FELT - Closed Wings

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Topic Starter
Ultima Fox

aigoh wrote:

M4M! Beautiful map and great song! Lol I mapped this song before >w<//
[general]
  1. Some of the green inherited lines are not snapped! fixed all of them
  2. There is a huge difficulty gap between the insane and hard. It needs a light insane. In my experience modders saying this just stressed me out, so don’t worry about this for now :)) o okay
  3. crisp vocal and pianos sound good with softwhistles. Like on 02:42:490 –01:28:236 -01:29:562 -01:30:888 -01:32:214 -01:33:540 -01:34:866 - 01:36:192 - okay
  4. I’ll be modding hitsound for insane only—make sure to go back to other difficulties and apply changes, or use the hitsound copier program for consistency (heh I love hitsound copier) i dont even know what hitsound copier is but okay lol
  5. try going to the beginning of the map and do ctrl + A. See there are some empty spots around the corner? Experienced mappers care about utilizing those corners. Next time try using those areas as well c: it’s hard but fun okie
[insane]
  1. 00:02:546 (1) – this is a bit confusing because of how the sliders begin and end. fixed
  2. 00:03:209 – add a triplet? I see triplets on 00:09:176 (2,3,4) – c: okay
  3. 00:25:750 (1) – this wavy slider doesn’t look as good—Made a little tip for you: http://puu.sh/pJOny.jpg there doesn’t need to be a middle point, fyi
    I tried
  4. 00:26:247 (2) –ctrl j for better flow to next note done
  5. 01:05:198 (6,1,2) –ctrl G for better rhythm? right now it feels weird to play since the slider (which is used to emphasize) ends on a bigger note. Starting a slider on the the big white tick 01:05:695 - gives great impact. took a while to figure something good out but i did it
  6. 01:29:562 (1,1) – I know you wanted a partial blanket but it doesn’t look nice. Move sliderend to 81,146? fixed
  7. 01:41:496 – again, there is a huge hitfinish sound at the end of slider tail. It’s a waste to not place a note here :’( okay i placed a note there
  8. 02:29:728 (4,5) – rhythm is not consistent with the long sliders you use from 02:32:380 (4) – so replace with a long slider here c: done
  9. 01:22:269 (3) –again, fix it to neater looking wavy slider c: I’m sure it will make this map look amazing fixed (i think)
  10. 02:07:684 (4,2) – it would look nice if these two were symmetrical, using the same slider http://puu.sh/pJPFm.jpg done
  11. 03:14:645 (2,1) – it doesn’t look good. I’d just use a plain straight, curved, or angled slider. changed to curved
[hitsounds]
  1. 02:11:993 (1) – 02:39:838 (1) - hitsound with softwhistle or a finish, cuz there needs to be an impact here :o
    Drum clap and finish combo makes great emphasis when hitsounding. For example:
  2. 00:29:562 – use drum clap addition—can be found on left. http://puu.sh/pJQ2g.jpg
  3. 00:29:728 – use drum finish addition
    Also you forgot to add drum clap/finish to places like 00:31:054 -

    Ill do all this hitsounding later on


That’s all I could find with my ability!
Thanks so much for the mod!~ :)

EDIT: MORE MODS

aigoh wrote:

[hard]

  • Overall rhythm placement was inconsistent so it could be confusing. : (
  1. 00:22:435 (2,3) – ctrl G for better rhythm, so that it’s consistent where the reverse arrow was placed at 00:17:960 (1) – done
  2. 00:39:175 (1) – move to 00:39:175 -, for the same reason as above done
  3. from 00:40:336 – to 00:41:662 – try this instead, http://puu.sh/pJQDr.jpg I moved 00:40:336 (1) – to 00:40:501 – and made 00:40:833 (2) – into a reverse slider. okay
  4. 00:54:756 (5,1) –this type of jump is not recommended for a hard. I think you’ll need to redo the pattern. i tried but i might have made it worse x.x
  5. 01:08:347 (1,2,3) –again, jump is too big okay
  6. 01:39:175 –add note here, since notes are at 01:39:838 - 01:40:501 – and so on okay
  7. 02:07:684 (2) –fix slider! aahh im sorry ;-;
  8. 02:34:203 (4,5) –ctrl g? feels weird to end the slider at 02:34:534 – okay
[normal]
  1. 00:49:452 (1) –this type of spinner is an unrankable issue in lower difficulties. Length is short, and approach circle shows while spinner is still going. Newbies don’t have that much reflex done
  2. 01:30:888 (3,4) – DS is off per Ai Mod aaaaaaaaaaahhhhhhhhhhhhhh
  3. from 01:28:236 – to 01:38:678 - I think it is okay to make this part a break time, since it’s a lower difficulty. okay
  4. 02:36:523 (4) –extend to 02:37:021 -, right now rhythm seems blank not sure if sliders like that are okay in this low diff, but okay


That’s all I could find with my ability! Good luck :))
Thanks Again for the Mod!~
-Liddell
NM from my queue t/462074/start=0

I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below)

try putting a "finale note" here at 03:24:921 before the spinner enters

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
Topic Starter
Ultima Fox

-Liddell wrote:

NM from my queue t/462074/start=0

I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat done
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat I think it's fine as is
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below) I think it's fine as is because it's kind of a soft part of the song, and that seems a little difficult. However I did add a note before the spinner, kind of like what you said down there V

try putting a "finale note" here at 03:24:921 before the spinner enters done

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals done!

