forum

Singularity - Alone (Au5 & Fractal Remix)

posted
Total Posts
125
show more
Topic Starter
Lilyanna

ekafjr wrote:

[Not Alone]
00:18:460 (1,2) -try blanket this looks fine
00:26:931 (4,5) - i thing this will look better if you simetris this ? i think its fine for better flow
00:29:578 (2,3) - really wired pattern move this to X 160 Y 280 u should tell me which note to move :3
00:37:519 (8,1) - no need emphasize at here fixed
00:44:578 (1,2) - wired rhytem i recomended to change this to slider fixed
00:50:931 (1,2) - please keep ds, bpm low at here fixed
00:54:813 (4,5) - this slider doesnt emphasize anything its to keep the flow of the music going icant just remove it
01:03:990 (2,3,4) - rhytem sugest http://puu.sh/pMB0A.PNG its not necessary
01:49:343 (2,3) - ah please dont overlap :V looks fine
02:19:872 (3,4) - fix blanket fixed
02:37:519 (2,3) - I would prefer to ctrl+g for cirle to give a better transition but then the jump from 02:37:166 (1,2) - will be small because i want note 2 to be emphasized so i keep it
03:58:696 (3,4) - fix blanket looks fine but fixed more

hope this helps. Good luck! :)
THX alot every little thing helps (ᵔᴥᵔ)
Ametrin
M4M



mod
[General]

- 5min without rest D:
- tooooo many different sv in your map, makes it sometimes confusing. I recommend use no more than 5 sv in a part. Of course, the slider - you really want to emphasize can have the sv you want, but can't too often.
- make a SB to show who made which part :3
- just personal opinion, you can focus more on flow. Some slider can be adjusted to a better direction.
- check and fix green line like 01:25:078
- ctrl+a the whole map and you will see you haven't made the full use of the area (not a big problem tho)

[nazi]

00:13:519(1) unnecessary spin, just blanket
00:35:049(3,4) too close
00:54:460(3,4) ^
01:02:225(5,6) ^
01:15:990(5,6) ctrl+g?
01:29:931(1) no NC
02:12:460(1) sv change too sudden (i think)
02:15:637(1) two note here will better than a slider to follow the beat
02:22:166(3) not a good clap
03:09:284 - keep kiai
04:41:754(9) NC to emphasize

cool song. GL! :)
micchi_chi
Hey, M4M from your modding Q :3
Thank you for the mod before -w-

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Not Alone]
SPOILER
  1. Why circle so small *^* ah and, reduce your OD to 7 since this is only 4.8*, even harder maps don't use OD 8
  2. Combo colors 1 and 3 somehow seem too bright for this song... (for the background actually xD) maybe try to change it to something darker like dark purple and some shade of gray http://puu.sh/pNAA5/023c3ca8bb.png
  3. I think your position of preview point is kinda.... Random? .-. I think you're trying to capture the lead up to chorus, but actually if you want to "show-off" the chorus part, the lead up is way too long, you better place it around here 01:29:048 - (sure you should place it earlier than that), but otherwise, if you want to actually capture that part, it's alright.
  4. 00:11:402 (1,2) - Why don't just place them right at the middle http://puu.sh/pNAMX/57e032c140.jpg and if you do so, somehow more balanced symmetry like http://puu.sh/pNAOI/f97bc601e9.jpg would be more fitting...
  5. 00:13:519 (1) - There's no really sound at 00:13:519 where it's currently started and 00:16:343 where it's end so why don't extend it longer like starting here 00:13:166 and maybe ending it here 00:18:107 to cover the long sound better and to avoid empty part while there's still tiny sound.
  6. 00:27:637 (6,7) - Try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws As you can see, this part would cause a polarity problem that's not really comfortable to play, so I suggest to get rid of it. The simplest way is doing it like this http://puu.sh/pNB0A/4e6891b036.jpg but if you don't want to lose that long vocal moment, you could try this more advanced rhythm http://puu.sh/pNB2Y/067d8846f9.jpg but well, this wouldn't be really fitting for quiet part tho so somehow I more suggest the first rhythm. This would apply to all those similar rhythm you have in this map.
  7. 00:28:166 (7) - btw, either you apply that ^ or not, if you're following vocal here, you better end it here 00:28:872 because the vocal also ends there.
  8. 00:30:990 (6) - This one is similar, it doesn't end until around here 00:32:578 but I think you want to follow other sound starting here 00:32:225 (1) - so you better don't give a break at all and just end this slider here 00:32:049 Ending it at white tick feels like cutting the vocal...
  9. 00:34:696 (2,3) - Why not something symmetric like this http://puu.sh/pNBdo/d98155acfb.jpg
  10. 00:42:813 (1) - This spinner feels kinda late because the increasing sound started before it started. Maybe just delete this slider 00:42:284 (6) - or just change it into a circle if you wanted to add hitsound and just merge the long vocal sound and the increasing sound in one spinner. http://puu.sh/pNBj9/1fc11727b3.jpg it would fit much better, really...
  11. 01:02:225 (5,6) - Their tails are almost touching and it really bugs me xD move them further away from each other.
  12. 01:02:931 (7,2) - Just stack maybe.
  13. 01:11:049 isn't it supposed to be normal sampleset here?
  14. 01:36:813 (1) - Somehow making this straight would looks better... http://puu.sh/pNBuW/89532c7bc3.jpg
  15. 01:41:578 the sound here is pretty big tho, maybe you can make it emphasized better by making it clickable with rhythm similar to this 01:40:343 (1,2) - like ya http://puu.sh/pNBz4/29d569ac75.jpg
  16. 01:51:990 (3,4) - There should be more jump really, maybe you can complete the zig zag pattern the previous notes make http://puu.sh/pNBDC/e8784172e9.jpg yasshh they feel even better unstacked because (5) is pretty big sound and would emphasize better with jump. You just need to adjust that pattern a little so the distance would be equal.
  17. 02:23:754 this sound should be clickable, really. I mean, REALLY. Rip awesome slider ;-; Lol nope, just select the slider and press ctrl+shift+S then adjust the size until it's only 2/1 slider then add a 1/2 slider before it. You can adjust it with exciting blanket pattern like this http://puu.sh/pNBQv/2316889e92.jpg (P.S : I moved (5) a bit upward so the pattern would fit, the next note shouldn't be problem, don't worry http://puu.sh/pNBSf/5ceb23c16c.jpg still looks damn good :3) Yeah, indeed the slider would be kinda ruined, but it better than ignoring a very big sound.
  18. 02:26:225 (6) - This should really be two circles, because of the big sound at red tick and it should be clickable. Furthermore, it has similar "vocal" sound as 02:25:872 (4,5) - so two circles should be really fitting.
  19. 02:28:343 (3,4) - Lol, u sure? :v
  20. 02:40:872 (8) - I don't really like these long sliders tho because you can feel the song get more intense than the previous part and these sliders kinda ruin the "intenseness". You can hear those tiny sound at background so you could actually map those instead, but well, since you do this every time, I guess you won't change :/
  21. 02:43:343 (6,7) - Maybe you can do this more like this http://puu.sh/pNC6j/4751ed7b57.jpg for neatness purpose.
  22. 02:46:519 (7,9) - ^ ya, this too http://puu.sh/pNC8T/552125e2da.jpg and if you decided to apply, would be better if you balance (7) more, this one looks kinda unbalanced.
  23. 02:49:519 (7) - something like this really do better tho http://puu.sh/pNCbY/2aea82410c.jpg
  24. 02:54:990 (1) - remove NC since you don't NC here 02:52:166 (8) - or NC both, anyway to be consistent.
  25. 03:16:696 (2,1,2) - stack pls
  26. 03:24:813 ignored.... so sad ;-;
  27. 03:32:931 (1,2,3,4,5,6) - maybe make this into a star shape... Use ctrl+shift+D in case you don't know (before that, change the beat snap divisor to 1/2)
  28. 03:34:343 (1,2,3,4,5,6) - ^ this too, use hexagonal shape then adjust the position.
  29. 03:37:166 (1,1) - These really ruin the built up.... Previously you used intense 1/2 jumps then even more lately to the song where the rhythm should've got more intense, you used these boring long slider instead.... Really? keep using 1/2 jump pattern here.
  30. 03:39:990 this part until here 03:45:813 and so on should get more intense, better fill up those empty part so it would be solid 1/2 pattern, follow the background music at 1/2.
  31. 03:41:049 (3,5) - Just stack
  32. 03:59:225 (4,1) - ^
  33. 04:17:225 (4) - This somehow need to be emphasized more with this kind of rhythm http://puu.sh/pNCW9/ea181c63ae.jpg really, the song somehow implies to do that .-.
  34. 04:18:460 (8,9) - Maybe you can use four circles here instead to differentiate it from other rhythm since this one actually have 1/2 sound
  35. 04:27:990 (6,7) - Lol, this looks funny :D good job (^-^)b
  36. Yeah I think the rest are fine, just try to maintain those "intenseness" as I tell you, especially at part where there are vocal since you seem to stick way too much on vocal, try to map the background sound more. Overall, it's a good map~

Good luck ^^

edittt : I forgot to mention sometime you also ignore some big sound in order to follow vocal too, it's not a good thing okay, try to determine which sound is bigger and map that sound first instead of vocal or main sound. The drums play big role in this song tho~

Good luck again~

edit2 : oohh this is actually a collab? .-. really, you better make SB to show which part is whose, if you can't you can req someone who can (no, I can't) :3

Good luck (3)
Ora

hanyuu_nanodesu wrote:

