forum

KISIDA KYODAN & THE AKEBOSI ROCKETS - pp

posted
Total Posts
46
show more
Topic Starter
Deppyforce
thanks xd
sahuang
Recheck

Bold= Highly recommended
Red= Unrankable

[General]
  1. Normal-Hitfinish as i mentioned in previous mod: 2.281s is much more than other hitsounds and a big part of it is useless imo. I would reduce it to at least ~1s.
    Any reason that you do this?
  2. Setting: pls cs5 ar7.5/8 od7 and hp6......idk why you choose such weird setting.
    It is unrankable to manually edit cs in editor so cs5.01 is not allowed.Change all settings or I won't nominate it.
  3. Delete "kishida kyoudan and the akeboshi rockets" in tags cuz they are already in romanised artist.
    Add Kalibe to tags if you want cuz he hitsounded it.

[performance]
  1. 01:33:296 (5,1) - this should have a bigger ds than 01:32:339 (4,5) - considering the downbeat 01:33:615 - .
    i'd recommend ctrl+G 01:32:339 (4) - (also for better flow with 01:31:700 (3) - ) and move 01:33:296 (5) - somewhere else to make a small jump
  2. 01:48:934 (1) - if you intentionally make 3 a jump,can you ctrl+H this slider and adjust? this will flow better.
  3. 02:10:956 (3,1) - stack.
  4. 02:43:828 (4,5,6) - 02:46:381 (5,6,7) - inconsistency.
  5. 02:53:402 (2,3,4) - still don't think 3 circles work well here. combine 02:52:764 (1,2) - to a 1/1 slider would work even better
  6. 02:58:509 (2) - ctrl+G. the ds now is too big compared to sth like 03:03:615 (2,3) -
  7. 02:59:307 (3,4,5) - etc so you probably need to rearrange them
  8. 03:36:328 (2) - pretty weird to me.
  9. 03:43:828 (1,4) - stack
  10. 04:34:713 (1) - delete this cuz it doesnt really fit your following rhythm. any reason you keep this?
  11. 04:50:192 (1,2) - improve blanket
  12. 05:54:500 (1,1) - extend spinner and delete these two circles. i dont think they fit here,especially when only 15% volume is applied.

Call me back.

edit:move to pending pls :) yes it's fine as it is, my fault
Pata-Mon
no he cant
I remember 1-diffs-mapset can't been moved to pending unless the diff named “Marathon”
it's np to qualified a app map from wip
Kalibe
Topic Starter
Deppyforce

sahuang wrote:

Recheck

Bold= Highly recommended
Red= Unrankable

[General]
  1. Normal-Hitfinish as i mentioned in previous mod: 2.281s is much more than other hitsounds and a big part of it is useless imo. I would reduce it to at least ~1s. used kalibe's new .wav
    Any reason that you do this?
  2. Setting: pls cs5 ar7.5/8 od7 and hp6......idk why you choose such weird setting. fixed all but od 7.1 cuz pp
    It is unrankable to manually edit cs in editor so cs5.01 is not allowed.Change all settings or I won't nominate it.
  3. Delete "kishida kyoudan and the akeboshi rockets" in tags cuz they are already in romanised artist. no bcuz its the alternative name of the artist lol as you can see the artist slot is KISIDA KYODAN & THE AKEBOSI ROCKETS u can see 3 words spelt differently here (si , kyo)
    Add Kalibe to tags if you want cuz he hitsounded it. no