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound done

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
Thanks so much for the mod! :)
Ayumiita
Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5

3:21:192 - Circle missing between 2-3

3:24:424 - Circle too soon 4

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon
Topic Starter
Ultima Fox

Lucyyyyyyy wrote:

Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5 So I guess I'll add a short slider so its less confusing Ill add a circle so it goes better with the music while still being easier to play

3:21:192 - Circle missing between 2-3 Personally I think it is fine here because its following the piano, but Ill change it and see how it looks

3:24:424 - Circle too soon 4 fixed

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon fixed
Nelka714
third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova


reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs.
  3. is soft-slidertick2.wav unused?
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference.

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead.
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it.
    same with 02:02:628 (4) .
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm?
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo.
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise.

other than that is mostly imperfect blanket and stack, i guess.

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion.
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability.

there are some imperfect blanket and stack, i guess. might check 'em yourself for it.

yeah, i'm just bored
i hope this helps a bit
Topic Starter
Ultima Fox

Nelka714 wrote:

third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova
    Fixed all metadata issues :)


reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs. Oh thanks for pointing that out, i did a few offset changes but never changed the preview point
  3. is soft-slidertick2.wav unused? how did that get in there (removed)
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference. I think it's fine as is

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead. Sure, screw it
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778

    A note on these: I fixed a good chunk of them, but 90% of them were not even noticeable unless you turned the AR really far down and looked closely, which I think isn't too much of a problem if you have to do that. Just keep that in mind for future modding (still correct blankets, but don't go too far)
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it. I think it makes it easier to play, and is fine as is
    same with 02:02:628 (4) . ^
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm? Following vocals at that part
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg I'll leave as is for now, and if someone else comments on it ill change it
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo. I was following the piano, then an earlier modded suggested i upt the triplet, and i tried it but i removed it so it's back following exclusively the piano
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?It sounds better as the music is slowing down (it sounds more like it's on the actual beat)

Everything I didnt comment on, i fixed

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise. fixed

other than that is mostly imperfect blanket and stack, i guess. okay

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion. okay
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability. okay

there are some imperfect blanket and stack, i guess. might check 'em yourself for it. okay, i guess

Fixed all noticeable blanket errors in all diffs

yeah, i'm just bored
i hope this helps a bit
Topic Starter
Ultima Fox
*Re Download (if you downloaded before 7/3/2016) for Difficulty name change
Sonnyc
~General~
  1. I think you can use some downbeat hitsounds to make the hitsounding of 00:16:634 - this part more interesting.

~Normal~
  1. 00:12:656 (1) - Consider ending this spinner at 00:15:640 where a new fade in starts. This will fit the music better, and also create a healthy recover time for new players.
  2. 00:21:938 - 00:27:242 - 00:29:894 - etc - There are noticable cymbol sounds in the music. Expressing those will fit the music better. Consider this issue for all of your diffs.
  3. 00:31:054 - A strong beat was getting ignored in your rhythm selection. This kind of rhythm selection will make you express all important beats.
  4. 00:55:087 (3) - 01:56:081 (1) - Inconsistent combo setting.
  5. 02:07:849 (1) - Starting the spinner at 02:08:015 will fit the vocals better.
  6. 02:13:319 (4) - Consider adding a new combo as you've done at 01:12:325 (1). Since there is a lot of time interval, adding one feels good.
  7. 02:28:899 (1) - The transition of the rhythm wasn't smooth enough imo since it was quite hard to catch. Just removing it and continuing the rhythm from 02:29:231 feels better at this level of beatmap.
  8. 02:34:203 - Missing clap I guess.
  9. 02:35:695 - Rhythms around here felt you were expressing 1/1 while beats are at 1/2. Similarly, this rhythm selection might benefit here.
  10. 03:01:054 (1) - Just to make things more safer, consider avoiding the overlap with 03:00:059 (2).

~Hard~
  1. 00:39:341 (2) - Currently the reverse arrow is getting hidden by the end of 00:38:513 (3). Also I personally felt the close placement of 00:38:513 (3,1) wasn't good to read enough. I think you'll need to rearrange this pattern.
  2. 00:39:838 (3,1) - Similarly this anti-jump didn't felt nice enough to read imo.
  3. 03:07:683 (1,2,3) - It was weird since (1,2) has a bigger spacing while the beat of (3) is more stronger.

~Lunatic~
  1. 02:39:838 - Imo, making this clickable would've been more natural.
  2. 02:40:004 (1) - All other spinners appeared after 1/4 from the previous beat. Maybe starting at 02:39:921 accordingly will be a natural setting.
  3. 03:24:880 (1) - Snapping is different with other difficulties!

Normal was good, other diffs were fine. I think you could take more advantage of distance snapping logic at the future.
Topic Starter
Ultima Fox

Sonnyc wrote:

~General~
  1. I think you can use some downbeat hitsounds to make the hitsounding of 00:16:634 - this part more interesting. I'll see what I can do, maybe I could use some things in the drum hitsounds~ Instead i used another custom hitsound for that section

