1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard

show more
posted

Yasora wrote:

hey~ hi

Normal
  1. first thing to say.. you need an Easy difficulty if you want this mapset ranked or reduce the star difficulty into below 2.00 stars. This is available on Ranking Criteria on mapset section Oh, okay thanks for pointing that out ^.^
  2. Reduce HP -1 since you don't have easy anyway that should be more safe imo okie
  3. 00:03:374 (1) - just make it straight for nice looking or like http://osu.ppy.sh/ss/5395185 done
  4. 00:12:325 (3,1) - seems 00:12:490 - should be clicked, maybe make (3) into a slider until there then move spinner into long white tick pic done
  5. 00:25:087 (2) - the flow not good if note placed like this in normal diff imo, try to placing note on near tail of 00:24:590 (1) - http://puu.sh/ptFnQ/fccf326b9b.jpg done
  6. 00:39:175 (1,2) - should be ctrl+g for vocal done
  7. 00:52:435 (1,2,3) - I guess it more matching vocal and comfortable to click if just make the rhythm same as 00:53:761 (1,2,3) - done
  8. 01:00:722 - should be clickable for drum sound, it's a bit awkward ignoring that imo done
  9. 01:18:126 (1) - better put it on 01:17:960 - since in here kinda off and that make clicking not good.. done
  10. 01:49:286 (2) - I guess it should be on 01:49:452 - for more understandable rhythm. kinda guided by vocal instead.. >.> done
  11. 02:34:534 (1) - not recommended to add much reverse on this difficulty Ok, i changed to a repeat slider and circle
  12. 02:38:844 (2) - clap on start and end, also clap to on 02:39:175 (3) - 's end Added to (2), but I think (3) is fine without the clap on the end because it sounds like the music is winding down there (just imo)
  13. 02:56:910 (1) - clap should on 02:56:579 (3) - 's end done
  14. 03:03:706 (1) - too fast after spinner >.< removed spinner, added note on first white tick (where it started)
  15. 03:07:683 (1) - should start on next red tick done
  16. I noticed some bad overlap in this diff. example on 00:33:043 (2) - with (1). I recommend it stacked properly on other note or more better avoid overlap or stack in this diff for neat and visibility :v
  17. also about flow in some notes, my advice is try to make slider curve facing on next note for better flow. ex on 00:33:043 (2) - it should be like this also the tail too, try to facing direct toward next note :3 okie
  18. For nc-ing thingy I guess it's more better if nc every 2 downbeats so it's more tidier and make the combo looks not too short. ex: 00:31:385 (1) - this combo can be removed since it's only (2) combo, better make it 'one' with 00:29:894 (1,2,3,4) - ok
  19. I guess adding some finish sound in some place not pain too (afterall you have that nice finish sound in folder lol). especially on some downbeats or spot that sound strong :v ex on 00:51:109 (1) - 's start or 00:59:894 (2) - 's end etc. okay


Hard
  1. 00:11:993 (3) - same as advice on Normal diff about slider's curve.. it should be like http://puu.sh/ptHJe/6859c6b071.jpg okay
  2. 00:17:131 (2) - why not spacing it like 00:19:120 (3) - etc. for consistency.. it's like 1/4 spaced like this :(done
  3. 00:25:087 (2) - ^ done
  4. 00:25:916 - don't ignore that downbeat ;^; my suggestion is move 00:26:082 (1,2,3) - 1/2 beat and add a note on 00:27:076 - or this i did the first one
  5. 00:59:894 (5,6) - kinda awkward rhythm in here, maybe just make those into one slider (also add clap on 01:00:059 - lol) done
  6. 01:02:711 (3,1,2,3) - maybe try this rhythm for following vocal? done
  7. 01:06:689 (4,1) - if you want this kind of overlap, maybe larger the spacing a bit http://puu.sh/ptIVM/19db5e28bb.jpg the currently seems you did something like not properly stacking lol done
  8. 01:09:673 (1,2,3,4) - ^ fixed
  9. 01:15:474 (2) - bad overlapppuu ;w; fixed
  10. 01:57:905 (2) - seems you skipping vocal here.. try this '-') http://puu.sh/ptJbK/5d388dbe0d.jpg I used a repeat slider instead :)
  11. 02:07:021 (6) - add circle. it's so obvious something can be heard ;( done
  12. 02:11:827 (4) - make it like http://puu.sh/ptJms/e8bfcacf19.jpg dat downbeat should be clickable and fit with vocal imo :v done
  13. 02:29:231 (1) - it should end at red tick.. can't hear anything that fit in blue tick >_< same goes at 02:30:556 (1) - 02:33:208 (1) - done
  14. 02:32:131 (2) - same reason as ^ delete.. done
  15. 02:34:203 (4) - hear piano sound on red tick so it should be clickable http://puu.sh/ptJHz/37497c5879.jpg done
  16. 02:34:866 (2) - naziii but move it 2 grid right for same spacing okay
  17. 02:36:026 (1) - nc on next note instead? done
  18. also you can stack some note properly ex: 00:09:673 (4) - 00:56:082 (4) - etc. got it


