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ryo(supercell) - Tsumi no Namae

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Topic Starter
VamiCottem
This beatmap was submitted using in-game submission on Sunday, January 29, 2017 at 9:27:03 PM

Artist: ryo(supercell)
Title: Tsumi no Namae
Tags: hatsune miku marathon
BPM: 111
Filesize: 8265kb
Play Time: 06:17
Difficulties Available:
  1. The Goddess of Fate (5.85 stars, 1511 notes)
  2. Normal (5.85 stars, 1511 notes)
Download: ryo(supercell) - Tsumi no Namae
Information: Scores/Beatmap Listing
---------------
CIBERLIO
nice remap :)
Kikuri-nee
Hiya
Question: Are symmetry and geometry key concepts in the making of your map?


00:10:331 (1,2,3) - The repeat sliders should start on the strong sounds. (1) slider should be shortened and the (2,3) repeat sliders moved earlier. I would also put more spacing between them so that it's less messy and slightly easier to read, but that's up to you

00:28:571 (1,2,3,4) - Spacing increases even though degree of intensity doesn't; it would seem like you're mapping it to the ascending pitch of the xylophone, but 00:25:780 (1,2,3,4) - doesn't have it

00:46:710 (1,2,3) - Spacing seems like 1/2 gap is between, but it's 1/4 gap

01:13:832 (3,4) - To agree with the rest of your map, this should be on (4) slider instead of behind (2) tailend

01:18:454 (5,1) - Implied slider flow is a little uncomfortable, especially from (5) to (1). Maybe Ctrl+G (1)?

01:49:501 (1,2,3,4,1,2,3,4) - Implied slider flow is also uncomfortable for the spacing to be so huge. You have two alternatives, you could either 1. Group the sliders of the same combo closer together or 2. Keep the same distance spacing but make them flow smoothly counter-clockwise

02:02:059 (1,2,1,2) - Spacing could be implied better

02:05:198 (1,2,3,4,1,2,3) - I understand you're trying to make it flow another way, but it's messy and hard to read

02:27:698 (2) - Nice that you're using creative sliders like these, but the zigzag is too strong if you catch my drift- save that for rock/metal songs.

02:46:012 (1,2,3) - Triple is unnecessary here. Same for the others

03:17:408 (1,2,1,2,1,2,1,2) - Cool. I'm a guy who enjoys playing slider spam too, but try and make it flow smoother.
03:24:385 (1,2,3,4,1,2,3,4) - ^ Similar to above, but you can keep the idea of every other one going in different directions

04:12:873 (2,3,1) - Maybe Ctrl+G and Ctrl+J this?

04:55:954 (2) - Hard to see this slider coming

05:24:908 (4) - Slidertail has a strong note, while sliderhead doesn't

05:25:344 (1) - Shouldn't start on blue tick. Move to the next white tick?

05:55:780 (1,2,3) - Emphasis is already implied with the larger spacing, don't make it too hard with the change in flow

06:03:169 (2,1) - BPM change, so it's easier for them to tell that there's a change if you stack (2) on top of (1). Hence, to match, you should do the same for this 06:02:340 (2,1) -

06:17:911 (1) - Nice protrusion ;)

I like your creativity, just nice to brush up on some spacing and rhythm parts
Topic Starter
VamiCottem

Angelis wrote:

Hiya
Question: Are symmetry and geometry key concepts in the making of your map?

Answer: What's key concepts? If you don't feel unity, so I'm a newbie in mapping. If not, you know, I like his maps very much but this is my incomplete mapping style. Anyway I'm a newbie and I don't feel like I need to think about it.

00:10:331 (1,2,3) - The repeat sliders should start on the strong sounds. (1) slider should be shortened and the (2,3) repeat sliders moved earlier. I would also put more spacing between them so that it's less messy and slightly easier to read, but that's up to you Fixed

00:28:571 (1,2,3,4) - Spacing increases even though degree of intensity doesn't; it would seem like you're mapping it to the ascending pitch of the xylophone, but 00:25:780 (1,2,3,4) - doesn't have it Please listen to more sound...

