Not sure if I understand this correctly, but if I do,
300g has been hit in two ways in scorev2:
1. Not playing a role anymore in multipliers.
The main difference between 300g and 300 other than HitValue was the HitBonus allowing more accurate players to more quickly make up for the score deficit after a mistake. The removal of HitPunishment and HitBonus means there's no difference in the following notes. Your combo multiplier increases the same way whether you get a 200, 300 or 300g. Literally there's a 1/16 raw score difference on a single note between the two judgments, which is in turn affected by:
(as mentioned multiple times)
2. Being confined in the combo portion of scoring.
80% of the score AND the multiplier (the main point!) of the remaining 20% portion have nothing to do with your 300g ratio. This results in a pathetic actual difference between the two judgments, and players with no actual sense of rhythm get scores like this: (forgot mp link, but the others had about 3:1 300g ratio give or take)
hue
Personally I agree with the 300g -> 305 idea, and to preserve the practicality of grades may I dare suggest the ridiculous idea of having TWO accuracy calculated: a displayed accuracy and an actual accuracy. The displayed accuracy does not differentiate between 300g's and 300's while the actual accuracy used in the scoring does. This is kind of like scorev1 though.
300g has been hit in two ways in scorev2:
1. Not playing a role anymore in multipliers.
The main difference between 300g and 300 other than HitValue was the HitBonus allowing more accurate players to more quickly make up for the score deficit after a mistake. The removal of HitPunishment and HitBonus means there's no difference in the following notes. Your combo multiplier increases the same way whether you get a 200, 300 or 300g. Literally there's a 1/16 raw score difference on a single note between the two judgments, which is in turn affected by:
(as mentioned multiple times)
2. Being confined in the combo portion of scoring.
80% of the score AND the multiplier (the main point!) of the remaining 20% portion have nothing to do with your 300g ratio. This results in a pathetic actual difference between the two judgments, and players with no actual sense of rhythm get scores like this: (forgot mp link, but the others had about 3:1 300g ratio give or take)
hue
Personally I agree with the 300g -> 305 idea, and to preserve the practicality of grades may I dare suggest the ridiculous idea of having TWO accuracy calculated: a displayed accuracy and an actual accuracy. The displayed accuracy does not differentiate between 300g's and 300's while the actual accuracy used in the scoring does. This is kind of like scorev1 though.