What you (and I) want is better achieved by increasing the significance of a single miss. Accuracy players will be harshly (but fairly) punished for missing, and speed/dexterity players still stand a chance with their lower accuracy and higher combos. If ScoreV2 were to drop the combo component and go this route, we would have a scoring system that...:
Squishykorean wrote:"Skill" isn't all about accuracy. Although most people agree it should be the largest factor, players have a variety of other skills which some focus more than others and that should deserve some acknowledgement in their score. In this case, it would be for players with the speed/finger dexterity to hit those few extra notes in the hardest part of a map to keep their full combo compared to accuracy players who will skim through that section and perfect everything else on the map.
Full Tablet wrote:...
- still rewards players for keeping their combo.
- treats x consequent misses the same as x isolated misses (ScoreV2 punishes isolated misses more severely)
- cannot produce broken scores where similar performances have unexplainable differences, because relatively more 200s were attained at <400 combo.
- can be significantly simpler to understand and implement.
This isn't some magical fairlytale. I've mentioned MIGS scoring several times in this thread, which achieves exactly this without combo.