Insane
  1. just take a quick look here, kinda tired sorry xD
  2. 01:00:557 (2) - ctrl+g done
  3. 01:09:673 (1,2,3,4,5) - the flow a bit weird in here.. since that (1) is too curved.. maybe try this and for further note okay
  4. 01:24:921 (3,4) - I hope you make those slider or something so the vocal can be covered instead awkward 1/1 rhythm like this..
  5. 01:43:485 (3) - wew too cornered XD fixed
  6. 02:01:551 (3) - clap on end done
  7. 02:02:380 (4) - nc done
  8. 02:57:573 (3) - clap sound sound more supported in prev note okay
  9. 02:58:402 (8,1) - the rhythm should be ctrl+g'ed i guess.. done
  10. 02:59:313 - could be 1/4 in here tbh, I feel like it's fine as it is, I don't see (or hear) a reason to change it
  11. 03:13:816 (5) - delete this may sounds better pause in here also ctrl+g 03:13:982 (6) - done


oh one thing again, delete ☆ from your tag. sometimes icon like that can be broken in some editor ._. got it
Good luck! Nice song~
Thanks For Modding my map! :) (Sorry there was so many mistakes, I haven't mapped in forever :o
posted
Normal
01:28:899 - 01:38:144 - I suggest you add a slow part here considering there's already two breaks in the song and this break seems like it needs mapping while the other two fit as breaks.
I couldn't find any mistakes with any of your timing for your hitcircles or sliders. It's mapped to the vocals, and there were no problems.

Hard
00:02:877 (1) - This first slider seems out of place as the beginning slider. I'd advise creating a slider one full tick before it.
Like this for example: https://osu.ppy.sh/ss/5405112
00:53:347 (3,4) - From a player's standpoint, these hitcircles are placed in such a way that they needlessly break combo. It's a little too difficult to hit considering the timing of the double. It doesn't fit with the music at all. For that reason, the 3rd hitcircle there I suggest should be removed.
01:28:899 - 01:38:144 - I suggest you insert a slow part here, since there's already a break later in the song.

Insane
00:02:877 (1) - Same as hard except with different spacing.
01:28:899 - 01:38:144 -Same as above.

Other than that, your mapping is nice.
posted

Boruma wrote:

Normal
01:28:899 - 01:38:144 - I suggest you add a slow part here considering there's already two breaks in the song and this break seems like it needs mapping while the other two fit as breaks. Ok
I couldn't find any mistakes with any of your timing for your hitcircles or sliders. It's mapped to the vocals, and there were no problems.

Hard
00:02:877 (1) - This first slider seems out of place as the beginning slider. I'd advise creating a slider one full tick before it.
Like this for example: https://osu.ppy.sh/ss/5405112 okay
00:53:347 (3,4) - From a player's standpoint, these hitcircles are placed in such a way that they needlessly break combo. It's a little too difficult to hit considering the timing of the double. It doesn't fit with the music at all. For that reason, the 3rd hitcircle there I suggest should be removed. done
01:28:899 - 01:38:144 - I suggest you insert a slow part here, since there's already a break later in the song. okay

Insane
00:02:877 (1) - Same as hard except with different spacing. okay
01:28:899 - 01:38:144 -Same as above. okay

Other than that, your mapping is nice. ^^ Thanks
Thanks for the mod! :)
posted
Froм мy мoddιɴɢ qυeυe.