~Normal~
  1. 00:12:656 (1) - Consider ending this spinner at 00:15:640 where a new fade in starts. This will fit the music better, and also create a healthy recover time for new players. fixed
  2. 00:21:938 - 00:27:242 - 00:29:894 - etc - There are noticable cymbol sounds in the music. Expressing those will fit the music better. Consider this issue for all of your diffs. About this; I'm not too sure what you mean by this, but i think for the most part the notes that fall on those beats fit the cymbals because they start on a downbeat for the crash and slides as it rings out. Maybe that's just my opinion, but that's how I feel about it. Let me know if I misinterpereted that
  3. 00:31:054 - A strong beat was getting ignored in your rhythm selection. This kind of rhythm selection will make you express all important beats. fixed
  4. 00:55:087 (3) - 01:56:081 (1) - Inconsistent combo setting. fixed
  5. 02:07:849 (1) - Starting the spinner at 02:08:015 will fit the vocals better. fixed
  6. 02:13:319 (4) - Consider adding a new combo as you've done at 01:12:325 (1). Since there is a lot of time interval, adding one feels good. okay
  7. 02:28:899 (1) - The transition of the rhythm wasn't smooth enough imo since it was quite hard to catch. Just removing it and continuing the rhythm from 02:29:231 feels better at this level of beatmap. fixed
  8. 02:34:203 - Missing clap I guess. added one
  9. 02:35:695 - Rhythms around here felt you were expressing 1/1 while beats are at 1/2. Similarly, this rhythm selection might benefit here. fixed
  10. 03:01:054 (1) - Just to make things more safer, consider avoiding the overlap with 03:00:059 (2). made the end curve a different way

~Hard~
  1. 00:39:341 (2) - Currently the reverse arrow is getting hidden by the end of 00:38:513 (3). Also I personally felt the close placement of 00:38:513 (3,1) wasn't good to read enough. I think you'll need to rearrange this pattern. Fixed spacing and the overlap
  2. 00:39:838 (3,1) - Similarly this anti-jump didn't felt nice enough to read imo. fixed spacing here too
    Thank you for pointing out that entire pattern for me, looking at it it did feel really awkward.
  3. 03:07:683 (1,2,3) - It was weird since (1,2) has a bigger spacing while the beat of (3) is more stronger. fixed spacing on that as well

~Lunatic~
  1. 02:39:838 - Imo, making this clickable would've been more natural. fixed by making (5) a slider and (6) a circle
  2. 02:40:004 (1) - All other spinners appeared after 1/4 from the previous beat. Maybe starting at 02:39:921 accordingly will be a natural setting. fixed
  3. 03:24:880 (1) - Snapping is different with other difficulties! fixed

Normal was good, other diffs were fine. I think you could take more advantage of distance snapping logic at the future. Okay, will do!~
Thanks so much for the mod, it helped a ton!~ :)
Electoz
Sry for the late.

[General]

  1. Unused hitsounds:
    1. drum-sliderslide.wav


[Normal]

  1. The part before a first spinner is kinda confusing, like 00:08:678 (1,2,3,4) for example, you're following guitar on 00:10:004 (4) but you didn't follow the same thing with 00:09:341 (2,3) . So following the same thing in this case is better to avoid confusion especially for beginners, in this case I suggest moving 00:09:341 (2,3) to 00:09:507 and 00:09:839 respectively, if you're following guitar of course.
  2. 00:06:689 (2) - Move to 00:06:524 ? Those red ticks sound stronger in my opinion.
  3. 00:12:656 (1) - There's no strong sound to land with this spinner, I recommend muting the end of it.
  4. 00:25:916 (3,1) - 00:58:236 (5,2) - Not a big matter but these overlaps aren't really neat, it's noticable in gameplay and should be avoided.
  5. 00:26:579 (4) - 2 circles would express the change in vocal better, up to you.
  6. 00:27:242 - 00:32:546 - 00:49:617 - 00:51:109 - 01:06:689 - 02:13:319 - A finish can be added here cuz there is a cymbal sound on these places, there's a lot more but I didn't point them out.
  7. 00:55:419 (4,5) - I guess you're making this to express vocals? But they could have been better cuz vocal on 00:55:419 (4) isn't clickable, suggest using either 2 circles on 00:55:584 - 00:55:916 or a 1/1 slider starting from 00:55:584 would be a safer bet here.
  8. 02:36:523 (4) - Try not to put 2 or more reverses in lower diffs, it's rarely used nowadays because it ruins the flow and can easily caught players off guard.
  9. 02:37:518 (1) - 2 circles is better because there's nothing to support with a slider.
  10. 02:47:794 - Just my preference but you can actually start mapping here because this is the point where rhythm is changing, 8 seconds break is a bit long imo. If you apply this then please do the same to all diffs.
  11. 03:17:628 (3) - Could have been moved to 03:17:462 if you're following a bass, a clap on 03:17:960 is not that necessary since you already ignored 03:18:623 anyways.
  12. Also try avoid using 2/1 sliders in kiai if possible, try replacing them with 1/1 + reverse if there's a strong enough beat to land on because rhythm in kiai should be denser than other parts in the song so that will give a proper intensity in gameplay.


Would be nice if you can hitsound the guitars with whistle or sth

[Hard]