00:46:710 (1,2,3) - Spacing seems like 1/2 gap is between, but it's 1/4 gap starting up of a musical

01:13:832 (3,4) - To agree with the rest of your map, this should be on (4) slider instead of behind (2) tailend Fixed

01:18:454 (5,1) - Implied slider flow is a little uncomfortable, especially from (5) to (1). Maybe Ctrl+G (1)? Done

01:49:501 (1,2,3,4,1,2,3,4) - Implied slider flow is also uncomfortable for the spacing to be so huge. You have two alternatives, you could either 1. Group the sliders of the same combo closer together or 2. Keep the same distance spacing but make them flow smoothly counter-clockwise Done

02:02:059 (1,2,1,2) - Spacing could be implied better Fixed

02:05:198 (1,2,3,4,1,2,3) - I understand you're trying to make it flow another way, but it's messy and hard to read Fixed

02:27:698 (2) - Nice that you're using creative sliders like these, but the zigzag is too strong if you catch my drift- save that for rock/metal songs. No

02:46:012 (1,2,3) - Triple is unnecessary here. Same for the others No

03:17:408 (1,2,1,2,1,2,1,2) - Cool. I'm a guy who enjoys playing slider spam too, but try and make it flow smoother. Fixed
03:24:385 (1,2,3,4,1,2,3,4) - ^ Similar to above, but you can keep the idea of every other one going in different directions No

04:12:873 (2,3,1) - Maybe Ctrl+G and Ctrl+J this? No

04:55:954 (2) - Hard to see this slider coming Fixed

05:24:908 (4) - Slidertail has a strong note, while sliderhead doesn't No

05:25:344 (1) - Shouldn't start on blue tick. Move to the next white tick? No

05:55:780 (1,2,3) - Emphasis is already implied with the larger spacing, don't make it too hard with the change in flow No

06:03:169 (2,1) - BPM change, so it's easier for them to tell that there's a change if you stack (2) on top of (1). Hence, to match, you should do the same for this 06:02:340 (2,1) - No

06:17:911 (1) - Nice protrusion ;) Fixed(?), It means "r"yo of his twitter icon.

I like your creativity, just nice to brush up on some spacing and rhythm parts
Thanks for modding!
A s h e m u
Hello ~ From #Modreq

初めまして!日本語でMODしても大丈夫ですかね?


The Goddess of Fate
  1. 03:44:094 (2,3,4) - ここの音取り不自然に思いました change pattern ?
    その次のやつも併せてこのパターンでどうでしょうか :3


  2. 03:46:361 (1) - ボーカルの声が伸びてるので青線まで折り返しても大丈夫だと思います!

  3. 04:03:716 (2) - 繋がってた方がいいかも…?

  4. 04:05:896 (4) - Ctrl+G → Ctrl+H →x:0 y:170 に置いてみてはどうでしょう :3

  5. 04:10:344 (3) - overmapping ? 次のキックスライダー地帯を目立たせる為にここはObject無くてもいいかなーって思います!

  6. 04:56:303 (2) - Ctrl+G

  7. 06:17:911 (1) - 初見だと引っかかってしまいそうな動きなので少し斜めにしてみませんか :3

素敵な曲ですねヽ(=´▽`=)ノがんばってください!
Topic Starter
VamiCottem

A s h e m u wrote:

Hello ~ From #Modreq

初めまして!日本語でMODしても大丈夫ですかね?