00:04:369 (2) - blanket error
00:08:181 (4) - ^
00:18:292 (2) - ^
00:24:590 (1) - blanket thoose pls
00:32:877 (1) - blanket error
00:41:827 (2) - move it like this http://puu.sh/pwk2P.jpg
00:45:805 (1) - symmetryyyy
00:52:435 (3) - blanket error
01:05:861 (3) - ^
01:17:297 (3) - ^
01:26:579 (2) - underlap with 1
01:36:192 (3) - NC
01:37:518 (4) - blankettt
01:44:479 (1) - ^


ѕo мυcн вlαɴĸeт errorѕ lol. ғιх deм plѕ
posted

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.


00:04:369 (2) - blanket error fixed
00:08:181 (4) - ^ fixed
00:18:292 (2) - ^ fixed
00:24:590 (1) - blanket thoose pls fixed
00:32:877 (1) - blanket error fixed
00:41:827 (2) - move it like this http://puu.sh/pwk2P.jpg fixed
00:45:805 (1) - symmetryyyy fixed
00:52:435 (3) - blanket error fixed
01:05:861 (3) - ^ fixed
01:17:297 (3) - ^ fixed
01:26:579 (2) - underlap with 1 If it's what i think you're talking about, it might be hard for newer players to read something like that :o
01:36:192 (3) - NC okay
01:37:518 (4) - blankettt fixed
01:44:479 (1) - ^ fixed


ѕo мυcн вlαɴĸeт errorѕ lol. ғιх deм plѕ
Thanks for the mod! (looking at it now, there were a lot of blanket errors :o)
posted
Hiya, from my queue~


Just wanna say for starters that this is mapped so neatly and just, really really good. This cannot be your first map x_x

00:07:850 (3,4,5) - Here the stack with 3 and 5 is off, you should make them completely overlap.

00:10:502 (2,3,4) - ^^^

00:21:441 (2,1) - ^^^^^

00:22:435 (2,3,4,5) - You should adjust 4 so its on the same level as the rest of these

01:05:198 (6,3) - Layering again

01:21:109 (5,1,2) - It just doesn't look so good with this slightly shifted to the right, i don't really know what i would put there instead so. ya :L

01:24:921 (3,1) - Layering, again, again

01:54:590 (1,2) - If you flip 2 horizontally, it flows a lot better~

03:07:186 (4,5,6,1) - Same thing with the layering on 4 and 1

This is seriously AMAZING for someones first map.


Best of luck on tihs!! I really hope this gets ranked
posted
00:50:778 - spinner should end here
00:56:413 (1) - distance is too high, a normal diff needs to be created (fully) with distance snap
01:01:717 (1,2) - follows an easy way when compared to 00:51:109 (1,2,3) - or 01:52:104 (2,3,4) - or another kiai parts
01:16:137 (2) - blanket error
01:18:954 (3) - spacing is too low considering your snap distance here is 1.1x
01:26:579 (2) - same
01:44:479 (1) - same
00:03:374 (1) - blanket error
00:17:297 (3) - x: 318 y: 128
00:17:297 (3) - x:128 y: 292
00:45:805 (1) - blanket error
01:36:192 (1) - blanket error
01:37:518 (2) - nc
03:24:921 (5) - nc

od needs to be between 1 star less and same of ar
snap the greenlines in their respectives ticks, please!

00:03:374 (2) - nc
00:06:358 (3) - i feel like this slider can be a lot more spaced, you can do a lot of things with it, enjoy the flow here and don't worry about make a giant jump
example: http://puu.sh/pHfYI/1a5a7326bc.jpg
01:14:977 (1,2,3,4) - jumps are inconsistent here
01:16:137 (3) - stack it with 01:15:308 (3) - seems good
01:29:562 (2) - nc
01:32:214 (3) - nc
01:34:866 (2) - nc
01:34:866 (2) - blanket looks a bit wrong
01:54:590 (1) - along the slider and put a circle here 01:55:087 - like 01:57:407 (1,2) -
02:29:231 (1) - feel so near :c
02:37:021 (1) - remove nc and start nc here 02:37:352
02:58:402 - nc
03:02:380 (1) - nc
posted