Hey, M4M from your modding Q :3
Thank you for the mod before -w-

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Not Alone]
SPOILER
  1. Why circle so small *^* ah and, reduce your OD to 7 since this is only 4.8*, even harder maps don't use OD 8 It's a little late to change CS....and OD8 is perfectly fine for this difficulty. You start seeing OD8.5 in lower 5* maps and OD8 fits the song because the beat is easily distinguished
  2. Combo colors 1 and 3 somehow seem too bright for this song... (for the background actually xD) maybe try to change it to something darker like dark purple and some shade of gray http://puu.sh/pNAA5/023c3ca8bb.png Not a very big deal, we will consider changing
  3. I think your position of preview point is kinda.... Random? .-. I think you're trying to capture the lead up to chorus, but actually if you want to "show-off" the chorus part, the lead up is way too long, you better place it around here 01:29:048 - (sure you should place it earlier than that), but otherwise, if you want to actually capture that part, it's alright. We will consider different options than what we have, thank you
  4. 00:11:402 (1,2) - Why don't just place them right at the middle http://puu.sh/pNAMX/57e032c140.jpg and if you do so, somehow more balanced symmetry like http://puu.sh/pNAOI/f97bc601e9.jpg would be more fitting... Centered, but still going to keep the pattern for now. The one we currently have flows a little better than the one you suggested
  5. 00:13:519 (1) - There's no really sound at 00:13:519 where it's currently started and 00:16:343 where it's end so why don't extend it longer like starting here 00:13:166 and maybe ending it here 00:18:107 to cover the long sound better and to avoid empty part while there's still tiny sound. The sound is following the previous slider, but you're right it should start earlier. But I think we will end it at 00:17:049 - for now since that's where the sound completely fades away
  6. 00:27:637 (6,7) - Try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws As you can see, this part would cause a polarity problem that's not really comfortable to play, so I suggest to get rid of it. The simplest way is doing it like this http://puu.sh/pNB0A/4e6891b036.jpg but if you don't want to lose that long vocal moment, you could try this more advanced rhythm http://puu.sh/pNB2Y/067d8846f9.jpg but well, this wouldn't be really fitting for quiet part tho so somehow I more suggest the first rhythm. This would apply to all those similar rhythm you have in this map. I like your first suggestion and changed it to than ^_^ fixed
  7. 00:28:166 (7) - btw, either you apply that ^ or not, if you're following vocal here, you better end it here 00:28:872 because the vocal also ends there.
  8. 00:30:990 (6) - This one is similar, it doesn't end until around here 00:32:578 but I think you want to follow other sound starting here 00:32:225 (1) - so you better don't give a break at all and just end this slider here 00:32:049 Ending it at white tick feels like cutting the vocal...
  9. 00:34:696 (2,3) - Why not something symmetric like this http://puu.sh/pNBdo/d98155acfb.jpg fixed!
  10. 00:42:813 (1) - This spinner feels kinda late because the increasing sound started before it started. Maybe just delete this slider 00:42:284 (6) - or just change it into a circle if you wanted to add hitsound and just merge the long vocal sound and the increasing sound in one spinner. http://puu.sh/pNBj9/1fc11727b3.jpg it would fit much better, really... fixed!
  11. 01:02:225 (5,6) - Their tails are almost touching and it really bugs me xD move them further away from each other. changed a little
  12. 01:02:931 (7,2) - Just stack maybe. fixed!
  13. 01:11:049 isn't it supposed to be normal sampleset here? I'll ask our hitsounder, I'm not too sure D:
  14. 01:36:813 (1) - Somehow making this straight would looks better... http://puu.sh/pNBuW/89532c7bc3.jpg fixed!
  15. 01:41:578 the sound here is pretty big tho, maybe you can make it emphasized better by making it clickable with rhythm similar to this 01:40:343 (1,2) - like ya http://puu.sh/pNBz4/29d569ac75.jpg I think this might be fine the way it is, will change if more people complain
  16. 01:51:990 (3,4) - There should be more jump really, maybe you can complete the zig zag pattern the previous notes make http://puu.sh/pNBDC/e8784172e9.jpg yasshh they feel even better unstacked because (5) is pretty big sound and would emphasize better with jump. You just need to adjust that pattern a little so the distance would be equal.
  17. 02:23:754 this sound should be clickable, really. I mean, REALLY. Rip awesome slider ;-; Lol nope, just select the slider and press ctrl+shift+S then adjust the size until it's only 2/1 slider then add a 1/2 slider before it. You can adjust it with exciting blanket pattern like this http://puu.sh/pNBQv/2316889e92.jpg (P.S : I moved (5) a bit upward so the pattern would fit, the next note shouldn't be problem, don't worry http://puu.sh/pNBSf/5ceb23c16c.jpg still looks damn good :3) Yeah, indeed the slider would be kinda ruined, but it better than ignoring a very big sound. mehhh I will see what other people think about the slider/rhythm at this part, you could be right
  18. 02:26:225 (6) - This should really be two circles, because of the big sound at red tick and it should be clickable. Furthermore, it has similar "vocal" sound as 02:25:872 (4,5) - so two circles should be really fitting. fixed!
  19. 02:28:343 (3,4) - Lol, u sure? :v yes.............? I think so
  20. 02:40:872 (8) - I don't really like these long sliders tho because you can feel the song get more intense than the previous part and these sliders kinda ruin the "intenseness". You can hear those tiny sound at background so you could actually map those instead, but well, since you do this every time, I guess you won't change :/ Well if people have better options then we will listen :D
  21. 02:43:343 (6,7) - Maybe you can do this more like this http://puu.sh/pNC6j/4751ed7b57.jpg for neatness purpose. Nice catch ^^
  22. 02:46:519 (7,9) - ^ ya, this too http://puu.sh/pNC8T/552125e2da.jpg and if you decided to apply, would be better if you balance (7) more, this one looks kinda unbalanced. good!
  23. 02:49:519 (7) - something like this really do better tho http://puu.sh/pNCbY/2aea82410c.jpg Fixed
  24. 02:54:990 (1) - remove NC since you don't NC here 02:52:166 (8) - or NC both, anyway to be consistent. Fixed
  25. 03:16:696 (2,1,2) - stack pls Fixed, nice find
  26. 03:24:813 ignored.... so sad ;-; yeeeeeeeah vocals :(
  27. 03:32:931 (1,2,3,4,5,6) - maybe make this into a star shape... Use ctrl+shift+D in case you don't know (before that, change the beat snap divisor to 1/2) Fixed
  28. 03:34:343 (1,2,3,4,5,6) - ^ this too, use hexagonal shape then adjust the position. Fixed, much nicer :p
  29. 03:37:166 (1,1) - These really ruin the built up.... Previously you used intense 1/2 jumps then even more lately to the song where the rhythm should've got more intense, you used these boring long slider instead.... Really? keep using 1/2 jump pattern here. Personally I disagree with this, but if more people see the same I guess it can be remapped
  30. 03:39:990 this part until here 03:45:813 and so on should get more intense, better fill up those empty part so it would be solid 1/2 pattern, follow the background music at 1/2. No because the music really changes at 03:45:990 - . It's not the same as before. I think it's fine
  31. 03:41:049 (3,5) - Just stack Fixed
  32. 03:59:225 (4,1) - ^ was already stacked 8)
  33. 04:17:225 (4) - This somehow need to be emphasized more with this kind of rhythm http://puu.sh/pNCW9/ea181c63ae.jpg really, the song somehow implies to do that .-. nice find ^^
  34. 04:18:460 (8,9) - Maybe you can use four circles here instead to differentiate it from other rhythm since this one actually have 1/2 sound Fixed, may need to readjust for better flow !
  35. 04:27:990 (6,7) - Lol, this looks funny :D good job (^-^)b I made this!! ^_^
  36. Yeah I think the rest are fine, just try to maintain those "intenseness" as I tell you, especially at part where there are vocal since you seem to stick way too much on vocal, try to map the background sound more. Overall, it's a good map~


Good luck ^^

edittt : I forgot to mention sometime you also ignore some big sound in order to follow vocal too, it's not a good thing okay, try to determine which sound is bigger and map that sound first instead of vocal or main sound. The drums play big role in this song tho~

Good luck again~

edit2 : oohh this is actually a collab? .-. really, you better make SB to show which part is whose, if you can't you can req someone who can (no, I can't) :3 WE ARE LOOKING EVERYWHERE :( so hard to find people, but we also want to learn on our own. That would be cool 8-)

Good luck (3)
THANK YOU SO MUCH FOR THIS. I made some pretty big changes to the map based on your suggestions and I hope it's going in the right direction.
Topic Starter
Lilyanna

Hantsuki wrote:

[General]
  1. "Backgrounds size should be either 1366x768 for 16:9 ratio or 1024x768 for 4:3
    Please resize the bgs correctly" ok will do
[Not Alone]
  1. 00:58:519 (8) - move a little bit higher looks fine
  2. 01:40:343 (1) - I prefer end this slider on red tick gonna keep it
  3. 03:50:225 (4) - improve blanket fixed
  4. 04:21:813 (5) - improve blanket with this slider 04:21:284 (4) - looks fine but fixed more
  5. 04:27:990 (6) - nc fixed
  6. 04:29:754 (1) - remove nc fixed
  7. 04:31:166 (5) - nc fixed
  8. 04:55:166 (7) - nc fixed
  9. 05:09:990 (5,1,2,3) - change possition (I prefer x:208 y:224) looks fine
I cannot see anything else. I know it's very little mod, sorry :?
TY for mod :D
Ora

Ametrin wrote:

M4M



mod
[General]

- 5min without rest D: yeah....but come on, at least there are some slow parts. We need 5min drain time D:
- tooooo many different sv in your map, makes it sometimes confusing. I recommend use no more than 5 sv in a part. Of course, the slider - you really want to emphasize can have the sv you want, but can't too often. really the only part that has a lot is the sliders that build up and the part with reverse sliders. I think they are needed.
- make a SB to show who made which part :3 That's the plan 8-)
- just personal opinion, you can focus more on flow. Some slider can be adjusted to a better direction. I agree, and I see it improving after every mod we get ^^
- check and fix green line like 01:25:078 fixed ! will look for more
- ctrl+a the whole map and you will see you haven't made the full use of the area (not a big problem tho) Yeah, it's tempting to stay away from the edges of the map

[nazi]

00:13:519(1) unnecessary spin, just blanket Fixed blanket (I think?)!
00:35:049(3,4) too close Fixed in last mod ^^
00:54:460(3,4) ^ Fixed
01:02:225(5,6) ^ Fixed
01:15:990(5,6) ctrl+g? Nice catch ^^ flows better now
01:29:931(1) no NC Fixed
02:12:460(1) sv change too sudden (i think) Fixed
02:15:637(1) two note here will better than a slider to follow the beat I don't hear 2 notes, I will ask Lily
02:22:166(3) not a good clap Nice find!
03:09:284 - keep kiai Only if more people think this way...otherwise it's fine as it is
04:41:754(9) NC to emphasizeok I will try it


cool song. GL! :) Thanks! ^^ your mod is appreciated
Nattu
Hi! M4M by Ora requesthttps://osu.ppy.sh/s/464507

00:27:637 - how about this rhytm? http://puu.sh/pSute/9b33c3d083.jpg, like this 00:30:460 (5,6) - , with a good artslider on this 00:28:166 ofc ;)
00:38:931 (5,6) - fix blanket
00:39:460 (6,7) - ^
00:38:225 (3,4) - not a same, use copy and rotation
00:41:049 (3,4) - ^
00:50:225 (2,3,4,1,2,3,4) - bad flow i think, and big jump on the quiet bit 00:51:284 (2) -
01:10:343 (6) - fix that bit (https://osu.ppy.sh/ss/5551887) 399:167
01:14:931 (1,2,3,4,5,6) - maybe pattern on this? not a random
01:37:166 (2,3) - maybe =?
02:09:637 (6,1) - blanket maybe?
02:11:401 (1) - use "new style" on this slider, delete white point and create good blanket
02:15:107 (3,1) - maybe =? https://osu.ppy.sh/ss/5552078
02:31:872 (3,5) - maybe =?
02:37:696 (3) - 96:180
02:43:696 (7) - how about make this slider longer? end on the white tic
02:57:460 (6) - bad reverse in rhytm I think, or need note on this bit 02:57:990 -
03:16:696 (2,1,2) - stack?
03:33:990 (7,3) - not like this overlap >:e
03:59:225 (4,1) - stack?
04:01:519 (5,7) - fix blanket
04:21:284 (4,5) - ^
04:30:637 (6) - ctrl+g and 04:31:166 (1) - ctrl+g
05:07:166 (3) - need vertical symmetry 104:100

sorri for mai ingrish ;_;

nice song and map, good luck! :3
TAIN
Hello~ from Lilyanna's Q.
My english very bad :<
please understand.

