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jioyi - Platinum [OsuMania]

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Topic Starter
Rivals_7

Nivrad00 wrote:

BN check
General
You should delete the hitsound diff, of course I want to keep this until before qualified. to make sure all the HS are okay

The timing sounds slightly late to me. Could you change the offset to 1081 (-10)? Make sure to apply other suggestions first and resnap green lines and preview point
gg sharp ear. Fixed tho. thanks :)
Diffs
Easy Lv. 4
00:32:244 -, 00:34:552 -, 00:36:530 -, 00:53:673 - I suggest adding notes for consistency with the kick on 00:27:629 -
00:35:211 - and also here for for consistency with 00:29:937 -
01:23:508 - this is probably for the percussion, but wouldn't it be more intuitive to keep following the melody at 01:23:591 -? O yea it was misplaced. thx :D

Normal Lv. 8
00:38:014 - should add note for consistency with 00:39:332 -, 00:40:651 -, etc

Hard Lv. 12
00:20:541 - double for kick?
00:20:871 (20871|2) - I think a single note might be better so it looks the same as 00:21:200 (21200|2,21365|2,21530|2,21860|2) - it is. but the noise are longer than the SNs above it

Insane Lv. 14
01:56:145 - should be a double I think

Special Lv. 16
00:14:112 - why not a triple like the others? I dont think there's another place to put another note since the next part is a jumpthrill
00:41:722 - and 00:41:887 - I'm not sure what the purpose of this space is. Can you explain? ;n; addding note at #1 highlight, seems i missed that xD But the #2 highlight, i want to keep. there is no main melody like the rest of the short notes i use in this kiai
01:55:486 - claps are too loud, should be 13%
Very nice map o/

Awaiting your response
no reply means fixed yey :D
Is the SVs okay, cuz i cant really sure since i'm not really good at SVs xD
Nivrad00
The SVs look good to me ^^

I think technically I'm not supposed to do this, but you can keep the Hitsound diff until you're ready for qualify if you want. Qualifying BN, pls take note

Bubbled!
Topic Starter
Rivals_7
thx Nivrad ^^

lets move on huehue

edit: fixed SVs with blocko ET :3
SPOILER
2016-09-04 08:48 Rivals_7: blocko, have time to testplay? :>
2016-09-04 08:48 Blocko: uhh sure
2016-09-04 08:48 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1002341 jioyi - Platinum [Special Lv. 16]]
2016-09-04 08:48 Rivals_7: not really sure with the SVs, so i think i can get some suggestions from you :3
2016-09-04 08:51 Blocko: oops
2016-09-04 08:51 Rivals_7: nice lel
2016-09-04 08:51 Rivals_7: this already bubbled so maybe you can quali- /slap
2016-09-04 08:55 Blocko: nice stutters
2016-09-04 08:55 Blocko: uhh
2016-09-04 08:56 Blocko: 00:37:674 - right here, the SVs here don't equalize to 1x, meaning the space here appears to be shorter than usual
2016-09-04 08:57 Blocko: unless that was intentional, you can progress those SVs to 0.25 > 0.75 > 1.25 > 1.75 by 1/4
2016-09-04 08:58 Rivals_7: o yea that seems a lot better to read xD.
2016-09-04 08:59 Blocko: o cool
2016-09-04 09:01 Blocko: 00:47:234 - not sure how to change this though, but these SVs make the playfield shorter since they don't equalize to 1x
2016-09-04 09:01 Blocko: could be a bit confusing to read
2016-09-04 09:03 Rivals_7: maybe quite hard to read when first play, but seems it plays fine after a 2nd try. at least on my side. some testplayers before i ask are also fine with it
2016-09-04 09:05 Blocko: then it should be alright
2016-09-04 09:05 Blocko: the space is shorter but it has enough room to be readable at least properly
2016-09-04 09:06 Rivals_7: alrite. thx blocko :D
2016-09-04 09:06 Blocko: np, good luck!
erlinadewi-
gratz rivals. itu diff hitsound nya gak di apus? xD apa nunggu quali check dulu? owo)
Nivrad00
Rebub after SV fix
Topic Starter
Rivals_7
thx again niv ^^

erlinadewi- wrote:

gratz rivals. itu diff hitsound nya gak di apus? xD apa nunggu quali check dulu? owo)
yep, nanti sebelum quali. biar yakin g ada yg ketinggalan xD.
sama biar nanti yg ngequali nya juga gampang ngecheck HS nya :>
Kamikaze
what is this hitsound diff and why is it here
Topic Starter
Rivals_7

-Kamikaze- wrote:

what is this hitsound diff and why is it here
oh its for me to easily fix the hitsounding (if there's any mistake) and easier to copy the HS to other diff. using this tool -> t/385832/start=0

its also easier for people to check the hitsound without having to check all the diff hitsounding one by one.
it'll be removed when its going to qualify anyway

dunno how can i explain it further, you may take a look at the map.
qualify pls :^)
Kamikaze
I don't get why it's bubbled with that diff. You can just keep it outside the folder and use it when needed. If the map is nominated, it's nominated in what a BN considers as a complete set which in his mind requires no to slight adjusting. I believe that's not the case here.

