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posted

Sonnyc wrote:

~General~
  1. I think you can use some downbeat hitsounds to make the hitsounding of 00:16:634 - this part more interesting. I'll see what I can do, maybe I could use some things in the drum hitsounds~ Instead i used another custom hitsound for that section

~Normal~
  1. 00:12:656 (1) - Consider ending this spinner at 00:15:640 where a new fade in starts. This will fit the music better, and also create a healthy recover time for new players. fixed
  2. 00:21:938 - 00:27:242 - 00:29:894 - etc - There are noticable cymbol sounds in the music. Expressing those will fit the music better. Consider this issue for all of your diffs. About this; I'm not too sure what you mean by this, but i think for the most part the notes that fall on those beats fit the cymbals because they start on a downbeat for the crash and slides as it rings out. Maybe that's just my opinion, but that's how I feel about it. Let me know if I misinterpereted that
  3. 00:31:054 - A strong beat was getting ignored in your rhythm selection. This kind of rhythm selection will make you express all important beats. fixed
  4. 00:55:087 (3) - 01:56:081 (1) - Inconsistent combo setting. fixed
  5. 02:07:849 (1) - Starting the spinner at 02:08:015 will fit the vocals better. fixed
  6. 02:13:319 (4) - Consider adding a new combo as you've done at 01:12:325 (1). Since there is a lot of time interval, adding one feels good. okay
  7. 02:28:899 (1) - The transition of the rhythm wasn't smooth enough imo since it was quite hard to catch. Just removing it and continuing the rhythm from 02:29:231 feels better at this level of beatmap. fixed
  8. 02:34:203 - Missing clap I guess. added one
  9. 02:35:695 - Rhythms around here felt you were expressing 1/1 while beats are at 1/2. Similarly, this rhythm selection might benefit here. fixed
  10. 03:01:054 (1) - Just to make things more safer, consider avoiding the overlap with 03:00:059 (2). made the end curve a different way

~Hard~
  1. 00:39:341 (2) - Currently the reverse arrow is getting hidden by the end of 00:38:513 (3). Also I personally felt the close placement of 00:38:513 (3,1) wasn't good to read enough. I think you'll need to rearrange this pattern. Fixed spacing and the overlap
  2. 00:39:838 (3,1) - Similarly this anti-jump didn't felt nice enough to read imo. fixed spacing here too
    Thank you for pointing out that entire pattern for me, looking at it it did feel really awkward.
  3. 03:07:683 (1,2,3) - It was weird since (1,2) has a bigger spacing while the beat of (3) is more stronger. fixed spacing on that as well

~Lunatic~
  1. 02:39:838 - Imo, making this clickable would've been more natural. fixed by making (5) a slider and (6) a circle
  2. 02:40:004 (1) - All other spinners appeared after 1/4 from the previous beat. Maybe starting at 02:39:921 accordingly will be a natural setting. fixed
  3. 03:24:880 (1) - Snapping is different with other difficulties! fixed

Normal was good, other diffs were fine. I think you could take more advantage of distance snapping logic at the future. Okay, will do!~
Thanks so much for the mod, it helped a ton!~ :)
posted
Sry for the late.

[General]

  1. Unused hitsounds:
    1. drum-sliderslide.wav


[Normal]

  1. The part before a first spinner is kinda confusing, like 00:08:678 (1,2,3,4) for example, you're following guitar on 00:10:004 (4) but you didn't follow the same thing with 00:09:341 (2,3) . So following the same thing in this case is better to avoid confusion especially for beginners, in this case I suggest moving 00:09:341 (2,3) to 00:09:507 and 00:09:839 respectively, if you're following guitar of course.
  2. 00:06:689 (2) - Move to 00:06:524 ? Those red ticks sound stronger in my opinion.
  3. 00:12:656 (1) - There's no strong sound to land with this spinner, I recommend muting the end of it.
  4. 00:25:916 (3,1) - 00:58:236 (5,2) - Not a big matter but these overlaps aren't really neat, it's noticable in gameplay and should be avoided.
  5. 00:26:579 (4) - 2 circles would express the change in vocal better, up to you.
  6. 00:27:242 - 00:32:546 - 00:49:617 - 00:51:109 - 01:06:689 - 02:13:319 - A finish can be added here cuz there is a cymbal sound on these places, there's a lot more but I didn't point them out.
  7. 00:55:419 (4,5) - I guess you're making this to express vocals? But they could have been better cuz vocal on 00:55:419 (4) isn't clickable, suggest using either 2 circles on 00:55:584 - 00:55:916 or a 1/1 slider starting from 00:55:584 would be a safer bet here.
  8. 02:36:523 (4) - Try not to put 2 or more reverses in lower diffs, it's rarely used nowadays because it ruins the flow and can easily caught players off guard.
  9. 02:37:518 (1) - 2 circles is better because there's nothing to support with a slider.
  10. 02:47:794 - Just my preference but you can actually start mapping here because this is the point where rhythm is changing, 8 seconds break is a bit long imo. If you apply this then please do the same to all diffs.
  11. 03:17:628 (3) - Could have been moved to 03:17:462 if you're following a bass, a clap on 03:17:960 is not that necessary since you already ignored 03:18:623 anyways.
  12. Also try avoid using 2/1 sliders in kiai if possible, try replacing them with 1/1 + reverse if there's a strong enough beat to land on because rhythm in kiai should be denser than other parts in the song so that will give a proper intensity in gameplay.


Would be nice if you can hitsound the guitars with whistle or sth

[Hard]

  1. 00:03:872 (2,3) - Ctrl+G rhythm is better so a guitar on 00:04:203 will be clickable.
  2. 00:09:176 (2,3) - Same as above, and I kinda understand that you made a big spacing for aesthetic reasons but they still don't play well because the beat on 00:09:341 is really weak so this deserves a smaller spacing.
  3. 00:10:004 - In contrast to above, this beat is really strong so there should be a bigger spacing here.
  4. 00:11:827 (2,3) - Optional but I think 2 1/1 sliders instead of these will flow better.
  5. Hard is just like, mapping DS with harder rhythm patterns and you increase the spacing for stronger beats/sounds to emphasize it, telling this just in case you don't know because I saw the spacings on 00:23:264 (1,2,3,1,2,3,4) which is quite inconsistent, if the song is in the calm section, the spacing should be consistent because there's no sound to emphasize with a bigger spacing.
  6. 00:21:275 (3) - 00:21:606 (4) - Unsnapped.
  7. 00:26:745 (3) - 2 circles because vocal landed on 00:26:910 as well so this way you can keep track on vocal in this part properly.
  8. 00:43:651 (2,3,1) - Not sure if this supposed to be a blanket but if it is then it can be improved.
  9. 00:51:938 (4,5) - Why so big spacing lol I thought this was 1/1 when I was playing it.
  10. 01:24:424 (2,3,4) - Doesn't really flow well, try rotating 01:24:590 (3) by 45 to the left or sth.
  11. 01:37:684 (2) - 01:38:181 (3,4) - Suggest using the same rhythm on these places for a better flow.
  12. 02:36:358 (1,2,3,4) - Idk I feel like this is even stronger than 02:34:534 (1,2,3,4) so they shouldn't have a smaller spacing.
  13. 03:01:054 - A strong beat with cymbal should be clickable, you can also add a finish here.
  14. 03:04:037 (2,3) - Blanket.
  15. 03:04:534 (4,1) - 03:05:529 (3,4) - The rhythm on these places are similar so they should have a similar spacing as well.
  16. 03:12:822 - Generally whatever with a cymbal/finish should be clickable.
  17. 03:18:457 (2) - 2 circles with a similar reasoning as 00:26:745 (3) .
  18. 03:24:590 (4) - I don't hear anything though? If anything it's more like 03:24:507 to me.