    1. 00:23:931 (3) - The slope of the slide try little bend. it looks more natural flow lovable.
    2. 00:26:401 (1,2,3) - This place looks messy in my view :( in general, this arrangement not natural the flow of the next note. what about this place? Although not perfect, but better.
    3. 00:26:931 (4,5) - The flow awkward no.4,no.5 slide. change the no.4 slide,in this way? It was symmetry two slide.
    4. 00:28:343 (7) - This rhythm is awkward. try to beat at the end of the white line.
    5. 00:30:460 (5) - I think this rather than the one slider, the combined slider and a circle. ↓
    6. 00:44:578 (2) - New combo is better to delete it.this is because the sound is being followed.
    7. 00:50:401 (3) - Ctrl + G?
    8. 00:51:284 (2) - ^
    9. 01:08:578 (4,5,6) - This distance 01:07:872 (1,2,3) Try and equalize the this distance.
    10. 02:49:519 (7) - this slider 02:49:166 (6) what do you think of the slider and will symmetrical?
    11. 03:26:578 (2) - Ctrl +G , H try again placed. and Ctrl + G. ↓
    12. 03:28:519 (3) - little downwards.better flow.
    -------

    good map and star

    Good luck ! :)
Topic Starter
Lilyanna

Nattu wrote:

Hi! M4M by Ora requesthttps://osu.ppy.sh/s/464507

00:27:637 - how about this rhytm? http://puu.sh/pSute/9b33c3d083.jpg, like this 00:30:460 (5,6) - , with a good artslider on this 00:28:166 ofc ;) idont get it
00:38:931 (5,6) - fix blanket fixed
00:39:460 (6,7) - ^fixed
00:38:225 (3,4) - not a same, use copy and rotationfixed
00:41:049 (3,4) - ^fixed
00:50:225 (2,3,4,1,2,3,4) - bad flow i think, and big jump on the quiet bit 00:51:284 (2) - fixed
01:10:343 (6) - fix that bit (https://osu.ppy.sh/ss/5551887) 399:167 ehm fixed
01:14:931 (1,2,3,4,5,6) - maybe pattern on this? not a random its not random
01:37:166 (2,3) - maybe =? they r fine
02:09:637 (6,1) - blanket maybe? good one done
02:11:401 (1) - use "new style" on this slider, delete white point and create good blanket looks fine
02:15:107 (3,1) - maybe =? https://osu.ppy.sh/ss/5552078 i dont think it will flow will its start of new beat i keep it
02:31:872 (3,5) - maybe =? ok
02:37:696 (3) - 96:180 ok
02:43:696 (7) - how about make this slider longer? end on the white tic i keep it for now
02:57:460 (6) - bad reverse in rhytm I think, or need note on this bit 02:57:990 - its mapped to vocals i think its fine
03:16:696 (2,1,2) - stack? not rly important but ok
03:33:990 (7,3) - not like this overlap >:e fixed
03:59:225 (4,1) - stack? its stacked
04:01:519 (5,7) - fix blanket looks fine
04:21:284 (4,5) - ^ looks fine
04:30:637 (6) - ctrl+g and 04:31:166 (1) - ctrl+g ok
05:07:166 (3) - need vertical symmetry 104:100 done

sorri for mai ingrish ;_; np

nice song and map, good luck! :3
thx for mod ^.^
Ora

TAIN wrote:

Hello~ from Lilyanna's Q.
My english very bad :<
please understand.

    1. 00:23:931 (3) - The slope of the slide try little bend. it looks more natural flow lovable. fixed
    2. 00:26:401 (1,2,3) - This place looks messy in my view :( in general, this arrangement not natural the flow of the next note. what about this place? Although not perfect, but better. fixed
    3. 00:26:931 (4,5) - The flow awkward no.4,no.5 slide. change the no.4 slide,in this way? It was symmetry two slide. fixed
    4. 00:28:343 (7) - This rhythm is awkward. try to beat at the end of the white line. fixed
    5. 00:30:460 (5) - I think this rather than the one slider, the combined slider and a circle. ↓ fixed, but put the single circle in the blanket at the bottom of slider
    6. 00:44:578 (2) - New combo is better to delete it.this is because the sound is being followed. fixed
    7. 00:50:401 (3) - Ctrl + G? fixed
    8. 00:51:284 (2) - ^ I will try this I guess
    9. 01:08:578 (4,5,6) - This distance 01:07:872 (1,2,3) Try and equalize the this distance. fixed
    10. 02:49:519 (7) - this slider 02:49:166 (6) what do you think of the slider and will symmetrical? fixed
    11. 03:26:578 (2) - Ctrl +G , H try again placed. and Ctrl + G. ↓ fixed
    12. 03:28:519 (3) - little downwards.better flow. fixed
    -------

    good map and star

    Good luck ! :)
Thank you for mod and star :D I accepted everything
brdzxh
very late nm from my queue~

Not Alone
00:47:578 (4) - move to x440 y76 for more consistent spacing
00:48:107 (1,2,3,4) - make spacing consistent here - above was only one note; here you can improve the spacing between all of them
00:53:754 (1) - would move the first anchor point a bit up
01:08:931 (5) - move to x68 y272 for better spacing
01:20:401 (6) - move it a bit to the left
02:01:166 (1) - the middle anchor point is out of the grid
03:27:990 (2) - end anchor point out of the grid
There are more spacing issues between some singles in the beginning of the map, but I cant hit address them all, and the rest of the map is fine
So just look through the first part and make sure the spacing is alright and consistent since some looked really awkward
But all in all, this looks good :)
Gl with ranking! :D
Ora

brdzxh wrote:

very late nm from my queue~

00:47:578 (4) - move to x440 y76 for more consistent spacing fixed ! nice find
00:48:107 (1,2,3,4) - make spacing consistent here - above was only one note; here you can improve the spacing between all of them fixed
00:53:754 (1) - would move the first anchor point a bit up fixed
01:08:931 (5) - move to x68 y272 for better spacingmesses up the rhytm/pattern for this build up part.
01:20:401 (6) - move it a bit to the left ok
02:01:166 (1) - the middle anchor point is out of the grid Not anymore 8-)
03:27:990 (2) - end anchor point out of the grid Same ^
There are more spacing issues between some singles in the beginning of the map, but I cant hit address them all, and the rest of the map is fine
So just look through the first part and make sure the spacing is alright and consistent since some looked really awkward I will look but some of the ones like the 4th mod you did are intentional for the more intense/build up part of the song
But all in all, this looks good :)
Gl with ranking! :D Thanks for mod! 8-)
Jukkii
add some more tags
make the map CS4,6
im modding this because i love the song. great choice and great map.


00:11:402 (1) - to 00:19:519 (3) - reduce slider velocity for this part to fit the calm first part better.
00:25:343 (7) - reduce slider velocity for this slider, it fits the singing better
00:28:343 (7) - ^
00:30:990 (7) - ^
00:36:637 (7) - ^
00:39:460 (6) - ^
01:13:519 (1) - to 01:24:637 (6) - the spacing should get higher as the buildup becomes more intense
01:24:637 (6,1) - to 01:24:637 (6,1,3) - you should make the sliders for low frequency wubs slower and higher frequencies sliders go faster
02:19:872 (3) - make this slider start from where the slider before it ends or close to the end
02:40:872 (8) - reduce slider velocity to fit the singing better like before
02:43:696 (7) - ^
02:46:519 (7) - ^
02:52:166 (8) - ^
02:54:990 (7) - ^
03:24:460 (7) - ^
03:27:284 (1) - ^
03:56:578 (1) - to 04:41:754 (1) - do the same as for the first drop and make low frequency wubs even slower and higher ones even faster
04:58:696 (8) - this slider is a bit weird, maybe you should change it a bit
05:05:049 (1) - to 05:11:754 (2) - you should decrease slider velocity to make it fit with the calm end better
i know this mod may not be much but i wanted to do this for the song, i know you might not agree with some things but thats okay
EDIT: fixed typos
Topic Starter
Lilyanna

-Jukke- wrote:

add some more tags
make the map CS4,6
im modding this because i love the song. great choice and great map.


00:11:402 (1) - to 00:19:519 (3) - reduce slider velocity for this part to fit the calm first part better. its already 0.50 i think its fine
00:25:343 (7) - reduce slider velocity for this slider, it fits the singing better
00:28:343 (7) - ^
00:30:990 (7) - ^
00:36:637 (7) - ^
00:39:460 (6) - ^
it was like that tbh but than many recommanded to change it i think its not needed
01:13:519 (1) - to 01:24:637 (6) - the spacing should get higher as the buildup becomes more intense ok fixed some spacing
01:24:637 (6,1) - to 01:24:637 (6,1,3) - you should make the sliders for low frequency wubs slower and higher frequencies sliders go faster not necessary
02:19:872 (3) - make this slider start from where the slider before it ends or close to the end
02:40:872 (8) - reduce slider velocity to fit the singing better like before
02:43:696 (7) - ^
02:46:519 (7) - ^
02:52:166 (8) - ^
02:54:990 (7) - ^
03:24:460 (7) - ^
03:27:284 (1) - ^
ill see about these not sure
03:56:578 (1) - to 04:41:754 (1) - do the same as for the first drop and make low frequency wubs even slower and higher ones even faster its fine
04:58:696 (8) - this slider is a bit weird, maybe you should change it a bit looks fine
05:05:049 (1) - to 05:11:754 (2) - you should decrease slider velocity to make it fit with the calm end better its already 0.50 xd
i know this mod may not be much but i wanted to do this for the song, i know you might not agree with some things but thats okay
EDIT: fixed typos
ty for mod :D im glad u like the song
Jukkii
you can make the slider velocity for those parts even slower by adding a timing point which is not inherited and then decreasing the slider velocity.
also i think you skipped one part in my mod :P
Venix
01:51:990 (3) - move to up
01:52:696 (6) - move to down
02:31:166 (1) - move to up
sick map! :D
Topic Starter
Lilyanna