Popping the bubble, a redundant difficulty has been left while nominating.

Remove the difficulty and ask Nivrad to rebubble I guess
Topic Starter
Rivals_7
oh?
thought it'll be fine as long that diff doesnt qualify.

but nah, removed anyways. + moved some pattern on Easy and Normal
Nivrad00
Kami and I talked about it. Although the Hitsound diff wouldn't have done any harm, I admit I was breaking a rule without sufficient reason by letting it stay. In the future I'll ask the mapper to delete extra diffs like that ;n;

Bub
Topic Starter
Rivals_7
thx again
sorry for the inconvenience ;w;

now how2find qualifiers
Topic Starter
Rivals_7
Reminder post for me: Preview time is unsnapped (Forgot to change after niv's offset change :u)
Will be fixed before qualified
Protastic101
hi, im late

col 1->4

*boop*

General

  1. As you said above, you need to snap the preview point to 01:51:685 -
  2. Tone down the OD of Special to 8.5. It's not like there are 0 LNs in the map, so the timing windows can be a little more lenient.
  3. If you look at it in Audacity, ringing.wav doesn't look like it has a delay, but it's basically inaudible for the first 25ms or so. Here's the fix http://puu.sh/siqxw.wav
  4. I'm pretty sure you can remove the soft-hitnormal since it's just the default sound

Hitsounds


[Easy]00:25:146 (25146|3,25476|2,25806|0,26135|3,26465|1) - Add clap low.wav. The sounds here are the same as 01:39:817 (99817|3) -
00:37:674 (37674|1) - Aren't your cymbals normally at vol 50%?
01:20:201 (80201|2) - Use 40%? That's what you've been consistently using.
01:25:476 (85476|0,85806|2,86135|1,86465|3) - I'd rather you remove the kicks here and start them at 01:26:795 - when they become more easily audible.

[Normal]Fine.

[Hard]00:15:998 (15998|2,16081|0) - I'd consider removing the kicks here cause the sound is more like a tom.
00:16:328 (16328|0,16410|1,16493|2) - ^^
00:19:212 (19212|1) - Replace one of these with a kick. Don't forget to double the vol of the cymbal if you do that.
00:22:179 (22179|3) - ^^
00:53:828 (53828|3) - ^^
01:50:861 (110861|0,111026|2,111190|3,111355|1) - I don't think kicks are necessary for these sounds, but they're not really noticeable either, so whatever.
02:09:817 (129817|0,129899|1) - add kicks
02:10:146 (130146|3,130146|1) - add claps

[Insane]00:53:828 (53828|3) - replace with kick

[Special]00:25:146 (25146|3,25146|0,25476|3,25476|2,25806|0,25806|1,26135|0,26135|3,26465|0,26465|3) - Forgot to mention these in the other diffs, but I'd recommend adding claps.
02:02:399 (122399|1) - replace with a kick

Diffs


[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll.
01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this https://osu.ppy.sh/ss/6580200
01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in.
01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding.
02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN.

[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example?
00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this https://osu.ppy.sh/ss/6580217
00:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead? https://osu.ppy.sh/ss/6580219 In this way, there's no 1/2 shield.
01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ?
02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too.

[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 -
00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool.
00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others.
01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.

[Insane]00:47:234 - Well done with the SVs, I like it.
00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it.
00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now.

[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this https://osu.ppy.sh/ss/6580280
01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last.
That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there.
Hopefully I didn't miss anything, although the hitsound mod was pretty arbitrary now that I think about it.
Topic Starter
Rivals_7

Protastic101 wrote:

hi, im late huzzah \ o /
Still applying half of it. I'll continue later when i home
Done

col 1->4

*boop*

General

  1. As you said above, you need to snap the preview point to 01:51:685 -
  2. Tone down the OD of Special to 8.5. It's not like there are 0 LNs in the map, so the timing windows can be a little more lenient.
  3. If you look at it in Audacity, ringing.wav doesn't look like it has a delay, but it's basically inaudible for the first 25ms or so. Here's the fix http://puu.sh/siqxw.wav saved 4 KB. thx xD
  4. I'm pretty sure you can remove the soft-hitnormal since it's just the default sound o yea never notice that lol