もちろんです!大歓迎です!(ちょうど日本語でMODしている人はいないか・・・と探していました :3)

The Goddess of Fate
  1. 03:44:094 (2,3,4) - ここの音取り不自然に思いました change pattern ?
    その次のやつも併せてこのパターンでどうでしょうか :3 Fixed


  2. 03:46:361 (1) - ボーカルの声が伸びてるので青線まで折り返しても大丈夫だと思います! No

  3. 04:03:716 (2) - 繋がってた方がいいかも…? Fixed, この区間は時々、弦楽器(バンジョー)の音に合わせて跳ねるような配置にしています。

  4. 04:05:896 (4) - Ctrl+G → Ctrl+H →x:0 y:170 に置いてみてはどうでしょう :3 Fixed

  5. 04:10:344 (3) - overmapping ? 次のキックスライダー地帯を目立たせる為にここはObject無くてもいいかなーって思います! Done

  6. 04:56:303 (2) - Ctrl+G Done

  7. 06:17:911 (1) - 初見だと引っかかってしまいそうな動きなので少し斜めにしてみませんか :3 このスライダーは"r"yoを意味していますので必須です。

素敵な曲ですねヽ(=´▽`=)ノがんばってください!
MODありがとうございました!>^<
CPUnit
Here is a mod for you. :D



00:25:780 (1) to (00:47:931 (4) - The slider velocity is too fast because this is supposed to be calm part of the song. I can see parts where you lower the slider velocity to emphasize the singer's voice, which is good, but the slider velocity is too fast. I suggest that you do 0.90 slider velocity. The spacing is also too big because players won't expect to do a jump or to move their cursor faster in a calm section like this. Try overlapping circles and\or sliders, and make spacing closer to make it more comfortable.

00:31:361 (1,2) - The beat of 2 is too fast for the player to hit it because it is a 1/4 beat. Players will assume 2 will be a 1/2 beat because you spaced it like a jump, but since you timed it in a 1/4 beat, it's confusing. I prefer that you put 2 next to the slider tail of 1, or remove 1 completely and make it a triple.

00:46:012 (1,2,1,2) - Making the second 1 a new combo doesn't emphasize an important sound. New combos are used to emphasize certain sounds, and this doesn't emphasize anything, so just remove the new combo from the second 1.

00:46:710 (1,2,3) - Don't place 2 like that if you want it to be a 1/4 beat (Which is the rhythm of a stream). If you want to keep this, I suggest overlapping 1, 2, and 3 like a stream. Here is a badly made visual representation of that: ( )=======(3)(2)( )======(1) <------ direction of flow
^
00:47:059 (3,1) - This is the slider from the mod above. The slider tail of 3 isn't facing 1, which makes movement uncomfortable. Players will tend to follow slider ends, so if you aren't pointing them towards the next object, it won't feel comfortable. Face the slider tail towards 1 to fix this

00:57:873 (1,2) - Changing slider velocity like this is not comfortable to follow because it's a big change in speed. Keep the slider velocity the same as 1.

00:51:594 (2) - You have to move all the way from 1 to 2 and once you finish 2, you have to reverse your direction to get the next object. This is a big example of uncomfortable movement. Ctrl+g 2 and flow will be comfortable.

00:53:338 (2,1) - You mistimed 1 accidentally. It sounds like it's the same time as 2's slider tail. Place 1 on a white tick on the timeline like this:



00:59:617 (2,3,4) - If you place 3 like that, it's going to be hard to hit. Place 3 overlapping 2's slider end and 4's slider head.

01:00:315 (5,1) - You're facing the slider end away from the next object, which creates uncomfortable movement. Face it towards the next object to make comfortable movement.

01:02:059 (1,2) - ^

01:03:105 (5,1) - ^

01:03:454 (1,2,3,4,5,6,1,2) - This is a good example of flow. Each object leads to the other object very obviously. In order to keep and make flow, you have to do it like that.

01:05:198 (2) - The slider's curve is facing down and the next object is going up. In order to keep flow, you have to make sure that the direction you want the player to go is obvious, so make the curve face up to keep flow.
^
01:05:460 (3,4) - ^ You should also place 3 in between 2 and 4 so it can be easier to flow towards it.

01:05:896 (5) - ^

01:06:245 (1,2) - Just make it a stream. Players will expect streams in a 5.8* map.

01:06:943 (4,5,6) - This is uncomfortable movement. Place 5 to the left of 4, and point 4 towards 5. 4 leads to 5, and 5 leads to 6, which leads to the next object. I'm pretty sure at this point you know how to fix simple flow problems now.