  1. 00:03:872 (2,3) - Ctrl+G rhythm is better so a guitar on 00:04:203 will be clickable.
  2. 00:09:176 (2,3) - Same as above, and I kinda understand that you made a big spacing for aesthetic reasons but they still don't play well because the beat on 00:09:341 is really weak so this deserves a smaller spacing.
  3. 00:10:004 - In contrast to above, this beat is really strong so there should be a bigger spacing here.
  4. 00:11:827 (2,3) - Optional but I think 2 1/1 sliders instead of these will flow better.
  5. Hard is just like, mapping DS with harder rhythm patterns and you increase the spacing for stronger beats/sounds to emphasize it, telling this just in case you don't know because I saw the spacings on 00:23:264 (1,2,3,1,2,3,4) which is quite inconsistent, if the song is in the calm section, the spacing should be consistent because there's no sound to emphasize with a bigger spacing.
  6. 00:21:275 (3) - 00:21:606 (4) - Unsnapped.
  7. 00:26:745 (3) - 2 circles because vocal landed on 00:26:910 as well so this way you can keep track on vocal in this part properly.
  8. 00:43:651 (2,3,1) - Not sure if this supposed to be a blanket but if it is then it can be improved.
  9. 00:51:938 (4,5) - Why so big spacing lol I thought this was 1/1 when I was playing it.
  10. 01:24:424 (2,3,4) - Doesn't really flow well, try rotating 01:24:590 (3) by 45 to the left or sth.
  11. 01:37:684 (2) - 01:38:181 (3,4) - Suggest using the same rhythm on these places for a better flow.
  12. 02:36:358 (1,2,3,4) - Idk I feel like this is even stronger than 02:34:534 (1,2,3,4) so they shouldn't have a smaller spacing.
  13. 03:01:054 - A strong beat with cymbal should be clickable, you can also add a finish here.
  14. 03:04:037 (2,3) - Blanket.
  15. 03:04:534 (4,1) - 03:05:529 (3,4) - The rhythm on these places are similar so they should have a similar spacing as well.
  16. 03:12:822 - Generally whatever with a cymbal/finish should be clickable.
  17. 03:18:457 (2) - 2 circles with a similar reasoning as 00:26:745 (3) .
  18. 03:24:590 (4) - I don't hear anything though? If anything it's more like 03:24:507 to me.


All hitsound suggestions should be applied to all diffs, if you have any questions feel free to ask me in game.
Hope this helps and good luck~
Topic Starter
Ultima Fox

Electoz wrote:

Sry for the late.

[General]

  1. Unused hitsounds:
    1. drum-sliderslide.wav
Removed

[Normal]

  1. The part before a first spinner is kinda confusing, like 00:08:678 (1,2,3,4) for example, you're following guitar on 00:10:004 (4) but you didn't follow the same thing with 00:09:341 (2,3) . So following the same thing in this case is better to avoid confusion especially for beginners, in this case I suggest moving 00:09:341 (2,3) to 00:09:507 and 00:09:839 respectively, if you're following guitar of course. fixed
  2. 00:06:689 (2) - Move to 00:06:524 ? Those red ticks sound stronger in my opinion. fixed
  3. 00:12:656 (1) - There's no strong sound to land with this spinner, I recommend muting the end of it. I thought it was already muted , and fixed
  4. 00:25:916 (3,1) - 00:58:236 (5,2) - Not a big matter but these overlaps aren't really neat, it's noticable in gameplay and should be avoided. I'll leave it for now, and if someone else comments on it I'll change it
  5. 00:26:579 (4) - 2 circles would express the change in vocal better, up to you. Fixed
  6. 00:27:242 - 00:32:546 - 00:49:617 - 00:51:109 - 01:06:689 - 02:13:319 - A finish can be added here cuz there is a cymbal sound on these places, there's a lot more but I didn't point them out. [color=#00I'll fix all of the hitsounding when I have a little more time time[/color]
  7. 00:55:419 (4,5) - I guess you're making this to express vocals? But they could have been better cuz vocal on 00:55:419 (4) isn't clickable, suggest using either 2 circles on 00:55:584 - 00:55:916 or a 1/1 slider starting from 00:55:584 would be a safer bet here. Fine as is because it's following the instruments
  8. 02:36:523 (4) - Try not to put 2 or more reverses in lower diffs, it's rarely used nowadays because it ruins the flow and can easily caught players off guard. Fixed
  9. 02:37:518 (1) - 2 circles is better because there's nothing to support with a slider. Fixed
  10. 02:47:794 - Just my preference but you can actually start mapping here because this is the point where rhythm is changing, 8 seconds break is a bit long imo. If you apply this then please do the same to all diffs. I think since it's not really a big enough change, I'm going to leave it
  11. 03:17:628 (3) - Could have been moved to 03:17:462 if you're following a bass, a clap on 03:17:960 is not that necessary since you already ignored 03:18:623 anyways. Fixed
  12. Also try avoid using 2/1 sliders in kiai if possible, try replacing them with 1/1 + reverse if there's a strong enough beat to land on because rhythm in kiai should be denser than other parts in the song so that will give a proper intensity in gameplay.okay


Would be nice if you can hitsound the guitars with whistle or sth

[Hard]