FoxyGrandpa wrote:

Hiya, from my queue~


Just wanna say for starters that this is mapped so neatly and just, really really good. This cannot be your first map x_x

00:07:850 (3,4,5) - Here the stack with 3 and 5 is off, you should make them completely overlap. okay

00:10:502 (2,3,4) - ^^^ okay

00:21:441 (2,1) - ^^^^^ okay

00:22:435 (2,3,4,5) - You should adjust 4 so its on the same level as the rest of these I dont really understand what you mean by that..

01:05:198 (6,3) - Layering again okie dokie

01:21:109 (5,1,2) - It just doesn't look so good with this slightly shifted to the right, i don't really know what i would put there instead so. ya :L fixed

01:24:921 (3,1) - Layering, again, again okay (sorry lol)

01:54:590 (1,2) - If you flip 2 horizontally, it flows a lot better~ done

03:07:186 (4,5,6,1) - Same thing with the layering on 4 and 1 okay

This is seriously AMAZING for someones first map. ^^'


Best of luck on tihs!! I really hope this gets ranked
Thanks for the mod!
posted

Trynna wrote:

00:50:778 - spinner should end here If the spinner ended there, then it wouldnt be enough time in between the spinner and the next note for this difficulty (ill probably figure something out though)
00:56:413 (1) - distance is too high, a normal diff needs to be created (fully) with distance snap fixed
01:01:717 (1,2) - follows an easy way when compared to 00:51:109 (1,2,3) - or 01:52:104 (2,3,4) - or another kiai parts I think its fine as is (?)
01:16:137 (2) - blanket error fixed
01:18:954 (3) - spacing is too low considering your snap distance here is 1.1x fixed
01:26:579 (2) - same fixed
01:44:479 (1) - same fixed
00:03:374 (1) - blanket error fixed
00:17:297 (3) - x: 318 y: 128 fixed
00:17:297 (3) - x:128 y: 292 ? its the same note as the last one
00:45:805 (1) - blanket error fixed
01:36:192 (1) - blanket error fixed
01:37:518 (2) - nc okay
03:24:921 (5) - nc okay

od needs to be between 1 star less and same of ar fixed
snap the greenlines in their respectives ticks, please! fixed

00:03:374 (2) - nc okay
00:06:358 (3) - i feel like this slider can be a lot more spaced, you can do a lot of things with it, enjoy the flow here and don't worry about make a giant jump
example: http://puu.sh/pHfYI/1a5a7326bc.jpg okay, I followed your example
01:14:977 (1,2,3,4) - jumps are inconsistent here fixed
01:16:137 (3) - stack it with 01:15:308 (3) - seems good alright
01:29:562 (2) - nc okay
01:32:214 (3) - nc ^
01:34:866 (2) - nc ^
01:34:866 (2) - blanket looks a bit wrong made it look a little better
01:54:590 (1) - along the slider and put a circle here 01:55:087 - like 01:57:407 (1,2) - fine as it i believe (i might consider changing it though)
02:29:231 (1) - feel so near :c spaced it out a little bit more
02:37:021 (1) - remove nc and start nc here 02:37:352 okay
02:58:402 - nc
03:02:380 (1) - nc in this part I switched and swapped some ncs around and i think its alright now
Thanks so much for the mod!~ :)
posted
light mod from queue.

[Hard]
00:02:546 (1,1) - a bit weird imo, because - 00:03:043 - is a strong beat, but you put it in a slider's tail. what about this?
http://puu.sh/pJNfk/7c5013616a.jpg

00:34:866 (3) - what about making it a 1/2 slider? because - 00:35:032 -has a weak beat in music.

01:04:866 (2,1) - 0 0 make them cleaner?

02:06:523 (5) - what about this?
http://puu.sh/pJNue/2fc43e6d64.jpg
because the drum is stop at this point.

good luck
posted

Lily Bread wrote:

light mod from queue.