-Jukke- wrote:

you can make the slider velocity for those parts even slower by adding a timing point which is not inherited and then decreasing the slider velocity. ill keep for now
also i think you skipped one part in my mod :P about the CS i think its fine ill think about its not big differance and the tags idk what should i add more but i added what i know :p
Topic Starter
Lilyanna
Oh i didnt see this its so little ^.^

VenixPL wrote:

01:51:990 (3) - move to up k
01:52:696 (6) - move to down k
02:31:166 (1) - move to up cant do that its stacked with the previous slider it will ruine it
sick map! :D
thx i guess ^.^
Jukkii
you already have "dnb" in your tags but not "Drum and Bass" so you could add that.
you could also use tags like "electronic" "EDM" and such which people use when they want to search for edm songs (and non-anime songs).
also please nerf the jump section its too difficult compared to the rest of the map and gives inconsistent difficulty
MisterDinner
Very playable currently, got halfway through despite the highest star song ive done is 4.5*
Most of the problems i saw were with the whole map itself, not specific parts.

mod b0ss
First things first, for the really dubsteppy parts, i find the slider speed changes to be un noticeable, they could be made more drastic.
You should also make the dubstep parts look more ornate and harder to read, from my experience a dubstep map should keep you on edge and have you constantly ready for a sudden speed change, it could look like this part 03:45:990 (1) - 03:56:578 (1) -
Also i noticed that the second drop is a copy and paste of the first one, imo the second chorus or drop of a map should be a bit harder than the first.
Hitsounding as well, i saw some people complaining. Check out Ice Angel if you dont have it already, ktgster made great use of hitsounds on the map. https://osu.ppy.sh/s/297933
If the problem is that the finish sounds like something unimportant in your skin, i suggest getting more distinct hit sounds, you will realize how awful this 03:45:460 (5) - sounds if the finish is an actual cymbal hit, ive done it before when i had barely noticeable finish.
00:13:166 (1) - and 00:20:313 (1) - Those spinners feel weird at the start, you could map notes and sliders to the synth in the background instead of a spinner to a barely noticeable noise
02:23:401 (6) - try making the middle of that more round, it stood out a lot during gameplay.
03:55:519 (1,1) - these two are landing after the main drum hits by a fraction of a second, listen to them on 25% speed, try adjusting the timing of them so they land earlier
Sakurauchi Riko
Heyo, random mod here form #modreqs (:

mod
00:18:990 (2,3) - make the sliderhead of (2) as close to (3) as 00:18:460 (1,2) - (2) is with (1)
00:41:049 (3,4) - blanket them to each other?
01:12:107 (1,2,3) - i recommend same spacing between those since same sound
01:16:343 (1,2,3) - ^
01:17:754 (1,2,3,4) - maybe make a clean pattern (e.g. this http://puu.sh/q1DLO/e87beb75c4.jpg ) so it looks less random
01:19:166 - to 01:24:813 - i highly recommend to make especially in parts/patterns like this to use same Distance Snap (you also could do an increasing DS but not randomly). with that change this part'd seem more structured and even, smooth
01:29:225 (2,2) - avoid that overlap -> http://puu.sh/q1E9Y/f55209b5fd.jpg is better imo (you could also consider making ctrl + g on slider (2))
01:33:990 (3) - rotate this slider a little bit to create a clean pattern -> http://puu.sh/q1EjJ/82ee8ae18b.jpg
01:44:049 (5,1) - this may sound unreasonable but making the slidertail of (5) flow right to the sliderhead of (1) makes it much prettier and pleasanter to play
01:48:813 (1,2) - blanket
02:10:343 (1,2,3) - make the same shape for all 3 sliders, use ctrl + c/v and flip vertically/horizontal and rotation tool
02:12:107 (3,1) - this is also a little aesthetic issue which can be fixed easily by copying to look like this -> http://puu.sh/q1EMR/197b5c0f85.jpg (its just cleaner...)
02:52:872 (8,1) - really unpleasant flow error
02:54:460 (5,6) - ^
03:12:107 (1,4) - overlap
03:41:049 (3,6) - maybe NC on these? 03:45:284 (4) - also
04:21:284 (4,5) - make them "hug" stronger, idk how to say that xD http://puu.sh/q1FgB/d4e6905c4e.jpg
04:27:990 (1,2) - wtf Oo this looks very strange :D . I would make the circle slider having a bigger radius, but its your map c;
04:50:931 (1,2,3,4,5,6,7,8,9) - interesting pattern, i like it

hmmm.. maybe you should consider keeping more an eye on distance snap, it would make your map more structured

Interesting map, please keep this map alive I really like it
I hope my mod helps you a bit
Good Luck with your map and happy mapping! (:
Topic Starter
Lilyanna
Ty for mod last 2 ill reply later on xd :oops:
Topic Starter
Lilyanna

MisterDinner wrote:

Very playable currently, got halfway through despite the highest star song ive done is 4.5*
Most of the problems i saw were with the whole map itself, not specific parts.ok

mod b0ss
First things first, for the really dubsteppy parts, i find the slider speed changes to be un noticeable, they could be made more drastic.
You should also make the dubstep parts look more ornate and harder to read, from my experience a dubstep map should keep you on edge and have you constantly ready for a sudden speed change, it could look like this part 03:45:990 (1) - 03:56:578 (1) - ok
Also i noticed that the second drop is a copy and paste of the first one, imo the second chorus or drop of a map should be a bit harder than the first.
Hitsounding as well, i saw some people complaining. Check out Ice Angel if you dont have it already, ktgster made great use of hitsounds on the map. https://osu.ppy.sh/s/297933ok
If the problem is that the finish sounds like something unimportant in your skin, i suggest getting more distinct hit sounds, you will realize how awful this 03:45:460 (5) - sounds if the finish is an actual cymbal hit, ive done it before when i had barely noticeable finish.i think its fine
00:13:166 (1) - and 00:20:313 (1) - Those spinners feel weird at the start, you could map notes and sliders to the synth in the background instead of a spinner to a barely noticeable noise ill think about it
02:23:401 (6) - try making the middle of that more round, it stood out a lot during gameplay.its fine
03:55:519 (1,1) - these two are landing after the main drum hits by a fraction of a second, listen to them on 25% speed, try adjusting the timing of them so they land earlierthey r fine to me

Phyloukz wrote:

Heyo, random mod here form #modreqs (:

mod
00:18:990 (2,3) - make the sliderhead of (2) as close to (3) as 00:18:460 (1,2) - (2) is with (1) they look fine
00:41:049 (3,4) - blanket them to each other? okay
01:12:107 (1,2,3) - i recommend same spacing between those since same sound ok
01:16:343 (1,2,3) - ^^
01:17:754 (1,2,3,4) - maybe make a clean pattern (e.g. this http://puu.sh/q1DLO/e87beb75c4.jpg ) so it looks less random fixed
01:19:166 - to 01:24:813 - i highly recommend to make especially in parts/patterns like this to use same Distance Snap (you also could do an increasing DS but not randomly). with that change this part'd seem more structured and even, smooth it wasnt random at all i did use ds and made once further because the music is getting intens
01:29:225 (2,2) - avoid that overlap -> http://puu.sh/q1E9Y/f55209b5fd.jpg is better imo (you could also consider making ctrl + g on slider (2))its fine for now
01:33:990 (3) - rotate this slider a little bit to create a clean pattern -> http://puu.sh/q1EjJ/82ee8ae18b.jpg ok
01:44:049 (5,1) - this may sound unreasonable but making the slidertail of (5) flow right to the sliderhead of (1) makes it much prettier and pleasanter to play k fixed
01:48:813 (1,2) - blanket looks fine but fixed more
02:10:343 (1,2,3) - make the same shape for all 3 sliders, use ctrl + c/v and flip vertically/horizontal and rotation tool ok done that
02:12:107 (3,1) - this is also a little aesthetic issue which can be fixed easily by copying to look like this -> http://puu.sh/q1EMR/197b5c0f85.jpg (its just cleaner...)the sv in slider 1 changed so normaly it will look different
02:52:872 (8,1) - really unpleasant flow error fixed that ... ihope
02:54:460 (5,6) - ^ ^
03:12:107 (1,4) - overlapi think its fine
03:41:049 (3,6) - maybe NC on these? 03:45:284 (4) - alsonah
04:21:284 (4,5) - make them "hug" stronger, idk how to say that xD http://puu.sh/q1FgB/d4e6905c4e.jpg i think thier fine :p
04:27:990 (1,2) - wtf Oo this looks very strange :D .strange is good i love that reaction I would make the circle slider having a bigger radius, but its your map c;
04:50:931 (1,2,3,4,5,6,7,8,9) - interesting pattern, i like it my collab is awesome

hmmm.. maybe you should consider keeping more an eye on distance snap, it would make your map more structured

Interesting map, please keep this map alive I really like it
I hope my mod helps you a bit
Good Luck with your map and happy mapping! (:
Thank you for mod both ^.^
lazygirl
Hey for M4M!

Offset should be 11404 :p

00:11:402 (1,2) - you could use single hitcircles, but eh, this is fine as is
00:41:754 (5,6) - blanket better here
01:44:049 (5,1) - align
01:45:284 (1) - make this shakier it'd fit the bass more ^^
02:07:872 (2) - shake those sliders! :D

I love this map a lot:p for once a dubstep track that doesn't go totally wild in every way possible :D nice map go for app ^^
Topic Starter
Lilyanna

lazyboy007 wrote:

Hey for M4M!