All hitsound suggestions should be applied to all diffs, if you have any questions feel free to ask me in game.
Hope this helps and good luck~
posted

Electoz wrote:

Sry for the late.

[General]

  1. Unused hitsounds:
    1. drum-sliderslide.wav
Removed

[Normal]

  1. The part before a first spinner is kinda confusing, like 00:08:678 (1,2,3,4) for example, you're following guitar on 00:10:004 (4) but you didn't follow the same thing with 00:09:341 (2,3) . So following the same thing in this case is better to avoid confusion especially for beginners, in this case I suggest moving 00:09:341 (2,3) to 00:09:507 and 00:09:839 respectively, if you're following guitar of course. fixed
  2. 00:06:689 (2) - Move to 00:06:524 ? Those red ticks sound stronger in my opinion. fixed
  3. 00:12:656 (1) - There's no strong sound to land with this spinner, I recommend muting the end of it. I thought it was already muted , and fixed
  4. 00:25:916 (3,1) - 00:58:236 (5,2) - Not a big matter but these overlaps aren't really neat, it's noticable in gameplay and should be avoided. I'll leave it for now, and if someone else comments on it I'll change it
  5. 00:26:579 (4) - 2 circles would express the change in vocal better, up to you. Fixed
  6. 00:27:242 - 00:32:546 - 00:49:617 - 00:51:109 - 01:06:689 - 02:13:319 - A finish can be added here cuz there is a cymbal sound on these places, there's a lot more but I didn't point them out. [color=#00I'll fix all of the hitsounding when I have a little more time time[/color]
  7. 00:55:419 (4,5) - I guess you're making this to express vocals? But they could have been better cuz vocal on 00:55:419 (4) isn't clickable, suggest using either 2 circles on 00:55:584 - 00:55:916 or a 1/1 slider starting from 00:55:584 would be a safer bet here. Fine as is because it's following the instruments
  8. 02:36:523 (4) - Try not to put 2 or more reverses in lower diffs, it's rarely used nowadays because it ruins the flow and can easily caught players off guard. Fixed
  9. 02:37:518 (1) - 2 circles is better because there's nothing to support with a slider. Fixed
  10. 02:47:794 - Just my preference but you can actually start mapping here because this is the point where rhythm is changing, 8 seconds break is a bit long imo. If you apply this then please do the same to all diffs. I think since it's not really a big enough change, I'm going to leave it
  11. 03:17:628 (3) - Could have been moved to 03:17:462 if you're following a bass, a clap on 03:17:960 is not that necessary since you already ignored 03:18:623 anyways. Fixed
  12. Also try avoid using 2/1 sliders in kiai if possible, try replacing them with 1/1 + reverse if there's a strong enough beat to land on because rhythm in kiai should be denser than other parts in the song so that will give a proper intensity in gameplay.okay


Would be nice if you can hitsound the guitars with whistle or sth

[Hard]

  1. 00:03:872 (2,3) - Ctrl+G rhythm is better so a guitar on 00:04:203 will be clickable. Fixed
  2. 00:09:176 (2,3) - Same as above, and I kinda understand that you made a big spacing for aesthetic reasons but they still don't play well because the beat on 00:09:341 is really weak so this deserves a smaller spacing. Fixed
  3. 00:10:004 - In contrast to above, this beat is really strong so there should be a bigger spacing here. Fixed
  4. 00:11:827 (2,3) - Optional but I think 2 1/1 sliders instead of these will flow better. Fixed
  5. Hard is just like, mapping DS with harder rhythm patterns and you increase the spacing for stronger beats/sounds to emphasize it, telling this just in case you don't know because I saw the spacings on 00:23:264 (1,2,3,1,2,3,4) which is quite inconsistent, if the song is in the calm section, the spacing should be consistent because there's no sound to emphasize with a bigger spacing. Fixed
  6. 00:21:275 (3) - 00:21:606 (4) - Unsnapped. Fixed
  7. 00:26:745 (3) - 2 circles because vocal landed on 00:26:910 as well so this way you can keep track on vocal in this part properly. Fixed
  8. 00:43:651 (2,3,1) - Not sure if this supposed to be a blanket but if it is then it can be improved. Fixed
  9. 00:51:938 (4,5) - Why so big spacing lol I thought this was 1/1 when I was playing it. Fixed
  10. 01:24:424 (2,3,4) - Doesn't really flow well, try rotating 01:24:590 (3) by 45 to the left or sth. Fixed
  11. 01:37:684 (2) - 01:38:181 (3,4) - Suggest using the same rhythm on these places for a better flow. I think it's fine as is
  12. 02:36:358 (1,2,3,4) - Idk I feel like this is even stronger than 02:34:534 (1,2,3,4) so they shouldn't have a smaller spacing. Fixed
  13. 03:01:054 - A strong beat with cymbal should be clickable, you can also add a finish here. Fixed
  14. 03:04:037 (2,3) - Blanket. Fixed
  15. 03:04:534 (4,1) - 03:05:529 (3,4) - The rhythm on these places are similar so they should have a similar spacing as well. Fixed
  16. 03:12:822 - Generally whatever with a cymbal/finish should be clickable. Fixed
  17. 03:18:457 (2) - 2 circles with a similar reasoning as 00:26:745 (3) . Fixed
  18. 03:24:590 (4) - I don't hear anything though? If anything it's more like 03:24:507 to me. Sacrificing similarity to song for playability here :/


All hitsound suggestions should be applied to all diffs, if you have any questions feel free to ask me in game.
Hope this helps and good luck~ Thanks!~
Thanks for the mod!~
Helped a ton :)
posted
Hey from my modding queue for NM!