[Hard]
00:02:546 (1,1) - a bit weird imo, because - 00:03:043 - is a strong beat, but you put it in a slider's tail. what about this? fixed
http://puu.sh/pJNfk/7c5013616a.jpg

00:34:866 (3) - what about making it a 1/2 slider? because - 00:35:032 -has a weak beat in music. fixed

01:04:866 (2,1) - 0 0 make them cleaner? done

02:06:523 (5) - what about this?
http://puu.sh/pJNue/2fc43e6d64.jpg
because the drum is stop at this point. okay

good luck
Thanks for the mod!~ :)
posted
M4M! Beautiful map and great song! Lol I mapped this song before >w<//
[general]
  1. Some of the green inherited lines are not snapped!
  2. There is a huge difficulty gap between the insane and hard. It needs a light insane. In my experience modders saying this just stressed me out, so don’t worry about this for now :))
  3. crisp vocal and pianos sound good with softwhistles. Like on 02:42:490 –01:28:236 -01:29:562 -01:30:888 -01:32:214 -01:33:540 -01:34:866 - 01:36:192 -
  4. I’ll be modding hitsound for insane only—make sure to go back to other difficulties and apply changes, or use the hitsound copier program for consistency (heh I love hitsound copier)
  5. try going to the beginning of the map and do ctrl + A. See there are some empty spots around the corner? Experienced mappers care about utilizing those corners. Next time try using those areas as well c: it’s hard but fun
[insane]
  1. 00:02:546 (1) – this is a bit confusing because of how the sliders begin and end.
  2. 00:03:209 – add a triplet? I see triplets on 00:09:176 (2,3,4) – c:
  3. 00:25:750 (1) – this wavy slider doesn’t look as good—Made a little tip for you: http://puu.sh/pJOny.jpg there doesn’t need to be a middle point, fyi
  4. 00:26:247 (2) –ctrl j for better flow to next note
  5. 01:05:198 (6,1,2) –ctrl G for better rhythm? right now it feels weird to play since the slider (which is used to emphasize) ends on a bigger note. Starting a slider on the the big white tick 01:05:695 - gives great impact.
  6. 01:29:562 (1,1) – I know you wanted a partial blanket but it doesn’t look nice. Move sliderend to 81,146?
  7. 01:41:496 – again, there is a huge hitfinish sound at the end of slider tail. It’s a waste to not place a note here :’(
  8. 02:29:728 (4,5) – rhythm is not consistent with the long sliders you use from 02:32:380 (4) – so replace with a long slider here c:
  9. 01:22:269 (3) –again, fix it to neater looking wavy slider c: I’m sure it will make this map look amazing
  10. 02:07:684 (4,2) – it would look nice if these two were symmetrical, using the same slider http://puu.sh/pJPFm.jpg
  11. 03:14:645 (2,1) – it doesn’t look good. I’d just use a plain straight, curved, or angled slider.
[hitsounds]
  1. 02:11:993 (1) – 02:39:838 (1) - hitsound with softwhistle or a finish, cuz there needs to be an impact here :o
    Drum clap and finish combo makes great emphasis when hitsounding. For example:
  2. 00:29:562 – use drum clap addition—can be found on left. http://puu.sh/pJQ2g.jpg
  3. 00:29:728 – use drum finish addition
    Also you forgot to add drum clap/finish to places like 00:31:054 -
[hard]

  • Overall rhythm placement was inconsistent so it could be confusing.
  1. 00:22:435 (2,3) – ctrl G for better rhythm, so that it’s consistent where the reverse arrow was placed at 00:17:960 (1) –
  2. 00:39:175 (1) – move to 00:39:175 -, for the same reason as above
  3. from 00:40:336 – to 00:41:662 – try this instead, http://puu.sh/pJQDr.jpg I moved 00:40:336 (1) – to 00:40:501 – and made 00:40:833 (2) – into a reverse slider.
  4. 00:54:756 (5,1) –this type of jump is not recommended for a hard. I think you’ll need to redo the pattern.
  5. 01:08:347 (1,2,3) –again, jump is too big
  6. 01:39:175 –add note here, since notes are at 01:39:838 - 01:40:501 – and so on
  7. 02:07:684 (2) –fix slider!
  8. 02:34:203 (4,5) –ctrl g? feels weird to end the slider at 02:34:534 –
[normal]
  1. 00:49:452 (1) –this type of spinner is an unrankable issue in lower difficulties. Length is short, and approach circle shows while spinner is still going. Newbies don’t have that much reflex
  2. 01:30:888 (3,4) – DS is off per Ai Mod
  3. from 01:28:236 – to 01:38:678 - I think it is okay to make this part a break time, since it’s a lower difficulty.
  4. 02:36:523 (4) –extend to 02:37:021 -, right now rhythm seems blank


