you! You were a huge help!
Topic Starter
polka

eeezzzeee wrote:

from m4m

[Twilight]

Ranking Criteria Guidelines wrote:

Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
especially with the blue one, its hard to see :arrow:Is that new :oooo I've never seen that one before. In this case I think what I have fits but I'll consider adjustments.

00:06:367 (2) - check this slider it doesn't seem to be snapped to your timing point http://puu.sh/v0Umq/2451f02540.jpg
or actually, a lot of them are not snapped properly, check ai mod http://puu.sh/v0UqN/c78637ef04.jpg so im not going to mention these anymore :arrow:wowowo fixed fixed I always forget aimod is a thing
00:22:064 (1) - delete whistle on sliderbody :arrow:ok
00:23:026 (6,7,8,9) - is this timed properly? 7 sounds way too early to me :arrow:good call. Fixed.
01:22:721 (5) - you can nc this :arrow:A combo of 1? I guess its consistent o3o
01:46:495 (1) - end the slider at the red tick sounds better to me :arrow:Thats what I had wtf happened lmao
02:20:382 (4,5) - should just snap these on the purple ticks. for some reason ai mod does not mention this :arrow:Done
02:25:276 (4) - nc maybe :arrow:ok
02:29:242 (2,3) - check the spacing (remember ds changes when you change bpm, even though they are both 1.2 one of them is clearly too close) :arrow:fixed.
02:45:791 (3) - sounds better ending at the red tick tbh :arrow:ok.
03:09:340 - missing a note here maybe :arrow:Nah its just an echo from the last sound. No need to map it.
03:10:919 - ^ here too if you add that one :arrow:^
03:34:067 (1) - uh i think notes would fit this part more than a spinner actually :arrow:I wanted to give people I chance to listen to the new song so they new the beat and rhythm
04:28:002 - break :arrow:Ya oops
05:45:308 (1,2) - switch NC for consistency with 05:41:668 (4,1) - :arrow:Its a much bigger part tho

Check timing and all your snaps, I'm almost certain there's more mistakes I couldn't find/wasn't sure on. Good luck! :arrow:Taken care of. Huge thank you for pointing that out.
Noffy

PolkaMocha wrote:

eeezzzeee wrote:

[Twilight]
Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
especially with the blue one, its hard to see :arrow:Is that new :oooo I've never seen that one before. In this case I think what I have fits but I'll consider adjustments.
The 50 luminosity rule was added in as a guideline when the osu!standard specific ranking criteria was recently updated, serving as a clearer measure of when a combo color is considered "too dark".
You can view the luminosity of a color by opening up the color selection tool

Going in here and editing each color to be at least 50 luminosity or so can help improve visibility by making the colors brighter but not changing their hues.

edit: do you think you could add my name to tags thank
Topic Starter
polka

Noffy wrote:

The 50 luminosity rule was added in as a guideline when the osu!standard specific ranking criteria was recently updated, serving as a clearer measure of when a combo color is considered "too dark".
You can view the luminosity of a color by opening up the color selection tool

Going in here and editing each color to be at least 50 luminosity or so can help improve visibility by making the colors brighter but not changing their hues.

edit: do you think you could add my name to tags thank
Oh I didnt know it got updated!