01:07:989 (2,3,1) - 3 is a 1/4 beat, but you spaced it like a jump, which players interpret it as a 1/2 beat. Either put 3 and 1 at the end of 2's slider tail, or put 1 near 2, and put 3 in between 2 and 1.

01:09:036 (1,2,3,1) - This is a bad example of flow. 2 isn't even on 1's slider tail, and 3 is going in the opposite direction of the first 1. The second 1 goes in the same direction as the first 1, and because you're going to the right after you hit 3, it's uncomfortable to move like that. I couldn't explain it better. Either remap this part of the map or do this: ctrl+g the first 1, put 2 directly on the slider tail of the first 1. 3 is okay, but I don't know what to do with the second 1. Sorry.

01:10:257 (3,1) - Uncomfortable movement here because you're moving right but 1 is above 3, and 1 going down. Ctrl+g it so it can make flow more comfortable. After ctrl+g it, you can just leave it there, but I also recommend that you put it t to the left of 3.

01:11:129 (1,2,3,4) - Movement is uncomfortable because you have to move to the right immediately after moving down. Switch the places of 2 and 4 to keep the flow.

01:14:268 (5) - Face the curve upwards so it can go to the next object.

01:15:664 (6,7) - It isn't necessary or bad to keep it like this, but I suggest putting 7 on the slider head of the next object. You can keep it that way if you want to.

01:16:012 (1,2,3,1) - The first 1 is facing away from the next object and same with the second one. Ctrl+j and ctrl+g the first 1, then put it back in it's normal position to make it flow better. Do the same with the second 1.

01:17:059 (2,3,1) - Uncomfortable movement right here because 3 is going the other direction of 1. Place 3 on the right of 2, and flow will be better.

01:17:757 (2,3,4,5) - ^

01:18:454 (5,1) - ^

01:19:065 (2,3,4) - You don't need to change it, but I highly recommend that you make it a stream instead because it's right after a slider. Doing streams after a slider is a common mapping thing, and this is one of the situations that you can do it.



I'm gonna stop before this wall of text becomes Donald Trump's wall to keep the Mexicans away. (No offense to anyone lol)

Anyways, I hope this helped you a lot, and good luck with your map! :D
Topic Starter
VamiCottem

CPUnit wrote:

Here is a mod for you. :D



00:25:780 (1) to (00:47:931 (4) - The slider velocity is too fast because this is supposed to be calm part of the song. I can see parts where you lower the slider velocity to emphasize the singer's voice, which is good, but the slider velocity is too fast. I suggest that you do 0.90 slider velocity. The spacing is also too big because players won't expect to do a jump or to move their cursor faster in a calm section like this. Try overlapping circles and\or sliders, and make spacing closer to make it more comfortable. No

00:31:361 (1,2) - The beat of 2 is too fast for the player to hit it because it is a 1/4 beat. Players will assume 2 will be a 1/2 beat because you spaced it like a jump, but since you timed it in a 1/4 beat, it's confusing. I prefer that you put 2 next to the slider tail of 1, or remove 1 completely and make it a triple. No

00:46:012 (1,2,1,2) - Making the second 1 a new combo doesn't emphasize an important sound. New combos are used to emphasize certain sounds, and this doesn't emphasize anything, so just remove the new combo from the second 1. No

00:46:710 (1,2,3) - Don't place 2 like that if you want it to be a 1/4 beat (Which is the rhythm of a stream). If you want to keep this, I suggest overlapping 1, 2, and 3 like a stream. Here is a badly made visual representation of that: ( )=======(3)(2)( )======(1) <------ direction of flow Done
^
00:47:059 (3,1) - This is the slider from the mod above. The slider tail of 3 isn't facing 1, which makes movement uncomfortable. Players will tend to follow slider ends, so if you aren't pointing them towards the next object, it won't feel comfortable. Face the slider tail towards 1 to fix this Done

