When all you do is remove the combo component, misses aren't sufficiently punished for, i.e. keeping combo (not missing) isn't as big of a deal as it should be. By making misses more punishing, you are "rewarding" (more like not punishing) players that do not miss, and thus keep their combo.Ayaya wrote:
Kempie wrote:
If ScoreV2 were to drop the combo component and go this route, we would have a scoring system that...:
- rewards players for keeping their combo.
It sounds confusing because it's sort off tackling the same problem in the exact opposite way. You're not actually rewarding players for keeping high combos, you're just upping the punishment of misses. Fewer misses generally equal higher combo, with edge cases like FC'ing a song and then missing the last 5 notes being an exception to that rule. Unsurprisingly, these edge cases also produce funny scores in ScoreV1/V2, but not in MIGS scoring for example.