That’s all I could find with my ability! Good luck :))
posted

aigoh wrote:

M4M! Beautiful map and great song! Lol I mapped this song before >w<//
[general]
  1. Some of the green inherited lines are not snapped! fixed all of them
  2. There is a huge difficulty gap between the insane and hard. It needs a light insane. In my experience modders saying this just stressed me out, so don’t worry about this for now :)) o okay
  3. crisp vocal and pianos sound good with softwhistles. Like on 02:42:490 –01:28:236 -01:29:562 -01:30:888 -01:32:214 -01:33:540 -01:34:866 - 01:36:192 - okay
  4. I’ll be modding hitsound for insane only—make sure to go back to other difficulties and apply changes, or use the hitsound copier program for consistency (heh I love hitsound copier) i dont even know what hitsound copier is but okay lol
  5. try going to the beginning of the map and do ctrl + A. See there are some empty spots around the corner? Experienced mappers care about utilizing those corners. Next time try using those areas as well c: it’s hard but fun okie
[insane]
  1. 00:02:546 (1) – this is a bit confusing because of how the sliders begin and end. fixed
  2. 00:03:209 – add a triplet? I see triplets on 00:09:176 (2,3,4) – c: okay
  3. 00:25:750 (1) – this wavy slider doesn’t look as good—Made a little tip for you: http://puu.sh/pJOny.jpg there doesn’t need to be a middle point, fyi
    I tried
  4. 00:26:247 (2) –ctrl j for better flow to next note done
  5. 01:05:198 (6,1,2) –ctrl G for better rhythm? right now it feels weird to play since the slider (which is used to emphasize) ends on a bigger note. Starting a slider on the the big white tick 01:05:695 - gives great impact. took a while to figure something good out but i did it
  6. 01:29:562 (1,1) – I know you wanted a partial blanket but it doesn’t look nice. Move sliderend to 81,146? fixed
  7. 01:41:496 – again, there is a huge hitfinish sound at the end of slider tail. It’s a waste to not place a note here :’( okay i placed a note there
  8. 02:29:728 (4,5) – rhythm is not consistent with the long sliders you use from 02:32:380 (4) – so replace with a long slider here c: done
  9. 01:22:269 (3) –again, fix it to neater looking wavy slider c: I’m sure it will make this map look amazing fixed (i think)
  10. 02:07:684 (4,2) – it would look nice if these two were symmetrical, using the same slider http://puu.sh/pJPFm.jpg done
  11. 03:14:645 (2,1) – it doesn’t look good. I’d just use a plain straight, curved, or angled slider. changed to curved
[hitsounds]
  1. 02:11:993 (1) – 02:39:838 (1) - hitsound with softwhistle or a finish, cuz there needs to be an impact here :o
    Drum clap and finish combo makes great emphasis when hitsounding. For example:
  2. 00:29:562 – use drum clap addition—can be found on left. http://puu.sh/pJQ2g.jpg
  3. 00:29:728 – use drum finish addition
    Also you forgot to add drum clap/finish to places like 00:31:054 -

    Ill do all this hitsounding later on


That’s all I could find with my ability!
Thanks so much for the mod!~ :)

EDIT: MORE MODS

aigoh wrote:

[hard]