Offset should be 11404 :p ill make sure :p

00:11:402 (1,2) - you could use single hitcircles, but eh, this is fine as is its fine
00:41:754 (5,6) - blanket better here its fine but fixed more
01:44:049 (5,1) - align
01:45:284 (1) - make this shakier it'd fit the bass more ^^ ill try i like how they are for now
02:07:872 (2) - shake those sliders! :D ^

I love this map a lot:p for once a dubstep track that doesn't go totally wild in every way possible :D nice map go for app ^^
THANK you for mod :D
-sandAI
]00:11:402 (1,2) - Blanket? It will match 00:18:460 (1,2,3) these blankets
00:24:460 (4,5) - stack on the same point
00:25:343 (7,1,2,3) - Try to do something here with a blanket, It would look better and maybe play better too
00:27:637 (6,7) - Change timing to this -
00:29:754 (3,4,5) - Do a triangle like this maybe
00:34:696 (2) - Move red point to the center of the slider
00:35:931 (5,6) - Parallel?
00:36:637 (7,8) - You can blanket this if you want to, it might look prettier
00:41:049 (3,4) - Make sure these sliders look the same (use copy + paste)
00:42:284 (6,1) - turn into long slider
00:50:225 (2,4) - stack
00:51:813 (4,5) - Maybe make it look more like
00:58:519 (7,2) - Stack
01:03:284 (9) - move red point to center of the slider
01:05:049 (7) - ctrl+h and move it back
01:09:637 (2,3,4,5) - Equal spacing
01:11:754 (4,3) - Stack if you want to
01:13:519 (1,2,3) - Equal spacing
01:13:519 (1,2,3,1,2,3,1,2,3,1,2,3) - These all look different, copy and paste to make them all the same
01:21:990 (1,2,3,4) - Equal spacing
01:24:107 (4,5,6,1) - Make the jump bigger here, because the song is getting more intense
01:24:813 (1,2,3,4,5,6,7,8) - ^
About the Kiai
The slider shapes are nice. You can blanket most of the circles in this whole section, I would remap this section so it looks better I guess... ?
You don't have to worry about flow on this section because it is a dubstep portion, it can be random.
Look at the last kiai on this map, and do what happened there, because that part was pretty nice.
01:47:754 (1,2,3) - also equal spacing here :3
02:18:813 (1,2,3) - stack in the same spot
02:20:578 (4,5) - ^
02:23:401 (6) - 2012 sliders :3 ... It's fine like this but maybe change it.. It doesn't look right to me :3
02:26:225 (6,8) - stack and make the distance 02:26:578 (8,9) bigger
02:35:049 (4,5,6) - Make it look like this
03:00:813 (1) - Maybe try to make the part before this kiai have bigger spacing, because this part is a lot harder than the rest of the map.
03:41:049 (3,5) - stack
03:46:696 (1,2) - Do this
03:47:401 (2,3) - then do this
03:59:225 (4,1,2) - stack
04:27:990 (1,2) - Fix blanket somehow...
04:34:696 (6,7,8) - When you play this, the 8 doesn't blanket the 6 because of the stacking. Try to move the 8 somewhere else so the blankets are consistent
04:38:225 (1,4) - You could probably blanket this
Overall :

  • - nice map, some of the jumps are inconsistent in spacing, I pointed out a few of those.
    - Some sliders give the opportunity to blanket, so make sure to use those, especially on a pretty song like this.
    - The jump section is a lot harder than the rest of the map (covered that). Try to make the non-kiai parts have bigger spacing around those kiais so it matches.
Topic Starter
Lilyanna

-Vanilla wrote:

]00:11:402 (1,2) - Blanket? It will match 00:18:460 (1,2,3) these blankets they r fine for now
00:24:460 (4,5) - stack on the same point okay
00:25:343 (7,1,2,3) - Try to do something here with a blanket, It would look better and maybe play better too looks fine at least for now
00:27:637 (6,7) - Change timing to this - i dont get what u mean :s
00:29:754 (3,4,5) - Do a triangle like this maybe its good idea but i pass for now
00:34:696 (2) - Move red point to the center of the slider i dont think its a big deal because its the copy of the next slider the shape will change
00:35:931 (5,6) - Parallel? they r fixed more
00:36:637 (7,8) - You can blanket this if you want to, it might look prettier okay yes its done
00:41:049 (3,4) - Make sure these sliders look the same (use copy + paste) im sure i used copy past they look the same to me maybe because one of them is rotated but thats fine
00:42:284 (6,1) - turn into long slideri dont think its needed
00:50:225 (2,4) - stack fixed this pattern in another way
00:51:813 (4,5) - Maybe make it look more like its nice one u did there but its fine
00:58:519 (7,2) - Stack done
01:03:284 (9) - move red point to center of the slider i dont think its needed
01:05:049 (7) - ctrl+h and move it back ok done
01:09:637 (2,3,4,5) - Equal spacing i thought i make it intentionaly like that but ill think about it
01:11:754 (4,3) - Stack if you want to its fine
01:13:519 (1,2,3) - Equal spacingi made it like that to jump and emphasize the note
01:13:519 (1,2,3,1,2,3,1,2,3,1,2,3) - These all look different, copy and paste to make them all the same i did copy and past it and rotate them
01:21:990 (1,2,3,4) - Equal spacing same thing as before but if more complained and will make equal or reduce
01:24:107 (4,5,6,1) - Make the jump bigger here, because the song is getting more intense i thought i did
01:24:813 (1,2,3,4,5,6,7,8) - ^ they are fine
About the Kiai
The slider shapes are nice. You can blanket most of the circles in this whole section, I would remap this section so it looks better I guess... ?
You don't have to worry about flow on this section because it is a dubstep portion, it can be random.
Look at the last kiai on this map, and do what happened there, because that part was pretty nice.
01:47:754 (1,2,3) - also equal spacing here :3ty for ur opinion i dont think it needs to be remapped but im thinking about it i rly like its my personal style of mapping but ill think about it
02:18:813 (1,2,3) - stack in the same spot its fine
02:20:578 (4,5) - ^i dont want stack those
02:23:401 (6) - 2012 sliders :3 ... It's fine like this but maybe change it.. It doesn't look right to me :3 i fxed it hey nothing should get old here -.- if it flows it stayes
02:26:225 (6,8) - stack and make the distance 02:26:578 (8,9) bigger i think they r fine
02:35:049 (4,5,6) - Make it look like this its a good one maybe okay ill see with my collab about this one
03:00:813 (1) - Maybe try to make the part before this kiai have bigger spacing, because this part is a lot harder than the rest of the map.it does have bigger spacing
03:41:049 (3,5) - stack its stacked i make sure
03:46:696 (1,2) - Do this if i do this it will change alooot and rest of that part D; but its good one
03:47:401 (2,3) - then do this spacing will be awkward then ill see my collab with this
03:59:225 (4,1,2) - stack done
04:27:990 (1,2) - Fix blanket somehow... thats not blanked thats 2016 sliders trick -by ora
04:34:696 (6,7,8) - When you play this, the 8 doesn't blanket the 6 because of the stacking. Try to move the 8 somewhere else so the blankets are consistent fixed i guess
04:38:225 (1,4) - You could probably blanket this not needed
Overall :

  • - nice map, some of the jumps are inconsistent in spacing, I pointed out a few of those.
    - Some sliders give the opportunity to blanket, so make sure to use those, especially on a pretty song like this.
    - The jump section is a lot harder than the rest of the map (covered that). Try to make the non-kiai parts have bigger spacing around those kiais so it matches. thank you for your opinion
Thank you for mod :) :) :) and thank you for starrr
Arphimigon
o/
\o
/o/
\o\

[Map]
00:32:225 (1,2,3,4,5,6) - It feels weird here to have the same spacing and emphasis when there are no vocals, since it is being mapped to the back ground instruments which are way quieter and calmer, I think this and similar parts should be far calmer too to reflect the tone when there are no vocals around however you wish to do so.
00:50:931 (1,2) - No need for such a snappy, jagged and high spaced part here! No strong sounds or anything to call for it o/
00:55:872 - Kinda weird to have a strong sound on a slider reverse imo, if anything having a this slider be notes that are either normal or jump spacing would make more sense with the instruments here
01:21:107 (3,4) - *ahem* fix blanket move slider like 2 pixels right blahblah blanket
01:24:813 (1,2,3,4,5,6,7,8) - Would be cool if these had increasing velocities to work with the buildup happening in the background here tbh, or increasing spacing per slider
01:53:049 (1) - Could this have like, a lot of wiggles on it because the sound on it is kinda distorted and not smooth?
03:17:401 (4,1) - Awkwardly low spacing to a strong downbeat sound, make it larger!
03:26:225 (1,2,3,1) - After those high/middle spacing sliders, having a stacked slider which is also low spaced kinda ruins the flow, you should unstack it and put it at a place that continues in the general patter direction so it feels like finishing off the pattern, whilst keeping the spacing relatively the same.
04:04:872 (1) - Ends on much stronger sound I wanna CLICKY that stronger sound ;-;
04:12:107 (1) - PERFECT SLIDER CHOICE I LOVE YOU

Dunno, I like this so I think this should be enough.
Have fun o/
Topic Starter
Lilyanna

Arphimigon wrote:

o/
\o
/o/
\o\ slap C:

[Map]
00:32:225 (1,2,3,4,5,6) - It feels weird here to have the same spacing and emphasis when there are no vocals, since it is being mapped to the back ground instruments which are way quieter and calmer, I think this and similar parts should be far calmer too to reflect the tone when there are no vocals around however you wish to do so. i think its fine for now
00:50:931 (1,2) - No need for such a snappy, jagged and high spaced part here! No strong sounds or anything to call for it o/ Fixed o/
00:55:872 - Kinda weird to have a strong sound on a slider reverse imo, if anything having a this slider be notes that are either normal or jump spacing would make more sense with the instruments hereidk i think its fine >_< ill make sure ty
01:21:107 (3,4) - *ahem* fix blanket move slider like 2 pixels right blahblah blanket idk how u saw that but fuh fuh fixed
01:24:813 (1,2,3,4,5,6,7,8) - Would be cool if these had increasing velocities to work with the buildup happening in the background here tbh, or increasing spacing per sliderure not the first who recommanded that but i think thier fine like that ill think about it
01:53:049 (1) - Could this have like, a lot of wiggles on it because the sound on it is kinda distorted and not smooth? wigle wigle i think it flows fine
03:17:401 (4,1) - Awkwardly low spacing to a strong downbeat sound, make it larger! okay
03:26:225 (1,2,3,1) - After those high/middle spacing sliders, having a stacked slider which is also low spaced kinda ruins the flow, you should unstack it and put it at a place that continues in the general patter direction so it feels like finishing off the pattern, whilst keeping the spacing relatively the same. true fixed
04:04:872 (1) - Ends on much stronger sound I wanna CLICKY that stronger sound ;-;okay true ill let my collab fix that
04:12:107 (1) - PERFECT SLIDER CHOICE I LOVE YOU yaaay :D

Dunno, I like this so I think this should be enough.
Have fun o/
Thank you for mod Arphi :D
Topic Starter
Lilyanna
Soooo.. its updated i kinda remaped some parts in the first kiai like some modders suggested 8-) btw i have the coolest collab
_MiaoFUuU_
Hi NM(Fourm req)