Aslo yeah I didnt know SBer had to get a tab mb mb
Atsuro
Hi, mod

Totaka's Song
  1. 00:13:833 (2,3,4,5,6) - Why this inconsistent be spacing thing? Can't find a reason for that
  2. 00:17:622 (1) - Pretty sure that having timing points mid-slider is unrankable, or at least was since it doesn't say anything on the new criteria, or maybe someone lied to me and now im lying to you. Ask someone like a qat to make sure :p
  3. 00:24:189 (1) - Start this here? 00:24:224 - To make the click happen on a more audible beat
  4. 01:10:183 (3) - I'd reduce the volume here by a bit since it seems a bit lout imo, to 20 like the next one mayb
  5. 01:34:605 (3) - This is 1/12, not 1/16
  6. 01:38:995 (2) - Yes same
  7. 01:43:385 (2) - Sa... o wait this one is ok
  8. 02:36:016 (6) - This is 1/8 but snapped to the gray 1/16 ticks, fix plz
  9. 02:47:969 (7) - The finish on this one sounded a bit out of place imo, like it was too loud for this part
  10. 02:54:092 - Move this line to offset 174,092, it sounds early on a lot of notes rn. Most of your 1/12 (or 1/16) are actually 1/8 after this so fix that too, mainly the notes that are not white ticks
  11. 04:13:548 (1,1) - Stack these, this is an unrankable error
  12. 05:38:016 - Why no map this?


Bye
Noffy

newton- wrote:

[general]
  1. maybe for the storyboard you could make the sky lighten up as the time indicated gets further from midnight?
I had actually considered this, but did not implement it as it would require very heavy editing of the image to make the lighting match with the sunrise on the shading of the characters and such, which is beyond my capabilities.



Anyways....
Aaa, the above wasn't meant to be my mod post, so no kudosu here.

90% just about the slider art cause if you're gonna use it best it look ultra pretty right


00:00:749 (1) - I think the end curve on this object could be made smoother, like so > http://puu.sh/v1XOK/bbdce8e69e.gif
00:06:367 (2) - This one too :C It's currently unbalanced, like there's more weight on the lower portion. > http://puu.sh/v1XVz/f36b6aa16c.gif
00:13:833 (2,3,4,5,6) - As Atsuro mentioned, the inconsistent spacing here looks odd, and may be confusing to the player who doesn't see the myriad of timing points in the editor going on in this part of the marathon.
00:24:189 (1) - Again with the slider.. I believe it would be beneficial to make it sommat neater. > http://puu.sh/v1Y9K/f1b9c11242.gif
00:27:802 (2) - -- aaa ^
01:34:605 (3) - 01:38:995 (2) - Same as Atsuro mentioned, these should be 1/12, but additionally, they should be ending on the white ticks, as they currently do not. Even though that's where the final/loudest sound in the little pattern is.
- Also 01:33:325 (2,3) - the spacing here is smaller than 01:42:105 (1,2) - and 01:37:715 (1,2) - for whatever reason. I would increase it here to be similar to the latter two.
02:07:257 (4,5) - The spacing here is a lot lower than 01:49:666 (3,4) - - I think you should raise it.
02:20:398 (4,5) - I'd move these to the right a bit so that 02:19:422 (3,4,5) - still looks like a straight line even with (4,5)'s stack.
02:43:344 (5,6) - This is delicious.
03:38:639 - personally, I found the default drum whistle usage throughout this section to sound quite out of place.. while it worked in other parts of the marathon, for this section it was rather loud and distracting from the song itself. Please consider trying something else, such as a custom hitsound for this section.
04:49:553 (5) - an example of where your terrifying spiral reverse arrow makes the reverse arrow harder to see cause it blends in with the border of the hitcircles... ;;;

Good luck o//////
Topic Starter
polka
I fixed everything for both of yours <3 thanks guys