  • Overall rhythm placement was inconsistent so it could be confusing. : (
  1. 00:22:435 (2,3) – ctrl G for better rhythm, so that it’s consistent where the reverse arrow was placed at 00:17:960 (1) – done
  2. 00:39:175 (1) – move to 00:39:175 -, for the same reason as above done
  3. from 00:40:336 – to 00:41:662 – try this instead, http://puu.sh/pJQDr.jpg I moved 00:40:336 (1) – to 00:40:501 – and made 00:40:833 (2) – into a reverse slider. okay
  4. 00:54:756 (5,1) –this type of jump is not recommended for a hard. I think you’ll need to redo the pattern. i tried but i might have made it worse x.x
  5. 01:08:347 (1,2,3) –again, jump is too big okay
  6. 01:39:175 –add note here, since notes are at 01:39:838 - 01:40:501 – and so on okay
  7. 02:07:684 (2) –fix slider! aahh im sorry ;-;
  8. 02:34:203 (4,5) –ctrl g? feels weird to end the slider at 02:34:534 – okay
[normal]
  1. 00:49:452 (1) –this type of spinner is an unrankable issue in lower difficulties. Length is short, and approach circle shows while spinner is still going. Newbies don’t have that much reflex done
  2. 01:30:888 (3,4) – DS is off per Ai Mod aaaaaaaaaaahhhhhhhhhhhhhh
  3. from 01:28:236 – to 01:38:678 - I think it is okay to make this part a break time, since it’s a lower difficulty. okay
  4. 02:36:523 (4) –extend to 02:37:021 -, right now rhythm seems blank not sure if sliders like that are okay in this low diff, but okay


That’s all I could find with my ability! Good luck :))
Thanks Again for the Mod!~
posted
NM from my queue t/462074/start=0

I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below)

try putting a "finale note" here at 03:24:921 before the spinner enters

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
posted

-Liddell wrote:

NM from my queue t/462074/start=0

I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat done
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat I think it's fine as is
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below) I think it's fine as is because it's kind of a soft part of the song, and that seems a little difficult. However I did add a note before the spinner, kind of like what you said down there V

try putting a "finale note" here at 03:24:921 before the spinner enters done

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals done!

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound done

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
Thanks so much for the mod! :)
posted
Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5

3:21:192 - Circle missing between 2-3

3:24:424 - Circle too soon 4

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon
posted

Lucyyyyyyy wrote:

Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5 So I guess I'll add a short slider so its less confusing Ill add a circle so it goes better with the music while still being easier to play

3:21:192 - Circle missing between 2-3 Personally I think it is fine here because its following the piano, but Ill change it and see how it looks

3:24:424 - Circle too soon 4 fixed

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon fixed
posted
third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova


reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs.
  3. is soft-slidertick2.wav unused?
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference.

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead.
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it.
    same with 02:02:628 (4) .
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm?
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo.
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise.

other than that is mostly imperfect blanket and stack, i guess.

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion.
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability.

there are some imperfect blanket and stack, i guess. might check 'em yourself for it.

yeah, i'm just bored
i hope this helps a bit
posted

Nelka714 wrote:

third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova
    Fixed all metadata issues :)


reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs. Oh thanks for pointing that out, i did a few offset changes but never changed the preview point
  3. is soft-slidertick2.wav unused? how did that get in there (removed)
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference. I think it's fine as is

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead. Sure, screw it
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778

    A note on these: I fixed a good chunk of them, but 90% of them were not even noticeable unless you turned the AR really far down and looked closely, which I think isn't too much of a problem if you have to do that. Just keep that in mind for future modding (still correct blankets, but don't go too far)
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it. I think it makes it easier to play, and is fine as is
    same with 02:02:628 (4) . ^
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm? Following vocals at that part
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg I'll leave as is for now, and if someone else comments on it ill change it
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo. I was following the piano, then an earlier modded suggested i upt the triplet, and i tried it but i removed it so it's back following exclusively the piano
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?It sounds better as the music is slowing down (it sounds more like it's on the actual beat)

Everything I didnt comment on, i fixed

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise. fixed

other than that is mostly imperfect blanket and stack, i guess. okay

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion. okay
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability. okay

there are some imperfect blanket and stack, i guess. might check 'em yourself for it. okay, i guess

Fixed all noticeable blanket errors in all diffs

yeah, i'm just bored
i hope this helps a bit
posted
*Re Download (if you downloaded before 7/3/2016) for Difficulty name change
show more
Please sign in to reply.