  1. 00:03:872 (2,3) - Ctrl+G rhythm is better so a guitar on 00:04:203 will be clickable. Fixed
  2. 00:09:176 (2,3) - Same as above, and I kinda understand that you made a big spacing for aesthetic reasons but they still don't play well because the beat on 00:09:341 is really weak so this deserves a smaller spacing. Fixed
  3. 00:10:004 - In contrast to above, this beat is really strong so there should be a bigger spacing here. Fixed
  4. 00:11:827 (2,3) - Optional but I think 2 1/1 sliders instead of these will flow better. Fixed
  5. Hard is just like, mapping DS with harder rhythm patterns and you increase the spacing for stronger beats/sounds to emphasize it, telling this just in case you don't know because I saw the spacings on 00:23:264 (1,2,3,1,2,3,4) which is quite inconsistent, if the song is in the calm section, the spacing should be consistent because there's no sound to emphasize with a bigger spacing. Fixed
  6. 00:21:275 (3) - 00:21:606 (4) - Unsnapped. Fixed
  7. 00:26:745 (3) - 2 circles because vocal landed on 00:26:910 as well so this way you can keep track on vocal in this part properly. Fixed
  8. 00:43:651 (2,3,1) - Not sure if this supposed to be a blanket but if it is then it can be improved. Fixed
  9. 00:51:938 (4,5) - Why so big spacing lol I thought this was 1/1 when I was playing it. Fixed
  10. 01:24:424 (2,3,4) - Doesn't really flow well, try rotating 01:24:590 (3) by 45 to the left or sth. Fixed
  11. 01:37:684 (2) - 01:38:181 (3,4) - Suggest using the same rhythm on these places for a better flow. I think it's fine as is
  12. 02:36:358 (1,2,3,4) - Idk I feel like this is even stronger than 02:34:534 (1,2,3,4) so they shouldn't have a smaller spacing. Fixed
  13. 03:01:054 - A strong beat with cymbal should be clickable, you can also add a finish here. Fixed
  14. 03:04:037 (2,3) - Blanket. Fixed
  15. 03:04:534 (4,1) - 03:05:529 (3,4) - The rhythm on these places are similar so they should have a similar spacing as well. Fixed
  16. 03:12:822 - Generally whatever with a cymbal/finish should be clickable. Fixed
  17. 03:18:457 (2) - 2 circles with a similar reasoning as 00:26:745 (3) . Fixed
  18. 03:24:590 (4) - I don't hear anything though? If anything it's more like 03:24:507 to me. Sacrificing similarity to song for playability here :/


All hitsound suggestions should be applied to all diffs, if you have any questions feel free to ask me in game.
Hope this helps and good luck~ Thanks!~
Thanks for the mod!~
Helped a ton :)
lazyboy007
Hey from my modding queue for NM!

General:

A lot of your blankets are off, I don't know if this is intentional. I suggest using approach circles for reference, allows you to make sick lookin' blankets 8-)

Normal:
00:09:839 (3,4) - lower 3 a little for alignment
00:10:004 (4,1) - reduce curve on 2, blanket is not perfect
00:21:938 (1) - just a suggestion, not an issue, but maybe remove the second red dot make it white and make the slider curve around 00:20:943 (3) - ?
00:48:291 (2) - I'd make this straight, doesn't look very nice
00:51:109 (1) - I don't see a reason to NC this
00:52:932 (4,5) - align 5 to the end of 4, or put it a little lower imo
01:06:192 (4,5) - align a little better here too
01:14:977 (1,2) - rotate 2 a little this doesn't look like it curves perfectly
02:04:037 (2,3) - lower 3
02:06:523 (3) - better as straight or slight curve imo
02:36:523 (4,5) - I had to use a ruler to check, but this is indeed not perfectly aligned (yes I DID use a ruler :D )
03:06:358 (1,2) - blanket
03:05:860 (5,1) - and here I mean it's the same slider but stack 5 and 2 and have 1 blanket better around both

Really nice diff imo :) Flow's nicely, rythm is cool, but some blankets aren't perfect (i didn't mention them all because some are really minor) and I'm picky when it comes to alignment :p

Hard:
00:35:198 (1,2) - blanket
00:36:358 (1) - don't like this shape :(
00:38:347 (2,3) - blanket
00:43:651 (2,3) - maybe blanket 2 to 3 and lower 00:44:479 (1) - just a little so 3 doesn't get offset like it is atm, it's not quite beautiful imo. Maybe do even further than I show below
liek dis

00:44:977 (2,3) - blanket
00:46:303 (2) - the end is weird imo :/
00:57:905 (2,4) - weird stack and doesn't align with 00:58:070 (3) -
01:05:529 (1,3) - weird stack also
01:20:280 (1,2) - blanket
01:26:744 (1,2) - blanket
01:46:800 (1) - straight or slight downwards curve is better here imo
01:48:126 (1) - the end looks a bit weird
01:48:954 (3,1,2,3,4) - the pattern is cool, but there's a total lack of blanketting :p blanket 4 to the 5 that comes after, and then copy paste rotate it, they'll all look a pinch nicer
01:53:264 (1,2) - blanket
01:58:733 (1,2) - blanket
02:07:186 (1,2) - blanket and 2's shape is not symmetrical (oh noes!)
02:08:181 (1,2) - yeah, blanket
02:31:054 (3,4) - blanket
02:37:849 (3,4) - ^
02:56:247 (3) - assymetrical S shape
02:57:242 (2,3) - blanket
03:09:507 (2,3) - ^
03:14:313 (1,2) - ^
03:14:811 (2,3) - ^
03:14:811 (2,1) - stacking oddly

Nice mapset overall, but too many blanketting issues, and I probably didn't pick them all up :( I hope you can get these fixed, your mapset is really good, so I'd love to see it ranked
Topic Starter
Ultima Fox

lazyboy007 wrote:

Hey from my modding queue for NM!