General:

A lot of your blankets are off, I don't know if this is intentional. I suggest using approach circles for reference, allows you to make sick lookin' blankets 8-)

Normal:
00:09:839 (3,4) - lower 3 a little for alignment
00:10:004 (4,1) - reduce curve on 2, blanket is not perfect
00:21:938 (1) - just a suggestion, not an issue, but maybe remove the second red dot make it white and make the slider curve around 00:20:943 (3) - ?
00:48:291 (2) - I'd make this straight, doesn't look very nice
00:51:109 (1) - I don't see a reason to NC this
00:52:932 (4,5) - align 5 to the end of 4, or put it a little lower imo
01:06:192 (4,5) - align a little better here too
01:14:977 (1,2) - rotate 2 a little this doesn't look like it curves perfectly
02:04:037 (2,3) - lower 3
02:06:523 (3) - better as straight or slight curve imo
02:36:523 (4,5) - I had to use a ruler to check, but this is indeed not perfectly aligned (yes I DID use a ruler :D )
03:06:358 (1,2) - blanket
03:05:860 (5,1) - and here I mean it's the same slider but stack 5 and 2 and have 1 blanket better around both

Really nice diff imo :) Flow's nicely, rythm is cool, but some blankets aren't perfect (i didn't mention them all because some are really minor) and I'm picky when it comes to alignment :p

Hard:
00:35:198 (1,2) - blanket
00:36:358 (1) - don't like this shape :(
00:38:347 (2,3) - blanket
00:43:651 (2,3) - maybe blanket 2 to 3 and lower 00:44:479 (1) - just a little so 3 doesn't get offset like it is atm, it's not quite beautiful imo. Maybe do even further than I show below
liek dis

00:44:977 (2,3) - blanket
00:46:303 (2) - the end is weird imo :/
00:57:905 (2,4) - weird stack and doesn't align with 00:58:070 (3) -
01:05:529 (1,3) - weird stack also
01:20:280 (1,2) - blanket
01:26:744 (1,2) - blanket
01:46:800 (1) - straight or slight downwards curve is better here imo
01:48:126 (1) - the end looks a bit weird
01:48:954 (3,1,2,3,4) - the pattern is cool, but there's a total lack of blanketting :p blanket 4 to the 5 that comes after, and then copy paste rotate it, they'll all look a pinch nicer
01:53:264 (1,2) - blanket
01:58:733 (1,2) - blanket
02:07:186 (1,2) - blanket and 2's shape is not symmetrical (oh noes!)
02:08:181 (1,2) - yeah, blanket
02:31:054 (3,4) - blanket
02:37:849 (3,4) - ^
02:56:247 (3) - assymetrical S shape
02:57:242 (2,3) - blanket
03:09:507 (2,3) - ^
03:14:313 (1,2) - ^
03:14:811 (2,3) - ^
03:14:811 (2,1) - stacking oddly

Nice mapset overall, but too many blanketting issues, and I probably didn't pick them all up :( I hope you can get these fixed, your mapset is really good, so I'd love to see it ranked
posted

lazyboy007 wrote:

Hey from my modding queue for NM!

General:

A lot of your blankets are off, I don't know if this is intentional. I suggest using approach circles for reference, allows you to make sick lookin' blankets 8-)

Normal:
00:09:839 (3,4) - lower 3 a little for alignment
00:10:004 (4,1) - reduce curve on 2, blanket is not perfect
00:21:938 (1) - just a suggestion, not an issue, but maybe remove the second red dot make it white and make the slider curve around 00:20:943 (3) - ? Fine as is
00:48:291 (2) - I'd make this straight, doesn't look very nice
00:51:109 (1) - I don't see a reason to NC this
00:52:932 (4,5) - align 5 to the end of 4, or put it a little lower imo Fine as is
01:06:192 (4,5) - align a little better here too
01:14:977 (1,2) - rotate 2 a little this doesn't look like it curves perfectly
02:04:037 (2,3) - lower 3
02:06:523 (3) - better as straight or slight curve imo
02:36:523 (4,5) - I had to use a ruler to check, but this is indeed not perfectly aligned (yes I DID use a ruler :D ) whyyyyyiodfghba syjvisaobh
03:06:358 (1,2) - blanket
03:05:860 (5,1) - and here I mean it's the same slider but stack 5 and 2 and have 1 blanket better around both

Really nice diff imo :) Flow's nicely, rythm is cool, but some blankets aren't perfect (i didn't mention them all because some are really minor) and I'm picky when it comes to alignment :p

Hard:
00:35:198 (1,2) - blanket
00:36:358 (1) - don't like this shape :(
00:38:347 (2,3) - blanket
00:43:651 (2,3) - maybe blanket 2 to 3 and lower 00:44:479 (1) - just a little so 3 doesn't get offset like it is atm, it's not quite beautiful imo. Maybe do even further than I show below
liek dis

00:44:977 (2,3) - blanket
00:46:303 (2) - the end is weird imo :/ I think it looks fine
00:57:905 (2,4) - weird stack and doesn't align with 00:58:070 (3) -
01:05:529 (1,3) - weird stack also
01:20:280 (1,2) - blanket
01:26:744 (1,2) - blanket
01:46:800 (1) - straight or slight downwards curve is better here imo
01:48:126 (1) - the end looks a bit weird
01:48:954 (3,1,2,3,4) - the pattern is cool, but there's a total lack of blanketting :p blanket 4 to the 5 that comes after, and then copy paste rotate it, they'll all look a pinch nicer
01:53:264 (1,2) - blanket
01:58:733 (1,2) - blanket
02:07:186 (1,2) - blanket and 2's shape is not symmetrical (oh noes!)
02:08:181 (1,2) - yeah, blanket
02:31:054 (3,4) - blanket
02:37:849 (3,4) - ^
02:56:247 (3) - assymetrical S shape
02:57:242 (2,3) - blanket
03:09:507 (2,3) - ^
03:14:313 (1,2) - ^
03:14:811 (2,3) - ^
03:14:811 (2,1) - stacking oddly

Nice mapset overall, but too many blanketting issues, and I probably didn't pick them all up :( I hope you can get these fixed, your mapset is really good, so I'd love to see it ranked

Fixed all I didn't comment on
Thanks for the mod!~ :)
posted
The ruler was a joke :P but yeah glad the mod helped
posted
wonderful map

gl ranking!
posted

distilled wrote:

wonderful map

gl ranking!
thanks!~ :)
posted
M4M from Modreq ~

Normal:
srry for bunch of blanket noticing before, since it was normal i just want to make it perfectly well shaped .w.
・00:03:374 (1,2) - perfect that blanket
・00:10:004 (4,1) - stack (4) with (3)
・00:12:325 - a note would be emph perfectly
・00:20:943 - this may what you looking for http://puu.sh/qjk7R/6f42c7e762.jpg
・00:27:242 - simply avoid the overlap, yup its possible in this way http://puu.sh/qjkfP/40e69d2da0.jpg
・00:31:883 (4,1,2) - slight blanket
・00:33:872 (3) - rotate it more horizontal imo, make the angle absorb rhytm better
・00:35:529 (2,4) - well, this meant to blanket isnt it?
・00:39:175 (2) - perfectly stack this with last (5), and (2,3) is a blanket right?
・00:40:501 (1) - its not really emph song well, maybe a slider like this work better http://puu.sh/qjkAH/b35a2b9705.jpg
・00:43:153 - this pattern more than enough http://puu.sh/qjkDD/97c1d0c327.jpg
・00:47:131 - another pattern suggest http://puu.sh/qjl0X/c56f7ae542.jpg
・00:48:126 - and here too http://puu.sh/qjkY4/0376ad21a9.jpg
・00:51:109 (2) - not perfectly stacked with last (3)
・01:01:054 (4,1) - slight
・01:02:214 - you obv miss the rhytm here, it felt so much tbh. try to use 3/4 slider and a circle with 1 tick gap
・01:04:866 (2,3) - another slight
・01:10:999 - 4/1 art slider would be fun actually .w.
・01:16:137 (2,3) - slight
・01:20:280 (1,2) - again
・01:24:921 (3,1) - ^
・01:26:910 (3) - this meant to be stacked with last (3) isnt it
・01:43:485 (3,1,2,3) - slight
・01:49:120 (1,2) - for (1) try move to x348 y236? make the note in straight line like at earlier part and (2) to x404 y264
・01:57:407 (1,2) - slight
・02:02:711 (1,2) - ^
・02:10:667 (2) - should this really be an overlap?
・02:23:761 (1,2) - slight as well
・02:31:882 (1,2) - make blanket again so (1,2,3) will be blanket flow?
・02:36:523 (4) - not perfectly stacked with (1)
・02:53:595 (2,3) - another slight
・02:55:087 (5,1) - ^
・03:01:054 (1) - simmilar slider like http://puu.sh/qjkAH/b35a2b9705.jpg
・03:04:203 (2,3) - and again
・03:05:860 (5,1) - ^ so (2) would be placed perfectly stacked with (5)
・03:10:335 (3,1) - stack with last (3) - indeed
・03:10:833 (4,1) - ~
・03:13:153 (3,4) - morve it a bit down so (4) can perfectly stacked with (1) start
・03:19:617 (1,2) - soo many nazi blanket
・03:21:606 (4) - perfectly stacked please
Hard:
・00:11:330 (1) - no need to perfect but slightly blanketing (4) maybe? considering the guitar vibrate there
・00:18:457 - this obv feel empty since you already give a gap before the slider, a note here instead. i see that you trying to follow vocal more, but it break a rhytm a bit. the vocal is slightly downbeat tho, so make it empty feel like not right
・00:21:275 (3,4) - this solid already http://puu.sh/qjm2q/f3835d28eb.jpg
・00:24:424 - same as before
・00:35:695 (2) - well, better flow http://puu.sh/qjmam/bd6a0b5fbd.jpg
・00:54:921 (1) - look a bit rough, please stak it perfectly
・00:59:894 - naisu trap, this prolly will take more victim than it should, so i would prefer move NC here
・01:03:540 (3) - i would really like the shape if its simmilar with (1)
・01:06:192 (3,4) - im lovin it
・01:20:280 (1) - perfectly stack
・01:25:584 (1) - move the 2nd angle about 2~4 grid higer than first one
・01:43:319 (2,3,4) - hmm a bit hard to catch, improvement maybe?
・01:48:954 (3) - same as before, move NC here
・01:55:004 - not really neccesary triplet imo
・02:02:711 (1) - dat shape www, make the angle at middle
・02:11:827 (4) - 2 circle instead
・02:33:208 (1) - increase the curve slightly
・02:33:871 (3,4) - make them both curve or angle imo
・02:52:435 (4,1,1) - can this perfectly stacked? .w.
・03:12:490 (4) - light left slider curve instead?
・03:23:595 (1) - this supposed to be at x152 y248
i like this dif, fun to play and nostalgic at same time ~
Insane:
・00:56:745 (2) - stack at end slider instead, make the jump to (3) more challangeing
・01:09:010 (4) - mirroring (5) slider instead, os it will have light up curve for (4)
・01:21:772 (1) - x456 y92, make flow better since you use lager jump for a triplet earlier
・01:24:921 (3,1) - blanket indeed
・01:48:789 (5) - a curve is more than enough ~
・01:55:004 (2) - use proper ds for it maybe? a bit trappy imo
・01:59:231 (3) - remove the reverse and place a circle after
・02:10:667 - you can polish this jump .w.
・02:34:037 - move NC here? so it will feel same like at 02:38:678 -
・02:39:507 (5) - soo flow breaker, ctrl+g ~
・02:54:092 (5) - move to x304 y232 make sure you also replacing (1) so the jump not that deadly alike
・02:59:728 (2,3,4,5) - not flow well fs
naisu ~


There's my mod, good luck
posted

eclipselotus wrote:

M4M from Modreq ~

Normal:
srry for bunch of blanket noticing before, since it was normal i just want to make it perfectly well shaped .w.
・00:03:374 (1,2) - perfect that blanket
・00:10:004 (4,1) - stack (4) with (3) Better as is, leads into next note plus i think its better to avoid stacking in ez/nm
・00:12:325 - a note would be emph perfectly
・00:20:943 - this may what you looking for http://puu.sh/qjk7R/6f42c7e762.jpg
・00:27:242 - simply avoid the overlap, yup its possible in this way http://puu.sh/qjkfP/40e69d2da0.jpg
・00:31:883 (4,1,2) - slight blanket
・00:33:872 (3) - rotate it more horizontal imo, make the angle absorb rhytm better
・00:35:529 (2,4) - well, this meant to blanket isnt it? No, but i fixed it a little
・00:39:175 (2) - perfectly stack this with last (5), and (2,3) is a blanket right?
・00:40:501 (1) - its not really emph song well, maybe a slider like this work better http://puu.sh/qjkAH/b35a2b9705.jpg
・00:43:153 - this pattern more than enough http://puu.sh/qjkDD/97c1d0c327.jpg
・00:47:131 - another pattern suggest http://puu.sh/qjl0X/c56f7ae542.jpg
・00:48:126 - and here too http://puu.sh/qjkY4/0376ad21a9.jpg
・00:51:109 (2) - not perfectly stacked with last (3)
・01:01:054 (4,1) - slight on mine it looks fine
・01:02:214 - you obv miss the rhytm here, it felt so much tbh. try to use 3/4 slider and a circle with 1 tick gap
・01:04:866 (2,3) - another slight
・01:10:999 - 4/1 art slider would be fun actually .w.
・01:16:137 (2,3) - slight
・01:20:280 (1,2) - again
・01:24:921 (3,1) - ^ ._.
・01:26:910 (3) - this meant to be stacked with last (3) isnt it for the sake of blanketing and my sanity, im going to keep it as is
・01:43:485 (3,1,2,3) - slight
・01:49:120 (1,2) - for (1) try move to x348 y236? make the note in straight line like at earlier part and (2) to x404 y264
・01:57:407 (1,2) - slight
・02:02:711 (1,2) - ^
・02:10:667 (2) - should this really be an overlap?
・02:23:761 (1,2) - slight as well um i think its fine
・02:31:882 (1,2) - make blanket again so (1,2,3) will be blanket flow?
・02:36:523 (4) - not perfectly stacked with (1)
・02:53:595 (2,3) - another slight
・02:55:087 (5,1) - ^
・03:01:054 (1) - simmilar slider like http://puu.sh/qjkAH/b35a2b9705.jpg
・03:04:203 (2,3) - and again
・03:05:860 (5,1) - ^ so (2) would be placed perfectly stacked with (5)
・03:10:335 (3,1) - stack with last (3) - indeed
・03:10:833 (4,1) - ~
・03:13:153 (3,4) - morve it a bit down so (4) can perfectly stacked with (1) start
・03:19:617 (1,2) - soo many nazi blanket
・03:21:606 (4) - perfectly stacked please
Hard:
・00:11:330 (1) - no need to perfect but slightly blanketing (4) maybe? considering the guitar vibrate there
・00:18:457 - this obv feel empty since you already give a gap before the slider, a note here instead. i see that you trying to follow vocal more, but it break a rhytm a bit. the vocal is slightly downbeat tho, so make it empty feel like not right
・00:21:275 (3,4) - this solid already http://puu.sh/qjm2q/f3835d28eb.jpg
・00:24:424 - same as before No sound there tho
・00:35:695 (2) - well, better flow http://puu.sh/qjmam/bd6a0b5fbd.jpg
・00:54:921 (1) - look a bit rough, please stak it perfectly
・00:59:894 - naisu trap, this prolly will take more victim than it should, so i would prefer move NC here
・01:03:540 (3) - i would really like the shape if its simmilar with (1)
・01:06:192 (3,4) - im lovin it um what
・01:20:280 (1) - perfectly stack
・01:25:584 (1) - move the 2nd angle about 2~4 grid higer than first one
・01:43:319 (2,3,4) - hmm a bit hard to catch, improvement maybe?
・01:48:954 (3) - same as before, move NC here
・01:55:004 - not really neccesary triplet imo
・02:02:711 (1) - dat shape www, make the angle at middle
・02:11:827 (4) - 2 circle instead
・02:33:208 (1) - increase the curve slightly
・02:33:871 (3,4) - make them both curve or angle imo
・02:52:435 (4,1,1) - can this perfectly stacked? .w.
・03:12:490 (4) - light left slider curve instead?
・03:23:595 (1) - this supposed to be at x152 y248 why?
i like this dif, fun to play and nostalgic at same time ~ : )
Insane:
・00:56:745 (2) - stack at end slider instead, make the jump to (3) more challangeing
・01:09:010 (4) - mirroring (5) slider instead, os it will have light up curve for (4)
・01:21:772 (1) - x456 y92, make flow better since you use lager jump for a triplet earlier
・01:24:921 (3,1) - blanket indeed
・01:48:789 (5) - a curve is more than enough ~
・01:55:004 (2) - use proper ds for it maybe? a bit trappy imo
・01:59:231 (3) - remove the reverse and place a circle after
・02:10:667 - you can polish this jump .w. i think its fine as it is now
・02:34:037 - move NC here? so it will feel same like at 02:38:678 -
・02:39:507 (5) - soo flow breaker, ctrl+g ~
・02:54:092 (5) - move to x304 y232 make sure you also replacing (1) so the jump not that deadly alike uhm, like this..? http://puu.sh/qjTiX/212e092434.jpg
・02:59:728 (2,3,4,5) - not flow well fs kinda fixed
naisu ~


There's my mod, good luck
Thanks for the mod!~ :)
posted
Hello, I'm new to this, so please forgive any ignorant mistakes I make.

  1. 01:57:242 (7) - This might be a little overboard, but this note seems indecisive. Could be moved up to y=20 to match other side... could be moved to the left so the triangle pattern more symmetrically circumscribes 01:56:579 (3) ... could be used to aesthetically link 01:56:579 (3) and 01:57:407 (1) ... but as it is it seems like it's not sure what it's doing.
  2. 02:55:998 (2) - I'm surprised how well this works to represent that rhythm... xD
  3. 03:24:423 (4) - The tempo is definitely slowing in this measure for the drums, even though the cymbal ends up in time. Nevertheless, this note seems noticeably early, the hitsound and the music echo. It actually works good with the song if you move the note a 1/8 tick forward, but I'm not sure if that's the conventional way to handle it.

General Comments
--Just curious, but why AR 8.5? ~AR 9+ seems to read better at this difficulty for me xD
--I really love your mapping style. The map really looks very well thought out.
  1. 01:06:689 (4) - It seems like you use this small offset pattern to represent this rhythm only in this part of the song, while for most of the rest of the song, you stack this note on the next one when this rhythm occurs. Personally I like this style of mapping, but it is very distinctive. So if you use it here, I would recommend you use it in other parts of the map too for consistency's sake.
  2. 03:24:258 (3) - The end of the slider has the same echo as in the Lunatic difficulty... maybe it's like some sort of drum rubato! But it was noticeable enough for me to notice. xD
  3. 03:24:590 (4) - I'm not sure what sound this is mapping. The end of the cymbal sound extends past this note, and if the note is taken away, there's no real emphasis in the music on this beat.

General Comments
--I enjoy your unique AR, OD, and HP.
  1. 00:12:656 (1) - Maybe start the spinner on the red tick to line up with the cymbal onset?
  2. 01:54:092 (6) - In the first chorus you started this slider earlier on the red tick and I think it fits the music better here too.
  3. 03:23:761 (2) - Still the same here as with other difficulties. The end hitsound is noticeably earlier than the sound it's mapping.

General Comments
--Looks very clean! Good Job!


Hope this helped! Wish I could star you! Looking forward to playing this beatmap ranked.
posted

Cinerex24 wrote:

Hello, I'm new to this, so please forgive any ignorant mistakes I make.

  1. 01:57:242 (7) - This might be a little overboard, but this note seems indecisive. Could be moved up to y=20 to match other side... could be moved to the left so the triangle pattern more symmetrically circumscribes 01:56:579 (3) ... could be used to aesthetically link 01:56:579 (3) and 01:57:407 (1) ... but as it is it seems like it's not sure what it's doing. For simplicity sake, i moved it to y=20
  2. 02:55:998 (2) - I'm surprised how well this works to represent that rhythm... xD thanks..? :)
  3. 03:24:423 (4) - The tempo is definitely slowing in this measure for the drums, even though the cymbal ends up in time. Nevertheless, this note seems noticeably early, the hitsound and the music echo. It actually works good with the song if you move the note a 1/8 tick forward, but I'm not sure if that's the conventional way to handle it. Ill answer this down at the bottom vvvv

General Comments
--Just curious, but why AR 8.5? ~AR 9+ seems to read better at this difficulty for me xD It was ar 9 before, then someone said it was too fast xD, changed back though
--I really love your mapping style. The map really looks very well thought out. Thanks~ ^.^
  1. 01:06:689 (4) - It seems like you use this small offset pattern to represent this rhythm only in this part of the song, while for most of the rest of the song, you stack this note on the next one when this rhythm occurs. Personally I like this style of mapping, but it is very distinctive. So if you use it here, I would recommend you use it in other parts of the map too for consistency's sake. I see where you're coming from with this, so I added another part along witih the 2 i already have to make it more common
  2. 03:24:258 (3) - The end of the slider has the same echo as in the Lunatic difficulty... maybe it's like some sort of drum rubato! But it was noticeable enough for me to notice. xD same as before
  3. 03:24:590 (4) - I'm not sure what sound this is mapping. The end of the cymbal sound extends past this note, and if the note is taken away, there's no real emphasis in the music on this beat. o yeah, removed

General Comments
--I enjoy your unique AR, OD, and HP.
  1. 00:12:656 (1) - Maybe start the spinner on the red tick to line up with the cymbal onset? Done
  2. 01:54:092 (6) - In the first chorus you started this slider earlier on the red tick and I think it fits the music better here too. Done
  3. 03:23:761 (2) - Still the same here as with other difficulties. The end hitsound is noticeably earlier than the sound it's mapping. Same as before vvv

General Comments
--Looks very clean! Good Job!