Also noffy idk why but im suddenly really attached to my repeat but Ill try and do a new one bc urs didnt look right on this map ;-;
Ancelysia
here
00:11:852 (2,4) - not sure if there's supposed to be a gap here..
00:21:863 (4,5,6,7,8) - add whistle sounds on these notes
00:36:154 (1,2,3) - i think the first sliderhead should have no hitsound, add whistle on 3rd note
00:39:736 (1,2,3) - take off the whistle hitsound on slider 1 and 2. 3rd slider is ok
00:43:318 (1,2,3) - take off the whistle hitsound on note 1 and 2. The 3rd slider is ok
00:46:900 (1,2,3) - take off the whistle hitsound on the first slider's sliderhead
00:50:482 (1,2,3,4,5) - take off whistle hitsound on first note, sliderhead of 4th slider, and add whistle hitsound on 5th note
00:54:064 (1,2,3,4) - take off the whistle hitsound on the sliderend of the 1st slider and any hitsound on 4th slider
00:57:646 (1,2,3) - I would take off the whistle hitsound on the sliderhead of the 2nd slider, but that's up to you
01:01:228 (1,2,3) - take off whistle hitsound on sliderhead of 1st slider
01:13:765 - NC?
01:17:228 - no hitsounds on 3rd note
01:20:930 - NC?
01:22:721 (1) - take off hitsounds on sliderend
01:28:094 - NC?
02:17:227 (1,2,3,4,5,6) - add whistle hitsound on 5th note
02:41:409 (1,2,3,4,5,6) - take off whistle hitsound on 1st note and the sliderend of the 2nd slider and the 6th slider
02:45:066 (1,2,3,4,5,6,7) - no hitsounds on 1st slider
03:31:961 - Break? there's complete silence here
Listened to 4AM.. the only hitsound issue I had was Addition: Drum +whistle hitsound. They don't sound good with the song at all. I would remove them all and replace them with something else or leave them hitsound-less.
04:31:178 (1,2,3) - Add the whistle hitsound to both sliderends
04:55:151 (1,2,3) - ^
Listened to 6AM.. only hitsound issue that I had was the whistle hitsounds. (no addition whistles).
1 kudo for a 5 min map smh I hope this was helpful!
Topic Starter
polka

iiOkward wrote:

here
00:11:852 (2,4) - not sure if there's supposed to be a gap here.. :arrow:what gap
00:21:863 (4,5,6,7,8) - add whistle sounds on these notes :arrow:Im only whistling the keynotes, I dont want to be excessive.
00:36:154 (1,2,3) - i think the first sliderhead should have no hitsound, add whistle on 3rd note :arrow:it sounds excessive to me. Did something else.
00:39:736 (1,2,3) - take off the whistle hitsound on slider 1 and 2. 3rd slider is ok :arrow:did something else.
00:43:318 (1,2,3) - take off the whistle hitsound on note 1 and 2. The 3rd slider is ok :arrow:^
00:46:900 (1,2,3) - take off the whistle hitsound on the first slider's sliderhead :arrow:^
00:50:482 (1,2,3,4,5) - take off whistle hitsound on first note, sliderhead of 4th slider, and add whistle hitsound on 5th note :arrow:I think I fixed it
00:54:064 (1,2,3,4) - take off the whistle hitsound on the sliderend of the 1st slider and any hitsound on 4th slider :arrow:^
00:57:646 (1,2,3) - I would take off the whistle hitsound on the sliderhead of the 2nd slider, but that's up to you :arrow:^
01:01:228 (1,2,3) - take off whistle hitsound on sliderhead of 1st slider :arrow:^
01:13:765 - NC? :arrow:nah that would be inconsistent.
01:17:228 - no hitsounds on 3rd note :arrow:I disagree it sounds so empty
01:20:930 - NC? :arrow:^
01:22:721 (1) - take off hitsounds on sliderend :arrow:^
01:28:094 - NC? :arrow:^
02:17:227 (1,2,3,4,5,6) - add whistle hitsound on 5th note :arrow:k
02:41:409 (1,2,3,4,5,6) - take off whistle hitsound on 1st note and the sliderend of the 2nd slider and the 6th slider :arrow:why??
02:45:066 (1,2,3,4,5,6,7) - no hitsounds on 1st slider :arrow:Did somethin elese.
03:31:961 - Break? there's complete silence here :arrow:kk
Listened to 4AM.. the only hitsound issue I had was Addition: Drum +whistle hitsound. They don't sound good with the song at all. I would remove them all and replace them with something else or leave them hitsound-less. :arrow:It sounds so empty and I dont want to use soft whistle spam and a custom note just for this hour just doesnt sound right imo....
04:31:178 (1,2,3) - Add the whistle hitsound to both sliderends :arrow:I only put a whistle on the higher ones.
04:55:151 (1,2,3) - ^ :arrow:^
Listened to 6AM.. only hitsound issue that I had was the whistle hitsounds. (no addition whistles). :arrow:there were whistles? I dont get it
1 kudo for a 5 min map smh I hope this was helpful!
THANKS
Spork Lover
Sup, M4M thingy we talked about :3