Hitsounds


[Easy]00:25:146 (25146|3,25476|2,25806|0,26135|3,26465|1) - Add clap low.wav. The sounds here are the same as 01:39:817 (99817|3) - Okay in Special you mentioning using clap. I found that more convenient so yea. this part in all diff i'll use clap
00:37:674 (37674|1) - Aren't your cymbals normally at vol 50%?
01:20:201 (80201|2) - Use 40%? That's what you've been consistently using. Its a little bit lower than the other cymbals
01:25:476 (85476|0,85806|2,86135|1,86465|3) - I'd rather you remove the kicks here and start them at 01:26:795 - when they become more easily audible. emm dont think so, kicks is literally there so leaving it empty feels awkward

[Normal]Fine.

[Hard]00:15:998 (15998|2,16081|0) - I'd consider removing the kicks here cause the sound is more like a tom.
00:16:328 (16328|0,16410|1,16493|2) - ^^ so if i do that i should change in all diff as well :<. but eh... its literally a strong sound (cant really differentiate what is kick and what is tom lol) so kicks could also works too i guess
00:19:212 (19212|1) - Replace one of these with a kick. Don't forget to double the vol of the cymbal if you do that.
00:22:179 (22179|3) - ^^
00:53:828 (53828|3) - ^^
01:50:861 (110861|0,111026|2,111190|3,111355|1) - I don't think kicks are necessary for these sounds, but they're not really noticeable either, so whatever. lel oke
02:09:817 (129817|0,129899|1) - add kicks
02:10:146 (130146|3,130146|1) - add claps thats quite different imo so i'll just kick then

[Insane]00:53:828 (53828|3) - replace with kick

[Special]00:25:146 (25146|3,25146|0,25476|3,25476|2,25806|0,25806|1,26135|0,26135|3,26465|0,26465|3) - Forgot to mention these in the other diffs, but I'd recommend adding claps. explained in easy
02:02:399 (122399|1) - replace with a kick

Alrite some volume may not inconsistent but as long its still give obvious feedback, its fine

Diffs


[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll. ah i dont think so. dont want to get too left-hand-oriented . see - 00:27:619 (27619|1,28113|1,28443|0) -
01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this https://osu.ppy.sh/ss/6580200 uh no, jacks is quite not appropriate in an easier diff tho, even tho its far.
01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in. cant really ignore the vocal sample tho :< also giving this a break are also quite weird
01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding. that "long sound" is emphasize. i dont thinks thats convenient for newbie
02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN. not really, there's a sound that sounds like a "waterfall"(?) so theres that

[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example? actually it is intended to be more variative. change it a lil bit tho http://puu.sh/sjVoJ/9f939fd603.png
00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this https://osu.ppy.sh/ss/6580217
00:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead? https://osu.ppy.sh/ss/6580219 In this way, there's no 1/2 shield. you sure? on your pic, you made a 1/2 shield on col 2 and col 4 (well its reversed but still, its a shield)
01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ? the current one is a lot more noticeable to hit imo.
02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too. well its because there is no other "sound" that are similar to this. so i guess thats fine xD

[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 - well those are clicks too. but sounds a lil bit different
00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool. I kinda have an idea for making it like a drum-feeling. if you ever happens to play Arcwin's ensou - COMA map, thats what inspire me
00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others. well those notes were meant to emphasize the synth, sothe players could keep their focus consistency
01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.

[Insane]00:47:234 - Well done with the SVs, I like it. thx :DDDDDD
00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it. pretty sure there's a noise there. looks like a synth
00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now. same comment

[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this https://osu.ppy.sh/ss/6580280 alrite a lil bit differently
01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last. in the actual playfield you can obviously notice the clicks, thats why i put it here.
That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there. the official chart in VOEZ actually does the stream at that point tho. so yea xD
Hopefully I didn't miss anything, although the hitsound mod was pretty arbitrary now that I think about it.
Thx <3 No reply means fixed. hope i didnt mess anything xD it seems that I really nitpicky on this ._.
I need more map slot aaaa
Protastic101
Alright, rechecked HS, rechecked diffs, and I'm satisfied with your response, so here's that long awaited heart.
rank my 200bpm 1/16 jumpstream map kthxbai

e: I FORGOT TO ADD THE BAKA QUALIFY HEART, HOLD ON FAM
Topic Starter
Rivals_7
OMG <3
Thank you mr sheep xD
Syadow-
Akhirnya di notice BN :v
Gratz mas >w<)b
Topic Starter
Rivals_7

Syadow- wrote:

Akhirnya di notice BN :v
Gratz mas >w<)b
BN dinotis BN wkwkwk
Thx mz :D
Valentrixe

Rivals_7 wrote:

OMG <3
Thank you mr sheep xD
BHAHAHA MR. SHEEP LMAO

congrats ya val
that feel when both of our m4m map got qualified ❤️
blooming tea
Gratz
Topic Starter
Rivals_7

Valentrixe wrote:

Rivals_7 wrote:

OMG <3
Thank you mr sheep xD
BHAHAHA MR. SHEEP LMAO

congrats ya val
that feel when both of our m4m map got qualified ❤️
Hmm mungkin udah jodoh? :>
Wkwkwwk. Thx valen :D

dentek wrote:

Gratz
Thx dentek :D
Surono
kirain si ilama itu, terus jadi rainbows gitu kkekeke.

Banyak Nyimeng, top purkisch
Feerum
Hello!
Reuqested disqualify by the mapper to fix hitsounds
Topic Starter
Rivals_7
Thx Feerum :D

Updated
add Missing Clap in Special and Insane. added new claps in Special

Ctrl+h-ed a pattern in Insane
Protastic101
ok then
Topic Starter
Rivals_7
Chatlog before the rebub
2016-11-19 12:46 Rivals_7: bruh can you do the bub instead? i dont think niv will come now :u 
2016-11-19 12:47 Protastic101: o rip
2016-11-19 12:47 Protastic101: Yeah
2016-11-19 12:47 Protastic101: So only the HS were changed in Insane and Special right?
2016-11-19 12:47 Protastic101: plus that ctrl H you mentioned
2016-11-19 12:48 Rivals_7: yes. just that
2016-11-19 12:52 Protastic101: 00:57:784 (57784|0,57784|1) - Meh, just a really quick thing, but I think you should add kick here, maybe like 30% vol max
2016-11-19 12:52 Protastic101: In all the diffs
2016-11-19 12:53 Rivals_7: ah oki. wait a min
2016-11-19 12:54 Rivals_7: okey done
2016-11-19 12:54 Protastic101: In every diff?
2016-11-19 12:54 Rivals_7: yes
2016-11-19 12:54 Protastic101: oki, checking insane real quick
2016-11-19 13:00 Protastic101: 00:19:212 (19212|0,19212|1,19212|3) - In insane, turn one of the cymbals into a kick
2016-11-19 13:01 Rivals_7: [http://puu.sh/snb30/bc5aae2a1f.jpg already do that tho]
2016-11-19 13:01 Rivals_7: eh
2016-11-19 13:01 Rivals_7: wait
2016-11-19 13:01 Rivals_7: lol
2016-11-19 13:01 Protastic101: wat
2016-11-19 13:01 Rivals_7: my bad its Special
2016-11-19 13:01 Rivals_7: xD
2016-11-19 13:01 Protastic101: lol
2016-11-19 13:01 Protastic101: rip
2016-11-19 13:02 Rivals_7: okey done
2016-11-19 13:03 Protastic101: K, checking HS real quick to make sure I didn't miss anything major XD
2016-11-19 13:04 Rivals_7: i'll afk for a bit. i'm on class rn lol
2016-11-19 13:04 Protastic101: 01:48:718 - Still would like to see a note added for the snare here in Normal but ok
2016-11-19 13:05 Protastic101: O rip lol
2016-11-19 13:06 Rivals_7: its breaking a flow i guess. :u
2016-11-19 13:06 Protastic101: then add 1/16 jumpstreams :^)
2016-11-19 13:06 Protastic101: jkjk
2016-11-19 13:06 Protastic101: ok, that's fine anyways
2016-11-19 13:06 Rivals_7: pls xD
2016-11-19 13:07 Rivals_7: oki nice
2016-11-19 13:07 Rivals_7: lemme update
2016-11-19 13:07 Protastic101: Should be last update and then I'll rebub
2016-11-19 13:08 Rivals_7: done
2016-11-19 13:11 Protastic101: https://osu.ppy.sh/forum/p/5621918#p5621918 rebubbled \o/
2016-11-19 13:12 Rivals_7: sweet. thx :D. now i have to wait 24 hrs lel
2016-11-19 13:13 Protastic101: rip

waiting for 24 hrs rule
Nivrad00
Looks good



Topic Starter
Rivals_7
yey :D
Topic Starter
Rivals_7


Thx for all people who contribute to this mapset :D
Gravey-
Congratzu! >w<)b ♥
Topic Starter
Rivals_7
owo Thx Gravey :3
_Gaster
Wow.

I mean, I did mod Special Lv.16 in-game but... Psh.

I'm never modding again.
Yuri-On-Ice
:V
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