Don't tell me that 1M SS is reasonable and will be implemented in the final version ... This is the only thing in ScoreV2 that I find not only really bad, but also game breaking (and not in a really good way !!).
You can still say a score is an SS when it's not 100% accuracy if you say that a 300 is only 98%, the same way that in standard you can get a 99,5% A and a 96% S ...
I see it like that :
D: 0 - 69,99%
C: 70% - 79,99%
B: 80% - 89,99%
A: 90% - 94,99%
S: Equal to or Above 95%, only if there are not only 300 and MAX (95,00% - 99,99% range)
SS: There are only 300 and MAX (98,00% - 100% range, more usually around >99,5%) - Depending on OD, all hits are under 30 to 50ms, exactly like in standard mode (which I find fair)
With current Scorev2, SS requires every hit to be under 16,5ms not depending on OD (meaning even new players require insane accuracy to achieve SS). This is harder than Taiko's OD10 (19ms).
Aside from this I really like the whole Gaussian thing, but I think that this would only work for a totally different game. I believe that the four main modes should remain as close as possible to make them more accessible and keep some integrity (that is also why I think that a 1M cap is a bad idea compared to what is in place with Taiko and CtB for example ; Std too but combo is too broken).
If this would be implemented tho, I would be far from complaining (just sad to drift away from fellow gamemodes ).
You can still say a score is an SS when it's not 100% accuracy if you say that a 300 is only 98%, the same way that in standard you can get a 99,5% A and a 96% S ...
I see it like that :
D: 0 - 69,99%
C: 70% - 79,99%
B: 80% - 89,99%
A: 90% - 94,99%
S: Equal to or Above 95%, only if there are not only 300 and MAX (95,00% - 99,99% range)
SS: There are only 300 and MAX (98,00% - 100% range, more usually around >99,5%) - Depending on OD, all hits are under 30 to 50ms, exactly like in standard mode (which I find fair)
With current Scorev2, SS requires every hit to be under 16,5ms not depending on OD (meaning even new players require insane accuracy to achieve SS). This is harder than Taiko's OD10 (19ms).
Aside from this I really like the whole Gaussian thing, but I think that this would only work for a totally different game. I believe that the four main modes should remain as close as possible to make them more accessible and keep some integrity (that is also why I think that a 1M cap is a bad idea compared to what is in place with Taiko and CtB for example ; Std too but combo is too broken).
If this would be implemented tho, I would be far from complaining (just sad to drift away from fellow gamemodes ).