00:57:873 (1,2) - Changing slider velocity like this is not comfortable to follow because it's a big change in speed. Keep the slider velocity the same as 1. No

00:51:594 (2) - You have to move all the way from 1 to 2 and once you finish 2, you have to reverse your direction to get the next object. This is a big example of uncomfortable movement. Ctrl+g 2 and flow will be comfortable. No

00:53:338 (2,1) - You mistimed 1 accidentally. It sounds like it's the same time as 2's slider tail. Place 1 on a white tick on the timeline like this:
No


00:59:617 (2,3,4) - If you place 3 like that, it's going to be hard to hit. Place 3 overlapping 2's slider end and 4's slider head. Remapped this section

01:00:315 (5,1) - You're facing the slider end away from the next object, which creates uncomfortable movement. Face it towards the next object to make comfortable movement.

01:02:059 (1,2) - ^

01:03:105 (5,1) - ^

01:03:454 (1,2,3,4,5,6,1,2) - This is a good example of flow. Each object leads to the other object very obviously. In order to keep and make flow, you have to do it like that.

01:05:198 (2) - The slider's curve is facing down and the next object is going up. In order to keep flow, you have to make sure that the direction you want the player to go is obvious, so make the curve face up to keep flow.
^
01:05:460 (3,4) - ^ You should also place 3 in between 2 and 4 so it can be easier to flow towards it.

01:05:896 (5) - ^

01:06:245 (1,2) - Just make it a stream. Players will expect streams in a 5.8* map.

01:06:943 (4,5,6) - This is uncomfortable movement. Place 5 to the left of 4, and point 4 towards 5. 4 leads to 5, and 5 leads to 6, which leads to the next object. I'm pretty sure at this point you know how to fix simple flow problems now.

01:07:989 (2,3,1) - 3 is a 1/4 beat, but you spaced it like a jump, which players interpret it as a 1/2 beat. Either put 3 and 1 at the end of 2's slider tail, or put 1 near 2, and put 3 in between 2 and 1.

01:09:036 (1,2,3,1) - This is a bad example of flow. 2 isn't even on 1's slider tail, and 3 is going in the opposite direction of the first 1. The second 1 goes in the same direction as the first 1, and because you're going to the right after you hit 3, it's uncomfortable to move like that. I couldn't explain it better. Either remap this part of the map or do this: ctrl+g the first 1, put 2 directly on the slider tail of the first 1. 3 is okay, but I don't know what to do with the second 1. Sorry.

01:10:257 (3,1) - Uncomfortable movement here because you're moving right but 1 is above 3, and 1 going down. Ctrl+g it so it can make flow more comfortable. After ctrl+g it, you can just leave it there, but I also recommend that you put it t to the left of 3.

01:11:129 (1,2,3,4) - Movement is uncomfortable because you have to move to the right immediately after moving down. Switch the places of 2 and 4 to keep the flow. No

01:14:268 (5) - Face the curve upwards so it can go to the next object. Done

01:15:664 (6,7) - It isn't necessary or bad to keep it like this, but I suggest putting 7 on the slider head of the next object. You can keep it that way if you want to. Fixed

01:16:012 (1,2,3,1) - The first 1 is facing away from the next object and same with the second one. Ctrl+j and ctrl+g the first 1, then put it back in it's normal position to make it flow better. Do the same with the second 1. Done

01:17:059 (2,3,1) - Uncomfortable movement right here because 3 is going the other direction of 1. Place 3 on the right of 2, and flow will be better. No

01:17:757 (2,3,4,5) - ^ No

01:18:454 (5,1) - ^ Done

01:19:065 (2,3,4) - You don't need to change it, but I highly recommend that you make it a stream instead because it's right after a slider. Doing streams after a slider is a common mapping thing, and this is one of the situations that you can do it. okay



I'm gonna stop before this wall of text becomes Donald Trump's wall to keep the Mexicans away. (No offense to anyone lol)

Anyways, I hope this helped you a lot, and good luck with your map! :D
Thanks for modding!
BanchoBot
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