[performance]
  1. 01:33:296 (5,1) - this should have a bigger ds than 01:32:339 (4,5) - considering the downbeat 01:33:615 - . nah not really cuz i want to emphasize the buildup after it also its kinda same case with 01:31:062 (1) - but its fine? lol
    i'd recommend ctrl+G 01:32:339 (4) - (also for better flow with 01:31:700 (3) - ) and move 01:33:296 (5) - somewhere else to make a small jump nope cuz reason above
  2. 01:48:934 (1) - if you intentionally make 3 a jump,can you ctrl+H this slider and adjust? this will flow better. ok
  3. 02:10:956 (3,1) - stack. was intentional but fine lol fixed
  4. 02:43:828 (4,5,6) - 02:46:381 (5,6,7) - inconsistency. tbh it plays just fine and i think its nicer to keep it and since the spacing of the triples are same as other spaced ones anyway it should be ok
  5. 02:53:402 (2,3,4) - still don't think 3 circles work well here. combine 02:52:764 (1,2) - to a 1/1 slider would work even better fixed
  6. 02:58:509 (2) - ctrl+G. the ds now is too big compared to sth like 03:03:615 (2,3) - kinda fixd
  7. 02:59:307 (3,4,5) - etc so you probably need to rearrange them
  8. 03:36:328 (2) - pretty weird to me. fixed stack cuz its a bit off, if u mean flow its totally fine
  9. 03:43:828 (1,4) - stack keep cuz intentional, if u overlap sliders enough it doesnt look too bad!
  10. 04:34:713 (1) - delete this cuz it doesnt really fit your following rhythm. any reason you keep this? yes, the reason is there are drums sound there ( i know there are multiple sounds but would play rly weird if i use slider there)
  11. 04:50:192 (1,2) - improve blanket ok
  12. 05:54:500 (1,1) - extend spinner and delete these two circles. i dont think they fit here,especially when only 15% volume is applied. i tried but imo they should still be mapped bcuz the sound there in song is actually pretty obvious and sounds weird to ignore/ also ending map with circle looks cool xd

Call me back.

edit:move to pending pls :) yes it's fine as it is, my fault
thanks for mod again lo
sahuang
Rechecked via irc to fix some minor issues.

bub #1

IRC
2016-08-27 01:55 Deppyforce: ok
2016-08-27 01:55 Deppyforce: im free to have irc now
2016-08-27 01:56 sahuang: ok
2016-08-27 01:57 sahuang: combo colours: they are a bit too bright,especially the blue one as compared to bg. do you mind making them darker?
2016-08-27 01:58 Deppyforce: ok
2016-08-27 01:59 Deppyforce: http://puu.sh/qPdqy/a18d623834.png
2016-08-27 01:59 Deppyforce: will this work?
2016-08-27 01:59 sahuang: 03:43:828 (1,4) - i still don't like the overlap here. it's like,you stacked a lot in such kind of situations before and the overlap doesn't really do good here
2016-08-27 01:59 sahuang: i guess so
2016-08-27 02:01 Deppyforce: ok i stacked them now
2016-08-27 02:02 sahuang: 05:54:500 (1,1) - well..still dunno why you keep there 2 notes? they have a 3/8 gap and the first note and after spinner it's REALLY HARD to catch both of them. either use a slider instead or just delete them. tbh drum 05:54:740 - is really quiet so imo it doesn't deserve a circle.
2016-08-27 02:04 Deppyforce: okk i used slider instead
2016-08-27 02:04 Deppyforce: cuz i still think the end should be clickable
2016-08-27 02:04 Deppyforce: i mean like after spinner should be clickable
2016-08-27 02:05 sahuang: hmm i can accept first circle
2016-08-27 02:05 sahuang: second huh
2016-08-27 02:05 sahuang: 3/8 gap
2016-08-27 02:05 Deppyforce: ok i use 3/8 slider now lol
2016-08-27 02:06 sahuang: well that's all, update and i will check again before bubble
2016-08-27 02:07 Deppyforce: okay
2016-08-27 02:09 Deppyforce: updated
2016-08-27 02:09 sahuang: k
Topic Starter
Deppyforce
thankss xd
Rumia-
waiting for my pp!!
its actually a decent song!!
Topic Starter
Deppyforce

Rumia- wrote:

waiting for my pp!!
its actually a decent song!!
this song is nice i agree!
Stjpa
Have to pop the bubble because of wrongly snapped objects, sorry for that. And additional to that I don't feel like this map is ready for the ranked section yet.

[General]
  1. Offset sounds quite late to me. Will point out things related to it later on.
  2. While it's not unrankable, I still recommend you to use a background with proper quality and the recommended size of either 1024x768 or 1366x768.
  3. Source?