So about the problems at the end of the map with the sounds, those notes have been bounding back and forth from blue ticks to white ticks in an attempt to match the rhythm. So what I'm going to do is just add a timing section there with the appropriate bpm for the slow down.

Hope this helped! Wish I could star you! Looking forward to playing this beatmap ranked. : )
Thanks for the mod!~
:)
posted
Glad to help!
Make sure you snap those spinners onto a beat now that the tempo's changed! ^.^
posted

Cinerex24 wrote:

Glad to help!
Make sure you snap those spinners onto a beat now that the tempo's changed! ^.^
Sorry forgot to respond but yeah, I made sure to :)
posted
General
  1. There's a lot of overmapping going on, at least in the first few seconds, ex: 00:22:435 (2,5) - . Im not sure how to map that otherwise, but try to avoid it if you can figure something out
  2. It's a difficult song to get right since the singer is often slightly desynched with the drums
  3. I like the ar choice :^)


Okuute
  1. 00:10:502 (2,3) - These two are spaced just like a 1/2 jump, in combination with the fact that the 3 is hidden behind the slider could really confuse a lot of players, especially since this map is intended for sub 5 star players. Id either put a note between them to fill in for the drum or move the 3 further away as to not deceive the player.
  2. 00:21:606 (3) - This one is hidden pretty spooky behind the slider, almost made me miss. I wouldnt personally change it because it fits and looks good but keep that in mind in case others point it out
  3. 00:33:540 (4,5,1) - the way this is in somewhat of a straight line and different spacing makes it difficult to snap and somewhat uncomfortable to play, especially since you chose ar8.5. Try moving the 5 a bit further down to create a sharper angle.
  4. 00:57:739 (1) - It looks to me like you are at least somewhat following the vocals here, and there's a very strong vocal in the middle of this slider. I suggest making 00:57:573 (5) - a 1/2 slider and then either two circles or another 1/2 from the red tick to better reflect the song
    01:37:849 (2,3,4,5) - The song has an increasing volume drum going on here for the entire part, and i personally feel like its intense enough to warrant the entire section to be jumps with incresing spacing. You kind of already did this but the slider breaks the rhythm
  5. 02:56:579 (5,1) - There's two strong sounds here that indicate two fast sliders, like you did 01:05:529 (7,8) - here. I think you should do the same, or at least give me a really good reason to not do it, because its the strongest sound going on for sure.
  6. idk what to do with the next part because the rhythm is all over the place but you're missing a drum triple here 02:59:065 (6) - that i feel is strong enough to be mapped, but it would change the map quite a bit so do what you want. It should be mentioned that this is the most intense part of the song, so mapping a few more circles wouldnt hurt.
  7. 03:00:722 (6) - This should be a 1/2 slider, you're still in the middle of the chorus, no reason to have a break. Breaks the hype.


Not really happy with the mod, found the song difficult to judge. Hope it still helped out.
posted

Rapthorn wrote:

General
  1. There's a lot of overmapping going on, at least in the first few seconds, ex: 00:22:435 (2,5) - . Im not sure how to map that otherwise, but try to avoid it if you can figure something out :c
  2. It's a difficult song to get right since the singer is often slightly desynched with the drums
  3. I like the ar choice :^)


Okuute
  1. 00:10:502 (2,3) - These two are spaced just like a 1/2 jump, in combination with the fact that the 3 is hidden behind the slider could really confuse a lot of players, especially since this map is intended for sub 5 star players. Id either put a note between them to fill in for the drum or move the 3 further away as to not deceive the player. fixed
  2. 00:21:606 (3) - This one is hidden pretty spooky behind the slider, almost made me miss. I wouldnt personally change it because it fits and looks good but keep that in mind in case others point it out okay
  3. 00:33:540 (4,5,1) - the way this is in somewhat of a straight line and different spacing makes it difficult to snap and somewhat uncomfortable to play, especially since you chose ar8.5. Try moving the 5 a bit further down to create a sharper angle. fixed
  4. 00:57:739 (1) - It looks to me like you are at least somewhat following the vocals here, and there's a very strong vocal in the middle of this slider. I suggest making 00:57:573 (5) - a 1/2 slider and then either two circles or another 1/2 from the red tick to better reflect the song fixed
    01:37:849 (2,3,4,5) - The song has an increasing volume drum going on here for the entire part, and i personally feel like its intense enough to warrant the entire section to be jumps with incresing spacing. You kind of already did this but the slider breaks the rhythm k
  5. 02:56:579 (5,1) - There's two strong sounds here that indicate two fast sliders, like you did 01:05:529 (7,8) - here. I think you should do the same, or at least give me a really good reason to not do it, because its the strongest sound going on for sure. fixed
  6. idk what to do with the next part because the rhythm is all over the place but you're missing a drum triple here 02:59:065 (6) - that i feel is strong enough to be mapped, but it would change the map quite a bit so do what you want. It should be mentioned that this is the most intense part of the song, so mapping a few more circles wouldnt hurt. okay
  7. 03:00:722 (6) - This should be a 1/2 slider, you're still in the middle of the chorus, no reason to have a break. Breaks the hype. fixed


Not really happy with the mod, found the song difficult to judge. Hope it still helped out.
Thanks a ton!~ :)
posted
Hey, from my queue!

[General]
  1. uhm what happened in the normal??
  2. eveyrthing else looks fine


[Normal]
  1. pls snap notes xd
  2. i'll come back to mod this difficulty once you've fixed that^ pls poke me