00:00:749 (1) - You can use less anchors to avoid mistakes with the curves (This especially applies to the beginning of ít) https://osu.ppy.sh/ss/7731410
^ you do the thing I suggested fine on 00:06:367 (2) -

00:13:865 (2,3,4,5,6,7) - Because of all the timing sections, I'd HIGHLY advice to not use pure single taps here to avoid accuracy chokes in the beginning :3 (Also, keep in mind that your app map is still a simple hard/normal diff in terms of SR, so adding too crazy peaks in the beginning might be annoying for newer players who want to enjoy the map ^^

00:22:060 (1,2,3,4,5,6,7,8,9) - same here. sliders could be done on.. 00:22:836 - to 00:23:015 - and 00:23:193 (7) - to 00:23:381 (8) -
^ This part and the one above are basically the entire reason the song is above 2* xd (It goes down to 1.96* if you remove them lol)

00:24:224 (1,2) - Make sure the timing does it so the sliders are snapped (I'd maybe add a new one to reset the downbeat in the beginning of each slider :p)

00:29:866 (1) - Descending hitsound volume to fit the music?

00:42:870 - and 00:50:034 - The finishes would've been fine, if you didn't do a normal downbeat finish on 00:57:646 -

01:29:885 (1) - Hitsound volume descending again? It affects the default spinner hitsound :3

01:34:605 (3) - :thinking: I think it's fine since it's passive but I'd probably make it more visible so the number is easily visible with the skin - https://osu.ppy.sh/ss/7731468 (It's 1,3x DS in this suggestion)

01:38:995 (2) - It's fine on this part :)

02:18:690 (2,3) - and 02:20:398 (4,5) - compared: There's a new guideline that makes it, so it's advised to only use overlaps for one particular time signature. It makes this deceiving, 'cause the first overlap is 1/2 and the next is 1/3

02:34:806 (5) - The fact that it goes inward on itself like this is pretty tough for players who are new to normals/low hards

02:43:611 (6) - same, but less choke heavy

03:00:391 (1) - https://osu.ppy.sh/ss/7731513 ? :D

03:34:067 (1,1) - Very low spinner recovery, I'd advice either placing the sliderstart closer to the middle, or making the spinner shorter (It's to abide to an RC on easier difficulties)

04:09:729 (1,2) - Switch NC due to downbeat

04:13:002 (5,1) - It's different here 'cause the emphasis is different in the song

04:49:553 (5,6) - I'd add timing points here instead to make it more precise

05:13:555 (5) - There's a sound before this buzz slider which is pretty loud imo

05:37:713 - Either add a break in this section, or add some notes :)

05:48:944 (5) - Remove curve here due to the other two sliders before this not having it :)

I feel that overall, there's some parts, where it wouldn't hurt to add timing points to reset the downbeat (there's a lot of spots where you use time signatures on stuff like 1/12 and 1/16 ticks, when there could be a better alternative with red lines :)

You'll probably need to time a lot of sections to be more clean-cut before it can get ranked, I'd ask a timing expert for that, 'cause the timing has to be "perfect" according to the ranking criteria, and I feel that resetting white ticks is a nice way to do it :3


Good luck buddy :)
Topic Starter
polka

Spork Lover wrote:

Sup, M4M thingy we talked about :3

00:00:749 (1) - You can use less anchors to avoid mistakes with the curves (This especially applies to the beginning of ít) https://osu.ppy.sh/ss/7731410
^ you do the thing I suggested fine on 00:06:367 (2) - :arrow:It looks fine :(

00:13:865 (2,3,4,5,6,7) - Because of all the timing sections, I'd HIGHLY advice to not use pure single taps here to avoid accuracy chokes in the beginning :3 (Also, keep in mind that your app map is still a simple hard/normal diff in terms of SR, so adding too crazy peaks in the beginning might be annoying for newer players who want to enjoy the map ^^ :arrow:Well this is supposed to be a hard mode. So I think patterns like this are acceptable.