[performance]
  1. Is the diffname related to the song in any way to the song? If it's just because of "pp" in the title I highly recommend to use a different one.
  2. 00:12:551 (2) - The cymbal this circle should be mapped to appears WAY later. Placing it on the 1/12 snap fits really well imo.
  3. 00:20:211 (3,4,5) - This is one of the few patterns you used in the whole map while I can't figure out why you changed the style of it. By that I mean that you used like two or three of them that had stacked circles on the slidertail and later on they have some movement out of a sudden when the music gets calmer too. So you might wanna make it consistent or change the system a bit.
  4. 00:32:937 (2) - Sounds like the head is supposed to start on the previous 1/16, it's definitely way too late the way you placed it.
  5. 00:47:339 (5,1) - Feels really odd because the sounds are not related at all, so the stack isn't needed. And (5) could be a short slider as well because there's a sound on the blue tick. You even did that 01:02:658 (6,1) .
  6. 01:03:615 (2) - Even though it's not a big thing you probably want to fix that spacing here.
  7. 01:05:530 (1) - For what reason do you ignore a little audible sound on the red tick and rather use an extended slider without silencing it. Tbh I'd get completely rid of it since it doesn't fit into the maps concept and by that it would be inconsistent throughout the whole diff.
  8. 01:25:636 (7,8,1,2,3) - This pattern feels horribly forced because of the movement. Previously you tried to have at least a little bit flow but this one kills it completely.
  9. 01:45:105 (3) - Having a stronger sound on the slidertail kills the rhythm feeling. So please consider changing something here.
  10. 01:48:934 (1,2) - Highly triggered by the imperfect blanket. :v
  11. 02:00:105 (2,3,4) - It's not a problem at all that they are stacked, but so far the map had lots of movement and having such a movement break here doesn't really suit the map nor the music that is actually more intense than non-kiais. So yeah, maybe bring in a neat idea in here. Same goes for everything similar, obviously.
  12. 03:27:871 (7,1) - It's not readable at all that you are using a 1/8 spacing here. Because of the overlapping 1/4 you used previously this slider looks like it just has one repeat anyway. And to expect that a newbie can read this good enough is kinda harsh. And regarding the offset thing from the beginning of this mod, here I realized that the offset is a little early, but I might be wrong. But what I can tell is that this repeat-slider isn't snapped completely right because at the end of it there are some drum hits that appear between two 1/8 ticks here.
  13. 03:39:839 (3,4) - Another pattern that suddenly appears during the map. Usually you stacked circle + slider but for some reason you suddenly stopped doing it and it doesn't look like it has a system (maybe I'm not thinking hard enough, sorry if that's the case lol).
  14. 04:08:722 (6,7,8) - This is way too outstanding from all stacked singletaps you have in this diff. Like, you had a lot of these with the same pitch and so on but here you space them ridiculously much. And a bit later, but still in the guitar section, you suddenly stack them again like nothing even happened.
  15. 04:34:713 (1,1) - Why not a triplet? Or at least a 1/8 slider + circle? Since it's a unique thing in the song and you use 1/8 sliders later anyway I don't see a problem for it anyway.
  16. 04:49:075 (4,5,6,7) - The previous 1/8 repeat-slider make the part feel like something cool is going to happen and then you stack 4 circles. Q_Q
  17. 05:11:256 (1) - The break after this circle is really unfitting. Like, you actually "started" mapping again but at the same time you stop here for no reason, so the circle itself doesn't have a reason to exist. And later you start mapping when the music didn't really change but just a different type of drum rhythm appeared, so I would consider it as inconsistent.

The diff is quite cool to be honest, but the difference between non-kiai and kiai is really extreme. In non-kiais you mapped the whole time with okay-ish SV and 1.0x spacing while you use a higher SV and a lot of strong emphasis in the kiai which makes it look like it's from a higher diff already. But that's just my opinion tho. Also worth to say is that I mentioned every problem only once, so yeah if you think that this mod is small, it could have been much bigger. :^)
Stefan
*fidget fidget*

The comment section will go ham.


I don't really get the use of a Higurashi No Naku Koro Ni background while it doesn't relate to the song but ¯\_(ツ)_/¯.
Topic Starter
Deppyforce
i lied
Stjpa
Don't forget that I just told you my opinions. You can still go ahead and try to rank it, if you think that my suggestions don't make sense then I don't mind lol. But I doubt that the other nominators who care about consistent things will tell you something different than I did.