[Hard]
  1. 00:05:032 (1,3) - a bit nazi but it would be better to stack these
  2. 00:06:855 (5) - the beat that falls in between this slider is deserving of a clickable object, maybe try replacing 00:06:689 (4) - with a circle and then placing a 1/2 slider starting on the red tick (this would also keep consistency with the syncopated beats you have been mapping to)
  3. 00:17:960 (1) - why a 1/2 slider here? there isn't really anything in the music that would need one so i'd suggest just using a 1/1 slider, but if you still want to map those beats, maybe a repeat would work better, since in the sliders before that pattern you didn't have to click the 2nd 1/1 beat within them, so why click that one? it's sort of inconsistent, and i don't feel like the vocals are significant enough to justify that change in pattern
  4. 00:19:949 (3) - i get you follow vocals but skipping that beat after you mapped it previously is still kind of off
  5. 00:20:943 (2) - i'd change this to a 1/2 slider, because it's odd that after following the vocals to suddenly stop for the instrumentals like that (not to mention the vocals stand out there)
  6. 00:25:253 (3,4) - soz but this blanket could be better
  7. 00:26:745 (3,4) - this would flow a lot nicer if you ctrl+g'd, and then rotated (by the selection center) somewhere around 45 degrees
  8. 00:27:242 (1) - ofc if you do the above you'd have to move this around to a nice spot
  9. 00:34:866 (3,1) - pretty big jump there given the distancing you've been using so far? maybe place these objects a teensy bit closer?
  10. 00:37:518 (4,1,2,3) - these rhythms seem a bit non-intuitive and sudden, but i guess it's cool since that's a thing you've been doing throughout
  11. 00:48:291 (5) - i feel like, the syncopated notes from this object onward can definitely be mapped better to make certain sounds clickable and correctly emphasized. This is what i think would sound better (starting from 00:48:126 (4) and ending on 00:49:617 (10) - )
  12. 00:54:093 (2,3,1,2,5,1) - im going to assume these overlaps are intentional lol
  13. 01:09:010 (3,4) - it's noticeable that this blanket is off, i'd recommend fixing :s
  14. 01:20:943 (3) - eek, so odd not mapping this beat when it stands out so much and when you've mapped it before. I know you follow vocals, but be a little more consistent
  15. 01:24:590 (3,4) - is this high distance actually necessary or could you not decide where to place 3 :p
  16. 01:25:418 (5) - you've mapped this beat before but why not here :< place a circle here?
  17. 01:33:540 (1,2) - very touchy, this isn't structured all that great but for example maybe a shape that curves up would look nicer (also fix blanket if you can /runs)
  18. 01:37:518 (2) - remove nc to stay consistent with 01:33:540 (1,2) -
  19. 01:39:175 (2,4,4) - a bit messy
  20. 01:39:341 (3,1) - stack?
  21. 01:40:170 (1) - the curve on this sort of makes the movement a bit awkward, maybe delete the middle anchor or curve it less?
  22. 01:41:993 (2,3) - movement is a bit weird here, i think this would flow nicer
  23. 01:48:126 (1,2) - i can see what you tried to do, but the high distancing is more uncomfortable than snappy, especially because of the stack between 01:48:623 (2,1) - these notes and their actual distance on the timeline.
  24. 01:54:921 (2,3,4,5) - blanket xddd
  25. 01:56:247 (2,5) - this overlap irks me a bit lol
  26. 01:57:076 (5) - consider making this a straight slider? to make flow between these objects 01:57:076 (5,6) - a bit better
  27. 02:05:197 (1,2) - sort of weird how this blanket is so close while others are not
  28. 02:55:750 (1,2) - not saying this rhythm doesn't fit but why didn't you do it before but now yes?
  29. 02:58:733 (2,3) - weird flow, maybe move 3 a bit to the right
  30. so many weird overlaps and blankets but i won't go on pointing them out
  31. 03:25:004 (1) - snap


[Lunatic]
  1. 00:53:595 (6,7) - flow is eh here, also nc on 7 for consistency
  2. 01:02:048 (2) - this is just an example out of the many you have mapped similar to this, but i feel as if it would make more sense to make the accented beat on the red tick clickable since it stands out quite a bit, for example something like this (starting at 01:01:717 (1) - )
  3. 01:10:667 (4,5) - i feel like these notes should be distanced for more emphasis on 5
  4. 01:14:148 (4,1) - it would look cleaner if you blanketed 1 on the curve of slider 4
  5. 01:21:606 (6) - skipping this beat feels a bit odd and inconsistent
  6. 01:22:767 (4) - same goes with this one, since it's pretty accented and leads into the next note, i think it should be mapped
  7. 01:23:595 (3,4) - ctrl + g'ing this rhythm makes more sense imo, since the place you originally mapped slider 4 is on a red tick, and there isn't really a beat there that is worth that much emphasis, whereas 3 could definitely use the emphasis (also the white tick in the middle of the repeat on 4)
  8. 01:49:286 (1,2,3,4,5,1,2) - it would be way better if you mapped the rhythm you mapped here > 00:48:291 (1,2,3,4,5,6) -
  9. 03:20:943 (1,2,3,4,1,2,3,4) - these notes don't real follow the tension already set in this part and stop it very suddenly, i think it would be best to map these as jumps to stay consistent with what you had mapped already
  10. 03:25:004 (1) - spinner not snapped


hope that helps, sorry for being late ee
posted

Thievley wrote:

Hey, from my queue!

[General]
  1. uhm what happened in the normal?? //what are you talking about It took forever but I finally fixed it ;-;
  2. eveyrthing else looks fine


[Normal]
  1. pls snap notes xd
  2. i'll come back to mod this difficulty once you've fixed that^ pls poke me


[Hard]
  1. 00:05:032 (1,3) - a bit nazi but it would be better to stack these
  2. 00:06:855 (5) - the beat that falls in between this slider is deserving of a clickable object, maybe try replacing 00:06:689 (4) - with a circle and then placing a 1/2 slider starting on the red tick (this would also keep consistency with the syncopated beats you have been mapping to)
  3. 00:17:960 (1) - why a 1/2 slider here? there isn't really anything in the music that would need one so i'd suggest just using a 1/1 slider, but if you still want to map those beats, maybe a repeat would work better, since in the sliders before that pattern you didn't have to click the 2nd 1/1 beat within them, so why click that one? it's sort of inconsistent, and i don't feel like the vocals are significant enough to justify that change in pattern
  4. 00:19:949 (3) - i get you follow vocals but skipping that beat after you mapped it previously is still kind of off // I dont really get what you mean by this..
  5. 00:20:943 (2) - i'd change this to a 1/2 slider, because it's odd that after following the vocals to suddenly stop for the instrumentals like that (not to mention the vocals stand out there)
  6. 00:25:253 (3,4) - soz but this blanket could be better
  7. 00:26:745 (3,4) - this would flow a lot nicer if you ctrl+g'd, and then rotated (by the selection center) somewhere around 45 degrees
  8. 00:27:242 (1) - ofc if you do the above you'd have to move this around to a nice spot
  9. 00:34:866 (3,1) - pretty big jump there given the distancing you've been using so far? maybe place these objects a teensy bit closer?
  10. 00:37:518 (4,1,2,3) - these rhythms seem a bit non-intuitive and sudden, but i guess it's cool since that's a thing you've been doing throughout
  11. 00:48:291 (5) - i feel like, the syncopated notes from this object onward can definitely be mapped better to make certain sounds clickable and correctly emphasized. This is what i think would sound better (starting from 00:48:126 (4) and ending on 00:49:617 (10) - )
  12. 00:54:093 (2,3,1,2,5,1) - im going to assume these overlaps are intentional lol
  13. 01:09:010 (3,4) - it's noticeable that this blanket is off, i'd recommend fixing :s
  14. 01:20:943 (3) - eek, so odd not mapping this beat when it stands out so much and when you've mapped it before. I know you follow vocals, but be a little more consistent
  15. 01:24:590 (3,4) - is this high distance actually necessary or could you not decide where to place 3 :p
  16. 01:25:418 (5) - you've mapped this beat before but why not here :< place a circle here?
  17. 01:33:540 (1,2) - very touchy, this isn't structured all that great but for example maybe a shape that curves up would look nicer (also fix blanket if you can /runs)
  18. 01:37:518 (2) - remove nc to stay consistent with 01:33:540 (1,2) - // I think it's fine because it's starting a new pattern and part of the song (build up)
  19. 01:39:175 (2,4,4) - a bit messy
  20. 01:39:341 (3,1) - stack? //remapped that part because of last point so ya
  21. 01:40:170 (1) - the curve on this sort of makes the movement a bit awkward, maybe delete the middle anchor or curve it less? // ^
  22. 01:41:993 (2,3) - movement is a bit weird here, i think this would flow nicer
  23. 01:48:126 (1,2) - i can see what you tried to do, but the high distancing is more uncomfortable than snappy, especially because of the stack between 01:48:623 (2,1) - these notes and their actual distance on the timeline.
  24. 01:54:921 (2,3,4,5) - blanket xddd
  25. 01:56:247 (2,5) - this overlap irks me a bit lol //lol, i think ill keep it tho
  26. 01:57:076 (5) - consider making this a straight slider? to make flow between these objects 01:57:076 (5,6) - a bit better
  27. 02:05:197 (1,2) - sort of weird how this blanket is so close while others are not //for distance's sake because its a slider going back into the blanket, didn't want to make the distance too high (it would be too awkward)
  28. 02:55:750 (1,2) - not saying this rhythm doesn't fit but why didn't you do it before but now yes? //wut
  29. 02:58:733 (2,3) - weird flow, maybe move 3 a bit to the right
  30. so many weird overlaps and blankets but i won't go on pointing them out
  31. 03:25:004 (1) - snap