00:22:060 (1,2,3,4,5,6,7,8,9) - same here. sliders could be done on.. 00:22:836 - to 00:23:015 - and 00:23:193 (7) - to 00:23:381 (8) -
^ This part and the one above are basically the entire reason the song is above 2* xd (It goes down to 1.96* if you remove them lol) :arrow:bop

00:24:224 (1,2) - Make sure the timing does it so the sliders are snapped (I'd maybe add a new one to reset the downbeat in the beginning of each slider :p) :arrow:Even if I retimed the head of the slider, the tail would be unsnapped. Vice versa.

00:29:866 (1) - Descending hitsound volume to fit the music? :arrow:ok

00:42:870 - and 00:50:034 - The finishes would've been fine, if you didn't do a normal downbeat finish on 00:57:646 - :arrow:I dont see why that makes it wrong tbh

01:29:885 (1) - Hitsound volume descending again? It affects the default spinner hitsound :3 :arrow:k

01:34:605 (3) - :thinking: I think it's fine since it's passive but I'd probably make it more visible so the number is easily visible with the skin - https://osu.ppy.sh/ss/7731468 (It's 1,3x DS in this suggestion) :arrow:Moved but not that much

01:38:995 (2) - It's fine on this part :):arrow:cool

02:18:690 (2,3) - and 02:20:398 (4,5) - compared: There's a new guideline that makes it, so it's advised to only use overlaps for one particular time signature. It makes this deceiving, 'cause the first overlap is 1/2 and the next is 1/3 :arrow:Theres no 1/2. It's 1/1 place on the same spot and a 1/3 stack.

02:34:806 (5) - The fact that it goes inward on itself like this is pretty tough for players who are new to normals/low hards :arrow:I agree this one's weird but Idk what else to do with it.

02:43:611 (6) - same, but less choke heavy :arrow:This one is okay I think

03:00:391 (1) - https://osu.ppy.sh/ss/7731513 ? :D:arrow::D

03:34:067 (1,1) - Very low spinner recovery, I'd advice either placing the sliderstart closer to the middle, or making the spinner shorter (It's to abide to an RC on easier difficulties) :arrow:Its a whole beat which is fine for hard modes :/

04:09:729 (1,2) - Switch NC due to downbeat :arrow:Good idea.

04:13:002 (5,1) - It's different here 'cause the emphasis is different in the song :arrow:ya

04:49:553 (5,6) - I'd add timing points here instead to make it more precise :arrow:I think we're alright here.

05:13:555 (5) - There's a sound before this buzz slider which is pretty loud imo :arrow:It's not snapped tho :/

05:37:713 - Either add a break in this section, or add some notes :):arrow:I put a break i wonder where it went LOL

05:48:944 (5) - Remove curve here due to the other two sliders before this not having it :):arrow:Thats not a big deal.

I feel that overall, there's some parts, where it wouldn't hurt to add timing points to reset the downbeat (there's a lot of spots where you use time signatures on stuff like 1/12 and 1/16 ticks, when there could be a better alternative with red lines :)Everything is perfectly timed and I cant find a spot where the time signature isn't right. Also, I only have a few notes on those because the songs are timed fine, but there's just off sounds. ANd I dont think the whole bpm should change for one tiny sound.

You'll probably need to time a lot of sections to be more clean-cut before it can get ranked, I'd ask a timing expert for that, 'cause the timing has to be "perfect" according to the ranking criteria, and I feel that resetting white ticks is a nice way to do it :3
:arrow:I think I polished it.

Good luck buddy :)
THANKS BUDYYYYYYY
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