And also, with wrongly snapped object I meant objects that were snapped to a tick that don't have a sound. You had two of them iirc.
Topic Starter
Deppyforce
nah i still cant get timing right anyway

maybe will come back to this in year 2018
sahuang
Stjpa, you seem to want the creator to strictly follow consistency during the whole map. tbh that's what i intended to do when i first modded this map and i thought why there are a few inconsistency in the map? But in this case, it's an approval map, and inconsistency is just for variety so that players can be more enjoyable. His explanation to me also convinced me that those varieties are acceptable and i'd like to push it forward. If the map solely follows your personal opinions and uses consistency all the way through,it will lose its interesting parts.
I understand that consistency is important,but seems like your rule is too strict. "not ready for the ranked section yet"? i doubt so.
e.g. 00:47:339 (5,1) - you even dislike the stack here, just because he did a different pattern somewhere else so he must do it here?...
02:00:105 (2,3,4) - this is totally fine. i dont see a problem with it and "same goes for everything similar, obviously." makes me think that you are really insisting on the concept of consistency in patterns too much...comsistency can have many parts, the important thing is the construction of the whole map.

For the snapping issue maybe you're right,let the creator check.
Topic Starter
Deppyforce
changed my mind

Stjpa wrote:

Have to pop the bubble because of wrongly snapped objects, sorry for that. And additional to that I don't feel like this map is ready for the ranked section yet.

[General]
  1. Offset sounds quite late to me. Will point out things related to it later on. x
  2. While it's not unrankable, I still recommend you to use a background with proper quality and the recommended size of either 1024x768 or 1366x768. ok fine changed bg
  3. Source? wut source?

[performance]
  1. Is the diffname related to the song in any way to the song? If it's just because of "pp" in the title I highly recommend to use a different one. no
  2. 00:12:551 (2) - The cymbal this circle should be mapped to appears WAY later. Placing it on the 1/12 snap fits really well imo. lol wat its fine, but i hear 00:14:187 (5,1) - are off so i fix them instead
  3. 00:20:211 (3,4,5) - This is one of the few patterns you used in the whole map while I can't figure out why you changed the style of it. By that I mean that you used like two or three of them that had stacked circles on the slidertail and later on they have some movement out of a sudden when the music gets calmer too. So you might wanna make it consistent or change the system a bit. stacked once more at 02:52:764 (1,2,3,4) -
  4. 00:32:937 (2) - Sounds like the head is supposed to start on the previous 1/16, it's definitely way too late the way you placed it. fix
  5. 00:47:339 (5,1) - Feels really odd because the sounds are not related at all, so the stack isn't needed. And (5) could be a short slider as well because there's a sound on the blue tick. You even did that 01:02:658 (6,1) . emphasize same instrument
  6. 01:03:615 (2) - Even though it's not a big thing you probably want to fix that spacing here. doesnt affect much anyway lol
  7. 01:05:530 (1) - For what reason do you ignore a little audible sound on the red tick and rather use an extended slider without silencing it. Tbh I'd get completely rid of it since it doesn't fit into the maps concept and by that it would be inconsistent throughout the whole diff. cuz it lands on the start of vocals, i silenced it now
  8. 01:25:636 (7,8,1,2,3) - This pattern feels horribly forced because of the movement. Previously you tried to have at least a little bit flow but this one kills it completely. its dam triangle
  9. 01:45:105 (3) - Having a stronger sound on the slidertail kills the rhythm feeling. So please consider changing something here. will keep cuz it plays easier this way :c
  10. 01:48:934 (1,2) - Highly triggered by the imperfect blanket. :v fix
  11. 02:00:105 (2,3,4) - It's not a problem at all that they are stacked, but so far the map had lots of movement and having such a movement break here doesn't really suit the map nor the music that is actually more intense than non-kiais. So yeah, maybe bring in a neat idea in here. Same goes for everything similar, obviously. It's not a problem at all that they are stacked cuz the 1/4 tick have no snare
  12. 03:27:871 (7,1) - It's not readable at all that you are using a 1/8 spacing here. Because of the overlapping 1/4 you used previously this slider looks like it just has one repeat anyway. And to expect that a newbie can read this good enough is kinda harsh. And regarding the offset thing from the beginning of this mod, here I realized that the offset is a little early, but I might be wrong. But what I can tell is that this repeat-slider isn't snapped completely right because at the end of it there are some drum hits that appear between two 1/8 ticks here. fixed the bpm (its 99 bpm here) but its still repeat sliders
  13. 03:39:839 (3,4) - Another pattern that suddenly appears during the map. Usually you stacked circle + slider but for some reason you suddenly stopped doing it and it doesn't look like it has a system (maybe I'm not thinking hard enough, sorry if that's the case lol). theres slider at the end of triple and then the stacking got glitched and stuff
  14. 04:08:722 (6,7,8) - This is way too outstanding from all stacked singletaps you have in this diff. Like, you had a lot of these with the same pitch and so on but here you space them ridiculously much. And a bit later, but still in the guitar section, you suddenly stack them again like nothing even happened. cuz theyre also outstanding in the song bcuz of all the cymbals, i added finish hs to all of them now it should make more sense
  15. 04:34:713 (1,1) - Why not a triplet? Or at least a 1/8 slider + circle? Since it's a unique thing in the song and you use 1/8 sliders later anyway I don't see a problem for it anyway. fixed, also fixed the section after cuz the sounds are actually on 1/16 ticks
  16. 04:49:075 (4,5,6,7) - The previous 1/8 repeat-slider make the part feel like something cool is going to happen and then you stack 4 circles. Q_Q
  17. 05:11:256 (1) - The break after this circle is really unfitting. Like, you actually "started" mapping again but at the same time you stop here for no reason, so the circle itself doesn't have a reason to exist. And later you start mapping when the music didn't really change but just a different type of drum rhythm appeared, so I would consider it as inconsistent. the reason that circle existed is to map the end of vocals cuz the spinner was supposed to end there but i also dont want to ignore the strong beat on 05:10:617 -