Lost

  1. 00:45:637 (2,1) - stack?
  2. 00:58:519 - try this https://osu.ppy.sh/ss/5656989
  3. 00:59:401 - NC
  4. 01:02:225 (5) - ↑
  5. 01:05:049 (7) - NC and del NC 01:05:578 (1) -
  6. 01:06:460 - NC
  7. 01:15:990 (2) - hitsound change into auto and whistle
  8. try all→01:16:519 - del hitsound 01:16:696 - add whistle 01:17:049 - del whistle 01:17:401 - add whistle
    01:39:637 (6) - NC
  9. 01:50:401 (5) - ↑
  10. 01:54:460 (4) - ↑
  11. 02:04:343 (4) - ↑ 02:05:049 (1) - del NC and NC 02:06:107 (4) -
  12. 02:29:401 (5) - NC
  13. 02:32:578 (5) - ↑
  14. 02:35:049 (4) - ↑
  15. 03:16:166 (7,2) - stack then 03:16:696 (2,1,2) - stack
  16. 03:27:990 (5) - NC
  17. 03:32:931 (1,2,3,4,5,6,1,2,3,4,5,6,7) - forget add hit sound?
  18. 03:41:754 (5) - stack then 03:42:460 (6) - stack
  19. 03:46:696 (1) - del NC 03:47:401 (3) - NC
  20. 03:50:225 (4) - NC
  21. 04:05:401 (7) - NC
  22. 04:08:578 (4) - ↑
  23. 04:12:107 (1,4) - stack
  24. 04:13:872 (5) - NC
  25. 04:21:284 (4) - ↑
  26. 04:24:107 (5) - ↑
  27. 04:29:754 (3) - ↑
  28. 04:34:696 (6) - ↑
  29. 04:52:343 (7) - NC and del NC 04:53:049 (1) - ,then NC 04:53:754 (6) -
  30. 04:57:990 (6) - NC

good luck!
Ora

_MiaoFUuU_ wrote:

Hi NM(Fourm req)

Lost

  1. 00:45:637 (2,1) - stack? fix
  2. 00:58:519 - try this https://osu.ppy.sh/ss/5656989 i dont hear triplet here
  3. 00:59:401 - NC fixed
  4. 01:02:225 (5) - ↑ fixed
  5. 01:05:049 (7) - NC and del NC 01:05:578 (1) - fixed
  6. 01:06:460 - NC fixed
  7. 01:15:990 (2) - hitsound change into auto and whistleok
  8. try all→01:16:519 - del hitsound 01:16:696 - add whistle 01:17:049 - del whistle 01:17:401 - add whistle ok I guess
    01:39:637 (6) - NC fixed
  9. 01:50:401 (5) - ↑ dont agree
  10. 01:54:460 (4) - ↑ fixed
  11. 02:04:343 (4) - ↑ 02:05:049 (1) - del NC and NC 02:06:107 (4) - fixed
  12. 02:29:401 (5) - NC fixed
  13. 02:32:578 (5) - ↑ fixed
  14. 02:35:049 (4) - ↑ fixed
  15. 03:16:166 (7,2) - stack then 03:16:696 (2,1,2) - stack fixed
  16. 03:27:990 (5) - NC fixed
  17. 03:32:931 (1,2,3,4,5,6,1,2,3,4,5,6,7) - forget add hit sound? yeah and there might be more place. Hitsounds might need to be redone
  18. 03:41:754 (5) - stack then 03:42:460 (6) - stack doesn't stack
  19. 03:46:696 (1) - del NC 03:47:401 (3) - NC dont agree with del NC
  20. 03:50:225 (4) - NC dont agree
  21. 04:05:401 (7) - NC fixed
  22. 04:08:578 (4) - ↑ fixed
  23. 04:12:107 (1,4) - stack fixed
  24. 04:13:872 (5) - NC fixed
  25. 04:21:284 (4) - ↑ fixed
  26. 04:24:107 (5) - ↑ fixed
  27. 04:29:754 (3) - ↑ fixed
  28. 04:34:696 (6) - ↑ fixed
  29. 04:52:343 (7) - NC and del NC 04:53:049 (1) - ,then NC 04:53:754 (6) - fixed
  30. 04:57:990 (6) - NC fixed

good luck!
HappyRocket88
LOGGEZO DESU NE
2016-07-23 19:43 HappyRocket88: Ok!, Let's start. n.n7
2016-07-23 19:43 Lilyanna: sad is my best friend
2016-07-23 19:43 Lilyanna: wait
2016-07-23 19:43 Lilyanna: are u gonna mod? D:
2016-07-23 19:45 HappyRocket88: Nope
2016-07-23 19:45 HappyRocket88: just checking! xD
2016-07-23 19:45 HappyRocket88: I don't have much time to do a full mod. ;w;
2016-07-23 19:46 HappyRocket88: But I have some few general suggestions
2016-07-23 19:46 HappyRocket88: >w<
2016-07-23 19:46 Lilyanna: yea okay
2016-07-23 19:46 Lilyanna: but
2016-07-23 19:46 Lilyanna: do you have general time
2016-07-23 19:46 Lilyanna: for mod ? xD
2016-07-23 19:46 Lilyanna: one day
2016-07-23 19:46 HappyRocket88: First of all, remove normal-hitclap.wav since it's not used in the mapset.
2016-07-23 19:47 Lilyanna: ok
2016-07-23 19:47 HappyRocket88: I really liked the combo colors! >u<
2016-07-23 19:47 Lilyanna: i did
2016-07-23 19:48 Lilyanna: cool
2016-07-23 19:48 HappyRocket88: But I think you can try out to manage a custom slidertrackoverride
2016-07-23 19:48 HappyRocket88: to differenciate it from the kiai
2016-07-23 19:49 Lilyanna: okay so ^^
2016-07-23 19:49 HappyRocket88: I mean, in the kiai you can use just some specific colors to make it differente from the other sections
2016-07-23 19:49 HappyRocket88: like only purple and pink maybe. o:
2016-07-23 19:49 Lilyanna: i love purple
2016-07-23 19:50 Lilyanna: is it neccesary?
2016-07-23 19:51 HappyRocket88: Oh, not "necessary"
2016-07-23 19:51 HappyRocket88: it's just a suggestion >w<
2016-07-23 19:51 Lilyanna: sorrt
2016-07-23 19:51 Lilyanna: sorry
2016-07-23 19:51 Lilyanna: bad spelling
2016-07-23 19:52 Lilyanna: x(
2016-07-23 19:52 HappyRocket88: Maybe you can uncheck widescreen support? o:
2016-07-23 19:52 Lilyanna: ohhh
2016-07-23 19:52 Lilyanna: i tried to do
2016-07-23 19:52 Lilyanna: sb as i said
2016-07-23 19:53 Lilyanna: in the discription
2016-07-23 19:53 Lilyanna: i forgot it D:
2016-07-23 19:53 Lilyanna: tyyy
2016-07-23 19:55 HappyRocket88: Also Lily!
2016-07-23 19:55 HappyRocket88: we have to work out on the New Combos
2016-07-23 19:56 HappyRocket88: they play a bit strange
2016-07-23 19:56 Lilyanna: yea
2016-07-23 19:56 Lilyanna: D:
2016-07-23 19:57 Lilyanna: u will help me now,..?
2016-07-23 19:57 Lilyanna: ill be so happy
2016-07-23 19:57 HappyRocket88: Sure!
2016-07-23 19:57 HappyRocket88: 00:24:637 (5) -
2016-07-23 19:57 HappyRocket88: NC
2016-07-23 19:58 Lilyanna: done that ;c
2016-07-23 19:58 HappyRocket88: 00:33:813 (1) - remove NC here
2016-07-23 19:58 Lilyanna: i kneww there is nc problems specialy in vocals parts ;x;
2016-07-23 19:59 Lilyanna: 00:52:519 (1) - remove this and nc next?
2016-07-23 20:01 HappyRocket88: nuu
2016-07-23 20:01 HappyRocket88: that one is fine
2016-07-23 20:01 HappyRocket88: 00:55:166 (5) - add nc here instead
2016-07-23 20:01 Lilyanna: ok cuz seemed on red tick will be wrong
2016-07-23 20:01 Lilyanna: ok
2016-07-23 20:02 HappyRocket88: 01:26:225 (5) - here too
2016-07-23 20:03 Lilyanna: ok done rocket89
2016-07-23 20:03 Lilyanna: :p
2016-07-23 20:04 HappyRocket88: 01:41:754 (4) - add nc here and remove it here 01:42:460 (1) -
2016-07-23 20:07 Lilyanna: done rocket90
2016-07-23 20:07 Lilyanna: xd
2016-07-23 20:09 HappyRocket88: 02:05:049 (2) - this slider should be extended until here 02:05:931 - :o
2016-07-23 20:09 HappyRocket88: since there's no really prominent sound with the slider (3)
2016-07-23 20:10 HappyRocket88: 02:18:813 (1) - remove nc and add nc here02:19:166 (2) -
2016-07-23 20:10 Lilyanna: wot im not flowing the beep sound
2016-07-23 20:10 HappyRocket88: 02:22:696 (5) - nc
2016-07-23 20:10 Lilyanna: 02:05:578 -
2016-07-23 20:10 Lilyanna: so u can hear
2016-07-23 20:10 Lilyanna: here
2016-07-23 20:10 HappyRocket88: ohh
2016-07-23 20:10 Lilyanna: the pause
2016-07-23 20:10 HappyRocket88: ok!
2016-07-23 20:10 HappyRocket88: XD
2016-07-23 20:10 Lilyanna: and then other sound
2016-07-23 20:10 HappyRocket88: Didn't know what you were follwin
2016-07-23 20:11 HappyRocket88: =w=b
2016-07-23 20:11 HappyRocket88: 02:23:401 (6) - NICE! :o
2016-07-23 20:11 HappyRocket88: 02:39:990 (5) - NC
2016-07-23 20:11 Lilyanna: that one spend hours
2016-07-23 20:11 Lilyanna: fixint the symetry
2016-07-23 20:11 Lilyanna: xd
2016-07-23 20:12 HappyRocket88: 02:43:166 (5) - NC :3
2016-07-23 20:12 Lilyanna: 02:22:696 (1,2,3,1,2,3) -
2016-07-23 20:12 Lilyanna: like if u highlight
2016-07-23 20:12 Lilyanna: its beautiful
2016-07-23 20:12 Lilyanna: xD
2016-07-23 20:12 HappyRocket88: 02:45:990 (5) - ^
2016-07-23 20:12 Lilyanna: omg i feel bad about the nc im sowwyyy
2016-07-23 20:13 Lilyanna: but fixed
2016-07-23 20:14 HappyRocket88: 03:50:225 (4) -
2016-07-23 20:15 HappyRocket88: And that should be all. :o
2016-07-23 20:17 Lilyanna: beside
2016-07-23 20:17 Lilyanna: nc
2016-07-23 20:17 Lilyanna: any other issues?
2016-07-23 20:18 HappyRocket88: Nothing that have caught my attention. o_
2016-07-23 20:19 HappyRocket88: *o:
2016-07-23 20:20 Lilyanna: thats a good thing
2016-07-23 20:20 Lilyanna: yay
2016-07-23 20:20 Lilyanna: ACTION happy*
2016-07-23 20:20 HappyRocket88: I'll post the log :3/
I have a mini-mod with Lylyanna about this map and we discussed regarding:
  1. Unused hitsounds among the difficulty.
  2. General Combo Color usage
  3. Intuitive New Combo use among the difficulty.
Best success with this map! Have a star! (ノ・ω・)ノ
Topic Starter
Lilyanna