General:

A lot of your blankets are off, I don't know if this is intentional. I suggest using approach circles for reference, allows you to make sick lookin' blankets 8-)

Normal:
00:09:839 (3,4) - lower 3 a little for alignment
00:10:004 (4,1) - reduce curve on 2, blanket is not perfect
00:21:938 (1) - just a suggestion, not an issue, but maybe remove the second red dot make it white and make the slider curve around 00:20:943 (3) - ? Fine as is
00:48:291 (2) - I'd make this straight, doesn't look very nice
00:51:109 (1) - I don't see a reason to NC this
00:52:932 (4,5) - align 5 to the end of 4, or put it a little lower imo Fine as is
01:06:192 (4,5) - align a little better here too
01:14:977 (1,2) - rotate 2 a little this doesn't look like it curves perfectly
02:04:037 (2,3) - lower 3
02:06:523 (3) - better as straight or slight curve imo
02:36:523 (4,5) - I had to use a ruler to check, but this is indeed not perfectly aligned (yes I DID use a ruler :D ) whyyyyyiodfghba syjvisaobh
03:06:358 (1,2) - blanket
03:05:860 (5,1) - and here I mean it's the same slider but stack 5 and 2 and have 1 blanket better around both

Really nice diff imo :) Flow's nicely, rythm is cool, but some blankets aren't perfect (i didn't mention them all because some are really minor) and I'm picky when it comes to alignment :p

Hard:
00:35:198 (1,2) - blanket
00:36:358 (1) - don't like this shape :(
00:38:347 (2,3) - blanket
00:43:651 (2,3) - maybe blanket 2 to 3 and lower 00:44:479 (1) - just a little so 3 doesn't get offset like it is atm, it's not quite beautiful imo. Maybe do even further than I show below
liek dis

00:44:977 (2,3) - blanket
00:46:303 (2) - the end is weird imo :/ I think it looks fine
00:57:905 (2,4) - weird stack and doesn't align with 00:58:070 (3) -
01:05:529 (1,3) - weird stack also
01:20:280 (1,2) - blanket
01:26:744 (1,2) - blanket
01:46:800 (1) - straight or slight downwards curve is better here imo
01:48:126 (1) - the end looks a bit weird
01:48:954 (3,1,2,3,4) - the pattern is cool, but there's a total lack of blanketting :p blanket 4 to the 5 that comes after, and then copy paste rotate it, they'll all look a pinch nicer
01:53:264 (1,2) - blanket
01:58:733 (1,2) - blanket
02:07:186 (1,2) - blanket and 2's shape is not symmetrical (oh noes!)
02:08:181 (1,2) - yeah, blanket
02:31:054 (3,4) - blanket
02:37:849 (3,4) - ^
02:56:247 (3) - assymetrical S shape
02:57:242 (2,3) - blanket
03:09:507 (2,3) - ^
03:14:313 (1,2) - ^
03:14:811 (2,3) - ^
03:14:811 (2,1) - stacking oddly

Nice mapset overall, but too many blanketting issues, and I probably didn't pick them all up :( I hope you can get these fixed, your mapset is really good, so I'd love to see it ranked

Fixed all I didn't comment on
Thanks for the mod!~ :)
lazyboy007
The ruler was a joke :P but yeah glad the mod helped
hi-mei
wonderful map

gl ranking!
Topic Starter
Ultima Fox

distilled wrote:

wonderful map

gl ranking!
thanks!~ :)
Time Capsule
M4M from Modreq ~

Normal:
srry for bunch of blanket noticing before, since it was normal i just want to make it perfectly well shaped .w.
・00:03:374 (1,2) - perfect that blanket
・00:10:004 (4,1) - stack (4) with (3)
・00:12:325 - a note would be emph perfectly
・00:20:943 - this may what you looking for http://puu.sh/qjk7R/6f42c7e762.jpg
・00:27:242 - simply avoid the overlap, yup its possible in this way http://puu.sh/qjkfP/40e69d2da0.jpg
・00:31:883 (4,1,2) - slight blanket
・00:33:872 (3) - rotate it more horizontal imo, make the angle absorb rhytm better
・00:35:529 (2,4) - well, this meant to blanket isnt it?
・00:39:175 (2) - perfectly stack this with last (5), and (2,3) is a blanket right?
・00:40:501 (1) - its not really emph song well, maybe a slider like this work better http://puu.sh/qjkAH/b35a2b9705.jpg
・00:43:153 - this pattern more than enough http://puu.sh/qjkDD/97c1d0c327.jpg
・00:47:131 - another pattern suggest http://puu.sh/qjl0X/c56f7ae542.jpg
・00:48:126 - and here too http://puu.sh/qjkY4/0376ad21a9.jpg
・00:51:109 (2) - not perfectly stacked with last (3)
・01:01:054 (4,1) - slight
・01:02:214 - you obv miss the rhytm here, it felt so much tbh. try to use 3/4 slider and a circle with 1 tick gap
・01:04:866 (2,3) - another slight
・01:10:999 - 4/1 art slider would be fun actually .w.
・01:16:137 (2,3) - slight
・01:20:280 (1,2) - again
・01:24:921 (3,1) - ^
・01:26:910 (3) - this meant to be stacked with last (3) isnt it
・01:43:485 (3,1,2,3) - slight
・01:49:120 (1,2) - for (1) try move to x348 y236? make the note in straight line like at earlier part and (2) to x404 y264
・01:57:407 (1,2) - slight
・02:02:711 (1,2) - ^
・02:10:667 (2) - should this really be an overlap?
・02:23:761 (1,2) - slight as well
・02:31:882 (1,2) - make blanket again so (1,2,3) will be blanket flow?
・02:36:523 (4) - not perfectly stacked with (1)
・02:53:595 (2,3) - another slight
・02:55:087 (5,1) - ^
・03:01:054 (1) - simmilar slider like http://puu.sh/qjkAH/b35a2b9705.jpg
・03:04:203 (2,3) - and again
・03:05:860 (5,1) - ^ so (2) would be placed perfectly stacked with (5)
・03:10:335 (3,1) - stack with last (3) - indeed
・03:10:833 (4,1) - ~
・03:13:153 (3,4) - morve it a bit down so (4) can perfectly stacked with (1) start
・03:19:617 (1,2) - soo many nazi blanket
・03:21:606 (4) - perfectly stacked please
Hard:
・00:11:330 (1) - no need to perfect but slightly blanketing (4) maybe? considering the guitar vibrate there
・00:18:457 - this obv feel empty since you already give a gap before the slider, a note here instead. i see that you trying to follow vocal more, but it break a rhytm a bit. the vocal is slightly downbeat tho, so make it empty feel like not right
・00:21:275 (3,4) - this solid already http://puu.sh/qjm2q/f3835d28eb.jpg
・00:24:424 - same as before
・00:35:695 (2) - well, better flow http://puu.sh/qjmam/bd6a0b5fbd.jpg
・00:54:921 (1) - look a bit rough, please stak it perfectly
・00:59:894 - naisu trap, this prolly will take more victim than it should, so i would prefer move NC here
・01:03:540 (3) - i would really like the shape if its simmilar with (1)
・01:06:192 (3,4) - im lovin it
・01:20:280 (1) - perfectly stack
・01:25:584 (1) - move the 2nd angle about 2~4 grid higer than first one
・01:43:319 (2,3,4) - hmm a bit hard to catch, improvement maybe?
・01:48:954 (3) - same as before, move NC here
・01:55:004 - not really neccesary triplet imo
・02:02:711 (1) - dat shape www, make the angle at middle
・02:11:827 (4) - 2 circle instead
・02:33:208 (1) - increase the curve slightly
・02:33:871 (3,4) - make them both curve or angle imo
・02:52:435 (4,1,1) - can this perfectly stacked? .w.
・03:12:490 (4) - light left slider curve instead?
・03:23:595 (1) - this supposed to be at x152 y248
i like this dif, fun to play and nostalgic at same time ~
Insane:
・00:56:745 (2) - stack at end slider instead, make the jump to (3) more challangeing
・01:09:010 (4) - mirroring (5) slider instead, os it will have light up curve for (4)
・01:21:772 (1) - x456 y92, make flow better since you use lager jump for a triplet earlier
・01:24:921 (3,1) - blanket indeed
・01:48:789 (5) - a curve is more than enough ~
・01:55:004 (2) - use proper ds for it maybe? a bit trappy imo
・01:59:231 (3) - remove the reverse and place a circle after
・02:10:667 - you can polish this jump .w.
・02:34:037 - move NC here? so it will feel same like at 02:38:678 -
・02:39:507 (5) - soo flow breaker, ctrl+g ~
・02:54:092 (5) - move to x304 y232 make sure you also replacing (1) so the jump not that deadly alike
・02:59:728 (2,3,4,5) - not flow well fs
naisu ~


There's my mod, good luck
Topic Starter
Ultima Fox

eclipselotus wrote:

M4M from Modreq ~

Normal:
srry for bunch of blanket noticing before, since it was normal i just want to make it perfectly well shaped .w.
・00:03:374 (1,2) - perfect that blanket
・00:10:004 (4,1) - stack (4) with (3) Better as is, leads into next note plus i think its better to avoid stacking in ez/nm
・00:12:325 - a note would be emph perfectly
・00:20:943 - this may what you looking for http://puu.sh/qjk7R/6f42c7e762.jpg
・00:27:242 - simply avoid the overlap, yup its possible in this way http://puu.sh/qjkfP/40e69d2da0.jpg
・00:31:883 (4,1,2) - slight blanket
・00:33:872 (3) - rotate it more horizontal imo, make the angle absorb rhytm better
・00:35:529 (2,4) - well, this meant to blanket isnt it? No, but i fixed it a little
・00:39:175 (2) - perfectly stack this with last (5), and (2,3) is a blanket right?
・00:40:501 (1) - its not really emph song well, maybe a slider like this work better http://puu.sh/qjkAH/b35a2b9705.jpg
・00:43:153 - this pattern more than enough http://puu.sh/qjkDD/97c1d0c327.jpg
・00:47:131 - another pattern suggest http://puu.sh/qjl0X/c56f7ae542.jpg
・00:48:126 - and here too http://puu.sh/qjkY4/0376ad21a9.jpg
・00:51:109 (2) - not perfectly stacked with last (3)
・01:01:054 (4,1) - slight on mine it looks fine
・01:02:214 - you obv miss the rhytm here, it felt so much tbh. try to use 3/4 slider and a circle with 1 tick gap
・01:04:866 (2,3) - another slight
・01:10:999 - 4/1 art slider would be fun actually .w.
・01:16:137 (2,3) - slight
・01:20:280 (1,2) - again
・01:24:921 (3,1) - ^ ._.
・01:26:910 (3) - this meant to be stacked with last (3) isnt it for the sake of blanketing and my sanity, im going to keep it as is
・01:43:485 (3,1,2,3) - slight
・01:49:120 (1,2) - for (1) try move to x348 y236? make the note in straight line like at earlier part and (2) to x404 y264
・01:57:407 (1,2) - slight
・02:02:711 (1,2) - ^
・02:10:667 (2) - should this really be an overlap?
・02:23:761 (1,2) - slight as well um i think its fine
・02:31:882 (1,2) - make blanket again so (1,2,3) will be blanket flow?
・02:36:523 (4) - not perfectly stacked with (1)
・02:53:595 (2,3) - another slight
・02:55:087 (5,1) - ^
・03:01:054 (1) - simmilar slider like http://puu.sh/qjkAH/b35a2b9705.jpg
・03:04:203 (2,3) - and again
・03:05:860 (5,1) - ^ so (2) would be placed perfectly stacked with (5)
・03:10:335 (3,1) - stack with last (3) - indeed
・03:10:833 (4,1) - ~
・03:13:153 (3,4) - morve it a bit down so (4) can perfectly stacked with (1) start
・03:19:617 (1,2) - soo many nazi blanket
・03:21:606 (4) - perfectly stacked please
Hard:
・00:11:330 (1) - no need to perfect but slightly blanketing (4) maybe? considering the guitar vibrate there
・00:18:457 - this obv feel empty since you already give a gap before the slider, a note here instead. i see that you trying to follow vocal more, but it break a rhytm a bit. the vocal is slightly downbeat tho, so make it empty feel like not right
・00:21:275 (3,4) - this solid already http://puu.sh/qjm2q/f3835d28eb.jpg
・00:24:424 - same as before No sound there tho
・00:35:695 (2) - well, better flow http://puu.sh/qjmam/bd6a0b5fbd.jpg
・00:54:921 (1) - look a bit rough, please stak it perfectly
・00:59:894 - naisu trap, this prolly will take more victim than it should, so i would prefer move NC here
・01:03:540 (3) - i would really like the shape if its simmilar with (1)
・01:06:192 (3,4) - im lovin it um what
・01:20:280 (1) - perfectly stack
・01:25:584 (1) - move the 2nd angle about 2~4 grid higer than first one
・01:43:319 (2,3,4) - hmm a bit hard to catch, improvement maybe?
・01:48:954 (3) - same as before, move NC here
・01:55:004 - not really neccesary triplet imo
・02:02:711 (1) - dat shape www, make the angle at middle
・02:11:827 (4) - 2 circle instead
・02:33:208 (1) - increase the curve slightly
・02:33:871 (3,4) - make them both curve or angle imo
・02:52:435 (4,1,1) - can this perfectly stacked? .w.
・03:12:490 (4) - light left slider curve instead?
・03:23:595 (1) - this supposed to be at x152 y248 why?
i like this dif, fun to play and nostalgic at same time ~ : )
Insane:
・00:56:745 (2) - stack at end slider instead, make the jump to (3) more challangeing
・01:09:010 (4) - mirroring (5) slider instead, os it will have light up curve for (4)
・01:21:772 (1) - x456 y92, make flow better since you use lager jump for a triplet earlier
・01:24:921 (3,1) - blanket indeed
・01:48:789 (5) - a curve is more than enough ~
・01:55:004 (2) - use proper ds for it maybe? a bit trappy imo
・01:59:231 (3) - remove the reverse and place a circle after
・02:10:667 - you can polish this jump .w. i think its fine as it is now
・02:34:037 - move NC here? so it will feel same like at 02:38:678 -
・02:39:507 (5) - soo flow breaker, ctrl+g ~
・02:54:092 (5) - move to x304 y232 make sure you also replacing (1) so the jump not that deadly alike uhm, like this..? http://puu.sh/qjTiX/212e092434.jpg
・02:59:728 (2,3,4,5) - not flow well fs kinda fixed
naisu ~


There's my mod, good luck
Thanks for the mod!~ :)
Cinerex24
Hello, I'm new to this, so please forgive any ignorant mistakes I make.

  1. 01:57:242 (7) - This might be a little overboard, but this note seems indecisive. Could be moved up to y=20 to match other side... could be moved to the left so the triangle pattern more symmetrically circumscribes 01:56:579 (3) ... could be used to aesthetically link 01:56:579 (3) and 01:57:407 (1) ... but as it is it seems like it's not sure what it's doing.
  2. 02:55:998 (2) - I'm surprised how well this works to represent that rhythm... xD
  3. 03:24:423 (4) - The tempo is definitely slowing in this measure for the drums, even though the cymbal ends up in time. Nevertheless, this note seems noticeably early, the hitsound and the music echo. It actually works good with the song if you move the note a 1/8 tick forward, but I'm not sure if that's the conventional way to handle it.

General Comments
--Just curious, but why AR 8.5? ~AR 9+ seems to read better at this difficulty for me xD
--I really love your mapping style. The map really looks very well thought out.
  1. 01:06:689 (4) - It seems like you use this small offset pattern to represent this rhythm only in this part of the song, while for most of the rest of the song, you stack this note on the next one when this rhythm occurs. Personally I like this style of mapping, but it is very distinctive. So if you use it here, I would recommend you use it in other parts of the map too for consistency's sake.
  2. 03:24:258 (3) - The end of the slider has the same echo as in the Lunatic difficulty... maybe it's like some sort of drum rubato! But it was noticeable enough for me to notice. xD
  3. 03:24:590 (4) - I'm not sure what sound this is mapping. The end of the cymbal sound extends past this note, and if the note is taken away, there's no real emphasis in the music on this beat.

General Comments
--I enjoy your unique AR, OD, and HP.
  1. 00:12:656 (1) - Maybe start the spinner on the red tick to line up with the cymbal onset?
  2. 01:54:092 (6) - In the first chorus you started this slider earlier on the red tick and I think it fits the music better here too.
  3. 03:23:761 (2) - Still the same here as with other difficulties. The end hitsound is noticeably earlier than the sound it's mapping.

General Comments
--Looks very clean! Good Job!


Hope this helped! Wish I could star you! Looking forward to playing this beatmap ranked.
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