The diff is quite cool to be honest, but the difference between non-kiai and kiai is really extreme. In non-kiais you mapped the whole time with okay-ish SV and 1.0x spacing while you use a higher SV and a lot of strong emphasis in the kiai which makes it look like it's from a higher diff already. But that's just my opinion tho. Also worth to say is that I mentioned every problem only once, so yeah if you think that this mod is small, it could have been much bigger. :^)
as replied before, this is kinda a multidiff. hard diff at kiai and adv diff at other parts. also i make jumps on the cymbal crashes if you havent realize
+as said before too much consistency makes map become extremely boring

sahuang wrote:

For the snapping issue maybe you're right,let the creator check.
i dont find any tho ok asked kalibe for help and fixed now some objects are on 1/12 1/16 but who caresk fix
also discussed timing with maakkeli i think its fine now yee



thanks
Makeli

Deppyforce wrote:

now some objects are on 1/12 1/16 but who cares


i think this thing called ranking criteria cares not sure tho lmao
https://osu.ppy.sh/wiki/Ranking_Criteria#Timing
Topic Starter
Deppyforce
ok sahuang said confirm timing with stjpa first but


g
Kalibe
deppy can't stack
15:29 Kalibe: ok
15:29 Deppyforce: wtut
15:29 *Kalibe is editing [https://osu.ppy.sh/b/1002662 KISIDA KYODAN & THE AKEBOSI ROCKETS - pp [performance]]
15:30 Deppyforce: ok
15:30 Kalibe: ok
15:31 Kalibe: wtf this purple colour
15:31 Kalibe: pls
15:31 Deppyforce: awt
15:31 Deppyforce: wat
15:31 Kalibe: not really fit with background now
15:31 Kalibe: zzz
15:32 Deppyforce: http://puu.sh/qTPyq/f8def8a160.jpg
15:32 Deppyforce: LOL
15:32 Kalibe: very big
15:32 Deppyforce: k shoudl change
15:32 Deppyforce: wta color shuld i suese
15:32 Deppyforce: use
15:32 Kalibe: wait
15:33 Kalibe: http://puu.sh/qTPC2/8b13decf85.png
15:33 Kalibe: maybe try this
15:33 Kalibe: around this colour
15:33 Kalibe: but not the same as c 1
15:34 Deppyforce: k did something
15:34 Deppyforce: http://puu.sh/qTPFw/3207f10410.png
15:34 Kalibe: good
15:35 Kalibe: ahh
15:35 Kalibe: my hitsounding is so bad
15:35 Kalibe: 00:15:902 (5) - add clap
15:35 Kalibe: zzz
15:35 Deppyforce: ok
15:35 Deppyforce: lo
15:35 Kalibe: did u delete lol.jpg?
15:36 Deppyforce: yes
15:36 Kalibe: ok
15:36 Deppyforce: have no idea why is it still thumbniar
15:37 Deppyforce: wait lol maakkeli did a bit of timing at start
15:37 Deppyforce: leme update
15:37 Kalibe: oke
15:38 Deppyforce: wait 3 years resnapping objects
15:38 Kalibe: lol
15:41 Kalibe: can i continue?
15:41 Deppyforce: no wait 5 more years
15:41 Kalibe: zzz
15:42 Kalibe: probably remove soft-sliderslide
15:43 Kalibe: since it's only used here
15:43 Kalibe: 05:54:519 (1) -