HappyRocket88 wrote:

LOGGEZO DESU NE
2016-07-23 19:43 HappyRocket88: Ok!, Let's start. n.n7
2016-07-23 19:43 Lilyanna: sad is my best friend
2016-07-23 19:43 Lilyanna: wait
2016-07-23 19:43 Lilyanna: are u gonna mod? D:
2016-07-23 19:45 HappyRocket88: Nope
2016-07-23 19:45 HappyRocket88: just checking! xD
2016-07-23 19:45 HappyRocket88: I don't have much time to do a full mod. ;w;
2016-07-23 19:46 HappyRocket88: But I have some few general suggestions
2016-07-23 19:46 HappyRocket88: >w<
2016-07-23 19:46 Lilyanna: yea okay
2016-07-23 19:46 Lilyanna: but
2016-07-23 19:46 Lilyanna: do you have general time
2016-07-23 19:46 Lilyanna: for mod ? xD
2016-07-23 19:46 Lilyanna: one day
2016-07-23 19:46 HappyRocket88: First of all, remove normal-hitclap.wav since it's not used in the mapset.
2016-07-23 19:47 Lilyanna: ok
2016-07-23 19:47 HappyRocket88: I really liked the combo colors! >u<
2016-07-23 19:47 Lilyanna: i did
2016-07-23 19:48 Lilyanna: cool
2016-07-23 19:48 HappyRocket88: But I think you can try out to manage a custom slidertrackoverride
2016-07-23 19:48 HappyRocket88: to differenciate it from the kiai
2016-07-23 19:49 Lilyanna: okay so ^^
2016-07-23 19:49 HappyRocket88: I mean, in the kiai you can use just some specific colors to make it differente from the other sections
2016-07-23 19:49 HappyRocket88: like only purple and pink maybe. o:
2016-07-23 19:49 Lilyanna: i love purple
2016-07-23 19:50 Lilyanna: is it neccesary?
2016-07-23 19:51 HappyRocket88: Oh, not "necessary"
2016-07-23 19:51 HappyRocket88: it's just a suggestion >w<
2016-07-23 19:51 Lilyanna: sorrt
2016-07-23 19:51 Lilyanna: sorry
2016-07-23 19:51 Lilyanna: bad spelling
2016-07-23 19:52 Lilyanna: x(
2016-07-23 19:52 HappyRocket88: Maybe you can uncheck widescreen support? o:
2016-07-23 19:52 Lilyanna: ohhh
2016-07-23 19:52 Lilyanna: i tried to do
2016-07-23 19:52 Lilyanna: sb as i said
2016-07-23 19:53 Lilyanna: in the discription
2016-07-23 19:53 Lilyanna: i forgot it D:
2016-07-23 19:53 Lilyanna: tyyy
2016-07-23 19:55 HappyRocket88: Also Lily!
2016-07-23 19:55 HappyRocket88: we have to work out on the New Combos
2016-07-23 19:56 HappyRocket88: they play a bit strange
2016-07-23 19:56 Lilyanna: yea
2016-07-23 19:56 Lilyanna: D:
2016-07-23 19:57 Lilyanna: u will help me now,..?
2016-07-23 19:57 Lilyanna: ill be so happy
2016-07-23 19:57 HappyRocket88: Sure!
2016-07-23 19:57 HappyRocket88: 00:24:637 (5) -
2016-07-23 19:57 HappyRocket88: NC
2016-07-23 19:58 Lilyanna: done that ;c
2016-07-23 19:58 HappyRocket88: 00:33:813 (1) - remove NC here
2016-07-23 19:58 Lilyanna: i kneww there is nc problems specialy in vocals parts ;x;
2016-07-23 19:59 Lilyanna: 00:52:519 (1) - remove this and nc next?
2016-07-23 20:01 HappyRocket88: nuu
2016-07-23 20:01 HappyRocket88: that one is fine
2016-07-23 20:01 HappyRocket88: 00:55:166 (5) - add nc here instead
2016-07-23 20:01 Lilyanna: ok cuz seemed on red tick will be wrong
2016-07-23 20:01 Lilyanna: ok
2016-07-23 20:02 HappyRocket88: 01:26:225 (5) - here too
2016-07-23 20:03 Lilyanna: ok done rocket89
2016-07-23 20:03 Lilyanna: :p
2016-07-23 20:04 HappyRocket88: 01:41:754 (4) - add nc here and remove it here 01:42:460 (1) -
2016-07-23 20:07 Lilyanna: done rocket90
2016-07-23 20:07 Lilyanna: xd
2016-07-23 20:09 HappyRocket88: 02:05:049 (2) - this slider should be extended until here 02:05:931 - :o
2016-07-23 20:09 HappyRocket88: since there's no really prominent sound with the slider (3)
2016-07-23 20:10 HappyRocket88: 02:18:813 (1) - remove nc and add nc here02:19:166 (2) -
2016-07-23 20:10 Lilyanna: wot im not flowing the beep sound
2016-07-23 20:10 HappyRocket88: 02:22:696 (5) - nc
2016-07-23 20:10 Lilyanna: 02:05:578 -
2016-07-23 20:10 Lilyanna: so u can hear
2016-07-23 20:10 Lilyanna: here
2016-07-23 20:10 HappyRocket88: ohh
2016-07-23 20:10 Lilyanna: the pause
2016-07-23 20:10 HappyRocket88: ok!
2016-07-23 20:10 HappyRocket88: XD
2016-07-23 20:10 Lilyanna: and then other sound
2016-07-23 20:10 HappyRocket88: Didn't know what you were follwin
2016-07-23 20:11 HappyRocket88: =w=b
2016-07-23 20:11 HappyRocket88: 02:23:401 (6) - NICE! :o
2016-07-23 20:11 HappyRocket88: 02:39:990 (5) - NC
2016-07-23 20:11 Lilyanna: that one spend hours
2016-07-23 20:11 Lilyanna: fixint the symetry
2016-07-23 20:11 Lilyanna: xd
2016-07-23 20:12 HappyRocket88: 02:43:166 (5) - NC :3
2016-07-23 20:12 Lilyanna: 02:22:696 (1,2,3,1,2,3) -
2016-07-23 20:12 Lilyanna: like if u highlight
2016-07-23 20:12 Lilyanna: its beautiful
2016-07-23 20:12 Lilyanna: xD
2016-07-23 20:12 HappyRocket88: 02:45:990 (5) - ^
2016-07-23 20:12 Lilyanna: omg i feel bad about the nc im sowwyyy
2016-07-23 20:13 Lilyanna: but fixed
2016-07-23 20:14 HappyRocket88: 03:50:225 (4) -
2016-07-23 20:15 HappyRocket88: And that should be all. :o
2016-07-23 20:17 Lilyanna: beside
2016-07-23 20:17 Lilyanna: nc
2016-07-23 20:17 Lilyanna: any other issues?
2016-07-23 20:18 HappyRocket88: Nothing that have caught my attention. o_
2016-07-23 20:19 HappyRocket88: *o:
2016-07-23 20:20 Lilyanna: thats a good thing
2016-07-23 20:20 Lilyanna: yay
2016-07-23 20:20 Lilyanna: ACTION happy*
2016-07-23 20:20 HappyRocket88: I'll post the log :3/
I have a mini-mod with Lylyanna about this map and we discussed regarding:
  1. Unused hitsounds among the difficulty.
  2. General Combo Color usage
  3. Intuitive New Combo use among the difficulty.
Best success with this map! Have a star! (ノ・ω・)ノ
I updated Thank youu <3 :) ill try my best with this map to go forward and thx for star :) :)
Ciyus Miapah
hey, random mod

+75 SP in 1 month? ow
kinda sad you don't have any BNs for this
this map looks decent but here we go


  1. 00:35:754 (4) - this slider looks pretty awkward due you skip vocal in 00:35:931 - change to 1 circle 1 slider like http://puu.sh/qcTs6/44ea7d4f92.jpg or something else
  2. 00:41:401 (4,5) - flow direction a bit awkward, it is can be okay but i'd suggest you put pattern like this http://puu.sh/qcTC1/fe676da49d.jpg to keep your flow direction flows good
  3. 00:45:284 (1) - move to 508|124 or somewhere else to make cymbal effect more powerful
  4. 00:49:166 (5,1) - this distance is too high and i think it doesn't deserve distance like this, reducing distance to 1.6x can make this emphasize more better (if you disagree "insert Essay contains good reason here")
  5. 00:55:696 (3) - it is okay you map this with a circles if the music needs it, maybe some jump on that pattern can make that part more interesting
  6. 01:10:696 (1) - i think this drum finish is really overatted to song, feels random, needs to be removed
  7. 01:15:990 (2) - change drum hitfinish to normal sample set
  8. 01:22:343 (2,3,4) - this spacing a bit random compared with 01:21:637 (5,6,1) - maybe put symetrical pattern?
    ---
  9. 01:31:872 (3) - this clap sounds bad, i don't get why you do this, this slider head deserve drum hitfinish at all
  10. now i hear lot of weird hitsounding :/
  11. 01:37:166 (2) - and 01:37:519 (3) - remove clap on slider head
  12. 01:38:225 (3) - why you didn't put clap on here?
  13. 02:12:460 (1,2,3,4,5,1,2,3,1,2,3) - i guess you put wrong interpretation on the map because when the music came slower pitch tone and almost muted with melody you map the distance more bigger and that's really weird at all. I think you should reduce distance at 02:14:049 (1,2) - and after that reduce the distance 02:14:754 (1,2) -, find your way how to fix it
  14. 02:23:401 (2) - looks decent for insane diff
    ---
  15. 02:32:578 (1) - yeah you put weird clap in slider head, remove it
  16. 02:42:813 (4,1) - put normal sampleset on slider head, remove normal hitsample on circle 1
  17. 03:26:578 (2,3) - these whistle hitsound really awkward at all
  18. 03:32:931 (1,2,3,4,5,6) - please hitsound this circles
  19. 03:34:343 (1,3) - swap NC, in fact that NC looks random on 03:34:343 (1) -, weird NC setting
  20. 03:35:754 (1,2,3,4,5,6,7,1) - you put intense jump on here but suddenly you put very long slider in 03:37:166 (1) -, feels so confusing at all, maybe you put random jumps on 03:34:696 (3,4,5,6,7) - when the music came slower, and when the music intensity getting slow, you must map slow too, try to decreasing intensity of notes on 03:34:696 (3,4,5,6,7,1,2,3,4,5,6) - by putting some 1/2 sliders or 1/1 sliders to make this slow part more comfortable to play
  21. the weird hitsounding in kiai continues, but this one is more confident than first one
  22. 04:15:637 (1) - this one needs pattern like this 04:17:225 (4,5) - for example
  23. 04:21:284 (1,2) - blanket, dad