[Lunatic]
  1. 00:53:595 (6,7) - flow is eh here, also nc on 7 for consistency //for me theres a nc already there, and I think the flow is ok
  2. 01:02:048 (2) - this is just an example out of the many you have mapped similar to this, but i feel as if it would make more sense to make the accented beat on the red tick clickable since it stands out quite a bit, for example something like this (starting at 01:01:717 (1) - )
  3. 01:10:667 (4,5) - i feel like these notes should be distanced for more emphasis on 5
  4. 01:14:148 (4,1) - it would look cleaner if you blanketed 1 on the curve of slider 4
  5. 01:21:606 (6) - skipping this beat feels a bit odd and inconsistent
  6. 01:22:767 (4) - same goes with this one, since it's pretty accented and leads into the next note, i think it should be mapped
  7. 01:23:595 (3,4) - ctrl + g'ing this rhythm makes more sense imo, since the place you originally mapped slider 4 is on a red tick, and there isn't really a beat there that is worth that much emphasis, whereas 3 could definitely use the emphasis (also the white tick in the middle of the repeat on 4)
  8. 01:49:286 (1,2,3,4,5,1,2) - it would be way better if you mapped the rhythm you mapped here > 00:48:291 (1,2,3,4,5,6) -
  9. 03:20:943 (1,2,3,4,1,2,3,4) - these notes don't real follow the tension already set in this part and stop it very suddenly, i think it would be best to map these as jumps to stay consistent with what you had mapped already
  10. 03:25:004 (1) - spinner not snapped


hope that helps, sorry for being late ee
Thanks for the Mod!~ :)
Come back whenever you like, because I already fixed the normal
posted
Hello!

[- - General - -]
  • - Normal and Hard diffs have their Widescreen support checked, while Lunatic diff is not. Since you aren't using some storyboarding or sth, I suggest unchecking them.
    - Seems pretty fine overall.

[- - Normal - -]
  1. 00:20:943 (3,1) - The parallel in-between these two sliders aren't very equal imv, if you drag (3) and hover it on (1) which would show it isn't. Maybe moving slider (3)'s red node a few grids up can look much better.
  2. 00:27:905 (2,3) - Optional objective: Not very major, but the blanket seems much more odd than any other. With the defaulted 1.1x spacing, you can try moving it right and utilize some of the slider points in order to improve a little blanket and aesthetics. It's up to you anyway.
  3. 00:55:916 (5,1) - The flowing here looks okay, but to me it seems a bit too far on placements. Try polishing the slider (1)'s curve and moving it a little more left, move with slider (5) as well. Maybe you could outcome to this for example, it's just a bit improving patterning.
  4. 01:04:866 (2) - You've missed a few major beats here, like 01:05:363 - or 01:05:198 - . So I suggest to reduce the length of this slider, and add circles or another slider after it. That could fill the rhythm much more natural with the music.
  5. 02:00:557 (2,5) - This one's a bit too close, I probably don't like on of these especially when it's implemented in the easiest diff in the set. I probably recommend placing it more above, like y:100 or y:120 (with 1.1x spacing) for structural flowing. Watch for the spacing after that.
  6. 02:07:518 (4) - Speaking about hitsounding, maybe putting a clap on this slider's tail to fill up the emptiness.
  7. 03:23:766 (2,3) - So, here's where you break a distance spacing here. NEARLY all parts in this diff are defaulted on 1.1x spacing but this, so that means you haven't done any 1.3x not even on a single part. It's best you fix this.

[- - Hard - -]
  1. 00:19:286 (1,2,3) - I prefer slider (1) and (2) have a bigger spacing than the next one, since that the vocal is quite intense and should do something intense here as well.
  2. 00:40:501 (1,2,3) - Well ngl but this have some weird spacing in-between these sliders. The first is like 1.7x spacing, and the other is 1.6x. I suggest balancing the distance spacing for the equal density through this part.
  3. 01:19:949 (7,2) - Since slider (2) appeared just before (7) been passed. There's a little overlap that you can possibly see, even in gameplay which would look more awkward than in editor. The structure is very good, but I prefer taking this one a little more right for aesthetic visibility.
  4. 01:48:954 (1,1,1) - The HP drain rate doesn't seems very high for this diff, so why overusing some NCs here? It doesn't even make sense with the music change or trackings either. Perhaps remove one of them.
  5. 02:25:087 (1,2) - I probably didn't like the rhythm composition here tbh. The downbeat on 02:25:253 - is quite exceptional, a 1/1 slider like this is barely suitable for this kind of rhythm. Why not trying this at least? It'd sound better for the downbeat.
  6. 02:30:556 (1,2,3) - The same thing for the bigger spacing on first mod, but this one looks much more... uhhh "worse"? idk
  7. 02:36:523 (2) - There's a drum hitting here on this tick as well, so it should also have a clap alongside with the next two circles. Just filling it.

Sorry if this mod wasn't enough for this map, but I hope it helped you somehow.
Good Luck!
posted
Dont worry i didnt forget you Cerulean Veyron
I just was having a hard time with this mapset so i wanted to take a break from it,
ill probably get to your mod tomorrow sometime
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