15:43 Deppyforce: no i thought
15:43 Deppyforce: its still used
15:44 Kalibe: http://puu.sh/qTQcl/44de076334.png
15:44 Kalibe: zzz
15:44 Kalibe: but ok
15:45 Deppyforce: ok
15:45 Deppyforce: fine
15:45 Deppyforce: delte
15:45 Kalibe: 00:20:849 (5,6,7) -
15:45 Kalibe: wats up with spacing?
15:46 Deppyforce: wut about it
15:46 Kalibe: why previous is 0.9
15:46 Kalibe: when next is 1.0
15:46 Kalibe: ?
15:46 Deppyforce: fix
15:46 Deppyforce: didnt see
15:46 Deppyforce: lol
15:46 Kalibe: lmao
15:47 Kalibe: 00:32:937 (2) -
15:47 Kalibe: same
15:47 Kalibe: previous is 0.9
15:47 Kalibe: and next is 1.2
15:48 Kalibe: but i see u want to 00:31:700 (7,2) - have blanket
15:48 Kalibe: so i think its fine
15:48 Deppyforce: ok
15:48 Deppyforce: btw
15:49 Deppyforce: 2nd one only 1.05
15:49 Deppyforce: cuz
15:49 Deppyforce: new bpm
15:49 Deppyforce: i mean new timing
15:50 Kalibe: 01:43:190 (5,1) - overlap :c
15:50 Deppyforce: keep
15:50 Deppyforce: cuz its cool
15:50 Deppyforce: lol
15:50 Kalibe: lol
15:50 Deppyforce: i think it ias anyway
15:52 Kalibe: 02:51:807 (5) -
15:52 Kalibe: http://osu.ppy.sh/ss/5975381
15:52 Kalibe: ?
15:53 Deppyforce: no lo i want blanket head
15:53 Kalibe: ok den
15:53 Kalibe: 02:53:562 (2,3,4) - wut
15:54 Kalibe: when i played this i thought its circle and sliderhead
15:54 Kalibe: but nope
15:54 Kalibe: 02:53:722 (3,4) - btw
15:54 Kalibe: reep stack
15:54 Deppyforce: d
15:55 Deppyforce: fixed stack
15:55 Kalibe: 02:57:871 (1,4) - same stack
15:55 Kalibe: also im curious
15:55 Kalibe: why sudden 02:57:871 (1,2) - 1/4 with huge spacing?
15:56 Kalibe: that looks literally like 1/2
15:56 Kalibe: 02:55:317 (1,2) -
15:56 Kalibe: pls
15:56 Deppyforce: cuz
15:56 Deppyforce: i majke jump
15:56 Deppyforce: on
15:56 Deppyforce: cymbals
15:56 Deppyforce: since start of map
15:57 Kalibe: fine
15:57 Deppyforce: yes i kno its fine lol
15:57 Kalibe: 03:06:488 (3,1) - stack
15:57 Kalibe: zz
15:57 Deppyforce: firts it even looks like 1/1 but fix
15:58 Deppyforce: so many stacks eror wtf
15:58 Deppyforce: fixed
15:58 Kalibe: 03:11:275 (3,4) - stop
15:58 Kalibe: also stack wtf
15:59 Deppyforce: fixd stack
15:59 Kalibe: 03:12:551 (1) - bad hitsounder -> add also clap
15:59 Deppyforce: ok
15:59 Kalibe: 03:33:615 (1,5) - you've tried to stack those or wat
16:00 Kalibe: looks really messy now
16:00 Deppyforce: ok fixed wat ze fuk happens here
16:01 Kalibe: 03:54:998 (2,3) - wtf spacing
16:02 Deppyforce: k fix
16:02 Deppyforce: 1.7 now
16:02 Deppyforce: cuz same with oterh jamps
16:02 Kalibe: 03:56:913 (1,2,3) -
16:03 Kalibe: https://osu.ppy.sh/ss/5975465
16:03 Kalibe: ?
16:03 Kalibe: looks better
16:04 Deppyforce: no cuz 2 overlap with previous notes
16:04 Deppyforce: and it looks bda