    ---
  24. 04:46:696 (1,2,3) - what did you follow on this?, the emphasize feels like zero
  25. 04:56:578 (1) - why you put random drum sampleset in here? roll back to auto
  26. 05:01:872 (1) - this sv changes looks so retarded when in 05:02:225 - has something that needs to be mapped, and yes llooks like it has zero sense when you came back with same combo on 05:02:931 (2,3,4,5,6,7,1,2,3,4) - and mapped this combo part back to intense one again
  27. 05:05:049 (1) - good example of SV changes, this is indicated the right combo patterning when it became really slow (Not a Mod)
  28. okay
Something that should you do to make sure you're doing right one
  1. check metadata as always
  2. recheck blankets at your map, yeah you can fix blankets anytime you want
  3. there is double "space" on "Vocals Bass" tags, consider remove it
  4. put Drum and Bass as tags i think just only Bass as tags didn't enough
  5. and put drumstep too i guess
  6. yeah that's it

didn't understand something? ask me in-game pm, gl hf
Topic Starter
Lilyanna

Fort wrote:

hey, random mod oh hello there *w*

+75 SP in 1 month? ow well i have no life no friends ;w; btw 76 now
kinda sad you don't have any BNs for this i tried to get but all busy ^^
this map looks decent but here we go


  1. 00:35:754 (4) - this slider looks pretty awkward due you skip vocal in 00:35:931 - change to 1 circle 1 slider like http://puu.sh/qcTs6/44ea7d4f92.jpg or something else welll it was like that before until i asked a bn opinion and pointed something there and maybe i got him wrong but fixed
  2. 00:41:401 (4,5) - flow direction a bit awkward, it is can be okay but i'd suggest you put pattern like this http://puu.sh/qcTC1/fe676da49d.jpg to keep your flow direction flows good oh true changed
  3. 00:45:284 (1) - move to 508|124 or somewhere else to make cymbal effect more powerful done
  4. 00:49:166 (5,1) - this distance is too high and i think it doesn't deserve distance like this, reducing distance to 1.6x can make this emphasize more better (if you disagree "insert Essay contains good reason here") i agree "no Essay" xD fixed
  5. 00:55:696 (3) - it is okay you map this with a circles if the music needs it, maybe some jump on that pattern can make that part more interestingchanged to circles and jumpy
  6. 01:10:696 (1) - i think this drum finish is really overatted to song, feels random, needs to be removed oh true done
  7. 01:15:990 (2) - change drum hitfinish to normal sample set i dont get this :(
  8. 01:22:343 (2,3,4) - this spacing a bit random compared with 01:21:637 (5,6,1) - maybe put symetrical pattern? fixed
    ---
  9. 01:31:872 (3) - this clap sounds bad, i don't get why you do this, this slider head deserve drum hitfinish at all i didnt do the hitsounds btw ;w; btw what u mean with "at all"
  10. now i hear lot of weird hitsounding :/ im gonna have to redo hitsounding ;w;w;w;w;
  11. 01:37:166 (2) - and 01:37:519 (3) - remove clap on slider head its gone forever
  12. 01:38:225 (3) - why you didn't put clap on here? maybe i remaped that part and always forget to hitsound it
  13. 02:12:460 (1,2,3,4,5,1,2,3,1,2,3) - i guess you put wrong interpretation on the map because when the music came slower pitch tone and almost muted with melody you map the distance more bigger and that's really weird at all. I think you should reduce distance at 02:14:049 (1,2) - and after that reduce the distance 02:14:754 (1,2) -, find your way how to fix it i tried aloot to fix the pattern i hope its good because im still thinking to change again
  14. 02:23:401 (2) - looks decent for insane diff if it flows it looks fine cmon it took me focus to make that xD ill never change it
    ---
  15. 02:32:578 (1) - yeah you put weird clap in slider head, remove it done
  16. 02:42:813 (4,1) - put normal sampleset on slider head, remove normal hitsample on circle 1 okay
  17. 03:26:578 (2,3) - these whistle hitsound really awkward at all i removed them
  18. 03:32:931 (1,2,3,4,5,6) - please hitsound this circles i think ill leave this till i see someone who help with hitsounds because im not rly good with those
  19. 03:34:343 (1,3) - swap NC, in fact that NC looks random on 03:34:343 (1) -, weird NC setting okay
  20. 03:35:754 (1,2,3,4,5,6,7,1) - you put intense jump on here but suddenly you put very long slider in 03:37:166 (1) -, feels so confusing at all, maybe you put random jumps on 03:34:696 (3,4,5,6,7) - when the music came slower, and when the music intensity getting slow, you must map slow too, try to decreasing intensity of notes on 03:34:696 (3,4,5,6,7,1,2,3,4,5,6) - by putting some 1/2 sliders or 1/1 sliders to make this slow part more comfortable to play
  21. the weird hitsounding in kiai continues, but this one is more confident than first one im gonna remap this whole section
  22. 04:15:637 (1) - this one needs pattern like this 04:17:225 (4,5) - for example ok
  23. 04:21:284 (1,2) - blanket, dad fixed

    ---
  24. 04:46:696 (1,2,3) - what did you follow on this?, the emphasize feels like zero remapped
  25. 04:56:578 (1) - why you put random drum sampleset in here? roll back to auto fixed
  26. 05:01:872 (1) - this sv changes looks so retarded when in 05:02:225 - has something that needs to be mapped, and yes llooks like it has zero sense when you came back with same combo on 05:02:931 (2,3,4,5,6,7,1,2,3,4) - and mapped this combo part back to intense one again i kinda disagree here i think it flow well with the music and that what emphasize that clear slow sound more is when i come back with the same combo so its +1
  27. 05:05:049 (1) - good example of SV changes, this is indicated the right combo patterning when it became really slow (Not a Mod)
  28. okay
k

Something that should you do to make sure you're doing right one
  1. check metadata as always
  2. recheck blankets at your map, yeah you can fix blankets anytime you want
  3. there is double "space" on "Vocals Bass" tags, consider remove it
  4. put Drum and Bass as tags i think just only Bass as tags didn't enough
  5. and put drumstep too i guess
  6. yeah that's it
okay ill check these


didn't understand something? ask me in-game pm, gl hf
thx so much for this mod it rly helps alooot and specialy coming from experienced person from u <3 thx
Ora
  1. 03:35:754 (1,2,3,4,5,6,7,1) - you put intense jump on here but suddenly you put very long slider in 03:37:166 (1) -, feels so confusing at all, maybe you put random jumps on 03:34:696 (3,4,5,6,7) - when the music came slower, and when the music intensity getting slow, you must map slow too, try to decreasing intensity of notes on 03:34:696 (3,4,5,6,7,1,2,3,4,5,6) - by putting some 1/2 sliders or 1/1 sliders to make this slow part more comfortable to play
    the weird hitsounding in kiai continues, but this one is more confident than first one Section is now remapped and will be updated tomorrow !
  2. 04:15:637 (1) - this one needs pattern like this 04:17:225 (4,5) - for example Same as above, might still need to re-position some stuff, but the rhythm is there now 8-)
  3. 04:46:696 (1,2,3) - what did you follow on this?, the emphasize feels like zero Remapped !

Thanks a lot for the mod Fort ! Neither of us were expecting to open our thread and see a mod from you :) We still have some questions we might ask within the next few days if you are online. Thanks again! Much appreciated
Ashton
02:00:107 (3,4,5,6,1) - MAYBE blanket 3 and 1 together ? And blanket 4 and 6 with 1?
02:04:254 - add a note here stacking on 02:04:343 (1) - here? Or at least add a note there...
02:25:872 (4,5,6,7,8,9) - these jumps seem unnecesarry for here, I know it rises in volume but I think you should at least lower the ds
02:28:343 (3,4) - 4 slightly goes over 3 giving it a weird look, I can see players messing up these sliders in hr, or even nomod
yea I know this is a small pathetic mod, but still it's a mod!





I know your gonna hate me.
jawns
Don't have much, this is a great map, and I hope it get's ranked.

The only thing I noticed was during the buildup. I think you could emphasize the snare a bit better at times, example: 01:10:696 (1) -
I think it would be better, if the snare was emphasized with a single note or a slider, it doesn't really work with a slider end in my opinion.
An alternative could be something like this (but not exactly this, this could be greatly improved):
This will also emphasize the kick drum at the same time


Same goes for similar parts, like
01:12:107 (1,2,3) -
01:16:343 (1,2,3) -
etc...

Also, I think the offset should be -5 or -10, but that's probably a bit nit-picky (though I feel like it's noticeable, especially in the stream).

Good luck with ranking this!
Topic Starter
Lilyanna

Whirl wrote:

02:00:107 (3,4,5,6,1) - MAYBE blanket 3 and 1 together ? And blanket 4 and 6 with 1? i think u mean stacked ye i stacked 3 and 1 only other seem fine
02:04:254 - add a note here stacking on 02:04:343 (1) - here? Or at least add a note there... why would i add note there i hear nothing x(
02:25:872 (4,5,6,7,8,9) - these jumps seem unnecesarry for here, I know it rises in volume but I think you should at least lower the ds i think they are fine
02:28:343 (3,4) - 4 slightly goes over 3 giving it a weird look, I can see players messing up these sliders in hr, or even nomod no one mentioned this so far so i think its fine
yea I know this is a small pathetic mod, but still it's a mod! ;w; ty for mod





I know your gonna hate me.i donte hate ^.^

jawns wrote:

Don't have much, this is a great map, and I hope it get's ranked. I HOPEE

The only thing I noticed was during the buildup. I think you could emphasize the snare a bit better at times, example: 01:10:696 (1) -
I think it would be better, if the snare was emphasized with a single note or a slider, it doesn't really work with a slider end in my opinion.
An alternative could be something like this (but not exactly this, this could be greatly improved): well ill think about this rly ty
This will also emphasize the kick drum at the same time


Same goes for similar parts, like
01:12:107 (1,2,3) - ^
01:16:343 (1,2,3) - ^
etc...

Also, I think the offset should be -5 or -10, but that's probably a bit nit-picky (though I feel like it's noticeable, especially in the stream). i think its fine ill check more about this

Good luck with ranking this!thx
thx both for mod
show more
Please sign in to reply.

New reply