smoogipooo wrote:
rezbit wrote:
Considering HD/FI is a preference, this is a terrible change. It would be like giving a score multiplier to higher rates.
And its been explained time and time again why combo based scoring is dangerously flawed. There are better ways to accomplish the same exact thing.
Honestly wouldn't be surprised if lots of players quit because of this awful change.
Explain what the "better ways" are? As I mentioned in the OP we are taking feedback, and we have lots of time to make changes.
Also guys, we're not just patching things up. We're aware that HR needs a rework, and we're brainstorming changes right now, do NOT be afraid to suggest us breaking changes - we will consider them.
If you're gonna give a bonus to DT, you might as well implement SM rates, DT itself is already a rate so it shouldn't be that hard to implement.
S rank is not a valuable target compared to other VSRGs, it should be around 97% with at least a minimum score required in order to ACTUALLY make the MAX ratio count.
the combo scoring as you proposed it here is way too important. 99% scores with really good ratio : 700k score... really?
EDIT :
FrenzyLi wrote:
like how is mania different in terms of visual mods? (Don't get me wrong I'm thinking too)
you dont read on mania like you do in standard, HD in mania forces you to read much faster and allows you to have less objects to process on screen, this is not the case in STD, HD in STD makes you forced to heavily read the circles that appear rather than reading the approach circles to time your hits and it very often makes the circles blend together making it harder to read.