16:04 Deppyforce: i mean overlap with 5
16:04 Deppyforce: even tho it already disappared
16:04 Deppyforce: but i still think it bad lo
16:04 Kalibe: 03:59:945 (1) -
16:04 Kalibe: why not extending it to 04:03:615 -
16:04 Kalibe: to hit ze clap?
16:05 Deppyforce: cuz
16:05 Deppyforce: vocal
16:05 Deppyforce: change
16:05 Deppyforce: on
16:05 Deppyforce: red
16:05 Kalibe: ah
16:05 Kalibe: 04:05:371 (3,4) -
16:05 Kalibe: reep
16:05 Deppyforce: i think its more notecie able
16:05 Kalibe: s
16:05 Kalibe: t
16:05 Kalibe: a
16:05 Kalibe: c
16:05 Kalibe: k
16:06 Deppyforce: rip
16:06 Deppyforce: wtf so many
16:06 Kalibe: 04:05:530 (4,1) -
16:06 Kalibe: u said u don't like overlaps huh
16:06 Deppyforce: fujk
16:07 Kalibe: 04:34:772 (1,1) - wat
16:07 Kalibe: wat
16:07 Kalibe: this is pretty ez choke
16:07 Kalibe: deppy pls
16:08 Kalibe: 04:34:772 (1) - u don't need to map this
16:08 Kalibe: zzz
16:08 Deppyforce: i did it cuz fekin stjpa
16:08 Kalibe: wtf
16:08 Deppyforce: i was just circle on blue b4
16:08 Deppyforce: guess i should revert to dat
16:08 Kalibe: just
16:08 Kalibe: dont map this
16:08 Kalibe: 04:34:892 (1) - start from t
16:08 Deppyforce: b-but w;;;w;w;w;w;w;w;w;w
16:08 Kalibe: sik that u mapped 1/16
16:08 Deppyforce: istacked tehnm
16:09 Deppyforce: tehm
16:09 Kalibe: :c
16:09 Deppyforce: lo
16:09 Deppyforce: http://puu.sh/qTRvq/0e142c1044.jpg
16:09 Deppyforce: is this rly not fine
16:09 Kalibe: reep readability
16:10 Deppyforce: im hw
16:10 Deppyforce: LO
16:10 Kalibe: pls no
16:11 Deppyforce: kk
16:11 Kalibe: 05:19:573 (1,2,3,4) - this is als o sik
16:12 Deppyforce: yes theyre good
16:12 Kalibe: tbh
16:12 Kalibe: i would nc this
16:12 Kalibe: 05:19:892 (1) -
16:12 Kalibe: cuz it changes snapping
16:12 Kalibe: 05:19:573 (1,1) -
16:12 Kalibe: 05:19:892 (1,2) -
16:12 Deppyforce: ok tehn
16:12 Kalibe: are diffirent
16:13 Kalibe: 05:26:594 (2,4) -
16:13 Kalibe: not sure about this
16:13 Kalibe: slider head hidden repeater
16:14 Kalibe: try mayb 05:27:232 (4) - ctrl g?
16:14 Deppyforce: kk guess i fix
16:14 Deppyforce: ya
16:14 Deppyforce: was going to do taht
16:14 Kalibe: 05:54:519 (1) - meme
16:15 Kalibe: at least put it closer spinner
16:15 Deppyforce: i agree
16:15 Kalibe: 256/61 will be great
16:15 Deppyforce: no
16:15 Deppyforce: cuz
16:15 Deppyforce: i want it to end at
16:15 Deppyforce: lowst point
16:16 Deppyforce: u know lol it was even a stak like http://puu.sh/qTRQy/4f23b46aee.jpg befoer
16:16 Kalibe: no
16:16 Kalibe: that was sik
16:16 Kalibe: as hell
16:16 Deppyforce: sahuang said cant hit 3/8 properly
16:16 Deppyforce: so
16:16 Deppyforce: changed to slder
16:17 Kalibe: hmm
16:17 Kalibe: thats all i think
Topic Starter
Deppyforce
thank
audinor
2018
Rumia-
rip my pp
Please sign in to reply.

New reply